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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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gucci-shinigami
Crew

PostPosted: Tue Jun 15, 2021 9:59 pm
“ jake23482”

Approved  
PostPosted: Thu Jun 17, 2021 5:08 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Koharu Ichikaru
                        Nickname: Koko-Chan
                        Age: 18
                        Birthdate: 5/19
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Teal
                        Eye Color: Green
                        Height: 5' 4"
                        Weight: 125 lbs.

                        Bloodline: Wood Release - Crystal Release

                        Non-Combat Outfit: A silk kimono and hakama, traditional shrine wear.
                        Combat Outfit: Sleeveless Kimono with Hakama, not nearly as fine as their normal wear.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I will never harm the innocent, and I will protect the weak. I will behave with Honor, Pride, and Dignity."
                        Personality: Generally a selfless and happy individual. They often engage in acts of charity for the poor and needy. They might come off as naive and trusting, but beneath the surface they are full of clarity and reason.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Koharu Ichikaru, born to the small family that branched off of the Senju Clan many years before, was raised in the Land of Rivers on a small farm. The life was simple and filled mostly with the day to day chores and study of her family's secret techniques of Wood and Crystal elemental jutsu. With Tanigakure not far off, Koharu's mother and father also trained and molded her into a proper young lady who would become an honorable member of the Village Hidden in the Valley. Honor and dignity were two core principles that they practiced and instilled into the young girl.

                        Upon entering the Academy, Koharu realized she was certainly an oddity compared to most of her class-mates who all sported their own unique skills and kekkai-genkai. This introduction into the broad world of the shinobi was one that inspired her to greatness. The teal-haired girl studied and excelled in her training so that she could graduate. Even with all of the troubles in the world going on during the time, like Samurai and followers of Jashin, nothing seemed to deter her from her quest in becoming a truly honorable example of her family, and a valuable asset to the Village she now called home.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ {Dual Ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class: Bloodline
                        ▱▰▱ {Heritage Keystone}{You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.}
                        ▱▰▱ Bloodline Specialization:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline..

                        Chakra Pool: 675
                        Stamina Pool: 400
                        Chakra Element: Earth, Water
                        Chakra Color: Teal
                        Chakra Materialization: Mystic Wispy Aura

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Quick Learner
                        • Charismatic
                        Weaknesses:
                        • Lieing
                        • Technology
                        Fears:
                        • Creepy Dolls
                        • Yokai/Chakra Beasts [Supernatural Creatures]

                        Modifiers:
                        • Bloodline techniques the user casts are reduced in cost by [1] rank and cannot be reduced beyond this. [Bloodline Specialist]

                        Personal Attributes:
                        ▱▰▱ Crystalline Rampart | Defensive crystal techniques are one rank stronger against spiritual techniques in collisions. Crystal techniques also lose their weakness to sound techniques. Finally, all doton techniques can be classified as shoton techniques for no resource or action cost but only originally crystal defenses gain the one rank increase.
                        ▱▰▱ Crystallizing Encroachment | Techniques that have been successfully crystallized can be physically touched to allow the user to absorb the crystallized chakra into their pool for one rank less at a minimum of [5]. This can only be used to replenish spent chakra resources once per post with no action cost. Techniques and crystal manipulation can be done with somatic gestures rather than hand signs. Finally, the Shoton user's chakra pool is increased by [200].
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Ninjutsu, Genjutsu]
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
                        ▱▰▱ Crystal Ball | The Shoton user's crystals can act as a crystal ball and produce divination visions by applying an E-Rank amount of chakra for no action cost. This allows viewing the crystals to be used as a sight trigger for genjutsu. Genjutsu triggered with this method cost one rank higher to kai but require one tier lower to release through pain at a maximum of S+ chakra and a minimum of tier one pain. In addition, as a clairvoyant, all genjutsu with sight as the primary sense can last for an additional [2] posts with no upkeep cost.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0
                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 16 / 16
                        • Genjutsu | 13 / 16
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Earth}
                        • Rock Throw Technique [Rank E]
                        • Stone Bracers [Rank E]
                        • Earth Military Movement Technique [Rank E]
                        • Swift Earth [Rank X]
                        • Hidden Earth: Instantaneous Body Skill [Rank D]
                        • Double Suicide Decapitation Technique [Rank D]
                        • Rock Bump [Rank D]
                        • Explosive Stone Body Replacement [Rank C]
                        • Earthen Rising Spears [Rank C]
                        • Stone Needle Skin [Rank C]

                        {Water}
                        • Water Manipulation [Rank E-X]
                        • Trick of Water [Rank E]
                        • Water Mirror Technique [Rank E]
                        • Water Sword [Rank E-B]
                        • Water Clone Technique [Rank D]
                        • Breathing Underwater Technique [Rank D - Passive]
                        • Hidden Mist Technique [Rank D]
                        • Mist Vision Technique [Rank D - Passive]
                        • Rising Water Cutter [Rank C]
                        • Large Projectile [Rank C]
                        • Violent Water Wave [Rank C]
                        • Water Prison [Rank C]
                        • Water Armor [Rank C]

                        Wood Release
                        • Wood Manipulation [Rank X]
                        • Wood Release : Cutting Technique [Rank E]
                        • Wood Release : Smothering Binding Technique
                        • Wood Release : Wood Spikes Ring
                        • Wood Clone Technique
                        • Wood Release : Threefolded Wood Shield [Rank D]
                        • Wood Release : Underground Roots Technique [Rank D]
                        • Tree Limb Technique [Rank C]
                        • Wood Release : Militant Flower Defense [Rank C]
                        • World of Trees Wall [Rank C]
                        • Wood Release : Transformation [Rank C]

