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Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
PostPosted: Tue Aug 05, 2014 8:19 pm
THINGS TO REMEMBER
~Please take time to read these so you wouldn't make mistakes.

1. Take note that your HP and MP only recovers to MAX everyday at 12:00 AM GMT, the official time of digimon battle city. If your digimon has been damaged by a wild digimon, you must keep their HP and MP that way until 12:00 AM strikes on the clock.

2. Wild digimon are ALWAYS seeking for battle. Peace talks won't work.

3. Battling wild digimon is a challenge and at the same time a piece of cake since they might inflict twice their offense or as low as 1 can be added to their damage. Be warned because it is Unpredictable basing from the numbers generated and your rolls.

4. Tamers can battle as much wild digimon as they want in a day, however be warned since their HP and MP does not refresh after every battle with a wild digimon.

5. In friendly tamer battles in the tamer battle forum and tournaments,
your digimon's HP and MP will refresh after the battle.
It is a good way to train.

6. If you have damaged a wild digimon and you got KO'd, the next tamer who claims the wild digimon thread and battles that digimon will have to fight that Digimon as if it never was fought.

7. You can run away from battles
If you run from a battle your digimon loses half of their stats until 12:00 AM GMT.

8. YOU CANNOT BATTLE A WILD DIGIMON IF A TAMER IS ALREADY BATTLING IT/ THREAD HAS BEEN CLAIMED BY A TAMER.

9. Add the bonuses as seen on the wild digimon's stats to your digimon after you defeat the wild digimon in that thread.

10. When your digimon gets KO'd in the wild digimon thread they never die but instead, another tamer can claim that wild digimon thread by re-claiming the thread

11. If you have made an error regarding the number of your roll/etc. DO NOT DELETE THE POST. But instead, indicate that the previous post was an error and repost it again. Deleting leads to a punishment.

12. If your digimon has a habit of being KO'd regularly by opponent digimon they CAN turn into Numemon or other hideous digimon you can think of.

----------------------------------------------------------------

TUTORIAL

User Image - Blocked by "Display Image" Settings. Click to show.

A wild Raremon appears!

HP: 1200/1200
Offense: 480
Defense: 450
Speed: 320
Brains: 311
Bonuses:
+ 50 Offense
+ 50 Speed


(Wild digimon do not run out of MP, therefore their MP will not be displayed. Also, since wild digimon do not have tamers, a random number would be generated per turn to be added to their offense)

*The one who claims the thread will be the one to generate the attacks of the wild digimon and at the same time their own digimon.
 
PostPosted: Tue Aug 05, 2014 8:20 pm
(In order for me to claim this battle so that no one will interfere, I will post my statistics and my digimon meaning I will fight raremon.)

User Image

Hp: 1310/1310
Mp: 2211/1211
Offense: 520
Defense: 350
Speed: 300
Brains: 310
 

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
Sun Hou Yi generated a random number between 1 and 480 ... 68!

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
PostPosted: Tue Aug 05, 2014 8:21 pm
(The one with the higher speed is the one who attacks first so in this situation, raremon will be the one to attack first. You who claimed the wild digimon thread will be the one to make the move of the wild digimon.)

Steps on how to determine the wild digimon's attack:
1. In the post action of your post, generate a random number.
2. Look at the wild digimon's OFFENSE that would be the one you will be placing in the (highest) space.
3. Always place "1" as the lowest number to be generated.
4. Add the number you generated to the offense of the wild digimon.
5. That would be the damage of the wild digimon minus the defense of your digimon

(in this situation, the offense of the wild digimon is 480. So I will generate a number from 1-480)

===============================================

User Image - Blocked by "Display Image" Settings. Click to show.

Raremon does its sludge bomb.
480(Raremon's Offense)+68(Number Generated)= 548(initial damage)

548-350 (Fanbeemon's defense)= 198 DAMAGE!(Total Damage)

(Always include the following as score check for your digimon)
Raremon:
Hp: 1200/1200

Fanbeemon:
Hp: 1310-198=1112/1310
Mp: 2211/2211

(Roleplaying and posting of digimon pics in battles is allowed)
 
Sun Hou Yi rolled 10 100-sided dice: 49, 15, 9, 44, 30, 35, 69, 96, 55, 24 Total: 426 (10-1000)
PostPosted: Tue Aug 05, 2014 8:24 pm
You should always look at the DEFENSE of the wild digimon you are battling with and your own OFFENSE.
In his situation, the defense of Raremon is 450 and my digimon's offense is 520 so it will be enough to penetrate and damage the digimon's HP.
But I want to make more damage than that so here comes the dice rolling!

*You may NOT roll a dice if you do not want to in order to conserve your MP.
*The maximum dice that can be rolled by a tamer is:
100 sided die 20 times as long as you have the appropriate MP for it(which is 2000)
*The minimum dice that can be rolled by a tamer is:
4 sided die 1 time

Steps on how to determine your digimon's attack:
1. Roll a dice in your post action

2. User Image
3. Conserve your MP since it DOES NOT refresh after this battle.
4. Add the offense of your digimon and your dice roll.
5. That would be your damage minus the defense of the wild digimon.


(In this situation, I want to deal lots of damage so I will roll a 100 sided dice ten times!

=========================================

User Image - Blocked by "Display Image" Settings. Click to show.
Level shouts "Fanbeemon, use Gear Sting!"
*Fanbeemon stings Raremon with its stinger*

520(Fanbeemon's offense)+426(Total Rolled)=946(Initial Damage)
946-450(Raremon's defense)= 496 damage!(Total Damage)

Raremon:
Hp: 1200-496= 704/1200
Fanbeemon:
Hp: 1137/1310
Mp: 1211-1000=1211/2211
 

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
Sun Hou Yi generated a random number between 1 and 480 ... 350!

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
PostPosted: Tue Aug 05, 2014 8:25 pm
(Repeat the process, you'll get used to it! Remember: The battle will always be alternate between your digimon and the wild digimon. No one will make a move twice in a row.)
========================================

User Image - Blocked by "Display Image" Settings. Click to show.

480+350= 830
830-350= 480 damage!

Raremon:
585/1200
Fanbeemon:
Hp: 1137-480= 657/1310
Mp: 1211/2211
 
Sun Hou Yi rolled 12 100-sided dice: 2, 25, 5, 23, 69, 41, 89, 70, 82, 1, 61, 40 Total: 508 (12-1200)
PostPosted: Tue Aug 05, 2014 8:26 pm
User Image - Blocked by "Display Image" Settings. Click to show.

520 + 508= 1,028
1028 - 450= 597 DAMAGE! RAREMON KO'd!

Raremon:
585-597=0/1200
Fanbeemon:
Hp: 646/1310
Mp: 1211-1200= 11/2211
 

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100

Sun Hou Yi

Greedy Lunatic

9,825 Points
  • Millionaire 200
  • Marathon 300
  • Battle: Mage 100
PostPosted: Tue Aug 05, 2014 8:28 pm


(This is the post where you now add up the bonuses as seen from the 1st post to your digimon)

Hp: 646/1310
Mp: 11/1211
Offense: 520 + 50= 570
Defense: 350
Speed: 300 + 50= 350
Brains: 310

The additional bonuses for your digimon is PERMANENT.

(That will now be my stats for the remainder of the day. Once the points have been assigned, look at the time when this thread has been posted.

My digimon' HP and MP will remain
HP: 646/1310
MP: 11/1211
until the time strikes 12:00 AM GMT on the official time of digimon battle city wherein my Hp and Mp will be back to max.
 
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