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[Open Class] Sticks and Stones [Harrow]

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and be blue
Crew

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PostPosted: Thu Jan 01, 2015 5:55 pm


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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.
and be blue rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Thu Jan 01, 2015 5:57 pm


Attempt One

Quote:
1-4 - Broken Bone


This was almost certainly not what his father had meant when he'd said to buckle down and get to work, to progress to the next stage of his education -- surely he'd been imagining sword training, spars, strength-building exercises -- but it was more Harrow's cup of tea than anything else on the agenda.

So he was here. Staring down at a dummy with a broken bone, and the supplies next to him, trying to make head and tails of the instructions that had been given to him. For a moment, he just silently frowned, looked, uncertain, wishing he were anywhere else but here --

And then he rolled up his sleeves, slowly, leaning in to begin his work.

and be blue
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and be blue rolled 4 4-sided dice: 4, 1, 4, 4 Total: 13 (4-16)

and be blue
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PostPosted: Thu Jan 01, 2015 6:12 pm


Quote:
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


Quote:
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If there was one thing Harrow wasn't afraid to do, at least, it was take his time and be thorough.

He started by taking all the supplies that had been placed within his reach and organizing them, carefully, by use, by type, by size, by color, into neat and tidy lines easily within his reach. The end result was, well, insane. Obsessive. It looked good.

Next he went through the instructions again with a fine toothed comb, highlighting bits and pieces and writing out three pages of notes, outlined and settled into a series of easy steps that he could follow, making sure he knew what he was doing before he touched anything on the table.

When he finally set to actually working on the dummy, he had a decently good idea of what he was doing: slowly setting this, patching that, casting here and there. Harrow was focused, doing his work -- and, in the end, doing it well.

Of course, he also used almost twice as many of the supplies as he could, and though he got a pass, it seemed to him as a grudging sort of pass. He'd make it up, somehow. Eventually.

Maybe he'd just use his allowance to buy more supplies to make up for all he'd used...
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