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Shinobi Revolution

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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Hurrak
Crew

Eternal Lop

PostPosted: Tue Aug 31, 2021 7:48 pm
Double quote.
jake23482

Matsuko/Hatsuko Ogaru - Approved

Prince_yureil

Shigekos normal academy graduation rewards - Approved (remember, you can only have 1 rank reduction PA per RPC)

Rikona Kikuchi - Okay. Approved
*thank you for not striking out Puppeteer as your class.


Ichengo Angelus

Character: Ma - Approved

DarkMockingbird

PA - Approved

Sleepy Senpai

Characters: Jun and Masanori - Approved  
PostPosted: Tue Aug 31, 2021 10:46 pm
User Image


User Image
User Image
                        ▰ PERSONAL DATA

                        Full Name: Ayame Uchiha
                        Nickname: Aii-Chan / Ayame-Hime
                        Age: Nineteen
                        Birthdate: July 27th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 152.cm (Five Foot)
                        Weight: 48.kg (One Hundred Six Pounds)

                        Bloodline
                        Bloodline: Uchiha Clan

                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Violence solves everything."
                        Personality: Cunning. Arrogant. Majestic.

                        Village: Kusagakure - Hidden Grass Village
                        Title: N/A | [ Wanderer / Rogue ]
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: With their village destroyed, and clan nearly extinct, Ayame vowed to rebuild while defending the one thing she cherishes most, her younger brother. [ Work in Progress ]


                        ▰ CLASSES AND STATS

                        Primary Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Second Class: Medical
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.

                        ▱▰▱ Bloodline:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 450
                        Stamina Pool: 250
                        Chakra Element: Katon - Fire, Futon - Wind
                        Chakra Color: Blush
                        Chakra Materialization: (x)

                        Stats:
                        • Strength ► 0

                        • Speed ► 0

                        • Agility ► 0

                        • Endurance ► 0


                        Strengths:
                        • Discernment
                        • Foresight
                        • Instinctive Execution
                        Weaknesses:
                        • Prideful Arrogance
                        • Underestimation
                        • Water Release
                        Fears:
                        • Death of Little Brother
                        • Failing to restore her tribe
                        • Death


                        Personal Attributes:

                        [ Uchiha Pride ] [ +100 ] Chakra
                        [ Illusory Prowess ] This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        [ Melee Prodigy ] The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Nagamaki



                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 0 / 13
                        • Iryoutsu | 0 / 10
                        • Genjutsu | 0 / 6
                        • Bukijutsu Styles | 2 / 2

                        Maruton - Non Elemental
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Uchiha - Bloodline Techniques


                        Katon - Fire Release


                        Futon - Wind Release


                        Genjutsu - Illusionary Techniques


                        Iryoutsu - Medical Techniques


                        Infinite One Sword
                        __[ Stage One ]


                        Tetsunami Ryu
                        __[ Stage One ]

                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 

Zenaiz


HaptismXO

PostPosted: Tue Aug 31, 2021 11:38 pm
User Image


User Image
User Image
                        ▰ PERSONAL DATA

                        Full Name: Setsuna Uchiha
                        Nickname: Setty-kun
                        Age: Fourteen
                        Birthdate: January 1st
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 167.cm (Five Foot - Six Inches)
                        Weight: 63.kg (One Hundred Forty Pounds)

                        Bloodline
                        Bloodline: Uchiha Clan

                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "D-Don't make Big Sis angry.."
                        Personality: Shy. Observant. Obedient.

                        Village: Kusagakure - Hidden Grass Village
                        Title: N/A | [ Wanderer / Rogue ]
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: [ Work in Progress ]


                        ▰ CLASSES AND STATS

                        Primary Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Second Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3


                        ▱▰▱ Bloodline:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Chakra Pool: 300
                        Stamina Pool: 300
                        Chakra Element: Katon - Fire, Doton - Earth
                        Chakra Color: Red
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0

                        • Speed ► 0

                        • Agility ► 0

                        • Endurance ► 0


                        Strengths:
                        • Strategy
                        • Fire Element
                        Weaknesses:
                        • Genjutsu
                        • Water Release
                        Fears:
                        • Death of Sister
                        • Being useless
                        • Death


                        Personal Attributes:

                        [ Amaterasu’s Cloak ] All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        [ Illusory Prowess ] This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        [ Melee Prodigy ] The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Katana



                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 0 / 6
                        • Genjutsu | 0 / 6
                        • Bukijutsu Styles | 1 / 1
                        Taijutsu Styles | 1 / 1

                        Maruton - Non Elemental
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Uchiha - Bloodline Techniques


                        Katon - Fire Release


                        Doton - Earth Release


                        Genjutsu - Illusionary Techniques


                        Infinite One Sword
                        __[ Stage One ]


                        Kyotoryuu
                        __[ Stage One ]

                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Wed Sep 01, 2021 11:49 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: ¿?¿?¿?
                        Nickname: This One
                        Age: ¿?¿?
                        Birthdate: 07/18
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Purple
                        Eye Color: Magenta
                        Height: 1'5"
                        Weight: 10 lbs

                        Bloodline: Jiongu

                        Combat Outfit: She can usually be seen wearing her traditional clothing, its fabric looking worn with some patches across the dress that show her weathered form through the years.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: The spirit's voice is almost robotic in delivery, devoid of any emotion as she focuses simply on the task given to her from the one who she stumbles across. Her monotone voice can seem imposing to some, not helping with her rather haunted aesthetic, but she is somewhat curious of the mortals here and why they desire such material things. Of course, she won't refuse what comes naturally, motivated to fulfill out their desires as it's why she exists in this realm of the living. Social cues also seem to be lost on the doll, as her bluntness can attest. Very little care is shown to whatever limits her current focus is doing, opting to return to them at whatever hour with whatever they wish.

                        Village: N/A
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Little is known about the walking doll that wanders from the Lightning Country. Her frayed and patched clothing suggest that she may have come to be from few centuries ago, although she still appears like any academy student would be. Yet there's a stiffness in her movements, a sign that not everything is as it appears. Many who have came across the doll have been said to be asked the same question, multiple times until an answer was given. "What is it you desire?" Their response could be anything. Food, shelter, money, even a fabled weapon. The doll would then silently leave, wandering off in a random direction as if the exchange had never happened. Some time later, regardless of the location, they would return to them in kind with what they had wanted, met again with the same question as before. Even when not answered, she'd follow her focus around, pertaining as to what they would want next until forced away. Yet when asked of a name, the girl simply does not answer, instead referring to herself as something else.


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Master MechanistYou have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        ▱▰▱ Ninjutsu – Puppeteer:The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.

                        Mechanisms: 0/8
                        Puppet Points: 0/3
                        Chakra Pool: 425
                        Stamina Pool: 200
                        Chakra Element: Katon
                        Chakra Color: Lavender
                        Chakra Materialization: Her chakra takes the form of forlorn looking spirits. Spooky!

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • She's quite terrifying when she needs to be
                        • As a spirit inhabitating a doll, she's able to skirt by things that would do in most humans
                        Weaknesses:
                        • Horrible at social cues
                        • Emotionless; Lives only to serve
                        • Will often refuse to accept defeat
                        Fears:
                        • Failing to provide for whoever she serves at one moment
                        • Fuuninjutsu

                        ▰▰▰ Clan Traits:
                        • Jiongu threads are roughly the width of an index finger.
                        • Jiongu threads are roughly three times as long as their owner's height.
                        • If a killing blow is struck, a spare heart is expanded and used as a replacement.
                        • Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
                        • Jiongu are only granted one element. Other elements are gained through hearts.
                        • Jiongu are able to passively control their tendrils to grab things or detach their limbs.
                        • Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C.
                        • Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.
                        • Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA.
                        • Jiongu that implant a multi-element bloodline receive no exception to Amalgamation and may only possess one element in each heart. However, if they take Amalgamation then jutsu from that implanted bloodline are overwhelming without needing korabo.
                        • Jiongu that korabo with themselves or their own spirits result in overwhelming techniques.
                        • Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
                        • Jiongu may only possess five hearts, including their own. The hearts they possess do not have to be different elements.
                        • As masterful thieves, stolen hearts from those of elemental bloodlines allows you to take up to [10] bloodline techniques that use their element (or [20] if Earth Grudge Fear is taken). This applies to clans like Seiryu that utilize a single element and not those that utilize a combined elemental kekkai genkai unless Amalgamation is taken.

                        Modifiers:
                        • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
                        • Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
                        • Those of this class get unlimited basic mechanisms.
                        • Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.


                        Personal Attributes:
                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
                        ▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
                        ▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Fuuton


                        Kugutsu


                        Jiongu:
                        ▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
                        ▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
                        ▰ Thread Extension [ Ito Enchou ] | Rank C | Complex
                        ▰ Thread Creation: Lance [ Ito Souken: Mori ] | Rank X

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 

Novasse


Haffon

PostPosted: Fri Sep 03, 2021 8:41 am
-Remake of my last character.
-Furnace Style grants [4] points instead of [2]
-Replenishment gains were from an older redo of this profile, if need be, I can find which character they were exactly from.
-Money is from his bank.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Coello Hexham
                        Nickname:
                        Age: 19
                        Birthdate: 06/07
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Pink
                        Eye Color: Pink
                        Height: 6ft
                        Weight: 160lbs

                        Bloodline:
                        Kemono Shinzō [Main]
                        Storm [Elemental]
                        Boil [Demon Unlocked]

                        Seal:
                        Seal of Loss [ Funyu no Sonshitsu ] | Rank S+

                        ▰ SOCIAL AND PERSONALITY

                        Personality:


                        tab Young, naïve, and at times skittish, Coello is very much what is expected of a bunny to be. But for however true his nature may be, Coello despises his natural softness as "unmanly". The image of his brothers—someone strong enough to carry other's burdens in silence—forever burned into his head as an ideal to strive towards. If possible, Coello hopes for the day when he may stand as an inspiration to others, just as his brother did for him.

