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Posted: Fri Oct 23, 2015 8:39 pm
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The creeper's course is by far the easier of the two courses, yet the reward is not that great. To play, characters must bring with them a small scream-o-meter pin with them, (these one are bat shaped! How cute!), which will measure just how much they scared their targets. Gnomes wander the area and it's your job to scare them. As you wander, be careful to avoid their flashlights and the various alarms that would give you away. The shadows are your best bet, and with the terrain there are sure to be some great spooktacular hiding places.
Mechanics: You have exactly 15 minutes in the area to max out your scream-o-meter after which point, it will begin beeping and end any creeping attempts. Meaning you have a total of 15 rolls to use to reach the scream-o-meter's max limit of 5. These rolls must be separate. You will be using 1d8.
Dice: 1- You slide behind a tree, narrowly missing a beam of light by a gnome. Phew! (No Gain) 2- You sneak along the undergrowth, and a gnome, shaking walks past. You make no sound, but reach out, grabbing their leg. Screaming they fall over, dropping their flash light and run away. (You have Gain, +1) 3- A branch under your feet cracks, and the gnome you were creeping on spins, catching you in the light. They sneer and laugh at you before you sulk back into the shadows. (No Gain) 4- You climb up a tree and as a gnome passes under you, you drop down. In shock, they don't scream, but rather just pass out in fight. Looks like you were a little TOO good. (No Gain) 5- As you hide behind a bush, you bump into another student. You end up scaring each other which..hey, still works! (You have Gain, +1) 6- You stay still behind a fallen log, and you notice a large toad next to you. As a gnome passes by, the toad lets out a large ribbit, (which is really odd for a toad that size). As the gnome shines a light upon the toad, you take the risk. The mini opens it mouth, but you mask it's call with your own ghastly sound. The gnome screams and flees. (You have Gain, +1) 7- You think you've found the perfect hiding spot to wait for a gnome. In the hallow of some tree's roots you wait for a few minutes, but no one appears. Time is running out. (No Gain) 8- It was the perfect set up. Two gnomes, one clinging to the other in obvious jitters. You reach out from the shadows, tapping the shaking one on the shoulder before resuming your hiding. The one screams, causing the other to scream and they just start running. (You have Gain, +2)
gaia_star Multiple Player Mechanics: You can play this game with other players either with each other on the same team, or against each other. Each player as 5 Scream points to collect in either scenario. If against it is who can collect the points the fastest. If together, each player has 15 rolls, and together must hit a combined 10 for their scream-o-meters to max out. The max players is 2.
gaia_diamond LEARNED ABILITY: Dramatic Darkness Whenever you laugh 'evilly' or rather ominously, it seems that the shadows themselves warp and twist around your features making you seem larger and more powerful than before. You voice also echoes and sends chills down the spins of those who hear it.
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Syusaki rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Fri Oct 23, 2015 8:41 pm
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Syusaki rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Fri Oct 23, 2015 8:43 pm
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Syusaki rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Fri Oct 23, 2015 8:45 pm
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Syusaki rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Fri Oct 23, 2015 8:51 pm
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Syusaki rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri Oct 23, 2015 8:53 pm
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Syusaki rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Fri Oct 23, 2015 8:54 pm
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Syusaki rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Fri Oct 23, 2015 8:58 pm
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Syusaki rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Fri Oct 23, 2015 9:05 pm
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Syusaki rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Fri Oct 23, 2015 9:05 pm
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