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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[AUTO EXAM] Achieving "Growth" (Y1 > Y2) (Imbere)

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quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Sat Nov 12, 2016 11:45 am
THE EXAM: HOUSE OF HORRORS (Y1 > Y2)

JOURNAL LINK


Each student ready to move from the first year to the second would find a nice, neatly printed letter taped to their door inviting them to participate in a "Non-Mandatory-But-Highly-Recommended-Anyway Test" (or NMBHRAT for short). A location was provided at the bottom of the note (a section of the grounds, just near the forest), and beneath that the words "Come at anytime."

Upon arrival, you would first notice that a peculiar house has been erected. It's not large enough to overshadow any of the dorms by any means; in fact, it seems rather tiny and shabby in comparison, with the door half stripped of its paint, the windows cracked and smeared with dust, and everything looks as though the merest touch will make it collapse.

At first you wonder if you're in the right place at all, but then you notice a little box sitting just outside of the house. Closer examination would reveal a note, written in a loopy handwriting perhaps familiar to some:



Welcome welcome to the House
Please be quiet as a mouse
The House will tell if you are good
The House will tell if you are bad

Think you're up to face the thing?
If you pass it, all will sing
Do your best, oh fair student
I hope your deaths you do circumvent



THE EXAM
THE HOUSE OF HORRORS

The smell is what gets your attention first; like smoke and old wood, it wafts across the air towards you, enticing you onward, pulling you forward, and you reach the little shabby house and the door half hanging off its hinges, practically begging you to come inside.

A sign posted outside reads "Welcome to the House."

At first, you're mildly concerned but upon knocking stepping inside, you realize that the house in question appears deserted.

Well, that's just creepy. But trying to go backwards only results in failure - the door has locked behind you. You're trapped inside, and now you must figure out how to get through the house in order to continue on your quest.


--------------------------------------------


TO GET THROUGH THE HOUSE:

There are THREE MAJOR ROOMS to the House of Horrors. In order to successfully pass through the House and receive your exam credit, you must navigate through all three rooms until you reach the exit, located after the very last room:


  • Cutthroat Kitchen

      To get through the Cutthroat Kitchen, you need 10 steps. Roll 1d4 and add up the amount of steps you take (i.e. you roll a 3, that's 3 steps forward). You must get at least 10 steps. If you go over ten, that's fine, as long as it's at least 10.

      Each number of steps rolled has it's own consequence:
      1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
      2 - You trip and fall into a vat of what looks like melted chocolate.
      3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.
      4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


  • Lurking Library

      In order to get through the Library, you'll have to find the right combination of books in order to find the combination. Roll 3d6, and follow the guidelines below:

      - 1,1 OR 2,2 as two of the numbers - Looks like you've found some sort of...oops better put that back quickly before a certain cranky Librarian sees you looking at por - (try again)
      - 3,3 OR 4,4 OR 5,5 OR 6,6 as two of the numbers - You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success)
      - 1,2,3 (doesn't have to be in order) - Somehow you get entangled in what looks like a long rope made of paper and spend several moments trying to break your way free, when you notice that in the process you've actually fallen out the door into the next room. How convenient! (success)
      - 6,6,6 Is that a giant spi - quick run for it - (start back in the first room)
      - 1,1,1 You try climbing a bookshelf, rather than pull books trying to find the secret switch, and wind up tumbling over the side rather ungracefully. But hey, look, the...nope, just a shadow (try again)


  • Bloodcurdling Bedroom

      The Bloodcurdling Bedroom requires only one thing - picking the lock successfully to get through the door on the other side. Roll 1d100. You must get above a 65 to have successfully picked the lock. If you roll below, then your attempts were unsuccessful and you have to keep on truckin'.


Upon their exit from the house, a certain mischievous Trick or Treater can be found lounging in a tree on the other side, looking as happy as a pig in mud. He smiles down at you, his grin terribly self-satisfied, and tosses you a rolled up piece of parchment. Opening it, you see a certificate of Exam Completion.

"Congratulations," he says brightly, and flashes you a wink. "You're now a Knob."
 
PostPosted: Wed May 31, 2017 7:23 pm
      Huh. So, the school thought she was ready, huh? The letter sounded convincing enough. Imbere had been around long enough to think she deserved moving up the totem pole. Or well, going to her next year. She merely skimmed the box's note before dropping it where she found it and moving closer toward the house. Urgh-- What was that smell?? She skimmed the sign and rolled her eyes-- No one was actually there to welcome her, so they were dumb. Entering the house, Imbere felt no unsettling aura coming from it, just a general feeling of discomfort at being somewhere so... Dry. And empty.

