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Regenki

Versatile Tactician

PostPosted: Wed Aug 23, 2017 8:13 am
"Stuff and more stuff with a side of some stuffin'."
 
PostPosted: Wed Aug 23, 2017 8:27 am
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▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Ada Rio-Kyuri
Nickname: N/a
Age: 17
Birthdate: September 14th
Gender: Female

Height: 168cm
Weight: 54kg

Nindo: "True will cannot be defeated."
Personality: At times, Ada's insensitivity and strongly focused attitude paint her as the unfriendly sort. However, she is not without heart. While she doesn't openly express herself in commonplace Ada does strongly put energy into helping others in her own way. Where she finds herself personally incapable or shorthanded, she believes it is okay to rely on others for assistance to achieve a goal. When on one of her "achievement warpaths" she lets almost nothing obstruct her from her goal(s). One way or another, she looks for ways to do what she set out to do, often doing so in creative ways that wouldn't be expected of her by those unaware of her talents.

Village: Kumogakure
Title: Genin
Rank: C-Rank
First Class: Puppeteer
____DisciplineArmy of One: The user makes use of their puppetry skills to become a one man army, increasing the overall output potential that their signature weapons can dish out by allowing them to control puppets according to one [1] rank above their own. In other words, at D-rank, they can control one puppet per hand, whereas other disciplines require both hands for one puppet. To maximize this potential, the users puppets gain a +3 weapon mechanism per puppet. Additionally, their chakra strings are significantly tougher than other puppet user's, making any chakra string technique act a rank higher. For D-rank, this bonus only works for techniques D rank and lower, C-rank for C rank and lower, B-rank for B rank and lower, A-rank for A rank and lower, and S-rank for S rank and lower.
Second Class: Bloodline
____DisciplineBlood Bender: You receive an additional 3 custom technique slots to be used only on bloodline and bloodline-related techniques. You gain 1 Locked Formless Style, which does not count towards Locked Style limits.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Satetsu | Jiton

Chakra Pool: 400 + 130 = 530
Stamina Pool: 180 + 40 = 220
Chakra Element: Lightning | Earth
Chakra Color: Soft Red
Chakra Materialization: A gentle "halo-like" glow radiating from all around her body, brightest at the closest points of herself.

Passive Status Increases:
• Strength ► None
→ N/a
• Speed ► None
→ N/a
• Reflex ► None
→ N/a
• Fortitude ► None
→ N/a
• Chakra ► +130
→ +20 ( D-Rank Performance Training x2 )
→ +100 Chakra ( Christmas 2017 )
→ +10 Chakra ( New Years 2018 | January )
• Stamina ► +40
→ +20 ( D-Rank Performance Training x2 )
→ +20 ( 10 Jofuku Gumballs )

Strengths:
• Combative Versatility
• Intuitive Creativity
• Commanding Personality
• Strong-willed
Weaknesses:
• Headstrong
• Socially Overbearing
• May fail to show respect toward those who haven't "earned" it
Fears:
• Personal Stagnation - Almost obsessively keeps self perpetually busy to achieve progression in any available form.
• Nonrecognition - More of a minor fear for Ada, but she does take it extremely personal when her "important" achievements are overlooked or outright ignored. So much so that this can, at times, override her strong will to push forward against all other odds.

Bonuses:
• +2 potential hazards resistances ( C-Rank Body Puppeteer Class )
• 0/10 Free Training/Mission Posts used ( Thanksgiving 2017 )
• 1 extra smithing title (not title tree, just 1 title) [ Thanksgiving 2017 ]
• Alteration Contest 2017 Participation Reward
__○ +1 Custom Jutsu Slot
• Little Shoppe of Horrors
__○ 10 free training posts ( 10/10 Available )
__○ Yuki Popcorn [ x10 ]
____○ < FREE >
____○ A small box of fluffy, snow-like popcorn.
____○ Food contains + 2 stamina to those that consume it.
____○ Recovery rates x1.25 for stamina.

__○ Mr. Moneybags: Doubled Ryou booster, for 5 missions, and 1k ryou
__○ Brontide Grass [ x1 handful ]
____○ < FREE >
____○ Edible, peppermint flavored grass shoots, it rumbles like thunder when cooked. Is distractingly loud.
____○ Gain an elemental affinity at B-rank for 1 post. (5 main elements only)
____○ Grants the first B-rank listed technique in granted affinity, for said duration.
__○ Halloween Library, 2017 [ 1 Style (any) ]
____○ Is not an Omni-Library.
• Merry Christmas! (2017)
__○ 10 free training posts ( 10/10 Available )
__○ Variable Technique - Iron Bullet
____○ Allows a rank-stated technique to be turned into an x-rank technique.
__○ +100 Chakra
• 2018 New Years Gift
__○ For each month experienced in 2018, choose one of the below at the beginning of each month:
____○ +10 chakra (+Jan)
____○ +10 stamina
____○ +1 Formless slot
____○ +100 ryou
• Kumogakure 2018 New Years Gift
__○ +500 AC
__○ +1000 Ryo

Reductions:
• Learn Clan jutsu twp [2] posts faster. ( Bloodline Class Perk )
• Learn Doton/Raiton Ninjutsu one [1] post faster. ( Satetsu Perk )
• Learn Kugutsu two [2] posts faster. (Puppeteer Class Perk )
• Learn Taijutsu & Bukijutsu one [1] post slower. ( Satetsu clan Restriction )
• Satetsu users receive moderately less damage from Raiton [ Lightning ] ninjutsu, and lightning related attacks.
Personal Attributes:
Magnetic Sculpting: Magnetically crafted objects may retain their form until destroy/deconstructed.
Magnetic Forge: Magnetically crafted objects can only be broken by techniques one [1] rank higher than was used to create them. This effect is purely for defensive value, specifically regarding the creation's durability. It can in no way affect the creation's default offensive potential.
The Hunter's Instinct: Bouzu
_○ Can always find 1 type of Monster or Creature's general direction from your location.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 2,300
AC: 8,100

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Kumogakure Police Department || Rookie

Job Missions Complete:
D Rank :: 16
C Rank :: 11
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Kugutsu :: 1 / 11
• Ninjutsu :: 6 / 8
• Genjutsu :: 0 / 8
• Taijutsu Styles :: 0 / 1
• Bukijutsu Styles :: 0 / 0
• Alteration Styles :: 0 / 1

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Falchion | Imbued with "Shield of Iron Sand" effects
Weapon Range: Close Range
Weapon Weight: 3kg
Weapon Size: 76cm | 22cm Handle | 54cm Blade
Weapon Location: Worn on back via clip-release holster.

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 5 Shuriken (stored in weapon pouch on left hip | Imbued with "Shield of Iron Sand" effects)
• 10 Kunai (stored in weapon pouch on left hip | Imbued with "Shield of Iron Sand" effects)
• Training Puppet
• Kumogakure Headband (worn on forehead)
• Clothes | [x]
• Enclosing Seal (Top & Bottom of Left & Right Glove | Linked via Seal Connection)
• Enclosing Seal (Left & Right Hair Bun | Linked via Seal Connection)
• Unsealing Seal (Left & Right Hair Bun | Linked via Seal Connection)
• Enclosing Seal (Left & Right Pauldrons | Linked via Seal Connection)
• Unsealing Seal (Left & Right Pauldrons | Linked via Seal Connection)
• 12.25tons Iron Sand (Stored in Left Top Glove Enclosing Seal)
• 12.25tons Iron Sand (Stored in Left Bottom Glove Enclosing Seal)
• 12.25tons Iron Sand (Stored in Right Top Glove Enclosing Seal)
• 12.25tons Iron Sand (Stored in Right Bottom Glove Enclosing Seal)
• 1ton Composite Sand (Stored in Left Hair Bun Enclosing Seal)
• 1ton Composite Sand (Stored in Right Hair Bun Enclosing Seal)
• Migi (Stored in Left Pauldron Enclosing Seal)
• Hidari (Stored in Right Pauldron Enclosing Seal)

▬▬▬▬▬▬▬▬▬┤|ρ u ρ ρ є т • ∂ α т α|├▬
Custom Puppet Slots: 3/5 Slots

Puppet Name: Migi
Puppet Appearance: [x] | Large metal right hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


Puppet Name: Hidari
Puppet Appearance: [x] | Large metal left hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Hidari is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft

Puppet Name: Sorakiri
Puppet Appearance: Sorakiri is a purposefully small-designed, metal, cylindrical puppet. It is 10in long and has a 2.5in diameter. The primary mechanism is located within the puppet- a raiton chakra-focusing device which can cause a 3ft blade of lightning to be manifested out of either or both ends of Sorakiri; the size of the raiton chakra blade and objects it is capable of tearing through depends on how much chakra is supplied to it, but must pay double the cost if applied to both sides of the puppet. Sorakiri's final mechanism is also located within the cylinder, allowing the puppeteer to overload it with raiton chakra causing an electrical explosion that shocks and briefly stuns anyone caught in its vicinity.
Mechanism Summary:
• Raiton Blade - Null Rank Cost; must pay cost for blade created for each side of puppet. The power of the blade is dependent on the amount of chakra supplied. Up to +2ft blade size per rank applied. Inflicts minor shocks for E & D rank, moderate shocks and minor burns for C & B rank, major shocks and moderate burns for A-rank, locationally paralyzing shocks (2 posts) and major burns for S-rank, or completely debilitating shocks (1 post) and severe burns for S+ rank usage. Must continue to supply chakra to maintain the blade(s) every seven [7] posts.
• Overload Device - C-A Rank Cost. C-rank = 10ft diameter electrical explosion; inflicts minor burns on exposed skin. B-rank = 20ft diameter electrical explosion; inflicts moderate burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed for 2 posts after stun ends. A-rank = 40ft diameter electrical explosion; inflicts severe burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed and suffer from hypertension for 3 posts after stun ends.

