Welcome to Gaia! ::

THIS IS HALLOWEEN

Back to Guilds

WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[OPEN CLASS] Hauntingly Creepy (Falair)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Yayoi

Super Sex Symbol

PostPosted: Sun Oct 25, 2015 8:51 pm
Quote:
User Image - Blocked by "Display Image" Settings. Click to show.

NEW: 10/22/15

Hauntingly Creepy
Frightfully Satisfying

A certain professor had a special love for the dark on Halloween. It is the greatest night for shadows and spirits, and it is a night of passion and fright. Ah, to be young again. Or forever. Still, children did so like games on this holiday, and the professor has set up a small course in the woods for students to practice their creeping. They're leaving most of the work to the various wards and enchantments to keep things organized, and you can't seem to find any teacher anywhere. Yet the feeling of being watched is heavy, and you get the impression that it would be in your best interest to read the signs, and follow the rules.

The course is a dark, barely lit forest grove, with tall trees, thick underbrush, and the occasional boulders. The rules are fairly simple. You either choose the creeper's course, or the haunted course. One is harder than the other, and the easier has the option for co-op. Depending on the game, you could walk out with a lot of fond memories... or a lot of pain. Up to you really.

[SELECT THE CREEPER'S COURSE]

The creeper's course is by far the easier of the two courses, yet the reward is not that great. To play, characters must bring with them a small scream-o-meter pin with them, (these one are bat shaped! How cute!), which will measure just how much they scared their targets. Gnomes wander the area and it's your job to scare them. As you wander, be careful to avoid their flashlights and the various alarms that would give you away. The shadows are your best bet, and with the terrain there are sure to be some great spooktacular hiding places.

Mechanics:
You have exactly 15 minutes in the area to max out your scream-o-meter after which point, it will begin beeping and end any creeping attempts. Meaning you have a total of 15 rolls to use to reach the scream-o-meter's max limit of 5. These rolls must be separate. You will be using 1d8.

Dice:
1- You slide behind a tree, narrowly missing a beam of light by a gnome. Phew! (No Gain)
2- You sneak along the undergrowth, and a gnome, shaking walks past. You make no sound, but reach out, grabbing their leg. Screaming they fall over, dropping their flash light and run away. (You have Gain, +1)
3- A branch under your feet cracks, and the gnome you were creeping on spins, catching you in the light. They sneer and laugh at you before you sulk back into the shadows. (No Gain)
4- You climb up a tree and as a gnome passes under you, you drop down. In shock, they don't scream, but rather just pass out in fight. Looks like you were a little TOO good. (No Gain)
5- As you hide behind a bush, you bump into another student. You end up scaring each other which..hey, still works! (You have Gain, +1)
6- You stay still behind a fallen log, and you notice a large toad next to you. As a gnome passes by, the toad lets out a large ribbit, (which is really odd for a toad that size). As the gnome shines a light upon the toad, you take the risk. The mini opens it mouth, but you mask it's call with your own ghastly sound. The gnome screams and flees. (You have Gain, +1)
7- You think you've found the perfect hiding spot to wait for a gnome. In the hallow of some tree's roots you wait for a few minutes, but no one appears. Time is running out. (No Gain)
8- It was the perfect set up. Two gnomes, one clinging to the other in obvious jitters. You reach out from the shadows, tapping the shaking one on the shoulder before resuming your hiding. The one screams, causing the other to scream and they just start running. (You have Gain, +2)

gaia_star Multiple Player Mechanics:
You can play this game with other players either with each other on the same team, or against each other.
Each player as 5 Scream points to collect in either scenario.
If against it is who can collect the points the fastest.
If together, each player has 15 rolls, and together must hit a combined 10 for their scream-o-meters to max out.
The max players is 2.

gaia_diamond LEARNED ABILITY: Dramatic Darkness
Whenever you laugh 'evilly' or rather ominously, it seems that the shadows themselves warp and twist around your features making you seem larger and more powerful than before. You voice also echoes and sends chills down the spins of those who hear it.


[SELECT THE HAUNTED COURSE]

The haunted course is MUCH more difficult, but the reward is certainly worth it.
To play, characters must done lightly glowing bed sheets with two eye holes cut out, (if it even fits or covers your character is another story). You have a much larger scream-o-meter, (this one is ghost shaped! Adorable!) maxing out at 10. Sadly, with the new glowing bed sheet, it's much harder to hide in the shadows, and it will be requiring a lot of still to get those screams. You also still only have 15 minutes, and no one is going to be able to help you either.

Mechanics:

You have exactly 15 minutes in the area to max out your scream-o-meter after which point, it will begin beeping and end any creeping attempts. Meaning you have a total of 15 rolls to use to reach the scream-o-meter's max limit of 10. These rolls must be separate. You will be using 1d10.

