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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Novasse

PostPosted: Fri Nov 19, 2021 1:24 pm
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                        ▰ PERSONAL DATA

                        Full Name: Fumiko Akimichi
                        Nickname:
                        Age: 11
                        Birthdate: 07/12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Brown
                        Eye Color: Gold
                        Height: 4'7"
                        Weight: 107 lbs

                        Bloodline: Akimichi

                        Combat Outfit: What you see.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Hard work, dedication, and looking cute! these three things are what I do best."
                        Personality: Fumiko's a multitude of things. Motivated, cheerful and always willing to lend a hand! She's a bit scatterbrained and tends to lose interest in anything not ninja related but she's got the right spirit about it! Her chipper personality is always a good way to make friends with people, although she can immediately be taken advantage of due to her almost blinding amount of faith in people.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 80 Fame
                        Global Reputation: 0 Fame/Infamy

                        Biography: Come to hear the tale of Fumiko? It's not a tale for the faint of heart, fufu~ She began as just a small and simple child, eager to prove herself in this world of ninja, action and fame! So naturally, she's been deadset on becoming the best kunoichi of the village, and there's nothing that can stop her! Unfortunately, her parents aren't quite the type to be happy with their daughter's choice of profession. Lots of arguments and disagreements have been made which means there's very little support in the household in Fumiko's way. Still, she's gunna show everyone what she's made of!


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        Second Class: Taijutsu
                        ▱▰▱ Battlefield PresenceThe user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
                        ▱▰▱ Specialization:Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.

                        Chakra Pool: 300 (Base) + 500 (XP) + 200 (3rd Ann.) = 1,000
                        Stamina Pool: 520 (Base) + 500 (XP) + 150 (Heavyweight Athlete) = 1,170
                        Chakra Element: Katon, Fuuton
                        Chakra Color: Orange
                        Chakra Materialization:Thin veil of chakra

                        Stats:
                        • Strength ► 2
                        → Akimichi
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Her bloodline allows her easy mastery over fuuninjutsu and medical techniques
                        • Limitless amounts of energy from excitement and a love of life
                        Weaknesses:
                        • Kind of scatterbrained when it comes to Genjutsu
                        • Her aloof style means she's flexible but lacks a centric focus
                        Fears:
                        • Losing her sight
                        • Not living up to my potential

                        Modifiers:
                        • All items held including armor and weapons on the user's person are enlarged proportionately.
                        • All Jutsu performed are affected by the enlarging/shrinking process.
                        • Resources may be regained in combat by sacrificing an activation to consume food on the user's person. This grants the clan member chakra or stamina equal to the user's body rank and can be done three times per combat encounter.
                        • The Akimichi have a passive stat cap of 8 and are considered as having one taijutsu class or bukijutsu class for specialized learning techniques. If the user takes a single class in bukijutsu or taijutsu they gain a stat cap of 9 and have access to a single discipline's specialized learning techniques ( Gates or Reiken). When specializing in one of these two classes, the user's passive natural stat cap becomes 10. In addition, the user gains an 1 point increase in strength at D Rank and a second 1 point increase at B rank.
                        • When the clan member performs a Korabo technique with clan members of the Ino and Nara clan they are increased by an additional rank atop of the Korabo technique's natural addition of technique rank. When a member of all three of the clans performs a Korabo technique together the rank of the technique is increased by three ranks atop it's normal increase.
                        • If a target is hit directly by a body part that has increased weight, the target must be able to lift the weight of the limb or body part per the strength stat limitation. If they cannot, they suffer the full force of trauma on impact even if the technique is blocked with equal rank. To escape, the target must exert stamina equal to the user's body rank along with two activations.
                        • Akimichi can wear light or medium armor with no inherent draw backs.
                        • Each Akimichi is allowed one case with three colored pills. These colored pills may be consumed during combat to increase the chakra and chakra maximum of the user by 100 with the first pill, doubling with each additional pill to equate 400 additional chakra in total. proficiency in the Pharmaceutical Profession.
                        • Akimichi start at Apprentice rank in the Cooking and Pharmacology professions.

                        Personal Attributes:
                        ▱▰▱ Heavyweight Athlete | The clan member is granted an extra style of their choosing at D Rank, B Rank and S Rank while gaining an additional 150 stamina upon creation.
                        ▱▰▱ Ravenous Eater | The user now gains both stamina and chakra when using the clan's ability to eat and regain resources. In addition, resources regained are increased to one rank above the user's body rank.
                        ▱▰▱ Chakra Control | The user has learned to utilize their finite chakra control to reduce the upkeep cost of techniques by one rank and techniques with a post limitation are increased by one.

                        Extra Attributes
                        ▱▰▱ {3rd Anniv.} XXX | XXX
                        ▱▰▱ {Halloween 2k21} XXX | XXX
                        ▱▰▱ {Halloween 2k21} XXX | XXX

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両11,800
                        XP: 1,180
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Cooking || → Apprentice
                        • Pharmacology || → Apprentice
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        3rd Anniversery
                        • 1 PA, 200 Chakra

                        Halloween 2k21:
                        +2 PAs
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Kunai [x20]
                        • Konoha Headband





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        ▰ Ninjutsu | 26 / 30
                        ▰ Genjutsu | 00 / 18
                        ▰ Taijutsu Styles | 01 / 11
                        ▰ Bukijutsu Styles | 01 / 02

                        ▬▬┤| 𝐍𝐢𝐧𝐣𝐮𝐭𝐬𝐮
                        Maruton:
                        ▰ Kai | Rank X | Default
                        ▰ Henge no Jutsu | Rank E | Default
                        ▰ Bunshin no Jutsu | Rank E | Default
                        ▰ Substitution Technique | Rank E | Default
                        ▰ Art of Walking on Water | Rank D | Default
                        ▰ Art of Walking on Walls | Rank D | Default
                        ▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        KATON
                        ____ < E-Rank >
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ]
                        • Flame-Resistance Technique [ Bounetsu no Jutsu ]
                        • Cinder Technique [ Tanebi no Jutsu ]

                        ____ < D-Rank >
                        • Mist Waltz Technique [ Kasumi Enbu no Jutsu ]
                        • Great Fireball Technique [ Gōkakyū no Jutsu ]
                        • Bed of Fire Technique [ Hidoko no Jutsu ]
                        • Aerial Explosion Technique [ Kita no Jutsu ]
                        Fireproof Technique [ Taika no Jutsu ]

                        ____ < C-Rank >
                        • Veil Technique [ Fukumen no Jutsu ]
                        • Flare Technique[ Shoumeidan no Jutsu ]
                        • Incendiary Technique [ Shouidan no Jutsu ]
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ]
                        • Dragon Fire Technique [ Ryuuka no Jutsu ]

                        ____ < B-Rank >
                        ▰ Head Mincing Pain [ Zukokku ] | Rank B
                        ▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        ▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        ▰ Burning Clone [ Nenshou Bunshin ] | Rank B

                        FUUTON
                        ____ < E-Rank >
                        • Wind Clone [ Kaze Bunshin ]
                        • Wind Levitation [ Kaze Fuuchuufuyuu ]
                        • Vacuum Sword [ Shinkūken ]
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]

                        ____ < D-Rank >
                        • Wind Explosion [ Kaze ]
                        • Bursting Air Pockets [ Happa Shinkuutai ]
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Wind Release Stream [ Kouryuu ]
                        • Propelling Winds [ Suiyaku Kaze ]

                        ____ < C-Rank >
                        • Cutting Whirlwind [ Kamaitachi ]
                        • Great Breakthrough [ Daitoppa ]
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • Explosion [ Bakuhatsu ]

                        ____ < B-Rank >
                        ▰ Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        ▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B

                        AKIMICHI
                        Human Bullet Tank [ Nikudan Sensha ] | Rank X | Spiritual
                        The user manipulates chakra in their body to expand their torso and expand to a ten foot orb, tucking their arms and legs inside their body or folding them to allow their body to roll rapidly like a ball. Upon impact the target suffers a rank higher of The user must pay an upkeep cost of two ranks below it's initial use every two posts. Each post the technique is sustained without being interrupted increases the rank of the technique during collisions by one up to S+ Rank. This also increases the trauma taken by foes stricken by the moving human boulder proportionately.