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
____• Henge no Jutsu [ Transformation Technique ]
____• Kawarimi no Jutsu [ Substitution Technique ]
____• Bushin no Jutsu [ Clone Technique ]
____• Suimen Hokou no Waza [ Act of Water Surface Walking ]
____• Kinobori no Waza [ Act of Tree Climbing ]
____• Kai [ Release ]

Fuuinjutsu
____• Fūnyū no Jutsu [ Enclosing Technique ] | [B-Rank Training]
____• Kaifū no Jutsu [ Unsealing Technique ] | [B-Rank Training]
____• Fuuin Tsunagu [ Seal Connection ] | [B-Rank Training] | [-1 Nin Slot]
____• Utsuwa [ Container ] | [B-Rank Training] | [-1 Nin Slot]

Kugutsu
____• Kugutsu no Jutsu (Puppetry Technique)
____• Kuchiyose Kugutsu: Ichi (One) | [-1 Kugutsu Slot]

Jiton
____• Jiba Soujuu [ Magnetic Manipulation ]
____• Satetsu Soushi [ Iron Sand Creation ]
____• Yondaime Kazekage's Gold Dust
____• Toroi's Magnetic Shuriken
____• Hagane Dama [ Iron Bullet ]
____• Teikou no Michi [ Electrical Resistance Method ]
____• Satetsu Kesshuu [ Iron Sand Gathering Assault ]
____• Satetsu Shigure [ Iron Sand Drizzle ]
____• Satetsu Kyuu [ Iron Sand Coffin ]
____• Satetsu Soushiki [ Iron Sand Funeral ]

Raiton
____• Teikou no Kuntou [ Electrical Resistance Training ]
____• Raikou Henge no Jutsu [ Lightning Transformation Technique ] | [-1 Nin Slot]
____• Ayatsuri Raikou no Jutsu [ Manipulated Lightning Technique ] | [-1 Nin Slot]

Doton
____• Gokusamaisou [ Sand Prison Burial ] | [-1 Nin Slot]
____• Suna no Tate [ Shield of Sand ] | [-1 Nin Slot]

▬▬┤|G e n j u t s u
Enchantment


▬▬┤|T a i j u t s u
Nigirikobushi no Shintou
__○ Stage 1
____

▬▬┤|F o r m l e s s S t y l e s
Current Slots Available → 02 // 02
Locked Formless | Puppets
____• -Rank Training | [x]
Locked Formless | Strange Weapons [ Metal Dust/Sand ]
____• D-B Rank Training | [x]
Locked Formless | Medium Weapons (Swords)
____• -Rank Training | [x]
Formless Techniques
____

▬▬┤|C u s t o m s
Doton:
____• Earth Conversion

Kugutsu:
____• Meleenette
____• Puppet Magnification Technique

Jiton:
____• Shield of Iron Sand
____• Iron Sand Clone Technique
____• Blood Calvary

▬▬┤|T r a i n i n g L i n k s
[Jutsu Learned]
____• Teikou no Kuntou [ Electrical Resistance Training ]
____• Raikou Henge no Jutsu [ Lightning Transformation Technique ]
____• Ayatsuri Raikou no Jutsu [ Manipulated Lightning Technique ]
____• Fūnyū no Jutsu [ Enclosing Technique ]
____• Kaifū no Jutsu [ Unsealing Technique ]
____• Fuuin Tsunagu [ Seal Connection ]
____• Utsuwa [ Container ]
____• Jiba Soujuu [ Magnetic Manipulation ]
____• Satetsu Soushi [ Iron Sand Creation ]
____• Yondaime Kazekage's Gold Dust
____• Kugutsu no Jutsu (Puppetry Technique)
____• Kuchiyose Kugutsu: Ichi (One)


[Jutsu Mastery Training PA (1st Session)]
____• Kai [ Release ]


[Performance Training Mission (Basic)]

[Jutsu Learned]
____• Genin Puppet Training (Hidari & Migi)
____• Puppet Magnification Technique
____• Shield of Iron Sand
____• Iron Sand Clone Technique
____• D-B Rank Locked Formless Training
____• Gokusamaisou [ Sand Prison Burial ]
____• Suna no Tate [ Shield of Sand ]
____• Earth Conversion
____• Toroi's Magnetic Shuriken
____• Hagane Dama [ Iron Bullet ]
____• Teikou no Michi [ Electrical Resistance Method ]
____• Satetsu Kesshuu [ Iron Sand Gathering Assault ]
____• Satetsu Shigure [ Iron Sand Drizzle ]
____• Blood Calvary
____• Satetsu Kyuu [ Iron Sand Coffin ]
____• Satetsu Soushiki [ Iron Sand Funeral ]


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Ada was adopted into the Rio family of the Land of Lightning's lower tier nobility at a relatively early age. Her original family was left behind to give her an opportunity where she could prosper rather than suffer in the poor, unstable conditions she was born into of the mountainous outlands. Her adoptive family put the young Ada's curious, and surprisingly innovative mind to best use as they saw fit. She received basic training in various crafts which she showed promise in, but it was decided that she would become a kunoichi when she also displayed the ability to harness chakra as shinobi could. Ada was moved to Kumogakure for proper training and to be enlisted into military service when she graduated the academy. Surprisingly, the paths set before her worked just fine with her developing personal ambitions. Now, Ada strives to not only fulfill the purpose given to her, but also to go beyond them to every capacity she believes she can for her own sake. Testing her own boundaries, achieving greatness akin to or even beyond the legends of ages past, and earning respect and recognition for her feats are the primary motivators which guide her forward one step at a time.


[imgleft]https://image.ibb.co/mF0qCQ/Ada_01_V1.png[/imgleft][img]https://image.ibb.co/kgsgK5/Ada_02_V1.png[/img]
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[align=center][color=black]_______________[/color]
[color=black]≎[b][i]O[/i][/b]ut [b][i]O[/i][/b]f [b][i]C[/i][/b]ontext≎[/color]
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[spoiler][size=8][color=black]〖[/color][url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25174001#381159037][color=#ffbb00]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=darkred]TITLE: Genin[/color][color=black]】○【[/color][color=crimson]RANK: C-Rank[/color][color=black]】○【[/color][color=firebrick]STRENGTH: +0 || Chuunin[/color][color=black]】○【[/color][color=darkred]SPEED: +0 || Chuunin[/color][color=black]】○【[/color][color=crimson]REFLEX: +0 || Chuunin[/color][color=black]】○【[/color][color=firebrick]FORTITUDE: +0 || Chuunin[/color][color=black]】○【[/color][color=darkred]CHAKRA: 530 || 530[/color][color=black]】○【[/color][color=crimson]STAMINA: 220 || 220[/color][color=black]】[/color]
[color=black][b][u]Technique[/u] [u]Used[/u]:[/b]
• [ Rank ]
[color=white]_[/color]☆
[color=white]___[/color]○ [ Rank ]
[color=white]____[/color]★
[b][u]Technique[/u] [u]Active[/u]:[/b]
• [ Rank ]
[color=white]_[/color]☆
[color=white]___[/color]○ [ Rank ]
[color=white]____[/color]★
[b][u]Active[/u] [u]Effects[/u]:[/b]
• Army of One
[color=white]_[/color]☆ Can control one puppet per 2 fingers (C-Rank Body | Army of One Perk)
[color=white]_[/color]☆ C-Rank & lower chakra string effects are one rank higher strength (C-Rank Body)
• Magnetic Sculpting
[color=white]_[/color]☆ Magnetically crafted objects may retain their form until destroy/deconstructed.
• Magnetic Forge
[color=white]_[/color]☆ Magnetically crafted objects can only be broken by techniques one [1] rank higher than was used to create them. This effect is purely for defensive value, specifically regarding the creation's durability. It can in no way affect the creation's default offensive potential.
[/color][/size]

**[b]LEARNING[/b] - [ -Rank | JutsuTypeHere | / Posts ]

**[b]MISSION[/b] - [ -Rank | / Posts ]

[quote=""][/quote][/spoiler]
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Wed Aug 23, 2017 9:08 am

Character: Ada Rio-Kyuri
Link to profile: [x]

Puppet Name: Migi
Puppet Appearance: [x] | Large metal right hand construct.

Puppet Description: From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a C-rank blast of chakra in whatever way they are directed; any of the five can be fired simultaneously for the same activation but their usage cost is totaled at the time. The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is simply destroyed when faced with an obstacle stronger than itself. The final mechanism of the puppet is the crystal on its palm which is capable of channeling any non-physical ninjutsu technique the puppeteer wants to use; the crystal effectively doubles the size/range of the technique thanks to its amplifying potential, but doing so denies any used technique for lasting longer than the one post it was used in.

