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Tags: Naruto, Boruto, Villages, Ninja, Shinobi 

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The Froggy Girl

Hilarious Prophet

PostPosted: Mon Mar 20, 2017 2:36 pm
Here is my spot. IT IS MINE.



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PostPosted: Mon Mar 20, 2017 2:39 pm
The Enoki Clan
Mystical Fungal growers


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History: Originating for Kusagakure, or the land of grass, the Enoki clan is known to be one of the strongest clans from the land of grass. Not much is known about them, as their clan center resides in a giant forest of mushrooms that no one besides a member of the Enoki clan can traverse through. What is know is that they have developed a symbiotic relationship with fungus called Chakura Kyūsoku zōshoku kin that grows inside there chakra systems and tenketsu rods. This fungus feeds on the nature chakra produced by its host. Because of this fact, those of the Enoki members that carry the fungus do not poses the ability to use elemental jutsu's, though the fungus provides chakra of its own and produces yang type chakra that grants those with the fungus a boost of chakra. Because of this, the clan is well known for their medical ability and medical knowledge over antidotes that they gain from cultivating poisonous fungus most of their lives..
Though as being appart of the land of grass, they are on good terms with the land of fire, the Enoki clan has a dislike for the Aburame clan. It is not known why they do, as the reason was lost to the past, just that the Enoki clan has designed specialized fungus for taking down the insect swarms because of this dislike for them.

🍄Because of their aversion to sunlight, many of the Enoki clan are very pale and will often wear large conical hats to cover their faces from the sun.
Fungal Traits:
🍄All Enoki techniques require a mycelium mat place first for mushrooms to spawn. Mushrooms and mycelium can't be grown on the same post. Because you are using This often makes the cost of using attacking and defending jutsu's can cost twice to four times the amount that it would cost for other jutsu.
🍄All Enoki clan members have a Mycelium skin, a mycelium that lays beneath the epidermis layer of skin, giving the appearance of white veins all over their bodies. When the skin layer is parted or cut, the mycelium will quickly fill the gap with a white chitinous polymer that closes the wound. This gives the Enoki clan the ability to recover better from most cutting moves, but because of this, deep lacerations are harder to fix, even for a ninjutsu nearby to heal the Enoki member. (+2 to resistance rates, -25% success to anyone that does medical jutsu on them)
🍄 The Enoki are known to cultivate deadly fungus, thus knowing how to create fungal based antidotes and poisons. ( -1 post to fungal Hazards creations)
🍄 Because mycelium are required to grow mushrooms, Enoki members are often left stuck in a single spot, which can cause battles to get away from them, or for enemies to gain up on Enoki memebers.
🍄 Moves that attack the internal chakra system or tenketsu rods can cause a serious backlash to the Enoki member and


Techniques


Name: Shinkin zōshoku gijutsu {Fungal Growth Technique}
Rank: E-D
Element/'s: N/A
Range: Contact. Mushrooms can stay in that spot for up to 10 posts. Up to two specialty mushrooms plus a single Chīsai Chakura no Shinkin can be stationed on the mycelium mat at a time.
Type: Ninjutsu
Sub Type: Supplementary
Description: Along the skin of Enoki clans arms, hands, legs and feet is a white mycelium. By applying chakra to the mycelium, the Enoki clan can feed it and make it spread around the user. By placing there hand against an object, an Enoki clan can extend their chakra into their hands to cause mycelium to spread onto the object, whether it is a tree, rock, the ground or even human skin. Once the mycelium has been spread to the object, it will feed off of the residual chakra that was given to it. The chakra

Lesser fungal strain- mushrooms that grow in size to 1 to 2 feet tall, but have the ability to be grown from an Enoki clan members body, or from a mycelium field.


Name: Mainā Chakura Kinoko {Minor chakra mushroom}
Rank: E
Range: 2 foot long; 1 foot round cap
Description: The beginning strain of the fungus that the Enoki clan uses for their jutsu. This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. After focusing chakra into the mycelium, a small mushrooms will grow from the mycelium. The stem of this mushroom is very flexible and can be controlled as an extension of ones arm. Compared to stem of the mushroom, the cap is like a rock. In most attacks, the user will whip the mushroom around to strike at the target with the rock hard cap. For those that are out of reach of the stem, by focusing chakra at the base of the cap, they can send the mushroom cap rocket toward a target, though the rest of the mushroom would die off. Another thing about the mushroom is that it can be used to trip up opponents that walk close to it by wrapping the stem around their legs to trip the target. When this happens, the user may taunt the opponent by saying they been "tripping on shrooms", as a pun.

Name: Sensor mushrooms
Rank: E
Range:Mid-range (dependent upon mycelium range).
Description:This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. Very tiny mushrooms will sprout from the ground, almost unnoticeable to the naked eye. Each of these mushrooms is sensitive to the slightest touch. When touched, they will send back information to the person using the mushroom jutsu, telling them of when something steps on them or walks near them.

Name: Fungal Technique: Puffbomb
Rank: D
Range: (dependent upon mycelium growth)
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra, the user can cause black puffball mushrooms to grow. Once grown, the mushroom will explode with the power of a explosive tag.


Name: Fungal Technique: Yang mushrooms
Rank: C
Range:Self
Type: Ninjutsu
Sub Type: Supplementary
Description:Also known as the Cultivated Moulding mushroom, it's the most well known mushrooms strains used by the Enoki clan. Though baring a resemblance to the Moulding mushroom, it has been breed to not carry a poison and not spread when chakra is fed to it, compared to its wilder cousin. By feeding chakra to mycelium, the user can cause white glowing mushrooms to grow, even on their own bodies. The mushrooms gather all of the chakra that is sent into the mycelium and stores it inside of its cap. Depending on how much chakra was placed into the yang mushrooms, it will restore it back when eaten, and it is considered quite delicious compared to its wilder cousin. Yang mushrooms can also be obtained on a more commercial level but they give as good of a return of chakra as Yang mushroom produced straight from an Enoki clan member.

Name:Fungal Technique: Stinkhorn mist
Rank; C
Element/'s: N/A
Range: Mid-range (Spreads a mist of 5 meters radius)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. many purple spotted mushrooms will start to grow and will release a mist of thick spores into the area around it.
Any that walk into the mist will have there eyes and nose irritated by the spores and will have to leave the mist to get there vision back. Though you can try to blow the mist away, the mushrooms will continue sending out this mist. For you to stop the mist, you must destroy the mushrooms, but that is sometimes had to do as the stinkhorn has a sticky cap and making contact with it will cause the stinkhorn to stick to the object that is used to dislodge it.

One side effect of this mushroom is that the smell produced by the fungus attracts insects to the mushroom. Even Aburame clan swarms are not able to resist the smell and taste of a stinkhorn and will swarm the mushroom, while the sticky residue of the mushroom will leave them trapped on the mushroom until they can eat themselves free of it, usually in one or two turns.



Name: Mycelium Field
Rank: C
Element/'s: N/A
Range: C-rank is mid-range (six meters in radius around the user)
Type: Ninjutsu
Sub Type: Supplementary
Description: Mycelium is a fungal "base" that allows more complex mushrooms to grow by creating a strong, nutrient-rich environment for mushrooms to grow on. By using this jutsu, the practitioner is able to create a mycelium floor that will allow other types of fungus to grow in places that they might not normally be able to, such as the desert. This is normally used before other fungal jutsu, as a mycelium field has to be present to grow mushrooms. The mycelium can be burned away by Katon ninjutsu, but water ninjutsu might only strengthen it instead of washing it away. Unlike Mycelium starts, the user must stay in contact with the mycelium or mushrooms for the mushrooms to not die out. As soon as the user leaves, the mushrooms in that area will die, but the mycelium will stay there so if the user wants, they can return to this spot and continue using it to grow mushrooms. Also allows the user to control four human sized mushrooms called Chakra no Shinkin Gurētā to do as they wish as long as it is on the mycelium field, such as growing a mushroom underneath the user to form large mushrooms in a series of stepping stones, allowing the user of the jutsu to attain a great height or to reach places that would otherwise be impossible goals.