                        Partial Multi-size Technique [ Bubun Baika no Jutsu ] | Rank X | Spiritual
                        The user channels chakra into a single limb of their choosing, expanding it's length five feet per rank of the technique, increasing the girth of the limb proportionately. At E Rank, the limb's weight is equivalent to the user's natural body weight and doubles that each rank above that. The user is able to move the limb normally without drawback. The user may utilize this limb for any taijutsu or basic combat art technique for the current post and may be sustained for two ranks below it's casted cost every two posts if desired.

                        Empty Crash [ Kara no Dōn ] | Rank C | Complex
                        While the user has the Partial Expansion technique active, the user slams their open palm onto the ground, upturning earth beneath and crushing it into debris within a twenty foot radius. After creating debris, the user swings their arm in a horizontal arcing motion to sling the debris at targets in a semicircle before them in a thirty foot radius. This range is increased by five feet per rank of the Partial Expansion Technique active. Targets stricken by the earth slung by this technique suffer an additional tier of trauma and suffer tier one paralysis over the stricken body parts.

                        Multi-size Technique [ Baika no Jutsu ] | Rank C | Spiritual
                        The user manipulates chakra within their body to expand it's size in varying manners. The first method is nearly identical to the Human Bullet Technique's. This method allows the user to expand their torso outward into a twenty foot wide spherical shape while their arms and legs stay relatively smaller by comparison. In this form the user's endurance is increased by two ranks while their speed is decreased by one. Additionally, physical attacks below the user's body rank absorb blows and are reduced by one rank in power and negate one rank of trauma from impact on the user. The second method increases the user's height to fifteen feet, increasing girth proportionately. The user's weight is quadrupled from the original weight. All techniques have their range increased by fifteen feet while this form is active. Both versions of this technique require an E Rank amount of upkeep per post.

                        Titan Clap [ Kyojin Hakushu ] | Rank A | Simple
                        While the user has either Multi-Size Technique or Super Multi-size active, they bring their massive hands together to perform a powerful clap between their hands. The force of these mighty hands coming together sends a shock-wave out in a circle fifty feet in all directions. This shock-wave carries such tremendous force that all those within it's range are deafened and suffer tier four vertigo. In addition, flames B Ranked and lower are extinguished in an instant. Those within range are thrown to the edge of the range of this technique, taking tiered trauma as they bounce along the earth. If the user is in Super Multi-Size, the range of this technique is tripled in addition to the SMS's natural range increase.

                        Super Open Hand Slap [ Chōharite ] | Rank A | Complex
                        While the user has Multi-Size Technique or the Super Multi-Size technique active, the user channels chakra into a single palm which causes red artistic markings to form on the hand while the user's chakra becomes visible around the markings. The user thrusts their hand forward, releasing the massive force they carry, augmented by the chakra of this technique. Upon direct contact with a target the target suffers tier four trauma and has all bones on the area of impact crushed, requiring immediate medical attention. If no target is directly impacted, the technique travels fifty feet, creating a ten foot wide trench in it's wake and dealing one rank less in damage. If the Multi-Size Technique was used with this, the range of the technique is doubled. If Super Multi-Size is used, the range of the technique is tripled. This is in addition to range increases of the parent techniques.

                        Butterfly Bullet Bombing [ Chōdan Bakugeki ] | Rank A | Spiritual | Supplementary
                        While in Butterfly Mode, the user moves the chakra expelling from their wings into a single fist, igniting it with a raging chakra aura. Physical strikes originating from that fist have the cost of this technique applied to it's rank for collisions. In addition, the user's strength is increased by one point. This technique may remain active for no additional cost until the Butterfly Mode Ends.


                        ▬▬┤| 𝐆𝐞𝐧𝐣𝐮𝐭𝐬𝐮


                        ▬▬┤| 𝐓𝐚𝐢𝐣𝐮𝐭𝐬𝐮


                        ▬▬┤| 𝐁𝐮𝐤𝐢𝐣𝐮𝐭𝐬𝐮
                        Honshi Art
                        ____ < Stage 1 >
                        • Straight Shot | Rank X | Simple
                        • Mirror Throwing | Rank X | Simple

                        ____ < Stage 2 >
                        • Snare Toss | Rank D | Simple
                        • Shadow Sling | Rank X | Complex
                        • Retrieval | Rank X | Spiritual

                        ____ < Stage 3 >
                        • Bang Shot | Rank X | Complex
                        • Orbital Projectiles | Rank C | Spiritual


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Fri Nov 19, 2021 2:06 pm
Evil Toaster Yokai
Approved


DarkMockingbird
Approved


Novasse
PAs and Character Approved


Haffion
I don't know if I can approve those PAs, but I'll ask another mod

Coello PA Approved unless another Mod says otherwise


Sleepy Senpai
Approved; I'm skeptical about "A Breeze Flows Through" but we'll have to see it in action. If another mod comments on it though, it'll have to change


Rocket Punches
Coda PAs seem fine, so we'll test them out


Stumpleton
Approved
 

gucci-shinigami
Crew


Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Nov 19, 2021 6:27 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Iksinisius Alkinysisius
                        Nickname: Iksin, The Yokai Sage
                        Infamous Name: Iksin the Amalgamation
                        Age: 20
                        Birthdate: 3/3
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: White with two red strands
                        Eye Color: Gold
                        Height: 5'11"
                        Weight: 199 lbs

                        Bloodline: Junsei / Uzumaki - Jiton (Shukaku Host)
                        Demon: Shukaku

                        Non-Combat Outfit: Various, however clicking the image above gives a common outfit.
                        Combat Outfit: See Non-Combat Outfit


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Everything that is dark has some light to it, and everything that is light as some dark to it.
                        Personality: Iksin is quite a variety when it comes to personalities. He can be mean-spirited and mischievous towards some, a complete a*****e towards other, and the nicest guy someone else knows. However a constant with him is truthfulness, he doesn't see much in the way of reasonings to lie to others about his intentions. He may mislead people about his intentions but most commonly it's because he views it as easier to deal with than having high expectations from people around you. Originally he had an arrogant and cocky feel to everything he said, and often times looked down upon others. However since adopting a Daoist Philosophy as well as thinking on events during the Zaishin World War he has become less intentionally cocky.

                        Village: Tanigakure
                        Title: Jounin
                        Local Reputation: 000 Infamy
                        Global Reputation: 500 Infamy

                        Biography: Iksin's life was mostly a quiet one. He wasn't necessarily uncared for by his parents but he also wasn't really cared for either. They raised him yes, but from a very young age Iksin felt like he needed to be independent from them anyways. In fact he just always felt like he was simply better than his parents...which may be true considering they were fairly normal people and Iksin showed aptitude for the shinobi arts. Iksin took to studying and pursuing his abilities on his own from a young age, however has never had formal training. He left his home and parents around the age of 10 and began roaming the world wandering on his own. He began to study the histories of religions and the world itself. While he seemed to want to just know more about it, most people that saw him studying these things could tell he wanted much more than just knowledge.

                        Iksin is more or less currently looking into the darkening and relighting of the sun on his own....however he also has other plans he is pursuing. He doesn't believe much in what's around him and seems he looks to change many things. He has a way he intends on doing it too.

                        During his search for power he obtained the ability to create curse marks, creating his own curse mark as well in fact. He also trained under monks who followed Yokai as the base of their very unknown and unique religious practices. Which he became a sage by doing, as many may be aware of Human Sages, he deemed himself a 'Yokai Sage.' Which he used his powers in order to become more Yokai-Like when it came down to it.

                        During the Zaishin World War, and on his search for power he made his way to Zaishin to confront the Shogun and the Golden Dragon. He made clear his intentions were for power while also, unbeknownst to most including the others at Tetsujo, defending the noble clans from the dragon's fire. Choosing to not to disclose his own intentions and exchanging a few words with the new Shogun Musunde he would leave.

                        During the post war efforts, Iksin would locate and learn from Daoists, adopting a Philosophy similar to many of their own and training in using unique releases under a member of their people capable of using chakra. After such he continued searching, and encountered Monsters. Not Yokai, but Monsters. Which he would begin researching in the coming weeks. Some point during he determined he would join Tani...although he's yet to approach their Kage and make note of such yet. He deals with his small basic yokai type missions. However he had become globally known as a villain due to his unorthodox methods of completing missions as well as stories of him from the Zaishin World War. He isn't particularly happy about it, but he accepts it and is aware it gives him a bit more freedom than being seen as a hero.


