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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Jun 25, 2021 3:11 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Yoshiyuki Kenzen'na
                        Nickname:
                        Age: 11
                        Birthdate: 6/25
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Blonde
                        Eye Color: White
                        Height: 4'2"
                        Weight: 97 lbs

                        Bloodline: Kenzen'na Kokei

                        Non-Combat Outfit: Various
                        Combat Outfit: Various


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: Yoshiyuki is a person who has gone from very full of himself to perhaps among the most arrogant people anyone could meet. This is primarily going from being born and raised in the Cistern Sector of Amegakure to living high life in the Sky Sector. He has particularly violent tendencies some might say, and doesn't act very noble or anything like that. He more so acts like a common thug. Even willing to fight dirty.

                        Village: Amegakure (Sky Sector)
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Yoshiyuki was born and raised in the Cistern Sector of Amegakure. The reasoning for this is that he belongs to a family of people who are blind, and it was viewed as a heavy disability that prevented anyone from trusting the group of them in Amegakure. Work was hard to find, so the Cistern was the only place left to go aside from leaving the village altogether. Of course this had an extremely negative effect on the family, who could have easily been noble people. Even others in the Cistern treated them poorly. Yoshiyuki was raised to keep his head down, stay quiet, and wait. However he far from did that. Instead becoming the leader of a small gang of children ranging from the ages of 7-11.

                        Although they couldn't compete with the other much older groups of people, they had younger children not worth dealing with by the older people down. Where as older thugs robbed people for money, they stole candy. No one liked them, and no one especially liked Yoshiyuki. When Satoshi arrive in Amegakure and implemented the Illusion Grid, Yoshiyuki and his family found themselves in a particularly interesting situation. Where everyone seemed to be speaking to things not there, seeing things not there, and generally seemed not particularly themselves. Realizing what was going on the family took advantage of the situation. The family's head quickly found himself making a deal with one of the new higher ups. Being moved to the Sky Sector due to their inability to be affected by the visual genjutsu and general resistance to most other genjutsu where everyone was like them. Unaffected by the genjutsu and perfectly fine with the situation so long as those in the Earth and Cistern remained oppressed. Yoshiyuki also took this opportunity to apply to the academy and become a shinobi of Amegakure and perhaps even spread his reign of terror over the years a new way.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Taijutsu
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:First Class – Second Class: If using two different classes then list the cross-class benefits here and if using the same class twice then include the specialization bonus here.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Earth, Wind
                        Chakra Color: Light Blue
                        Chakra Materialization: Ear-Antennae Like Hair Accessories

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 1
                        → N/A
                        • Agility ► 1
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Ordering People around
                        • All Ranges of Combat
                        Weaknesses:
                        • Arrogance
                        • Recklessness
                        Fears:
                        • Being forced to go back to the Cistern Sector


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Advanced Sound Sense | Yoshiyuki has specially trained to allow his passive Sound Sense to function even while deafened. While deafened his hearing is more so as if everything was muffled, but his Sound Sense itself still functions normally.
                        ▱▰▱ Extreme Sound Sense | Yoshiyuki's passive sound sense benefits from effects that enhance sensory techniques.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Fuuton


                        Kenzen'na Kokei


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sat Jun 26, 2021 3:50 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ishimoto Amaya
                        Nickname:
                        Age: 9
                        Birthdate: 05/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Blue
                        Eye Color: Red/Blue
                        Height: 4'3"
                        Weight: 85 lbs

                        Bloodline: Seiyu

                        Combat Outfit: see pic


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Village life is so boring. Let's have fun some!"
                        Personality: Amaya is a fairly active person. She goes by on a more childish mindset of finding her immediate attention on whatever interests her. Because of this, she leads an exciting life for somebody living in Amegakure. Her teasing, playful nature is genuine as she tends to find joy in toying with her enemies rather than finishing them outright.

                        Village: Amegakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Amaya is the oldest child of the Ishimoto family in the Cistern Sector of Amegakure. Her mother, a Seiryu swordswoman with dormant abilities, had gifted the young girl her abilities of one of Zaishin's noble clans and saught to become a true samurai after fantasizing about becoming the Shogun herself. She studied the blade in her family's living room with some rolled up newspapers before eventually moving towards the wooden katana in the academy. When one day, as a torrent of rain would fall down upon the city during a walk home, she ran for the shelter of a trash outlet underneath the awning. Underneath would be a tattered, fallen apart umbrella that she reached for, only to be surprised as it would suddenly move on its own and make a scary face at her! After being scared by the possessed object, Amaya would return the favor by spooking it in return. After a quick scare-a-thon, the two would form a friendship as she would take it home with her, much to her mother's dismay. In between the days of study and playing, the child would slowly begin to teach herself how to repair fabric and the like, slowly fixing the holes in the haunted umbrella. In return for her help, the umbrella, which Amaya would name Hungern, would serve as a companion for the girl. From what he was talking about, there was a huge world of yokai and spirits, one that Maya wanted ever so desperately to see for herself. Amaya would have a change of heart, wanting to see every yokai herself and meet them all.


                        ▰ CLASSES AND STATS

                        First Class: Tamer
                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
                        Second Class: Tamer
                        ▱▰▱ Perfect BreedingDue to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)
                        ▱▰▱ Specialization:If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains an additional four tamer points. The user may select one pet to be their signature pet, which allows them to be allotted six more TA points than the twelve maximum. The signature pet may also have two more TA than the two TA per body rank rule. The techniques of pets require 5 less chakra/stamina per rank of the technique.

                        TP: 8
                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Suiton
                        Chakra Color: Azure
                        Chakra Materialization: Her chakra materializes around her as rain droplets.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Loves Yokai
                        • Good at repairs
                        Weaknesses:
                        • Scatterbrained; Attention tends to span in other places that don't interest her
                        • Tends to prolong fights instead of finishing them quickly
                        Fears:
                        • Being Forgotten
                        • Losing Hungern

                        Tamer Traits:
                        • If an academy student, then you may have one TA. That TA does not stack once you reach D-rank.
                        • Pets have any overwhelming properties the user has.
                        • Pets have a body rank equal to the user's.
                        • Pets and tamers have automatic Korabo with one another.
                        • This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.
                        • This class grants 2 tamer attribute points per body rank.
                        • Members of the tamer class naturally gain access to the monster tamer branch of the monster hunter career, raising their branch limit from [1] to [2]. Additionally, members of the tamer class gain double the amount of tamer points awarded by monster tamer.

