Full Name: Rabubōn Maeko Tsujihara Nickname: Rabu' Mae Age: Unknown 21 Birthdate: Unknown 3/24 Gender: Nonbinary Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Unknown White Eye Color: Unknown Emerald Height: 5 ft 4 in. - 162.53 cm Weight: 133 lbs. - 57.13 Kg
Bloodline: Corpse Bone Pulse - Kaguya Clan
Non-Combat Outfit: Rabu's Bone mask stays sealed to their face, unless they take it off. Hooded cloak, tunic, very conservative not much flesh exposed. They wear gloves with a hole in the palm for their bone to extend from. They wear sandals with socks. Their pants are semi loose, enough room to move around. At times they can be seen with their Gunbai across their back, if not its probably stashed in a summoning scroll. Combat Outfit: Rabu' remains in their mask and robes, at this time they'll either have drawn out their bone blades, or armed themselves with their Gunbai.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: N/A Personality: Rabu is nothing more than a psychotic killer. With Maeko's old memories locked away deep inside her mind, all that's left is the insanity that'd been growing in her head unchecked. Rabu does however have their own personality, they can be cold and cruel to most people, but a deep longing inside draws them to people. Certain personalities can bring their guard down, they may even remove their mask for someone, if they make a big enough connection. But for the most part, that's likely not to happen. Rabu kills without mercy, chaos and violence fuels them.
Maeko’s take on clans and villages as a whole have been sullied. She prefers close friends and despises family. While not a total loner, she prefers one or two people to confide in. She is very arrogant at times, but she keeps up a hard shell, someone would have to prove them self to befriend her.
Village: TORNA Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Rabu's first memories are that of the Ring Master of the Gypsy Family. Right after he successfully manipulated Maeko into joining the Family. Rabu still had to fight for control at the time, but its been long enough. They have full mental control. They helped Satoshi escape Arashigakure, but once they arrived in the Crow Sage Lands, they went their separate ways. As of now Rabu has three subordinates Shiroi Usagi, Daisurōrā and Kurībā. Rabu has plans to cause chaos across the continent, they wish to spill as much blood as possible. To satiate an ever growing bloodlust in that small frame.
Maeko, having been born into the Kaguya clan, was taught just how important her birth rite and her family was when she was first able to understand. She never went hungry and she never really had to go without anything she did not want. As she grew she was slowly taught exactly how their Kekkei Genkei worked. Though it wasn't till she was older that they would begin to teach her how to hone and use it truly. However, before Maeko was to begin her training in her early teenage years, her parents were charged with treason and was separated from them. She neither knows if they are alive or dead, but her Clan exiled her. She took her things and left, they even stripped her of her Clan Name. She took her mother's name and has been traveling ever since.She found herself in Arashigakure after a long time on the road. She was directed towards some strange looking men, who started a game of Rock-Paper-Scissors. She just walked in, total weirdos. In order to keep a cold face she was acting very coldly to people, never making eye contact, not showing emotion. She even forced her way into the 'Kage's office, from there she found someone who seemed to care enough about her, or maybe just her abilities, to give her an opportunity. An opportunity she took, and in doing so made her very first friend, Kaito! Nickname, SUNSHINE! She'll keep an eye on him from here on out, 'specially after what happened during the Kogarashi War.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ {Juggernaut} → The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses. Second Class: Bukijutsu ▱▰▱ {Expert} → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. Third Class: Bloodline ▱▰▱ {Dual Ancestry} → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. ▱▰▱ Specialization: → Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase to their 8 point stat cap making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Chakra Pool: 3,430 Stamina Pool: 3,480 Chakra Element: Fuuton, Doton and Katon Chakra Color: Purple Chakra Materialization: An encompassing, pulsing glow.
Stats: • Strength ► 9 →→ Dedicated Disciple 6, Kaiser Fist 2, Gunbai 1 • Speed ► 8 →→ Dedicated Disciple 2, Oblivion Fist 2, Dance of the Meadow 2, Infinite One Sword 2 • Agility ► 8 →→ Dedicated Disciple 2, Mach Fist Style 2, Dance of the Meadow 2, Edge Punisher 2 • Endurance ► 9 →→ Dedicated Disciple 4, Heavy Body Grappling 2, Grand Ultimate Art 2, Gunbai 1
Strengths: • Talented with Taijutsu • Talented with Bukijutsu • Strong Bones • Confrontational Weaknesses: • Hardheaded • Noncapitulative • Weak against Fire Nulled by Ignition Fears: • Being Manipulated Nulled by the Family • Parasitophobia
Modifiers: •
Personal Attributes: ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu, and they learn 1 extra technique per paragraph per body rank for a total of 6 at S+. In addition, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques. ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor. ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five. ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower. ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they receive the additional custom slots for their current signature style and those must be used for the combination of bloodline and style. ▱▰▱ Katon | Rabu has gained access to Katon techniques ▱▰▱ Threads of Chaos | Maeko having joined the gypsy cult has become part of their astral network. Maeko may communicate with other members of the gypsy cult telepathically and versa. ▱▰▱ Gypsy Curse | Initiation into the gypsy cult makes an individual incapable of feeling regret. In instances where regret would typically try and overshadow the curse, it is instead replaced with incredible pain in one's chest. ▱▰▱ Gypsy Squadron | Gain a Squadron. It need not be paid for. The Gypsy Squadron functions as a normal squadron, however, only have access to the [Universal Perks], [Die for Me], and [Reckless Rookie]. [Die For Me] May be used 3 times before the Squadron is disbanded. To be disbanded however...is to mean ejection from the family. ▱▰▱ New PA | N/A ▱▰▱ New PA | N/A
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 30,000 XP: 8,000 Passive XP: 21,805
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] [ x ] [ x ] [ x ] Training Claim: [ x ] [ x ] Jobs Claim: [ x ] Endgame Claims: [ 2,000 XP for 25 Training Coupons ] [ Energy Pool Expansion: 50 chakra and 50 stamina. ] [ Chakra: 100+ ] [ Technique Scroll: Taijutsu style. ] [ Energy Pool Expansion: 50 chakra and 50 stamina. ] [ Technique Scroll: Taijutsu style. ] [ Technique Scroll: Taijutsu style. ] [ Technique Scroll: Taijutsu style. ] [ Energy Pool Expansion: 100 chakra ] [ Energy Pool Expansion: 100 chakra ] [ Energy Pool Expansion: 50 chakra and 50 stamina ]
▰▰▰ INVENTORY • Hone-Han no Tsuyomi [Bone Clan's Strength] • 15 Kunai • 10 Shuriken • First Aid kit • Tinderbox and striker • Set of Clothes
Description: It is a weapon sized Gunbai worn across her back, or sealed within a scroll. It has a black metal shaft and its edges are lined with the same metal. The middle of the weapon is a hardened chakra infused wood, stained dark maroon. Two Purple dots are in the middle of the upper portion of the Fan.