                        tab "When you act as a shield for others, you would be surprised at the magic that can grow from them in the peace you created. I mean, just look at me. Now, I only want to repay what my brother did for me, for someone else."


                        Strengths:

                        tab • Determined to a fault, Coello strives to become better in every regard. In his eyes, a man is someone who you can rely upon in any situation, so he must be able to fill that role.

                        tab • Coello's sharp and clever nose has saved him more times than he can count and also comes in handy during his long hikes into nature. Anyone who knows him will know Coello swears by aromachology as a vital addition to any successful magic show.


                        Weaknesses:

                        tab • While some might see bright passion as a benefit, it does carry its drawbacks. By nature, Coello always tries to do what he believes is the right thing, but in his quest to become a true man, those who would mislead him by his virtues would find the task simple.

                        tab • Any form of emasculation sends Coello into a fury. He despises how small being a bunny makes him appear to others, and many times will try to overcompensate for this.

                        tab • Paired with the above trait, Coello goes to great lengths to hide his moonlight transformation, which is particularly strong in his case. For [5] posts after a transformation, Coello will revert to a more primal bun state, in which he loses all sept benefits and becomes a pathetic talking bunny.


                        Fears:

                        tab • The nemesis to Coello's lifelong dream to become a magician: public ridicule. Never admitted to anyone, but night after night brings the same nightmare.

                        tab "Well, ah, there's this grand stage laid before me. Hundreds of eyes look back at me from the crowd, but their faces are obscured by bright spotlights. Then, when I look down, I'm... completely naked!"

                        tab • As unbelievable as it might seem, life as a bunny boy has its disadvantages. A strong and irrational fear of being eaten is only one such drawback. Occasionally, the image of open jaws will send a shiver down Coello's spine.



                        Village: None
                        Title: N/A
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography:


                        I guess... I can start with what I remember. My earliest childhood memories weren't happy ones. I couldn't understand what happened at the time, but my brother saved my life after my father went... uhm, beasty. I can see the confusion on your face. No, my dad wasn't a bunny like me. I'm not really sure how it worked, but the way my brother explained it to me was that dad was a human first. Later he was cursed to become a wolf, but that didn't stop him from falling in love with my mother, a... well, she was like me, a bunny-human.

                        Anyways, after my father went crazy, he... ate... my mother. But it's okay, really! My big bro always made sure I was taken care of. We would always travel all over the place, so I was never bored! I even got to explore some really neat places. But yeah. Sometimes I miss my big bro. He always had so much of dad in him, in the wolf part, I mean. Hm? Where is he? Ah, well, he kinda sorta... left me behind. It's not like that, though! My bro was the real embodiment of a man. He would never leave me behind if he could have helped it!

                        I think he was just sick, sick like dad was. He never showed it, always tried to hide his weaknesses so I wouldn't worry, but I could tell there was something on his mind. I guess it must have become too much one day. He left me in the care of this cool magician guy we were friends with for a long time. That's where I learned my love for magic if you haven't guessed.

                        It's funny. When I was little, I never understood why I couldn't see mom or dad. Thinking back now, it must have been really hard on my big bro too. But he was always so strong. That's why I plan on finding him again, and when I do, he'll get to see how much of a man I've become!


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.

                        Second Class: Performer
                        ▱▰▱ Grand IllustratorPerformance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts.


                        The Stage is Set [ Sutēji ga Settei ] | Rank X | Cost: Chakra
                        The cornerstone to set the ideal scene for the performer, this ability changes the entire thread it is used in, as prevents any other jutsu at the rank this was used at below from altering the thread once it has been laid. Similar to a keystone, this ability takes three effects of the user's choice to allow to the story. This could mean something like creating a swamp and then having that swamp has sticky properties to those that travel through it, requiring chakra paid to free oneself, whatever is desired. While being used this way, these effects may be korabo'd into the user's performance korabo for free, creating a three-way korabo between the jutsu. The limitations of this jutsu are listed below:

                        • This jutsu must follow a storybook progression. Unlike a true keystone, this ability cannot have all of its effects active at one time. Instead, they must follow the progression order of a beginning, middle, and an end. When transferring to the next part of the story the previous part loses its power but can remain after, as an aesthetic effect if desired. Meaning once you reached the next part of your story, the swamp would lose its sticky power but could remain behind as a means to set the ‘scene’ without breaking the flow of the reading. Each separate effect cannot last more than [3] posts.

                        • Storybook created items lack elemental properties that the performer does not possess when they interact with real-world items and beings. For instance, writing that a fireball falls from the sky will only deal blunt force trauma as opposed to burning, unless the performer possesses the fire element. Ninjutsu users may apply their enhanced element effects to these storybook creations as well.

                        • Much the same as other custom effects, no storybook created effect may be written so that it is a direct auto-hit OR write the death of a character that isn’t initially part of the story. As in, you could not say: write that that their RPC starts out poisoned, but instead write they are traveling through a poisoned cloud.

                        • Similar to other song jutsu, performers may utilize either your squad, or the assistance of other class performers, or even yourself, this ability may have its current effect duration increased by one post each time that performance is written in their post. Doing so costs an activation (or all activations in the case of a squadron) but no chakra, and can only a maximum of one activation may be spent this way at a time. Performance assistance from multiple sources does provide more than a single post increase but does improve your chances for upkeep this effect uninterrupted.

                        • Kai may be used to free oneself from a storybook effect but does not end the use of the story jutsu itself. This freedom counts as immunity from all story effects for up to one post after the kai isu sed. After that, if the performance has been upkept, they are subject to its effects once more.


                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Performer: The user's ninjutsu cast through their instrument is considered overwhelming when interacting with techniques. Ninjutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.


                        Chakra Pool: 1,875
                        Stamina Pool: 1,500
                        Chakra Element: Lightning, Water (demon unlocked, overwhelming), Fire (overwhelming)
                        Chakra Color:
                        Chakra Materialization: Chakra bunnies running out of hats, gloves hands chasing them, and decks of playing cards being scattered in different directions.

                        Stats:
                        • Strength ► 4
                        → Furnace Style, Freestyle whirlwind
                        • Speed ► 4
                        → Furnace Style, Mach Fist
                        • Agility ► 4
                        → Mirror Image Art, Small Circle Combatives
                        • Endurance ► 4
                        → Flowing Arts, Kyotoryuu

                        Strengths:
                        • [Included in Personality]

                        Weaknesses:
                        • [Included in Personality]


                        Personal Attributes:


                        ▱▰▱ Magician's Flare | Coello is the furthest thing from a brute, and this shows through his fighting style. Any Kemono techniques that reference taijutsu may be replaced with with ninjutsu instead. Things such as: not able to use ninjutsu while in beast mode, become not able to use taijutsu in beast mode, and so forth.

                        ▱▰▱ Sleight of Hand | Bloodline jutsu can be considered ninjutsu and vice versa for the purpose of interacting with Coello's other jutsu/passive effects. The only effects that these altered jutsu may not benefit from is gaining overwhelming, or effects that would reduce their cost.

                        ▱▰▱ Element PA | A witch's curse breathes through Coello's body, augmenting his katon jutsu with emotions of panic and discord. Those struck by successful (unblocked or lost collisions) attacks are paralyzed by their fear for [1] post. This effect only prevents escape/evasion techniques, and does not stop a target from defending themselves with jutsu.

                        ▱▰▱ Steam-Powered Warrior (Demon Unlocked) | Boil release techniques can be self-korabo'd with taijutsu or bukijutsu techniques. Doing so makes the taijutsu or bukijutsu technique treated as spiritual in collisions and applies the full effects of the boil technique including corrosion.

                        ▱▰▱ Master Shifter l The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.