                        Seiryu Modifiers:
                        • Clan Members have a genetic affinity to the water element.
                        • Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic.
                        • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu.
                        • Water based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Water/Buki Korabo is decreased to once every two posts.
                        • Clan member's speed and agility are increased by [1] while under water.
                        • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
                        • All techniques cause tiered Drench Status.

                        Personal Attributes:
                        ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only.
                        ▱▰▱ Gift of Perception | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu effecting the heightened sense are able to be detected upon being casted, causing one tier less in mental stress.
                        ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not effect the strength of the technique when interacting with other techniques.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        SUITON


                        FUUTON


                        SEIRYU
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        User Image
                        Pet Name: ???
                        Nickname: Hungern
                        Age: ???
                        Species: Chance Encounter - Yokai (Kasa-obake)
                        Height: 2 ft
                        Weight: 5 lbs
                        Physical Features: 2 foot tongue

                        TA Invested: 1
                        Chakra: (Leave N/A if the pet only has 3 TA or below)
                        Stamina: (Leave N/A if the pet only has 3 TA or below)
                        Chakra Elements: {Remember to follow the rules}
                        Enhanced Sense: (Leave N/A if the pet only has 3 TA or below)
                        Mirrored Techniques: (List the types of techniques the pet mirrors here)
                        Mirrored Stats: (Leave N/A if TA is 2 or below)
                        Total Activation: (List the total amount of activation the pet has)
                        Tamer Attribute: (Leave N/A if the pet only has 5 TA or below)

                        Personality: {Describe your pet's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}
                        Background: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        pyrategross

                        Brooy

                        Hurrak
 

Novasse


jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Sun Jun 27, 2021 7:21 am
- Koharu's Child of Evergreen PA
Profile Link:x

Eternal Ministry | Followers of Evergreen, [Those Koharu meets and blesses], are empowered by The Goddess in their unity with an increased life-span and slower aging [They age physically at a rate of 1 Year to a Normal 3 Years], as well as an increased reserve of Chakra of +100 [Shared; Evergreen]  
PostPosted: Wed Jun 30, 2021 6:51 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name:Mimiru Tetsunami
                        Nickname: Mimi
                        Age: 18
                        Birthdate: 7/8
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 5' 6"
                        Weight: 145 lbs

                        Bloodline: Miyamoto [Soul Release]


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Life is a stage, and I'm meant to be a star."
                        Personality: Quiet and soft-spoken; Will often support allies rather than fight directly unless forced to. When performing, she is a user of stringed instruments, and does not mind taking time out to entertain those around her in order to keep morale up. A loyal friend and always tries to save anyone who might have a chance.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame
                        Global Reputation: 0 Fame

                        Biography: Raised by a line of the Miyamoto family, Mimiru was taught from an early age the ways of elegance, compassion, and the fact that all things would eventually fade. It was, in part of the Zelelism religion in the Taoist sect, that shaped her into a fine healer... however, her biggest talent yet was when she demonstrated a natural aptitude for the koto, a stringed instrument that is plucked.

                        Now that she has embarked on her quest to become a full fledged ninja of Konohagakure, Mimiru has since picked up more mobile stringed instruments, such as the guitar and bass, but is still known to play a koto when the situation permits it.


                        ▰ CLASSES AND STATS

                        First Class: Performer
                        ▱▰▱ Compositional TherapistThe most physical of the three disciplines, A compositional Therapist most commonly uses heavy beats to inspire bodies to move in rhythmic ways, healing the soul through captivating dances and wild acrobatics. This healing takes its form in raising stat caps ([4] to [6], [6] to [8], and [9] to [10]) of anyone listening (performer and allies), experiencing or taking part in whatever act the performer writes into their post. This, however, only breaks your stat caps and does not yet provide you with the points needed to reach these levels. Additionally, users gain access to the following to the song/performance technique below:
                        Second Class: Medical
                        ▱▰▱ Support SpecialistThe user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
                        ▱▰▱ Cross Class:Performer – Medical: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Water
                        Chakra Color: Blue
                        Chakra Materialization: Music Notes floating upward

                        Stats: [General Stat Cap 6] - [Speed/Agility Stat Cap 8]
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:


                        Weaknesses:


                        Fears:



                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.
                        ▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical || → Medic (Emergency - General Physician) [T2]
                        • Religion || → Practioner (Archdeacon) of Zelelism-Taosim [T2]

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X |
                        • Henge no Jutsu | Rank E |
                        • Bunshin no Jutsu | Rank E |
                        • Substitution Technique | Rank E |
                        • Art of Walking on Water | Rank D |
                        • Art of Walking on Walls | Rank D |
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |

                        {Water}


                        {Replace this with Element 2}


                        Miyamoto
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 

jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500

Anbu Black Oinin

3,525 Points
  • Dressed Up 200
  • Member 100
  • Treasure Hunter 100
PostPosted: Thu Jul 01, 2021 10:03 pm
User Image

User Image
                        ▰ PERSONAL DATA

                        Full Name: Shinji Hyuuga
                        Nickname:
                        Age: 21
                        Birthdate: May 30
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D
                        Hair Color: Black
                        Eye Color: White
                        Height: 5'11"
                        Weight: 175

                        Bloodline: Hyuuga Clan

                        Combat Outfit: His normal outfit out of combat is the same as his combat outfit. See image.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Respect everyone even your enemy, for you never know who will be there when you need it most."
                        Personality: Shinji's personality is that of a person who has been through literally nothing difficult in his life. Being born into the purest lineage of the Hyuuga Clan, and proficient in Taijutsu to boot he has had a fairly easily life. Shinji always focused on his studies while at the academy and his manners when at home. Because of all this he has developed a sort of smugness to his ways. However, even though life's not been difficult that doesn't mean he hasn't had any hardships. Due to those hardships he has gone through he has developed a very calm approach to things that are new to him until he builds his confidence up. As with his schooling he has always been focused when he is learning or doing something new to ensure there will be zero difficulties in this process. Shinji is known to over analysis things more than under analysis. Example of this would be if he was tasked with developing a new combination attack formation with his squad he would spend hours or even days on it. Sometimes finalizing it at the last very possible second. Even though these situations are possible and bound to happen though Shinji is known to always pull through especially when it involves others instead of just him.