                        Crystal Release
                        • Crystal Manipulation [Rank X]
                        • Crimson Fruit [Rank X]
                        • Crystal Projectile Creation [Rank X]
                        • Crystal Blade Creation [Rank C]
                        • Crystal Armor [Rank X]
                        • Crystal Vein [Rank X]
                        • Shuriken Wild Dance [Rank C]
                        • Crystal Release : Purpose [Rank X]

                        Genjutsu

                        Illusory
                        • Cloud Cover Technique [Rank E]
                        • Pyschedelic [Rank E]
                        • Spooky Ghost [Rank E]
                        • Illusion Cloud Clone Technique [Rank D]
                        • Mirage Minora [Rank D]
                        • Humming Birds Technique [Rank C]
                        • Ushi-Oni Stampede [Rank C]
                        • Hidden Assassin Technique [Rank C]

                        Enchantment
                        • Sounding the Unfamiliar [Rank E]
                        • Mist Technique [Rank E]
                        • Cloud Watching [Rank D]
                        • Through the Looking Glass [Rank D]
                        • Demonic Illusion : Heated Soul [Rank D]
                        • False Strike Technique [Rank C]

                        Instance
                        • Flower Petal Escape [Rank D]
                        • Beating of the Body [Rank C]

                        Chain
                        • Shadow Sign [Rank E]
                        • Sudden Trap [Rank D]
                        • Escape Room [Rank D]

                        Taijutsu
                        {Channeling Martial Skill - Stage 3}
                        • Elemental Fury [Rank X]
                        • Elemental Personification [Rank X]
                        • Forceful Wave [Rank X]
                        • Sweeping Force [Rank X]
                        • Dual Forces
                        • Counter Force [Rank X]
                        • Elemental Doubling [Rank C]
                        • Snaring Forces [Rank X]

                        {Gentle Art - Stage 3}
                        • Standard Grip [Rank X]
                        • Off Balancing [Rank X]
                        • Single Shoulder Throw [Rank X]
                        • High Grip [Rank X]
                        • Fall Breaking [Rank X]
                        • Reaping Leg Attack [Rank X]
                        • Kiai! [Rank X]
                        • Cross Choke [Rank X]
                        • Standing Arm Lock [Rank X]


                        pyrategross

                        Brooy

                        Hurrak
 

jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500


Skawly


Monster

PostPosted: Thu Jun 17, 2021 11:13 am

Minor changes to Kohaku Tsukuda's profile:
• Swapped out the cooking title PA for functional gills to correct the waterbreathing custom.
• Merged the customs Electroreceptors and Passive Electrolocation.

pyrategross

Brooy

Hurrak
 
PostPosted: Thu Jun 17, 2021 11:35 pm
jake23482

Skawly

Approved  

gucci-shinigami
Crew


Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Fri Jun 18, 2021 3:52 pm
Sumika has been respec'd to Hyoton and Shoton, btw. [ x ]

Pet Name: Cobalt
Nickname: Cobalt
Age: Eternal (6)
Species: Panda
Height: 5ft
Weight: 500lbs
Physical Features: Panda

TA Invested: 12
Chakra: 1200
Stamina: 1200
Chakra Elements: Doton, Raiton
Enhanced Sense: Taste
Mirrored Techniques: Doton, Raiton, Taijutsu, Bukijutsu, Illusion, Enchantment
Mirrored Stats: Strength, Endurance
Total Activations: 3
Tamer Attribute: Blood Bound Bear - Cobalt may draw on Sumika’s exceptional talent with elemental ninjutsu to korabo any bloodline techniques she knows, regardless of his learned elemental affinity, although he may not use them separately from her. In addition, Cobalt may access Sumika’s bloodline sage modes, separate from the limitations placed on Sumika herself, with the caveat that his total sage chakra pool calculated as half of his total chakra pool. However, the sage modes work differently for Cobalt than they would for an RPC.

While he still gains stats, and must still abide by using only one sage chakra source per combat, Cobalt may only use his sage chakra for techniques from that bloodline - as his ability to access them is drawn from Sumika’s knowledge - instead of being able to freely draw upon it as a resource. To complement this, Cobalt is given the choice between selecting three fixed rank, or one variable rank technique from the techniques within Sumika’s repertoire to have access to while the mode is active - all of which must be tracked in this profile subsection before use. Once Cobalt has deactivated or depleted his sage mode in a fight, his access to it is locked for the remainder of combat, regardless of recovery systems in the guild or support jutsu of any kind.

Undetectable Ursine - Cobalt’s familiarity with the forests of Konohagakure lends him the innate ability to disappear into them with ease, collecting camouflage as he goes. The result is that Cobalt is more than capable of moving through a heavily forested area without being detected, with his ninja training allowing for all variety of quiet movement and his ability camouflage preventing visual detection. In areas heavily forested by Mokuton techniques this affords him the extra advantage of being able to hide from doujutsu and other sight based sensory abilities, as his use of the forest for camouflage also allows him to blend perfectly into his surroundings.