Mechanism Summary:
• Thumb Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Index Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Middle Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Ring Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Pinky Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier
• Bottom Palm Crystal - Can cast known ninjutsu through the crystal at the same cost as normal; will be double the original size/range


Puppet Name: Hidari
Puppet Appearance: [x] | Large metal left hand construct.

Puppet Description: From the wrist to the tip of the middle finger, Hidari is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a C-rank blast of chakra in whatever way they are directed; any of the five can be fired simultaneously for the same activation but their usage cost is totaled at the time. The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is simply destroyed when faced with an obstacle stronger than itself. The final mechanism of the puppet is the crystal on its palm which is capable of channeling any non-physical ninjutsu technique the puppeteer wants to use; the crystal effectively doubles the size/range of the technique thanks to its amplifying potential, but doing so denies any used technique for lasting longer than the one post it was used in.

Mechanism Summary:
• Thumb Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Index Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Middle Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Ring Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Pinky Finger Crystal - C-Rank Chakra Blast; Can be fired simultaneously with other fingers
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier
• Bottom Palm Crystal - Can cast known ninjutsu through the crystal at the same cost as normal; will be double the original size/range


======================================================


Technique Name: Meleenette
Rank: E
Type: Training
Element: Maruton
Description: With practice, the puppeteer controlling the Migi and Hidari puppets can learn to utilize their hand-based taijutsu techniques with those puppets. Must spend at least 1 post training to (re)learn how to use taijutsu techniques in this manner. All statistical data applied from using taijutsu in a normal fashion is also applied to the puppets when using taijutsu techniques; must pay all technique costs as normal. The area/size of inflicted damage with hand taijutsu techniques is proportionately larger when used through the puppet.


Technique Name: Blood Calvary
Rank: B
Type: Training
Element: Maruton
Description: The Satetsu can learn to control magnetically manipulated objects to move as quickly as they are strengthened by their innate ability as one of the Blood Knight discipline; this simply means that their techniques will always be as fast as they are strong. This feat requires rigorous, focused training centered on better controlling one's jiton chakra while manipulating metals. Must spend no less than 7 posts practicing at least one different jiton technique per post (no learning cost reductions may apply).


Technique Name: Puppet Magnification Technique
Rank: B
Type: Kugutsu
Element: Maruton
Description: By applying a significant amount of chakra to their puppet after performing hand seals with one hand per puppet, the user can transform their puppet(s) to become larger versions of theirself. Cannot become more than five times the original size and only up to two puppets can be transformed per use. This transformation lasts for up to seven [7] posts unless the puppet becomes badly damaged in this form or if the user ends the technique early. The cost can be repaid to extend the transformation duration for another seven [7] posts. Must know Combination Transformation Technique to learn.


Technique Name: Iron Sand Clone Technique
Rank: B
Type: Ninjutsu
Element: Jiton
Description: A clone of the user or any other target which takes on the necessary colors for the sake of deception. Unlike the Satetsu clan's Iron Clone technique, this clone is more loosely built to allow for flexibility at the cost of "solid durability". The clone must be created from a source of metal sand after performing the necessary hand seals. Because of its malleable design, it is capable of manipulating its form to some degree for the sake of capturing those who engage it in close quarters combat, for example. The user can pay half the cost of this technique to fully reconstruct a clone if it is destroyed in battle as long as they do so immediately after it has been destroyed. Otherwise, the clone remains functional as long as it is in the same topic as the user. No more than three Iron Sand Clones may be active at a time.


Technique Name: Shield of Iron Sand
Rank: X [Learned as B]
Type: Ninjutsu
Element: Jiton
Description: By infusing large quantities of their jiton chakra into their reserves of metal sand the user grants the metallic grains a chained version of artificial intelligence. The metal sand that undergoes this process becomes "programmed" to protect the user from harm by forming protective barriers against oncoming threats. Requires a source of metal sand. Receives no reductions upon learning, and becomes passive as long as an S-ranked amount of chakra is dedicated to it. Metal sand defends user automatically, but can be beaten by an attack of B-rank speed or higher. In a non-passive form, the rank determines how fast the metal sand moves.
 
PostPosted: Mon Aug 28, 2017 10:31 pm
Kyouzou
Mirror Image
User Image


___D e s c r i p t i o n :
___A very diverse Taijutsu style that makes heavy use of chakra in order to create material after-images for additional damage. Because of its odd origins and method, this style is not often learned by typical Taijutsu users, but rather by Ninjutsu users who wish to make use of their massive chakra pools. The style focuses on releasing Chakra to create an after-image-clone during movements. These after-image-clones mimic the actions of the user, resulting in follow-through combinations.
___Because of their pure chakra composition, the after-image-clones cannot be destroyed; rather, they fade after the allotted action has been performed, successful or not. Additionally, there are two types of after-images: solid and intangible. As this suggests, only the solid ones can interact with anything, and the intangible ones will just phase through anything in their way.
___Relevant Training: Hard Mental.

___N o t e s:
• Each known clone technique (excluding Bunshin no Jutsu, unless it is not known at character creation) affords a learning reduction of 1 post for all techniques in this Style up to the rank of the clone technique.
• Each post spent using this Style against an opponent that is employing Taijutsu or Bukijutsu grants the user one post of concentration toward any relevant Formless Styles for use with the Hard Mental Formless Style, up to the user’s maximum learned rank thereof.
• After-images repeat the user’s actions exactly as they occurred without variation unless otherwise specified. Techniques that are not Taijutsu or Bukijutsu are not usable with After-images, though the motions will still be mimicked.
• Unless otherwise specified, the techniques in this Style do not have an inherent strength above E-Rank. It is intended to be used in conjunction with other Styles and the Formless Styles. If used as such, the stamina costs for Complex techniques in this Style are halved, unless otherwise specified.
• If used in conjunction with another Taijutsu or Bukijutsu technique, the techniques of this Style do not consume an activation, unless otherwise specified.
• Attacks by after-images do not affect the user.
• Gains a slight increase to speed with every mastered stage for a total of a supreme increase upon mastery.

___S t a g e O n e [ E ]
Sidestep
Rank: E :: Complex
Description: The user sidesteps an incoming attack, leaving an intangible after-image to take the blow.

Ghost Strike
Rank: X :: Spiritual
Description: When using a Taijutsu or Bukijutsu attack, the user can exert Chakra to leave partial, intangible after-images of the attack without creating a full after-image. These partial after-images move with and are attached to the user. Creates one partial after-image per rank.


___S t a g e T w o [ D ]
Radial Split
Rank: X :: Complex
Description: As soon as the user begins moving, he or she creates a solid after-image that mimics the movement in a different direction. To the naked eye of a Shinobi of equal or lesser rank, it is nearly impossible to tell which one is the user. Creates one after-image per rank.

Fake Strike
Rank: X :: Complex
Description: The user projects an intangible after-image forward just before launching an attack. The intangible after-image executes the strike fully, leaving the target unharmed and confused, throwing them off guard for the user’s actual strike. Creates one after-image per rank above D.


___S t a g e T h r e e [ C ]
Multistrike
Rank: X :: Complex
Description: Creates a solid after-image behind the user that mimics the user’s movements and attacks. Creates one after-image per rank above D-Rank.

Delayed Strike
Rank: X :: Complex
Description: The user launches an attack, projecting a solid after-image in front of himself or herself to follow through on the attack. Creates one after-image per rank above D-Rank, each one moving farther and farther forward.

Multiple Arms
Rank: C :: Spiritual
Description: Creates an extra set of arms just above the user’s own. These arms cannot be used to form hand seals, but can be used in hand-to-hand fighting. Consumes two activations.


___S t a g e F o u r [ B ]
Rising Barrage
Rank: X :: Complex
Description: The user delivers an uppercut which is then followed through by after-images. The original punch sends an opponent off of their feet, and the trailing after-images hit them farther into the air. Creates one after-image per rank. The damage caused by this attack is C-Rank; if used in conjunction with a Formless Style technique, the stamina cost of this attack disappears.

Cicada Shell
Rank: X :: Spiritual
Description: When using a technique that employs solid after-images, the user can pay the cost of a known clone technique to convert after-images into actual clones, up to the maximum number of clones typically created by that technique but no more than the number of after-images made by this technique. These clones will act as after-images until the end of the technique, at which point they act as normal clones. Non-clone after-images function as usual.


___S t a g e F i v e [ A ]
False Cyclone
Rank: X :: Complex
Description: The user runs circles around the opponent, releasing intangible after-images that will run in slightly different directions at the same time. Typically used to confuse or distract an opponent. Releases two after-images per rank. The opponent's reflexes are decreased by two descriptive ranks per rank for the duration of this technique.

Stampede
Rank: X :: Spiritual
Description: Can be used during the execution of a technique in this Style to increase the number of after-images in it. The additional after-images are all intangible. Creates two additional intangible after-images per rank.


___S t a g e S i x [ S ]
Mirror Image
Rank: X :: Spiritual
Description: When performing a Taijutsu or Bukijutsu technique, the user can expend Chakra to create a ring of solid after-images around the opponent that also perform the same technique. Creates one solid after-image per rank, at even intervals around the opponent.