                        In his free time, Shinji enjoys reading and practicing his calligraphy to help calm his mind and pass the time. It's even more often that you see him doing this than training as he is extremely confident in his abilities as a Taijutsu fighter. Though he would never take it easy on an opponent as that would be too disrespectful to them and all people enemies or not deserve respect.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame - 0 Infamy
                        Global Reputation: 0 Fame - 0 Infamy

                        Biography:Shinji grew up in a massive Hyuuga house, where he was pampered and taught the basics of being a Hyuuga clan leader. His father Jinji was a tough man to live with. He was strict and brutal when it came to teaching and expected Shinji to excel at everything, though when he failed he was put through the ringer with physical work and more studies of the Hyuuga Clan history. His mother Chiaki was completely different however, being blinded at a young age due to enemy ninja's fire jutsu, she was still so very kind and caring. She is the one who taught Shinji his calm side and to not let his emotions get the better of him. She always told Shinji when he was angery to calm down, no matter how mad Jinji made him, he was still his father and he deserved respect. Use your mind and when he comes at you with something harder do something he would never think was coming. Due to his mother Shinji began to respect his father and even admire him when he would watch him doing his duties. He realized that his father was under just as much stress and he put Shinji through. It was also due to this that he wanted to even become a shinobi to being with. He wanted to help his family grow closer together and take some of the stress of his father.

                        When he started the academy he delved into everything that they were teaching and valued everything that he was learning. Shinji didn't wanna stand out less he would bring even more dishonor to his father if he failed but he also didn't wanna be the lowest student in the class and risk being taught even more when he got home. Due to this mindset he easily sailed through school without much of an issue but also didn't show his full effort as there was no need to, since he didn't wanna be the top student. However, before he could finish the academy his father had gotten deathly ill. Shinji left the academy and his dreams of becoming a ninja to support his mother and help with the household. At the age of sixteen, Shinji was doing odd jobs to make money to help around the house, but still even this was not even that hard. A few years later when he turned nineteen, his cousin Himaru came to help them.

                        She saw how he truly wished to be a ninja but how he couldn't leave his blind mother alone to spend time in school and studying. So she agreed to take his place at the house to watch his mother while Shinji would leave to live the life he wanted. After a few tries Shinji finally agreed and left his home to begin his life as a shinobi returning to the academy and easily graduating not two years later. Now a full fledge ninja he has made a vow to respect everyone to the utmost and defend those that need it the most.


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ Battlefield PresenceThe user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
                        Second Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ▱▰▱ Specialization:Taijutsu – Taijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9.
                        Specialization Option:Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

                        Chakra Pool: 200
                        Stamina Pool: 400
                        Chakra Element: Fuuton, Raiton
                        Chakra Color: Teal
                        Chakra Materialization: Swirls around Shinji like a tornado crackling with lightning. Sounds of thunder are heard due to the lightning arcing through the tornado.

                        Stats:
                        • Strength ► 1
                        →. Berserker Taijutsu Discipline
                        • Speed ► 2
                        → Dedicated Disciple (Gained a Taijutsu style from physical prowess hyuuga PA)
                        • Agility ► 0
                        → N/A
                        • Endurance ► 1
                        → Berserker Taijutsu Discipline

                        Strengths:
                        • Quick thinking and planning
                        • Level headed not letting emotions get the better of himself
                        Weaknesses:
                        • Spiders induce a fight or flight feeling inside him. Depending on what's going on determines the answer. Example: Alone will most likely be flight, however defending his friends or family he will fight.
                        • Females as he has a hard time striking them due to a undying urge to protect all females.
                        Fears:
                        • Spiders definitely spiders
                        • Disappointing his friends.

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0
                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0


                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton


                        Raiton


                        Hyuuga Clan


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sat Jul 03, 2021 4:13 pm
Three PAs for Lilou from Jashinists arc.

Machines!! -2 posts/paragraphs to mechanism crafting missions and advancement

Evergreen follower Second title rank as a follower of evergreen (if only one rank gained from a PA just say and it will be edited)
spread the word second title rank for priest branch.
Mutual understanding (Evergreen PA) when meeting other members of the faith, communication can be important, sometimes the use of words can complicate or make things difficult to convey emotion or meaning and intent. This with this PA evergreen followers can understand one another’s intentions by simply wanting to convey them to that person/people. They won’t get it in the form of proper words but more just understanding, meaning that the intent can with effort be translated into words, however it’s usually to a limited degree, like garnishing exact information might be difficult. This allows a strong, general understanding but is inferior to actual speech when it comes to details and specific information.  

Prince_yureil

Liberal Lunatic


gucci-shinigami
Crew

PostPosted: Sat Jul 03, 2021 9:55 pm
Prince_yureil

Anbu Black Oinin

jake23482

Novasse

The Firefly in the Meadow

Ichengo Angelus


All approved  
PostPosted: Sun Jul 04, 2021 8:09 pm
imgright]https://i.imgur.com/2WHQpyD.jpg?1[/imgright]
                        ▰ PERSONAL DATA

                        Full Name: Kain Uzumaki
                        Nickname:
                        Age: 14
                        Birthdate: November 14th
                        Gender: Boy


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 5'0
                        Weight: 100

                        Bloodline: Uchiha & Uzumaki


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: Sora is very smart and has a compassionate nature. He is very caring and will try peaceful ways but will not hesitate to jump in to defend those he cares about. Sora enjoys learning and enjoys training to become the best he can be.
                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Hero/Villain | Description
                        Global Reputation: 0 Fame/Infamy
                        Hero/Villain | Description

                        Biography: For as long as he can remember, Sora has been alone and never felt true compassion until he met his best friend, Baku. The two befriended each other at the age of 7 at their orphanage. They spent countless days training until they hit the age of 10 and were finally allowed into the ninja academy to make a name for themselves.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class:Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 350
                        → 350 Base


                        Stamina Pool: 250
                        → 250 Base



                        Chakra Element: Katon & Raiton
                        Chakra Color: White
                        Chakra Materialization: His chakra materialization wraps around him like a coat.

