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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[Auto Exam] Two Steps Forward (Alette)

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kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:04 pm


THE EXAM: HOUSE OF HORRORS (Y1 > Y2)


Each student ready to move from the first year to the second would find a nice, neatly printed letter taped to their door inviting them to participate in a "Non-Mandatory-But-Highly-Recommended-Anyway Test" (or NMBHRAT for short). A location was provided at the bottom of the note (a section of the grounds, just near the forest), and beneath that the words "Come at anytime."

Upon arrival, you would first notice that a peculiar house has been erected. It's not large enough to overshadow any of the dorms by any means; in fact, it seems rather tiny and shabby in comparison, with the door half stripped of its paint, the windows cracked and smeared with dust, and everything looks as though the merest touch will make it collapse.

At first you wonder if you're in the right place at all, but then you notice a little box sitting just outside of the house. Closer examination would reveal a note, written in a loopy handwriting perhaps familiar to some:



Welcome welcome to the House
Please be quiet as a mouse
The House will tell if you are good
The House will tell if you are bad

Think you're up to face the thing?
If you pass it, all will sing
Do your best, oh fair student
I hope your deaths you do circumvent



THE EXAM
THE HOUSE OF HORRORS

The smell is what gets your attention first; like smoke and old wood, it wafts across the air towards you, enticing you onward, pulling you forward, and you reach the little shabby house and the door half hanging off its hinges, practically begging you to come inside.

A sign posted outside reads "Welcome to the House."

At first, you're mildly concerned but upon knocking stepping inside, you realize that the house in question appears deserted.

Well, that's just creepy. But trying to go backwards only results in failure - the door has locked behind you. You're trapped inside, and now you must figure out how to get through the house in order to continue on your quest.


--------------------------------------------


TO GET THROUGH THE HOUSE:

There are THREE MAJOR ROOMS to the House of Horrors. In order to successfully pass through the House and receive your exam credit, you must navigate through all three rooms until you reach the exit, located after the very last room:


  • Cutthroat Kitchen

      To get through the Cutthroat Kitchen, you need 10 steps. Roll 1d4 and add up the amount of steps you take (i.e. you roll a 3, that's 3 steps forward). You must get at least 10 steps. If you go over ten, that's fine, as long as it's at least 10.

      Each number of steps rolled has it's own consequence:
      1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
      2 - You trip and fall into a vat of what looks like melted chocolate.
      3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.
      4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


  • Lurking Library

      In order to get through the Library, you'll have to find the right combination of books in order to find the combination. Roll 3d6, and follow the guidelines below:

      - 1,1 OR 2,2 as two of the numbers - Looks like you've found some sort of...oops better put that back quickly before a certain cranky Librarian sees you looking at por - (try again)
      - 3,3 OR 4,4 OR 5,5 OR 6,6 as two of the numbers - You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success)
      - 1,2,3 (doesn't have to be in order) - Somehow you get entangled in what looks like a long rope made of paper and spend several moments trying to break your way free, when you notice that in the process you've actually fallen out the door into the next room. How convenient! (success)
      - 6,6,6 Is that a giant spi - quick run for it - (start back in the first room)
      - 1,1,1 You try climbing a bookshelf, rather than pull books trying to find the secret switch, and wind up tumbling over the side rather ungracefully. But hey, look, the...nope, just a shadow (try again)


  • Bloodcurdling Bedroom

      The Bloodcurdling Bedroom requires only one thing - picking the lock successfully to get through the door on the other side. Roll 1d100. You must get above a 65 to have successfully picked the lock. If you roll below, then your attempts were unsuccessful and you have to keep on truckin'.


Upon their exit from the house, a certain mischievous Trick or Treater can be found lounging in a tree on the other side, looking as happy as a pig in mud. He smiles down at you, his grin terribly self-satisfied, and tosses you a rolled up piece of parchment. Opening it, you see a certificate of Exam Completion.

"Congratulations," he says brightly, and flashes you a wink. "You're now a Knob."
PostPosted: Thu Jun 11, 2015 2:10 pm


Alette was so excited for her exam she was practically vibrating, bouncing up and down on the heels of her feet and running every which way and that. She'd tried talking to Sydney for the first half of the day, but since he wasn't terribly great at conversation (it was a little one-sided, after all), she gave up on that and instead ran in circles in her room until it was time to leave. Of course, then with the dizziness, she nearly tripped over her own two feet, staggered rather pathetically out of her dorm, and promptly fell over into the hallway.

Maybe the running in circles thing hadn't been that great of an idea after all.

By the time she made it to the house, where she'd been summoned, it was somewhat late at night, and the area around them was dark and dim. Alette was wearing a pale blue dress with a white pinafore and squeaky white shoes that made her giggle every time she stepped. The house loomed over her like a decrepit, intimidating castle, and she gave a low whistle, head tilting back, pigtails falling over her shoulder in messy blonde waves because holy cow it was big.