Greater fungal Strains- Human sized fungus


Name: Gurētā Chakura Kinoko {Greater chakra mushroom
Rank: C
Element/'s: N/A
Range: Can grow to 6 feet long at the stem. 4 foot radius cap.
Type: Ninjutsu
Sub Type: Supplementary
Description: Chakra no Shinkin Gurētā allows for the control of large mushrooms from a mycelium field. These mushrooms serve as most of the means of attacking, defending and containing against opponents. Though the stems are soft and flexable, the caps of the mushrooms are rock solid. For attacking the mushrooms can use their caps to deliver blows to the enemy, or by flailing about.
The mushrooms can also turn their caps sideways to block incoming attacks and jutsu. The mushroom caps are able to withstand D-rank Raiton ninjutsu (due to its piercing nature), B-rank Suiton ninjutsu, and C-ranks of various other elemental affinities, and is capable of defending against basic taijutsu strikes, where as the stems can destroyed to disable the mushroom, though a new one will take its place.


Name: Mushroom Clone Technique
Rank: C
Element/'s: N/A
Range: Mid-range (dependent upon mycelium range; clone is rooted in location)
Type: Ninjutsu
Sub Type: Defensive/Offensive
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra through their feet, the user of the technique focuses on the sudden growth of a single mushroom. This mushroom actually grows into the shape and appearance of the user of the technique and can change its appearance at will. The clone can even attack with its fists, though its feet must remain rooted where they grow from the ground. This is most often used as a diversion, rather than a real threat to the opponent. However, these are difficult to get rid of; instead of becoming an inanimate mushroom upon being struck, it will continue fighting. The only way of ending the clone is to actually cut it down at the stem.

Name:Fungal Style: Fly Anesthetic
Rank: C
Element/'s: N/A
Range: Touch
Type: Ninjutsu
Sub Type: Suppression
Description: By spreading their chakra on the ground, several red mushrooms with white specks on them will sprout from the ground. They will begin pumping spores into the air. The spores will effect everyone in the vicinity of the mushrooms will begin to grow tired very quickly, and feel numb. It is used to help put allies into a sleep for surgery or to put an enemy out of commotion for a couple of posts. Considering that this is a lot like a genjutsu, a person can escape from sleeping by stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra basically the same thing as the Genjutsu Dissipation. They then can escape or continue attacking. Also by someone else pouring chakra into the downed person can the down person awake from the jutsu.



Name: Fungal Style: Lion Mane Binding Technique
Rank: B-ranked
Element/'s: N/A
Range: Mid-range (dependent upon mycelium growth)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. After focusing chakra through his or her feet, the user of the technique causes a multi-head mushroom similar to an Enokitake mushroom to grow from the ground. The mushroom with its several small caps will spring out of the ground and begin to wrap around the opponent's body before hardening into a tuft celluloid structure similar to strength of stone. The mushrooms can be cut away, but will require a very sharp weapon and if not done carefully could cause harm the person trapped inside.



Name: Great Mushroom forest
Rank: B
Element/'s: N/A
Range: Long-range (limited by mycelium growth; maximum of a 24 meters)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the topic in question or that the ground itself is already nutrient-rich. After focusing chakra through their feet, the user of the technique creates a sudden massive growth of a great number of incredibly large mushrooms, so many that their caps can block out the sun. This blocking of sunlight can make it easier for mushrooms to grow, due to their general aversion to bright light. This is generally used as a start-up jutsu, leading to many other fungal ninjutsu. Also, several different types of mushrooms will start to grow without the use of the users chakra. This move will also double any fungal jutsu that is used in this area.


Grand Mushroom strains- Vary from human size mushrooms to mushrooms that reach up to 10 feet.


Name: Sōdai Katai seichō kin {grand hard growth fungus}
Rank: X
Element/'s: N/A
Range: Can grow to 12 feet long at the stem. 8 foot radius cap.
Type: Ninjutsu
Sub Type: Supplementary
Description: Chakra no Shinkin Gurētā allows for the control of large mushrooms from a mycelium field. These mushrooms serve as most of the means of attacking, defending and containing against opponents. Though the stems are soft and flexable, the caps of the mushrooms are rock solid. For attacking the mushrooms can use their caps to deliver blows to the enemy, or by flailing about.
The mushrooms can also turn their caps sideways to block incoming attacks and jutsu. The mushroom caps are able to can withstand C-rank Raiton ninjutsu (due to its piercing nature), A-rank Suiton ninjutsu, and B-rank techniques of varying elemental affinities, and is capable of defending against Adept taijutsu techniques.
This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra through his or her feet, the user of the technique focuses a sudden growth of giant mushroom just in front of the opponent. This mushroom grows much more quickly than the weaker variant, and deals a harsh blow aimed at the opponent's jaw that is strong enough to lift the opponent several feet above the ground and (for those with a basic or less in taijutsu) break the jawbone in the process.

Name: Shiro Shuttle Technique
Rank: B
Element/'s:
Range:Very Long-range
Type: Ninjutsu
Sub Type: Defensive
Charge timer Single post
Description: This jutsu requires that mycelium field be present where the Enoki clan member is. By focusing their chakra, the Enoki member can feel the mycelium around them and in other spots that a mycelium field had been planted. By focusing, the user of the move can cause a mushroom to form around them, before they sink into the ground. They then can surf their mycelium to any place that they have placed a mycelium field ever and come to that spot. The spot that they wished to travel to would then form a giant mushroom before it would open up to reveal the user. This is often a means for a Enoki member to retreat from a spot that is getting to dangerous for them or a quick means to get from one spot to the other. Though most of the mushrooms growing on the mycelium field will die off quick without the Enoki member present, they can still attack autonomous for two turn after the user has left, by sensing pressure against the mycelium. After a two turns, if the user has not returned to the spot, then the mushrooms will die off and the user will have to respawn the mushrooms again.

Name: Spore Jamming Technique
Rank: B
Element/'s: N/A
Range: Mid-range (essentially covers the immediate battlefield. Those outside of the range of Great Mushroom Forest will not be affected)
Type: Ninjutsu
Sub Type: Defensive
Charge timer: of three posts. First two post will be used to grow the mushroom to size, while the third post would begin to send out spores.
Description: This jutsu requires the use of the Great Mushroom Forest technique and that either mycelium be present or that the soil is already nutrient-rich. After focusing chakra through the mushrooms that already exist due to the previous technique, the user of the jutsu causes the mushrooms to rain airborne spores down onto the field. These spores are heavily saturated in chakra provided by the user of the technique, allowing them to "glow" with chakra in a way that confuses movement, both for sensory and non-sensory ninja. The spores can stay airborne for as long as the topic lasts, though wind ninjutsu can disrupt the spores and cleave a path through the sight-disrupting spores.

Name: Fungal style: Moulding Cordycep {aka. Kill the bugs}
Rank: A
Type: Ninjutsu
Growth Timer: When the Moulding Cordycep is activated, it takes two turns for the mushroom to begin to produce infection spores. The mushroom fruit on the third turn then will send a cloud of 100 spores into the air at around five feet from where the fruiting mushroom is produced. Any living thing in the vicinity of the spores, eta. Humans, beast, insects or plants, will be infected with a Moulding fungus. The Moulding fungus will then survive on the target for 5 posts but will send of a second spore explosion on the third turn that will infect more targets around them. except that the second infection will not produce infection spores. every turn that an individual is infected by the Moulding fungus, they will lose 10 chakra per post.
Description: By hybridizing a Moulding mushroom with a Cordycep mushroom, an Enoki clan have created a volatile version of the Moulding mushroom called the Moulding Cordycep. Causing a two foot tall mushroom to grown on their mycelium, the modified moulding mushrooms will begin to send spores out after two turns. Like the normal moulding mushroom, the Moulding Cordycep will grow more mushrooms where spores land, but unlike the moulding mushroom which only spreads to food items, the Moulding Cordycep will only target living things. Anything living that the spores land upon will cause mycelium to dig into the target before growing mushrooms from the target. The target in question, whether being a human, beast, insect, or plant life, would then have the same symptoms that would come for eating of a Moulding mushroom without the process of eating the mushrooms, except for the target also suffers from a chakra fever for five turns that drains away their chakra every post.

Special Rule: Insects- For living targets that are on the smaller size of things, such as insects, the results are far less pleasant. Any insect infected with the Moulding Cordycep will find there bodies taken over in two post by the mycelium before sprouting a mushroom from their heads. But unlike the larger creatures, this kills the insect, as they will have been drained of all nutrients for their bodies.
Plant-life- For the chakra infused plants, infection of the Moulding Cordycep, happens quicker. The mushrooms will fruit as soon as they land on a piece of the plant. Any infected plant material, will lose the chakra inside of it and become uncontrollable.