                        Stats: Max of 6
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Ninjutsu
                        • Learning new things

                        Weaknesses:
                        • Focuses more on other people's safety than his own
                        • Gets distracted easily

                        Fears:
                        • Spiders
                        • Losing a squadmate in a fight


                        Modifiers:





                        Personal Attributes:
                        Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec.
                        Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 0
                        XP: 0
                        Passive XP: 0


                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • || →
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00


                        Maruton:
                        Rank E

                        Rank D


                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Kujutsu
                        Rank E
                        • Puppetry String Technique [x]
                        Rank D


                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Suiton
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+



                        Jiongu
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+




                        Genjutsu

                        Illusory
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Enchantment
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Instance
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Chain
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Taijutsu
                        Style
                        Stage Mastered

                        Bukijutsu
                        Style
                        Stage Mastered

 

ShadowMoment


Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Wed Jul 07, 2021 11:56 pm
Iksin Stoof
New PA: Iksin begins as a veteran enchanter.
New PA: Shukaku seems to be able to use Iksin's Yin and Yang abilities to project his voice into the open allowing anyone around Iksin to hear him.
--
Pet Revamp

Pet Name: Ziany
Nickname:
Age: Unknown
Species: Fox-Like Sea Serpent Hybrid
Height: From Snout to Tip of Tail: 25 Feet
Weight: 250 lbs
Physical Features: See Here

TA Invested: 12
Chakra: 1200
Stamina: 1200
Chakra Elements: Suiton, Fuuton
Enhanced Sense: Smell
Mirrored Techniques: Suiton, Fuuton, Taijutsu
Mirrored Stats: All +2
Total Activation: 3
Tamer Attribute:
Samurai Fox Serpent: Ziany is capable of utilizing Tetsunami Ryu without Iksin knowing the style. Iksin is incapable of using Tetsunami Ryu techniques via this attribute.
Exhaustive Spout: While Ziany is in combat both hers and Iksin's Suiton Techniques apply Tier 1 trauma at ranks E-B and Tier 2 trauma at ranks A-S+


Personality: Will Fill in Later
Background: Will Fill In Later


Pet Name: Nem
Nickname:
Age: Unknown
Species: Giant Mouth Sand Eater
Height: 15 Feet from snout to tail. While standing from foot to snout 5 feet.
Weight: 400 lbs
Physical Features: See Here

TA Invested: 10
Chakra: 1200
Stamina: 1200
Chakra Elements: Doton, Suiton
Enhanced Sense: Touch
Mirrored Techniques: Doton, Suiton, Taijutsu
Mirrored Stats: All +2 Speed and Endurance
Total Activation: 3
Tamer Attribute:
Burrower's Sight: In addition to normal sight, Nem is able to feel vibrations that move through the ground in order to locate things so long as he is touching the ground. He can also relay this information directly to Iksin. The range of this extends to 100 Feet.

Personality: Will Fill in Later
Background: Will Fill In Later




pyrategross

Brooy

Hurrak
 
PostPosted: Thu Jul 08, 2021 9:57 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Inoyuri Yamanaka
                        Nickname: Yuri
                        Age: 22
                        Birthdate: 11/04
                        Gender: Male-ish


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Yellow (commonly dyed)
                        Eye Color: Azure
                        Height: 5'6"
                        Weight: 127 lbs

                        Bloodline: Kurama/Yamanaka

                        Combat Outfit: see pic


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Ah-I'm not useless! Even if all I've got are my friends, I'll have everything I need!"
                        Personality: Inoyuri lacks the confidence of their companions from years of a troubled raising. They do try and find some kind of energy in themselves to match other people that is quick to be drained. Some minor little quirks they can commonly be seen doing is by playing with their hair or chewing their nails, among others. This is mostly based on their fears from what others may perceive of them due to their dojutsu. When this becomes active, Inoyuri becomes a bit more prone to lashing out and becoming upset.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Inoyuri remains a sheltered soul of the Tachibana family of the Yamanaka clan, having lived with their parents and older siblings. He was the weakest among his generation of Yamanaka, bringing a good deal of shame upon him as his genjutsu was lacking compared to what the others could provide. He became known as a crybaby after his many crying fits which led to harsh bullying by his fellow clansmen. In order to escape the bullying, Yuri began to dress as a girl with the hopes that people wouldn't bully him. This only served to worsen his issues as he would get bullied even more if people found out his secret. The boy began to develop an inferiority complex and secluded himself from his family and friends unless dragged out kicking and screaming.

                        His parents were a bit concerned for him, though they mainly worried about having a child that was "normal" among the Yamanaka clan. His sisters, doing their best to support him, as they would tutor him on make up and clothing, commonly using him as a testing dummy to showcase and try on different outfits for their attempts at breaking into the shinobi fashion industry. It wasn't until Yuri was in the Academy noticed that they would keep their youthful, petite appearance while the rest of the boys would grow taller, muscular, and generally more of what a man is. He couldn't help but grow both fascinated and shamed of himself for not meeting the criteria for what most men were.

                        To add onto his trouble shinobi life, he developed his Kurama dojutsu while in a fight in the academy. After an intense session of torture, Inoyuri finally snapped back at his attackers and left one stuck in a pretty debilitating genjutsu for the better half of a day. Scared by his own power, he'd keep this another of his secrets from people, only really showing it to people he trusted. Even after graduating, Yuri preferred to utilize the transformation technique to alter his appearance so that people wouldn't associate him as a guy.


                        ▰ CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        ▱▰▱ Cross Class:The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Doton, Katon
                        Chakra Color: Pink
                        Chakra Materialization: Thick Aura

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Very good listener
                        • Has a knack for sensing something is bothering somebody
                        Weaknesses:
                        • Insecure about skills and self
                        • Can't control her dojutusu well
                        Fears:
                        • Being separated from her teammates
                        • Getting stuck in her Kurama activation

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }


                        Sakkakugan Abilities:
                        Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
                        Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
                        Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
                        The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.

                        Kurama Traits:
                        • All Sakkakugan owners are born with a special attribute, listed below.
                        • Sakkakugan owners are typically physically fragile.
                        • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
                        • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.