Spider’s Fury
Rank: X :: Spiritual
Description: The user channels Chakra into his or her limbs and attacks, each movement leaving behind an absurd number of solid after-images. State lasts for two posts. Creates four after-images per rank.
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© Ergo War, 2014-2016, permission of use to: Shinobi Nations
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Thu Jan 04, 2018 7:09 pm
User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬

Full Name: Kozo Goemon
Alias: Shigeo Yomorai
Nickname: Dorobōji
Age: 19
Birthdate: January 1st
Gender: Male

Height: 179cm ||
Weight: 70.1kg ||

Nindo: "To hell with honor among thieves."
Personality: Kozo is a simple man with simple pleasures. He prefers the luxuries of a young woman's flesh, as well as that of valuables. As such, he gladly indulges in both at any given opportunity. Simply put, Kozo is such a talented lecherous thief that it might even be considered an art by some. He prefers taking shortcuts and saving effort whenever possible, unless the booty is really really worth it. Overall, he's a mostly optimistic fellow with a daring sense of curiosity. A socialite, Kozo likes to be around people, but rarely ever with his real "face" being worn. He enjoys lying and acting, which are practically the same thing in his book. Kozo will do whatever it takes to get what he wants, and will make sure to get it eventually... somehow or some way.

Village: Otogakure
Faction: Ukore Bandits
Title: Genin
Rank: D-Rank
Specialized Class: Bloodline
____Discipline #1Blood Bender: You receive an additional 3 custom technique slots to be used only on bloodline and bloodline-related techniques. You gain 1 Locked Formless Style, which does not count towards Locked Style limits.
____Discipline #2Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals.
____Class SpecializationBloodline Class: If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, bloodline cast by this specialization are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five [5]. At body rank B and A, costs are reduced by ten [10]. Finally at body rank S and S+ costs are reduced by fifteen [15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15)

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬

Bloodline: Shōton

Chakra Pool: 250 + 100 = 350
Stamina Pool: 250 + 80 = 330
Chakra Element: Water | Earth
Chakra Color: Purple
Chakra Materialization: Chakra shimmers and shines like precious stones.

Passive Status Increases:
• Strength ► None
→ N/a
• Speed ► None
→ N/a
• Reflex ► None
→ N/a
• Fortitude ► None
→ N/a
• Chakra ► +100
→ +10 (New Years 2018 | Jan)
→ +10 (New Years 2018 | Feb)
→ +10 (Basic Training: Performance; 1/2)
→ +10 (Basic Training: Performance; 2/2)
→ +20 (Basic Training: Spar; 1/2)
→ +20 (Basic Training: Meditate; 1/2)
→ +20 (Basic Training: Meditate; 2/2)
• Stamina ► +80
→ +10 (Basic Training: Performance; 1/2)
→ +10 (Basic Training: Performance; 2/2)
→ +20 (Basic Training: Spar; 1/2)
→ +20 (Basic Training: Meditate; 1/2)
→ +20 (Basic Training: Meditate; 2/2)

Strengths:
• Stealing
• Swindling
• Hustling
• Pick pocketing
• Robbery
• Escape
• Quick-thinking
• "Reading" people
• Keen intuition
Weaknesses:
• Breasts
• Shiny things
• Rare things
• Expensive things
Fears:
• Being broke/poor
• Capture/imprisonment
• Dudes that look like chicks
• ... and chicks that look like dudes

Bonuses:
• Merry Christmas! (2017)
__○ +1 extra Locked Formless Style
__○ Variable Technique -
____○ Allows a rank-stated technique to be turned into an x-rank technique.
__○ Curse Adaption Coupon
____○ 100% chance of success for Curse Mark application. (either to or from)
• 2018 New Years Gift
__○ For each month experienced in 2018, choose one of the below at the beginning of each month:
____○ +10 chakra (+Jan,+Feb)
____○ +10 stamina
____○ +1 Formless slot
____○ +100 ryou

Reductions:
• Learn Clan jutsu two [2] posts faster. ( Bloodline Class Perk )
Personal Attributes:
Smoke and Crystal Mirrors: -15 chakra cost for Shoton techniques; +10 chakra cost for genjutsu & +5 chakra cost for all forms of ninjutsu (fuuinjutsu excluded). Cost decreases and increases do not affect any technique's effectiveness whatsoever.
Pretty, and Functional: All of Kozo's crystal creations are as durable as iron.
Ease of Burdens
_○ -5 chakra cost for bloodline techniques.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬

Ryo: 両 0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• N/a

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 3 / 4
• Genjutsu : : 0 / 4
• Taijutsu Styles: : 1 / 1
• Bukijutsu Styles: : 1 / 1
• Alteration Styles: : 0 / 0

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬

Weapon Type: Katar
Weapon Range: Close Range
Weapon Weight: 3kg
Weapon Size: 76cm | 22cm Handle | 54cm Blade
Weapon Location: Usually concealed a under cape at Kozo's right side

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬

• 5 Shuriken (stored in weapon pouch on left hip)
• 10 Kunai (stored in weapon pouch on right hip)
• Clothes | [x]

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u


Maruton:
____• Henge no Jutsu [ Transformation Technique ]
____• Kawarimi no Jutsu [ Substitution Technique ]
____• Bushin no Jutsu [ Clone Technique ]
____• Suimen Hokou no Waza [ Act of Water Surface Walking ]
____• Kinobori no Waza [ Act of Tree Climbing ]
____• Korabo Ninjutsu [ Collaborative Ninjutsu ] [ B-Rank Mastery | -1 Nin Slot]

Fuuinjutsu
____

Shōton
____• Shining Judgment of a Thousand Stones {PASSIVE}
____• Kesshō no Yoroi [ Crystal Armor ]
____• Kesshō Gokakurō [ Crystal Pentagonal Prison ]
____• Shou Soujuu [ Crystal Manipulation ] | B-Rank Training

Suiton
____• Kirigakure no Jutsu [ Hidden Mist Technique ]
____• Kiri Shikaku no Jutsu [ Mist Vision Technique ] (PASSIVE)

Doton
____

▬▬┤|G e n j u t s u
Enchantment


▬▬┤|T a i j u t s u

Western Burning Fist
__○ Stage 1
____

▬▬┤|B u k i j u t s u

Kishitou Yoroi
__○ Stage 1
____• Junka [ Acclimation ] {PASSIVE}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 02 // 02
Locked Formless | Hard Physical
____• -Rank Training | [x]
Locked Formless | Strange Weapons (Armor)
____• -Rank Training | [x]
Locked Formless | Soft Mental
____• -Rank Training | [x]
Formless Techniques
____

▬▬┤|C u s t o m s

Shoton:
____• Crystal Counter
____• Crystal Abundance
____• Rainbow Path
____• Crystal Beacon
____• Crystal Raigeki

Doton:
____

Suiton:
____

Maruton:
____

Fuuinjutsu:
____

Taijutsu:
____• Panty Raid [ Pantīreido ]

Bukijutsu:
____

▬▬┤|T r a i n i n g L i n k s

[Jutsu Learned]
____• Kesshō no Yoroi [ Crystal Armor ]
____• Crystal Raigeki
____• Korabo Ninjutsu [ Collaborative Ninjutsu ] | B-Rank Training
____• Crystal Bonds
____• Junka [ Acclimation ]
____• Panty Raid [ Pantīreido ]
____• Rainbow Path
____• Crystal Beacon
____• Crystal Counter
____• Crystal Abundance
____• Crystal Promise
____• Kesshō Gokakurō [ Crystal Pentagonal Prison ]


[Jutsu Learned]
____• Shining Judgment of a Thousand Stones
____• Shou Soujuu [ Crystal Manipulation ] (Up to B-rank Training)


[Training]
____• Basic Training: Performance (1/2)
____• Basic Training: Performance (2/2)


[Training]
____• Basic Training: Spar - DRAW=WIN (1/2)


[Jutsu Learned]
____• Kirigakure no Jutsu [ Hidden Mist Technique ]
____• Kiri Shikaku no Jutsu [ Mist Vision Technique ] (PASSIVE)


[Training]
____• Basic Training: Meditation (1/2)
____• Basic Training: Meditation (2/2)


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Kozo was born and raised in Yomorai Village in the Land of Iron. His family was of a comfortable upper middle class comprised of mostly merchants and scholars. Unfortunately, ate the age of eight, Yomorai suffered from massive raid by local bandits that had suddenly formed something nearly on the level of an army. Women and children were captures, the elderly discarded, and very few men were left alive by the end of the Yomorai Raid. The village is presently non-existent, buried under countless feet of snow in the hills where it once existed. Over the course of the next eleven years, Kozo was raised by the Ukore bandits and trained by their best as he showed promise in many different underworld talents. Ukore's leader took a keen fondness to the boy, even going so far as to adopt him. Kozo was recognized unofficially as Ukore's prince, in line to succeed the bandit throne.

However, that crowning would never come to pass. The Land of Iron's samurai finally located the Ukore's primary and several other strongholds throughout the land. Practically overnight, the whole organization was trampled. The legendarily infamous Ukore Bandits were no more and peace returned to the Land of Iron as well as other neighboring countries. Very few of the Ukore managed to escape capture and an inevitable execution. Kozo along with his childhood bandit friend, Nezumi Ishikawa, were some of those lucky few, and now he roams the world hoping to once again raise the flag of a bandit empire. In the meantime, he might as well enjoy his youth to the fullest!!