Mycelium starter>first host>Second host
3 posts = 100 spores produced that spread in a 5 foot radius of the infected. If not infected on the post after the spores are produced, they die off.



Name: Mystical Fungal growth Forest
Rank: A
Element/'s: N/A
Range: Long-range (limited by mycelium growth; maximum of a 60 meters)
Type: Ninjutsu
Sub Type: Supplementary
Description: By spreading their chakra through the mycelium in the ground, the user can cause gigantean mushrooms that tower over most. This gives the user the ability to control massive mushrooms at their will to do with what they wish.

Totem Fungal Strain-Towering fungus that reach up to 25 feet and above. They are often confused for trees because of their heights.


Name: Kisetsu no agaru tōtemu kinu {Towering totem fungus of seasons}
Rank: B
Element/'s: N/A
Range: Can grow to a height of 50 feet long at the stem, with the cap extending to a radius of 60 feet wide, several smaller stocks and caps are juttng off of the main stock
Type: Ninjutsu
Sub Type: Supplementary
Description: A giant mushrooms will sprout out of the ground and grow to an amazing height. One of the largest varieties of mushrooms grown, it can often times be confused for a tree, as the stem can grow to a width of 20 feet across, with the cap being 6 times the width of the stock. Because of this, the stock has to become even harder then tree and has a considered hardness of a steel girder. It often is compared to the single Rashōmon for how hard it is to cut through the stem. Because of this, the mushroom sturdiness, it loses its flexibility of its smaller forms but serves a different purpose then its smaller forms. From the cap of the mushroom, several lights will glow. This light glow will cause all fungus that is grown on the fungus patch to become stronger and grow to their full stage in half the time that it take for it to grow.

Has 4 different forms that it can change to produce different effects.
Spring=Rapid growth
Summer=Larger growth
Autumn=Multi Growth
Winter=Stronger growth





Name:Mushroom style: M-bomb
Rank: S+/ FORBIDDEN
Element/'s: N/A
Range: Mushroom grows to a height of 25 feet and the the cap is 28 feet wide.
Type: Ninjutsu
Growth Timer: Takes 3 posts for the mushroom to grow to its full size, and another 9 posts for it to go off.
Description: This jutsu requires the use of the Mystical Fungal growth Forest technique and that either mycelium be present or that the soil is already nutrient-rich.
This move is hidden for fear of how destructive potential. Do to how powerful this move is, it takes 9 turns of for the move to be complete. Using their body as fuel for the jutsu, the users body will begin to harden and become sponge, as they become a big black mushroom. Many of the mushrooms in the Great mushroom forest will start to wither away leaving the mushroom user only. As the turns continue on, the mushroom will grow until they are the size of a small house. Once it is there, there is no hope left of stopping it. The mushroom will explode with enough power of 10 kilotons of explosives, enough to destroy a 804.672 meters around the mushroom killing everyone, including the user that is still around the mushroom. The area will remain irradiated for several years and until that time, only mushrooms will grow there until nutrients can get back to the ground and plants can grow. side note, Mushrooms feed off radiation and help to bring nutrients to areas.
 

The Froggy Girl

Hilarious Prophet


The Froggy Girl

Hilarious Prophet

PostPosted: Wed Apr 05, 2017 6:09 pm
User Image
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Full Name: Sachiko
Nickname: Chīsana onēchan {little Ogress} Chīsana Oni futago{little Ogre twin}
Age: 13
Birthdate: Aug 6
Gender: Female

Height: 4ft 11in
Weight: How Dare you ask my weight scream

Nindo: "Whats life without a little fun to go with it."
Personality: Sachiko temperature will vary from extreme to extreme. Usually she is a very laid back lady that often doesn't give much to concern about the world around her as long as she is happy and enjoying herself. She also a little bit mischievous and likes to pull pranks but only for fun. If someone disturbs her happy times though, they should be ready, as Sachiko will change from her sweet cheerful attitude to that of a monster and will do everything in her power to demolish those that would make her angry. Also talking about her chest area tends to anger her as well.

Village: Otagakure
Title: Genin
Rank: D-Rank Shinobi
First Class: Bloodline
____DisciplineBlood Bender
Second Class: Medical
____DisciplineSpecialist=Healing

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Bloodline: Oni clan

Chakra Pool:330
Stamina Pool: 170
Chakra Element: Suiton and Katon
Chakra Color: Smoky green
Chakra Materialization: It usually materializes looking like spirits circling Sachiko.

Passive Status Increases:
• Strength ► {N/A}

• Speed ► {+1}
→ {Little Oni}
• Reflex ► {N/A}

• Fortitude ► {N/A}


Strengths:
• Healing jutsu- Raised in a family that got hurt a lot, Sachiko had to learn how to fix all sorts of ailments.
• Ranged combat- Not very strong, Sachiko relies on her throwing prowls for attacking.
Weaknesses:
• Close combat- Sachiko never learned how to fight in close proximity
• Weak strength- Sachiko is not very strong compared to the rest of the oni members. She struggles to wield anything larger then a short sword
Fears:
• Doesn't like spiders- Spiders. eek To many legs
• Fear of Losing her brother{I3ambi oni character}

Reductions:
• Learn bloodline techniques one (1) post faster.
• Learn Medical techniques one (1) post faster
Personal Attributes:
• Oni resilience- able to take more attacks, as well as resistant to fire attacks[bloodline]
• Nomadic foraging- Knows Beginner Hazard Skill
• Little Oni- Sachiko size allows for her to move quicker then most oni and humans 1 speed increase

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Ryo: 両{Money} {Start at zero}
AC: {Advancement credit} {Start at zero}

Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 09
• Genjutsu : : 00 / 07
• Bukijutsu Styles: : 00 / 01
• Eiseijutsu Styles: : 00 / 10

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Weapon Type: {Meteor Hammer
Weapon Range: 10 ft long chain. Each orb is half a foot across.
Weapon Weight: Each head weights about five pounds
Weapon Size: Meteors are half a foot radius with a 10 ft chain between them.
Weapon Location: Wrapped around her waist like a belt, covered by an obi-age


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On my person
• red furisode kimono top
• Black and red Obi-age sash with belt underneath with lots of hooks. [Used to hid most of her weaponry{kunai, glass bottles, meteor hammers}]
• red skirt with black stockings
• white undershirt and black biker shorts underneath kimono and skirt
• Undergarments
• two hair ties with small gourd shaped stones with the kanji 酒"Sake" on them [From my mother]
• Bag of infinite capacity/ regalar bag for holding many objects
• shoes
Hidden among my clothes
• 10 glass bottles, attached to clips under Obi-age
• 5 kunai, attached to clips under Obi-age
• small gourd filled with Amazake/ Weak alcohol content sake [carried by hand or attached to a clip under obi-age]
• Several secret stashes of ginger candy, hidden in her Kimono sleeves
Bag of infinite capacity Never know what you'll need.

• First-aid kit

•2 scalpels
•sterile gauze pads of different sizes
•adhesive tape
•adhesive bandages in several sizes
•elastic bandage
•antiseptic wipes
•soap
•tweezers
•sharp scissors
•safety pins
•thermometer
•Ice pack
•plastic non-latex gloves (at least 2 pairs)

• Hairbrush
• sewing needle and thread
• Small gourd filled with honey and herbs
• little red book with pen for keeping information
• little green book with plant information
• Little kettle
• Small frying pan
• Flint and steel
• Hunting knife
• small bag of tea-leaves
• dried meats and vegetables
• spoon and fork
• paper fan [good for cooling down oneself in hot weather, and for slapping people without much damage]
• bag of Cookies
• five feet of wire
• eight feet of rope
• six square feet of red cloth [folded down to a single square foot]
• one square foot of white cloth
• Small lantern
• two folded up parka
• two towels, Large and small
• Tiny pillow
• blanket [folded down]
• two blank scrolls
• jar of peanut butter
• Compact tent
• Large bag of Rice
• butter

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▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Suiton


Katon


Saketon


▬▬┤|G e n j u t s u

Enchantment


Instance




▬▬┤|B u k i j u t s u

{Baiken no Kusari}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00 {Find in Formless Style and Class information}
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

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Born seconds after her brother Oniouji, Sachiko is the younger of the Oni twins. Being fraternal twins they take on much different looks and personality. Where her brother is much more serious nature, Sachiko takes on the more quiet and relaxed nature. Being part of the Oni clan, their family was nomadic and would settle in a spot that seemed well, only for their family to decided that a new spot was better served the clan. From a young age, she and her brother where raised much differently. Where her brother had been taught how to fight and hunt with a weapon and learn how to defend the traveling caravans from raiders, Sachiko was taught how to gather plants and herbs from the wilds for eating and medicine that would be used to treat any ailments that affected the caravans. She was also taught needlework for repairing clothes that would be damaged from the male oni's battling each other, as well as how to brew alcohol as any oni child learns at a young age, though her brews tended to be far weaker in strength. But even though she took on the ladylike role in the clan, she was not without weapons training of her own. Having to forage, she would often come across wild animals that would need to be slain. The one weapon she took particularity interesting in, was a meteor hammer which she could wrap around her waist and keep it hidden from sight, only to whip it out very quickly to strike at her opponent with the blunt weapon.