                        Yamanaka Traits:
                        • Yamanaka are allowed to go into the A.N.B.U. or Oinin at Chuunin Rank.
                        • Used within the Ino-Shika-Cho trio, Yamanaka Clan jutsu ( Emotive and Mind-Switch ) abilities have the costs to break free of their mind techniques increased by two ranks. If used within Ino-Shika or Ino-Cho formation, then this ability is only increased by one rank. ( Note: This only increases the costs to break out of the rank portion and does not affect the secondary amount. The user does not pay for this rank increase. )
                        • All Yamanaka regardless of implant or not have the ability to sense the emotions of those they are connected to.
                        • When having their bodies switched, it is only Yamanaka's who can use their own techniques. Those who have the bloodline implanted are limited only to what the body they possess can do.
                        • Yamanaka Mind-Switch Techniques by nature ignore all simple and complex style techniques but can adequately be defended against with spiritual and ninjutsu collisions. In this case, only the rank of the jutsu applies in the collision. When losing said collision, any extra chakra paid for by the user is lost.
                        • Yamanaka Mind-Switch Techniques are clearly visible and take on the color of the user's chakra.
                        • Yamanaka jutsu can be used against clones, but this is advised against as the body will be relatively weak. If the clone is of a type that has a resource pool link, then the original owner may fight this hold.
                        • If a Mind Transfer Technique is defended against with a spiritual technique, it does not impose the penalties that missing with it does.

                        Personal Attributes:
                        ▱▰▱ Strong Minds, Strong Hearts! | The Yamanaka's mental presence is able to domineer others into submission. After successfully mind switching with the target, this mental presence lingers and will inflict the Mental Stress status equal in power and duration to the Yamanaka's body rank ( D = Tier 1, C = Tier 2, B - A = Tier 3, S - S+ = Tier 4 ). This effect lasts for one post baseline but is increased by one for every other rank, starting at C rank Body. Granting a four-post duration at S+.
                        ▱▰▱ Inton Mastery | While every Yamanaka is gifted with the art of empathy, few are gifted with the power to take this trait even further than that. Users with this PA can use Yamanaka Clan Telepathy passively to apply to any sensory sensing jutsu used by them. This effect costs neither activation nor a resource cost and increases the range to include everyone within the sensory jutsu range. Individuals within these boundaries are subject to the Yamanaka's mental manipulation, allowing them to instill any one of the four basic emotions: fear, anger, sadness, or happiness, within their minds without spending an activation to do so. At this stage, the manipulation is trivial and only affects roleplay mechanics. Only the use of locked Yamanaka Emotive techniques can expand these on these emotions. Freeing oneself requires expending an amount of chakra equal to the body rank of the Yamanaka. If done in this way, they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai.
                        ▱▰▱ Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.
                        ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post.
                        ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 08 / 08
                        • Genjutsu | 00 / 13
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        KATON
                        ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E

                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        ▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C

                        FUUTON
                        ▰ Wind Clone [ Kaze Bunshin ] | Rank E
                        ▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        ▰ Vacuum Sword [ Shinkūken ] | Rank E
                        ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

                        ▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        ▰ Wind Release Stream [ Kouryuu ] | Rank D
                        ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D

                        ▰ Great Breakthrough [ Daitoppa ] | Rank C

                        YAMANAKA
                        ▰ Yamanaka Clan Telepathy l Rank E
                        ▰ Sensing Transmission [ Kanchi Denden ] l Rank D
                        ▰ Sensing System Technique [ Kanchi Shisutemu Jutsu ] l Rank C
                        ▰ Mind Body Switch Technique [ Shintenshin no Jutsu ] l Rank C
                        ▰ Mind Reverse Body Technique [ Shingyakushin no Jutsu ] l Rank C

                        KURAMA
                        Weakness
                        ▰ Flash of Weakness [ Senkou no Jaku ] | Rank C

                        Illusion
                        ▰ Strengthen Genjutsu [ Genni Genjutsu ]
                        ▰ World of Suffering [ Kugai ]
                        ▰ Ephemeral Worlds [ Ichiji-tekina Sekai ]
                        ▰ Nightfall [ Nichibotsu ]
                        ▰ Void Clone [ Munashii Bunshin ]
                        ▰ End Times [ Owari Jikan ]

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        kiiwispoet

                        Brooy

                        Hurrak
 

Novasse


HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Thu Jul 08, 2021 11:58 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Saijo Airen
                        Nickname: Ai-chan
                        Age: 10
                        Birthdate: March 3
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 4'
                        Weight: 58 lbs.

                        Bloodline: Kurama Clan

                        Non-Combat Outfit: See image.
                        Combat Outfit: Who would send a kid into combat?!


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Hi! I want to grow up and big and strong so I can protect the people I like from the bad guys!"
                        Personality: Daytime Airen carries himself with a seemingly endless vivacity and boundless energy, worrying his poor mother to no end. Raised sheltered and loved, he really doesn't know how scary the world out there is, and so, he goes out to face it everyday with a courage that only the naivety of a child could produce. It's easy to forget, with how he runs around all the time, that he's fragile for a kid his age. He bruises easily and any cuts or scrapes he gets take longer to heal. He's the smallest kid in his grade and the quickest to get tired whenever he plays around with his friends. However, to him, there's opportunity in everything. Smallest means he can squeeze into the mostest places. Quickest to tire means he needs to play harder in the time he has.

                        Despite all the trouble he can find himself in during his little adventures, he is a very obedient child. Responsible, too, having to learn faster than other kids his age how to take care of himself when all he has for a parent is a single working mother. He knows how to stay out of trouble as well as he does to cause it, and beyond just listening well to his mother, he goes out of his way to make her day better.

                        Nighttime Airen passes his time quietly, yet endearingly. Unlike most Kurama persona, he's been blessed with a loving upbringing and, if only at nighttime, freedom to roam as he pleases in the body that serves as his cage. Two sides of the same coin, nighttime Airen is very obedient towards his mother and equally affectionate. He is, however, almost entirely held back morally by his mother, which is to say, anything goes as long as it works for Airen of the night so long as it will not detrimentally effect his mother's opinion of him.

