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[Exam] House of Horrors [Jory]

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Beejoux

Crew

Wrathful Demigod

PostPosted: Sun Nov 16, 2014 6:28 pm


THE EXAM: HOUSE OF HORRORS (Y1 > Y2)



Each student ready to move from the first year to the second would find a nice, neatly printed letter taped to their door inviting them to participate in a "Non-Mandatory-But-Highly-Recommended-Anyway Test" (or NMBHRAT for short). A location was provided at the bottom of the note (a section of the grounds, just near the forest), and beneath that the words "Come at anytime."

Upon arrival, you would first notice that a peculiar house has been erected. It's not large enough to overshadow any of the dorms by any means; in fact, it seems rather tiny and shabby in comparison, with the door half stripped of its paint, the windows cracked and smeared with dust, and everything looks as though the merest touch will make it collapse.

At first you wonder if you're in the right place at all, but then you notice a little box sitting just outside of the house. Closer examination would reveal a note, written in a loopy handwriting perhaps familiar to some:



Welcome welcome to the House
Please be quiet as a mouse
The House will tell if you are good
The House will tell if you are bad

Think you're up to face the thing?
If you pass it, all will sing
Do your best, oh fair student
I hope your deaths you do circumvent



THE EXAM
THE HOUSE OF HORRORS

The smell is what gets your attention first; like smoke and old wood, it wafts across the air towards you, enticing you onward, pulling you forward, and you reach the little shabby house and the door half hanging off its hinges, practically begging you to come inside.

A sign posted outside reads "Welcome to the House."

At first, you're mildly concerned but upon knocking stepping inside, you realize that the house in question appears deserted.

Well, that's just creepy. But trying to go backwards only results in failure - the door has locked behind you. You're trapped inside, and now you must figure out how to get through the house in order to continue on your quest.


--------------------------------------------


TO GET THROUGH THE HOUSE:

There are THREE MAJOR ROOMS to the House of Horrors. In order to successfully pass through the House and receive your exam credit, you must navigate through all three rooms until you reach the exit, located after the very last room:


  • Cutthroat Kitchen

      To get through the Cutthroat Kitchen, you need 10 steps. Roll 1d4 and add up the amount of steps you take (i.e. you roll a 3, that's 3 steps forward). You must get at least 10 steps. If you go over ten, that's fine, as long as it's at least 10.

      Each number of steps rolled has it's own consequence:
      1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
      2 - You trip and fall into a vat of what looks like melted chocolate.
      3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.
      4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


  • Lurking Library

      In order to get through the Library, you'll have to find the right combination of books in order to find the combination. Roll 3d6, and follow the guidelines below:

      - 1,1 OR 2,2 as two of the numbers - Looks like you've found some sort of...oops better put that back quickly before a certain cranky Librarian sees you looking at por - (try again)
      - 3,3 OR 4,4 OR 5,5 OR 6,6 as two of the numbers - You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success)
      - 1,2,3 (doesn't have to be in order) - Somehow you get entangled in what looks like a long rope made of paper and spend several moments trying to break your way free, when you notice that in the process you've actually fallen out the door into the next room. How convenient! (success)
      - 6,6,6 Is that a giant spi - quick run for it - (start back in the first room)
      - 1,1,1 You try climbing a bookshelf, rather than pull books trying to find the secret switch, and wind up tumbling over the side rather ungracefully. But hey, look, the...nope, just a shadow (try again)


  • Bloodcurdling Bedroom

      The Bloodcurdling Bedroom requires only one thing - picking the lock successfully to get through the door on the other side. Roll 1d100. You must get above a 65 to have successfully picked the lock. If you roll below, then your attempts were unsuccessful and you have to keep on truckin'.


Upon their exit from the house, a certain mischievous Trick or Treater can be found lounging in a tree on the other side, looking as happy as a pig in mud. He smiles down at you, his grin terribly self-satisfied, and tosses you a rolled up piece of parchment. Opening it, you see a certificate of Exam Completion.

"Congratulations," he says brightly, and flashes you a wink. "You're now a Knob."
Beejoux rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun Nov 16, 2014 7:22 pm


After a week of being more or less bedridden, Jory was finally up and about, albeit shakily. With his ankle still on the mend, he was moving at a slower pace than usual, and there was a distinct limp, the boil favoring his right side. Over all he was stiff, restless, eager to return to classes, to life as he knew it. As nice as it had been to camp out in Zaire's room and have his boilfriend attend to his every minor whim, it had been hard to stay put, specially when the mahamba was in class or at work.

So, come Moonday following his accident/ the boil was up and out of head, ready to stretch his legs, even if it would only be a slow, and likely short, walk. Possibly around the lake.

Only he never got that far. A note taped to the Zaire's door caught his eye, but it was his name printed on it that had him pausing. Curiously, he pulled it off and opened it, baby blues scanning the page. "Non-Mandatory-But-Highly-Recommended-Anyway-Test...?" He frowned, turning the page over to check if there was more on the back, but alas, only the invite and a location.