Personality: Cobalt is mostly a sweetheart, having been raised almost exclusively by Sumika over the course of his life. He is, however, relatively food driven, although never violently so. This typically results in attempts to steal food, mostly noodles and other plant based foods, but occasionally fish and particularly unguarded confections. However, while he may seem goofy and good natured towards those who pose Sumika no threat, he can be down right vicious to those who attempt to do the puppeteer harm. He has also been known to respond to her dissatisfaction with another part by causing a scene of his own in some way shape or form, as a method of assisting Sumika in maintaining an upper hand.
Background: Cobalt was purchased for Sumika as a gift by Kanzaki Uchiha shortly before the fall of the original Leaf Village. As a cub he mostly accompanied Sumika as a companion, but over time it became clear that, though the person who previously possessed the peculiar panda insisted he would remain small, Cobalt was quite the opposite of what he purported to be. Though his progress as a shinobi pet has been slow thanks to Sumika’s relative lack of experience in the field, his slow increase in size has rendered him far too large to be treated as a simple pet. Despite his size, Cobalt is, and always has been, family to Sumika - even more so now that so much of the one she had built is gone.
 
PostPosted: Sat Jun 19, 2021 5:50 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Keiji Nakamura
                        Nickname: Kei
                        Age: 18
                        Birthdate: 7/4
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 5' 9"
                        Weight: 189 lbs

                        Bloodline: -NA-


                        ▰ SOCIAL AND PERSONALITY

                        Favorite Tenant of Bushido: Yu: Heroic Courage.
                        Personality: Keiji Nakamura is a fighter. Courageous, and headstrong, but he can also come off as impulsive and a bit of a fireball. Under a good commanding officer, he can be a valuable asset on the battlefield. However, if left to his own devices, he usually is looking for the strongest warrior the enemy possesses to push himself further.

                        Village: Hidden Steel [Zaishin]
                        Title: Okkapiki
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Keiji Nakamura was born to a peasant class family among the commoners due to not having a kekkai-genkai. It was unknown why their family did not share the genetic link to that ability, but the theory is likely due to a thinning of genes. This never stopped the young boy from having aspirations of granduer, even amongst his chores on the homely farm that he spent his days on while growing up. Seeing the noble samurai warriors riding off into battle was nothing short of inspiration and validation to his dream.

                        As he grew from a boy to a man, Keiji spent most of his time and money investing in his martial training. Learning by watching exhibition matches between nobles who sought to show off their skills, from books and scrolls he purchased to become a self-taught prodigy. It paid off for the most part, as he excelled upon enlisting into the forces of Zaishin. Now he seeks to gain fame and honor, despite his commoner status, through the virtue of his versitility and skill.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+} - Chosen: Medical
                        Second Class: Jack
                        ▱▰▱ Expert [Bukijutsu]The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. - Chosen: Katana
                        ▱▰▱ Jack Specialization:Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.

                        Chakra Pool: 500
                        Stamina Pool: 350
                        Chakra Element: Lightning, Fire, Water
                        Chakra Color: Red
                        Chakra Materialization: Spiritual wisps and flames

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 4 [5]
                        → Ja Ryu [Stage 3], Tetsunami Ryu [Stage 3], Tetsuishi no Ryu [Stage 3], Phantom Slayer [Stage 3], +1 when using a [Katana Offensively/Defensively]
                        • Agility ► 4 [5]
                        → Ja Ryu [Stage 3], Tetsunami Ryu [Stage 3], Tetsuishi no Ryu [Stage 3], Phantom Slayer [Stage 3], +1 when using a [Katana Offensively/Defensively]
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Versitile Skill-Set
                        • Skilled Swordsmanship
                        Weaknesses:
                        • No-Bloodline: As a commoner, this affords him little respect and even disdain from more noble characters in Zaishin
                        • Hot Head: A total loose canon unless directed by a more competent superior officer. Always looking for a good fight, and always quick to take offense to insult.
                        Fears:
                        • Dieing in dishonor
                        • Spiders

                        Modifiers:
                        • They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon [Katana] in attack or defense. With a minimum of 5 chakra or stamina paid.

                        Personal Attributes:
                        ▱▰▱ Talented Weaponsmith | Gains 1 Tier Advancement in the Weaponsmithing Craft; Gaining the Veteran Title in the Craft
                        ▱▰▱ "I Could Do This For Days!" | +100 Stamina Pool
                        ▱▰▱ "I'm Handy In a Pinch!" | +5 Iryojutsu and +5 Ninjutsu Slots
                        ▱▰▱ "I'm a Literal Arsenal!" | Gains Water Affinity
                        ▱▰▱ "I've Studied...Pretty Much A Lot of Stuff" | +1 Bukijutsu Style
                        ▱▰▱ "I Didn't Find it That Hard..." | Allows Keiji to learn up to his body rank in his chosen restricted techniques from the Jack discipline [Instead of 1 Rank Below]; barring S+.
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 techniques or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D. - [Chosen: +1 Bukijutsu Style, Bukijutsu are Overwhelming]
                        ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weaponsmithing || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Worker || → NA
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 25
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Lightning}


                        {Fire}


                        {Water}

                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Bukijutsu
                        {Phantom Slayer}
                        • {Stage 3 / All}

                        {Tetsuishi no Ryu}
                        • {Stage 3/ All}

                        {Tetsunami Ryu}
                        • {Stage 3 / All}

                        {Ja Ryu}
                        • {Stage 3 / All}



                        pyrategross

                        Brooy

                        Hurrak
 

jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Sat Jun 19, 2021 11:51 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Akio Hyuuga-Zenshin
                        Nickname:
                        Age: 16
                        Birthdate: 11/11
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D Rank

                        Hair Color: White
                        Eye Color: Blue
                        Height: 5'3"
                        Weight: 167 lbs

                        Bloodline: Speed Release, Hyuuga Clan

                        Outfit: See


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: I'll make my own way.
                        Personality: Akio is a very kind and caring individual. He is also studious, smart, and calm. It is not often that he acts before thinking, typically choosing to analyze a situation before he does anything else.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Born of a diplomatic relationship between one of the many branches of the Zenshin Clan and one of the many branches of the Hyuuga Clan based in the Land of Fire. Akio's experiences growing up were not necessarily the best. He grew up among extravagance, the branch of the Hyuuga he belonged to prided themselves more on their abilities to handle business and make money than their abilities as shinobi. The same could be said for the branch of Zenshin that his mother had come from. Due to this similarity in the personalities of his parents, while their relationship was pretty much a farce they made great business partners. They rarely stayed around in order to be around Akio, often times they were on business trips. Akio was left in the care of the many paid servants that they had. They were the only people that made what was essentially a lack of parents okay. They cared for him well.

