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[Auto Exam] Maze of Madness (Ruth) Goto Page: 1 2 [>] [»|]

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Huni Pi

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PostPosted: Mon Jan 09, 2017 3:38 pm
THE EXAM: MAZE OF MADNESS (Y2 > Y3)




There's no note this time; you wake up in the middle of the night to find yourself standing at the entrance to an enormous maze. Towering hedges stretch on for what seem like forever, and you have no idea where at school you even are, but it seems like every time you try to step backwards, you can't. Your footsteps only carry you forwards, to the maze.

"Greetings," says a voice to your left, and when you turn you can see a pale haired man with sharp teeth smiling genially at you. "My name is Professor Zephron; I'm the Potions Professor here at school, and I'm here to guide you through your exam."

He gestures towards the maze. "It's simple, really - all you have to do is get through the maze. I'll be waiting on the other side with your certificate, so come find me, okay?"

And with a grin, he shifts into a monstrous emerald hellhound and darts away, deep into the maze.

Well. Guess you better get started!



THE EXAM
There are two parts to this exam! You must complete both in order to successfully complete it!


PART 1: COUNTING STEPS


    You need to get to 30 steps in order to get to Part 2! At each milestone passed there will be a small status effect, so make sure you're reading them carefully!

  • Roll 1d12 with each post to see how many steps you go!
  • At 5 steps you realize the world has tipped and you are now walking upside down. It doesn't hurt, but it sure feels weird...
  • At 10 steps you're right side up again, but it's like you're walking through thick mud, though you see none. Your legs feel heavier than normal.
  • At 15 steps your legs feel okay, but now the maze keeps going in circles around you and it's starting to make you feel kind of sick...
  • At 20 steps (thankfully) the world has stopped spinning, but you realize that somehow you've shrunk. Or maybe the maze has just gotten bigger.
  • At 25 steps, you seem to be your normal size again, but it's so cold and so windy it's almost as though you're being pushed backwards.
  • At 30 steps, you seem to have finally made it through almost the entire maze. In fact, you think you can see the door up ahead, except...

    Except....


PART 2: THE FIGHT


    As you near the end of the maze, something huge blocks your way - a dark shadow that has been lurking ever since you started walking. It looms in front of you and seems to want to deny you passageway - but you've already come this far, you're not going to let a little shadow get in your way!

    User Image - Blocked by "Display Image" Settings. Click to show.


    Except as the shadow moves closer, it shifts form - and suddenly you're facing not a shadow, but yourself; except wispy tendrils of black are seen emanating from the fingers and toes, even the eyes upon occassion.

    How...weird.

  • Your shadow self has 50 HP.
  • Use standard attack dice to kill it (2d8 - 6)!
  • It does 2 autodamage for every successful attack. If you miss, you don't take autodamage!
  • You are allowed to use FEARS!



Upon dissipation of your shadow self, you finally reach the end of the maze and burst through. An emerald colored hellhound sits beneath a nearby tree, looking as pleased as pie. When you walk nearer, he shifts form and the Professor comes into view again, raking blonde hair out of his eyes. There is a stack of parchments beside him; Certificates of Exam Completion.

"Congrats," he says pleasantly, and bends to pick up one of the parchments. He hands it to you with a smile. "Welcome to Hob level."
 
Huni Pi rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Mon Jan 09, 2017 3:40 pm
Part 1

This was it. Ruth was finally going to take her exam to become a third year at Amityville. She'd been through so much and there was no going back now. It seemed easy enough: Counting steps. But it eventually occurred to her that she was walking upside down.

It was interesting to say the least and it gave her no reason to stop walking. Eventually she was right side up again. Although walking had become more akin to slogging.


Steps
At 5 steps you realize the world has tipped and you are now walking upside down. It doesn't hurt, but it sure feels weird...
At 10 steps you're right side up again, but it's like you're walking through thick mud, though you see none. Your legs feel heavier than normal.
 

Huni Pi

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Huni Pi rolled 1 12-sided dice: 9 Total: 9 (1-12)

Huni Pi

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PostPosted: Mon Jan 09, 2017 3:41 pm
Part 1

Ruth pressed on, the Kingdoms, Wonderland, Knighthood, if she could get past those she could get past this! And probably even the fact that she was now walking in circles.


Steps
At 15 steps your legs feel okay, but now the maze keeps going in circles around you and it's starting to make you feel kind of sick...
 
Huni Pi rolled 1 12-sided dice: 4 Total: 4 (1-12)
PostPosted: Mon Jan 09, 2017 3:42 pm
Part 1

The Paranoia Agent grimaced in determination as she fought against the building nausea. Soon her stomach no longer felt like it wanted to empty itself. But the world around her was suddenly reminiscent of Wonderland in that everything was larger than life.

Either that or she shrank. That was entirely possible too.


Steps
At 20 steps (thankfully) the world has stopped spinning, but you realize that somehow you've shrunk. Or maybe the maze has just gotten bigger.
 