                        ▰ CLASSES AND STATS

                        First Class: Tamer (12 Tamer Attribute Points)
                        ▱▰▱ Chance EncounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
                        Second Class: Scholar
                        ▱▰▱ Erudite AcademicInstead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Cross Class:Tamer – Scholar: Pets gain access to sensory and sealing techniques the user has learned. This can be substituted as either the first or secondary element in terms of TA grants. The pet starts off with an enhanced sense, and upon having four TA the pet gains a second sensory attribute. The nullification and resistance properties of later points apply to both senses.
                        Third Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.

                        Chakra Pool: 5000
                        Stamina Pool: 5000
                        Chakra Element: Fire, Lightning, Water, Wind, Earth, Yin, Yang, Yin-Yang, Sand, Magnet
                        Chakra Color: Red, Can appear Golden at times
                        Chakra Materialization: Mass of animals

                        Stats:
                        • Strength ► 8
                        → N/A
                        • Speed ► 10
                        → N/A
                        • Agility ► 8
                        → Various s**t I don't feel like listing.
                        • Endurance ► 8
                        → N/A

                        Strengths:
                        • Iksin thinks he is good at negotiation, and in some situations he is.
                        • Iksin is also good at the general analysis of things around him and during combat.
                        Weaknesses:
                        • Iksin has an unorthodox way of thinking, and as such an unorthodox way of dealing with things. Unlike before where he would have no issues with causing chaos and sitting to deal with it however, he usually causes chaos unintentionally due to his unorthodox methods and reaps the unfortunate reputation that comes with it.
                        • While he is less openly arrogant about it, he still has a habit of overestimating himself during combat situations.
                        Fears:
                        • Iksin still fears never being remembered, and this is likely another factor in why is he okay with having an infamous reputation.
                        • Iksin fears for the world as a whole. The gods are able to interfere with the world in so many different ways and it affects the world and it's people. He wishes to protect the world and it's people and as such his primary fear is the inability to accomplish that.

                        Modifiers:
                        Daoism
                        • The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
                        • The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
                        • The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
                        • When the Daoist becomes a devotee their yin and yang techniques are considered overwhelming.

                        Monster Tamer
                        • Base: 10 TP used to tame Yokai and Monsters
                        • Initiate Perk: +10% XP and Ryo per member of a group while doing subjugation/taming jobs.
                        • Adept Perk: Tamed creatures are not effected by overwhelming properties.Tamer Class ninja gain +5 TP and Tamer Specialists gain +10 TP
                        • Master Perk: +5 TP, and all creatures cost 1 less TP to claim. Instead, creatures cost 2 less for Tamer Class or 3 less for Tamer Specialists with a minimum of 1 TP to claim a creature.
                        • Grand Master Perk: Can utilize the Summoning Call whistle twice for no cost instead of a single use.

                        Monster Slayer
                        • Initiate Perk: Selecting a stat, the slayer gains one point per Monster Hunter Profession Rank. (Agility)
                        • Adept Perk: Every 10 slaying jobs completed grants a bonus Ryo reward equal to the user's body rank's mission tier.
                        • Master Perk: 50% additional XP from Monster Hunter Jobs.
                        • Grand Master Perk: Monster Hunter skills are considered overwhelming against non-human opponents.

                        Cursed Seal x2
                        • The host gains a passive chakra and stamina increase of +50 per body rank.

                        Tamer Class
                        • Members of the tamer class naturally gain access to the monster tamer branch of the monster hunter career, raising their branch limit from [1] to [2]. Additionally, members of the tamer class gain double the amount of tamer points awarded by monster tamer.
                        • The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). (Taijutsu Styles)
                        • In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)

                        Infamy
                        • You have become wanted by every government and international law enforcement entity in the world. In return, you are paid double the amount of ryo for international crime missions and gain 25% extra experience (XP) from such assignments.

                        • You're an evildoer whose very presence causes the world to quake. It seems like every soul across the shinobi world fears your name and you will be hated across history. Since you are so well-known you can hire a squadron for your criminal activities for 5K less ryo. You may also add an infamous name to your profile (under the full name section) befitting of your nefarious deeds. Naruto canon examples are Sasori of the red sand, Danzo the darkness of the shinobi, etc. For reaching this impressive status you obtain the following Personal Attribute:

                        ▱▰▱ Plunder of the Vagabond | As a globally feared villain, you will forever be able to obtain Endgame perks with only three-quarters of the experience required [ 1,500 XP and 15,000 XP ].

                        Overwhelmings
                        Pet Customs (Perfect Breeding)
                        Fuuinjutsu (Curse Mark)


                        Personal Attributes: 3 (Base) +3 (Various Events) + 10 End Game = 16 PA +1 Infamy Specific Free PA
                        ▱▰▱ Ooo. Water | Gain Suiton Element
                        ▱▰▱ Studious...but not Sneaky | Converts all current and future Genjutsu Slots into Ninjutsu Slots.
                        ▱▰▱ Circle of Chakra | Instead of using hand seals, Iksin creates circles that appear very similar to sealing formulas made of a trivial amount of chakra in close proximity of his body in order to activate jutsu. The colors of the circle indicate what type of jutsu he is using. The circle is formed in the same time it would take to complete hand seals.
                        ▱▰▱ Yokai Master! | Iksin begins as an Adept Monster Tamer (2 Advancements in a profession as noted to be allowed by PA rules.)
                        ▱▰▱ Efficient Beast Contract | Iksin eliminates the time it takes for a Beast Contract to set for Yokai or monsters. This only reduces the time mentioned for a seal to set based on yokai/monster rank, not the time it takes for the jutsu to be cast/seal to be created.
                        ▱▰▱ Daoism Affinity | Iksin's natural affinity with the Daoism Philosophy has made him quite studious in the ways of Daoists. Iksin has +2 Profession Advancement for Daoism starting from Follower. (Makes him a Faithful of Daoism)
                        ▱▰▱ Meshing of Daoist Nature | Iksin gains 3 custom jutsu that can be used specifically for jutsu that are considered Yin-Yang Release. (Both together, not separately)
                        ▱▰▱ Seal Projection | Iksin may use his Circle of Chakra PA in order to create sealing formulas, arrays, etc in the air away from his body that expend one use of his Erudite Academic seals allowing him to safely use the seals on his body in some cases.
                        ▱▰▱ Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken.
                        ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through.
                        ▱▰▱ Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec. (Curse Mark)
                        ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.
                        ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
                        ▱▰▱ Purifying of Curses | Iksin can convert Curse Marks, his own or others' into a pure form. Allowing curse marks to use normal Nature Chakra instead of Corrupt Nature Chakra. This is effectively aesthetic, it changes nothing about how the curse mark works.
                        ▱▰▱ Enchantment!? | Iksin begins as a veteran enchanter.
                        ▱▰▱ Plunder of the Vagabond | As a globally feared villain, you will forever be able to obtain Endgame perks with only three-quarters of the experience required [ 1,500 XP and 15,000 XP ].

                        ▰ PROFESSIONS AND MISSIONS

                        On Hand Ryo: 両15,000
                        In Bank Ryo: 両500,000
                        Rank XP: 8000
                        Unused Endgame XP: 2,900
                        Respec XP: 3 Respecs - 900
                        Used Endgame XP: 91,400
                        Total XP: 94,300

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 2

                        Crafting Trees
                        • Enchanter || → Grandmaster
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Monster Hunter || → Grandmaster Monster Tamer/Slayer (50 TP) (+2 At start from PA +2 from event rewards.)
                        • Daoist || → Faithful of Daoism (Follower from missions, +2 from PA)
                        • Medical Field || → Emergency Medic (Junsei Trait)

                        Career Profession Missions Complete:
                        D Rank | 4
                        C Rank | 3
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x (C-Rank Mission and 14 Post Narrative)] [ x (A-Rank Mission)] [ x (S-Rank Mission, information on narrative and links in post.)] [ x (S-Rank and A-Rank Mission, information on narrative and missions themselves in post)] [ Information on C-Rank Mission and narrative in links in post.
                        Professions Claim: [ x ]
                        Events Claim: [ x ] - [ x ] [ x ] - [ x
                        [200 Chakra, 200 Stamina, 75 Total Training Coupons(Converted to Variable Technique, One PA, and 1 Taijutsu Style), 100 Chakra, 2 PA, 2 Career Advancements Monster Hunter] - [ x Land of Iron Arc Rewards, 400 Infamy]
                        Endgame Claim:
                        [Third Class - 15,000
                        600,000 Ryo - 30,000
                        10 Personal Attributes - 15,000
                        +600 Chakra - 9,000
                        +50 Chakra/Stamina - 1,500
                        +500 Stamina - 7,500
                        +30 Ninjutsu - 4,500]