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Airen was born into a loving family. Unfortunately, the loving family all too quickly fell apart. Now, all he has of that time are vague memories of pulling his father's hair and giving him sloppy kisses in his arms. That, and the hushed arguments that his parents would have when they thought he was asleep, problems and mentions of his name that he shunts away to a corner of his mind, where the other Airen resides. Receding from the surface and letting his other side take over for the duration of the scary, worrisome arguments had created such a habit for the young child that now, the two swap places habitually once the sun sets and rises. While other young children may have had teddy bears or safety blankets, Airen had his Kurama self.

                        For almost the rest of his life, it is just memories of him and his mother, living together. He's very happy to have her, and yet also scared. Scared that she would one day leave him, just like how he believes his father left because of him.

                        However, Airen knows how to comfort himself, just like he knows how to entertain himself with the places inside his mind the days when he's too sick to leave the house. He'll have conversations with his other selves within to assure himself and out plot out any countermeasures.


                        ▰ CLASSES AND STATS

                        First Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        Second Class: Genjutsu
                        ▱▰▱ Master of Deception [Chakra]With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
                        ▱▰▱ Cross Class or Specialization [Enchantment]:If this class is taken as the first and second class, then you may take two disciplines from this class and are considered a Specialist. Additionally, those who are a specialist can choose one category of genjutsu to follow as a path. You can follow the path of the illusionist (illusory focus), enchanter/enchantress (enchantment focus), trickster (instance focus), or conjurer (chain focus). Selecting a Path grants [3] additional custom slots and [1] keystone for techniques of that category. Genjutsu that are cast by those of this specialization are more efficient as according to the user's body rank, all Genjutsu are [10] Chakra cheaper to perform with the user's specialized Focus are further reduced by another [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra. Once every other post all three of the genjutsu specialist's actions in a post can be used for genjutsu.

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Katon | Suiton
                        Chakra Color: Red
                        Chakra Materialization: Threads and ribbons, one end tied to Airen and the other end disappearing into the ether.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Affectionate and lovable.
                        • Friendly.
                        Weaknesses:
                        • An actual child.
                        • Often sick.
                        Fears:
                        • Losing mommy.
                        • Losing his best friend, his other half.

                        Modifiers:
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.
                        • All Genjutsu are [10] Chakra cheaper to perform.
                        • Enchantment Genjutsu are reduced by [5] Chakra per body rank. No cost can be lower than a minimum of [5] Chakra.
                        • Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        • Genjutsu cost [1] rank less if the casted genjutsu's primary sense is Chakra.
                        Bloodline Abilities:
                        ▱▰▱ The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
                        ▱▰▱ Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
                        ▱▰▱ Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
                        ▱▰▱ Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
                        ▱▰▱ The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.
                        Bloodline Attributes:
                        ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
                        Personal Attributes:
                        ▱▰▱ I don't want to hurt anyone! | Can use any ninjutsu he knows as genjutsu, carrying chakra as their primary sense and sight and touch as their secondary senses. These genjutsu are classified as illusory and apply Airen's choice of the mental stress or insanity status effect. The tier of status depends on the rank of technique. Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 20
                        • Fuuinjutsu | 00 / 20
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 01 / 02
                        • Origami [1]


                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton
                        • TBD

                        Suiton
                        • TBD

                        Bloodline
                        • Look at the list

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross


                        kiiwispoet


                        Brooy


                        Hurrak
 
PostPosted: Sat Jul 10, 2021 2:50 pm
(replacing Mizuhara)

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Saijo Utaba
                        Nickname:
                        Age: 29
                        Birthdate: 10/26
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Blonde
                        Eye Color: Azure
                        Height: 5'9"
                        Weight: 127 lbs

                        Bloodline: Uzumaki

                        Combat Outfit: Utaba wears a similar, flowing outfit much like her own bank teller's uniform, completed with chopsticks for hair ornaments and heels.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Utaba carries herself with a certain grace. She holds herself to a high standard in all aspects of life, constantly pushing herself forward to achieve more, reach higher, etc. There's a certain kind of elegance in the air when she interacts with people though she does hold a bit of arrogance in her own regard. She doesn't value any kind of breaks and frowns highly on any kind of shenanigans or playing around. The girl does have her own downfalls, as she's somewhat unsure of how to really not work herself to the bone all day without a specific purpose. She worries about her child constantly to the point of obsession, even in the middle of a mission or such.

                        Village: Tanigakure
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Utaba was born into a lavish slice of paradise. In Tanigakure, where cash was king and one's reach determined their place in the world. She had grown into a fine and proper girl underneath her father, a high ranking yakuza officer under the banner of the Yusei Clan. She remained blissfully ignorant of her father's dealings while enjoying a rather tame childhood, up until her ninth birthday, when her regular "babysitter" had been found dead as a result of gang activity. This wake up call was enough to cause the girl to look over everything she's experienced since she was younger and made a realization. She began to distance herself from her family, becoming a banking assistant in order to gain some ground between them and herself. Her regular skills in mathematics would come in handy and quickly would come into her own. Utaba soon became the senior teller and became known among the citizens during work hours from her small talk. Her friends, having dived off into the shinobi world, one which she had always been interested in, would find it an odd place to use her skillset but supported her nonetheless.

                        Along the years of her tenure, she met her future husband while attending a shinobi banquet with her friends and quickly eloped. The two remained a happy couple until Utaba would give birth to a healthy baby boy, Airen. The first few years were the happiest of her life, unable to tear herself away from her baby boy. While away caring for her son, her husband and her would often fight amongst one another. This started as small infrequencies but would eventually increase to the point of a divorce. Airen would have taken it rather harshly, as she comforted him across his many nights thinking he was at fault for the break up. On top of her stressful raising, Ai-chan had a tendency to shift between two personalities depending on the time of day. While she had her worries for him, Utaba does often lose her temper. Regardless, she'll do anything for her child, like any mother.

                        Recently, Utaba, in her frustrations, would re-enter the shinobi world due to the lack of funding that would be needed to support their household. To the current day, she's grown quite a lot after discovering her knack for fuuninjutsu and using her father's money for the finest tutors one could buy. Her family would be fairly against this decision and met with a great deal of adversity from removing herself from this criminal underworld. Can she truly raise her son in this world while performing other duties? She can sure as hell try.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Peerless SummonerYou are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        Second Class: Scholar
                        ▱▰▱ Erudite AcademicYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Specialization:Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.