                        Of course he also ran into other issues as well. He was a fairly small person, even for a kid. As he grew older he never really got bigger by much. He was bothered and made fun of due to this and still is quite a bit. Typically by his cousins, some of which are younger than him and yet bigger than him. This made it hard to make friends his age, even those who might have been fine with it didn't seem to approach him. He didn't mind though in the long run, he felt like he had the friends he needed already. He was very studious, and he began attending the Konohagakure Shinobi Academy very late. However he made the decision to do such on his own, hoping that maybe becoming a shinobi would be his way of life instead of the way his family lived. He was studious and a quick leaner which caused him to pass the academy fairly fast.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh ElementalistThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Wind, Fire, Water, Lightning, Earth
                        Chakra Color: Green, Blue, White can be different each time he uses it, or people see it.
                        Chakra Materialization: Normal

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Quick Moving and 'Never Get Hit' Style of combat
                        • Ranged Combat
                        Weaknesses:
                        • Recklessly Aggressive Melee Fighters
                        • Poor at weaponry based combat
                        Fears:
                        • Losing people close to him
                        • Failing at being a Shinobi

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.

                        ▱▰▱ Physical Prowess The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
                        ▱▰▱ Zelelist Clansmen | Begins as a Practitioner of Zelelism
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 03
                        xx-Maruton | 00 / 10
                        xx-Fuuton | 00 / 10
                        xx-Suiton | 00 / 10
                        xx-Katon | 00 / 10
                        xx-Raiton | 00 / 00
                        xx-Doton | 00 / 00
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Default:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Maruton


                        Fuuton


                        Katon


                        Suiton


                        Sokudoton


                        Byakugan
                        Juken
                        • {Stage progression / techniques learned}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sun Jun 20, 2021 5:23 pm
I am not replenishing Kokkakushiki or deleteing her persay but removing her from active use until I find the room and drive to play her, if that’s cool. She has no exp and only collected some rewards from free giveaways.

Takes experience and rewards from Sonyo, 1700exp, 7 rewards beyond that.
Edit: sorry I had to fix the Gawr PA
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Eirene Adzumi
                        Nickname: Same-chan, Sharkie, lil-gnasher, chomper
                        Age: ???
                        Birthdate: March 17
                        Gender: {Female}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color:
                        Eye Color:

                        Height: 4,7”
                        Weight: 102lbs

                        Bloodline: Hoshigaki

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Freedom and happiness are the way to go! If we could all take a peaceful worry free nap every day, the world would be the bestest!!!!”
                        Personality: This happy little shark is a very friendly and likeable individual whos always up to one thing or another and people find themselves naturally drawn to. She is kind heart and sincere, a little dense which assists in making her seem more childish than she might want, though doesn’t give it much thought. Despite being bad with basic knowledge and being less academically intelligent that middle schoolers she is also quite clever and relatively quick witted, though has shown to be selective about when she wants to be.

                        She isn’t amazing at looking after herself but that is due to being quite lazy, disliking combat or the like most of the time but is down for rough play, especially in large bodies of water. She is very aware of modern pop culture within Arashi and even the culture of other villages quite well as she believes it will help her relate and connect to people. She has ambition of improving the world through friendly effort and help, so she chooses to perform to do this. Despite being opposed to combat she tends to be pretty overkill when it comes about, offering the opponent the chance to back down, if the don’t she will essentially pulverize them in defense and then re-offer the option of peace, though she is usually not, if not ever malicious intent wise. One thing to note is she is still 100% a Hoshikagi clan member meaning that blood and certain levels of unacceptability can result in her instinctively attempting to kill them ruthlessly, she also isn’t opposed to cannibalism as meat is meat. Loves games and challenges, playing, concerts, talking to people and seeing other smile like she does!

                        Village:Arashigakure
                        Title: Adorable Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Looks like the daughter of Poseidon decided she had enough of being coddled and restricted, combine with her father’s temperament as brutal treatment of others. So this bundle of energy chose to run away from home, escaping the sea place they dwelled and setting off for land. The people from above were man and amazing, could make all these yummy food and made interesting things, it was all so overwhelming but she power on and tried to insert herself, sticking out like a sore thumb. This served her well for her antics, appearance and adorable attitude according to acquired accounts taken, singing and goofing around for food and to make her way.

                        Still with nice people there are mean people and in the end this little shark was arrested for nomming a few people who intended to do her bad, the condition she left them in leaving other to believe they were intentionally set upon. The Arashigakure took her in and ended out squirting her of her crimes after character statements and listening to her accounts, though seeing her as a naive child even if she might be older than she appears, but naive she is. Katsuragi Hari took responsibility for the little shark, a person that is treated as an older sibling figure and holds absolute control over the little shark if one were to closely pay attention, even if it might seem the other way around.