                        ▱▰▱ Christmas 2020 | By introducing a small amount of plasma chakra to his katon jutsu, Coello is able to allow them to benefit off of Storm release abilities. The only effects that these altered jutsu may not benefit from is gaining overwhelming, or effects that would reduce their cost.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 4,645,374
                        XP: 5,100

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • || →
                        • || →
                        • || →
                        • || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • || →
                        • || →

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims



                        Missions Claim:

                        Training Claim:

                        Professions Claim:

                        Events Claim:


                        Halloween 2020 :: 30k ryo
                        Item Shop :: 60k ryo
                        Christmas 2020 :: 60k ryo, 1 PA, 100 Chakra
                        3 PA three year


                        Endgame Claim:


                        ▰ INVENTORY

                        • Everyday Clothes
                        • Konoha Headband
                        • Carrot Crackers
                        • Kunai x15

                        Weapon Specs




                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 65 / 65
                        • Katon | 20 / 20
                        • Genjutsu | 59 / 60
                        • Taijutsu Styles | 04 / 04
                        • Replenishment Ninjutsu | 18 / 18
                        • Replenishment Genjutsu | 00 / 17
                        • Replenishment Styles | 3 / 3

                        Maruton: [34]

                        • Kai | Rank X
                        • Henge no Jutsu | Rank E
                        • Bunshin no Jutsu | Rank E
                        • Substitution Technique | Rank E
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        • Transformation Technique [ Henge no Jutsu ] | Rank E
                        • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
                        • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
                        • Sexy Technique [ Oiroke no Jutsu ] | Rank E

                        • Art of Walking on Water | Rank D
                        • Art of Walking on Walls | Rank D
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D

                        • Wave Transmission Technique | Rank C-A
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C

                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Harem Technique [ Haaremu no Jutsu ] | Rank B

                        • Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Telescope Technique [ Toomegane no Jutsu ] | Rank A
                        • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A
                        • Flying Swallow [ Hien ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Exploding Puppy [ Bakuretsu Koinu ] | Rank X
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        • Change Technique [ Narikawari no Jutsu ] | Rank X
                        • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X

                        • Antlion Ninja Arts: Ephemeral [ Kagerou Ninpou: Utakata ] | Rank S
                        • Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        • Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S


                        Water [33]

                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X

                        • Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D

                        • Water Gun [ Mizudeppō no Jutsu ] | Rank B
                        • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B

                        • Water Torrent Technique [ Suise no Jutsu ] | Rank A
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Sky and Water Convergence [ Suitenhoufutsu ] | Rank A

                        • Soap Bubble Ninjutsu [ Shabondama no Ninjutsu ] | Rank S
                        • Depth Charge [ Shindo Futan ] | Rank S
                        • Grudge Rain [ Uramiame ] | Rank S
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                        • Water Collision Destruction [ Suishouha ] | Rank S


                        Augments

                        • Pop | Rank E

                        • Fill | Rank D

                        • Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        • Envelop | Rank C-X
                        • Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C

                        • Encase | Rank B-X
                        • Five Sharks Eating [ Goshokuzame ] | Rank B

                        Burst | Rank A-X
                        • Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
                        • Water Gun: Water Spirit Wave [ Mizudeppō no Jutsu: Suireiha ] | Rank A-S+

                        • Water Gun: Rapid Fire [ Mizudeppō no Jutsu: Sokusha ] | Rank E-S
                        • Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S
                        • Thousand Sharks Eating [ Senjikizame ] | Rank S
                        • Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S


                        Lightning [6]

                        • Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive

                        • Wave of Inspiration [ Kangekiha ] | Rank X

                        • Thousand Birds [ Chidori ]

                        • Hell Thrust [ Jigokuzuki ] | Rank S | Variable
                        • Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
                        • Shina’s Touch [ Shina no Sesshoku ] | Rank S

                        Augments

                        • Thousand Birds Needles [ Chidori Senbon ] | Rank A



                        Fire [10]

                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E

                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        • Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D

                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X

                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B

                        • Running Fire [ Hibashiri ] | Rank A
                        • Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Incineration [ Shoukyaku ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Burnt Memories [ Yakeshinu Omoi ] | Rank A

                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S

                        Augments

                        • Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C

                        • Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        • Grand Fireball [ Gurando Endan ] | Rank B
                        • Oil Fireball [ Abura Endan ] | Rank X

                        • Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        • Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        • Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A

                        • Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        • Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        • Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S


                        Bloodlines

                        Storm

                        • Threatening | Rank E

                        • Stingshot | Rank D
                        • Marker | Rank D

                        • Light Show Barrier | Rank C-A
                        • Laser Circus | Rank C-S
                        • Laser Riding | Rank X

                        • Laser Bolt Rain | Rank B
                        • Devil's Storm | Rank B

                        • Lightning Release: Black Panther | Rank A
                        • Laser Parade | Rank A

                        • Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S

                        • Heaven-Shaking Thunder Cannon | Rank S+


                        Boil

                        • Getting Heated [ Atsukunaru ] | Rank X
                        • Skilled Mist Technique [ Kōmu no Jutsu ] | Rank X
                        • Acidic Reinforcement [ Sansei Kyōka ] | Rank X | Supplementary
                        • Corrosive Defense [ Fushoku bōgyo ] | Rank X
                        • Extreme Steam Prison [ Kyokutan'na Jōki Keimusho ] | Rank X [ Kyokutan'na Jōki Keimusho ]
                        • Acid Spit [ San Tsuba ] | Rank C-S
                        • Devouring Tornado [ Musabori Kuu Tatsumaki ] | Rank A
                        • Boiling World [ Futtō Suru Sekai ] | Rank S
                        • Evaporate to Nothing [ Jōhatsu Suru ] | Rank S+


                        Kemono

                        • Lie in Wait | Rank X | Spiritual
                        • Animal Sense | Rank X | Simple
                        • Devouring | Rank X | Complex
                        • Primal Roar | Rank X | Spiritual
                        • Call of the Wild | Rank S+ | Spiritual
                        • Primal Reversion | Rank S+ | Spiritual



                        Genjutsu

                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ]
                        • Depth Distortion [ Okuyuki Katawa ]
                        • All Directions [ Shihouhapou ]
                        • Closed Sight [ Shimaru Shikaku ]

                        • Approaching Allies Technique [ Sekkin Kyoushoukoku no Jutsu ]
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Flower Petal Escape [ Hanabira Esukēpu ]

                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        • Shadowmeld [ Kagemazeru ]
                        • Echo of Lament [ Aitou no Hibiki ]
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
                        • Lightning Illusion: Lightning Flash Pillar [ Raigen: Raikouchuu ]
                        • Spell of the Trees [ Kyouboku no Jumon ]
                        • False Place Technique [ Kokohi no Jutsu ]
                        • Voice of Compromise [ Jouho no Koe ]
                        • Charming Technique [ Yukashii no Jutsu ]
                        • False Strike Technique [ Mougo Shibaku no Jutsu ]
                        • Chained Mind Technique [ Atama Kusari No Jutsu ]
                        • Forgetfulness Technique [ Kenbou no Jutsu ]
                        • Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ]
                        • Solid Mist Weapon [ Soriddo Kasumi Buki ]
                        • Shared Sight [ Kyouyuu Shiryoku ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
                        • False Flame Technique [ Nise Honō no Jutsu ]

                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        • Firefly Masquerade [ Narisumashi no Hotaru ]
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        • Shroud of Darkness [ Kurayami no Oii ]
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        • Recklessness [ Chototsu ]
                        • Art of Fake Death [ Niseshi no Gijutsu ]
                        • Voice of Persuasion [ Tokitsukeru no Koe ]
                        • Dampen [ Sameru ]
                        • Forgetfulness [ Kenbou ]
                        • Echo of Clarity [ Meiryou no Hibiki ]
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        • Siren's Song [ Sairen no Uta ]
                        • Sleep [ Nemuri ]

                        • Voice of Influence [ Eikyou no Koe ]
                        • Emotional Suppression [ Kin'atsu no Shujouteki ]
                        • Amplify [ Fuyasu ]
                        • Beat Motion [ Kodou Dousa ]
                        • Mental Barricades [ Mentarubarikēdo ]
                        • Physical Assault Illusion [ Kyoushuu Genkaku ]
                        • Sight of Darkness [ Mugen Yami ]
                        • Suffocation [ Chissoku ]
                        • Continuous Thunder Technique [ Keizokuteki Raimei no Jutsu ]
                        • Exploding Death [ Kibaku Zetsumei ]
                        • Cower [ Sukumu ]

                        • Voice of Command [ Kamei no Koe ]
                        • Consume [ Sesshoku ]
                        • Illusion Technique Binding [ Genjutsu Shibari ]
                        • Eternal Embers Technique [ Fuhen no Moegara no Jutsu ]
                        • Lapse of Memory Technique [ Kioku Shoumetsu no Jutsu ]
                        • False Suicide Technique [ Kyougenjisatsu ]
                        • Dangerous Game [ Kiken'na Gēmu ]



                        Taijutsu

                        Freestyle whirlwind
                        • Mastered

                        Small Circle Combatives
                        • Mastered

                        Flowing Arts
                        • Mastered

                        Kyotoryuu
                        • Mastered

                        Mirror Image Art
                        • Mastered

                        Mach Fist
                        • Mastered


                        Demon

                        • Boil Release: Unrivalled Strength [ Futton: Kairiki Musō ] | Rank X | Complex
                        • Boil Release: Erupting Propulsion Fist [ Futton: Funsuiken ] | Rank X | Complex
                        • Boil Release: Erupting Strong Foot [ Futton: Fungōkyaku ] | Rank X | Complex
                        • Boil Release: Steam Blast [ Futton: Jōki Burasuto ] | Rank X | Spiritual
                        • Boil Release: Steam Dash [ Futton: Jōki Bakushin ] | Rank X | Complex
                        • Boil Release: Falling Sword [ Futton: Ochiru Ken ] | Rank X | Complex
                        • Boil Release: Steam Armor [ Futton: Jōki Yoroi ] | Rank X | Spiritual
                        • Boil Release: Mighty Geyser [ Futton: Tsuyoi Kanketsusen ] | Rank A | Spiritual
                        • Boil Release: Grevious Burns [ Hisan'na Bānzu ] | Rank A | Passive
                        • Boil Release: Sauna Bursting [ Futton: Sauna Haretsu ] | Rank A | Complex
                        • Boil Release: Internal Combustion [ Futton: Naibu Nenshō ] | Rank S | Spritual
                        • Boil Release: Steam Powered Force [ Futton: Jōkidōryoku ] | Rank S | Complex
                        • Boil Release: No Brakes [ Futton: Burēki Nashi ] | Rank S | Passive
                        • Boil Release: Boiled Alive [ Futton: Yudeta Ikite iru ] | Rank S+ | Passive
                        • Boil Release: Falling Steam Metoer [ Futton: Rakka Suru Ryūsei ] | Rank S+ | Spritual


                        pyrategross

                        Brooy

                        Hurrak

 
PostPosted: Fri Sep 03, 2021 2:46 pm
Zenaiz
Approved

HaptismXO
Approved

Approved. Thanks for joining up. If you have any questions about the guild's history to help flesh out your biographies feel free to read around on the main lore thread and maybe in some off the wall places were lore is hidden. Or ask in our Questions and input threads. Up to you!