Around their thirteenth birthday, her brother had grown restless with the clan. To often they had left a good place to settle and it bothered him greatly. They would oftentimes pass through villages that large clan families would stay in one spot for generations. She knew that her brother was growing envious of this fact and wished to stop traveling and settle in one of the villages. So on their thirteenth birthday, he announced to the clan that it was his wish to leave the clan, to find his own spot in the world. Being that they where twins, Sachiko wished to follow her brother, as they had always been close, even though her brother tried his hardest not to show it to her. At first, he told her that she didn't need to follow him, but she replied that it was her own wish to follow her brother in the world. His reply was only a grumble, but Sachiko knew that he was slightly happy that she did follow him. Leaving out on their own, the approached a village.
 
PostPosted: Wed Apr 05, 2017 8:58 pm

Character: Sachiko
Technique Name: Sake no sake no kisu{sake kiss of life}
Rank: D
Type: Healing
Element: Saketon
Description: Taking a swig of her honey sake, Sachiko will swish it around in her mouth. In her mouth, she will mix it with her chakra to create a healing solvent. She then can kiss the wound while spreading the solvent into the wound, though Sachiko prefers to just puck the solvent straight onto the wound. When it makes contact with the wound, the honeyed solvent will begin to clean the wound out of infection, similar to hydrogen peroxide. It will bubble and sting the person with the wound slightly while the wound is cleansed of bacteria and any infection before then coagulate over the wound, sealing it closed. While the wound is closed, it will numb the wound. Though it is effective at healing wounds, it only works on minor cuts and bruises, and any deep cuts or lacerations will require other forms of healing.

A side note is that it makes a great detergent for cleaning stains.
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Move its based off


Character: Sachiko
Technique Name: Yakuyō arukōru Souken [Medicinal alcohol Creation] Toso
Rank: D
Type: Healing
Element: Saketon
Description: Similar to its Sake Souken, Sachiko will create an alcohol by combining her chakra with water. The only difference is that Sachiko mixes honey and other medicinal items to the water when she creates her alcohol.
If someone is to consume the alcohol, instead of restoring chakra, they find themselves rejuvenated from fatigue or any ailments and find that they move quicker and are stronger for three post before they will return to normal. A single usage of this technique can create a quart of sake.




Character: Sachiko
Technique Name:Sake o moyasu [Burning Sake blast]
Rank: C
Type: Bloodline
Element: Saketon
Description: Taking a chug out of her sake, Sachiko will combine her chakra with the sake to raise its temperature. She will then open her mouth and projectile vomit at her opponent the sake. Anything that touches the scalding hot sake will leave burns on the body, while anyone that takes the blast of sake will be sent flying backwards.



Character: Sachiko
Technique Name:Subete ga hakai o kanchi suru [All senses destruction]
Rank: B
Type: Bloodline/healing
Element: Saketon
Description: Taking a chug out of her sake, Sachiko will combine her chakra with the sake to cause it to become a mist. This mist, when spewed will cause anyone in the mist to lose all of their senses from becoming very intoxicated by the sake mist. Everything that is heard will not go through to the person. Everything that they smell, will smell putrid, anything that the person tastes will have no flavor to it, every part of their body will feel numb to the touch and they will sway from side to side, and their sight will become to bleary to see properly. For five turns this will continue and people may lose control over their body functions, such as their bowels or stomach contents. After the five turns, anyone that was in the mist will hurl onto the ground. After that, their senses will return to them, though they will still have slight shiver to them and a massive headache as well.
 

The Froggy Girl

Hilarious Prophet


The Froggy Girl

Hilarious Prophet

PostPosted: Sat May 06, 2017 11:39 pm
E N G I N E E R I N G



A c a d e m y • R a n k • • •


➥ΉV ]NAME: Salvage | RANK: E | COST: Stamina | ACTIVATION: Physical
What ever that can be built, can be broken apart. One of the basic abilities of any engineer is the ability to tear apart objects to create spare parts for creating other objects.
Allows for ammo, Shuriken, and any thrown object, [Grenades included] can be broken into one spare part.

➥ΉV ]NAME: Reinforce Defenses | RANK: E | COST: Stamina | ACTIVATION: Physical

A basic level repair skill that allows the Engineer to use spare parts, from their bags, to reintegrate a solid foundation towards any type of defense that is constructed of metal. This technique can also be used to repair broken gears on mechanical portions of motor operated functions.
• Any repairs other E-Rank defenses such as gates, villages, anything within a topic really.
• Consumes 1 Spare Part


➥ΉV ]NAME: Slingshot Construction | RANK: E | COST: Stamina | ACTIVATION: Physical
Using spare parts that a engineer carries, a trainy engineer can construct themselves a slingshot that they can use to fling objects at there opponents. Any object fired from the slingshot will move twice the speed of what it would be thrown.
• Consumes 2 Spare Part
• Fires spare-part, kunai, shurikens and anything else in your pockets as long as its small.


➥ΉV ]NAME: Flash Bomb Construction | RANK: E | COST: Stamina | ACTIVATION: Physical
Taking spare parts from their bags, the Engineer is capable of mixing flash bomb ingredients with these parts to construct multiple (four) flash bomb grenades that explode on impact, due to the lack of stability. This flash blinds anyone who sees it for one full post.
• Consumes 2 Spare Part
• Adds four flash bombs to the user’s inventory upon use
• Each one flash bomb cost 0.5 equipment slots


➥ΉV ]NAME: Smoke Bomb Construction | RANK: E | COST: Stamina | ACTIVATION: Physical
Taking spare parts from their bags, the Engineer is capable of mixing smoke bomb ingredients with these parts to construct multiple (four) smoke bomb grenades. These are set off by a fuse so short that it instantly erupts in a large plum of smoke immediately. This smoke can cover a twenty foot radius of wherever placed for a single post.
• Consumes 2 Spare Part
• Adds four smoke bombs to the user’s inventory upon use
• Each one smoke bomb cost 0.2 equipment slots


➥ΉV ]NAME: Shuriken Construction | RANK: E | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing a Shuriken at any point in time. They can only be the small Shuriken, or the windmill Shuriken for three times the cost.
• Consumes 2 Spare Part small or Consume 6 spare parts for Windmill
• Adds four Shuriken to the user’s inventory upon use
• Each Shuriken cost 0.25 equipment slots or 2 equipment with windmill


➥ΉV ]NAME: Kunai Construction | RANK: E | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing Kunai at any point in time. They can be any shaped Kunai, single sided or double-sided, you want but they they can't have any buffs as they are normal Kunai.
• Consumes 2 Spare Part
• Adds four Kunai to the user’s inventory upon use
• Each Kunai cost 0.5 equipment slots


➥ΉV ]NAME: Mechanical Goggle Construction | RANK: E | COST: Stamina | ACTIVATION: Physical

A basic skill which lets the Engineer construct a set of goggles that are capable of being upgraded as the user grows in skill and knowledge. Though they are basic goggles, they allow the user to see inside gases or clouds of all different kinds as well as a stylish set of headgear for the average traveler.
• Required for future upgrades
• Consumes 5 Spare Parts
• Adds one pair of mechanical goggles to the user’s inventory upon use
• Each pair of mechanical goggles cost 0.75 equipment slots


G e n i n • R a n k • • •

➥ΉV ]NAME: Salvage | RANK: D | COST: Stamina | ACTIVATION: Physical
What ever that can be built, can be broken apart. One of the basic abilities of any engineer is the ability to tear apart objects to create spare parts for creating other objects.
Must know Salvage[Rank E]
Allows for small tier inventions to be broken down for 10 spare part.