Ability Summary: • Stamina Storage for Bukijutsu Style, Uchiwa no Sokyaku - Rejection of the Fan + 100 Stamina • DR Boosting: Strength + 1 when using the Gunbai
• Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Collaboration [ Korabo ] | Rank X | Passive • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment • Act of Tree Climbing [ Kinobori no Waza ] | Rank X • Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X • Spiral Sphere [ Rasengan ] | Rank A | Variable • Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S • Collaboration [ Korabo ] | Rank X | Passive • Exploding Puppy [ Bakuretsu Koinu ] | Rank X • Blood-Curdle [ Gyōketsu ] | Rank X
Fuuton
Rank E • Wind Clone [ Kaze Bunshin ] • Tobidougu Soujuu no Jutsu [ Projectile Control Technique ] • Wind Levitation [ Kaze Fuuchuufuyuu ] • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] • Vacuum Sword [ Shinkūken ] Rank D • Kaze Bakuhatsu [ Wind Explosion ] • Happa Shinkuutai [ Bursting Air Pockets ] • Kamaitachi no Jutsu [ Slashing Wind Skill ] • Fuusajin [ Dust Wind ] • Gale Surge [ Boufuu Kyuuzou ] • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D) • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D) • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D Rank C • Cutting Whirlwind [ Kamaitachi ] • Wind Riding [ Kaze Nori ] • Explosion [ Bakuhatsu ] • Gale Wind Palm [ Reppuushou ] Rank B • Suiranreppuu [ Jade Severe Gale Wind ] • Flower Scattering Dance [ Hana Chirimai ] | Rank X • Flowing Wind Fist [ Furyuuchou Ken ] • Wind Creature Explosion [ Kaze Ikimono Bakuha ] • Assassin’s Rush [ Kyoushu no Tokkan ] • Tornado Barrage [ Tatsumaki Rendan ] • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] (Passive) • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B Rank A • Wind Stream [ Kaze no nagare ] • Solo Flight [ Tandokuhikou ] • Supporting Flight [ Sapōto-bin ] (Passive) • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] (Passive) • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A Rank S • Vacuum Great Sphere [ Shinkuu Taigyoku ] • Giant Falcon Blast [ Kyojin Taka Bakuha ] • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Doton
Rank E • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X Rank D • Earth Clone Skill [ Doton Bunshin no Jutsu ] • Stone Shuriken Skill [ Doton Shuriken no Jutsu ] Rank C • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+ • Earthen Rising Spears [ Doryuusou ] | Rank C Rank B • Mudslide [ Dosekiryuu ] • Shield of Stone [ Iwa no Yoroi ] • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] Rank A • Kekkai Doroudomu [ Clay Barrier Prison ] • Rock Golem [ Iwa Gōremu ] • Swamp of the Underworld [ Yomi Numa ] • Mud Wolves [ Dororou ] | Rank A Rank S • Earthen Tsunami Technique [ Dosei Tsunami Technique ] • Mountain Creation [ Yama Souken ]
Katon
Rank E • Flame-Resistance Technique [ Bounetsu no Jutsu ] • Cinder Technique [ Tanebi no Jutsu ] • Veil Technique [ Fukumen no Jutsu ] Rank D • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] Rank C • Fireproof Technique [ Taika no Jutsu ] • Burning Rush [ Nenshou Tosshin ] Rank B • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] • Burning Clone [ Nenshou Bunshin ] • Fire Prison Technique [ Horou no Jutsu ] Rank A • Running Fire [ Hibashiri ] • Flame Fist [ Kaseiken ] • Incineration [ Shoukyaku ] • Heavenly Prison Fire Sword [ Tenrō Kaken ] • Burnt Memories [ Yakeshinu Omoi ] Rank S • Hellfire Gale [ Jigoku no Hi Kyōfū ] • Extinguishing Curtain Field [ Keshimakuga Hara ] • True Hydra Technique [ Shinhidora no Jutsu ] • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S • Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ]
Customs
Bloodlines
Corpse Bone Pulse - Kaguya Clan Stage 1 ✔ • Dance of the Willow: Exertion | Rank: X | Complex • Dance of the Willow: Spin | Rank: X | Simple • Dance of the Willow: Expand | Rank: X | Spiritual Stage 2 ✔ • Dance of the Camilla: Sword Creation | Rank: D | Spiritual • Dance of the Camilla: Slash | Rank: X | Simple • Dance of the Camilla: Pierce | Rank: X | Simple • Dance of the Camilla: Stance | Rank: D | Simple Stage 3 ✔ • Dance of the Larch: Absolute Defense | Rank: X | Complex • Dance of the Larch: Ten Finger Drilling Bullets | Rank: C | Complex • Dance of the Larch: Devil’s Top | Rank: C | Complex Stage 4 ✔ • Dance of the Clematis: Bone Whip | Rank: B | Spiritual • Dance of the Clematis: Bear Trap | Rank: B | Simple • Dance of the Clematis: Drill | Rank: B | Spiritual • Dance of the Clematis: Vine | Rank: B | Spiritual Stage 5 ✔ • Dance of the Young Fern: Arena | Rank: X | Spiritual • Dance of the Young Fern: Mobility | Rank: X | Complex • Dance of the Young Fern: Skeleton's Robes | Rank: A | Spiritual Stage 6 ✔ • Dance of the Blood Orchid: Inspirational Clone | Rank: S | Spiritual • Dance of the Blood Orchid: Festival of the Dead | Rank: S | Complex • Dance of the Blood Orchid: Regeneration | Rank: S | Spiritual
Ignition Release Rank E • Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary • Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex • Landmine Stance [ Jirai Dachi ] | Rank X | Simple Rank D • Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual • Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary • Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual Rank C • Infernal Body [ Jigoku no Karada ] | Rank C | Training Rank B • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex Rank A • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual Rank S+ • Howitzer Impact [ Hauzā Inpakuto ] | Rank S+ | Complex
Genjutsu
Illusory Rank C •Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] Rank B •World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] Rank A •Firefly Masquerade [ Narisumashi no Hotaru ] •Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] Rank S •Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ]
Enchantment Rank B •Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] Rank S •Mask of Cruelty [ Reikoku no Fukumen ] •Consume [ Sesshoku ] •Soul Destruction [ Kon Inmetsu ]
Instance Rank B •Interrogation Technique [ Jinmon no Jutsu ] Rank A •Exploding Death [ Kibaku Zetsumei ] •Vision of Doom [ Sakkaku no Meiun ] Rank S •Hell [ Yami ] •Lapse of Memory Technique [ Kioku Shoumetsu no Jutsu ]
Chain Rank E •Shadow Sign [ Kage no Sain ]
Taijutsu
Kaiser Fist Stage 1 ✔ • Heavy Punch | Rank E | Training • Sudden Straight | Rank X | Complex Stage 2 ✔ • Kaiser Crown | Rank X | Simple • Crumbling Overhead | Rank X | Simple Stage 3 ✔ • Kaiser Armor | Rank C-S | Spiritual • Elbow Bolt | Rank X | Simple • Guillotine Drop | Rank X | Complex • Iron Backhand | Rank X | Complex Stage 4 ✔ • Breaking Lariat | Rank X | Simple • Invigorating Kaiser Armor Training | Rank B | Training Stage 5 ✔ • Liger Bomb | Rank A | Simple • Kaiser Fist | Rank A | Complex • Bolstering Kaiser Armor Training | Rank A | Training Stage 6 ✔ • Kaiser Armor Mastery | Rank S | Training • Kaiser's Annihilation Hammer | Rank S+ | Complex
Oblivion Fist Stage 1 ✔ • Judgement Chop | Rank X | Simple • Signature Stance | Rank X | Complex • Dynamic Ending | Rank X | Spiritual Stage 2 ✔ • Floating Knee | Rank X | Simple • First Blood | Rank D | Simple Stage 3 ✔ • Origin Kick | Rank X | Simple • Striking Parry | Rank X | Simple • Backfist | Rank X | Complex Stage 4 ✔ • Spinning Backfist | Rank X | Simple • Cross Tackle | Rank X | Simple • Comradery | Rank B | Training Stage 5 ✔ • Kiai! | Rank X | Spiritual • Power Chop | Rank X | Complex • Form of Destruction | Rank A-S+ | Spiritual Stage 6 ✔ • Oblivion Fist | Rank S | Complex • Oblivion Fist: Havoc | Rank S+ | Complex
Mach Fist Style Stage 1 ✔ • Quick Jab | Rank X | Simple • Back Hand Strike | Rank X | Simple • Evasion Hook Shot | Rank X | Simple • Warning Shot | Rank X | Simple Stage 2 ✔ • Chakra Slug | Rank X | Spiritual | Supplementary • Double Tap | Rank D | Spiritual | Supplementary • Firing Pattern | Rank X | Simple • Combatant Stance | Rank X | Simple Stage 3 ✔ • Remarkable Shot | Rank X | Complex • Artillery Round | Rank X | Simple Stage 4 ✔ • Lock and Load | Rank B | Simple • Six Round Bursts | Rank B | Complex • Live Fire Exercise | Rank B | Training • Dragon Round | Rank B | Spiritual Stage 5 ✔ • Tactical Cover | Rank X | Spiritual Stage 6 ✔ • One Shot, One Kill | Rank S+ | Simple • Gunslinger | Rank S | Training
Heavy Body Grappling Stage 1 ✔ • Grappling Stance | Rank X | Simple • Champion Stance | Rank X | Simple Stage 2 ✔ • Strangulation Hold | Rank X | Simple • Dominating Mount | Rank X | Simple Stage 3 ✔ • Dropping Spear Charge | Rank X | Simple • Guillotine Choke | Rank X | Simple • Elbow Drop | Rank X | Simple Stage 4 ✔ • Cross Arm Snapping | Rank X | Simple • Rear Sacrificing Throw | Rank B | Simple • Elbow Joint Lock | Rank X | Simple/Lock Stage 5 ✔ • Ground and Pound | Rank A | Simple • Dividing Slam | Rank A | Simple • Damning Throw | Rank A | Simple Stage 6 ✔ • Champion's Blood | Rank S | Spiritual • Victorious Charge | Rank S+ | Simple
Grand Ultimate Art Stage 1 ✔ • One Two Combination | Rank X | Simple • Snapping Punch | Rank X | Complex Stage 2 ✔ • Traditional Stance | Rank X | Simple • High Kick | Rank X | Simple Stage 3 ✔ • Smashing Heel | Rank X | Simple • Swift Kick | Rank X | Complex Stage 4 ✔ • Under and Over Counter • Pivoting Fist | Rank X | Simple Stage 5 ✔ • Explosive Contact | Rank X | Complex • Windmill Kicking | Rank X | Simple Stage 6 ✔ • Triple Threat Combo | Rank X | Simple • Grand Ultimate Rhythm | Rank S | Training