                        ▰ INVENTORY

                        • Various quality of life objects.
                        • Summoning Whistle as described in Monster Tamer
                        • Sakura-hana Cherries x1




                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 228 / 228
                        • Iryojutsu | 12 / 12
                        • Taijutsu Styles | 08 / 08
                        • Bukijutsu Styles | 07 / 07


                        Relevant Information for Iksin Respec.
                        Changed class from Tamer/Tamer - Scholar to Tamer/Scholar - Bukijutsu

                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Fri Nov 19, 2021 7:49 pm
I’m putting Rikona on pause and replacing her with Nabi.
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nabi Nyatotabi
                        Nickname:
                        Age: 16
                        Birthdate: November 2nd
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E-rank

                        Hair Color: piccy, she doesn’t have cat ears, her hair simply sticks up in such a manner.
                        Eye Color: piccy, her right eye is hidden behind her hair, much like in the picture
                        Height: 4’6”
                        Weight:
                        Other features: Like in the picture she has facial tattoos, though they aren’t symmetrical, this hidden one is more elaborate and noticeable which is why she hides it. Has same pieces and a few more on her ears and elsewhere.
                        Skin: Skin tone is light when she avoids the sun though she rapidly and heavily tans in the sun to very dark levels.
                        Bloodline: Inuzuku(Feline branch)

                        Non-Combat Outfit: Wears a jacket that follows the design in the picture and either similar short skirt or shorts of similar scheme. Footwear and additional accessories vary. Collar with cat bell.
                        Combat Outfit: something akin to something between an officer uniform but lacking the status markers, usually a black with dark blue trim short sleeved dress shirt with a tight black long sleeved undershirt, Short skirt, knee sock, heels, boots or dark shoes and fancy hat. Collar with cat bell that matches the one Yuki has.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: She is generally aloof and fluctuates between doing her own thing at the drop of a dime, intentionally by herself or will hang around others doing something and take their attention away from what they are doing, for one reason or another. Is the curious sort who takes at least an distant interest in new things, this extending to products and objects to the point of if deciding she wants something, it is hers and as such she is not abashed to simply stealing or walking away with things. She she is sort of quiet but generally rude or non forthcoming with people she doesn’t know to the point it might actually cause trouble, not feeling required to talk to people simply because they engage her or believe she should respond, nor offering the same standard courtesy to others as they may give or expect. On the other hand she can be extremely forth coming or playful, affectionate and flirty with people, more commonly if she wants something or to distract/throw someone off, though she casually does this as well, especially when she is drawn/attracted to someone physically, being a bit more distant with those she actually knows because there’s trust and the fact the person knows her at least to a point so she can’t really fake things and also doesn’t want to be vulnerable.

                        Despite her flaw she does have has strong loyalties to some things and people and finds it difficult when people speak ill of these things, though it’s situational on how she might respond, not being extremely reactive. She can be a lot more sweet and take enjoyment in things to such a degree it breaks her normal character, something she isn’t fond of being busted or called out on doing and commonly ceasing whatever active actions were afoot as she get embarrassed. Her general demeanour beneath everything is a cautious, distrusting and not exactly happy girl, who leans toward being depressed and acts the way she does to hide and deny this fact from others and herself, her home and family life a strained and difficult experience for her, due to her parents activities, she does have an abusive home life. Her softest spot and biggest help in this world lays in the big paws of her partner Yuki, which can often be seen with the favouritism and way she treats him. Despite her being a bit of a downer at times she does have some eccentric interests and hobbies, tending to lean toward being helpful or preventing crime rather than commit it, happy to be a little more helpful or draw attention to her self when more anonymous.

                        Village: Kumoito
                        Title: Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: born the daughter of a criminal and a former upper member of the Kumoito military forces, Nabi had a confusing upbringing with a lot of heavy changes in short spans of time. Her father did go to prison for a while, her mother demoted heavily and a generally positive home life becoming a lot more strained. After release from jail her fathers lifestyle and presence rubbed off on Nabi as he took the more active role of raising her at this point, extended family drama resulting in her distancing herself from Nabi. She has fluctuated between a bad and “normal crowds” as a result of this though ending out as mostly spending time on her own. She has recently applied for Kumoito’s military as a good friend of hers serves, she also wants to show him she isn’t actually a good for nothing and believes her skills could be useful.


                        ▰ CLASSES AND STATS

                        First Class: Performer
                        ▱▰▱ Sinister schemer These performers are masters of deception and have a flair for dramatics, they specialize in moving through courts unseen and are expert information gathers. Enemies won't know what hit them until they already have your dagger in their back. While they may not be as specialized as a genjutsu artist, the potency of their illusions is not to be underestimated. The Schemer is a master of misdirection, capable of replacing the senses affected by a genjutsu via the use of their performance. This can be done either before or during its duration without cost. The only requirement is that the RPC writes their performance into their post. Additionally, the Schemer may reapply any non-instanced genjutsu that has been kai'd immediately after it has been done so. This effect happens quickly enough that the target does not realize that they have not been returned to reality. Reapplying a genjutsu in this manner may only be done once per every casted gen, but also resets the duration of the jutsu. Finally, performers gain access to the song/performance technique below.

                        Second Class: Tamer
                        ▱▰▱ Chance encounterYou are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S)
                        ▱▰▱ Cross Class or Specialization:Performer – Tamer: Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Lightning, Wind
                        Chakra Color: Shadowy grey
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 1
                        → N/A
                        • Agility ► 1
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Great senses/gut instinct, especially when it comes to people able to hide their suspicious nature
                        • Street and criminally smart.
                        • Strong with stealth and distractions/traps/ambushes
                        • Strongly rounded with her skills, is good at most areas of combat besides more specialized or esoteric forms like true sensory or medical arts, etc.
                        • Has the reflexes, agility comparable to a feline
                        • Can claim to be legitimately lucky, this is most noticeable at purely luck based activities
                        • Skill pickpocket and thief
                        • Strong social skills to the point of being able to used the m to manipulate people should she put in the effort
                        • Good at maths and languages, including ancient ones
                        • Good knowledge of history and archeology for her age, is a strong interest of hers.
                        Weaknesses:
                        • Tends to be aloof or un/anti-social
                        • Is supernaturally unable to cook safe food, this is an aspect of permanent bad luck.
                        • can be temperamental and unpredictable…. Like a feline.
                        • Tends to favour self preservation or safety above selflessness. Can be selfish.
                        • Doesn’t exactly have the stamina to match her fighting style for any long period of time and as such relies on ambushing and bursts of intense combat.
                        • Isn’t exactly trustworthy, is the type to potentially betray or risk others more than others would
                        • Isn’t great with authority or upper ranks.
                        • Lack a heavy form of combat for the most part, specifically with regard to melee combat, meaning she lacks raw power, though her elemental release help with this area.
                        • Cocky and plays with her opponents or tasks when she probably shouldn’t.
                        • is bad at asking for helps or properly acknowledging issues. Can be unempathetic
                        • Is straight up a difficult person.
                        Fears:
                        • Dad
                        • Dog packs
                        • being locked up

                        Modifiers:
                        • Animal impersonation style dancing/movements, specializing in felines.








                        Personal Attributes:
                        ▱▰▱ Viscous nature | Allows the tamer to mirror the tamer attributes of one of their pets
                        ▱▰▱ Rip n tear | The Inuzuka can provide one pet with an addition +50 to chakra / stamina per rank of the user. If the user does not have the tamer class then this pa grants the tamer four tamer points to use on one animal
                        ▱▰▱ My darling is my pet | Grants the pet one additional tamer attribute. If a pet has eight points invested into them then they may gain a second tamer attribute
                        ▱▰▱ Name of Second Personal Attribute
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 15
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique





                        (Most of the info here is for after after she graduates.)
                        Pet Name: Kaze
                        Nickname:
                        Age: ???
                        Species: Something comparable to a Maneki Neko(Black Ocelot)
                        Measurements: 57cm tall, 113cm long, 50cm tail
                        Weight: 19.5 Kg
                        Physical Features: Is a slightly large Ocelot with colouration akin to a black tiger, (links Ocelot and Black tiger). Eyes have a more actual gold like sheen to them, almost seems to absorb like around it when in a bright area, as light levels lower his body appears to become almost wispy and a light trail seems to follow him, though this doesn’t make him any easier to notice as she blends into darkness and shadows explicitly well.