Huni Pi

Questionable Garbage

16,950 Points
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Huni Pi rolled 1 12-sided dice: 12 Total: 12 (1-12)

Huni Pi

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PostPosted: Mon Jan 09, 2017 3:43 pm
Part 1

The Maze continued to try and stop Ruth from passing her exam. An icy wind from some unknown, unseen source suddenly picked up and tried its best to push her back. Or give her hypothermia, Ruth wouldn't put it past the Maze.

She pressed on and reached thirty steps as well as the exit!


Steps
At 25 steps, you seem to be your normal size again, but it's so cold and so windy it's almost as though you're being pushed backwards.
At 30 steps, you seem to have finally made it through almost the entire maze. In fact, you think you can see the door up ahead, except...
 
Huni Pi rolled 2 8-sided dice: 2, 5 Total: 7 (2-16)
PostPosted: Mon Jan 09, 2017 3:45 pm
Part Two

Ruth neared the end of the maze and when she began to think that this was all too easy, her suspicion was proven correct! A shadow suddenly loomed before her and instantly the pipe was in Ruth's hand. Normally she would try to find some other way around it but it quickly became clear to the blonde that she needed to fight.

HP: 38/40
Damage: 1
Enemy HP: 49/50
 

Huni Pi

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Huni Pi rolled 2 8-sided dice: 7, 4 Total: 11 (2-16)

Huni Pi

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PostPosted: Mon Jan 09, 2017 3:46 pm
Part Two

The blonde reaper swung her pipe without hesitation. And while others might have stared in morbid fascination as the shadow fought back and began to morph, it didn't bother Ruth in the least.

HP: 36/40
Damage: 5
Enemy HP: 44/50
 
Huni Pi rolled 4 8-sided dice: 1, 6, 6, 8 Total: 21 (4-32)
PostPosted: Mon Jan 09, 2017 3:48 pm
Part Two

It wasn't just some ordinary shadow that Ruth fought. It was some fake sham trying to pretend to be her. It was quite insulting in the Reaper's opinion. Which was why her retaliation to the affront was harder and more violent than usual.

HP: 34/40
Damage: 9
Enemy HP: 35/50
 

Huni Pi

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Huni Pi rolled 2 8-sided dice: 2, 4 Total: 6 (2-16)

Huni Pi

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PostPosted: Mon Jan 09, 2017 3:49 pm
Part Two

The shadow copy seemed to realize that Ruth meant serious business. Not only because this was part of her exam but her pride seemed to have something to do with it as well. Which was why when Ruth took another crack at it, it danced out of her reach.

And even made a rude gesture at her.

HP: 32/40
Damage: 2
Enemy HP: 33/50
 
Huni Pi rolled 2 8-sided dice: 8, 3 Total: 11 (2-16)
PostPosted: Mon Jan 09, 2017 3:50 pm
Part Two

The thing about the rude gesture was that it didn't really bother Ruth. She would have done such an act to taunt someone, and while the Violet would have been scandalized, this was a fight. There were times when the persona needed to take a backseat when the goal was at stake.

HP: 30/40
Damage: 5
Enemy HP: 28/50
 

Huni Pi

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Huni Pi rolled 2 8-sided dice: 4, 4 Total: 8 (2-16)

Huni Pi

Questionable Garbage

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PostPosted: Mon Jan 09, 2017 3:51 pm
Part Two

Again Ruth swung but she could see that she probably should have invested more time in learning how to spar than creeping on creeple. At least she managed to graze the shadow and not have missed it entirely.

HP: 28/40
Damage: 2
Enemy HP: 26/50
 
Huni Pi rolled 2 8-sided dice: 1, 5 Total: 6 (2-16)
PostPosted: Mon Jan 09, 2017 3:52 pm
Part Two

The shadow seemed to wise up even more and decided to put some distance between them.

HP: 28/40
Damage: 0
Enemy HP: 26/50
 

Huni Pi

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Huni Pi rolled 2 8-sided dice: 8, 7 Total: 15 (2-16)

Huni Pi

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PostPosted: Mon Jan 09, 2017 3:54 pm
Part Two

You can try to run, Shadow, but Ruth used this opportunity to get a running start and that added momentum packed one hell of a punch to that swing.

HP: 26/40
Damage: 9
Enemy HP: 17/50
 
Huni Pi rolled 2 8-sided dice: 7, 7 Total: 14 (2-16)
PostPosted: Mon Jan 09, 2017 3:57 pm
Part Two

And she wasn't slowing down! Okay she was but it was not by much and it was still a considerable amount of damage done coming from someone who didn't normally engage in fights.

HP: 24/40
Damage: 8
Enemy HP: 9/50
 

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
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Huni Pi rolled 2 8-sided dice: 4, 2 Total: 6 (2-16)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
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PostPosted: Mon Jan 09, 2017 3:58 pm
Part Two

Ruth wasn't the least bit surprised that once she got the upper hand against the shadow it would try to get away from her to recoup and regroup. It can try to strategize however much it wants but Ruth was coming for you.

HP: 24/40
Damage: 0
Enemy HP: 9/50
 
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