Art of Eight Limbs Stage 1 ✔ • Penetrating Kick | Rank X | Simple • Elbow Hook | Rank E | Simple Stage 2 ✔ • Piercing Knee Strike | Rank X | Simple • Rupturing Blow | Rank X | Simple Stage 3 ✔ • Vice Grip | Rank X | Simple • Overhand Strike | Rank X | Simple • Fracture Smash | Rank X | Complex Stage 4 ✔ • Morning Sun Strike | Rank X | Simple • Strike and Smash | Rank X | Simple • Cranial Havoc | Rank X | Simple Stage 5 ✔ • Double Assault | Rank A | Simple • Monster Toss | Rank X | Simple Stage 6 ✔ • Zero Resistance Smash | Rank S | Simple • Impervious Body | Rank S | Simple
Fissure Kicking Stage 1 ✔ • Round Fissure | Rank X | Simple • Side Fissure | Rank X | Simple Stage 2 ✔ • White Fissure | Rank X | Simple • Hooking Fissure | Rank X | Simple Stage 3 ✔ • Upper Fissure | Rank C | Simple • Double Fissure | Rank C | Training • Straight Fissure | Rank X | Simple Stage 4 ✔ • Nerve Strike | Rank B | Complex • Flying Fissure | Rank X | Complex Stage 5 ✔ • Moving Fissure | Rank A | Training • Absorb and Redirect | Rank A | Simple • Triple Fissure | Rank A | Simple Stage 6 ✔ • Quaking Armor | Rank S+ | Spiritual • Fissure Cannon | Rank S | Spiritual
Freestyle Whirlwind Stage 1 ✔ • Whirlwind Movement | Rank X | Simple • Whorl | Rank X | Simple • Mach Flight | Rank X | Simple Stage 2 ✔ • Acrobatic Mastery | Rank D | Training • Razor Wind Kick | Rank X | Simple • Centrifuge Strike | Rank X | Simple Stage 3 ✔ • Perfecting Balance | Rank C | Training • Slicing Handspring | Rank X | Simple • Hurricane Kick | Rank X | Simple • Swinging Fury | Rank X | Simple Stage 4 ✔ • Lesser Combo | Rank B | Supplemental • Standing Hurricane | Rank X | Simple • Flying Hurricane | Rank X | Simple • Vortex Drop | Rank B | Complex Stage 5 ✔ • Parkour Mastery | Rank A | Training • Mach One Combination | Rank A | Spiritual • Windmill Stomping | Rank X | Simple Stage 6 ✔ • Mach Two Combination | Rank S | Simple • Gale Force Twister | Rank S | Spiritual
Bukijutsu
Gunbai Stage 1 ✔ • Firm Blockade | Rank X | Simple • Cross Wind | Rank X | Simple Stage 2 ✔ • Volley of Arrow | Rank X | Spiritual • Commander's Glory | Rank X | Complex Stage 3 ✔ • Break the Line | Rank X | Simple • Landslide | Rank X | Complex Stage 4 ✔ • Commander's Might | Rank B | Complex • Matching Tactic | Rank X | Complex Stage 5 ✔ • Reinforcements | Rank X | Spiritual • First Blood | Rank X | Complex Stage 6 ✔ • Flames of War | Rank S | Complex • Field Presence | Rank S | Spiritual
Infinite One Sword Style Stage 1 ✔ • Fields of War | Rank E | Spiritual • Three Shining Paths | Rank D | Simple • Sword Fang | Rank D | Simple • Feign Counter | Rank C | Simple Stage 2 ✔ • Super Chop | Rank C | Simple • Restrictive Current | Rank C | Spiritual • Binding Swipe | Rank B | Complex Stage 3 ✔ • Vertical Line | Rank B | Complex • Nimble Rush | Rank A | Spiritual Stage 4 ✔ • Addition | Rank A | Complex • Multiplicaiton | Rank A | Complex • Bloody Fields of War | Rank B | Complex Stage 5 ✔ • Disorderly Line | Rank A | Complex • Burst Raid | Rank A | Complex • Overwhelming Edge | Rank A | Simple Stage 6 ✔ • Ultimate Slash | Rank X | Complex • Riot Carousel | Rank S | Spiritual • Sharpened Widespread Devastation | Rank S+ | Spiritual
Ja Ryu Stage 1 ✔ • Coiling Strike | Rank X | Simple • Viper Strike | Rank X | Simple Stage 2 ✔ • Fanged Attack | Rank X | Simple • Snapping Tail[ | Rank X | Simple Stage 3 ✔ • Belly Gliding | Rank X | Simple • Predatory Snake | Rank X | Simple • Long Snake | Rank X | Spiritual Stage 4 ✔ • Alluring Viper | Rank X | Simple • Cobra Rattle | Rank X | Spiritual • Venomous Rejection | Rank X | Simple Stage 5 ✔ • Serpentine Reflex | Rank X | Complex • Devil Fang | Rank A | Training Stage 6 ✔ • Venomous Fangs | Rank S | Training • Great Snake God | Rank S+ | Spiritual
Reiken no Michi First Virtue: IntegrityX Second Virtue: RespectX Third Virtue: CourageX Fourth Virtue: HonorX Fifth Virtue: CompassionX Sixth Virtue: HonestyX Seventh Virtue: LoyaltyX
tab Reiken no Michi Techniques • Virtuous Swipe [ Kōketsuna Suwaipu ] | Rank B-S | Complex • Flying Spirit Sword [ Hikō Reiken ] | Rank B-S | Simple • God Killing Spear [ Kami-Goroshi no Yari ] | Rank A | Spiritual • Spirit Sword Iaido [ Reiken Iaidō ] | Rank A | Complex • Warrior Spirit: Ambush [ Senshi no Seishin: Machibuse ] | Rank A | Spiritual • Warrior Spirit: Enlightened Blade [ Senshi no Seishin: Satotta Ha ] | Rank S | Complex • Warrior Spirit: Titan [ Senshi no Seishin: Kyojin ] | Rank S+ | Complex
Posted: Sun May 02, 2021 7:58 pm
▰▰▰ PERSONAL DATA
Full Name: Honoka Age: 14 Birthdate: January 5 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5'2 Weight: 105 lbs
Bloodline:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Beasts bend to the strongest will. Personality: Honoka has an obsessive personality and jumps from one hyper-fixation to another. Her longest obsessions fall on monsters and the Amekage. She loves scary things and loves to be scared - though she very rarely is. She is adventurous as heart and likes challenges. She dreams of producing a monster compendium and taming the most fearsome monsters in the name of Amegakure. Her hyper-fixations and obsessive nature also make her seem very distracted because she shifts from one thing to the next. She comes off as unreliable and capricious because of this.
Village: Amegakure Title: Genin Reputation: 0 Local | 0 Global
Biography: Honoka doesn't remember her upbringing but she associates it with negativity and violence. Her earliest memories involve asking the gods for a savior. Her most coherent memory is thanking Satoshi for saving her and her family. She doesn't remember her family. Every time she tries, the ideas are obscured in her mind, and she gets distracted by something else before she can chase the thread.
▰▰▰ CLASSES AND STATS
Tamer:Chance Encounter: → You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). GenjutsuLasting Hypnosis: → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai. ▱▰▱Tamer – GenjutsuPets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Fuuton, Suiton Chakra Color: Purple Chakra Materialization: It appears like there are scales on her body, glowing from the chakra exertion. Her eye also tends to glow when she is casting jutsu.
Modifiers: • All Sakkakugan owners are born with a special attribute, listed below. • Sakkakugan owners are typically physically fragile. • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal. • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them. • Genjutsu rank D - C cost [5] less chakra to perform. • Genjutsu rank B - A cost [10] less chakra to perform. • Genjutsu rank S cost [20] less chakra to perform. • Kai costs [10] less chakra to perform.
Personal Attributes: ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post. ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change. ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
Kurama Abilities: • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it. • Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai • Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this. • The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 Total earned XP: 0 Current XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Titles • Monster Tamer || →
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Titles • Toxicology || →
Crafting Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
▰▰▰ Pet Name: Hiragana Age: Unknown Species: Chance Encounter - Ameonna Height: 8 ft Weight: 140 lbs Physical Features: Hiragana looks like an incredibly lanky, pale witch. She has wicked long hair and she doesn't often let people see her face.
▰▰▰ TA Invested: 4 (borrowing) Chakra: 225 Stamina: 225 Chakra Elements: Fuuton, Suiton Enhanced Sense: Sound Mirrored Techniques: Fuuton, Suiton ninjutsu Mirrored Stats: Yes Total Activation: 2 Tamer Attribute: (chance encounter) Rain Woman | This ameonna can korabo any jutsu with a suiton technique once every three posts.
▰▰▰ Personality: Hiragana doesn't really speak and obeys Honoka. It's unclear what their relationship is. ▰▰▰ Background: Honoka doesn't remember meeting Hiragana. She just called for help one night and Hiragana came. However, she feels a strange bond with the ameonna, like the two of their fates are tied together.
pyrategross
Brooy
Hurrak
ghostfinch
Seeker
Offline
Prince_yureil
Liberal Lunatic
Offline
Posted: Fri May 07, 2021 9:14 pm
Using the Seika replenishment to grant her four rewards and the 1700 Exp
Edited one or two tidbits, added exp and fixed her smaller snakes weight cause boy it would have been fat.
Non-Combat Outfit: Usually wearing white robes with red trim, look like something between a priestess and a noble with its design, I’ll find pictures. Combat Outfit: Usually robes.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Seina is a relatively Haughty individual whom is generally partially derisive toward most people she doesn’t respect or get along with. She is more prone to hard work and effort than her older sister Senna, though likes to try and be in charge and flip the actual work onto others if possible and use giving instructions as a valid reason to do less. Her abrasive personality is partially a dead give away for someone suiting of a tsundere archetype, covering up emotions with feigned anger or resistant attitude, although this doesn’t stop her being a gingerly unpleasant person.