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[align=center][color=black]_______________[/color]
[color=mediumvioletred]≎[b][i]O[/i][/b]ut [b][i]O[/i][/b]f [b][i]C[/i][/b]ontext≎[/color]
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[spoiler][size=8][color=black]〖[/color][url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25174001#381997543][color=darkmagenta]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=darkpurple]TITLE: Genin[/color][color=black]】○【[/color][color=purple]RANK: D-Rank[/color][color=black]】○【[/color][color=darkorchid]STRENGTH: +0 || Genin[/color][color=black]】○【[/color][color=darkpurple]SPEED: +0 || Genin[/color][color=black]】○【[/color][color=purple]REFLEX: +0 || Genin[/color][color=black]】○【[/color][color=darkorchid]FORTITUDE: +0 || Genin[/color][color=black]】○【[/color][color=darkpurple]CHAKRA: 350 || 350[/color][color=black]】○【[/color][color=purple]STAMINA: 330 || 330[/color][color=black]】[/color]
[color=black][b][u]Technique[/u] [u]Used[/u]:[/b]
• [ Rank ]
[color=transparent]_[/color]☆
[color=transparent]___[/color]○ [ Rank ]
[color=transparent]____[/color]★
[b][u]Technique[/u] [u]Active[/u]:[/b]
• Kesshō no Yoroi [ Crystal Armor ] [ X Rank ]
[color=transparent]_[/color]☆ Protects user from physical harm.
[color=transparent]_[/color]☆ B-Rank Applied
[color=transparent]_[/color]☆ Active until destroyed
[color=transparent]___[/color]○ Crystal Raigeki [ B Rank ]
[color=transparent]____[/color]★ Increases Crystal Armor's defensive value proportionate to this technique's ranked value
[color=transparent]____[/color]★ Crystal Armor & Crystal Raigeki count as "spiritual" Heavy Armor
[color=transparent]____[/color]★ Active for as long as Crystal Armor is in use.
[color=transparent]___[/color]○ Crystal Bonds [ Null Rank ]
[color=transparent]____[/color]★ B-Rank Applied
[color=transparent]____[/color]★ Utilized through Collaborative Ninjutsu skill (B-Rank Training)
[color=transparent]____[/color]★ Reinforces target Shoton crystal construct to better resist damage.
[color=transparent]____[/color]★ Applied to Crystal Armor.
[color=transparent]____[/color]★ Active for as long as Crystal Armor is in use.
[b][u]Active[/u] [u]Effects[/u]:[/b]
• Pretty, and Functional PA
[color=transparent]_[/color]○ All Shōton crystal creations are consider to be as hard as iron, rather than mere crystals.
• Smoke and Crystal Mirrors
[color=transparent]_[/color]○ -15 chakra cost for Shoton techniques; +10 chakra cost for genjutsu & +5 chakra cost for all forms of ninjutsu (fuuinjutsu excluded). Cost decreases and increases do not affect any technique's effectiveness whatsoever.
• Blood Knight Perk
[color=transparent]_[/color]○ Bloodline techniques overwhelm all techniques of equal rank.
[color=transparent]_[/color]○ Same-rank elemental weaknesses are negated.
[color=transparent]_[/color]○ Can cast bloodline techniques through one-handed seals.
• Bloodline Class Specialization
[color=transparent]_[/color]○ If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, bloodline cast by this specialization are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five [5]. At body rank B and A, costs are reduced by ten [10]. Finally at body rank S and S+ costs are reduced by fifteen [15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15)
• Clan Trait
[color=transparent]_[/color]○ Must use one [1] rank higher to break Shōton crystal creations
[color=transparent]_[/color]○ Users can move freely in their own crystal.
[color=transparent]_[/color]○ Creatures trapped within Shōton crystals are destroyed when the crystal is.
• Ease of Burdens PA
[color=transparent]_[/color]○ -5 Chakra Cost for Bloodline Techniques (min. 5 cost).
• Kishitou Yoroi Abilities
[color=transparent]_[/color]○ All Simple techniques in this Style are treated as Spiritual when interacting with other techniques.
[color=transparent]_[/color]○ For interacting with physical techniques, light armor is treated as granting C-Rank defense, medium armor B-Rank defense, and heavy armor A-Rank defense.
• Junka [ Acclimation ] Effect
[color=transparent]_[/color]○ "The user can move in any armor as though it were properly fitted for them personally."
[color=transparent]_[/color]○ "+1 descriptive rank in strength and fortitude to techniques using the armor per stage learned in the Kishitou Yoroi style."
• Kiri Shikaku no Jutsu [ Mist Vision Technique ]
[color=transparent]_[/color]○ Allows the user to see through heavy mist, steam, or any other condition caused by water in the air
[color=transparent]_[/color]○ Does not give the ability to see through smoke
[color=transparent]_[/color]○ Passively activates when the user's vision would be hindered by a water-based mist, fog, etc.
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**[b]LEARNING[/b] - [ -Rank | JutsuTypeHere | / Posts ]

**[b]MISSION[/b] - [ -Rank | / Posts ]

[quote=""][/quote][/spoiler]
 
PostPosted: Thu Jan 04, 2018 7:21 pm

Character: Kozo Goemon
Link to profile: [x]



Technique Name: Panty Raid [ Pantīreido ]
Rank: E
Type: Taijutsu
Element: Simple
Description: A supplementary technique that simply exercises the user's impressive ability to disrobe other people on contact. This is typically used alongside another taijutsu, hard, or soft physical formless maneuver. Without even having to remove top-layers of the victim's attire, the user can swipe their underwear with their magical hands of gloriousness. On that note, this technique absolutely does not allow the user to do anything else to the victim aside from steal underwear. This takes no additional activations to use if performed while using another taijutsu or hard/soft physical formless action.


Technique Name: Crystal Counter
Rank: X
Type: Ninjutsu (Bloodline)
Element: Shoton
Description: The Shoton user sends a surge of their chakra outward in a single direction, crystallizing everything along the surge's path. The more chakra applied to this technique, the further the surge travels. Also, this crystallizing chakra can affect any technique(s) up to one rank lower than the applied ranked value. This technique cannot crystallize anything organic except things created by other techniques. Can only use this jutsu once every other two [2] posts.
• D-Rank: 20ft | C-Rank: 40ft | B-Rank: 80 | A-Rank: 120ft | S-Rank: 160ft | S+ Rank: 200ft



Technique Name: Crystal Abundance
Rank: Null [Trained at C-Rank]
Type: Ninjutsu (Bloodline)
Element: Shoton
Description: The Shoton user snaps their fingers and causes a crystal formation they have made to explode, unleashing crystal shrapnel in all directions. The power of the explosion and its shrapnel is dependent on the rank of the crystal formation. If another jutsu had been crystallized and was used for this technique then the explosion's power is increased by half of the crystallized technique's strength. The user pays the ranked cost of the crystal formation to be detonated to activate this technique.


Technique Name: Rainbow Path
Rank: D
Type: Ninjutsu (Bloodline)
Element: Shoton
Description: Through mastery of the trait of Shoton users' ability to freely move through their own crystal formations, they can learn to use this technique. The Shoton user will be able to quickly exit out of any of their own other crystal formation within a mile of where they entered/are present if it is a reasonable size (at least as big as their own body); +2 miles per additional rank applied. Counts as a use of the Shunshin no Jutsu [ Body Flicker Technique ], so it can only be used up to three [3] times per battle.


Technique Name: Crystal Beacon
Rank: E
Type: Ninjutsu (Bloodline)
Element: Shoton
Description: The Shoton user can amplify the effects of refraction through their crystal creation when or after it has been created to create a brief, blinding flash (blinds anyone who sees the affected creation for 1 post).


Technique Name: Crystal Raigeki
Rank: B
Type: Supplementary (Bloodline)
Element: Shoton
Description: This technique is activated at the same time as or while Crystal Armor is performed. This technique deepens the personal defensive value of the armor technique, incompletely crystallizing their body to become greatly reinforced without threatening any internal problems. This technique remains active for as long as Crystal Armor is in use. Applies all benefits and drawbacks of Heavy Armor while in use; as such, it also makes itself eligible for use in armor-based taijutsu/bukijutsu to reap all benefits/drawbacks from mastering such styles.


Technique Name: Crystal Promise
Rank: B
Type: Training
Element: Shoton
Description: Through mastery of designing the unique crystal patterns within their Crystal Armor technique while reinforced by their Crystal Raigeki technique, the user can learn to even refract weaker illusory chakra set upon theirself. Unfortunately, doing so also affects outgoing chakra used in their own genjutsu. To reiterate, all genjutsu cast by or on the user of the Crystal Armor technique enhanced by the Crystal Raigeki technique which are also of lower strength than the armor itself have their effects altered. The intensity of the altered illusory effect varies depending on the illusion's rank and the effect will persist for the entire duration of the illusion's presence.
• Visual effects passing through either way are altered to cause spots of light in the target's line of sight.
• Audible effects passing through either way are altered to cause the target to hear a ringing noise in their ear.
• Touch-sensitive effects are perceived as a tingling, crawling of the skin.
• Smells are all adjusted toward resembling rotten or dead objects/creatures.
• Tastes are all of bitter/sour variety.



Technique Name: Crystal Bonds
Rank: Null
Type: Ninjutsu (Bloodline)
Element: Shoton
Description: The Shoton user reinforces their crystal creation to effectively repair the object or simply increase its resistance to damage for as long as it is in use. Must repay the full cost of the targeted technique to affect it and must have adequate training in Korabo Ninjutsu (ie - B-Rank Korabo Ninjutsu training required to use Crystal Bonds on a B-rank Shoton creation).