Well, he had wanted to stretch his legs...

At the house(shack?), Jory paused with hand on the door handle, a rush of nerves creeping in to tighten shoulders. This wasn't the haunted house, he hadn't been spirited away here by strange fog. This was a test, for school. It would be okay.

Right?

Right. Swallowing, gathering his resolve, he turned the handle and stepped inside.

Quote:
4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


The first room was a kitchen, though one that didn't seem to have been in use in many years. Deserted, there was dust and cobwebs everywhere, creepy, even for Halloween. And similar enough to another house to have the skin between tense shoulder blades itching. Jory didn't like it here. Getting out quickly would be idle, so he took four quick steps, angling for the exit, before bumping into a bin and sending what looked like small bones scattering noisily across the floor. "Hnng!"

[Steps: 4]


Beejoux

Crew

Wrathful Demigod

Beejoux rolled 1 4-sided dice: 1 Total: 1 (1-4)


Beejoux

Crew

Wrathful Demigod

PostPosted: Sun Nov 16, 2014 7:46 pm


Quote:
1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?


Tiptoeing, sort of, around the bones, Jory went for a door, hoping to find an exit. What he was not expecting, and what startled an ungainly yelp from the boil, was having a bucket of chilly water suddenly upended over his head.

Startled, he froze for a solid minute. It wasn't so much the cold, really. Jory was used to cold water, and it seldom bothered him. It was just that he hadn't really been expecting to encounter any within the crumbly little shack of a house, let alone in the kitchen.

[Steps: 5]
Beejoux rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sun Nov 16, 2014 7:51 pm


Quote:
3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.


Limping along, Jory was scanning the walls for another door, when all of a sudden his left foot landed in something cold and sticky. It made him freeze, a shudder running all the way from the tip of his tail to the top of his head. "Gross." It squished beneath his foot, and he rather promptly removed it, stepping back.

Though to his dismay, that foot was now covered in some tacky residue that had his foot sticking to the floor with every unsteady step. "Groooossss..."

So gross!


[Steps: 8]


Beejoux

Crew

Wrathful Demigod

Beejoux rolled 1 4-sided dice: 1 Total: 1 (1-4)


Beejoux

Crew

Wrathful Demigod

PostPosted: Sun Nov 16, 2014 7:55 pm


Quote:
1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?


Thankfully, or Unfortunately--it depended on how you looked at it--the next door Jory tried also resulted in a bucket of water splashing over his head. He didn't yelp this time, only flinched as the chilly liquid ran over his already drenched body.

At least his foot wasn't sticky anymore, so thank Jack for small miracles.

[Steps: 9]
PostPosted: Sun Nov 16, 2014 7:59 pm


[whoops no dice]


Beejoux

Crew

Wrathful Demigod

Beejoux rolled 1 4-sided dice: 4 Total: 4 (1-4)


Beejoux

Crew

Wrathful Demigod

PostPosted: Sun Nov 16, 2014 8:00 pm


Quote:
4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


Eyeing a very promising looking door, Jory limped quickly towards it, momentarily not paying attention to his surroundings as well as he should have. His hip clipped another bin, bones again, and sent it crashing to the floor. Loud enough that the afanc gave a startled yip and hurried straight through the door and into what appeared to be a library.

[Steps: 10!]
Beejoux rolled 3 6-sided dice: 6, 3, 6 Total: 15 (3-18)
PostPosted: Mon Nov 17, 2014 8:32 am


Jory had not been expecting a library. He hadn't thought anything this big could fit in the shack. It was a lot bigger inside than its outer packaging would have suggested.

Phone in hand, he fired off a few quick texts as he looked around the place. Abandoned, like the kitchen, and in a similar state of disarray. He moved around the room gingerly before pausing in front of a case to read the spines of the books. Or try to, they weren't a in languages he knew.

After minute or two he selected one, then another. On the third the far door swung open. "We'll that was easy."


Beejoux

Crew

Wrathful Demigod

Beejoux rolled 1 100-sided dice: 11 Total: 11 (1-100)


Beejoux

Crew

Wrathful Demigod

PostPosted: Mon Nov 17, 2014 9:05 am


Another locked door, this time in a bed room. Apparently he had to pick the lock...
Beejoux rolled 1 100-sided dice: 85 Total: 85 (1-100)
PostPosted: Mon Nov 17, 2014 9:09 am


Jory didn't know how to pick a lock...

But it was kind of like the tinkering he liked to do. Teeth nibbling into his bottom lip, he poked a claw into the mechanism, wiggling it around a bit until he heads a click and the door opened.

Someone was waiting for him outside, someone he didn't know, but the grinning figure very happily announced that Jory was now a Knob.


Beejoux

Crew

Wrathful Demigod

Reply
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