Being less skilled than her older sister and feeling inferior, she tends to be more sneaky and a lot more thoughtful and unkind in comparison, unconcerned with the risks her clans abilities expose herself to. She enjoys messing with people to a more unpleasant degree and believes in class superiority, feeling that those with strength or other forms of power should be given greater consideration and rights than those that without. She can easily be described of having a snake like nature, although not in a treacherous sense and more in the tricky and cold way. If she likes someone a lot she can easily act a lot differently than normal and tends to be surprisingly affectionate and protective, wanting to make them happy but a bigger fan of being personally spoiled and expects it. She has a higher class nature in personality as her family are technically nobles where they live and as she’s the daughter that stayed she has been through all of the lessons and it usually shows, it’s rare to see her dress or act casual. Besides her actual animal companions she treats those under her tamed thumb more as tools and this is quite clear, her relationship with Naga is very close as she has him since she was very young, presented the snake as a guardian. Tsuta is a recent addition and tends to live in her clothes due to her more timid nature.
Despite her flaws she is a shy and slightly repressed girl with some issues, her family branch not being the greatest she has trust issues and think people want to use her, which amplifies her mistreatment of other people. Specifically not liking overly friend people, especially those of a lower station and tending to react very negatively to being touched by people, especially those she doesn’t know even if minor or an accident. Realistically Seina has the potential to be a good person and is at lest to a degree. Relatives: She is the little sister of Lilous human puppet Senna Village: Amegakure Title: Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography:One of several sisters and two brothers, the second oldest not including her older sister Senna who left for Arashi years earlier due to issues going on within the clan. Seina was treated as any middle child of her parents, which was basically that she wasn’t the first Daughter or son so she wasn’t particularly cared for and was given the roll of being in charge of all her younger siblings, meaning that she bore responsibility for their growth and actions as well as her own. This immensely stressed her as due to her role resulted in her receiving all the flak for wrongdoing or mistakes of her siblings and was also the one to look at if they didn’t meet expectations, which resulted in her being punished severely and after a particularly bad incident, going to her older sister Senna for help.
This led up into Senna confronting her parents and then walking out on the family after she crippled Fathers eyes, forcing Seina into being treated as the first daughter. This improvement was only half accepted by Seina as it caused her parents easing up on the younger siblings.... however they also intended to make her learn everything Senna had been and being constantly in her shadow and trying to do catch-up as the “second choice.” making her feel like her sister abandoned her to a degree which led to her personality as the kind older sister getting twisted. Despite feeling like she is second to Senna she still receives the benefits and better treatment from her family and has chosen to embrace this, becoming arrogant and managing to get spoiled greatly for her hard word, which has given her a bit of a complex. When the winds of change reached the lands she lived in the form of the Amegakures resurrection under Satoshi, Seina and her family didn’t resist and were even willing to side with Satoshi as a means of political and military security, allowing them to keep their noble status in the area and maintain their lifestyle, even a better one at the expense of the normal people.
▰▰▰ CLASSES AND STATS
First Class: ▱▰▱ {Perfect breeding} → {Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)} Second Class: ▱▰▱ {Master of deception} → {With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: [ Chakra ]} ▱▰▱ Cross Class or Specialization: → Tamer – Gen-Jutsu: Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Chakra Pool: 970 Stamina Pool: 850 Chakra Element: Water, Earth Chakra Color: Pale Indigo Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}
Strengths: • Strong leadership and teamwork skills, this extends into using others to succeed as well as the capacity to dismantle others teamwork. She works well with others situationally if she can’t be in charge • despite Gen-Jutsu being her stronger area, she is very well rounded in non-exotic style of combat • Dutiful and won’t accept failure unless there’s no choice and will still likely struggle on if possible. Diligent in gaining strength. • is often smirking lightly or looking slightly disdainful out of habit, this being intentional allows her a great poker face and results in her being hard to read • Is a good dancer and singer. • Knows lots of games and activities that can entertain children and is surprisingly good with kids due to being in charge of her siblings for a long time. By extension she’s good at board, card and other games of the like and does enjoy gambling lightly.
Weaknesses: • Isn’t cooperative with those of the same status of her, preferring to get to be in charge and so can be considered to not work well others circumstantially • Can be antisocial to a destructive level, believes in class oriented systems and stands by them as a means of personal security at the expense of others. This means she is prone to inflaming, abuse or worsening a situation and starting fights/arguments almost habitually. • Is bad at asking for things or seeking help when needed and is a flawed perfectionist, this is a common trait in her specific line. • Can be called overconfident and can become reckless strategically as a result. • Despite her good poker face and self control, she is surprisingly easily provoked in a combat setting • Is super bad at telling jokes that people above the age of 14 could find funny and genuinely isn’t very funny despite believing herself to be. • She is bad and wasteful with money because she likes to spoil herself(and her siblings although she won’t admit that.), will also spend frivolously when with friends usually. Fears: • Her parents (moreso Father) reverting back to abuse and scorn toward her. • Being seen as worthless by those she tries to show value too. • not much of an original fear but powerlessness is a big one for her • She is afraid of swarming insect to a degree, moreso when they are actually in contact with her. So insect as in bugs and arachnids can be classified as something she is unnerved by along with giant insects
Modifiers: • 25 TP(tamer points) from career • Reduce the amount of Crafting Missions needed for a promotion by 1 (from tamer craftsman career) • Can summon the snakes. • • • Personal Attributes:
▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons. ▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves. ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time. ▱▰▱ Families Familiars | Using yokai to bolster their ranks within her branch of the family, she has an well educated understanding of Yokai and how to deal with them. Initiate “monster Hunter” ▱▰▱ Armor crafter | 2 post discount when making/training armour crafting ▱▰▱ Weapon crafter | 2 post discount when making/training weapon crafting ▱▰▱ Branch specialty | Her specific branch of her clan as generally tamers in one fashion or another, this result in her have the first career rank in the Monster - profession ▱▰▱ Branch specialty focus | Seina happens to actually focus on her branches standards of practice as she hopes to become its next head, thus she has the second career rank in monster - profession
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 1700 Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {Toxicology} || → {Veteran} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Summoning Jutsu | Rank C | {Water} •
{Earth} •
Bloodline • All
Genjutsu
Illusory • All E
Enchantment • All E
Instance 24 • All A-rank and below
Chain • All E
Taijutsu {Remove if none} {Harmonic death art} • {Stage progression 0}
{Light Touch} • {Stage progression 5}
{Heavenly momentum} • {Stage progression 5}
{Vital piercing art} • {Stage progression 5}
Bukijutsu {Akira Style} • {Stage progression 5}
{Phantom Slayer} • {Stage progression 5}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
▰▰▰Pet Name: Naga Nickname: Age: 15 Species: Snake Height: {19ft or so} Weight: 360lbs Physical Features: Has an off white belly and the other 2/3rds or so of its body is covered in lighter almost silver scales. Has yellow/gold eyes. Is rather thick
▰▰▰TA Invested: 6 Chakra: 600 Stamina: 600 Chakra Elements: Water, Earth Enhanced Sense: Taste Mirrored Techniques: Water, Earth, buki, Tai, Enchantment gen-Jutsu Mirrored Stats: Strength: Speed: Agility: Endurance Total Activation: 3 Tamer Attribute: Mystic scales: Nagas scales as blessed and as a result as treated as medium spiritual armor without the drawbacks that is unable to be ignored and disallows techniques to alter the collision in any fashion. Exposure to healing techniques will repair a rank of degradation once per jutsu.
▰▰▰Personality: {Naga is the protective and proud of his roll as Seinas guardian. He likes when his master goes on walks with him for it provides him the opportunity to hunt food which is much better than being fed in his opinion, although their are foods that only she/people can provide him that he quite enjoys. He comes off as lazy until someone who Seina doesn’t feel comfortable with or someone suspicious she may or may not be aware of catches his attention, then he can become confrontational and assertively aggressive. He see Tulla as his cute energetic junior and they apparently converse quite a bit, though only Senna and those who understand snakes might notice this.} ▰▰▰Background: { The personal guardian of Seina, gifted to her by her family when the girl was three. Naga is defined as a mystic snake, one of a specific breed that her families branch raises... although only likely so because of being in the family for so many generations. Naga most certainly takes an active roll as his charge and partners protector, acting as her shield and spear in battle. }
▰▰▰Pet Name: Tulla Nickname: Age: 4 Species: Snake Height: under 8 feat long. Weight: 19lbs Physical Features: Silver snake with gold diamonds on its back.
▰▰▰TA Invested: 4 Chakra: 600 Stamina: 600 Chakra Elements: Maruton, water Enhanced Sense: Touch Mirrored Techniques: Buki/tai, Maruton, Water. Mirrored Stats: Strength: Speed: Agility: Endurance: Total Activation: 2 Tamer Attribute: (Leave N/A if the pet only has 5 TA or below)
▰▰▰Personality: {Tulla is much more shy than her older companion Naga, tending to hide within her owners clothes and stick with defending and supporting her. Tulla is mostly seen when defending/helping her master as she is protective, or when Seina simply decides to bring her out to socialize with others. Tulla feels like Naga is too expectant of her and at the same time looks up to him, the two of them talk a lot and bicker mildly a good amount due to sever age differences between the two of them as well as compared to Seinas age when Naga was young.} ▰▰▰Background: { Tulla is a recent addition to Seinas animal companions, basically taking her from a fellow family member whose snake had recently given birth. Out of the few Seina received, Tulla was the only who made it beyond a pet as she liked to spend as much time as possible with Senna. }
pyrategross
Brooy
Hurrak
Posted: Fri May 07, 2021 11:23 pm
Roy-schach
Approved.