Novasse
Approved


Ffionn
Get yer buns back in here.

User Image
 

Hurrak
Crew

Eternal Lop


Sleepy Senpai

PostPosted: Mon Sep 06, 2021 1:03 am
User Image
                        ▰ PERSONAL DATA

                        Full Name: Sango Uchiha
                        Nickname: Sango Sore-Eyes
                        Age: Sixteen
                        Birthdate: April 1
                        Gender: Female
                        Theme Song:


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Dark Brown
                        Eye Color: Cherry Red
                        Height: 5'1
                        Weight: 115 lbs

                        Bloodline: Uchiha Clan N/A

                        Non-Combat Outfit: Glasses, black tank top, navy jacket (sporting Uchiha Clan crest), grey skinny jeans, red converse.
                        Combat Outfit: Same as above, may swap out the jacket for the standard flak jacket.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "It doesn't matter what you're born into, it's the heart that counts... Right?"
                        Personality: Sango's lack of self-confidence is apparent in almost everything she does. She's constantly second-guessing herself, and comparing herself to the capabilities of her fellow clansmen (many of whom put her down on a daily basis). Knowing that she is unable to fully awaken the blood-born abilities of her clan, she has gone to great lengths to try and keep this a secret. Though she may try act confident at times, the facade usually crumbles well before it even begins. A klutz by nature, her only saving grace is her glasses (she's even prone to falling whilst wearing them), as without them, she becomes a total mess. Generally very socially awkward and a bit of an oddball. She will talk for days about the weird things that interest her, and is a total nerd for mystery, romance, and poetry.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: It is unfortunate how some can be so unlucky right from the moment they are born. Sango, a "full-blooded" Uchiha by birth, was diagnosed with terrible eyesight as an infant. From the time she could walk, she was forced to wear glasses, and as she continued to grow, her vision only grew worse. Her heavy reliance on glasses raised concerns for other clan members, as many of those around her age were mastering the basic clan techniques and even unlocking the first stage of their treasured dojutsu. Sango, having yet to achieve either, was eventually made fun of by her fellow peers. The lie she tells everyone is that she has awakened the Sharingan, but it too is affected by her poor eyesight, so she doesn't use it. That still doesn't stop anyone who wants to bully her from calling her by the nickname "Sango Sore-Eyes", including her older sister.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Mundane MasterSure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale being specialized in Jack: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+ (Blindness).
                        Second Class: Jack
                        ▱▰▱ Mystic HeroineThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action (E-D - 0; C-B - 1; A-S - 2; S+ - 3).
                        ▱▰▱ Cross Class or Specialization:Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold two; the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fire, Water
                        Chakra Color: Taffy Pink
                        Chakra Materialization: Stars. Everywhere.

                        Stats:
                        • Strength ► 0

                        • Speed ► 1
                        → Expert
                        • Agility ► 1
                        → Expert
                        • Endurance ► 0


                        Strengths:
                        • Sango has taken a liking to weapon usage, more specifically in the form of throwing projectiles. Her aim is solid despite her visual impairment.
                        • She's incredibly supportive when it comes to encouraging or cheering up her friends. If only she could be as supportive towards herself...

                        Weaknesses:
                        • Literally the biggest klutz in the entire village. She's prone to falling and stumbling even in the middle of nowhere.
                        • Her terrible eyesight has left Sango extremely reliant on her glasses, without them she suffers from [ Tier Two Blindness ] until they are recovered.

                        Fears:
                        • Sango fears permanent blindness. Her eyesight has not been the greatest since birth, and she's terrified of what her life would be like if she couldn't see at all.
                        • Her secret getting out to others that she is unable to awaken the treasured Dojutsu of her clan and being considered "less of an Uchiha" because of it.

                        Modifiers:



                        Personal Attributes:
                        ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.

                        ▱▰▱ Heavenly Star Power | Sango's interest and proficiency with projectile-type weapons has caused her to hoard them in mass quantities. She's capable of learning the Makimono Arts bukijutsu style, regardless of requirements.
                        ▱▰▱ Star-Powered Sharp Shooter | Sango's extensive training allows her to utilize the Kyoukan Ya bukijutsu style with any projectile weapon.
                        ▱▰▱ Star-Powered Meteor Shower | Fire techniques lose their elemental weakness and superiority, and are instead treated as Maruton techniques for all intents and purposes.
                        ▱▰▱ Personal Courage PA | Will unlock after graduation.
                        ▱▰▱ Personal Courage PA | Will unlock after graduation.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Glasses
                        • Mystery Novel
                        • Romance Novel
                        • Binding Cloth



                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Suiton


                        Bloodline


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


                        Hurrak
 
PostPosted: Wed Sep 08, 2021 6:04 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Sasaki Togeru
                        Nickname:
                        Age: 19
                        Birthdate: July 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Eye Color: Chestnut Brown
                        Height: 5'6"
                        Weight: 160 lbs.

                        Bloodline: Senju


                        ▰ SOCIAL AND PERSONALITY


                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Personality: Relatively quiet but friendly; laid-back
                        Biography: Sasaki was born to a pair of traveling merchants who barely made enough money to scrape by for themselves as it was. The couple made an effort to take care of their infant son, but after a month of struggle it became clear they couldn't continue their trade and keep their child. So while passing through Tanigakure the pair left their child in the care of a local foster home, and left the village again soon after. Growing up without parents certainly set him apart from most other children his age, but it was rare for the other kids to treat him differently for it, and having several other foster siblings normalized the experience for him. His home was a happy and comfortable one, but also a crowded one. Sasaki would often escape to the woods in his free time, taking full advantage of the serenity of nature. He became such a fixture in the area that much of the local wildlife adjusted to his presence, and tended to ignore him unless he approached too close, too soon. Some of the smaller, faster creatures took a shine to him once they deemed him a non-threat, paving the way to befriending the larger ones over time. Eventually the boy was convinced to enlist as a village, and day dreamed his way through the academy and exams. Although he was happy to help people with his missions, he was never overly excited about fighting in general, preferring to find other routes than inflicting pain on others. Because of this, Sasaki usually sticks to peaceful missions when he can help it, and plays the support role when he can't avoid the fighting. Sasaki still escapes to nature whenever he can.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Peerless Summoner You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

                        Second Class: Medical
                        ▱▰▱ Support SpecialistThe user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        ▱▰▱ Cross Class:Scholar – Medical: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals available to the medical or scholar class are treated as overwhelming.

                        Chakra Pool: 500
                        Stamina Pool: 300
                        Chakra Element: Earth. Water, Wood
                        Chakra Color: Dark forest green
                        Chakra Materialization: Vine-like and leafy

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Gardening
                        • Handling animals
                        Weaknesses:
                        • Strategizing
                        • Overly trusting
                        Fears:
                        • Heights
                        • Rats
                        • Being captured by an enemy

                        Modifiers:
                        • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                        • Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.
                        • Reduce fuuinjutsu resource costs by [1] rank.


                        Personal Attributes:
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Chosen: Ninjutsu, Genjutsu]
                        ▱▰▱ Efficient Summoner | Reduce fuuinjutsu resource costs by [1] rank.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        ▰ Projectile Pack: Medium [x1]
                        •Kunai x10

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 30
                        • Fuuinjutsu 03/10
                        • Genjutsu | 00 / 18
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

                        Water
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

                        ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
                        The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

                        Fuuinjutsu (03)
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

                        ▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D
                        Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.

                        ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

                        ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

                        Bloodline
                        ▰ Wood Manipulation [ Moku Soujuu ] | Rank Null
                        This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of wood that a Senju user can manipulate:
                        • Completing this training grants you two career title advances in botany, and allows you to maintain botany outside of the maximum career choices.
                        ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                        Iryojutsu (04/10)
                        ▰ Diagnosis [ Shindan ] | Rank E
                        Chakra is applied to the palms of the medic before placing them on the patient. The chakra then reveals to the user all signs of injury, trauma, or any other malady, especially those that cannot be analyzed by the naked eye. Internal injury, improper heart rate, non-apparent bone fractures, poisoning, disease, and more can be identified in the same post this technique was used. This technique can also be used on a corpse for an autopsy to determine the cause and time of death.

                        ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        Allows the user to transfer chakra and stamina to another person at double the amount provided. For each five chakra and / or stamina the user pays, the user suffers one point of tenketsu burnout. In addition, being hit while in the process of using this technique delivers one hundred and eighty points of tenketsu burnout. Requires two activations per post used.

