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[Open Class] Robots!!1! [Rojo] Goto Page: 1 2 [>] [»|]

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Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:14 am
Quote:
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NAME OF CLASS CHORE: Trashology 101
PROFESSOR NAME: Moira *********, Professor Janitor

General Information: In Trashology 101, students will learn the valuable skills of cleanliness and machine operation. All around campus, trash and waste and other icky things are taken care of by Moira's sorta-patented Trashbot Waste Disposal Units! But they need to be emptied sometimes and there's just too many of them for Moira to handle on her own...


The Course: The Trashbot Waste Disposal Units (or Trashbots) zip around the campus and collect trash, etc. before returning to their home base in Moira's Fortress of Janitorial Solitude. This home base is a massive, warehouse-like room with a cold concrete floor, rusting steel girders, and a rather pervasive smell. The Waste Disposal Chutes are also set into the floor - huge tubes that lead down to a rather foul cavern below, infested with all manner of vermin. Students must deal with the Trashbots... by whatever means necessary.

Did we mention that the Trashbots are ten-foot-tall ramshackle monstrosities of rusting metal, covered in blades and dumpsters and rust? And that they don't particularly like letting go of a thing once they have it? And that their programming as to what counts as 'trash' is spotty at the best of times?



Mechanics - Solo:

Students who attempt Trashology 101 solo are certainly brave, taking on the Trashbots without any other assistance! Upon entering the Trashbot home base, intrepid soloists are faced with five active Trashbots, each of whom would love to scoop you up and drop you down the Waste Disposal Chute.

The Trashbots must be defeated one at a time, in five separate 'waves'.

Wave One: Roll 1d20-
------- If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Two: Roll 1d12-
------- If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Three: Roll 1d8-
------- If you roll 5-8: using all the resources at your command, you manage to trip the third Trashbot. It flops around feebly for a minute before deactivating.
------- If you roll 1-4: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Four: Roll 1d6-
------- If you roll 4-6: a hapless gnome runs by. You chuck it into the fourth Trashbot's main collector. Thus appeased, the Trashbot leaves you alone.
------- If you roll 1-3: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Five: Roll 1d4-
------- If you roll 3-4: you end up next to a particularly rancid garbage bag, which you can just barely heave at the fifth and final Trashbot. The bag explodes on impact, showering both you and the Trashbot with ick - but the Trashbot flings itself down the Waste Disposal Chute, leaving you the last one standing. In need of a shower, but standing!
------- If you roll 1-2: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


If you make it through all five waves, you are deemed a Trashology Hero! Moira will put your name down on her notice board for all to see. You will gain the admiration of your peers! Maybe.

If you get punted down the Waste Disposal Chute, you end up in a huge cavern full of garbage, verminous minipets, and gnomes who got tossed out by mistake. You may leave the cavern dump through a tunnel that lets out near the Creepateria.




Mechanics - Group:

Students that enter in groups of 2 or more must face a different challenge! This challenge may be met by very large groups if desired, so if you want to form a mini-army of Trash Soldiers, feel free!

When the students enter, each of them are snatched up by a Trashbot, and no matter how hard they struggle they can't quite get free... but they can sort of steer the Trashbots around! The goal is to steer the Trashbots into each other in order to free your fellow students and yourself from their stinky grips.

Each Trashbot has 20 HP. To attack another Trashbot, you must roll for two things: your damage and your accuracy.

With each post, roll 2d6. The first dice is your ACCURACY, if you hit or not! Even you hit, odd you miss! The second dice is your DAMAGE. There are no modifiers: whatever the second dice rolls is the damage you deal to your target!

Remember in each post to state both your target (i.e. Character A's Trashbot) and your own Trashbot's HP! Keep in mind you are damaging the Trashbots only - character HP is completely unaffected.

Once your Trashbot hits 0 HP, it deactivates and releases you. At that point, you should move out of the way lest you be stepped on by an active Trashbot! Students cannot attack Trashbots from the sidelines until there is only one active Trashbot left on the field.