                        ▰ CLASSES AND STATS

                        First class:
                        ▱▰▱ {Grand illustrator}{Performance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts
                        . ▰ The Stage is Set [ Sutēji ga Settei ] | Rank X | Cost: Chakra
                        The cornerstone to set the ideal scene for the performer, this ability changes the entire thread it is used in, as prevents any other jutsu at the rank this was used at below from altering the thread once it has been laid. Similar to a keystone, this ability takes three effects of the user's choice to allow to the story. This could mean something like creating a swamp and then having that swamp has sticky properties to those that travel through it, requiring chakra paid to free oneself, whatever is desired. While being used this way, these effects may be korabo'd into the user's performance korabo for free, creating a three-way korabo between the jutsu. The limitations of this jutsu are listed below:
                        • This jutsu must follow a storybook progression. Unlike a true keystone, this ability cannot have all of its effects active at one time. Instead, they must follow the progression order of a beginning, middle, and an end. When transferring to the next part of the story the previous part loses its power but can remain after, as an aesthetic effect if desired. Meaning once you reached the next part of your story, the swamp would lose its sticky power but could remain behind as a means to set the ‘scene’ without breaking the flow of the reading. Each separate effect cannot last more than [3] posts.
                        • Storybook created items lack elemental properties that the performer does not possess when they interact with real-world items and beings. For instance, writing that a fireball falls from the sky will only deal blunt force trauma as opposed to burning, unless the performer possesses the fire element. Ninjutsu users may apply their enhanced element effects to these storybook creations as well.

                        • Much the same as other custom effects, no storybook created effect may be written so that it is a direct auto-hit OR write the death of a character that isn’t initially part of the story. As in, you could not say: write that that their RPC starts out poisoned, but instead write they are traveling through a poisoned cloud.

                        • Similar to other song jutsu, performers may utilize either your squad, or the assistance of other class performers, or even yourself, this ability may have its current effect duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

                        • Kai may be used to free oneself from a storybook effect but does not end the use of the story jutsu itself. This freedom counts as immunity from all story effects for up to one post after the kai isu sed. After that, if the performance has been upkept, they are subject to its effects once more.
                        }

                        Second Class:
                        ▱▰▱ {Heritage Keystone}{You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. }
                        ▱▰▱ Cross Class or Specialization: Performer – Bloodline: While under the effects of their song jutsu, the performer may choose one Bloodline technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many bloodline were mixed together. [This effect cannot be used outside of combat to stack activations] .

                        Chakra Pool: 970
                        Stamina Pool: 860
                        Chakra Element: Water, Wind
                        Chakra Color: Blue and white
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 3


                        Strengths:
                        • Super super likeable and sincere!
                        • Bloodline/water ninjutsu can defiantly be called her strongest suits in direct combat.
                        • her being built for CC due to her clan makes her very well rounded and pretty self reliant in team combat as an offensive/support member.
                        • Very good singer
                        • great hand eye coordination
                        • almost always smiling, with a contagious smile
                        • very good at most games video or otherwise and will almost always play when invited!
                        • Is a heart of gold diplomat, always trying to creative a positive outcome and resort to words first, this doesn’t apply to snacks, dinner, food, fun, playtime, my controller and many other more socially oriented areas.
                        Weaknesses:
                        • A bit naive/trusting, a Dumdum
                        • Is way to considerate of her opponents life unless driven over the edge. Doesn’t like to kill people and tries diplomacy, though possibly a flawed form of diplomacy.
                        • When people don’t cave after her first attempt to smoothie over a situation she commonly restores to the above mentioned flawed diplomacy method which is blast em and try again.
                        • Not really good at the whole style of ninjas and tends to be loud or draws attention to herself unwillingly.
                        • bad at lying and big on making excuses for embarrassing facts or her shortcomings.
                        • has a voracious appetite and can actually go primal over the want for food…. And as mentioned above earlier she’s down for cannibalism. In this state she’s basically out of her mind, it can also be brought on by stress, harm or anger.
                        • The worst with money
                        Fears:
                        • Dad taking her home is prolly scary
                        • being disliked strongly by people/people tearing her down for her difference
                        • fire monsters are sorta scary but not intimidating!
                        • Lightning storms

                        Modifiers:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons•
                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles
                        ▱▰▱ Surf or swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Happy go lucky darling | She gains the ability to use excited fast paced and attentive interaction with people as another method of performance, you could compare this to a host of a show or the like but on a more personal basis with the target audience, able to force people into the performance just by interacting with them despite their resistance.(all the last part means is she can be like asking question in a game like sense and their refusal to participate equals them having failed and a described penalty ensues, used as the descriptive trigger for the appropriate jutsu. As an example.)
                        ▱▰▱ Dancing! | Dancing is another class performance type she can use, this applies on land or when swimming, however when swimming it is a lot easier to make actions seem graceful and dance like when simply swimming with a minor amount of flair
                        ▱▰▱ You we’re so cute I couldn’t resist | I gains 50% more Ryo from missions
                        ▱▰▱ long time dreams of the stage | Gains two promotions in performer career (costs 2 PA)
                        ▱▰▱ Gawr | with each post she she may pay 5 chakra for each rank up to her body rank (So up to 35), doing so causes each successful offensive Buki/tai jutsu that makes contact with a foe to transfer twice the amount spent to Eirene in a complex form(so split between stamina and chakra.)
                        ▱▰▱ Fishy, Shark, family | Any jutsu custom or otherwise involving the sharks, fish and the like are consider bloodline techniques I her case.(not for slots taken up but in every other respect.)


