▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Parovati Akunin Nickname: Paro Age: 15 (( Fifteen )) Birthdate: June Sixteenth -- Gemini Gender: Female
Height: 5 ' 7 Weight: 135lbs
Nindo: " -- " Personality: - Paro is a motivated and charged individual, she is always looking for her next challenge... or conquest. She has read the histories of the kenoichi and this motivated her further. She enjoys the compary of others, but she has come to realize that shes not everyone cup of tea.
Village: Rouge Title: Genin Rank: D - Ranked First Class: Sensory ____Resolution → At body ranks D and C users of this discipline able to sense their enemies ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill if you know the technique that was used. At body ranks B and A you’re able to sense the chakra pool of the opponent and what classes they belong to, which gives you a -1 to dodging their attacks with the X-ranked dodge skill if you dodge with a type of skill they have access to. At S-ranked it’s just a flat out -1 to the X-ranked dodge cost when you sense someone. You can only do this while your opponent is within your sensory range. The reductions from the ranks DO NOT stack. Second Class: Sensory ____Zoom → The user has a vast eye, able to quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads). This vast range, however, makes it difficult to detect fine details. The user is only able to know that chakra is there, or that chakra is being activated. Things like type of technique, rank, element, ect, are unknown to the user.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: -- Integrity: +1 PA, +15 chakra/stamina a rank, +2 custom slots
Chakra Pool: 325 Stamina Pool: 225 Chakra Element: - Water (( Suiton )) - Wind (( Fuuton )) Chakra Color: Light Silver almost White Chakra Materialization: The Marks on her face glow Crew Given Benefits: • 20 free training/missions posts (( 02 // 20 )) • 1 extra smithing title (not title tree, just 1 title) • Curse Adaptation Coupon: 100% Success Rate for Curse Mark Application • Double Ryo on Five Missions and 1k Ryo • Santas Library: 10 Nin/Gen • 1 (One) Extra Locked Formless (( Soft Formless ))
Passive Status Increases: • Strength ► Slightly →→ Buki Bonus • Speed ► →→ • Reflex ► Greatly →→ P. A . // Buki Bonus (( Stage One )) • Fortitude ► →→
Strengths: • Sensory Techniques • " Flushing out an Enemy " Weaknesses: • Overwhelming Ninjutsu • Brute Strength (( Advanced Taijutsu )) Fears: • Being reunited with her past • Clowns // Trypophobia • Dissecting Frogs (( she dislikes killing things... "just cause" ))
Reductions: • Learns Ninjutsu [1] post faster • Learns Genjutsu [1] post faster Personal Attributes: • Reflex is slightly increased • +2000 ryo • Can learn a single Bukijutsu
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両{Money} 3000 (( P. A . )) AC:
Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → • {Second Tree Here} || → • {Third Tree Here} || → • {Fourth Tree Here} || →
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Titles • {Job} || → • {Job} || →
Job Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Name: Priscilla Weapon Type: Leather Bull whip Weapon Range: 8.5 feet Weapon Weight: 6.5 lbs Weapon Location: wrapped and attached to her belt
Weapon Name: Camilla Weapon Type: Chakra Steel Whip wine Slashing Skill Weapon Range: 10 feet Weapon Weight: 10.5 lbs Weapon Location: wrapped and attached to her belt [[ Dominant Hand ]]
▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • 10x Kunai • Whip Shine (( Let likes to keep her pretty )) •
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|N i n j u t s u Maruton: • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
Sensory Techniques: 03 // 22 • Noroshi [ Signal Fire ] • Yamabiko [ Echo ] • Kenchiki: Shunshin [ Sensor: Body Flicker ]
Suiton -- Water Style Ninjutsu •
Fuuton -- Wind Style Ninjutsu •
▬▬┤|G e n j u t s u Illusory •
Enchantment • ▬▬┤|B u k i j u t s u Ja no Muchi - Snake Whip Stage One Complete • Shimeagerukoto [ Constriction ] • Putsun [ Snap ]
▬▬┤|F o r m l e s s S t y l e s Current Slots Available → 00 // 01 Small Weapons - Whips •
Small Shield - Soft Formless •
Slots Used • _______ → || [X] {Please include links for training}
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Paro wasnt born into a family of shinobi... but born into a family of mercenaries. Collecting bounties and doing odd jobs, this was the life that Paro knew. Her father was known for chasing down rouge shinobi or civilian criminals and being somewhat cruel. She knew this and knew that this life wasn't for her. Her fathers cruelty was only matched by the love that he had for Paro, often treating her like the "Untouchable Prize" to be won. Longing for independence from her 'tribesmen and women'; she left in the dead of the night in search for a deeper meaning and came across the Gates of Kirigakure. She took this as a sign and entered the Academy with no hesitation. She wanted her skills to be honed and trained, she knew that her ability to sense the things around her was only going to further her fathers own blood lust and odd sense of justice.
Paris_Decay
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Paris_Decay
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Posted: Tue Feb 13, 2018 11:36 am
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Deva Akunin Nickname: Age: Fourty-Four Birthdate: August 11th Gender: Female
Height: Five Feet - Eight Inches Weight: One-Hundred Thirty-Five Pounds
Nindo: "" Personality: She is a cunning and manipulative woman, deriving her pleasure in the misfortune of others. She is not only obsessive but she has a very linear way of thinking... Mutilate and destroy. She cares but of only one thing... her “babydoll” Parovati.