                        ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        Causes the user to have a boon in adrenaline. This delays the exposure of all status effects from pathological means for one post.

                        ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        Allows the user to use chakra to extract the poison the target is suffering from. This removes one of the status effects of the poison the target is suffering from. In addition, the user may bottle the poison for the use of an antidote creation technique. This technique does not require an activation. Can only be used once per target.

                        ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        Allows the user to close a gaping wound through the use of chakra to make the blood harden and temporarily close the wound. While this does not mend the wound or fix any trauma, it does provide adrenaline, which results in the user being able to ignore psychological ailments for two post. This is because the constant pain acts as a determent from the lingering effects of genjutsu.

                        ▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        Allows the user to use chakra to transfer blood from one target to another. Out of combat this technique allows the user to perform blood implantation without the need of the hospital in order to obtain new bloodlines. Standard implantation rules still apply. In combat this technique allows one target to have access to all of the bloodline techniques and personal attributes of the target they are getting the blood transfer for. This technique last for six post. Cannot be used on an enemy.

                        ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        Uses chakra to mend minor wounds. Must have a hand or hands over the wounded area. Any stamina lost through trauma of tier one or two is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique

                        Genjutsu

                        Enchantment
                        ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses: Sight
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Trigger: Sound
                        Source: Audio Phantasm
                        Status Effect: None
                        Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

                        ▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
                        Rank: E
                        Primary Sense: Touch
                        Additional Senses: Sight
                        Base Duration: 2 Posts
                        Upkeep: 5 Chakra
                        Trigger: Touch
                        Source: Touch
                        Status Effect: Insanity
                        Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.


                        Illusory
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}



                        pyrategross

                        Brooy

                        Hurrak
 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

Hurrak
Crew

Eternal Lop

PostPosted: Sun Sep 19, 2021 8:37 pm
DarkMockingbird


Sleepy Senpai

Approved
Sorry about the wait!  
PostPosted: Fri Sep 24, 2021 11:41 am
Edit: Sorry, had to fix a PA
User Image


                        ▰ PERSONAL DATA

                        Full Name: Xochitl Tzitzimitl
                        Nickname:
                        Age: ???
                        Birthdate: June 7
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Is a lighter, slightly neon green.
                        Eye Color: Black Sclera, yellow with green undertones for the coloured parts
                        Height: 5’2”
                        Weight: 127lbs

                        Bloodline: Yoton/Hojo (Endai Ika)

                        Non-Combat Outfit: Piccy
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: A slightly shy and quiet type consisting her upbringing, with an inquisitive, curious and self fulfilling nature. She is resistant and cautious of people like a cat or other wild animal at first, deeming those with headbands or other clear shinobi attire as something to be avoided for the most part. The recent changes in the village have been daunting and go against her lifestyle, usually surviving off of a combination of handouts and rewards for being helpful, this has become more difficult. Again to reference animals this one generally reacts like one to fearful scenario, tending to avoid and run away, make distractions to do so most of the time, though when feeling cornered will unleash her Yoton which is known for its devastating nature. She is fond of reading and eating snack, playing with people who she has taken a liking and often children. She is seen as a cute but odd girl who people believe is homeless or by herself when it comes to those familiar, calling her timid but earnest and kind, even if a little absent minded or lacking a bit of sense, describing her as innocent in an almost childlike way. Her Hojo verbal Tick is the occasional “Blop” or “ploop” normally, though this is more common of when she speaks quickly.

                        Like many of her kind her mind is deep and warped to a point as seeming absolutely alien to other people accessing it, with intermittent normal and clear thought fragments. This likely explain her vacant and distant expression or her quiet uncertain/thoughtful ones, though both very similar. She is careful for the most part but impulsive with some choices, this stemming from her curiosity. She is quite affectionate to those she likes and like to sleep near or with others if she has the opportunity, the company and shared warmth is nice for one who spends a lot of time alone but is very social, though doesn’t understand as much.

                        Village: Amegakure, Non-conformist(rebel of sort?)
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Being one of Amegakures attempts to genetically produce the ultimate weapons, 8OXL59 was deemed a failure that had died during there trials(specifically in Poppy’s second to last fight, X lost). This ended out being not the case as her unnatural squidness brought her back after hey body had been thrown away for disposal and proceeded to run away and hide. She makes her own way and life in the village, using her bodies modified nature to live in the least hospitable areas of the village without much bother, making her very difficult to track down and find. This has resulted in her memorizing and discovering a vast majority of the villages water ways, paths and tunnels, even ones that others haven’t known about for years, which assists in her staying out of the hands of others, like KASA. Another reason she is a leery person to go after is due to her way of reacting when backed into a corner, being as her Lava release can and will do enormous damage to the surrounding, which could cause trouble for a village made of so much important metal and pipes.

                        Her name comes from some of the older people in the village that had routes in a more tribal culture before ending out in the rain, it is they who named her after a spiritual figure or deity from their history. She is explicitly known to be a minor thief, avoiding the military, avoiding being logged as a citizen, living in the deepest and most difficult to reach areas of the cistern sector, evades the authorities and is very clearly against the way the village is run, though morality is second the to fact in her short time of memories, it became a lot more difficult to have fun and a large amount of people and things changed. She is currently what one can call a “real myth” as only a limited number of people have seen her and as such is mostly known of through hearsay and an unconfirmed exsistence.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Harsh elementalist}{The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.} Vertigo is buffed
                        Second Class:
                        ▱▰▱ {Dual ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class}
                        ▱▰▱ Cross Class or Specialization:Nin-jutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied..

                        Chakra Pool: 550
                        Stamina Pool: 250
                        Chakra Element: Water, Fire, Earth, Lava
                        Chakra Color: Black, green mix
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Ranged combat, specifically through nin-jutsu and battlefield alteration. Tends to utilize the environment efficiently.
                        • Running away or hiding, escaping etc.
                        • extremely good at learning and absorbing information, though not an uchiha she is quite skilled at piecing together how to perform nin-jutsu she has seen another use. This applies to games and other things as well…. It can be considered she has a perpetual child like ability to absorb information and skills, this a result of her genetic tinkering
                        • Has a kind or gentle air to her that makes people drawn to/like her easily, it helps she’s not an unfriendly person. Though her appearance is inhuman she comes off as non-threatening.
                        • Knows her way through Ames inner tunnel and irrigation/waterway system etc, to the point of know secret /hidden passages and the like, beating her in hide and seek or finding her if she doesn’t want to be found in the rain village it’s unlikely someone would manage
                        Weaknesses:
                        • Reacts a little more instinctively that a normal person, this reverting to straight up fight or flight as a simple reaction
                        • Is uncomfortable with close quarters combat despite being good at it due to a past loss and near death, thus avoids it if she can when it might be a preferred option
                        • doesn’t really understand what is normal, socially speaking, is inhuman in more than one way. Having had her growth accelerated she missed out on some valuable social practice time.
                        • has shady morales although is much nicer and righteous than most if not all people in Ame, meaning she is in the vast minority. Despite this it’s rare she’d actually help someone in a situation that would compromise herself.
                        Fears:
                        • Having her freedom taken away, so she’s generally afraid of any Ame Shinobi at least whilst inside village
                        • Is afraid of Poppy who basically killed her once already.
                        Modifiers:
                        • All Hojo treat any technique with or involving [Tentacles] as a bloodline technique.
                        • Endai Ika [ Far Reaching Squid ]. As if cracking a whip, the Hojo clan member is able to outstretch his/her natural arms up to 10 yards (30 Feet)
                        • The Hojo clans [Ink Stained] status can be kai'd however, only hot boiling water may remove the actual stains or subsequently a really hot shower. Kai Cost = Blends Base Rank + 20 Chakra Per Tier. Hot boiling water, removes [Ink Stained] status attached to a technique regardless of rank unless otherwise stated.
                        • The Hojo are not affected by the adhesive of their own inks and cannot suffer the [Ink-Stained] status from their own Ink Blends
                        • The Hojo can dismiss the [Tier] effects of their inks with a single hand sign but the colored stains remain.
                        • Hojo ink is treated as [Suiton] for determining rank superiority and disadvantage unless otherwise stated.
                        • All primary members of the Hojo Clan are automatically contracted to the Cephalopod Summons of the Daedalus and are able to summon them once they learn the summoning technique. Must travel to the Daedalus to become a sage of which all Hojo inherently know the location of. If you sign any other contract then you lose access to the Cephalopods and typically are branded a 'heathen' amongst other more traditional Hojo and the Cephalopods themselves
                        • Melting Point | All active lava techniques are so incredibly hot that they will melt metal in close proximity (30 foot radius). This includes an opponent's custom weapons, armor, and puppets unless an amount of chakra equal to the Yoton technique is expended by the opponent to coat and protect the metal. Additionally, Tier 1 burns will be applied to opponents exposed skin within this radius with an E-C rank Yoton and Tier 2 for B-S+ rank Yoton. If the Yoton user is of the ninjutsu class then dehydration can be applied in addition to the burns at Tier 1 for E-C rank Yoton and Tier 2 for B-S+ rank Yoton. Note that this passive ability only applies for lava-based Yoton techniques. Melted custom items are instantly repaired by the opponent after the battle.
                        • Searing Burns | All lava-based Yoton techniques (including customs), regardless of the shinobi class of the user, will apply tiered burns on direct physical contact. Tier 1 burns are applied at E-D rank, Tier 2 at C-rank, Tier 3 at B-A rank, and Tier 4 at S-S+ rank.
                        Personal Attributes:
                        ▱▰▱ Thick limbs: | Use of extra limbs with Taijutsu cost [5] less per rank to perform, the Hojo gains an additional Taijustu style.
                        ▱▰▱ Runny spit: | If a technique would apply at least [Tier-1] [Ink Stained] it instead applies the next Tier of [Ink Stained it would otherwise apply. The rank of the technique, in this case, is treated as one less. {min E}
                        ▱▰▱ Mega Mix: | When using Twin Blend, the Hojo may apply a third blend to the mix for the appropriate cost this also takes an additional activation
                        ▱▰▱ Vulcans rage | The user's passive Melting Point ability's radius is doubled to 60 feet and applies Tier 2 burns with E-C rank Yoton techniques and Tier 3 burns with B-S+ rank Yoton techniques. Additionally, if the user is of the ninjutsu class then Tier 2 dehydration with E-C rank Yoton techniques and Tier 3 dehydration with B-S+ rank Yoton techniques are applied as well
                        ▱▰▱ Crackling Krakatoa | The user is able to make their katon and doton techniques molten by applying 5 chakra per rank for no action cost causing them to be considered Yoton techniques for the purposes of overwhelming. Because of the heated molten nature of the user's katon and doton through this method, the Melting Point ability can apply to these techniques. Additionally, Yoton techniques can be performed by the user with somatic gestures rather than handseals with the same amount of time applied to mold the chakra.
                        ▱▰▱ Master of transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.
                        ▱▰▱ Name of Bloodline Attribute |