                        Chakra Pool: 800
                        Stamina Pool: 200
                        Chakra Element: Fuuton, Raiton
                        Chakra Color: Crimson
                        Chakra Materialization: Utaba's chakra manifests behind her as a veil of thin mist

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Good financial sense
                        • Culinary skills from raising her son
                        Weaknesses:
                        • Stubborn: Hardheaded at times
                        • Can come off as cold
                        Fears:
                        • Losing her son
                        • Her family's history preventing her from continuing her shinobi career

                        Modifiers:
                        • Allows you to have access to both sealing techniques which are not universal, as well as sensory techniques.
                        • Unless specified otherwise by a discipline, both sensory and sealing techniques are subtracted from your total ninjutsu count.
                        • Scholars are automatically of the Veteran title for Scroll Crafting.

                        Starting Personal Attributes:
                        ▱▰▱ Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec.
                        ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.

                        Extra PAs
                        ▱▰▱ {3rd Anniv.} XXX | XXXX

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Scroll Crafting || → Veteran
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        3rd Anniversary
                        • 1 PA, 200 Chakra
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 17 / 20
                        • Fuuninjutsu | 17 / 20
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 01 / 01

                        MARUTON:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        FUUTON
                        ▰ Wind Clone [ Kaze Bunshin ] | Rank E
                        ▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        ▰ Vacuum Sword [ Shinkūken ] | Rank E
                        ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

                        ▰ Wind Explosion [ Kaze ] | Rank D
                        ▰ Wind Release Stream [ Kouryuu ] | Rank D
                        ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D
                        ▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        ▰ Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)

                        ▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        ▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        ▰ Cutting Whirlwind [ Kamaitachi ] | Rank C
                        ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        ▰ Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)

                        RAITON
                        ▰ Telegram Flash [ Denpō Sekka ] | Rank E
                        ▰ Flickering Light [ Touei no Jutsu ] | Rank E
                        ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        ▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        ▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E

                        ▰ Burst Technique [ Heki no Jutsu ] | Rank D
                        ▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D

                        ▰ Electric Overdose [ Dendou Karyou ] | Rank C
                        ▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        ▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        ▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
                        ▰ Twitching Limb [ Hikuhiku Eda ] | Rank C

                        FUUNINJUTSU
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        ▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        ▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal

                        ▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
                        ▰ Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
                        ▰ Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
                        ▰ Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
                        ▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
                        ▰ Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
                        ▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D

                        ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        ▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
                        ▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C
                        ▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
                        ▰ Twin Rising Dragons [ Soushouryuu ] | Rank C
                        ▰ Five Seal Barrier [ Gofuu Kekkai ] | Rank C
                        ▰ Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
                        ▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
                        ▰ Disabling Touch | Rank X
                        ▰ Secret Technique: Mouth Seal Technique [ Hidden Jutsu: Kuchi no In no Jutsu ] | Rank C

                        UZUMAKI
                        ▰ Demonic Seal [ Akuma Fuuin ] | Rank E l Passive
                        ▰ Seal Hijack [ Fuuin Haijakku ] | Rank E l Variable
                        ▰ Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank D l Variable
                        ▰ Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank C l Variable

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Makimono Style
                        ▰ Scroll Block | Rank X | Complex
                        ▰ Release | Rank X | Simple

                        Stage Two
                        ▰ Single Rising Dragon | Rank X | Simple
                        ▰ Rolled Out Shield | Rank X | Complex

                        Stage Three
                        ▰ Twin Rising Dragons | Rank C | Complex
                        ▰ Explosives Expert | Rank C | Augment
                        ▰ Weapon Flicker | Rank X | Spiritual
                        ▰ Dragon's Hoard | Rank X | Augment


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        kiiwispoet

                        Brooy

                        Hurrak
 

Novasse


Prince_yureil

Liberal Lunatic

PostPosted: Sat Jul 10, 2021 2:58 pm
Putting Reyna on pause(basically not using the character but I won’t be replenishing them in case I intend to bring her back at a much later point.
Either way I’m taking 1700 exp and the 7 remaining rewards from Sonyo.

User Image


User Image

                        ▰ PERSONAL DATA

                        Full Name: Hokinsha
                        Nickname:
                        Age: ??? Perhaps 17
                        Birthdate: ???
                        Gender: Female, though would define self as Non-binary if she was made to consider it


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color:
                        Eye Color:
                        Height: 166cm
                        Weight: 127lbs

                        Bloodline: Aburame/Zenshin

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “What is this thing called life.”
                        Personality: An extremely devoid person who’s entire life was dictated by brutality, violence and obedience. Hokinsha is very much a distant, quiet and socially awkward person, lacking a proper grasp of social etiquette or functionality, not comprehending friendship, relationships or what being a social animal is even about. Her morales are fractured and she had adapted to living in a traumatic atmosphere with meek acceptance, trained to be loyal and obedient to her caretakers and putting up with/doing what is expected of her without complaint and with no concept of self value. Currently her mind is little more than a fashioned weapon and a lost puppy due to anyone she was involved with being killed by a certain man who in a fashion freed her from these people, being spared due to her not even comprehending how to be responsible for her own actions and having no choice in the matter. She is suffering in a way that she doesn’t even realize and has recently been offered the opportunity of at least minor autonomy and a chance to find out what being actually is.

                        Despite a lack of a general morale compass Hokinsha has some kind impulses that can likely be attributed to her inner, suppressed nature. She is curious about things she does not know and lacks a filter, saying what comes to mind or her thoughts, quite unaware of the potential ramifications.

                        Village: Zaishin wanted person
                        Title: None
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A poor husk of a what you could call a human being, bred, experimented on and made for the soul purpose of competing with the shinobi nations on their own, vile grounds. Hokinsha or #4 of 400 is a production of a stretched out group made of descendants and participants of experimentation in Zaishin before the Mad shoguns reign. These people worked for years from the shadows, intent on proving that their readers had was nothing short of needed for the country and intend to demonstrate this in Zaishins name with demonstrations that can basically be classified as terrorism. Being one of the few successes that wasn’t killed to study and garnered a lot of information from due to having a stronger life force and adaptable body. She suffers a permanent degenerative disease that is counteracted by her body which has a great restorative life force to it, keeping Hokinsha mostly healthy and unable to die from said disease. She is currently still in the hands of her creators, which intend to use her for nefarious means… but what will come of this?