Village: Bandit Title: Rank: A - Ranked First Class: Genjutsu ____Discipline → Inception - With Genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. With practice and discipline, the shinobi may select one [1] genjutsu Sense that may be added as a Secondary sense to any technique, as well as choose one Sense of Choice that will forever cost one [1] rank less in cost as long as the casted genjutsu's primary sense is the chosen sense. Once these two [2] choices are made, they cannot be switched, so choose wisely. Second Class: Bukijutsu ____Discipline → Juggernaught - The user suffers no drawbacks of any kind when wearing very light and light armor at D-Rank, medium armor at C-Rank, heavy armor at B-Rank, and all other armors at A-Rank. They receive one free custom weapon or armor upon creation and gain a moderate boost to strength and fortitude. Additionally, they start with the following four techniques, rather than the six most ninja do: Bushi Ken no Jutsu [ Samurai Sabre Technique ], Shunshin no Jutsu [ Body Flicker Technique ], Kai [ Release ], and Kawarimi no Jutsu [ Substitution Technique ].
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Chakra Pool: 450 Stamina Pool: 330 Chakra Element: Wind and Water Chakra Color: Silvery Mirage Chakra Materialization: From the markings around her eyes
Passive Status Increases: • Strength ► {Total Bonus} →→ {Where does this come from?} • Speed ► {Total Bonus} →→ {Where does this come from?} • Reflex ► {Total Bonus} →→ {Where does this come from?} • Fortitude ► {Total Bonus} →→ {Where does this come from?}
Strengths: • {Minimum of two} • {Ex. Close combat, ninjutsu, etc. These are ways of listing just what your character is good at!} Weaknesses: • {Minimum of two} • {Ex. Slower reactions, elemental weakness, etc. What are things in the character's life that they suck at, or need work on?} Fears: • {Minimum of two, must be practical.} • {Ex. Dying alone, bugs, swimming, etc. These fears are important. Fear is a Primary Emotion, meaning it directly effects every emotion we experience at some point. These fears should define a person. An example is a common one: "Fear of Losing a Loved One". While heavily generic, this can influence the personality of the individual to be one who sacrifices themselves for others. They may be willing to stand and fight to make sure others can get to safety. "Fear of Death", however, is not an acceptable fear, for unless a mental disorder is in the character's personality literally everything fears death.}
Reductions: • {Jutsu Learning reductions, Job Reductions, etc. These must come from somewhere, and cannot be simply added as desired.} • Personal Attributes: • {Allowed to create two entirely custom attributes} • {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc. There is a P.A. Guide in the Rules, and if ever there are questions, see the Approval Committee.}
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両{Money} {Start at zero} AC: {Advancement credit} {Start at zero} {Additional information in mission board subforum}
Missions Complete: D Rank :: 0 {All start at zero} C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 {All start at zero} C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Missions Complete: D Rank :: 0 {All start at zero} C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Limitations: {How many of each technique you can learn. Refer to class info} • Ninjutsu : : 00 / 00 • Genjutsu : : 00 / 00 • Taijutsu Styles: : 00 / 00 • Bukijutsu Styles: : 00 / 00
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Type: {Sword, spear, etc.} Weapon Range: {Its reach. In inches/centimeters please} Weapon Weight: {How heavy it is. In pounds/kilograms please} Weapon Size: {What ar ethe dimensions?} Weapon Location: {Where it is stored} • {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)
▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • {List any projectiles/items you've obtained here. Ex. Shuriken x15, Flak jacket, etc.} • {When you create your profile, you may have any combination of 15 projectiles. Bombs and explosive tags are not projectiles!} • {Personal objects kept by the character should be listed here. The rule is that if it isn't listed in your inventory, your character does not have it! This includes articles of clothing, gear such as a headband, hair ties, jewelry, etc. }
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|N i n j u t s u Maruton: {Start with the following six only unless otherwise specified.} • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
{Your first element's name} {Katon, Suiton, Raiton, Doton, Fuuton} •
{Your second element's name} {Katon, Suiton, Raiton, Doton, Fuuton} {If only one element, remove section} •
{Other jutsu type's name} {Bloodline, Kugutsu, Eiseijutsu, etc.} {If none, remove section} • ▬▬┤|G e n j u t s u {Your first Type's name} {Illusory, Enchantment, Chained, or Instance} •
{Your second Type's name} {Illusory, Enchantment, Chained, or Instance} • ▬▬┤|T a i j u t s u {Style name here} • {Stage progression / techniques learned} ▬▬┤|B u k i j u t s u Ja no Muchi - Snake Whip • 1- 5 Mastered
Kishitou Yoroi - Knights Armor 1 - 5 Mastered ▬▬┤|F o r m l e s s S t y l e s Current Slots Available → 00 // 00 {Find in Formless Style and Class information} Locked Formless • {Training Links} Slots Used • _______ → || [X] {Please include links for training}
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ {Your character's background. Please keep in mind a few things when creating your character's history. All members of this guild start out as D - ranked Genin, or the equivilent. You have taken your classes, you know some basics, you know how to fight on a very simplistic, and small level. This means a history of excessive violence with years of training to be a murderer, or having committed killings or missions, isn't possible. For Tabletop players, you are a level 1 character. For non-tabletop players, you are child with just the bare minimum of skills. A tragic past is fine. A history of some basic training and knowledge might be okay. But severe bonuses? No. Also, please, do not include such things as "graduating top of his/her/they're class". This immediately assumes that everyone of your group is immediately inferior. There are no geniuses, no experts as a genin. Start from the bottom, and work your way up. Explore your history, don't be afraid to ask questions along the way to the Approval Committee if you are struggling!}