➥ΉV ]NAME: Reinforce Defenses | RANK: D | COST: Stamina | ACTIVATION: Physical
A basic level repair skill that allows the Engineer to use spare parts, from their bags, to reintegrate a solid foundation towards any type of defense that is constructed of metal. This technique can also be used to repair broken gears on mechanical portions of motor operated functions or anything that is an invention of the same quality.
• Repairs Small Tier Inventions
• Consumes 2 Spare Parts


➥ΉV ]NAME: Elixir Mist | RANK: D | COST: N/A | ACTIVATION: Physical

A unique Engineer technique that allows the user to spray a section of the area in a light green mist (Ten Feet). Anyone this mist lands on will have the pain numbed from any open wound for the next two posts. The mist is a highly concentrated vial of anesthetic (lack of sensitivity).
• Requires Concentration Injector (Inventory Item)

➥ΉV ]NAME: Gunpowder Grenade Construction | RANK: D | COST: Stamina | ACTIVATION: Physical

Taking spare parts from their pouches and bags, the Engineer will construct spheres of gunpowder. These spheres are very explosive and the slightest bit of spark will ignite them. They are made with fuses so that once it reaches inside the sphere, it ignites with a deadly force. The user creates up to four per usage of this technique. The fuses are only long enough to burn for a short duration in the air and explode. Holding them for over one post after lighting will detonate the sphere and cause the Engineer to be missing an arm or more.
• Consumes 2 Spare Parts
• Adds four grenades to the user’s inventory
• Each grenade cost 0.25 equipment slots


➥ΉV ]NAME: Net Turret Construction | RANK: D | COST: Stamina | ACTIVATION: Setup
At any time, the Engineer is capable of constructing a ten foot turret in for a single spot. This turret is not strong enough to withstand much (can only endure techniques D-rank and lower), but can spin 360 degrees on a motorized function which uses chakra from the Static-Link Wristband. This turret is loaded with a large 10x10 net that cancels out the molding of chakra with forty pound weights on all four sides. This technique requires one post setup before it is fully operational and drains 10 chakra per post it is in use. Each constructed turret is built with a load of three nets.
• Requires the user's Static-Link Wristband to function
• Consumes 15 Spare Parts
• Fires one net per post maximum
• Turret remains in the topic used unless moved by a sealing technique
• If in a seal, then turret cost fifteen equipment slots


➥ΉV ]NAME: Crossbow Construction | RANK: D | COST: Stamina | ACTIVATION: Setup
A mechanical crossbow made from spare parts carried by the Engineer Class, this weapon is capable of firing off multiple (4) bolts back to back. These bolts fly at three times the speed as a ninja's own projectile weapons. The crossbow is constructed in the first post and can be used in the next. Each constructed crossbow is built with a load of four bolts.
• Consumes 2 Spare Parts
• Fires four bolts per post maximum
• Adds one crossbow and four bolts to the user’s inventory
• Each crossbow cost 2 equipment slots


➥ΉV ]NAME: Bolt Construction | RANK: D | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing bolts for a crossbow at any point in time. The user can construct up to four bolts for the cost of one spare part and are made up entirely of metal.
• Consumes 1 Spare Part
• Adds four bolts to the user’s inventory upon use
• Each bolt cost 0.2 equipment slots


➥ΉV ]NAME: Flash Based Ammo | RANK: D | COST: Stamina | ACTIVATION: Physical

The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launcers, with the flash based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows and balls for cannons.
• Consumes 1 Spare Part
• Adds one round of flash based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for a crossbow, and one cannonball for a cannon.)
• Each one flash based ammo cost 0.2 equipment slots


➥ΉV ]NAME: Smoke Based Ammo | RANK: D | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the smoke based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows, and balls for cannons. Upon contact, the ammo explodes into a ten foot cloud of smoke.
• Consumes 1 Spare Part
• Adds one round of smoke based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbows, and one cannonball for a cannon.)
• Each one smoke based ammo cost 0.2 equipment slots




➥ΉV ]NAME: Chakra Battery Construction | RANK: D | COST: Stamina/Chakra | ACTIVATION: Physical
Using spare parts, an engineer can create two canisters. These canisters allow for chakra to be stored inside of them and be used for constructs only. Any chakra that is put inside can't be restored to the user. The batteries charge themselves by locking onto the Concentration Injector, but instead of injecting into the body, the concentration injector draws the chakra out of the body. Once the batteries are full, they can be used to power other constructs such as turrets or other things that require chakra to power. Though the batteries have the ability to sap chakra, they have a limiter on them that causes the sapping process to stop if the person being extracted from has 100 chakra left.
• Requires Concentration Injector (Inventory Item)
• Consumes 4 Spare Part
• Can only be used on self
• Can only store 25 chakra in each battery
• Creates two batteries
• When sapping chakra from another person, you can only extract chakra if the user has more then 100 chakra points, any less, and the batteries will not charge
• Takes up 0.5 slots



C h u u n i n • R a n k • • •

➥ΉV ]NAME: Salvage | RANK: C | COST: Stamina | ACTIVATION: Physical
What ever that can be built, can be broken apart. One of the basic abilities of any engineer is the ability to tear apart objects to create spare parts for creating other objects.
Must know Salvage[Rank D]
Allows for medium tier inventions to be broken down for 25 spare part.

➥ΉV ]NAME: Reinforce Defenses | RANK: C | COST: Stamina | ACTIVATION: Physical
A basic level repair skill that allows the Engineer to use spare parts, from their bags, to reintegrate a solid foundation towards any type of defense that is constructed of metal. This technique can also be used to repair broken gears on mechanical portions of motor operated functions or anything that is an invention of the same quality.
• Repairs Medium Tier Inventions
• Consumes 3 Spare Parts


➥ΉV ]NAME: Pistol Construction | RANK: C | COST: Stamina | ACTIVATION: Setup

A small mechanical weapon made from spare parts, this weapon is capable of firing off three shots (pellet) per post. These pellets fly at twice the speed as a ninja's own projectile weapons, but can divert a ninja tool with relative ease. The pistol is constructed in the first post and can be used in the next. Each constructed pistol is built with six pellets.
• Consumes 10 Spare Parts
• Fires one pellet per post maximum
• Adds one pistol and six pellets to the user’s inventory
• Each pistol cost 2 equipment slots


➥ΉV ]NAME: Pellet Construction | RANK:C | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing pellets for a pistol at any point in time. The user can construct up to six pellets for the cost of one spare part and are made up entirely of metal.
• Consumes 1 Spare Part
• Adds six pellet to the user’s inventory upon use
• Each bolt cost 0.2 equipment slots


➥ΉV ]NAME: Upgrade: Goggle Mask Construction | RANK: C | COST: Stamina | ACTIVATION: Physical

Much like normal goggles, the Engineer can use spare parts to expand the goggles to cover the mouth. The mask can be separated from the goggles but they they have two air units that running along each side of the mask and provide air for the person with the mask on. They will filter out the air from any toxins and can even work underwater as a breathing apparatus that can provide air while diving.
• Consumes 5 Spare Parts & Mechanical Goggles
• Can protect from toxins or underwater for five posts before needing to be refilled
• Updates one pair of mechanical goggles in the user’s inventory upon use


➥ΉV ]NAME: Mechanical Light Shields Construction | RANK: C | COST: Stamina | ACTIVATION: Setup
the Engineer to constructs a small disk that attaches the ones arm. Though it appears to be to small to block attacks, the shield will expand out bars from the disk to form a 4 foot cross. From the bars, through which the user radiates their chakra, which spreads out like a thin film and turns into a protective sheet. The highest level of defense against ninja, this shield can be used over and over again, but with one key drawback: each usage requires the same amount of chakra as whatever technique has been used directed towards it (C-Rank or lower). This technique requires its construction on the first post. It can then be used on the second.
• Consumes 30 Spare Parts
• If sealed, then Set of Anti-Chakra Shield takes 2 equipment slots


➥ΉV ]NAME: Cyro-Grenades | RANK: C | COST: Physical | ACTIVATION: Trigger
A grenade modeled after the water element, this grenade is shaped like a can and, when thrown, will spray out a cold mist that will cause anything in a ten foot radius to freeze and form ice on them. Though those out of the engineering community think that chakra is used in the creation of the grenade, it actually doesn't. The way that the grenade works is that there is two cases to the grenade, an outer side with lots of holes in it and an inner case that is filled with a glass container that is filled with liquid nitrogen. When the grenade hits something, the inner case will shatter spreading the liquid inside into the air where it turns into a freezing mist. These grenades have many uses such as a way to fight fires that are spreading, as well as freezing any water techniques that are heading toward the engineer.
•Because the grenades are constructed out of non-chakra element, it allows for someone without that element to use the Grenade.