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 8
                        • Taijutsu Styles | 02 / 00
                        • Bukijutsu Styles | 01 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Water}


                        {Fire}


                        {Earth}


                        Bloodline


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        pyrategross

                        Brooy

                        Hurrak
 

Prince_yureil

Liberal Lunatic


Etherious Virgil

Greedy Prophet

PostPosted: Fri Sep 24, 2021 11:54 am
Sorry for the double quote, just noticed some info I forgot to include!

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Somir Vhuga
                        Nickname: None as of yet
                        Age: 18
                        Birthdate: 11/30
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Red/Pink
                        Height: 5'11
                        Weight: 170 lbs

                        Bloodline: Seinaru Enjo

                        Non-Combat Outfit: Basically the picture above, but he sometimes has the sleeves and top worn normally instead of leaving it blowing in the breeze.
                        Combat Outfit: Somir's combat outfit and everyday outfit don't really change. When he's in combat, he removes the sleeves and sheds the top revealing a white t-shirt underneath and leaving the top hanging at his waist. Whenever he know's he's going to end up in combat, he straps a pack of ninja tools to his right thigh. When he obtains a sword, he's going to wear it around his waist at the left side.

                        Somir has narrative ties to Amegakure via the last name given to him by the Amegakure rouge Shinobi that taught him in his backstory, and to Zaishin through his bloodline and familial ties. The way that these will be used in the story are unclear, and will be determined/can be influenced at a later point.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Survival of the Fittest is the law of the jungle. If we're meant to survive, we have to be prepared to be the best.
                        Personality: Somir doesn't outwardly display any unique personality traits. He feels the full spectrum of emotions like most people, the difference is that he doesn't always understand why. Similarly, he can't read subtle emotional/social queues very well either. Some people mistake him as being intensely curious, due to his lack of understanding of what most people learn to be basic rules, and if he feels the need he will question the reasoning behind certain events or statements out of this lack of knowledge. The likelihood of him actually piecing things together when he is informed of the things he doesn't know isn't very high. Since Somir's known life was spent mostly in the wild, he forms attachments more so with animals and material objects than with people. Once he does form an attachment, he displays a protective instinct over those attachments, and becomes a "guardian" of sorts, however unwanted that may be. He has developed a sense of loyalty to Konoha ever since he joined the academy and became a Genin, and sees the village as his home, and as such feels a sense of duty to the village and his peers to become a great shinobi. To that end, he follows his Nindo by setting out to learn and master whatever he must in order to become strong enough to survive whatever struggle comes his way.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: In all of history, the practice of passing down stories has been used by every civilization. Some use it to make a point, some use it for entertainment, some use it as a substitute for a lullaby. No matter the purpose, the art of storytelling creates a firm backbone in nearly every culture spread across the globe. They evolve over time, giving birth to religions and mythos. They tell us of the rise and fall of long forgotten kingdoms, teach us lessons and mannerisms, and warn of unseen threats. Needless to say, word of mouth is a common practice. However, it has become far too easy for young children to ignore the warnings imparted by the tales of woe their parents would tell them. Somir Vhuga was one of these unlucky children.

                        Yokai had always plagued the lands surrounding Zaishin. Somir had known of this for as long as he could remember, he had even seen a few by the time he was five years old, on a traditional outing with his father and grandfather, where they would leave the walls of Zaishin once a year to explore the frozen lands surrounding their home. They would use this trip to teach Somir various things, such as how to hunt and how to navigate the world around him. His father and grandfather weren’t particularly of notable status amongst the five noble clans of their region, but they were respected, at least, amongst the Enjo. Their yearly outing wouldn’t go well with the other clans if they had known, but the other Enjo families kept it quiet. Nothing out of the ordinary.

                        At first.

                        The trips usually only lasted a single day. They would leave the city, explore the tundra, then return before anyone of power could notice their disappearance. This particular trip was different. A storm had blown in after they had already made the trek to the spot they wished to camp. The icy winds and heavy snowfall of the storm was limiting their vision too much and they didn’t dare try and navigate their way back under those conditions. The trio instead made the decision to hunker down and wait out the storm. It lasted eight days. Lack of food began to turn to desperation. They had to find some source of nourishment, and recklessly the choice was made for them to leave camp and forage what they could. A sound decision in most cases, but not when you live in the Land of Iron. Not when you venture into Yokai hunting grounds.

                        The Grandfather was the first to vanish. Not even a scream as an unseen creature spirited him away from his son and grandson. The sound of hurried feet pounding into the snow from a behemoth sized entity using the blizzard as cover. The next was the Father. This time, the creature had missed the initial strike, wounding the man, but not enough to finish the job. In his final moments before he greeted death, the father handed his son his pack. He told Somir to run, get as far away as he could get. The pack was filled with what the older men considered essential items, it was where they stored the food and water that they brought with them. To Somir, this pack was the only way he would survive through the night. To his father it was much more than that.

                        Somir ran as far and as fast as he could. Behind him, the sound of the monstrous Yokai that had taken his father and grandfather receded, not interested in the small meal that was escaping for it would barely be an appetizer. It felt like he had been running for years, his legs were so tired, but he had to keep moving. At least until he found a shelter. Then, on the horizon, a light started to appear. Small and flickering ever so slightly, like a candle on a windowsill. Somir moved towards it. Finally, a place to rest. He took a few steps, then…. Nothing.

                        It would be quite some time before another living soul would see or hear of Somir. The rest of his family would grieve the disappearance of their three loved ones, but would ultimately accept the possibility that they had perished in the snow. The light on the horizon Somir was following? The man who lived there would wake and notice a child-shaped imprint in the snow near his home, but no evidence of the source. As far as the Land of Iron was concerned, Somir was dead.

                        A few years would pass before a wandering rogue shinobi set up refuge in the northern part of the Land of Fire. A small wooded area far removed from the rest of the ninja world, if not in distance then in isolation. After a few days spent at camp, the shinobi began to notice some of his gear would go missing, his supplies rummaged through in the dead of night. After a few of his carefully laid traps had been avoided or dismantled in an attempt to catch the thief, the shinobi went on a hunt to locate the perpetrator. To make a long story brief, he found a young boy. The boy he found was little more than an animal, if we’re being honest. He was feral, obviously having been out there for a long time. The shinobi was careful of the child, ignoring his first and most basic instinct which was to dispatch the boy. Instead, he spent the time to get close to the boy, the two becoming friends, and eventually developing more into a father-son relationship, or perhaps mentor and student, depending on your view.

                        The shinobi would quickly come to realize that the child he had found possessed no memories of the past. He didn’t even know his own name. The shinobi ended up naming him Somir, and providing his surname of Vhuga. Somir would re-learn the basics of reading and writing from his new friend, rediscover speech through their interactions, and over time would also learn how to fight and defend himself properly. Although natural instinct and what he had learned on his own in the wild would affect the way that he fought normally, the more disciplined way of combat that he was taught only added to his arsenal. Eventually the shinobi became far too curious over the bag that Somir had stashed away in the wood. He never made mention of the pack to his shinobi friend, but the rare occasion where he would sneak into the night to rummage through the pack for something brought it to his attention.

                        Inside of this bag, the shinobi found a scroll. A red and gold wrapped scroll sealed with an intricate candlewax stamp. He wasn’t sure where the stamp was from, but after peering inside, he realized that the scroll was a list of techniques. It was nothing he could learn himself, he had no affinity for fire ninjutsu, but he also knew that Somir wouldn’t know anything about it. He left the scroll where it was.