Technique Name: Mobile Fortress
Rank: B
Type: Bukijutsu [Training]
Element: Maruton
Description: The practitioner of the Kishitou Yoroi has mastered the art of utilizing armor toward the goal of proving that it is viable even for the life of a shinobi amongst other shinobi. Now, they may wear their preferred armor and utilize its potency even when not actively using it in a specific technique (applies DR boosts granted by Junka [ Acclimation ] for all actions while wearing armor).
• Must have completely learned all of Stage Four [4] of Kishitou Yoroi to learn.



Technique Name: Bulwark
Rank: B
Type: Bukijutsu [Training]
Element: Maruton
Description: The practitioner of the Kishitou Yoroi must learn their role on the battlefield as an unyielding pillar of support and wall of protection for allies and self. The further they delve into mastering this style, the more effectively they learn to utilize their armor. Techniques interacting with the user's armor are considered weaker the higher the user's fortitude is. Lowers the DR of all interacting techniques proportionately to the user's current fortitude DR increases.
• Must have completely learned all of Stage Five [5] of Kishitou Yoroi to learn.



Technique Name:
Rank:
Type: Ninjutsu (Bloodline)
Element: Shoton
Description:

 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Fri Feb 09, 2018 10:48 pm
User Image

▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Zhi Zenshin
Nickname: Zippy
Age: 12
Birthdate: June 7th
Gender: Female

Height: 127cm
Weight: 24kg

Nindo: "Quickly and correctly; mostly quickly, though!"
Personality: Zhi is mostly known as a hyperactive girl who likes to keep on the move. On the other hand, she is also known for her impulsive actions as well as tendency to speak her mind. Being the honest little knucklehead she is, Zhi has an arguably bad habit of being unnecessarily blunt with her opinions and observations. The little go-getter can't help but keep herself busy in one way or another simply because she feels that doing things faster leaves more time for other experiences in the paltry amount of hours in a day. Despite this habit of hers, Zhi is actually quite attentive to detail because she has learned to loath repeating tasks because she got them wrong the last time it was attempted. At least she can bare to hang tight and focus if something she's doing is interesting or important. Overall, she's a pretty positive and eccentric resident of the Hidden Sand Village.

Village: Sunagakure
Title: Genin
Rank: B-Rank
First Class: Sensor
____DisciplineZoom: You have a vast eye, able to quadruple the range of a given sensory technique, often allowing you to sense things even outside of the given area (across threads). This vast range, however, makes it difficult to detect fine details. You are only able to know that chakra is there, or that chakra is being activated. Things like type of technique, rank, element, etc., are unknown to you.
____DisciplineResolution: You are more determined to get fine details from your sensory techniques, but in order to get this type of clarity the range of your techniques is reduced by half. You are able to discover the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank. At body ranks D and C users of this discipline able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill if you know the technique that was used. This only works for techniques which originate within the sensory area of the user.
"Additionally, if the user chooses zoom and resolution, then limitations are overwritten for their strengths."
"Zoom 2: Members of the Zoom discipline have octuple the range." [B-Rank Body Class Perk]

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Shounin no Gouzoku Clan | Jinton

Chakra Pool: 420 + 470 = 890
Stamina Pool: 250 + 445 = 695
Chakra Element: Lightning | Wind
Chakra Color: Pumpkin Orange
Chakra Materialization: Spherical aura, barely wider than Zhi is tall. It elongates when she moves at high speeds, and it becomes less opaque as her chakra reserves become closer to empty.

Passive Status Increases:
• Strength ► +2
→ +1 | Stage One Mastery - Western Burning Fist
→ +1 | Stage Three Mastery - Western Burning Fist
• Speed ► +12 (Capped at +12)
→ +4 | B-Rank Shounin no Gouzoku Clan
→ +8| Whirlwind Training | Stage Four Mastery - Jiyūgata Senpū
• Reflex ► +14 (Capped at +12)
→ +1 | Stage Two Mastery - Western Burning Fist
→ +1 | Stage Four Mastery - Western Burning Fist
→ +12 | Advanced Whirlwind Training | Grants All Bonus Speed to Reflex too
• Fortitude ► +0
→ +0 | N/a
• Chakra ► +470
→ [Basic Training: Performance] | 1/2 | +10
→ [Basic Training: Performance] | 2/2 | +10
→ [Basic Training: Spar] | 1 & 2 | +40
→ [Basic Training: Combat] | 1 | +25
→ [Basic Training: Meditate] | 1 & 2 | +40
→ [Intermediate Training: Performance] | 1 & 2 | +30
→ [Intermediate Training: Discipline] | +15
→ [Advanced Training: Concentrate] | 1 & 2 | +60
→ [Advanced Training: Performance] | 1 & 2 | +30
→ [Advanced Training: Discipline] | +15
→ [Advanced Training: Spar] | +30
→ [Advanced Training: Combat] | +35
→ [Advanced Training: Combat] | +35
→ Soul of the Tiger, Mk. II | +50
→ Snow Queen's Crest | +25
→ 2018 New Years Grant (Jan) | +10
→ 2018 New Years Grant (Feb) | +10

• Stamina ► +445
→ [Basic Training: Performance] | 1/2 | +10
→ [Basic Training: Performance] | 2/2 | +10
→ [Basic Training: Spar] | WIN | 1/2 | +20
→ [Basic Training: Spar] | WIN | 2/2 | +20
→ [Basic Training: Meditate] | 1 & 2 | +40
→ [Intermediate Training: Performance] | 1 & 2 | +30
→ [Intermediate Training: Discipline] | +15
→ [Advanced Training: Concentrate] | 1 & 2 | +60
→ [Advanced Training: Performance] | 1 & 2 | +30
→ [Advanced Training: Spar] | +30
→ [Advanced Training: Combat] | +35
→ [Advanced Training: Combat] | +35
→ Soul of the Tiger, Mk. II | +50
→ Yuki Popcorn (x10) | +20
→ Snow Queen's Crest | +25


Strengths:
• Quick Thinker
• Quick to Action
• Sensory
• Exceptional Sensor Ninja
• Botany
Weaknesses:
• Impulsiveness
• Brutally Honest
Fears:
• Drowning
• Rodents

Bonuses:
• Jutsu Performance ► +1 [ Slighty Increased Speed ( "jutsu effects form faster, soar faster, etc" ) | Shounin no Gouzoku Clan ]
• Mission Expert (Passive) [ Shounin no Gouzoku Clan ]
__○ D-ranked missions: -1 post to complete, +25 ryo
__○ C-ranked missions: -1 post to complete, +50 ryo
__○ B-ranked missions: -2 posts to complete, +100 ryo
__○ A-ranked missions: -2 posts to complete, +200 ryo
__○ S-ranked missions: -3 posts to complete, +400 ryo
__○ S+ranked missions: -4 posts to complete, +800 ryo
• 0/10 Free Training/Mission Posts used (Thanksgiving 2017)
• 1 extra smithing title (not title tree, just 1 title) [Thanksgiving 2017]
• Soul of the Tiger, Mk. II
__○ -1 rank reduction to Yang Alteration style usage
__○ +50 Chakra and Stamina
__○ +1 Alteration Style
• Alteration Contest 2017 Participation Reward
__○ +1 Custom Jutsu Slot
• Sunagakure Halloween Event 2017 Participation Reward
__○ +1 Unique PA Based on Kyomei Nenemaru
• Little Shoppe of Horrors
__○ 10 free training posts (10/10 Available)
__○ Yuki Popcorn [x10]
____○ < FREE >
____○ A small box of fluffy, snow-like popcorn.
____○ Food contains + 2 stamina to those that consume it.
____○ Recovery rates x1.25 for stamina.

__○ Effulgent Clouds [x1]
____○ < FREE >
____○ A single serving of blindingly holy cotton candy. Said to be made from the condensed fog that rolls down from the Cloud Country.
____○ Gives all durations + 1, from one post's actions.
__○ Halloween Library, 2017 [1 Style (any)]
____○ Is not an Omni-Library.
• Merry Christmas! (2017)
__○ 10 free training posts (10/10 Available)
__○ Variable Technique - Lightning Transformation Technique
____○ Allows a rank-stated technique to be turned into an x-rank technique.
__○ Curse Adaption Coupon
____○ 100% chance of success for Curse Mark application. (either to or from)
__○ Santa's Library #4
____○ +1 Style
• Suna Christmas Event
__○ 5,000 AC
____○ Aggro'd Snow Queen and lived.
____○ Broke out hostages.
____○ Fought Snow Queen in the loosest definition.
____○ "Single-Use 2x AC Coupon" Applied
__○ Snow Queen's Crest
____○ +25 Chakra/Stamina
• "Mastering the Arts" Training Refund
__○ = Value of 19 C-Rank Ninjutsu Trainings
__○ 48/95 Training Posts Used

Reductions:
• Learn ninjutsu six [6] posts faster.
• Learn genjutsu six [6] posts faster.
• -1 post to E-Rank and B-Rank Botany missions.
Personal Attributes:
Own Tempo: Zhi is unaffected by her own Jinton techniques' slowing effects from all sources.
Impactful: Can learn/use hard physical styles; +1 buki/tai style.
Flower Child: Zhi shows a promising future as a botanist, allowing her to start her career as an apprentice of the job type.
The Good Host PA: 1/2 off all implant chakra requirements.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 12,900
AC: 25,450