➥ΉV ]NAME: Incendiary-Grenades | RANK: C | COST: Physical | ACTIVATION: Trigger
A grenade modeled after the fire element, this grenade is shaped like a can attached to a stick and, when thrown, will shoot out a powder that ignites when made contact with the air and cause anything in a five foot radius to catch fire. Though those out of the engineering community think that chakra is used in the creation of the grenade, it actually doesn't. The way that the grenade works is that the cases of the grenade is filled with white phosphorus. When the grenade hits something, the white phosphorus will be spread into the air where it will combust and catch anything in a ten foot radius on fire. It also will spread a giant cloud of white smoke after the fire that causes those inside the smoke to cough and be unable to see well. This grenade is good for retreating from enemies as well as other things.
•Because the grenades are constructed out of non-chakra element, it allows for someone without that element to use the Grenade


➥ΉV ]NAME: Flechette-Grenades | RANK: C | COST: Physical | ACTIVATION: Trigger
A grenade modeled after the Earth element, this grenade is shaped like a can with several spikes poking out of it. When thrown, will explode while releasing several small spikes and pieces of marbles, into the air around it. Though those out of the engineering community think that chakra is used in the creation of the grenade, it actually doesn't. The way that the grenade works is that there are two sections to the grenade. The inner section is filled with gunpowder that has a fuse inside of it. The outer section is filled with metal spikes and marble shaped peices of earth that are sent flying when the inner core explodes. The explosion also tends to destroy the earth around it. Anything in a ten foot radius will be shot with metal darts or marbles.
•Because the grenades are constructed out of non-chakra element, it allows for someone without that element to use the Grenade


➥ΉV ]NAME: Arc-Grenades | RANK: C | COST: Physical | ACTIVATION: Trigger

A grenade modeled after the lightning element, this grenade is shaped like a sea urchin with several spikes poking out of it. When thrown, the grenade will send currents of electricity from the spikes. Though those out of the engineering community think that chakra is used in the creation of the grenade, it actually doesn't. The way that the grenade works is that there the grenade is covered in metal that conducts electricity. There is a small battery inside of the grenade that sends current into the grenade sending electricity from the spikes. Anything in a five foot radius will be shot with electricity and be stunned. Good for disabling other people or other engineers contraptions.
•Because the grenades are constructed out of non-chakra element, it allows for someone without that element to use the Grenade


➥ΉV ]NAME: Concussion-Grenades | RANK: C | COST: Physical | ACTIVATION: Trigger
A grenade modeled after the wind element, this grenade is shaped like a orb with several holes inside of it. When thrown, the grenade will send out a giant blast of air that will knock anything of its feet and concuss it. Though those out of the engineering community think that chakra is used in the creation of the grenade, it actually doesn't. The way that the grenade works is that inside the grenade is a chamber filled with compressed air. When the chamber is broken, it causes the air to be released and blast the air around it at 100 psi. Good for disabling other people or changing the air pressure.
•Because the grenades are constructed out of non-chakra element, it allows for someone without that element to use the Grenade


S p e c i a l J o n i n • R a n k • • •

➥ΉV ]NAME: Salvage | RANK: B | COST: Stamina | ACTIVATION: Physical
What ever that can be built, can be broken apart. One of the basic abilities of any engineer is the ability to tear apart objects to create spare parts for creating other objects.
Must know Salvage[Rank C]
Allows for large tier inventions to be broken down for 50 spare part.

➥ΉV ]NAME: Reinforce Defenses | RANK: B | COST: Stamina | ACTIVATION: Physical
A basic level repair skill that allows the Engineer to use spare parts, from their bags, to reintegrate a solid foundation towards any type of defense that is constructed of metal. This technique can also be used to repair broken gears on mechanical portions of motor operated functions or anything that is an invention of the same quality.
• Repairs Large Tier Inventions
• Consumes 4 Spare Parts


➥ΉV ]NAME: Rifle Construction | RANK: B | COST: Stamina | ACTIVATION: Physical
A medium mechanical weapon made from spare parts, this weapon is capable of firing of bullets. Depending on why type of ammo used will effect how many can be fired at a time. These bullets fly at three times the speed as a ninja's own projectile weapons, but can divert a ninja tool with relative ease. The rifle is constructed in the first post and can be used in the next. Ammo for the rifle must be constructed separately.
• Consumes 15 Spare Parts
• If in a seal, then rifle cost ten equipment slots


➥ΉV ]NAME: Bolt-Action Ammo Construction | RANK: B | COST: Stamina | ACTIVATION: Physical
Using spare parts, the Engineer is capable of crafting and constructing bullets for a rifle at any point in time. The user can construct up to five bullets for the cost of one spare part and are made up entirely of metal. Bolt-Action ammo have a very low rate of fire[ one bullet per post], But because of the slow fire rate, they fly farther and can hit targets at farther range then with other ammo.
• Consumes 4 Spare Part to create five bullets
• Adds five bullets to the user’s inventory upon use
• For every bullet that are spent, one post must be spent on reloading the bullet
• Each bolt cost 0.2 equipment slots


➥ΉV ]NAME: Repeater Ammo Construction | RANK: B | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing bullets for a rifle at any point in time. The user can construct up to fifteen bullets for the cost of one spare part and are made up entirely of metal. Repeater ammo can be fired in rapid subsection [5 bullets per post] compared to Bolt-action fire rate [one bullet per post], But Repeater ammo does not go as far as bolt-action ammo and is very inaccurate and tends to not hit the subject unless in mid to close range.
• Consumes 4 Spare Part to create 15 bullets
• Adds fifteen bullets to the user’s inventory upon use
• After five bullets that are spent, one post must be spent on reloading the bullets
• Each bolt cost 0.2 equipment slots


➥ΉV ]NAME: Marble-shot Ammo Construction | RANK: B | COST: Stamina | ACTIVATION: Physical
Using spare parts, the Engineer is capable of crafting and constructing bullets for a rifle at any point in time. The user can construct up to five bullets for the cost of one spare part and are constructed of a hollow case that is filled with small round balls. Break-Apart ammo can be fired only once per post and the bullets fly even less then a repeater ammo, but upon exiting the barrel, the case will split open, spreading the round balls in the air at a target that is close.
• Consumes 4 Spare Part to create 5 bullets
• Adds fifteen bullets to the user’s inventory upon use
• For every two bullet that are spent, one post must be spent on reloading the bullet
• Each bolt cost 0.2 equipment slots


➥ΉV ]NAME: Rifle Turret Construction | RANK: B | COST: Stamina | ACTIVATION: Setup

At any time, the Engineer is capable of turning there constructed Rifle into a turret. This turret is not strong enough to withstand much (only able to endure attacks B-rank and lower), but can spin 360 degrees on a motorized function which uses chakra from through the Static-Link Wristband. This turret is loaded with bullets that are stronger and more durable than ninja tools of the medium size and smaller and can break them apart once contact is made. This technique requires one post setup plus another one if a rifle has to be constructed, before it is fully operational and drains 10 chakra for every post it is being used.
• Requires the user's Static-Link Wristband to function
• Must know Rifle construction to create a turret of it.
• Consumes 25 Spare Parts
• Fires bullets depending on what bullets are crafted.
• Rifle Turret remains in the topic used unless moved by a sealing technique
• If in a seal, then Rifle Turret Construction cost fifteen equipment slots