When there is only one Trashbot left 'alive', the students on the sidelines may begin attacking by throwing trashbags at it! The dice roll is the same as before: 2d6, first dice for accuracy, second for damage.

When all Trashbots are deactivated, students are kindly asked to dump any loose garbage down the Waste Disposal Chutes before leaving. Moira thanks you!



YOU LOSE/FINISH THIS CLASS WHEN...

- You are at any point in time grabbed and thrown into the waste disposal chute. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.
 
Smerdle rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Jun 02, 2014 8:28 am
attempt 1

Sometimes it was beneficial to have the attention span of a gnat. This was not one of those times, though everything turned out all right in the end.

Rojo was on his way to class when his gaze was caught and held by a towering metallic creature making its way through the trees. He followed it.

The moment he stepped through the door after it, however, another giant robot raced at him, arms outstretched. He dodged with an 'eep' of surprise, watching as his attacker slammed into the nearest wall and collapsed.
 

Smerdle
Crew

Scamp

Smerdle rolled 1 12-sided dice: 10 Total: 10 (1-12)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:30 am
Rojo hugged that wall, very lucky to be behind a dumpster when the second trashbot came looking for him. It rolled away without its prize, and a whirr of disappointment was all it left behind.  
Smerdle rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Mon Jun 02, 2014 8:34 am
He shot out from his hiding spot directly into the path of another trashbot, tripping it successfully.  

Smerdle
Crew

Scamp

Smerdle rolled 1 6-sided dice: 2 Total: 2 (1-6)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:35 am
Rojo raised his arms as he watched the third bot fall.

"I did it!" he said, following his triumphant exclamation with a squeal and fistpump. Unfortunately his reaction attracted the attention of yet another trashbot who speedily approached and dealt with the tiny, loud piece of trash in its midst.
 
Smerdle rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Mon Jun 02, 2014 8:37 am
attempt 2

It didn't take long for him to find his way back to the main floor, in fact, it seemed entirely too easy. When he got there, Rojo was prepared to dodge. And dodge he did.  

Smerdle
Crew

Scamp

Smerdle rolled 1 12-sided dice: 11 Total: 11 (1-12)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:40 am
This time, he ducked behind the dumpster himself, neatly avoiding the second trashbot.  
Smerdle rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Mon Jun 02, 2014 8:44 am
"WOOOOOOOOOOO!" Rojo shouted, completely forgetting his last mistake. The third trashbot promptly picked him up, depositing him down the chute.  

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 12 Total: 12 (1-20)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:47 am
attempt 3

Up again. Dodge again.  
Smerdle rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Mon Jun 02, 2014 8:49 am
This time, the dumpster-guarding trashbot was ready for him. It scooped Rojo up as soon as it saw him and threw him down the chute.  

Smerdle
Crew

Scamp

Smerdle rolled 1 20-sided dice: 15 Total: 15 (1-20)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:51 am
attempt 4

It was right around this time that Rojo realized he should probably be trying harder to hide or dodge. Yeah. There was nothing he could do but dodge the one that came at him first. At least these constructs were helping him to practice running.  
Smerdle rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Mon Jun 02, 2014 8:52 am
Another strafe behind the dumpster saved him this time, though he was nearly too slow.  

Smerdle
Crew

Scamp

Smerdle rolled 1 8-sided dice: 2 Total: 2 (1-8)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 8:54 am
Rojo tried to recall how he had stumbled past this robot the first time he had come through here, but he spent too long deep in thought and soon found himself back down the chute.  
Smerdle rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Mon Jun 02, 2014 8:56 am
attempt 5

He still couldn't remember after he had made his way back upstairs.  

Smerdle
Crew

Scamp

Smerdle rolled 1 12-sided dice: 2 Total: 2 (1-12)

Smerdle
Crew

Scamp

PostPosted: Mon Jun 02, 2014 9:04 am
And he was still thinking when he was caught again.  
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