Missions Complete:
D Rank :: 13
C Rank :: 1
B Rank :: 2
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
Botany || → Apprentice
• N/a || → N/a

Job Missions Complete:
D Rank :: 10
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 12 / 26
• Sensory : : 1 / 26
• Genjutsu : : 8 / 22
• Taijutsu Styles: : 2 / 2
• Bukijutsu Styles: : 0 / 0
• Alteration Styles: : 0 / 2

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Boot Blades
Weapon Range: 5cm + Normal Kick Reach
Weapon Weight: 1.36kg
Weapon Size: 5cm wide (bottom to top) | 10cm long (end to end)
Weapon Location: On Zhi's Shoes, arced over front-top side

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 5 Shuriken (stored in tool pouch on left leg)
• 10 Kunai (stored in tool pouch on left leg)
• Sunagakure Headband (in the style of a scarf)
• Clothes (as depicted in character image)
• Enclosing Seal (Right Glove Palm | Linked via Seal Connection)
• Unsealing Seal (Left Glove Palm | Linked via Seal Connection)
1 Single-Use 2x AC Coupon

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
____• Henge no Jutsu [ Transformation Technique ]
____• Kawarimi no Jutsu [ Substitution Technique ]
____• Bushin no Jutsu [ Clone Technique ]
____• Suimen Hokou no Waza [ Act of Water Surface Walking ]
____• Kinobori no Waza [ Act of Tree Climbing ]
____• Kai [ Release ]
____• Kage Bunshin no Jutsu [ Shadow Clone Technique ] [-1 Nin Slot]
____• Korabo Ninjutsu [ Collaborative Ninjutsu ]

Raiton
____• Teikou no Kuntou [ Electrical Resistance Training ]
____• Raikou Henge no Jutsu [ Lightning Transformation Technique ] | [-1 Nin Slot]
____• Rakurai no Jutsu [ Lightning Bolt Technique ] | [-1 Nin Slot]
____• Raikou Hitofuki no Jutsu [ Lightning Blast Technique ]
____• Raikou Kousen no Jutsu [ Lightning Beam Technique ]
____• Ayatsuri Raikou no Jutsu [ Manipulated Lightning Technique ] | [-1 Nin Slot]

Fuuton
____• Zankuuha [ Decapitating Air Waves ] | [-1 Nin Slot]
____• Zankyokukuuha [ Extreme Decapitating Air Waves ]
____• Hana Chirimai [ Flower Scattering Dance ] | [-1 Nin Slot]
____• Kaze no Yoroi [ Armor of Wind ] | [-1 Nin Slot]
____• Kaze no Yaiba [ Sword of Wind ] | [-1 Nin Slot]
____• Tatsumaki Wana [ Tornado Trap ] | [-1 Nin Slot]

Sensory
____• Kagura Shingan [ Kagura Mind's Eye ]

Fuuinjutsu
____• Fūnyū no Jutsu [ Enclosing Technique ] | B-Rank Training
____• Kaifū no Jutsu [ Unsealing Technique ] | B-Rank Training
____• Fuuin Tsunagu [ Seal Connection ] | B-Rank Training | [-1 Nin Slot]
____• Utsuwa [ Container ] | B-Rank Training | [-1 Nin Slot]

Jinton
____• Jinton: Shuriken no Jutsu [ Speed Release: Shuriken Technique ]
____• Jinton: Senkakusha no Inzou [ Enlightened Person's Handsigns ]
____• Jinton: Shunshin no Jutsu [ Speed Release: Body Flicker Technique ]
____• Jinton: Mueishō [Speed Release: Shadowless Flight ]
____• Jinton: Ecological no Jutsu [ Speed Release: The Ecological Technique ]
____• Jinton: Takusan Hoshi no Jutsu [ Speed Release: Many, Many Stars Technique ]

▬▬┤|G e n j u t s u
Enchantment
• Okuyuki Katawa [ Depth Distortion ]
• Kugurinukeru Meikyou [ Through the Looking Glass ]
• Youma Tacchi [ Ghost Touch ]
• Mougo Shibaku no Jutsu [ False Strike Technique ]
• Niseshi no Gijutsu [ Art of Fake Death ]
• Chototsu [ Recklessness ]
• Meiryou no Hibiki [ Echo of Clarity ]
• Ataeru Kanjoo no Jutsu [ Inflict Emotion Technique ]

Instance
• Aitou no Hibiki [ Echo of Lament ]

▬▬┤|T a i j u t s u
Western Burning Fist
_ Stage 1
____• Single Action
____• Double Action
____• Curving Projectile
____• Breaching Charge
_ Stage 2
____• Full Metal Jacket
____• Double Tap
____• Mixing Rounds
____• Shooter Stance
_ Stage 3
____• Ricochet
____• Taking Cover
____• Mortar Shell
____• Dodging Projectiles
_ Stage 4
____• Loading
____• Shotgun Fist
____• Upgraded Caliber
____• Mercury Round
_ Stage 5
____• Burst Fire
____• Protective Vest
____• Magnum

_ Stage 6
___

Jiyūgata Senpū
_ Stage 1
____• Whirlwind Training
____• Somersault
____• Power Slide
_ Stage 2
____• Switchblade
____• Kickflip
____• Roundabout
_ Stage 3
____• Perfecting Balance
____• Scissor Handspring
____• Wall Kick
____• Swinging Fury
_ Stage 4
____• Lesser Combo
____• Standing Hurricane
____• Flying Hurricane
____• Falling Hurricane
_ Stage 5
____• Advanced Whirlwind Training
____• Moderate Combo
____• Wheelbarrow Kick

_ Stage 6
___

▬▬┤|F o r m l e s s S t y l e s
Current Slots Available → 02 // 06
Locked Formless
____• Soft Physical Formless [S-Rank Training]
_______○ D-Rank [x]
_______○ C-Rank [x]
_______○ B-Rank [x]
_______○ A & S-Rank [x]
Formless Techniques
____• Oukashou [ Cherry Blossom Collision ]
____• Hien [ Flying Swallow ]

▬▬┤|C u s t o m s
Maruton:
____• Piercing the Veil
____• Will of Kagura

Fuuinjutsu:
____• Enlightening Brand

Jinton:
____• Speed Release: Speed Flux
____• Radical Good Speed - Shell Bullet

▬▬┤|T r a i n i n g L i n k s

[Jutsu Learned]
____• Jinton: Shunshin no Jutsu [ Speed Release: Body Flicker Technique ]


[Jutsu Learned]
____• Jinton: Shuriken no Jutsu [ Speed Release: Shuriken Technique ]


[Jutsu Learned]
____• Jinton: Mueishō [Speed Release: Shadowless Flight ]
____• Jinton: Senkakusha no Inzou [ Enlightened Person's Handsigns ]
____• Jinton: Ecological no Jutsu [ Speed Release: The Ecological Technique ]
____• Jinton: Takusan Hoshi no Jutsu [ Speed Release: Many, Many Stars Technique ]


[Jutsu Learned]
____• Piercing the Veil
____• Speed Release: Rapid Reasoning
____• Radical Good Speed - Hypersonic


[Jutsu Learned]
____• Raikou Henge no Jutsu [ Lightning Transformation Technique ]
____• Teikou no Kuntou [ Electrical Resistance Training ]
____• Rakurai no Jutsu [ Lightning Bolt Technique ]
____• Raikou Hitofuki no Jutsu [ Lightning Blast Technique ]
____• Raikou Kousen no Jutsu [ Lightning Beam Technique ]
____• Ayatsuri Raikou no Jutsu [ Manipulated Lightning Technique ]
____• Oboro Bunshin no Jutsu [ Haze Clone Technique ]
____• Sanzengarasu no Jutsu [ Scattering One Thousand Crows Technique ]
____• Dokushinjutsu [ Eye Mind Reading ]
____• Karasu Bunshin no Jutsu [ Crow Clone Technique ]
____• Kage Bunshin no Jutsu [ Shadow Clone Technique ]
____• Kaze no Yoroi [ Armor of Wind ]
____• Kaze no Yaiba [ Sword of Wind ]
____• Zankuuha [ Decapitating Air Waves ]
____• Zankyokukuuha [ Extreme Decapitating Air Waves ]
____• Tatsumaki Wana [ Tornado Trap ]
____• Hana Chirimai [ Flower Scattering Dance ]
____• Fūnyū no Jutsu [ Enclosing Technique ]
____• Kaifū no Jutsu [ Unsealing Technique ]
____• Fuuin Tsunagu [ Seal Connection ]
____• Utsuwa [ Container ]
____• Kagura Shingan [ Kagura Mind's Eye ]
____• Okuyuki Katawa [ Depth Distortion ]
____• Kugurinukeru Meikyou [ Through the Looking Glass ]
____• Youma Tacchi [ Ghost Touch ]
____• Mougo Shibaku no Jutsu [ False Strike Technique ]
____• Aitou no Hibiki [ Echo of Lament ]
____• Niseshi no Gijutsu [ Art of Fake Death ]
____• Chototsu [ Recklessness ]
____• Meiryou no Hibiki [ Echo of Clarity ]
____• Ataeru Kanjoo no Jutsu [ Inflict Emotion Technique ]