Prince_yureil
Pending.The Naga scales are a little strong. Just remove the part where it doesn't allow other things from altering techniques collisions and it's good to go.
kiiwispoet
No.Approved.
Brooy Crew
Omnipresent Cultist
Offline
Prince_yureil
Liberal Lunatic
Offline
Posted: Fri May 07, 2021 11:29 pm
Okie, I altered it! Thank youuuuu!! Gave her 90k from the anniversary reward, which I’m posting in the appropriate thread now.
Non-Combat Outfit: Usually wearing white robes with red trim, look like something between a priestess and a noble with its design, I’ll find pictures. Combat Outfit: Usually robes.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Seina is a relatively Haughty individual whom is generally partially derisive toward most people she doesn’t respect or get along with. She is more prone to hard work and effort than her older sister Senna, though likes to try and be in charge and flip the actual work onto others if possible and use giving instructions as a valid reason to do less. Her abrasive personality is partially a dead give away for someone suiting of a tsundere archetype, covering up emotions with feigned anger or resistant attitude, although this doesn’t stop her being a gingerly unpleasant person.
Being less skilled than her older sister and feeling inferior, she tends to be more sneaky and a lot more thoughtful and unkind in comparison, unconcerned with the risks her clans abilities expose herself to. She enjoys messing with people to a more unpleasant degree and believes in class superiority, feeling that those with strength or other forms of power should be given greater consideration and rights than those that without. She can easily be described of having a snake like nature, although not in a treacherous sense and more in the tricky and cold way. If she likes someone a lot she can easily act a lot differently than normal and tends to be surprisingly affectionate and protective, wanting to make them happy but a bigger fan of being personally spoiled and expects it. She has a higher class nature in personality as her family are technically nobles where they live and as she’s the daughter that stayed she has been through all of the lessons and it usually shows, it’s rare to see her dress or act casual. Besides her actual animal companions she treats those under her tamed thumb more as tools and this is quite clear, her relationship with Naga is very close as she has him since she was very young, presented the snake as a guardian. Tsuta is a recent addition and tends to live in her clothes due to her more timid nature.
Despite her flaws she is a shy and slightly repressed girl with some issues, her family branch not being the greatest she has trust issues and think people want to use her, which amplifies her mistreatment of other people. Specifically not liking overly friend people, especially those of a lower station and tending to react very negatively to being touched by people, especially those she doesn’t know even if minor or an accident. Realistically Seina has the potential to be a good person and is at lest to a degree. Relatives: She is the little sister of Lilous human puppet Senna Village: Amegakure Title: Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography:One of several sisters and two brothers, the second oldest not including her older sister Senna who left for Arashi years earlier due to issues going on within the clan. Seina was treated as any middle child of her parents, which was basically that she wasn’t the first Daughter or son so she wasn’t particularly cared for and was given the roll of being in charge of all her younger siblings, meaning that she bore responsibility for their growth and actions as well as her own. This immensely stressed her as due to her role resulted in her receiving all the flak for wrongdoing or mistakes of her siblings and was also the one to look at if they didn’t meet expectations, which resulted in her being punished severely and after a particularly bad incident, going to her older sister Senna for help.
This led up into Senna confronting her parents and then walking out on the family after she crippled Fathers eyes, forcing Seina into being treated as the first daughter. This improvement was only half accepted by Seina as it caused her parents easing up on the younger siblings.... however they also intended to make her learn everything Senna had been and being constantly in her shadow and trying to do catch-up as the “second choice.” making her feel like her sister abandoned her to a degree which led to her personality as the kind older sister getting twisted. Despite feeling like she is second to Senna she still receives the benefits and better treatment from her family and has chosen to embrace this, becoming arrogant and managing to get spoiled greatly for her hard word, which has given her a bit of a complex. When the winds of change reached the lands she lived in the form of the Amegakures resurrection under Satoshi, Seina and her family didn’t resist and were even willing to side with Satoshi as a means of political and military security, allowing them to keep their noble status in the area and maintain their lifestyle, even a better one at the expense of the normal people.
▰▰▰ CLASSES AND STATS
First Class: ▱▰▱ {Perfect breeding} → {Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)} Second Class: ▱▰▱ {Master of deception} → {With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: [ Chakra ]} ▱▰▱ Cross Class or Specialization: → Tamer – Gen-Jutsu: Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Chakra Pool: 970 Stamina Pool: 850 Chakra Element: Water, Earth Chakra Color: Pale Indigo Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}
Strengths: • Strong leadership and teamwork skills, this extends into using others to succeed as well as the capacity to dismantle others teamwork. She works well with others situationally if she can’t be in charge • despite Gen-Jutsu being her stronger area, she is very well rounded in non-exotic style of combat • Dutiful and won’t accept failure unless there’s no choice and will still likely struggle on if possible. Diligent in gaining strength. • is often smirking lightly or looking slightly disdainful out of habit, this being intentional allows her a great poker face and results in her being hard to read • Is a good dancer and singer. • Knows lots of games and activities that can entertain children and is surprisingly good with kids due to being in charge of her siblings for a long time. By extension she’s good at board, card and other games of the like and does enjoy gambling lightly.
Weaknesses: • Isn’t cooperative with those of the same status of her, preferring to get to be in charge and so can be considered to not work well others circumstantially • Can be antisocial to a destructive level, believes in class oriented systems and stands by them as a means of personal security at the expense of others. This means she is prone to inflaming, abuse or worsening a situation and starting fights/arguments almost habitually. • Is bad at asking for things or seeking help when needed and is a flawed perfectionist, this is a common trait in her specific line. • Can be called overconfident and can become reckless strategically as a result. • Despite her good poker face and self control, she is surprisingly easily provoked in a combat setting • Is super bad at telling jokes that people above the age of 14 could find funny and genuinely isn’t very funny despite believing herself to be. • She is bad and wasteful with money because she likes to spoil herself(and her siblings although she won’t admit that.), will also spend frivolously when with friends usually. Fears: • Her parents (moreso Father) reverting back to abuse and scorn toward her. • Being seen as worthless by those she tries to show value too. • not much of an original fear but powerlessness is a big one for her • She is afraid of swarming insect to a degree, moreso when they are actually in contact with her. So insect as in bugs and arachnids can be classified as something she is unnerved by along with giant insects
Modifiers: • 25 TP(tamer points) from career • Reduce the amount of Crafting Missions needed for a promotion by 1 (from tamer craftsman career) • Can summon the snakes. • • • Personal Attributes:
▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons. ▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves. ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time. ▱▰▱ Families Familiars | Using yokai to bolster their ranks within her branch of the family, she has an well educated understanding of Yokai and how to deal with them. Initiate “monster Hunter” ▱▰▱ Armor crafter | 2 post discount when making/training armour crafting ▱▰▱ Weapon crafter | 2 post discount when making/training weapon crafting ▱▰▱ Branch specialty | Her specific branch of her clan as generally tamers in one fashion or another, this result in her have the first career rank in the Monster - profession ▱▰▱ Branch specialty focus | Seina happens to actually focus on her branches standards of practice as she hopes to become its next head, thus she has the second career rank in monster - profession
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両90k XP: 1700 Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {Toxicology} || → {Veteran} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Summoning Jutsu | Rank C | {Water} •
{Earth} •
Bloodline • All
Genjutsu
Illusory • All E
Enchantment • All E
Instance 24 • All A-rank and below
Chain • All E
Taijutsu {Remove if none} {Harmonic death art} • {Stage progression 0}
{Light Touch} • {Stage progression 5}
{Heavenly momentum} • {Stage progression 5}
{Vital piercing art} • {Stage progression 5}
Bukijutsu {Akira Style} • {Stage progression 5}
{Phantom Slayer} • {Stage progression 5}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
▰▰▰Pet Name: Naga Nickname: Age: 15 Species: Snake Height: {19ft or so} Weight: 360lbs Physical Features: Has an off white belly and the other 2/3rds or so of its body is covered in lighter almost silver scales. Has yellow/gold eyes. Is rather thick
▰▰▰TA Invested: 6 Chakra: 600 Stamina: 600 Chakra Elements: Water, Earth Enhanced Sense: Taste Mirrored Techniques: Water, Earth, buki, Tai, Enchantment gen-Jutsu Mirrored Stats: Strength: Speed: Agility: Endurance Total Activation: 3 Tamer Attribute: Mystic scales: Nagas scales as blessed and as a result as treated as medium spiritual armor without the drawbacks. Exposure to healing techniques will repair a rank of degradation once per jutsu.