                        TA Invested: 4 (after graduation, borrowed from later levels)
                        Chakra: 275(after graduation)
                        Stamina: 275(after graduation)
                        Chakra Elements:
                        Enhanced Sense: Touch
                        Mirrored Techniques: (List the types of techniques the pet mirrors here)
                        Mirrored Stats: (Leave N/A if TA is 2 or below)
                        Total Activation: (List the total amount of activation the pet has)
                        Tamer Attribute:
                        Shadow Predators advantages: Stalking in the dark and shadows it’s form turns wispy and melts their form into darkness. When either in an obviously darkened environment or if including moved into shaded/shadowed areas Kaze treats opponents as T1 blindness, including Doujutsu user as even its chakra flickers and becomes harder to track, though they need not pay more. Secondarily this one lowers the affects of blindness by one tier down to zero when it’s applied through environmental means, the vision also being unencumbered by darkness.

                        Performance partner: Being linked and a part of one another’s performance, this one benefits from any affects of its partners performance that isn’t a triggered effect (So with Sinister schemer for example, Kaze would benefit from the aspect that removes the performer from being noticed by sensory but wouldn’t allow the ability to combine two genjutsu.). When the two are both performing at the same time, allies with be blessed by luck and my increase the tier of a single techniques status affects once per post.


                        Personality: Kaze can be compared the a slightly moody, Aloof, self sufficient cat when seen by itself or with people other than Nabi are dealing with him. He only takes attention from people her allows and feels have earned the right too, though this applies to people he favour to as well and they are even able to initiate giving him attention first. This also goes in hand with the fact that he is a proper predator and a medium cat, so a lot less opposed to smacking someone and with much more intense vocalizations. He has a strong and mutual bond with Nabi to the point he spends most of his time with her and allows her to treat him like a house cat, returning the sentiment with his affections despite being a bit more advanced than that. This cat much like it’s master and maybe more so is a tricky customer, sneaky and moody, clever and plays about with people and things, even as a part of combat, though he prefers to assist Nabi as her support as together this makes dealing with them rather difficult.
                        Background: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }
 

Prince_yureil

Liberal Lunatic


BlackJack1995

PostPosted: Sun Nov 21, 2021 8:23 am
Kura gets a lot after becoming D-rank body, which she is now that the timeskip is over. She has a PA from the Halloween rewards, two PA's from the academy rewards, and an element PA from the Elemental Mastery discipline.

User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kura Hari
                        Nickname:
                        Age: 16
                        Birthdate: 02/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D-rank

                        Hair Color: Red
                        Eye Color: Red
                        Height: 5'4''
                        Weight: 130 lbs

                        Bloodline: Hari Clan
                        Elemental Mastery: Yoton
                        Implant 1:
                        Implant 2:

                        Non-Combat Outfit: Pic. Despite being a part of the common folk, she refuses to dress in anything less than her finest clothes.
                        Combat Outfit: Pic. She doesn't like it, but she occasionally loses the black overcoat she wears over her black vest and red shirt when in a particularly tough fight. She gets really upset if it gets damaged.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Bushido is a moralistic code created for assholes who think their s**t doesn't stink."
                        Personality: Haughty and arrogant, Kura loves to hear herself talk. She believes that there is no problem she can't solve through brute force combination of her Ninjutsu, Genjutsu, and eventually the various bloodlines that help to further empower them. Some would assume she should resent those responsible for the condition of her body and the many experiments done to alter her DNA, but she in fact takes great pride in what she's been turned into. For that reason, she is obsessed with the various ninja bloodlines though even she knows better than to say as much in the presence of Zaishin royals or samurai.

                        Despite her arrogance, Kura does have compassion. It is simply reserved for those like her, commoners. Especially commoners who she views should not be. To these kindred spirits alone, she shows a softer side. One day she hopes to change the city of Zaishin for the betterment of them all and make the noble clans learn what it feels like to be on the bottom.

                        Village: Zaishin City
                        Title: Okkipiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kura should have been living in the lap of luxury as a member of the prosperous Hari clan, but instead she's stuck living life as a commoner. One of the few remaining members of the clan in Zaishin village, she isn't sure how exactly it is her parents from a strong Shinobi clan came to be in Zaishin village. However it happened, they've been treated with disdain by the majority of the five noble clans due to the methods in which they choose to fight, using illusions and trickery. Such methods are viewed as dishonorable by the samurai, making it impossible for Kura's family to rise above the commonfolk despite all that they have to offer. Unfortunately, not all who claim to follow the ways of bushido are as true to those tenets as they claim, especially when it comes to those from a ninja clan.

                        All it took was one mistake. One perceived sleight, and Kura's parents were imprisoned. Their affinity for genjutsu made it easy for them to be blamed for a yokai's attack. She hasn't seen them in five years.

                        Since that time, Kura's been living on her own for the most part. Her parents had left her plenty of money, so she was lucky enough to not want for much. She never did forgive those nobles though, so when someone showed up who claimed to be sympathetic to her plight and offered to train her she said, "hell yeah. I want to get back at those assholes!" Of course, the group he was a part of never did tell her until later that the main reason she was approached was so that she could be used as a weapon against the ruling class. That they fully intend on doing things such as performing genetic experiments on her to grant her access to more bloodlines, and eventually even a curse mark if necessary. Kura didn't care though. All she wanted was the power to get back at those nobles.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Katon, A-rank: Doton
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sight

                        ▱▰▱ Cross Class:Ninjutsu – Genjutsu Class: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 975
                        Stamina Pool: 200
                        Chakra Element: Katon, Doton
                        Chakra Color: Royal azure
                        Chakra Materialization: Shards of glass raining down around her, vanishing into blue flames as they hit the ground.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 2
                        Channeling Martial Arts, Kaiser Fist
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Kura has an enormous chakra pool, and is not afraid to use it. Her ability to overwhelm Ninjutsu with her own and reflect the opponent's with her mirrors also means she's rarely in danger from an opponent's attacks. Getting into a Ninjutsu duel with her is a bad idea.
                        • Despite her weakness at close range, Kura is very good at playing keep away with those who attempt to. Between her constant barrage of illusions and fire, the odds of getting close enough to her to land a punch are usually pretty low.
                        • Though her loyalty is mostly only to herself, Kura still does what she can to help others. She tries not to go out of her way to hurt others unless they decided to pick a fight.
                        Weaknesses:
                        • The Sakkakugan. Genjutsu specialists with it are just better at Genjutsu than her and the ability to turn off her bloodline and all her implants is a real pain. Not to mention she does tend to rely on using her mirrors to deflect enemy Ninjutsu.
                        • Not a very good close range fighter. She has some answers to those who try to get in close, but if they manage to then she's pretty screwed since she can't really take a hit.
                        • She doesn't get along well with anyone from the five noble clans of Zaishin, and refuses to work with them. She'll often do things just to spite them, which has gotten her into trouble.
                        • Arrogant and loves the sound of her own voice. Can't shut up.
                        Fears:
                        • The five noble clans of Zaishin, though she would never admit it.
                        • That she'll fail to change anything for herself or others, proving Machigai's.

                        Modifiers:
                        • The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down.
                        • Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
                        • Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
                        • Ninjutsu and Genjutsu cost five chakra less per rank of the technique.
                        Personal Attributes:
                        ▱▰▱ Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
                        ▱▰▱ Grand Reflectionsz | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        Academy PA ▱▰▱ Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        Academy PA ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        Fire Element PA ▱▰▱ Choking Flames | Kura's katon techniques burn so hot they match the azure color of her chakra. These flames burn so brightly they cause tiered blindness to those who look at them.
                        ▱▰▱ Halloween 2021 PA Genetic Palette: | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両500
                        Mission XP: 50
                        Passive XP: 20
                        Total XP: 70

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +2 PA's, genjutsu techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu| 00 / 43
                        • Katon | 00 / 17
                        • Doton | 00 / 16
                        • Maruton | 00 / 10
                        • Genjutsu | 00 / 15 (+10 Enchanting)
                        • Taijutsu Styles | 02 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Doton


                        Hari


                        Yoton


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Channeling Martial Arts
                        • Stage 1-3

                        Kaiser Fist
                        • Stage 1-3




                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Sun Nov 21, 2021 3:43 pm

After changing his discipline to Dual Ancestry and finishing the academy Hitoshi has a free PA slot.

▱▰▱ Venom Blend | Hitoshi is able to apply his custom poisons to his ink blends as well.
 