[Jutsu Learned]
____• Oukashou [ Cherry Blossom Collision ]
____• Hien [ Flying Swallow ]


[Jutsu Learned]
____• Will of Kagura


[Jutsu Learned]
____• Speed Release - Speed Flux


[Jutsu Chakra Training PA (1st Session)]
____• Jinton: Shunshin no Jutsu [ Speed Release: Body Flicker Technique ] (x1 | -5 Usage Cost)
____• Radical Good Speed - Hypersonic (x4 | -20 Usage Cost)
____• Kai [ Release ] (x4 | -20 Usage Cost)
____• Kage Bunshin no Jutsu [ Shadow Clone Technique ] (2x | -10 Usage Cost)
____• Ecological no Jutsu [ Speed Release: The Ecological Technique ] (x3 | -15 Usage Cost)
____• Jinton: Takusan Hoshi no Jutsu [ Speed Release: Many, Many Stars Technique ] (x5 | -30 Usage Cost)


[Jutsu Learned]
____• Korabo Ninjutsu [ Collaborative Ninjutsu ]


[Jutsu Learned]
____• Single Action
____• Double Action
____• Curving Projectile
____• Breaching Charge
____• Full Metal Jacket
____• Double Tap
____• Mixing Rounds
____• Shooter Stance
____• Ricochet
____• Taking Cover
____• Mortar Shell
____• Dodging Projectiles
____• Loading
____• Shotgun Fist
____• Upgraded Caliber
____• Mercury Round
____• Burst Fire
____• Protective Vest
____• Magnum
____• Whirlwind Training
____• Somersault
____• Power Slide
____• Switchblade
____• Kickflip
____• Roundabout
____• Perfecting Balance
____• Scissor Handspring
____• Wall Kick
____• Swinging Fury
____• Lesser Combo
____• Standing Hurricane
____• Flying Hurricane
____• Falling Hurricane
____• Advanced Whirlwind Training
____• Moderate Combo
____• Wheelbarrow Kick
____• A-Rank Soft Formless Training
____• S-Rank Soft Formless Training


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Zhi was born and raised in Sunagakure. Being the sand bumpkin she was raised to be, she rather loves the desert for all of its givings and takings. Her home is what it should be. Her parents noticed her keen awareness of her surroundings from a young age and enrolled her in the village's ninja program as soon as possible. Since then "school" life was full of fun and interesting experiences. Zhi has always given one-hundred and ten percent of her effort toward her lessons and plans, but more than that for her peers and teachers. Although, she'd be well-known by them as the antsy girl who had to hop or jog in place during class because she hated sitting still for the whole time. Now that she's graduated to become a ninja, Zhi expects that things will get even more interesting and definitely more difficult. She won't shy away from the challenge though! No way!



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[spoiler][size=8][color=black]〖[/color][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25174001#382209945][color=#ffbb00]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=navy]TITLE: Genin[/color][color=black]】○【[/color][color=dodgerblue]RANK: B-Rank[/color][color=black]】○【[/color][color=firebrick]STRENGTH: Jonin || +3[/color][color=black]】○【[/color][color=navy]SPEED: Jonin || +12[/color][color=black]】○【[/color][color=dodgerblue]REFLEX: Jonin || +2[/color][color=black]】○【[/color][color=firebrick]FORTITUDE: Jonin || +0[/color][color=black]】○【[/color][color=navy]CHAKRA: 890 || 890[/color][color=black]】○【[/color][color=dodgerblue]STAMINA: 695 || 695[/color][color=black]】[/color]
[color=black] Technique(s) Used:
• [ Rank ]
[color=white]_[/color]☆
[color=white]___[/color]○ [ Rank ]
[color=white]____[/color]★
Technique(s) Active:
• Kagura Shingan [ Kagura Mind's Eye ] [ X Rank ]
[color=white]_[/color]☆ S-Rank Applied
[color=white]_[/color]☆ +2km Sensory Range per Rank Applied
[color=white]_[/color]☆ Base Sensory Range: 10km × 8 (Zoom 2 Effect) = 80km (while stationary)
[color=white]___[/color]○ Will of Kagura [ B Rank ]
[color=white]____[/color]★ Allows mobile usage of "Kagura Shingan [ Kagura Mind's Eye ]"
[color=white]____[/color]★ Range of "Kagura Shingan [ Kagura Mind's Eye ]" is halved
[color=white]____[/color]★ Current sensory range: 80km ÷ 2 = 40km (while mobile)
[b][u]Passive[/u] [u]Effects[/u]:[/b]
• Zoom Disipline: Zoom 2
[color=white]_[/color]☆ All sensory effects are granted octuple (x8) their standard range.
• Resolution Discipline
[color=white]_[/color]☆ The user is able to discover type of technique that is about to be active (fuuin, genjutsu, ninjutsu, custom jutsu, complex tai and buki). Even specifics such as Bloodline type and rank
[color=white]_[/color]☆ The user can gain specific information about any chakra source in their sensory technique's range
[color=white]_[/color]☆ At body ranks D and C users of this discipline able to sense their enemy’s ninjutsu attacks and their composition
[color=white]_[/color]☆ -1 rank deduction to dodging with the dodge mechanic X-ranked skill if you know the technique that was used.
[color=white]_[/color]☆ This only works for techniques which originate within the sensory area of the user.
• Sensory Class Specialization
[color=white]_[/color]☆ If the user chooses zoom and resolution, then limitations are overwritten for their strengths.
• "The Good Host" PA
[color=white]_[/color]☆ Implant Chakra Cost Requirements ÷ 2
• "Own Tempo" PA
[color=white]_[/color]☆ Zhi is unaffected by her own Jiton techniques' slow effects.
• Western Burning Fist
[color=white]_[/color]☆ Power
[color=white]___[/color]○ Grants a Slight increase to Strength for every other stage mastered starting at the first stage (Strength is granted at stages 1/3/5.)
[color=white]_____[/color]★ 4 Stages Mastered
[color=white]_[/color]☆ Reflex
[color=white]___[/color]○ Grants a Slight increase to Reflex for every other stage mastered starting at two. (Reflex is granted at stages 2/4/6.)
[color=white]_____[/color]★ 4 Stages Mastered
[color=white]_[/color]☆ Shooter Stance
[color=white]___[/color]○ Mild (+2) strength boost to Western Burning Fist jutsu per mastered stage if used while in this stance
[color=white]_____[/color]★ 4 Stages Mastered
[color=white]_[/color]☆ Upgraded Caliber
[color=white]___[/color]○ When in the shooter stance, the strength of their strikes is increased moderately instead of mildly
[color=white]_____[/color]★ 4 Stages Mastered
• Jiyūgata Senpū
[color=white]_[/color]☆ Training Bonus
[color=white]___[/color]○ Double the normal post reductions are granted by the Soft Physical Formless Style if it is the practitioner's locked Formless Style
[color=white]_[/color]☆ Momentum
[color=white]___[/color]○ Any speed boosts granted by the techniques in this Style vanish as soon as the user comes to a stop, and are limited to a gain of 1 descriptive rank per the user’s body rank per post. [This Excludes the Ranks gained from Whirlwind Training]
[color=white]_[/color]☆ Rigorous Style
[color=white]___[/color]○ If learned as a rigorous style, techniques of this style are treated as being a full rank higher in all aspects when interacting with other techniques
[color=white]___[/color]○ If learned as a rigorous style, the limit to the number of descriptive ranks the user gains from techniques is doubled
[color=white]_[/color]☆ Speed Limit
[color=white]___[/color]○ The maximum number of descriptive ranks the user can gain from this Style is 12. [This Excludes the Ranks gained from Whirlwind Training]
[color=white]_[/color]☆ Whirlwind Training
[color=white]___[/color]○ Raises the base level of the user's speed by one descriptive rank per learned stage of this Style
[color=white]_____[/color]★ 4 Stages Mastered
[color=white]___[/color]○ These descriptive ranks cannot be drained by the techniques in this Style
[color=white]_[/color]☆ Switchblade
[color=white]___[/color]○ The user may use up to one technique per post that would lower the descriptive ranks affecting their speed without suffering that reduction
[color=white]___[/color]○ If this Style is being learned as a rigorous Style, the user gains the ability to use Somersault to evade once per post without it consuming an activation
[color=white]_____[/color]★ Only against opponents whose body rank is at or lower than the user’s
[color=white]_____[/color]★ This Somersault cannot be immediately followed by an attack
[color=white]_[/color]☆ Perfecting Balance
[color=white]___[/color]○ Every Soft Physical Formless technique used confers one descriptive rank of speed to the user for the duration of the fight
[color=white]___[/color]○ Attempts to throw the user off-balance that are of a lower rank than the user’s highest trained rank in the Soft Physical Formless Style automatically fail to do so
[color=white]_____[/color]★ S-Rank Locked Soft Formless Training
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**[b]LEARNING[/b] - [ -Rank | JutsuTypeHere | / Posts ]

**[b]MISSION[/b] - [ -Rank | / Posts ]

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PostPosted: Fri Feb 09, 2018 10:51 pm

Character: Zhi Zenshin
Link to profile: [x]




Technique Name:
Rank:
Type: Ninjutsu (Bloodline)
Element: Shoton
Description:


 

Regenki

Versatile Tactician

Reply
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