▰▰▰Personality: {Naga is the protective and proud of his roll as Seinas guardian. He likes when his master goes on walks with him for it provides him the opportunity to hunt food which is much better than being fed in his opinion, although their are foods that only she/people can provide him that he quite enjoys. He comes off as lazy until someone who Seina doesn’t feel comfortable with or someone suspicious she may or may not be aware of catches his attention, then he can become confrontational and assertively aggressive. He see Tulla as his cute energetic junior and they apparently converse quite a bit, though only Senna and those who understand snakes might notice this.} ▰▰▰Background: { The personal guardian of Seina, gifted to her by her family when the girl was three. Naga is defined as a mystic snake, one of a specific breed that her families branch raises... although only likely so because of being in the family for so many generations. Naga most certainly takes an active roll as his charge and partners protector, acting as her shield and spear in battle. }
▰▰▰Pet Name: Tulla Nickname: Age: 4 Species: Snake Height: under 8 feat long. Weight: 19lbs Physical Features: Silver snake with gold diamonds on its back.
▰▰▰TA Invested: 4 Chakra: 600 Stamina: 600 Chakra Elements: Maruton, water Enhanced Sense: Touch Mirrored Techniques: Buki/tai, Maruton, Water. Mirrored Stats: Strength: Speed: Agility: Endurance: Total Activation: 2 Tamer Attribute: (Leave N/A if the pet only has 5 TA or below)
▰▰▰Personality: {Tulla is much more shy than her older companion Naga, tending to hide within her owners clothes and stick with defending and supporting her. Tulla is mostly seen when defending/helping her master as she is protective, or when Seina simply decides to bring her out to socialize with others. Tulla feels like Naga is too expectant of her and at the same time looks up to him, the two of them talk a lot and bicker mildly a good amount due to sever age differences between the two of them as well as compared to Seinas age when Naga was young.} ▰▰▰Background: { Tulla is a recent addition to Seinas animal companions, basically taking her from a fellow family member whose snake had recently given birth. Out of the few Seina received, Tulla was the only who made it beyond a pet as she liked to spend as much time as possible with Senna. }
Nindo: N/A Personality: Sute is an innocent girl that has learned to use her youth as a manipulation tactic to surprise her enemies. Normally everything about her makes her seem like your typical 7 year old. However, what lies underneath is a monster ready to kill at a moments notice to guarantee her survival. Seldom does she make friends, but she feels drawn to those who have struggled as she has. Even those she has deemed as friends are unlikely to know her true personality as she maintains her innocent persona at all times. When Sute is in combat or is frustration she has issues keeping this personality up, revealing her true bitter and angry personality. When she's fired up she's willing to do anything to survive.
Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy → Hero/Villain | Description Global Reputation: 0 Fame/Infamy → Hero/Villain | Description
Biography: Sute was found at the young age of three on the out skirts of the land of rain. It was clear she was abandoned, but it wasn't clear how long the girl had been by herself. It was lucky she was found, but she was only brought to Amegakure with no place to go or any family to take care of her. This left her in the Cistern district of Amegakure, living on whatever scraps she could find. As the years passed, Sute learned what it was to survive without any others to protect her. The girl continued to survive as best she could, eventually being forced into the Amegakure academy to prove her worth to the village.
▰▰▰ CLASSES AND STATS
First Class: Puppeteer ▱▰▱ Arcane Puppetmaster → You are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S). Second Class: Bloodline ▱▰▱ Heritage Keystone: → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class: → Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.
Chakra Pool: 100 → 100 Academy Student
Stamina Pool: 100 → 100 Academy Student
Chakra Element: Suiton Chakra Color: Pure White Chakra Materialization: Her chakra appears as a warm light that washes over her.
Strengths: • Illusions • Overwhelming attacks through Jiongu • Versatility Weaknesses: • Becoming hot headed during battle and making miscalculations • Close Quarter Combat Fears: • Dying in the Academy Exam; Being put against a sky student • Meeting her true parents one day • Her puppets being destroyed
Modifiers: • Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C. • Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA. • •
Personal Attributes: Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious. Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand. Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Nindo: N/A Personality: Setaku is an arrogant soul who seems to know how to keep is arrogance in check unlike most others. His head is not necessarily clear, usually making mistakes one by one however attempting to fix them just as quickly as he made them. He is greatly appreciative and accepting of any methods of gaining power, while he himself does not partake in manipulation of others in a certain way, falsities, and the like he understands it takes a person's own kind of strength to be capable of doing these things. He has various other bits and pieces to him that do not fit into the mold of an arrogant person.
Village: Amegakure Title: Genin Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Biography stuff will happen in an MIT most likely.
▰▰▰ CLASSES AND STATS
First Class: Bloodline Class ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. Second Class: Scholar Class ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). ▱▰▱ Cross Class or Specialization: → Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross. -Curse of the Family
Chakra Pool: 350 Stamina Pool: 250 Chakra Element: Fire, Water Chakra Color: Blue Chakra Materialization: Normal
Strengths: • Fairly Versatile, albiet in a bit of a limited way. • Quick Strike based combat. Weaknesses: • Grapple based combat • Not particularly specialized in anything due to his all-aroundness even within his primary combat methods. Fears: • Lack of Emotions • Eventually understanding the truth of reality.
Modifiers: • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" } • Personal Attributes: ▱▰▱ Amaterasu's Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active ▱▰▱ Armor Augment - Weaponry | You become capable of manifesting a physical weapon/weapon combo when you enter your armor form. The weapon allows you to use techniques of this bloodline as if they were Bukijutsu Techniques specifically designed for the weapon. The weapon is functionally part of the armor, meaning it can absorb damage based on what the armor can, and degrades like the armor can. The user chooses the kind of weapon they make when they choose this attribute. - Sword ▱▰▱ Armor Augment - Quickness | Your armor takes a much lighter and less restrictive form while retaining all of it's previous durability. When you enter your Armor Form, your Speed and Agility are not altered, allowing you to keep your Speed and Agility as if you were not in your Armored Form. ▱▰▱ Armor Augment - Partial Manifest | You may manifest parts of your armor instead of your full armor as you wish it, allowing you to use your techniques from this clan even when you are not in Armored Form.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
S+ Honoka -- the only thing that needs approval is the ameonna's two new tamer attributes, one of them being locked until endgame bloodline class is achieved.
▰▰▰ PERSONAL DATA
Full Name: Honoka Kurama Age: 15 Birthdate: January 5 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: 5'2 Weight: 105 lbs
Bloodline: Kurama (Sakkakugan)
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Beasts bend to the strongest will. Personality: Honoka has an obsessive personality and jumps from one hyper-fixation to another. Her longest obsessions fall on monsters and the Amekage. She loves scary things and loves to be scared - though she very rarely is. She is adventurous as heart and likes challenges. She dreams of producing a monster compendium and taming the most fearsome monsters in the name of Amegakure. Her hyper-fixations and obsessive nature also make her seem very distracted because she shifts from one thing to the next. She comes off as unreliable and capricious because of this.
Village: Amegakure Title: Genin Reputation: 0 Local | 0 Global
Biography: Honoka doesn't remember her upbringing but she associates it with negativity and violence. Her earliest memories involve asking the gods for a savior. Her most coherent memory is thanking Satoshi for saving her and her family. She doesn't remember her family. Every time she tries, the ideas are obscured in her mind, and she gets distracted by something else before she can chase the thread.
▰▰▰ CLASSES AND STATS
Tamer:Chance Encounter: → You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). GenjutsuLasting Hypnosis: → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai. ▱▰▱Tamer – GenjutsuPets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )
Chakra Pool: 2,380 Stamina Pool: 2,405 Chakra Element: Fuuton, Suiton Chakra Color: Purple Chakra Materialization: It appears like there are scales on her body, glowing from the chakra exertion. Her eye also tends to glow when she is casting jutsu.
Strengths: • Intelligent • Brave Weaknesses: • Distractable • Obsessive Fears: • Satoshi dying • Mimes • Thunder (incites anxiety as a trauma response moreso than as an outright fear, just an fyi)
Modifiers: • All Sakkakugan owners are born with a special attribute, listed below. • Sakkakugan owners are typically physically fragile. • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal. • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them. • Genjutsu rank D - C cost [5] less chakra to perform. • Genjutsu rank B - A cost [10] less chakra to perform. • Genjutsu rank S cost [20] less chakra to perform. • Kai costs [10] less chakra to perform.
Personal Attributes: ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post. ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change. ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. ) ▱▰▱ Remarkable | Since Honoka is limited to two styles, every additional style earned grants two stat points despite her inability to learn them.
Kurama Abilities: • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it. • Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai • Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this. • The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両2,000 Total earned XP: 8,200 Current XP: 8,200
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Titles • Monster Tamer || → xxx• Members of the tamer class naturally gain access to the monster tamer branch of the monster hunter career, raising their branch limit from [1] to [2]. Additionally, members of the tamer class gain double the amount of tamer points awarded by monster tamer. xxxHunters are given 20 Tamer Points (TP) which are paid to bond a captured creature to themselves. It should be noted that these points are a separate pool from the tamer classes TP. Those learning Skills of the Monster Tamer must be of the branch specified to learn that technique. These techniques consume a ninjutsu slot. • Special Ops (KASA) || → xxx xxx
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Titles • Enchantments || →
Crafting Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
▰▰▰ INVENTORY • One katana • Five kunai
▰▰▰ PETS
▰▰▰ Pet Name: Hiragana Age: Unknown Species: Chance Encounter - Ameonna Height: 8 ft Weight: 140 lbs Physical Features: Hiragana looks like an incredibly lanky, pale witch. She has wicked long hair and she doesn't often let people see her face.