BlackJack1995


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Nov 25, 2021 8:33 am
Two PAs granted for Nimure's JUEI mask from here:

Quote:
▰▰▰ Mask
▰This is granted to ANBU members to maintain their identity. These may be granted through a ceremony. The mask may give access to certain files or areas of the village. The mask grants two PAs that are only active when the mask is worn, and +1 agility (which may exceed class-based stat caps).


▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
▱▰▱ Night Air | By applying five chakra with no action cost to a Mahofu miasma-based technique, a tier of disease is applied to the miasma equal to the technique's rank. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
 
PostPosted: Thu Nov 25, 2021 5:07 pm
User Image


User Image - Blocked by "Display Image" Settings. Click to show.
                        ▰ PERSONAL DATA

                        Full Name: Aria
                        Nickname:
                        Age: 16
                        Birthdate: 11/15
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D


                        Height: {ft + inches, centimeters, or both}
                        Weight: {pounds, kilograms, or both}

                        Bloodline: Origami

                        Non-Combat Outfit:
                        Combat Outfit:



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Aria is of the curious sort and isn't one to let things alone. If she wants to know something, she'll do her best to find the answers and figure it out. While she can be described as a recluse, due to her studies, Aria is a friendly type of person. When she isn't absorbed in her reading, she'll give most people a warm welcome.

                        Village: Lightning Empire
                        Title: Civilian
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Aria hails from the Village Hidden in the Sky. As series of mountain tops above the clouds, reminiscent of of an archipelago of islands. Aria left her home fairly recently, within the last few years. She moved to Kumoito to study history and mythology at the main University of the Lightning Empire, Kasagumo University.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh ElementalistThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.

                        Special Status: Vertigo

                        Second Class: Scholar
                        ▱▰▱ Erudite AcademicInstead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Scholar – Ninjutsu:Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Wind, Earth, Fire
                        Chakra Color:
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:


                        Weaknesses:


                        Fears:



                        Modifiers:
                        • ▰▰▰ Origami Traits:
                        • Origami techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
                        • Origami users automatically start with the fuuin techniques enclosing, unsealing, and detonation techniques.

                        • Any paper created may be counted as an explosive tag.

                        • Armory Scrolls | Origami users gain access to the Makimono Art bukijutsu style without consuming a bukijutsu slot.

                        • Elemental Craft | By applying [5] chakra to a paper technique for no activation the paper can have a single chakra element applied to the paper. For example, flaming paper or earthen paper. Doing so allows the paper technique to gain the elemental advantages and disadvantages associated with that element. This does not consume an action.

                        • Cursed Pages | By applying [5] chakra to a paper technique the hex status can be applied on contact at a tier that is applicable by the rank of the paper technique up to tier 2 unless the origami user is a scholar specialist.
                        Personal Attributes:

                        ▱▰▱ Erudite Scholar | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist.

                        ▱▰▱ Temperance | Automatically grants the Origami user the scroll crafting branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, the user can make one additional item at each rank of crafting for the scroll crafting branch. Can craft [1] legendary scroll that does not count towards the legendary items limit and all benefits besides the summons of crafted scrolls are doubled.

                        ▱▰▱ Warrior Scribe | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Maruton | 00 / 20
                        • Wind | 00 / 20
                        • Earth | 00 / 20
                        • Fire | 00 / 20
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Fuuin/Sensory


                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Fuuton


                        Doton


                        Origami
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Light Touch Style
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        Makimono Art
                        • {Stage progression / techniques learned}

                        Honshi Art
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        pyrategross

                        Brooy

                        Hurrak
 

gucci-shinigami
Crew


Hurrak
Crew

Eternal Lop

PostPosted: Thu Nov 25, 2021 6:45 pm
Ichengo Angelus
Approved


Prince_yureil
We are going to tentatively approve your pets abilities - unless another mod says otherwise - or we find somethin' isn't working.


BlackJack1995
Approved Approved


Ephemeral Ozymandias
Approved


pyrategross
Approved
 
PostPosted: Tue Nov 30, 2021 12:44 pm
Resubmitting this current character from Arashigakure with a first name change and new village.

User Image

                        ▰ PERSONAL DATA

                        Full Name: Ryosei Uchiha
                        Nickname: None
                        Age: 20
                        Birthdate: July 7
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: A

                        Hair Color: Black
                        Eye Color: Black
                        Height: 5 feet 10 inches
                        Weight: 145 lbs

                        Bloodline: Sharingan Blazing Release

                        Non-Combat Outfit: n/a
                        Combat Outfit: Normal Attire


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Undecided
                        Personality: Ryosei is a talkative boy would tends to act high and mighty at the first sign of conflict. He is aggressively 'intelligent' and doesn't mind forcing it on other people. With those within his inner circle of companions, he's a tender person who shows great care and respect. He never backs down from a challenge that he deems worthy; however, he tends to brush off things that he 'doesn't consider worth his time.' His mannerisms are polite at all times and his facial expressions refined. His smiles are gentle, but his look of contempt is callous.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Background: Ryosei's backstory is a mystery to himself at this time and he is working to uncover just where he came from and who he is supposed to be. After KONDO KAICHO abandoned him over a year ago.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns.
                        Second Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.
                        Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
                        Signature Style: [ Kakumei no Hono Ryu ]

                        Chakra Pool: 1015
                        Stamina Pool: 1040
                        Chakra Element: Fire, Lightning
                        Chakra Color: Purple
                        Chakra Materialization: Thin outline around the body.

                        Passive Stats Increases:
                        • Strength ► 1
                        → N/A
                        • Speed ► 2
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 1
                        → N/A

                        Strengths:
                        • Projectile Weapon Combat
                        • Taijutsu
                        Weaknesses:
                        • Overthinking a situation
                        • Water Style Jutsu
                        Fears:
                        • Being in deep water with no idea which way is up.
                        • Being forgotten

                        Modifiers:


                        Personal Attributes:
                        • [ Free Class PA] Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        • [ Free Class PA] Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
                        • [ Free Bloodline PA]
                        • [Event PA] Gift of the Gods | Within reason, the user can perform any blade-based bukijutsu technique while using any bladed weapon.
                        • [Event PA] Uchiha of the Storm | Ryosei is able to apply an additional 10 chakra to convert all fire-based Uchiha clan techniques to the lightning element. This does not consume a combat action.
                        • [Event PA]

                        ▰ JOBS AND MISSIONS

                        Ryo: 両 14,400
                        XP: 2,030

                        Missions Complete:
                        D Rank :: 46
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Jobs Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Job Titles
                        • {Job} || → {Current Title}
                        • {Job} || → {Current Title}

                        Job Missions Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Mission, Training, and Job Claims


                        Konohagakure Missions Claim: [ x ]
                        Arashigakure Mission Claim: [ x ]
                        Training Claim: [ x ]
                        Jobs Claim: [ x ]
                        Events Claim: [ x ]


                        ▰ INVENTORY

                        _____Thigh Pouch [ Left ]
                        Shuriken: 16
                        _____Thigh Pouch [ Right ]
                        Kunai: 10
                        _____Glute Pouch [ Left ]
                        Wire: 10
                        Explosive Tag: 10
                        _____Glute Pouch [ Right ]
                        Smoke Bomb: 10
                        Flash Bomb: 10
                        _____Weapon Holster [ Back ]
                        ○ Basic Tanto

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu : : 05 / 34
                        • Genjutsu : : 00 / 26
                        • Eiseijutsu : : 00 / 00
                        • Taijutsu Styles: : 01 / 03
                        • Bukijutsu Styles: : 01 / 04
                        • Extra Technique Slots: : 00 / 00
                        • Extra Custom Slots: : 00 / 10
                        • Bloodline Keystone: : 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Escaping Skill | E-Rank | Not Counted Against Slots
                        • Temporary Body Paralysis | D-Rank
                        • Genjutsu Release | X-Rank


                        Fire
                        • Flame-Resistance | E-Rank | Passive | Not Counted Against Slots
                        • Mist Waltz Technique | D-Rank
                        • Flame Spread Technique | D-Rank
                        • Great Fireball Technique | C-Rank



                        Bloodline
                        • Uchiha Art: Lightning Seal | E-Rank
                        • Uchiha Art: Manipulated Shuriken Technique
                        • Uchiha Art: Shield of the Storm God | C-Rank
                        • Incineration Style: Magatama | C-Rank
                        • Incineration Style: Amaterasu's Blessed Breath | C-Rank