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 1700
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 34
                        • Genjutsu | 00 / 34
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 04

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Sun Jun 20, 2021 10:33 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Angelica Lucille Tsuyuki
                        Nickname: Teru Teru Bozu
                        Age: 7
                        Birthdate: No one ever kept track...
                        Gender: Female
                        Race: Half Ameonna | Quarter Yukionna | Quarter Human [Hyouton]


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 3' 5"
                        Weight: 35 lbs

                        Bloodline: Miyamoto Clan

                        Non-Combat/Combat Outfit: It's cute, but also the only outfit she has.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "If I'm a good girl, then daddy will protect me..."
                        Personality: Yuri is daddy's good girl. Meek, quiet, obedient, and deathly afraid of needles above all things, she will do everything to be a good girl in her daddy's eyes, a qualifier that is scored entirely based on the noble Tsuyuki house patriarch's needs. Whether it be a byproduct of her yokai nature or nurtured by her sense of self-preservation, Yuri has a distinct lack of empathy, which only makes her all the more capable of obeying without question. However, she is not happy having to kill and hurt as much as her daddy wants her. She is old enough to know that a lot of people don't like killing and hurting, and she really, really wants people to like her.

                        Though bullied and manipulated into submission at home, Yuri holds an unexpected pride in her status, even if it is largely only so that she can live up to daddy's expectations. Quiet meekness should not be confused for servitude, and it has been literally beaten into her that she should not bring shame to the family name (and also that, what happens in the house should stay in the house). Therefore, for all intents and purposes, in the public eye, she is known as the b*****d yokai child that the Tsuyuki family is oh so graciously taking care of, and she is expected to act as such. Well-dressed and appearing pampered for all intents and purposes. To those students below her, of the earth and cistern sects, she is not to interact with them unless necessary and is to treat them as nothing but bodies to be used, and she does so. Though, that is to say, she dislikes them in any, even if she doesn't like them either. She is ambivalent, and also so starved of affection that she wants them to like her, too.

                        Village: Amegakure
                        Title: Sky Sector Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Once upon a time, there lived a little girl in a cold, lonely mansion, where it rained all night an day. One night, the little girl was bedridden and too weak to even move, the ever-present clouds that shrouded Amegakure parted and she could see the black night sky, the twinkling stars,... the pale moon. Then the clouds returned and she the night sky, the stars, the moon no more. Ever since that, that little girl wished very, very hard to see the bright, shining moon. This little girl's name was Yuri, and Yuri would like it... if it isn't too much of a bother... to see the moon again some day.

                        However, right now, it will be too much of a bother for daddy, who saved Yuri from mommy and Yuri's self, so Yuri won't mind if Yuri can't see the moon. Yuri has to work hard for daddy... Daddy who Yuri met for the first time when he brought Mommy to hurt Yuri with a needle. Daddy who saw Yuri kill Mommy. Daddy who hugged Yuri and told Yuri everything was alright, that Yuri had done the right thing, that Yuri wasn't a bad girl. Daddy who told Yuri that he will love Yuri very much if Yuri does the best for him. Daddy who kept... who kept the needles that turned all the bigger girl's Yuri lived with, like Mommy and Mommy's friends, into weird girls, with weird eyes and weird laughs. The needles made Mommy and all of Mommy's friends get hurt and like it. Yuri didn't want something like that to happen to Yuri, and Daddy promised not to make Yuri take the needle if Yuri is a good girl, so... Yuri will be Daddy's good girl. Yuri loves Daddy very much for protecting Yuri, and Yuri...

                        Yuri knows how hard Yuri is to love... All of Daddy's other children say so... say that Yuri can only be hated... That Yuri should be grateful when they play with Yuri, even if it hurts Yuri very much. Yuri doesn't have fun when they roll her up in a blanket so that Yuri doesn't bruise then ties Yuri up so they can beat Yuri, but at least... they call Yuri by Yuri's nickname when they do that. They call Yuri Teru Teru Bozu, so maybe they think Yuri is cute when Yuri is hanging from the ceiling like that? Yuri thinks that would be nice.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        ▱▰▱ Cross Class or Specialization:The user is able to combine their medical techniques and ninjutsu for a single action, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 200
                        • Medical [200]
                        • Ninjutsu [200]
                        • Miyamoto [200]
                        Stamina Pool: 100
                        • Medical [100]
                        • Ninjutsu [100]
                        Chakra Element: Suiton [Overwhelming] | Fuuton
                        Chakra Color: Ice Blue
                        Chakra Materialization: Rain

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Meek and obedient.
                        • Supernatural.
                        Weaknesses:
                        • Gullibility and hope.
                        • Child's body and mind.
                        • Wanting to be liked
                        Fears:
                        • Needles.
                        • Losing daddy's love.