▰▰▰ TA Invested: 12 Chakra: 1,350 Stamina: 1,350 Chakra Elements: Fuuton, Suiton Enhanced Sense: Sight xxxAllows the pet to track a target anywhere through the forum by that sense xxxHas one rank stronger resistance to genjutsu which utilize that sense as their primary sense Mirrored Techniques: Ninjutsu (fuuton + suiton), Taijutsu, Bukijutsu, Genjutsu (instance, illusory) Mirrored Stats: Yes Total Activation: 3 Claimed Custom Techniques: 0/12 Tamer Attribute: (chance encounter, receives 3) Rain Woman | This ameonna can korabo any jutsu with a suiton technique once every three posts. Multiple Realities | This ameonna can korabo any jutsu with a genjutsu technique once every three posts. Reflection | This ameonna can switch places with Honoka in the mirrors of the Hari jutsu for no cost every three posts. (Locked until endgame class bloodline, DA Hari/Sakkakugan achieved.)
▰▰▰ Personality: Hiragana doesn't really speak and obeys Honoka. It's unclear what their relationship is. ▰▰▰ Background: Honoka doesn't remember meeting Hiragana. She just called for help one night and Hiragana came. However, she feels a strange bond with the ameonna, like the two of their fates are tied together.
Posted: Sun May 09, 2021 10:15 am
▰▰▰ PERSONAL DATA
Full Name: Poppy Nickname: The Ultimate Lifeform Age: Birthdate: 5/07 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5' 3" Weight:
Bloodline: Junsei/Soukou (Implant)
Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: The answer to despair is action Personality: Poppy is rather cold to others, as she only really is interested in proving herself. Logical to a fault, sarcastic, obstinate, and generally an a*****e.
Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography:Living in the Cistern Sector, Poppy spends all of her life alone to work or train. This wasn't always the case, as Poppy was once part of a large group of kids, created by Amegakure scientists in their attempt to create "The Ultimate Lifeform." Poppy's designation was 4L0W37, which would turn into her name 'poppy.' In this group, kids would be educated and trained to enter the shinobi forces from a young age, to fill Amegakure's military with the strongest human weapons imaginable. As much, much like the Amegakure Academy, each experiment would be required to kill the other specimens until only one survived. Upon killing the last of her "family," Poppy was to join the KASA agency, but refused. Against the researcher leader's wishes, she insisted to take the Academy trial as well, to prove herself and her strength over that of "regular" shinobi. The director begrudgingly accepted, but in his anger he left Poppy to fend for herself in the Cistern Sector. Now she lives alone, in a house Poppy claimed by killing the previous owners.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses. Second Class: Medic ▱▰▱ Maladies Physician: → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class → Bukijutsu – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.
Chakra Pool: 300 Stamina Pool: 300 Chakra Element: Water, Lightning Chakra Color:Purple Chakra Materialization:
Strengths: • • Weaknesses: • Genjutsu • Ranged Combat • Poppy doesn't know how to cook, and relies on instant meals Fears: • •
Modifiers:
• Members of the Soukou Clan gain an additional 1 Point to Endurance when they master a Taijutsu or a Bukijutsu.
• Members of the Soukou Clan gain stats from their Bloodline Techniques in the same way they would as if it were a Taijutsu.
• Members of the Soukou Clan must be in their Armored Form in order to use techniques of the clan, unless otherwise stated.
• Members of the Soukou Clan take damage from their armor being hit in armor form. This is due to the fact that their armor is still part of them, however the damage they take is trivial to them while in armor form.
• Junsei are able to utilize iryojutsu on themselves without needing hand seals.
• Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people.
• Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means.
• Junsei may bear two curse seals (same resource pool) that they can switch between for only one activation.
• Junsei begin at the second title for the Medical career. Personal Attributes:
• Armor Augment - Weaponry | You become capable of manifesting a physical weapon/weapon combo when you enter your armor form. The weapon allows you to use techniques of this bloodline as if they were Bukijutsu Techniques specifically designed for the weapon. The weapon is functionally part of the armor, meaning it can absorb damage based on what the armor can, and degrades like the armor can. The user chooses the kind of weapon they make when they choose this attribute.
• Armor Augment - Partial Manifest | You may manifest parts of your armor instead of your full armor as you wish it, allowing you to use your techniques from this clan even when you are not in Armored Form.
• Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Suiton •
Raiton •
Junsei • Metamorphose: Version 1 | Rank E • Rough Skin | Rank X • Internal Fortification | Rank C • Vibrating Strike | Rank X
Full Name: Ji-Hoon Kurama Nickname: Age: 12 Birthdate: 05/09 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Black Eye Color: Red Height: 5'2" Weight: 110lbs
Bloodline: Kurama Clan
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Good soldiers follow orders Personality: Ji-hoon is quiet, patient, and observant. Being a bit of a lightweight, he has taken to fading into the background as much as possible. Direct confrontation is to be avoided if at all possible, instead allowing illusions to do all of the heavy lifting. Deceit is the name of Ji-hoon's game.
Village: Amegakure Title: Genin Local Reputation: 0 Global Reputation: 0
Biography: Ji-hoon's family only recently immigrated to Amegakure. Being refugees from the Kogarashi conflict, they made way for the first port they saw in the storm; that port was unfortunately the Amegakure. Immediately put into the underclass of the village, life was a struggle. This would prove to be Ji-hoon's primary motivation for joining the academy; if he could become a ninja, his family could move up in society. If he were to become a great ninja, they could move up even more so. So, this is where the story begins.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu ▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: Sound Second Class: Scholar ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). ▱▰▱ Cross Class or Specialization: → Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare Technique Type: Sealing Technique Rank: B Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.
Chakra Pool: 400 Stamina Pool: 200 Chakra Element: Water // Lightning Chakra Color: cyan Chakra Materialization: steam-like clouds
Strengths: • Stealth • Reading people Weaknesses: • Physically frail • Prone to panic in physical combat Fears: • The open ocean • Oni
Modifiers: • "Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost." - Erudite Academic • "The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization." - Master of Deception • "Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai" - Potent Illusions
Personal Attributes:
▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change. ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. ) ▱▰▱ Homefield Advantage | Ji-hoon can utilize the various aspects of rain to trigger his genjutsu. While it is raining, Ji-hoon may add one of the following senses to a genjutsu as a trigger to be activated by the rain: Sight, Sound, Touch. At B-rank, Ji-hoon may add 2. Finally at S-rank, Ji-hoon may add all of three triggers to the genjutsu.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → • {Second Tree Here} || → • {Third Tree Here} || → • {Fourth Tree Here} || →
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Water •
Lightning •
Bloodline •
Genjutsu
Illusory •
Enchantment •
Instance •
Chain •
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
pyrategross
Brooy
Hurrak
Posted: Sun May 09, 2021 7:09 pm
Respecc'd from Hajime
▰▰▰ PERSONAL DATA
Full Name: Yazawa Hakuseki Nickname: N/A Age: 26 Birthdate: 05/03 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: B
Hair Color: Cyan Eye Color: Red Height: 6 ft 2 in - 187.96 cm Weight: 188 lbs - 85.28 kg
Bloodline: Origami
▰▰▰ SOCIAL AND PERSONALITY
Personality: He has that cool guy attitude, with a silver tongue and a knack for trying to swoon women. When he's busy working at the Ministry he's all business. His allegiance lies with his village, nothings more important to him.
Village: Amegakure Title: Minister of State Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Yazawa was born and raised in Amegakure, the rain was falling when he was born there, it'll be falling when he dies there. He was a street kid back then, but soon he'd be a low level UHV grunt. When all that failed he was pressed into Imperial Conscription. All his experience in the past has made him who he is today. He could give a s**t about any other village, empire or organization. Amegakure is his home and he'd die to protect it. Even if it means following Satoshi's orders, but the kid was strong. They'd already gotten this far, might as well see what else was gonna happen.