                        The next day, this shinobi sat down with Somir and began to explain to him what chakra was, and what he believed it meant to be a ninja. During this talk, he revealed that he had defected from Amegakure, a dark place that was famously known for forcing it’s academy students to kill their classmates in order to graduate. Personally, he had climbed to the rank of Jonin before he had enough and decided to leave the village, and in doing so a bounty was placed on his head. He had travelled through the Land of Fire on his way to Lightning Country to meet with some old contacts he had there. He also went on to explain that Somir would have an easier time of things if he allied with a village. One that wasn’t Amegakure, since it would be easier to make a life within the confines of a village than it would be to continue out in the wild like he had been. He referenced the scroll in Somir’s bag, revealing that it was a scroll of secret techniques when the boy became defensive. That night, the Amegakure rogue vanished. Rumor spread that a group of bounty hunters picked him up near a village in Rice Country, nothing further would reach Somir’s ears.

                        Somir used the next few years to travel, going from country to country, using his survival skills and instincts to avoid trouble, and learning as much as he could about Amegakure and a place he had never heard of Zaishin. He recognized the name from a piece of ruined parchment in his special pack. He never did learn anything substantial about Zaishin. Somir recently decided to settle in the Land of Fire, signing up for their academy program and graduating to become a Genin of Konohagakure. The only information he has of his time before meeting that Amegakure Shinobi in the woods is the scroll of techniques, and the piece of parchment with the word Zaishin printed on it.
                        That, and the little information he could garner when the Samurai invaded the shinobi world.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class or Specialization:Bukijutsu – Bukijutsu: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        Signature Style: Reiken no Michi

                        Chakra Pool: 200
                        Stamina Pool: 400
                        Chakra Element: Fire; Water
                        Chakra Color: Hot Pink
                        Chakra Materialization: A vortex of fire, manifesting in the shape of a blooming lotus flower at the bottom near his feet (as in, the petals are made of fire) with the main body of the vortex swirling in the center.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Combative Instinct - Somir definitely failed the written exams of his time in the Academy. The only reason he was allowed to pass was due to his natural instinct for combat. Attributing that to his time in the wild, his mind seems to work faster and sharper when he is in a dangerous situation. Even though he is terrible with academics, he's able to subconsciously judge distances as if he had spent his entire life learning advanced trigonometry, and analyze and dismantle a situation in the blink of an eye to create a strategy in his head. Now, that isn't saying he's smart. Not at all. Asking him to explain any of this to someone would be impossible. It's all done on instinct.
                        • Learning Potential - Since Somir's memories of his full past were lost, he was essentially a blank slate. Any new mannerisms or ways of thinking that someone wants to bestow upon him, he can learn. He might not have a good head for booksmarts, but he seems to understand body language and societally accepted ways of thinking and acting enough to retain the information when he's taught it.
                        Weaknesses:
                        • Somir has a surface level understanding of emotions, but he can't fully comprehend anything beyond that. He just doesn't know how to. If he's confronted with a particularly strong emotion from someone else, he often can't "read the room." The same goes with other things that would require inferring information rather than having it blatantly presented.
                        • Somir is not, and never has been, book smart. In normal day-to-day life he is terrible with the logical sciences (math, biology, etc.) and other academic subjects.
                        Fears:
                        • Blizzards - this is a subconscious fear of Somir's and not one he particularly knows about. If he's caught in a blizzard, or blizzard-like conditions, he might not become entirely paralyzed by fear, but he will be scared enough that he might get into the fetal position for an extended period of time.
                        • Being trapped - Growing up essentially as an animal, Somir saw what happened to animals who were caught in a trap. As such, he's developed a substantial fear of being caught in a trap himself.

                        Modifiers:
                        • The user must have the fire element.
                        • The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
                        • Clan techniques are effected by water techniques as normal Katon would be.
                        • User learns an additional Katon technique per body rank.
                        • The user's fire based techniques may be the same color as their chakra.

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ A Blazing Soul | The user is able to activate and maintain multiple flame types at once using the Flame Shift technique. When all 3 are active, the resource costs for techniques affected by Flame Shift are increased by 5 per rank of the technique.
                        ▱▰▱ An Aptitude for Chaos | Techniques equal to the user’s body rank can be performed without hand signs, and instead can be performed using a deliberate body motion sufficient enough to facilitate the activation of the technique. S+ rank techniques are unaffected, as are techniques requiring a maintained hand sign to function.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.)



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Suiton


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sat Sep 25, 2021 7:00 pm
User Image
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Zhirayr Saimoto
                        Nickname: "That damned monk"
                        Age: Unknown
                        Birthdate: Unknown
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Appear black, but shine an eerie purple under bright lights
                        Height: 5'7"
                        Weight:152lbs

                        Bloodline: Void Release - Uzumaki

                        Non-Combat Outfit: See picture
                        Combat Outfit: Also see picture. The robe hides containers and pouches to hold ninja tools and scrolls, but the outward appearance doesn't change.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: This world deserves freedom. People shouldn't be bound by the restraints of laws and regulation.
                        Personality: Mildly Nihilistic, Zhirayr is a chaotic-neutral party devoted to destroying systems and laws in order to grant freedom to the world, but most importantly himself. As a wanderer he holds no allegiance to any one village, but he makes them think he does in order to get closer and further his goals. Despite known evidence of gods existing within the universe, he does not believe in godliness, believing instead that they are just incredibly talented individuals who transcended the chains holding them and are truly free. Despite his questionable methods to reaching his ultimate goal, Zhirayr is not inherently evil. He has a martyr complex and believes that if he has to sacrifice his image in order to save the world from oppression he will. The contradictory evidence to this complex, however, is that he doesn't actually like people.

                        Zhirayr is undoubtedly intelligent, always planning several moves ahead, likened to a high level chess player. The time he spent reaching for enlightenment instilled in him a great appreciate for natural order, and also a surface level appreciation for peace. However, his already warped mind landed on the idea that true freedom is the only way to achieve that peace. His disdain for people doesn't change his ultimate desire for freedom, and, to that end, freeing himself leads to world peace; and freeing himself requires freeing everyone. The logic might not translate for everyone, but Zhirayr tends to keep his personal motivations secret, so logical conclusions aren't important.

                        Village: None, Wanderer
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: No one truly knows how long Zhirayr has been alive. In fact, most details about him equally as ambiguous as his age. There are a small handful of facts that are known due to documentation, but finding dates to create a timeline is near impossible. Zhirayr is one of the only known children of a branch of the Saimoto family that had separated from the clan centuries ago. Of course, in order for Zhirayr to exist today, more children had to have been had, but the tight knit secrecy of this particular branch leads to information vacuums. Most of the members of this branch choose to stay with or near to the rest of their family. The group was known to be nomadic, travelling from one place to another, but had the mannerisms and temperaments of snobbish nobles. That information is known mostly from word of mouth, but Zhirayr's existence is proof of their survival. A document found within a temple far into the countryside of Earth territory mentions Zhirayr as a student, listing his name and noting that he was searching for enlightenment, but no mention of his arrival or departure. After he left the monks, he made an attempt to locate his family to tell them the good news, that he had found an answer to world peace, but they had moved on. He has made no further attempts to locate or contact them since. Rumors of his travels through various nations and the way he manipulates people into getting what he wants, leaving them in states of ruin after he gets his way, has led to people referring to him as "That Damned Monk." The rumors, so far, seem to point towards him having been travelling for at least 5 years, but concrete proof has yet to be found. This is all that is known of Zhirayr.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Erudite AcademicInstead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        ▱▰▱ Cross Class or Specialization:Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Lightning; Water
                        Chakra Color: White and Gold
                        Chakra Materialization: A Shimmering wheel floating just behind Zhirayr's body and a ribbon that drapes over his neck, neither of which seem to adhere to gravitational rules

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Strategy. In fact, his proficiency with planning moves ahead of time effects his combat ability, leading him to be more tactical than powerful.
                        • Lying. Might not necessarily seem like a strength at first, but he's a good enough liar that it becomes hard to distinguish between him speaking the truth without an ability or jutsu.
                        Weaknesses:
                        • When it comes to raw power, Zhirayr is lacking.
                        • He doesn't deal with pain very well, since he's only had limited experiences dealing with being injured beyond a superficial scrape or cut from his youth.
                        • Lack of connection to any one nation, or to any one person for that matter, often leaves Zhirayr alone most times.
                        Fears:
                        • Forming a deep connection. This fear is pathological. If he feels like he's forming a genuine attachment to someone, he does whatever he can to sever that connection, and the longer it takes to break that connection, the more panicked he becomes.
                        • Forced servitude to a nation or body of power.

                        Modifiers:
                        • Uzumaki generally have red or blonde hair, though this is not a requirement, rather a suggestion.

                        • Uzumaki techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.

                        • Demonic Sealing: By spending [1] Post sealing or adjusting the seal of a Demon Host, said Demon Host has the training for their Demon Stages reduced from [5] Paragraphs to [1].

                        • Secret Mark Seal Enhance: When encountering the Fuuin Secret Mark Seal: Release [ Shīkurettomākushīru: Rirīsu ], an Uzumaki is able to double the amount of chakra contained in the seal by optimizing the seal.

                        • Kūton techniques give off a very faint glow that makes them slightly visible in darkness.

                        • Kūton techniques are always visible to Dōjutsu, unless under the blind status effect.

                        • Kūton techniques that originate from the same user are able to pass through each other as if they were intangible, so long as the user wishes to do so. This effect does not require an activation or chakra to switch between.