                        Modifiers:
                        • Medical techniques cost 5 less per rank of the technique.
                        Bloodline Abilities:
                        Pious Lineage | Miyamoto begin at the second title of the religion and medical career and gain double the XP from religious missions.
                        Spiritual Depth | Miyamoto clan members have a deeper connection to the supernatural and gain 200 chakra at creation.
                        • Beacon of Salvation | Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
                        Insightful Bond | All those connected to the user can detect the reserves remaining of each person connected, their physical stats, general health of the persons they are attached to.
                        Recoiled Bonds | If the user drops below 50 of either resource, they automatically sever their bonds after absorbing chakra and stamina equal to their body rank.
                        Bloodline Attributes:
                        ▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.
                        ▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
                        Element Attributes:
                        ▱▰▱ Child of Rain | More yokai than human, the water beckoned to Yuri's command rains unto her enemies in a torrential downpour that is but natural to the blood that flows in her veins, more akin to curse than attack. Though her suiton techniques can be blocked and dodged, rendered null like any other's, they continue and spread past defenses even when stopped or avoided. When Yuri's suiton techniques do not connect with the target(s) for whatever reason, the target(s) suffer any statuses they would have been hit with regardless. Statuses applied in this way are one tier weaker, to a minimum of tier 1
                        Personal Attributes:
                        not yet

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Religion || → Practitioner of [?]
                        • Medical || → Medic of Psychiatry

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 20
                        • Iryojutsu | 00 / 10
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton [Overwhelming]
                        • TBD

                        Doton
                        • TBD

                        Bloodline
                        • Spiritual Connection [ Mukei Enko ] | Rank E
                        • Spiritual Connection: Spider Web [ Mukei Enko: Kumonosu ] | Rank D
                        • Spiritual Sight [ Mukei Joukei ] | Rank E

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross


                        Brooy


                        Hurrak
 
PostPosted: Mon Jun 21, 2021 9:50 pm
HeadlessKoko

Prince_yureil

Ichengo Angelus

jake23482

Rocket Punches

Approved  

gucci-shinigami
Crew


Prince_yureil

Liberal Lunatic

PostPosted: Tue Jun 22, 2021 3:50 pm
PA changes, fishy shark dfamily is replaced as is the performance one which apparently she didn’t need, Gawr has changed theme but is still her chakra manifestation.

▱▰▱ Gawr | each post she may pay 5 chakra and make the rough shark skin a little more effective, making any successful Tai-jutsu inflict ranked bleeding as when struck by a bladed weapon, the smell of drawn boood potentially making her go Gawr!!!! Her movements leave a light blue trancing glow of her chakra.
▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
▱▰▱ Good control | Bloodline jutsu gain a one rank discount!


pyrategross

Brooy

Hurrak
 
PostPosted: Wed Jun 23, 2021 5:31 am
WILL GET IMAGE SOON


User Image
                        ▰ PERSONAL DATA

                        Full Name: Hiroshi Senju [though known as Hiroshi Takao]
                        Nickname: Yoru [short for Yorutsume]
                        Age: 8
                        Birthdate: April 16th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Black
                        Eye Color: Hazel
                        Height: 5'5"
                        Weight: 124lbs

                        Bloodline: Wood Release


                        Non-Combat Outfit: Black sliders/sandals with socks, black joggers, black jumper with turtleneck, silver ring with first initial of name carved on the top.
                        Combat Outfit: Black cloak, sweatshirt, sweatpants, leather sandals.




                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I will protect what is mine."
                        Personality: Hirosi is not very talkative nor does he appear friendly, though he is very kind-hearted. He is quite observant and does not like to be bothered with stupidity. His family members call him "Little Lion" due to his temperament and always accepting a challenge whilst never backing down, even when his defeat is blatant. Moreover, he is certainly goofy, cheerful, and playful when he becomes close to someone. This can be seen as very annoying due to him exerting his cheeriness almost all the time since he rarely does it to anyone else.



                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Hiroshi Senju, known as Hiroshi Takao, was born into a hidden, destitute Senju family living deep in the outskirts of the Hidden Leaf. His parents feared both him becoming weak and not being able to provide for him, so they sent him to Konoha as a means to grow as much as possible. They visit him quite often despite the distance they are from him. They have his name listed as "Hiroshi Takao" for the time being due to their fear of him being a target of undisclosed enemies of the Senju or his family in general. Hiroshi's goal is to become rich so that he does not have to see any of his family members struggle anymore while also aiming to surpass his father, who is a master in every single technique he utilizes.




                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Genius KeystoneYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Taijutsu
                        ▱▰▱ Battlefield PresenceThe user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique:
                        Nin-Tai Armor
                        Rank X : : Spiritual
                        The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Water, Earth & Lightning
                        Chakra Color: Silver
                        Chakra Materialization: A furious, ferocious glow that rages as if it were lightning itself.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Learning via observation, watching.
                        • Reacting to situations accordingly quickly; improvisation.
                        Weaknesses:
                        • Accepting any challenge.
                        • Arrogance.
                        • Often defiant when he deems fit, though will obey if he himself sees it as the right decision.
                        Fears:
                        • Defeat, losing those loved to him.
                        • Very large insects.
                        • Losing loved ones.
                        Modifiers:
                        • TBA
                        • TBA
                        Personal Attributes:

                        ▱▰▱ Trifecta | Additional Chakra Element [Lightning] to the two from the Senju Bloodline [Water & Earth].
                        ▱▰▱ The More, The Merrier | Additional +100 chakra.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.




                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || →
                        • {Second Tree Here} || →
                        • {Third Tree Here} || →
                        • {Fourth Tree Here} || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || →
                        • {Profession} || →

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        Ninjutsu | 00 / 15
                        Genjutsu | 00 / 08
                        Iryojutsu | 00 / 00
                        Taijutsu Styles | 00 / 01
                        Bukijutsu Styles | 00 / 00
                        Struck until D-rank

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Earth


                        Lightning


                        Bloodline


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        TBA




                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ]


                        pyrategross

                        Brooy

                        Hurrak
 

Barrenclaw

Distinct Explorer


Brooy
Crew

Omnipresent Cultist

PostPosted: Wed Jun 23, 2021 11:15 am
Prince_yureil
Approved.

Barrenclaw


Few notes on this.