But this was it. This was her moment. She was going to be a second year and it was going to be beautiful, and amazing, and glorious, and she was going to do great and incredible things and basically be the best person in the entire world.

If she could just get through the house, that was, but that was beside the point.

With a heaving sigh and an expression of Grand Determination, Alette hiked up her skirts, narrowed her eyes, and stomped stubbornly into the building for what lay beyond.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 4-sided dice: 4 Total: 4 (1-4)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:11 pm


Apparently all it took was a few steps into the house, and already Alette was knocking things over.

There was a tremendous crash, and she gave a squealing shriek of surprise, Alette leaping backwards as the bin tipped over. Tiny bones scattered everywhere, and she kept having to leap over them to try and get around them, shifting this way and that.

Well. Hopefully nothing else lived in the house but her.

Alette kept scooting forward.



Quote:
Steps: 4 / 10

4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.
kuropeco rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Thu Jun 11, 2015 2:18 pm


Her next step almost had her falling flat on her face, her foot sticking to the ground because of something. Alette twisted around, rubbing her nose, and yanked hard on her shoe, attempting to get it free. It took a few minutes, but eventually she managed to pry herself up and get moving again.

Except her foot kept sticking with each step and was very annoying.



Quote:
Steps: 7 / 10

3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 4-sided dice: 1 Total: 1 (1-4)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:30 pm


Alette's shriek of horror could probably have been heard all the way to the other dorms.


Quote:
Steps: 8 / 10

1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
kuropeco rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu Jun 11, 2015 2:31 pm


When she climbed out of the vat of chocolate, she was dripping with the warm, sticky substance and looking more than a little bedraggled. At least it tasted good, though; Alette licked her fingers, brushed her sodden hair back away from her face, lifted her chin, and decided to keep going.

Hopefully, it wouldn't be too much farther.



Quote:
Steps: 10 / 10

2 - You trip and fall into a vat of what looks like melted chocolate.

kuropeco

Dramatic Marshmallow

kuropeco rolled 3 6-sided dice: 6, 4, 1 Total: 11 (3-18)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:37 pm


The library was a lot quieter, though Alette totally didn't trust it any more than she had the kitchen. She gave all of the books a truly suspicious look, like they were all out to get her in one way or another, and shuffled around stickily, trying to find the exit.
kuropeco rolled 3 6-sided dice: 4, 2, 1 Total: 7 (3-18)
PostPosted: Thu Jun 11, 2015 2:37 pm


Alette may or may not have accidentally knocked over a bookshelf.

kuropeco

Dramatic Marshmallow

kuropeco rolled 3 6-sided dice: 6, 4, 4 Total: 14 (3-18)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:38 pm


Why was it so hard to find a dang door?

Alette scurried around a shelf, squinting hard. Her fingers plucked at one of the books, and she tugged it out, intending to flip through it - but there was a grinding noise, and the shelf shifted entirely to one side, revealing behind it the door that Alette had been looking for.

"HOORAY!" she yelled excitedly, and dashed through it, slipping and sliding in wet, chocolatey shoes.
kuropeco rolled 1 100-sided dice: 18 Total: 18 (1-100)
PostPosted: Thu Jun 11, 2015 2:40 pm


Alette spent several minutes attempting to bodily yank the door open to get outside, but when that didn't work, she reached into her hair, pulled out a bobby pin, and got to work picking said lock.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 100-sided dice: 62 Total: 62 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:41 pm


It might have been more than a few minutes.
kuropeco rolled 1 100-sided dice: 42 Total: 42 (1-100)
PostPosted: Thu Jun 11, 2015 2:42 pm


Alette hit the doorknob with her hand and immediately regretted this action.

kuropeco

Dramatic Marshmallow


kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:43 pm


(FORGOT TO ROLL)
kuropeco rolled 1 100-sided dice: 8 Total: 8 (1-100)
PostPosted: Thu Jun 11, 2015 2:44 pm


"OPEN UP YOU DANG - "

Clearly Alette was not used to swearing, because what followed this was a series of fluffy sounding words all strung together intended as an insult, but really just sounded like she was talking to a flock of sheep.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 100-sided dice: 75 Total: 75 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Thu Jun 11, 2015 2:45 pm


Her next attempt included phasing through the door, but that didn't seem to work either.

But whatever she was doing with the bobby pins finally seemed to make it through when nothing else would. There was a satisfying click, and the door swung open. Alette gave a squeal of pleasure and bounded through, practically rolling onto the grass and causing several strands to be stuck to her chocolate covered skin.

"I DID IT I DID IT!" she screamed, to no one in particular, and kept running.

(Eventually she would stop, but not until she reached the showers and got every inch of chocolate off of her.)
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