                        • When trained in korabo, and not directly engaged in combat with them, the user and their jutsu are considered to be constantly under the effects of [ Riposte ] for all techniques that their comrade(s) uses. This effect does not have the one chakra source limitation and does not override any use of [ Riposte ] against an opponent.
                        Personal Attributes:
                        ▱▰▱ Chaos and Confusion | By expending 10 additional chakra when an object or person comes in contact with Void Release chakra, either physically or by passing through the technique, the user can leave behind a trace amount of Void Release chakra, which then forms into a Fuuin seal. The seal placed is chosen by the user, and can be used in conjunction with Fuuinjutsu techniques after being placed.
                        ▱▰▱ Into the Dark | Void Release techniques can be performed with a single hand sign, or a somantic gesture as substitute. Time required to mold chakra is unchanged.
                        ▱▰▱ Alterered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.
                        ▱▰▱ Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Lightning


                        Water


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 

Etherious Virgil

Greedy Prophet


gucci-shinigami
Crew

PostPosted: Sun Sep 26, 2021 10:14 am
Prince_yureil

Etherious Virgil

Approved  
PostPosted: Thu Sep 30, 2021 12:53 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Itori Dokueki-Senju
                        Nickname: "Tabito" [the name he uses as an alias]
                        Age: 15
                        Birthdate: 10/04
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Blonde
                        Eye Color: Gold
                        Height: 5' 6"
                        Weight: 115 Lbs

                        Bloodline: Dokueki - Senju [Wood Release]

                        Non-Combat Outfit: Depending on the location and circumstances, he'll typically wear a black, long-sleeve shirt and a pair of khaki pants. Sometimes he will wear blue contacts and change his hair style to disguise himself.
                        Combat Outfit: A black robe with gold trim, with a white sleeve-less shirt underneath. He wears loose fitting, sweat-style pants with a couple of added pockets for storage. A ninja-tool-kit is strapped to his waist, with additional kits also strapped around his thighs. He will wear a gas mask in fights that is designed to look like an Oni mask.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Watch your step, there are always snakes in the grass."
                        Personality: Itori is a sly child. He reads the rooms he enters well enough to gauge their temperament and changes the way he acts and speaks accordingly. When he has to do this in a large area, with innumerable variations in the personalities around him, he defaults to a personality of complete benevolence, going out of his way to help anyone who asks, treating everyone with his kindest words and warmest smiles. His normal personality is nothing of note, except that he does not trust most people. In fact, that's largely why he code-switches so often and so easily. When in the comfort of familiarity, he doesn't feel the need to change those details of himself. He acts as if everything he does is exhausting, and complains of not having had enough sleep, regardless of how long he spends resting before or after a task. He tends to do normal things in a lazy manner, with little to no effort behind them. Exceptions to this rule happen, of course, as he does what needs to be done regardless of how he's feeling, but the amount of effort he puts in depends on the severity of the situation.

                        Village: Rogue / Wanderer
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: The union of Itori's parents was one that their respective clans felt was unnatural. The Senju felt that their focus on life and affinity for healing and medicine was the diametric opposite of the Dokueki clan's affinity for poison's, and the same was true in reverse. Their families open despise of the marriage halted momentarily when Itori was conceived, but resumed in full under the guise of teaching him "his birthrights." When the couple had finally had enough of the demands and insults, they left their home and started a new life far away from their village. Once Itori was old enough, his parents taught him the basic principals of both of their bloodlines, as well as the fundamentals of medicine and poisons, using each as a means to further his education of the other. They had no interest in hiding from him what he would eventually discover on his own. On occasional visits Itori had joined his parent's on to visit their former home, the impressionable boy noticed the distasteful ways in which the clans he shared blood with treated his mother and father, and further took note of the careful ways in which they circumvented the verbal abuse in order to avoid further confrontation. In fact, his observation of these encounters is likely what led to his seemingly people-pleasing personality, but also his deep distrust of people. After all, if your own family is able to belittle you for choosing your own happiness, then it had to be even easier for complete strangers to do the same thing. When Itori was a little older, he informed his parents that he was going to venture through various towns and villages in an attempt to garner more knowledge on the subjects they had taught him the basics of. They protested, but eventually decided it was for the best. They could only teach him so much, after all.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Medical
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Medical: Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 450
                        Stamina Pool: 350
                        Chakra Element: Doton, Suiton
                        Chakra Color: Purple
                        Chakra Materialization: A writhing ball of snakes surround his body.

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • His knowledge and affinity for both medicine and poisons gives him a much deeper understanding of their interactions. This knowledge helps him distinguish between ailments of natural origin and ailments of outside influence.
                        • Itori is very astute when it comes to body language and verbal cues, picking up on the slightest changes in tones or shifts in composure.
                        Weaknesses:
                        • Itori does not trust people easily. If he does not trust you, then you get a falsified personality from him.
                        • Whether it be due to his young age or some unseen genetic factor, Itori is not nearly as athletically inclined as most other shinobi. He constantly feels tired, and any excessive or exhaustive action leaves him drained afterword. He can push through it, and regularly forces himself to, but it's almost as if his mental stamina is constantly on empty regardless of what he does.
                        Fears:
                        • Sharks. No idea why, but he saw a picture of one and it set him into a panic. Now it's manageable, but they still put him on edge.
                        • His parent's being hurt or killed. Despite his leaving home, Itori truly loves his parents, and appreciates everything they had done for him.

                        Modifiers:
                        • All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles.
                        • Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot.
                        • The term "petrification" in most of this bloodline refers to the doton status effect. The senjutsu techniques, however, use sage petrification instead.
                        • All primary members of the Dokueki Clan are automatically contracted to the snake summons of Ryuchi Cave and are able to summon them once they learn the summoning technique. Must travel to Ryuchi Cave to become a snake animal sage. If you sign any other contract then you lose access to the snakes.
                        • All Mokuton users have Doton [ Earth ] and Suiton [ Water ] as chakra elements.
                        • All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.
                        • All Mokuton techniques that absorb chakra from demons transfer the drained chakra to replenish the nature chakra for the Senju bloodline sage mode. If the Senju bloodline sage mode is filled with the maximum amount of nature chakra it can store then any excess chakra is released harmlessly into nature.
                        • All Senju clan members are able to learn the demonic sealing techniques regardless of classes chosen.
                        • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.

                        Personal Attributes:
                        ▱▰▱ Wandering Healer | Starts with 30,000 Ryo
                        ▱▰▱ Corrupting Roots | The user's Dokueki venom replaces the sap inside of their Wood Release technique's. Wood Release technique's can be treated as a source for their Dokueki technique's instead of their own body.
                        ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons.
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30,000
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Toxicologist || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Scroll used for containing combat attire, also used to seal non-combat outfit when switching between the two.
                        • Oni-Themed gas mask, as seen in picture.
                        • Various ninja tools [Kunai, shuriken, etc]




                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 06
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Suiton


                        Bloodline
                            Dokueki


                            Wood Release


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 

Etherious Virgil

Greedy Prophet


ghostfinch

Seeker

PostPosted: Sat Oct 02, 2021 7:39 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Michio Katagawa
                        Nickname: Mimi
                        Age: 10
                        Birthdate: January 2
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 4'4
                        Weight: 70 lbs

                        Bloodline: Junsei


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: The world is what you make of it!
                        Personality: Michio is an excitable kid who spends his life with his head in the clouds. He's studious as the family prodigy, but he prefers to create deep, imaginative worlds instead of focusing on his scroll work. He is easily distractible and likes to doodle or adventure on his own instead of doing boring ninja things.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Maeko and Rei Katagawa are the loving parents of their prodigal son, Michio, who excels in most areas academically but has, in their opinion, a crippling obsession with his imagination. Michio spends all of his free time writing and drawing about an imaginary world and dedicates a lot of time socializing with his imaginary friends. These fantastical creatures are featured in his scroll work but his parents don't want him to pursue making them a reality.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Peerless Summoner:You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        Second Class: Bukijutsu
                        ▱▰▱ Juggernaut: The user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Signature Style: Makimono Style
                        ▱▰▱ Cross Class or Specialization:Scholar – Bukijutsu: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fuuton
                        Chakra Color: Wheat Gold
                        Chakra Materialization: It unfolds like scrolls do, typically from the body and outwards, but sometimes it spirals around the body protectively.

                        Stats:
                        • Strength ► 1
                        → Juggernaut
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 1
                        → Juggernaut

                        Strengths:
                        • Studious
                        • Handling lots of information or moving parts at once
                        Weaknesses:
                        • Needs stimulation constantly
                        • Either hyperfocused or completely inattentive
                        Fears:
                        • Balloons
                        • Getting sealed into a scroll

                        Modifiers:
                        • Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people.
                        • Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means.

                        Personal Attributes:
                        ▱▰▱ Scroll Soul | Michio's chakra manifestation can function like a scroll up to his body rank once every other post.
                        ▱▰▱ Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken.
                        ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran [ Scholar Class ]

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical || → Second title [ Junsei ]

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02


                        Maruton:

                        Fuuton

                        Raiton

                        Junsei Bloodline

                        Genjutsu

                        Taijutsu
                        Small Circle Combatives

                        Bukijutsu
                        Makimono Style
                        Honshi Art


                        Brooy

                        pyrategross

                        Hurrak
 
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