Dice:
1- You slide behind a tree, But the glow gives you away and a gnome throws a rock at you. Owch! (No Gain)
2- You encounter a ghost, who seems to be... a legitimate ghost in sheet form and they're blocking a GREAT hiding spot. They give you a sad look and say 'Oh....' They keep ignoring you, and after a while ask out loud 'Are they gone yet?' You're still there, and the ghost pretends to be busy, loudly saying 'ZZZZZZZ'. It's not a good impression. After a while you leave. (No Gain)
3- A branch under your feet cracks, and the gnome you were creeping on spins, catching you in the light. They sneer and laugh at you before remarking how you are 'too spoopy for them'. (No Gain)
4- You climb up a tree and as a gnome passes under you, you drop down. In shock, they don't scream, but rather just pass out in fight. Looks like you were a little TOO good. (No Gain)
5- As you hide behind a bush, you bump into another student. You end up glowing even brighter. You can hear 'Two students hiding in a bush, k-i-s-s-i-n- ' Oops. (No Gain)
6- You stay still behind a fallen log, using a bush to help mask the glow. A gnome walks by and fails to notice you. As you slide behind them, they spin screaming and kicking you before fleeing. While painful, you did get a scream...(You have Gain, +1)
7- You think you've found the perfect hiding spot to wait for a gnome. In the hallow of some tree's roots you wait for a few minutes, but no one appears. Time is running out. (No Gain)
8- It was the perfect set up. Two gnomes, one clinging to the other in obvious jitters. You reach out from the shadows, tapping the shaking one on the shoulder before resuming your hiding. The one screams, causing the other to scream and they just start running. (You have Gain, +2)
9- As you look for a place to creep, you run into a real ghost laying in your path with some headphones on. They notice you, but just lay there and let out a moan of sadness. A nearby gnome screams at the loud sad moan, but the laying ghost just sighs sadly. "I'm not feeling up to spooking right now, sorry." Best leave them be. (You have Gain, +1)
10- You sneak along the undergrowth, and a gnome, shaking walks past. You make no sound, but slowly rise from your spot, letting out a tiny 'boo' when you have reached your full height. Screaming they fall over, dropping their flash light and run away. (You have Gain, +1)

gaia_diamond LEARNED ABILITY: Imposing Darkness
With a snap of your fingers all light in the immediate area/room is consumed in shadows. This lasts only a minute at most before they slowly get back their light, yet you can see perfectly fine. If you snap your fingers again, you flash in a bright glow momentarily before the light vanishes once more.
NOTE- Even students who have dark/night vision find they cannot see in this inky blackness! 2Spooky.


gaia_star If you run out of time on either course:
You must start over at the begining.

gaia_star If you complete the course:
Aside from learning a cool new ability, you gain a few tickets based on how fast you completed the course.
For Creeper's course
If in under 6 rolls: 3 tickets
If under 10 Rolls: 2 tickets
If over 10 rolls: 1 Ticket

For Haunted course
If you complete it at all: 3 tickets


Go HERE to claim!
 
Yayoi rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sun Oct 25, 2015 8:54 pm
The art of creeping was something Falair was relatively decent at. Though she did not spend her days scaring humans and harvesting FEAR like some Horsemen actively did. But tonight seemed like a good night for a little brush up on the whole creeping through the shadows bit. And what better place than this course that one of the teachers had set up.

It was dark and spooky. Shadows were everywhere and it gave one a chill just standing at the entrance. Falair would take the creeper's course. Grabbing a bat shaped pin and attaching it to her mismatched costume she began her trek down the path. She was to scare the gnomes that were wandering through the trees.

Though she would have rather captured one and taken it back for dissection. They were curious creatures for sure and could use a little in depth study. But then she had come across many creatures during this little event that she would have loved to take home and dissect. For scientific purposes of course.

But back to the task at hand.

Spotting a lone gnome she crept into the shadows. Keeping as silent as she could. Falair peeked around a nearby tree as she inched closer and closer. Until the sudden sound of a snapping branch beneath her slippered foot alerted the gnome to her presence. Shining a bright light in her face before the gnome laughed at her. Drat they had sharp hearing. She slipped back into the shadows, off to find a new target.

Quote:
Meter: 0/5
Rolls: 1/15

Quote:

3- A branch under your feet cracks, and the gnome you were creeping on spins, catching you in the light. They sneer and laugh at you before you sulk back into the shadows. (No Gain)
 

Yayoi

Super Sex Symbol

Yayoi rolled 1 8-sided dice: 1 Total: 1 (1-8)

Yayoi

Super Sex Symbol

PostPosted: Sun Oct 25, 2015 8:55 pm
As Falair crept through the trees she came upon yet another gnome. This time she was going to do it. She was going to scare the pants off the thing for real. Creeping through the trees, she stopped as a light swept past her. Pressing herself hard against the tree to keep the gnome from discovering her.

These guys were really on their guard it seemed. Or at least the ones she had come across. She waited for a moment as the sound of the gnome moving along grew softer and more distant. She let out a long slow breath. Having not even noticed she was holding her breath. Ok, time to regroup and figure out some better way of sneaking up on these gnomes. They were obviously too smart, or so it seemed, for anything simple.