      It was there that she noticed the door behind her had slammed shut behind her. She didn't even bother attempting to open it. It was most certainly locked. Instead, she kept moving.
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 1 4-sided dice: 1 Total: 1 (1-4)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed May 31, 2017 7:25 pm
CUTTHROAT KITCHEN

Quote:
1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
1/10


      Upon entry, the purplehaired octopus nix was suddenly dunked in extremely cold, extremely refreshing water. Apparently the monster in question hadn't realized she was, 1) an octopus nix, 2) accustomed to the water, and 3) more pleased than annoyed at the sudden wetness. It'd been welcomed instead of cursed. What a waste of time. Imbere kept moving.
 
quite uneventful rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Wed May 31, 2017 7:30 pm
Quote:
1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
2/10


      Aha! More water. Imbere opened her mouth this time, drinking some of the icy, yummy goodness. What dumb idiots. She pushed forward.
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 1 4-sided dice: 4 Total: 4 (1-4)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed May 31, 2017 7:32 pm
Quote:
4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.
6/10


      In her rush to get to the next bucket of water, Imbere knocked over something, something loud and startling. She tensed and looked down, seeing a bin of tiny-- Wait, were those bones? From... What? She pursed her lips, deciding to pretend it hadn't happened in the first place, continuing to trudge forward.
 
quite uneventful rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed May 31, 2017 7:36 pm
Quote:
3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.
9/10


      She felt tired of this already. Imbere kept trudging through the kitchens,
      moving to stop for a moment to grab a drink from one of the sinks-- Only to step in a pile of... Was that glue?! Imbere wrinkled her nose. Glue was like a more annoying, idiotic version of water. Except it wasn't. Which was why it was annoying. Imbere attempted to scrape it off, but it was stuck pretty hard on it. With a groan, Imbere kept moving, foot sticking and unsticking the entire time.
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 1 4-sided dice: 1 Total: 1 (1-4)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed May 31, 2017 7:47 pm
Quote:
1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
10/10


      Ahhhh. Water was always the best solution to dumb, sticky glue. Even if it was still there, after it fell down. Imbere smiled a little. It was time to move on.
 
quite uneventful rolled 3 6-sided dice: 3, 2, 6 Total: 11 (3-18)
PostPosted: Wed May 31, 2017 8:02 pm
LURKING LIBRARY

Quote:


      The library, huh. Imbere was not very good with books. Especially dry, papery books, considering she was, well, naturally wet. She pulled a few out,
      but to no avail. They weren't correct. Next!!
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 3 6-sided dice: 4, 2, 6 Total: 12 (3-18)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed May 31, 2017 8:16 pm
LURKING LIBRARY


      Annnd another miss. Imbere kept pulling them out and tossing them back in, trying very hard not to mess up the books in the library.
 
quite uneventful rolled 3 6-sided dice: 3, 3, 4 Total: 10 (3-18)
PostPosted: Wed May 31, 2017 8:20 pm
LURKING LIBRARY

Quote:
You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success)



      And there it was. Through chance and chance only, had Imbere managed to get through the weird looking library. She pulled out one, she pulled out another, and after that had she seen the door swing open. Never again! No more dry... Anythings!
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
quite uneventful rolled 1 100-sided dice: 89 Total: 89 (1-100)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed May 31, 2017 8:27 pm
BLOODCURLING BEDROOM


      Now, Imbere was in some sort of... Bedroom. With narrowed eyes, the octopus nix looked around the room nervously, testing all the doors in the room-- Even the one she'd came from was locked. She'd tried everything, even her powers, even the rest of the glue stuck on her foot, to try and slam the door open-- All that was left was... Breaking it.

      Or, er, picking the lock. But Imbere was more of a hit and break type of girl, not figure a proper way out. This would be impossible. Imbere would still try, anyways.

      The door popped open on her first try. Both her eyebrows raised as she stepped out and was greeted by some dapper looking punk with a s**t eating grin on his face. She rolled her eyes and tucked the parchment in her wet pants pockets. She was done, finally. Now to sign up for... Slightly better classes. Great.
 
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