                        Taijutsu
                        Strong Fist
                        Stage One
                        • Dynamic Entry | X-Rank | Simple
                        • Dynamic Action | X-Rank | Simple
                        • Tackle Charge | X-Rank | Simple
                        Stage Two
                        • Crushing Fist | X-Rank | Simple
                        • Leaf Spinning Wind | X-Rank | Simple
                        • Leaf Great Whirlwind | X-Rank | Simple
                        • Peregrine Falcon Drop | X-Rank | Simple
                        • Painful Sky Leg | D-Rank | Simple
                        Stage Three
                        • Leaf Shadow Dance | C-Rank | Simple
                        • Leaf Herculean Whirlwind | X-Rank | Simple
                        • Knee Strike | X-Rank | Simple
                        • Pressure Palm | X-Rank | Simple
                        Stage Four
                        • Lion Combo | X-Rank | Simple


                        Bukijutsu
                        Kakumei no Hono Ryu
                        Stage One
                        • Flame Wheel | X-Rank | Complex
                        • Imposing Flame | X-Rank | Complex
                        • Flame Waltz | X-Rank | Complex
                        Stage Two
                        • Blue Heaven | X-Rank | Complex
                        • Flame Breathing Pattern | D-Rank | Training
                        • Flame Waltz: Flash | X-Rank | Complex
                        Stage Three
                        • Blazing Crimson Mirror | X-Rank | Complex
                        • Flame Attunement | C-Rank | Training
                        • Flames of Deception | C-Rank | Training
                        Stage Four
                        • Blazing Rush | X-Rank | Complex


 

Rash Dragon

Enduring Husband



Skawly


Monster

PostPosted: Tue Nov 30, 2021 2:03 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ni-jû Nana, or 27
                        Nickname: Nana
                        Age: 26
                        Birthdate: January 2nd
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Platinum blond
                        Eye Color: Silver
                        Height: 5'10"
                        Weight: 115lbs

                        Bloodline: Wood Release, Junsei Clan

                        Non-Combat Outfit: Nana typically dresses in a conservative fashion, with long-sleeved shirts, long coats, and turtle-neck sweaters.
                        Combat Outfit: He dresses about the same as he does while out of combat, but may refrain from wearing clothes with loose or billowing parts that could catch or be grabbed onto.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "exasperated sigh"
                        Personality: Nana is very reserved; when spoken to, he seldom makes direct eye contact, only managing to hold another's gaze for small seconds at a time. He often comes off as cold and impassive; it can be difficult for him to communicate his emotions, as well as understand those of others. Though highly intelligent, Nana's social skills are less than desirable and his bedside manner often comes off as aloof and indifferent. Beneath his rigid demeanor, he is an anxious person who is prone to overthinking.

                        Despite what someone may think, Nana isn't really a know-it-all and often second-guesses himself. He is highly curious about how things work, even if it seems mundane to everyone else. Nana likes to spend his time alone, often outdoors. He enjoys being outside whenever he can and feels confined when staying indoors for long periods of time. He quickly becomes antsy around large groups of people and will seek quiet, isolated areas to retreat to. However, those who get to know him will find that he is capable of relaxing and has a dry sense of humor.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Nana was left in the dark when it came to where exactly he came from and who made him, even when those answers were seemingly all around him the entire time. Nana, or 27, wasn't created by ordinary, or even the least bit natural means. He wasn't so much even conceived, but designed, developed, and brought into existence by the processes of gene splicing and a little mad science. From what little information he was privy to, he knew only that he was part of a project designed to engineer beings built from the genetic makeup of those with notable power or bloodlines. With a high fatality rate among the subjects of this project, Nana was considered a success, despite being born spindly and physically frail. Though Nana did not have the strength and durability they hoped he would have, he later proved to be highly intelligent and proficient in chakra control.

                        From a young age, he was trained as a medic and was taught to behave with perfect, unquestioning obedience. Nana would carry out any orders requested by his superiors, regardless of ethics, knowing only blind obedience. Nana grew into an impassive and detached young man, questioning nothing and doing exactly as he was told. Nana spent a majority of his years within the walls of the facility, completely isolated from the outside world. In between his training and duties, Nana spent his free time reading whatever he could. It was his a window into the outside world he had never experienced. He hadn't ever held a conversation with anyone outside of the facility, and the concept fascinated him, but was little more than fantasy to him.

                        It was only recently that contact with the outside world became more than just fantasy, when operations within the facility came to a sudden halt. The remaining subjects, Nana included, were whisked away from the lab by Arashi nin and reintroduced to society. Though for Nana, it wasn't so much reintroduction, but a full on introduction to a world he had never really known.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Medical Class
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 450
                        Stamina Pool: 250
                        Chakra Element: Earth, water
                        Chakra Color: Teal
                        Chakra Materialization: It appears to twist and curl like ivy

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 1
                        → Personal
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        Bigbrain Time: Nana is a perceptive, intelligent individual. He's quick to take note of patterns and behaviors in the world around him.
                        Botany: Nana loves plants and knows a lot about various kinds of them.
                        Perfectionist: When Nana does something, he tries to do it as efficiently as possible.

                        Weaknesses:
                        Atrophied Body: Nana's musculature is underdeveloped and in turn, he is physically frail.
                        High-strung: Nana is a naturally nervous person and easily becomes overwhelmed, especially by people and social situations. He also tends to stress over small mistakes and details.
                        Naivety: Despite his overall intelligence, Nana lacks a lot of practical knowledge of the world. He isn't necessarily quick to trust, but he knows little of the world's conventions and what to expect, or what is expected of him.

                        Fears:
                        Confinement: Nana is terrified of being held down or otherwise restrained in any way. Similarly, he's not too fond of being touched, especially hugged.
                        Crowds: Nana doesn't do well in situations involving a lot of people at once. Large get-togethers and public speaking are out of the question.
                        Failure: Growing up, failure and noncompliance had grave penalties. Something like that is difficult to unlearn.

                        Modifiers:
                        • [Bloodline: Junsei] Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • [Bloodline: Junsei] Junsei begin at the second title for the Medical career.
                        • [Bloodline: Senju] All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.

                        Personal Attributes:
                        ▱▰▱ [Bloodline] Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through..
                        ▱▰▱ [Bloodline] Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast.
                        ▱▰▱ [Bloodline] Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ [Bloodline] Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        ▱▰▱ [Bloodline] Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
                        ▱▰▱ [Medic] Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        ▱▰▱ [Personal] It's Just Mana For Ninjas | +100 chakra
                        ▱▰▱ [Personal] Fast Precision | +1 speed

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical (Surgeon) || → Medic
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 09 / 13
                        • Genjutsu | 03 / 06
                        • Iryojutsu | 10 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Iryojutsu
                        • Thread [ Genshi ] | Rank X | Variable
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Pain Intensification [ Itami Gekka ] | Rank E
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E

                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D
                        • Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D


                        Earth
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E

                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Hill Creation [ Sekkai Saka ] | Rank X
                        • Mud Interceptor [ Geigeki No Doro ] | Rank D
                        • Mud Moat [ Gou no Doro ] | Rank D
                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D

                        Water
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X

                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D

                        Bloodline
                        • [Junsei] Metamorphose: Version 1 | Rank E
                        • [Junsei] Internal Fortification | Rank C
                        • [Junsei] Vibrating Strike | Rank X
                        • [Senju] Wood Manipulation [ Moku Soujuu ] | Rank Null
                        • [Senju] Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        • [Senju] Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        • [Senju] Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D


                        Genjutsu

                        Illusory
                        • Chameleon Skin [ Hada no Kamereon ] Rank E
                        • Camouflage of the Peculiar [ Dokuji no Gisou ] Rank D

                        Enchantment
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ] Rank E
                        • Cloud Watching [ Kumo Yotogi ] Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ] Rank D

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


                        pyrategross

                        Brooy

                        Hurrak

                        ghostfinch

 
PostPosted: Thu Dec 02, 2021 7:03 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name:Samatha Uchiha
                        Nickname: Sama
                        Age: 18
                        Birthdate: November 17th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Rank A

                        Hair Color: Refer to Image
                        Eye Color: Refer to Image
                        Height: 6ft, 6 inches
                        Weight: 200lbs

                        Bloodline: Sharingan, Byakugan

                        Non-Combat Outfit: N/A
                        Combat Outfit: N/A

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Bushido: Duty And Loyalty: Have loyalty and carry out duty faithfully to all people who are in your care.
                        Personality: Sama is a sweet samurai, focused on using her hands to fight her opponents, Taijutsu has such a high value to her personally. It has a story and connection to her heart that creates the kindness in her heart. In terms of prowess in battle specially hand to hand, she takes her training very seriously as her duty and loyalty to the village can't be properly answered without the power to back it up. She often fights not for herself but for her nation, her friends, her loved ones.