➥ΉV ]NAME: Shock Based Ammo | RANK: B | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the shock based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows, and balls for cannons. This kind of ammo is capable of paralyzing anything sentient hit for one post.
• Adds one round of shock based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbows, and one cannonball for a cannon.)
• Each one shock based ammo cost 0.2 equipment slots
• Consumes 3 Spare Parts


➥ΉV ]NAME: Magnetic Based Ammo | RANK: B | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the Magnetic based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows, and balls for cannons. This kind of ammo when it hit something, will cause any metal objects thrown or fired nearby will be directed toward the target for one posts.
• Adds one round of Magnetic based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbows, and one cannonball for a cannon.)
• Each one Magnetic based ammo cost 0.2 equipment slots
• Consumes 3 Spare Parts


➥ΉV ]NAME: Incendiary Based Ammo | RANK: B | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the incendiary based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows and balls for cannons. This kind of ammo is extremely heated to the point of causing burns into anything it pierces.
• Adds one round incendiary based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbow, and one cannonball for a cannon.)
• Each one incendiary based ammo cost 0.2 equipment slots
• Consumes 3 Spare Parts


➥ΉV ]NAME:Cryogenic Based Ammo | RANK: B | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the Cryogenic based property to it. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows and balls for cannons. This kind of ammo is filled with carbon dioxide to the point of causing ice to form onto anything it hits.
• Adds one round Cryogenic based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbow, and one cannonball for a cannon.)
• Each one Cryogenic based ammo cost 0.2 equipment slots
• Consumes 3 Spare Parts


➥ΉV ]NAME:Compressed Based Ammo | RANK: B | COST: Stamina | ACTIVATION: Physical
The Engineer can construct ammo for any type of weapon they are using, aside from the Rocket Launchers, with the compressed air inside of the ammo. This can be used to make pellets for pistols, bullets for rifles, bolts for crossbows and balls for cannons. This kind of ammo is filled with compressed air that when it hits will cause a giant blast of air to blast out of the bullet and blow the object back.
• Adds one round Compressed based ammo (of the user’s choice) to the user’s inventory upon use. (Six pellets for pistol, twenty bullets for rifle, four bolts for crossbow, and one cannonball for a cannon.)
• Each one Compressed based ammo cost 0.2 equipment slots
• Consumes 3 Spare Parts


➥ΉV ]NAME: Speed Injection | RANK: B | COST: N/A | ACTIVATION: Physical

A unique Engineer technique that allows the user to inject themselves with a high concentration of drug which amplifies their speed for eight posts. Afterwards, the side-effect of the drug kicks in and the user loses half of their original speed as well as the boost from the concentration until they meet the Chakra/Stamina Replenishment criteria..
• Requires Concentration Injector (Inventory Item)
• Increases Speed by 1.5


➥ΉV ]NAME: Strength Injection | RANK: B | COST: N/A | ACTIVATION: Physical
A unique Engineer technique that allows the user to inject themselves with a high concentration of drug which amplifies their strength for eight posts. Afterwards, the side-effect of the drug kicks in and the user loses half of their original strength as well as the boost from the concentration until they meet the Chakra/Stamina Replenishment criteria.. .
• Requires Concentration Injector (Inventory Item)
• Increases Strength by 1.5



➥ΉV ]NAME: Upgrade: Goggle Scope Construction | RANK: B | COST: Stamina | ACTIVATION: Physical
Much like normal goggles, the Engineer can use spare parts to construct a scope system on one side of both sides of a regular part of goggles they have already created. By layering two lenses, the ocular and objective, on top of one another, the user can create a sight that magnifies their range of vision while narrowing it to a small window at the same time. These scopes can see straight forward through any area (topic) they are in and even beyond that area into another (subforum). One post is required to construct the invention and the next post is fully functional.
• Consumes 5 Spare Parts & Mechanical Goggles
• Cannot see through obscuring obstacles
• Updates one pair of mechanical goggles in the user’s inventory upon use

➥ΉV ]NAME: Chakra Armour | RANK: B | COST: Stamina | ACTIVATION: Physical
Using spare parts, an engineer can construct chakra armor that can protect a persons vital organs from harm. The armor covers most of the chest section and part of the neck, but doesn't protect arms, legs, and the face. Chakra Armour is a unique type of armour that drains chakra from ninjutsu and genjutsu while at the same time amplifies the wearer's chakra. the armour is also seen blocking and defending against thrown projectiles which require no chakra in the least, raising the question of what exactly their armour is based on. The armour has been shown to be strong enough to protect its wearer from multiple explosive tags, though it became heavily damaged in the process. The fact that this armour's main strength is chakra absorption also makes the wearer vulnerable to taijutsu and other blunt physical trauma. Also higher tier chakra attacks can cause the armor to break. Blocks most damage from elemental chakra.
• Consumes 10 Spare Parts
• Protects from 5 level C attacks, or 10 level D, or 20 Level E moves before breaking Though the user will also have to expend half the cost to the move used against you to block the damage.
• Shurikens and Kunai can not penetrate the armor unless they are chakra infused and it takes 3 level C explosive tags for the armor to break.
• Doesn't block damage to head, or limbs.

J o n i n • R a n k • • •

➥ΉV ]NAME: Salvage | RANK: A | COST: Stamina | ACTIVATION: Physical
What ever that can be built, can be broken apart. One of the basic abilities of any engineer is the ability to tear apart objects to create spare parts for creating other objects.
Must know Salvage[Rank B]
Allows for Monstrous tier inventions to be broken down for 100 spare part.

➥ΉV ]NAME: Reinforce Defenses | RANK: A | COST: Stamina | ACTIVATION: Physical
A basic level repair skill that allows the Engineer to use spare parts, from their bags, to reintegrate a solid foundation towards any type of defense that is constructed of metal. This technique can also be used to repair broken gears on mechanical portions of motor operated functions or anything that is an invention of the same quality.
• Repairs Monstrous Tier Inventions
• Consumes 5 Spare Parts


➥ΉV ]NAME: Vampiric Chakra Battery Construction | RANK: A | COST: Stamina/Chakra | ACTIVATION: Physical
An upgrade to the normal chakra batteries, Vampiric batteries are able to store more chakra inside of them for powering constructs. Besides storing more chakra, the batteries also are much larger compared to the normal chakra batteries and are needed to be sealed to be transported. Vampiric batteries can also be used to steal chakra from other users as well and take on some of the nature chakra that is taken from the person. Any chakra that is put inside can't be restored to the user. The batteries charge themselves by a long cable that locks onto the Concentration Injector and saps chakra from a persons body. Though the batteries have the ability to sap chakra, they have a limiter on them that causes the sapping process to stop if the person being extracted from has 100 chakra left. Once the batteries are full, they can be used to power other constructs such as turrets or other things that require chakra to power. Also the battery will give the construct being powered, the nature chakra that the battery is holding.
• Requires Concentration Injector (Inventory Item)
• Consumes 20 Spare Part
• Can only be used on self
• Can only store 100 chakra in each battery
• Creates two batteries
• When sapping chakra from another person, you can only extract chakra if the user has more then 100 chakra points, any less, and the batteries will not charge
• takes up 5 slots
• must know chakra battery construction



➥ΉV ]NAME: Biomedical Foam | RANK: A | COST: N/A | ACTIVATION: Physical

A unique Engineer technique that allows the user to spray a substance that creates a foam into open wounds. The foam with is a combination of two chemicals, keeps damaged organs in place and helps stop bleeding and hemorrhaging from wounds such as; lacerations, abrasions, contusions, punctures, thermal and/or electric burn. It is very painful to use, at least initially, described as feeling like "burning ants crawling around the wound" and "thousands of tiny knives" stabbing the recipient. However, biofoam has been described as being able to numb pain.The effects of biofoam are temporary, and after a time, usually a few hours, it simply breaks down.
• Requires Concentration Injector (Inventory Item)
• Can temporary cause serious wounds to become less severe and make a down person be able to fight again.


➥ΉV ]NAME: Flame Turret Construction | RANK: C | COST: Stamina | ACTIVATION: Setup
At any time, the Engineer is capable of constructing a 5 foot turret for a single spot. This turret is not strong enough to withstand much (only able to endure attacks C-rank and lower), but can spin 360 degrees on a motorized function which uses chakra from the Static-Link Wristband. This turret is loaded with five tanks of oil that can spray to a distance of twenty feet away in an arc of ten feet at maximum range. This technique requires one post setup before it is fully operational and drains 10 chakra per post it is being used. As the oil is sprayed outside, the turret ignites it creating flames instantly. Each constructed turret is built with a load of five full tanks.
• Requires Static-Link Wristband to function and can use chakra batteries to power the construct
• Consumes 15 Spare Parts & Up to Five Tanks of Gas (with one tank being minimum
• Fires one full tank of oil per post maximum
• Flame Turret remains in the topic used unless moved by a sealing technique
• If in a seal, then flame turret cost fifteen equipment slots


➥ΉV ]NAME: Cryo Turret Construction | RANK: C | COST: Stamina | ACTIVATION: Setup
At any time, the Engineer is capable of constructing a 5 foot turret for a single spot. This turret is not strong enough to withstand much (only able to endure attacks C-rank and lower), but can spin 360 degrees on a motorized function which uses chakra from the Static-Link Wristband. This turret is loaded with five tanks of liquid nitrogen that can spray to a distance of twenty feet away in an arc of ten feet at maximum range. This technique requires one post setup before it is fully operational and drains 10 chakra per post it is being used, that can be drained straight from the user or from a battery that is attached the the turret when building. As the nitrogen is sprayed outside, the mist will begin to freeze in the air and upon contact with an object will coat it in ice.
• Requires Static-Link Wristband to function and can use chakra batteries to power the construct
• Consumes 15 Spare Parts
• Fires one full tank of oil per post maximum
• Flame Turret remains in the topic used unless moved by a sealing technique
• If in a seal, then cryo turret cost fifteen equipment slots


➥ΉV ]NAME: Turret Detonation | RANK: A | COST: Chakra | ACTIVATION: Chakra Flow
Due to the Static-Link Wristband, the user can channel their chakra through the wristband with the intention of setting off whatever is inside rather than firing it and blowing up the turret at the same time. The explosion reaches fifty feet from the turret detonated. Whatever is inside explodes, aside from the net turret, in all directions and causes about the same effect as it would normally.
• Can be used on only one turret for each cost
• Requires the user's Static-Link Wristband to function


➥ΉV ]NAME: Turret Automation | RANK: A | COST: Stamina | ACTIVATION: Set Up
The user creates a small, box like device which allows for the self automation of their turret. The user adds a set of commands for what not to target through their static-link wristband, and anything else becomes a target. This eliminates the cost of the turret's activation per post, but every update of commands cost 10 chakra to perform. The item requires one post to create it before it can be equipped to an existing turret.
• Consumes 10 Spare Parts and can use chakra batteries to power the construct
• Can only be equipped to one turret
• If the turret is sealed, then the Turret Automation adds an additional one equipment slot to turret
• Requires the user's Static-Link Wristband to function


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➥ΉV ]NAME: Hwacha Rocket Turret Construction | RANK: A | COST: Stamina | ACTIVATION: Setup

At any time, the Engineer is capable of constructing a ten foot turret for a single spot. This turret is not strong enough to withstand much (only able to endure attacks A-rank and lower), but can spin 360 degrees on a motorized function which uses chakra from through the Static-Link Wristband. This turret is loaded with 4 rockets that are each capable of creating a 10ft blast area; the blast inflicts major burns, can break wood and stone objects & sends anything within its area up to 10ft away with a strong concussive force. This technique requires one post setup before it is fully operational and drains 10 chakra for every post it is being used. Each constructed turret is built with a load of eight rockets.
• Requires the user's Static-Link Wristband to function and can use chakra batteries to power the construct
• Consumes 50 Spare Parts
• Fires 20 rockets per post maximum
• Rocket Turret remains in the topic used unless moved by a sealing technique
• If in a seal, then turret cost fifteen equipment slots


➥ΉV ]NAME: Rocket Construction | RANK: E | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing rockets for a rocket launcher at any point in time. The user can construct up to one rocket for the cost of one spare part and are made up entirely of metal.
• Consumes 10 Spare Part
• Adds one rocket to the user’s inventory upon use
• Each rocket cost 0.2 equipment slots


➥ΉV ]NAME: Mechanical Heavy Shields Construction | RANK: A | COST: Stamina | ACTIVATION: Setup
An idea that was created when an engineer saw the Rashōmon technique being used, a high level skill which allows the Engineer to construct four unique items (4x2x1 ft plank looking pieces of metal), that can block out any sort of chakra-based technique of the same rank as the shield's construction. The user arranges the four metal planks into a box like shape where the barrier then becomes erect around, stretching as far as one hundred feet high. The highest level of defense against ninja, this shield can be used over and over again, but with one key drawback: each usage requires the same amount of chakra as whatever technique has been used directed towards it (A-Rank or lower). Though this is one of four, all four are required to make it work. This technique requires its construction on the first post. It can then be used on the second.
• Consumes 60 Spare Parts
• Requires Static-Link Wristband to function and can use chakra batteries to power the construct
• If sealed, then Set of Anti-Chakra Shield takes 30 equipment slots


➥ΉV ]NAME: Fortitude Injection | RANK: B | COST: N/A | ACTIVATION: Physical
A unique Engineer technique that allows the user to inject themselves with a high concentration of drug which increases their stamina reserves for eight posts. Afterwards, the side-effect of the drug kicks in and the user loses half of their original stamina supply as well as the boost from the concentration until they meet the Chakra/Stamina Replenishment criteria.. .
• Requires Concentration Injector (Inventory Item)
• Increases Stamina by 200


➥ΉV ]NAME: Black Art Injection | RANK: B | COST: N/A | ACTIVATION: Physical
A unique Engineer technique that allows the user to inject themselves with a high concentration of drug which increases their chakra reserves for eight posts. Afterwards, the side-effect of the drug kicks in and the user loses half of their original chakra supply as well as the boost from the concentration until they meet the Chakra/Stamina Replenishment criteria..
• Requires Concentration Injector (Inventory Item)
• Increases Chakra by 200


S a t o o s a • R a n k • • •

➥ΉV ]NAME:Master Salvage | RANK: S | COST: Stamina | ACTIVATION: Physical
Using what they learned from taking apart objects, a Engineer know how to find uses out of useless objects and make use of them.
Must know Salvage[Rank A]
All objects that are broken down, now produce double the amount of spare parts.


➥ΉV ]NAME: Cannon Construction | RANK: S | COST: Stamina | ACTIVATION: Setup
This invention is incapable of being carried by the Engineer and can only be placed upon a monstrous invention or defensive measure of some kind (village gates/topic). It is a long slender barrel of a one foot radius at the tip and three foot radius at the base. It lays on its side and is held in place by a constructive base that rotates the cannon up and down as well as left or right, but is incapable of turning all the way around. It can only rotate in a 180 degree motion. It fires a single shot through the lighting of its fuse and has the capability of piercing a hole through whatever it comes into contact with. The damage from the explosive material inside the cannon ball has a 30ft blast area. The blast completely demolishes anything within the first 10ft, badly damaging anything in the next 10ft, and partly damaging anything in the last 10ft & scatters anything within its area up to 20ft away. This technique requires its construction on the first post. It can then be used on the second.
• Consumes 60 Spare Parts
• Fires one cannonball per post maximum
• Cannon remains in the topic used unless moved by a sealing technique
• If in a seal, then the cannon cost twenty equipment slots


➥ΉV ]NAME: Cannonball Construction | RANK: S | COST: Stamina | ACTIVATION: Physical

Using spare parts, the Engineer is capable of crafting and constructing cannon balls for a cannon at any point in time. The user can construct up to one cannon ball for the cost of one spare part and are made up entirely of metal.
• Consumes 10 Spare Part
• Adds one bolt to the user’s inventory upon use
• Each cannonball cost 1 equipment slots


➥ΉV ]NAME: Upgrade: Instant Armory | RANK: S | COST: N/A | ACTIVATION: Setup

This technique bestows upon the Engineer the ability to apply chakra into the construction of an engineering technique. By applying chakra into the construction, the engineer technique does not require a post to create the item, and instead the spare part erupts into a smoke cloud which instantly shifts into the item they desire. This also replaces the cost of the construction of the technique and instead makes the construction require chakra.
• Does not change the original function of the creation
• Technique shifts cost of other techniques used through this technique from stamina into chakra
• Consumes the materials necessary for the original technique
 
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