                        ▰ CLASSES AND STATS

                        First Class:Bloodline
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Maladies physician}{Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information}
                        ▱▰▱ Cross Class or Specialization:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu

                        Chakra Pool: 1070
                        Stamina Pool: 860
                        Insects: 650
                        Sonic chakra: 700
                        Chakra Element: Wind,
                        Chakra Color: Sickly green
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ►0 (-2)

                        • Speed ► 0

                        • Agility ► 0

                        • Endurance ► 0


                        Strengths:
                        • Bred and raised and modified for combat.
                        • Is extremely resilient or acclimatized to being in discomfort or a state of suffering(like physical pain.), mentally able to cope with thing most can’t.
                        • A very fast thinker and tends to make extremely efficient choices.



                        Weaknesses:
                        • Is perpetually ill, which on bad days can be a severe hinderance.
                        • Suffers stunted and lacking emotions and is completely fearless of death or being harmed.
                        • Has next to no moral compass as is mentally a weapon
                        • Is inept at self care

                        Fears:
                        • Succumbing to her illness as it would basically eat her from the inside out, other then that doesn’t really experience much fear, so when discovered I will add more
                        • she isn’t fond of being hooked up to machinery, this will becomes basically a phobia after she’s free

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }
                        • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
                        • An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
                        • An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
                        • Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
                        • An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
                        • An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
                        • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an -ranked swarm.
                        • While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
                        • While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
                        • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
                        • All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.

                        Personal Attributes:
                        ▱▰▱ Swarm | 200 additional insects (2PA)
                        ▱▰▱ Sonic control | 200 sonic chakra (2PA)
                        ▱▰▱ Follower | Granted second religious title
                        ▱▰▱ Medical environment | Granted second medical title
                        ▱▰▱ Symbiotic disease | Is always treated as having tier 1 disease permanently(This can be exacerbated to greater tiers circumstantially to my whim or a mods.)that can she can never rid of without an extensive narrative mission. By paying 10 chakra when using insect for techniques this will kick her virus into rapid activity applying tiered disease status to these techniques.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Tempting Fate | Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].

                        Non-Bloodline Personal Attributes (Pick One):


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 1700
                        Passive XP:

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 29
                        • Genjutsu | 00 / 22
                        • Iryojutsu | 00 / 30
                        • Sonic-Wind | 00 / 09
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sun Jul 11, 2021 2:08 pm
Quote:
Removing Tsukiya to make her


User Image


User Image
▰ PERSONAL DATA

Full Name: Gea
Age: 8
Birthdate: December 13th
Gender: Female


▰ PHYSICAL CHARACTERISTICS

Body Rank: E [ Academy Student ]

Height: 47inches
Weight: 44lbs

Bloodline: Hatake & Senju


▰ SOCIAL AND PERSONALITY

Nindo:
Personality: Extremely quiet and keeps to herself, Gea absentmindedly obey orders from any one higher rank than her.

Village: Amegakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy

Biography: Born in the Earth Sector, Gea was getting used to not having any friends with them being gone overnight and coming back a different person in few days. Instead, she keeps to herself and was often seen drawing or training at the academy. Her mother was pregnant with her little brother when she was 7 years old but Gea didn't feel any indifferent. Just like everyone else, they would disappear. Maybe one day she would disappear too.

Unknown to Gea, her mother and few other pregnant women were targeted by the KASA. The moment they gave birth, their children were snatched away from their arms after being held for 10 seconds. Most of the mothers simply grieved and accepted that this was their life from now on but not her mother. Instead over time, she became an ameonna. One night when her mother had fully transformed, she was prowling the streets and seeking to snatch a child, KASA took care of her, quick and clean. Gea and her father weren't sure if they let her live, tamed her, using her as experiments, or simply killed her. Gea started to show high chakra levels so the sensors of Amegakure enrolled her in shinobi academy of Amegakure.

The day of the Blood Rain, Gea was late to her academy student. KASA would found that she had killed her father and went to school as if nothing had happened.

▰ CLASSES AND STATS

First Class: Scholar
▱▰▱ Infinite Perception Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.

Second Class: Bloodline
▱▰▱ Dual Ancestory Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.

▱▰▱ Scholar - Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used


Chakra Pool: 100
Stamina Pool: 100
Chakra Element: Suiton [ Water ] & raiton [ Lightning ]
Locked Chakra Element: Doton [ Earth ]
Chakra Color: Soft Lavender Purple
Chakra Materialization: Soft sky blue flower petals with lavender wisps surrounding it. Those that are close to her can smell soft rainy days with wet earth.

Stats:
• Strength ► 0
→ N/A
• Speed ► 0
→ N/A
• Agility ► 0
→ N/A
• Endurance ► 0
→ N/A

Strengths:
• Rain
• Tracking
Weaknesses:
• Sunny Day
• Extreme Heat
Fears:
• Her father coming back to life
• Her mother coming back to life.

Personal Attributes:
▱▰▱ Hatake Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals.
▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA.
▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.
▱▰▱ Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
▱▰▱ Hallowed Army | Senju users of the puppeteer class are able to completely manipulate their puppets provided that they are primarily made of wood. These puppets can be controlled through somantic movements instead of puppet strings, increasing the maximum amount of Puppet points the user has by +3.
▱▰▱ Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.


▰ PROFESSIONS AND MISSIONS

Ryo: 両0
XP: 0
Passive XP: 0

Mission Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, Events, Endgame, and Profession Claims


Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ Post how much narrative XP was used here ]


▰ INVENTORY








Weapon Specs

{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

▰ TECHNIQUES

Limitations:
• Ninjutsu | 00 / 00
• Genjutsu | 00 / 00
• Taijutsu Styles | 00 / 00
• Bukijutsu Styles | 00 / 00

Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

Hatake
• All E Rank Learned

Senju
• All E Rank Learned

Suiton
• All E Rank Learned

Raiton
• All E Rank Learned

Genjutsu

Illusory


Enchantment


Instance


Chain


Taijutsu
i]{Style name here}
• {Stage progression / techniques learned}

Bukijutsu
{Style name here}
• {Stage progression / techniques learned}


▰ ACADEMY STUDENT

Learned E Rank Technique




pyrategross

Brooy

Hurrak
 

Jenni Deer

Dangerous Lunatic

Reply
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