From your modifiers.
• Bloodline techniques cost [25] less chakra per body rank.

I'm not entirely sure where this is coming from.

• Personal Attribute's +5 Custom Slots are all taken up for a single Keystone technique; 5 Custom slots = 1 keystone.

You can't sacrifice custom slots to get a keystone. Keystones are only granted through your first two class disciplines. So you would have to change one of your disciplines to one that gives you a PA.

From Your PAs.
▱▰▱ Another One | Additional Class.

You automatically have two classes at the start. You may only obtain a third class through our end game rewards system found here. [x] So, this PA needs to be changed to something else.

I'm assuming wood release is the element your obtaining from your Elemental mastery class and not an actual full bloodline. If that's the case, I'd like it to just be listed as an implant and not a bloodline as you can't have the Duty Pa with any bloodline.
 
PostPosted: Wed Jun 23, 2021 5:56 pm

Barrenclaw


After your edit you are Approved.
 

Brooy
Crew

Omnipresent Cultist


jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Thu Jun 24, 2021 3:54 am
{Mistakes were made when making the Samurai. Going to back burner him for now in favor of this.}

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Achana Sonozaki
                        Nickname: Ana, Sono-Chan
                        Age: 18
                        Birthdate: 9/12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Red
                        Height: 5' 4"
                        Weight: 135 lbs
                        Bloodline: Kurama [Sakakugan]


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "If you're too stupid to survive, you deserve to die."
                        Personality: Manipulative and cunning, Achana is a master of the art of control and getting things done through trickery and deceit. Nobody is particularly special to her, and as that may be, others are often viewed as pawns in her game. She is easilly triggered by insolence, and those who refuse to respect and obey her often cause instances of tantrums, anger, and seething rage to the point she might try to find a way to end their life.

                        Village: Amegakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Achana was born to the wealthy and powerful Sonozaki Clan, a branch family of a long bloodline that possesses the most powerful doujutsu when it comes to Genjutsu. The mysterious red eyes, paired with the family's pension for the depraved activities that granted them their wealth and status make them a highly prized asset to the Rain Village. The Children, much like Achana, are sent to the Academy. Becoming ninja in service to The Village is the price for their luxury, and it is by service and ruthless iron fists they maintain their hold over those subserviant to them.

                        Achana was granted every tool the Academy had to honing her genjutsu talent as well as the power. Given some of the best in tutors and specialized one on one training, it was easy to see that the caste system in Amegakure favored the well-connected and well-bred individuals of the Village. In fact, it was during her Genin examination this became apparent as she was given one of the worst students of her class as her opponent. She killed and dismantled her opponent with sickening delight. Though the smell of her opponent urged her to wear respirators from now on when dealing with the scum of the Cistern Sector. 'The lower sectors and their citizens serve us. Ants beneath our boot, but even ants are needed to build grand colonies.', were words she remembered from her upper class upbringing. Now she awaits her assignment to more important missions.


                        ▰ CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ {Lasting Hypnosis}{The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.}
                        Second Class: Genjutsu
                        ▱▰▱ {Master of Deception}{With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.}:: Selected Sense - Sight
                        ▱▰▱ Genjutsu Specialist:Genjutsu – Genjutsu: If this class is taken as the first and second class, then you may take two disciplines from this class and are considered a Specialist. Additionally, those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu. - Selected :: Enchanter

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Earth, Water
                        Chakra Color: Red
                        Chakra Materialization: Laughing Skull

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Deception
                        • Quick Learner
                        Weaknesses:
                        • Erratic Emotions
                        • Borderline Personality Disorder
                        • Frail Body
                        Fears:
                        • Anginophobia : It is a persistent and irrational fear of angina, choking, suffocating, or narrowness of the throat. Also known as pnigophobia or pnigerophobia, this phobia is more common in people who have a history of heart diseases, cardiac arrest or choking, etc.
                        • Fear of being rejected

                        Modifiers:
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.
                        • Genjutsu Upkeep is [5] Less per Body Rank [D]
                        • Instance Genjutsu cannot be Kai'd
                        • Sight Based Genjutsu Cost 1 Rank Less
                        • Sight is added as a sense to all genjutsu, as long as it doesnt exceed 5 Senses.
                        Personal Attributes:
                        ▱▰▱ "I Wont Dirty My Hands on the Likes of You..." | Achana spends most of her time perfecting her skills in the non-physical arts. This allows her to convert any Taijutsu or Bukijutsu Style given to her by a Class [or a PA] into 10 Genjutsu Slots, 10 Ninjutsu Slots, or 5 Genjutsu and 5 Ninjutsu Slots. She must still list the converted style allotments on her profile.
                        ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        ▱▰▱ Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 25
                        • Genjutsu | 00 / 25
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Earth}


                        {Water}


                        Bloodline - Kurama [Sakakugan]
                        • ▰ Flash of Weakness [ Senkou no Jaku ] | Rank C
                        • ▰ Strengthen Genjutsu [ Genni Genjutsu ]
                        • ▰ World of Suffering [ Kugai ]
                        • ▰ Ephemeral Worlds [ Ichiji-tekina Sekai ]
                        • ▰ Nightfall [ Nichibotsu ]
                        • ▰ Void Clone [ Munashii Bunshin ] | Rank D
                        • ▰ End Times [ Owari Jikan ]
                        • ▰ Relinquish [ Henjou ] | Rank X

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        - 2 Styles Converted via PA: *+10 Ninjutsu Slots, **+5 Ninjutsu Slots, +5 Genjutsu Slots


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 
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