Falair would have to get creative. Whether or not that was a good or bad thing for the gnomes remained to be seen.

Quote:
Meter: 0/5
Rolls: 2/15


Quote:
1- You slide behind a tree, narrowly missing a beam of light by a gnome. Phew! (No Gain)
 
Yayoi rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sun Oct 25, 2015 8:56 pm
Alright, alright. Now it was time to get super serious about this. She was going to run out of time if she didn't put her best scare on. And these stupid gnomes were too tricky sometimes.

Falair moved to sneaking along the undergrowth. Keeping her body low as she stuck to the shadows. Trying to keep as quiet as she could. It was a little hard with all the rustling plants and bushes but she was going to try her best.

She stopped and waited in what seemed like a really dark shadow. Brown eyes watching the path. A grin spreading across her lips as the sound of someone approaching became clear. Closer and closer they got. She crouched low into the brush, watching, waiting, hunting. Suddenly one of those gnomes walked past. They seemed a little on edge. Good, this would be the perfect opportunity. They were already looking pretty spooked so this would be a good scare.

Reaching out from the brush, she grabbed the gnomes leg. It let out a blood curdling scream. Dropping it's flashlight as it tried to scramble away. Falair held onto it's leg for just a little longer until finally letting go. The poor scared gnome took off like a shot down the path. Its screams and cries fading into the distances.

Success!

Quote:
Meter: 1/5
Rolls: 3/15


Quote:
2- You sneak along the undergrowth, and a gnome, shaking walks past. You make no sound, but reach out, grabbing their leg. Screaming they fall over, dropping their flash light and run away. (You have Gain, +1)
 

Yayoi

Super Sex Symbol

Yayoi rolled 1 8-sided dice: 8 Total: 8 (1-8)

Yayoi

Super Sex Symbol

PostPosted: Sun Oct 25, 2015 8:57 pm
This spot seemed to be a pretty good one. So Falair decided to stay here just a little longer. Maybe long enough to scare one or two more gnomes. Luckily for her it seemed a pair of them were soon coming down the path. One clinging to the other in obvious fight. Maybe it was the one she had scared earlier. She couldn't tell them apart unless looking close. Plus it was kind of dark.

She cackled internally as they passed. Reaching out to tap the one that was shaking on the shoulder before slipping back into the shadows with a grin. The gnome screamed which caused the second gnome to scream. Both of them were screaming their little gnome heads off as they clung to one another in the middle of the path. Eventually they made the decision to get out of there, running down the path tripping over one another as they continued to cling to other.

Quote:
Meter: 3/5
Rolls: 4/15


Quote:
8- It was the perfect set up. Two gnomes, one clinging to the other in obvious jitters. You reach out from the shadows, tapping the shaking one on the shoulder before resuming your hiding. The one screams, causing the other to scream and they just start running. (You have Gain, +2)
 
Yayoi rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun Oct 25, 2015 8:59 pm
Falair changed what bush she had been hiding behind. It wasn't good to use a spot too many times or else someone would catch on. Even if it was a really really good spot. At least to her.

She heard rustling from another bush. Ahhaahhh the gnomes were trying to get the drop on her. Well she wasn't going to let that happen. Turning around, she crept up to the other bush, just about ready to pounce when something bumped into her from behind. Letting out a small yelp she turned around to find an equally as startled student staring wide eyed at her.

They both let out a simultaneous sigh but at least it seemed the scare had garnered her a few more points on her meter.

Quote:
Meter: 4/5
Rolls: 5/15


Quote:
5- As you hide behind a bush, you bump into another student. You end up scaring each other which..hey, still works! (You have Gain, +1)
 

Yayoi

Super Sex Symbol

Yayoi rolled 1 8-sided dice: 3 Total: 3 (1-8)

Yayoi

Super Sex Symbol

PostPosted: Sun Oct 25, 2015 8:59 pm
Ok, head was clear now. It was time to get back to scaring. Unfortunately there was a gnome nearby when she just so happened to step on a branch. Her vision flooded with a bright light and the sound of gnome laughter filled the air.

Crap.

Quote:
Meter: 4/5
Rolls: 6/15


Quote:
3- A branch under your feet cracks, and the gnome you were creeping on spins, catching you in the light. They sneer and laugh at you before you sulk back into the shadows. (No Gain)
 
Yayoi rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sun Oct 25, 2015 9:00 pm
She went back to her good luck bush. And another gnome came waltzing by. Shaking and trembling in their little gnome pants. Falair reached out with a cackle, grabbing their leg and giving them a good shake.

The gnome squealed and took off down the path.

With her meter all full, the Horseman decided it was time to go. She returned to the beginning of the course and dropped off her meter.

Quote:
Meter: 5/5
Rolls: 7/15


Quote:
2- You sneak along the undergrowth, and a gnome, shaking walks past. You make no sound, but reach out, grabbing their leg. Screaming they fall over, dropping their flash light and run away. (You have Gain, +1)
 

Yayoi

Super Sex Symbol

Reply
{ Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum