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Posted: Sun Jun 11, 2017 5:50 pm
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DEUS EX MACHINA PERSONNEL FORM
The Hunter Name: Alice Chambers Nicknames: she went by 'novembrid' online once Gender: Female Age: 19
Category: Life Division
Personality: Alice would fit right into the archetype of 'act first, think later', were her over-willingness to act not based entirely around an insistent thought in her mind at any one moment. She is intrigued by most anything, fascinated by the place they naturally fall within the order of things, and has a bad habit of focusing far too intensely on reaching the answer to 'what's this?' - it has gotten her into too many precarious situations to count, but she never feels a lick of shame over any of it.
On the occasions when she would prefer to stay in one place, her favorite pasttime is to sit in the woods and silently watch the world just happen around her, marveling at the way that everything manages to remain oblivious (or simply uncaring) to the intrusion of her presence.
Traits: [+] adventurous confident focused knowledgeable resourceful
[+/-] daydreamer family-oriented tough
[-] careless impulsive reckless shameless unreliable
Why did your human character choose to become a Hunter? Raised within the deep woods of Appalachia on tales of family history, folklore, and creatures, Alice was enraptured since birth by every part of her environment. Though not without modern comforts in her lifetime, her family was still largely capable of self-sustaining, which included a knowledge of flora and fauna that could have been branded witchcraft to the outside eye. In truth, it was alchemical at best, the result of many generations' understanding of what could be found and used from nature around them.
Alice assumed that a little piece of every part of this had something to do with why she was approached for recruitment, and with the opportunity to grow her knowledge of the natural world, she readily accepted - as long as they'd let Dinah come with her, of course.
The Weapon
Name: The Queen Nicknames: It's The Queen or nothing. Type of Weapon: Axe Former species of weapon: War Horsewoman Gender: Female
Personality: Though the Queen seems to feel a strong sense of entitlement, it's because she believes it was earned. She is consistently headstrong and stubborn, which had a tendency towards getting results when she was in a more corporeal form, but the inability to just go and destroy without the assistance of a fledgling has made her feel at odds with this situation.
Weapon Ability: OFF WITH IT uses the Battle Cry mechanic. The axe resonates with an unbearable screeching sound when the charge is used. Roll 7d4. First Dice: 1: Miss, 2-4: Full Damage. Add up remaining dice. This total is the damage dealt to your opponent.
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Posted: Sat Jul 01, 2017 9:12 pm
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Quote: A very, very rare form of conversion, one that happened purely from Horsemen entering permanent comas from the Cage that were unable to leave, minds permanently believing they are still in the Cage. Because of this, they can much easier convert to weapons nearly identical to student conversions, though their minds are subdued, trapped, unable to discern if they ever left the Cage or what has happened to them. Questions and communication to them is vague at best, and bonding takes time, like teaching a child everything all over again. Horsemen weapons, like their Student counterparts, do not remember what happened prior to conversion. All they remember is somehow, they need to help Hunters (because of the Cage making them think they were Hunters prior). Horsemen weapons grow at the same rate as their student counterparts. They are sturdy, and while not the best conversationalists because of a horseman's naturally serious nature, are also self-sustained, meaning they will help when needed or necessary.
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