▰▰▰ CLASSES AND STATS
Scholar: ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). Ninjutsu: ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. ▱▰▱ Cross Class: → Scholar – Ninjutsu: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 1,120 Stamina Pool: 800 Chakra Element: Suiton and Doton Chakra Color: Blue Chakra Materialization: Pulsing Aura 7
Stats: • Strength ► 5 →→ Grand Ultimate Art 1, Heavy Body Grappling 1, Channeling Martial Skill 1, Ja Ryu 1, Makimono 1 • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 3 →→ Edge Punisher 1, Omoi Insho 1, Channeling Martial Skill 1
Strengths: • Independent • Driven Weaknesses: • Lacking Empathy • Coarse • Nicotine Addiction Fears: • Fear of Memory Loss • Fear of snakes
Modifiers: • •
Personal Attributes: ▱▰▱ Warrior Scribe | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style. ▱▰▱ Temperance | Automatically grants the Origami user the scroll crafting branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, the user can make one additional item at each rank of crafting for the scroll crafting branch. Can craft [1] legendary scroll that does not count towards the legendary items limit and all benefits besides the summons of crafted scrolls are doubled. ▱▰▱ Erudite Scholar | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両34,000 XP: 1,700 Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • 10 Kunai • 15 Shuriken • 3 Medium sized Scrolls • 5 Small sized Scrolls • Small First Aid Kit • Rations • Canteen • Matches
Rank E • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default Rank D • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default Rank B • Poison Mist [ Doku Kiri ] • Shadow Clone Technique [ Kage Bunshin no Jutsu ] Rank A • Spiral Sphere [ Rasengan ] | Rank A | Variable
Fuuinjutsu
Rank E • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal • Time Sealing [ Tebanasu Fuuin ] | Rank E • Tethered Blade [ Tezāburēdo ] | Rank E | Universal • Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal Rank D • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive Rank C • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal • Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C • Secret Technique: Mouth Seal Technique [ Hidden Jutsu: Kuchi no In no Jutsu ] Rank B • Danzo's Sealing Jutsu | Rank B • Seals Sealing [ Fuuin Houin ] | Rank B • Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B Rank A • Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A • Kiss of Death [ Shi no kisu ] | Rank A • Clone Sealing [ Bunshin Houin ] | Rank A • Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A Rank S • Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S | Restricted • The Warrior Sealing [ Senshi no fūin ] | Rank S | Restricted • Summon Sealing [ Kuchiyose Houin ] | Rank S
Suiton - Overwhelming
Rank E • Water Manipulation [ Mizu Soujuu ] • Trick of Water [ Mizu no Waruasobi ] • Water Mirror Technique [ Mizu Kagami no Jutsu ] • Water Sword [ Mizu no Yaiba ] Rank D • Water Shield Technique [ Mizu Tate no Jutsu ] • Breathing Underwater Technique [ Suimenka no Kisoku ] • Hidden Mist Technique [ Kirigakure no Jutsu ] • Mist Vision Technique [ Kiri Shikaku no Jutsu ] • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] Rank C • Stormy Upheaval [ Haran Banshou ] • Rising Water Cutter [ Mizu Kamikiri ] • Water Wave Hand [ Suihashu ] • Water Column [ Suiun Suishi no Jutsu ] • Large Projectile [ Taihoudan ] • Water Prison Technique [ Suirou no Jutsu ] • Water Armor [ Mizu no Yoroi ] • Whip of Water [ Mizu no Muchi ] | Rank C • Water Chains Technique [ Suikusari no Jutsu ] • Bullet [ Teppoudama ] Rank B • Serpent Mouth [ Ja no Kuchi ] | Rank B • Water Fang Projectile [ Suigadan ] • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X • Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B • Water Encampment Wall [ Suijinheki ] • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] • Water Interrogation Technique [ Mizu Shinmon no Jutsu ] • Water Decapitation [ Mizu Funkei ] • Water Replacement [ Mizu Kawarimi ] • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] • Water Blade Barrage [ Mizu no Yaiba Rendan ] Rank A • Destruction Torrent [ Hahonryuu ] • Sky and Water Convergence [ Suitenhoufutsu ] • Grand Waterfall Technique [ Daibakufu no Jutsu ] • Raging River Force [ Gekiryuu Chikara ] • Crashing Pillar of Heaven [ Ten no Gachan Hashira ] Rank S • Water Dragon Whip [ Suiryuuben ] • Water Collision Destruction [ Suishouha ] • Depth Charge [ Shindo Futan ] • Grudge Rain [ Uramiame ]
Doton - Overwhelming
Rank E • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] • Stone Bracers [ Ishi Yoroi no Ude ] • Swift Earth [ Tsuchi Tou Tou ] Rank D • Rock Shield [ Doroku Gaeshi ] • Mud Moat [ Gou no Doro ] • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] Rank C • Underground Submarine Voyage [ Dochuu Senkou ] • Rock Spear [ Gansetsukon ] Rank B • Mausoleum Earth Dumpling [ Doryuu Dango ] • Doryuu Heki [ Mud Slide Barrier ] • Doton Katana no Jutsu [ Earth Element Sword ] • Stone Guard Creation [ Sekkai Keibou ] Rank A • Clay Barrier Prison [ Kekkai Doroudomu ] • Rock Golem [ Iwa Gōremu ] • Swamp of the Underworld [ Yomi Numa ] • Mud Wolves [ Dororou ] Rank S • Impermanence [ Uitenpen ] • Earthen Tsunami Technique [ Dosei Tsunami Technique ] • Mountain Creation [ Yama Souken ]
Origami
Rank E • Paper Style Dancing [ Shikigami no Mai ] • Origami Technique [ Kumitate ] Rank D • Origami Technique [ Kumitate ] Rank C • Butterfly Kamikaze Unit [ Kami Bunshin ] • Paper House [ Kami Katei ] Rank B • Paper Concealment [ Kami Hitoku ] • Disengage [ Hanasu ] Rank A • Explosive Tag, Paper Punishment [ Bakudan Kami Batsu ] • Paper Cut a.k.a God Cut [ Kamikiri ] Rank S • Paper God [ Kami Kami ] Rank S+ • Paper Suicide [ Kemono Fuuin: Kekkai ]
Genjutsu
Illusory Rank D • Mirage Minora [ Mirājuminora ] • Mist Servant Technique [ Kasumi Juusha no Jutsu ] Rank C • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] • Landslide Technique [ Jisuberi no Jutsu ] Rank B • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ] • Deepest Part of the Earth Technique [ Konrinzai no Jutsu ] Rank A • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ] • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ] Rank S • Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ] • Assassination Technique: Crushing Earth [ Hitokiri Jutsu: Tsuuda Tsuchi ]
Enchantment Rank D • Cloud Watching [ Kumo Yotogi ] • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] Rank C • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] • False Strike Technique [ Mougo Shibaku no Jutsu ] Rank B • Voice of Persuasion [ Tokitsukeru no Koe ] • Zero Gravity Technique [ Mujuuryoku no Jutsu ] Rank A • Harbinger of Silence [ Buin no Senkusha ] • Dissolving Body [ Tokeru no Tai ] Rank S • Mask of Cruelty [ Reikoku no Fukumen ] • Soul Destruction [ Kon Inmetsu ]
Instance Rank D • Weapon Multiply [ Buki Hanshoku ] • Flower Petal Escape [ Hanabira Esukēpu ] Rank C • Five Point Seal: Lightning Barrier Technique [ Go Kasho Fuu: Raikou Seki no Jutsu ] • Echo of Lament [ Aitou no Hibiki ] Rank B • Rock Torture Technique [ Iwa Semeku no Jutsu ] • Interrogation Technique [ Jinmon no Jutsu ] Rank A • Vision of Doom [ Sakkaku no Meiun ] • Exploding Death [ Kibaku Zetsumei ] Rank S • Hell [ Yami ] • Lapse of Memory Technique [ Kioku Shoumetsu no Jutsu ]
Chain Rank D • Sudden Trap [ Totsuzen no Wana ] • Escape Room [ Dasshutsu Heya ] Rank C • Echo of Defiance [ Chousen no Hibiki ] • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] Rank B • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] • Falling from the Clouds [ Kumo kara Shikkyaku ] Rank A • Cower [ Sukumu ] • Flower Petal Dissolve [ Hanabira ga Tokemasu ] • Lasting Consequences Rank S • Dangerous Game [ Kiken'na Gēmu ]
Taijutsu
Grand Ultimate Art Stage 1 • One Two Combination | Rank X • Snapping Punch | Rank X Stage 2 • Traditional Stance | Rank X • High Kick | Rank X Stage 3 • Smashing Heel | Rank X • Swift Kick | Rank X Stage 4 • Under and Over Counter | Rank X • Pivoting Fist | Rank X Stage 5 • Explosive Contact | Rank X • Windmill Kicking | Rank X Stage 6 • Triple Threat Combo | Rank X • Grand Ultimate Rhythm | Rank S
Channeling Martial Skill Stage 1 • Elemental Fury | Rank X • Elemental Personification | Rank X Stage 2 • Forceful Wave | Rank X • Sweeping Force | Rank X • Dual Forces | Rank X Stage 3 • Counter Force | Rank X • Elemental Doubling | Rank C • Snaring Forces | Rank X Stage 4 • Hidden Force | Rank X • Elemental Body Flickering | Rank B • Harmonizing Elements | Rank X Stage 5 • Combining Elemental Training | Rank A • Streamline Force | Rank A • Invigorating Forces | Rank X Stage 6 • Elemental Tripling | Rank S • Primordial Armor | Rank S
Heavy Body Grappling Stage 1 • Grappling Stance | Rank X • Champion Stance | Rank X Stage 2 • Strangulation Hold | Rank X • Dominating Mount | Rank X Stage 3 • Dropping Spear Charge | Rank X • Guillotine Choke | Rank X • Elbow Drop | Rank X Stage 4 • Cross Arm Snapping | Rank X • Rear Sacrificing Throw | Rank B • Elbow Joint Lock | Rank X Stage 5 • Ground and Pound | Rank A • Dividing Slam | Rank A • Damning Throw | Rank A Stage 6 • Champion's Blood | Rank S • Victorious Charge | Rank S+