                        Village: Zaishin
                        Title: Okkapiki
                        Local Reputation: 4 Fame/ 0Infamy
                        Global Reputation: 0 Fame/ 0Infamy

                        Biography: Samatha Uchiha was born in the land of Iron within the Hidden Steel's walls. The time of her birth was also a celebration for a potential new Samurai to join the ranks later in life as it would come to be but not until years later. Samatha didn't choose the life of a Samurai as her first choice as she had wished to live together with her family as a citizen. Her best friend at the time by the name of Lyx, was a fellow Samurai of the Hidden Steel and was also a Hyuga. Lyx wasn't your typical swordsmen, he typically mixed up the Gentle Fist with sword strikes, keeping his opponent on the defensive, always aiming for weak points. This tactic had won him many victories in battle together with other comrades however, the rogue enemy they were fighting got smart. After proper analysis of his fighting style and about the Byakugan, they were all too proved ready to fight against him. Due to the preparations and all the seventeen years from the time of Genin, he was critically wounded. Samatha in hearing of this news and still a young citizen, was informed and the hospital had allowed her to visit him during his final moments. Within his final moments, he asked for medical experts to transplant one of his eyes to Samatha. What he believed was if one of his eyes lived on and existed within a dear friend of his, he would continue living on in a different way, the way to empower or to protect, even after his death. His death and with the transplant being successful, the mother had revealed to Samatha, she is not only Uchiha but also a Hyuga herself. Her mother figured since she was born a Uchiha, not possessing the white eyes of Hyuga, that there would of been no point of telling her all of her heritage. Her mother explained the transplant was very successful mainly because she has Hyuga DNA and the eye transplanted over her left eye, synced effortlessly as if it belonged to her. From that day forward, she decided to become a Samurai and also conceal that new eye with a eye patch as a way to show she treasures the eye and wishes to know more of its power. Yet she wouldn't ever say its her own power, but her friend's power combined with her natural prowess like blood of Hyuga and Uchiha. This is only the beginning of her great ascent to the title of Samurai with becoming a Okkapiki.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ {Dual Ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}
                        Second Class: Taijutsu
                        ▱▰▱ {Battlefield Presence}{The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.}
                        Signature Style: [ Light Touch Style ]

                        ▱▰▱ Cross Class or Specialization:Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

                        Chakra Pool: 1,015
                        Stamina Pool: 1,140
                        Chakra Element: Fire, Water
                        Chakra Color: Pink
                        Chakra Materialization: a huge army of ronins appearing behind her

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 2
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 2
                        → N/A
                        • Agility ► 2
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Mixing or switching quickly between Tai Styles
                        • Chakra Control
                        Weaknesses:
                        • Fights that require Ninjutsu to Succeed
                        • May Spend Chakra hastily
                        Fears:
                        • Fear of not having enough power to defend someone
                        • Fear of becoming power hungry for the Mangekyo Sharingan

                        Modifiers:
                        • Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

                        Personal Attributes:
                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.

                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        ▱▰▱ Melee Prodigy The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.

                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.

                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両9,600
                        XP: 2,390
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 1
                        B Rank | 1
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x Wild Cat Sage Mode Training Mission ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 Shuriken
                        • 50 Senbon
                        • 25 Wire
                        • Legendary Scroll: Wild Cat



                        Weapon Specs

                        Steel Made Chop Sticks

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 34 / 34
                        • Genjutsu | 26 / 26
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 08 / 08
                        • Bukijutsu Styles | 01 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        ▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
                        ▰ Toad Oil Projectile [ Gamayudan ] | Rank C
                        ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        ▰ Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        ▰ Change Technique [ Narikawari no Jutsu ] | Rank X
                        ▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        ▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        {Fire}


                        {Senjutsu}
                        • Awoken Sage Mode [Wild Cat]

                        {Water}
                        • ▰ Water Encampment Wall [ Suijinheki ] | Rank B
                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        ▰ Water Fang Projectile [ Suigadan ] | Rank B
                        ▰ Water Replacement [ Mizu Kawarimi ] | Rank B
                        ▰ Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        ▰ Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        ▰ Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        ▰ Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        ▰ Raging River Force [ Gekiryuu Chikara ] | Rank A
                        ▰ Water Collision Destruction [ Suishouha ] | Rank S
                        ▰ Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
                        ▰ Stormy Upheaval [ Haran Banshou ] | Rank C
                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        ▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        ▰ Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        ▰ Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B
                        ▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        ▰ Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        ▰ Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        ▰ Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        ▰ Grudge Rain [ Uramiame ] | Rank S
                        {Fuuinjutsu}
                        • ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        Bloodline
                        {Gentle Fist}
                        • Stage One
                        ▰ The Gentle Fist [ Juken ] | Rank X | Complex | Training
                        ▰ Chakra Needle [ Mizu Hari ] | Rank X | Spiritual
                        ▰ Gentle Palm Stance | Rank X | Simple
                        • Stage Two
                        ▰ Palm Bottom [ Shōtei ] | Rank X | Complex
                        ▰ Gentle Fist Art One Blow Body [ Jūkenpō Ichigekishin ] | Rank X | Complex
                        ▰ Eight Trigrams Vacuum Palm [ Hakke Kūshō ] | Rank X (Minimum C, Max of S) | Spiritual
                        • Stage Three
                        ▰ Eight Trigrams: Thirty-Two Palms [ Hakke Sanjūni Shō ] | Rank C | Complex
                        ▰ Trigram Stance | Rank X | Simple
                        Stage Four
                        ▰ Eight Trigrams: Heavenly Spin [ Hakkeshō Kaiten ] | B-S Rank | Complex
                        ▰ Eight Trigrams: Sixty-Four Palms [ Hakke Rokujūyon Shō ] | Rank B | Complex
                        ▰ Eight Trigrams Tenketsu Strike [ Hakke Tenketsu Sutoraiku ] | Rank B | Complex
                        ▰ Eight Trigrams: Infinite Strike [ Hakke: Mugen Sutoraiku ] | Rank B | Simple
                        Stage Five
                        ▰ Eight Trigrams: One Hundred and Twenty-Eight Palms [ Hakke Hyaku Nijūhachi Shō ] | Rank A | Complex
                        ▰ Eight Trigrams: Mountain Crusher [ Hakke Hasangeki | Rank A-S | Spiritual
                        ▰ Gentle Step Twin Lion Fists [ Jūho Sōshiken ] | Rank A | Spiritual
                        Stage Six
                        ▰ Protection of the Eight Trigrams Sixty-Four Palms [ Shugohakke Rokujūyon Shō ] | Rank S | Complex
                        ▰ Eight Trigrams: Three Hundred and Sixty Four Palms [ Hakke San Hyaku Rokujūichi Shō ] | Rank S | Complex

                        Uchiha Bloodline Techniques
                        ▰ Uchiha Art: Shield of the Storm God | C-S Rank
                        ▰ Uchiha Art: The Storm God's Bayonetta | B-S
                        ▰ Uchiha Art: Hidden Strike | B-A Rank
                        ▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ]
                        ▰Rank: X
                        ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ]
                        ▰Rank: A
                        ▰ Incineration Style: Magatama | C-S Rank
                        ▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank
                        ▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
                        ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S
                        ▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S
                        ▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S
                        ▰ Uchiha Return [ Uchihagaeshi ] | Rank X
                        ▰ Burning Rush [ Nenshou Tosshin ] | Rank C
                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        Genjutsu

                        Illusory
                        • ▰ Mirage Minora [ Mirājuminora ]
                        ▰Rank: D
                        ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
                        ▰Rank: D
                        ▰ World of Dust [ Chiri no Ittenshikai ]
                        ▰Rank: S
                        ▰ Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ]
                        ▰Rank: S
                        ▰ Shroud of Darkness [ Kurayami no Oii ]
                        ▰Rank: A
                        ▰ Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
                        ▰Rank: B
                        ▰ Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        ▰Rank: B
                        ▰ Rock Plain Technique [ Iwahara no Jutsu ]
                        ▰Rank: C
                        ▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        ▰Rank: C
                        ▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ]
                        ▰Rank: C
                        ▰ Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        ▰Rank: A

                        Enchantment
                        • ▰ Body Freeze Technique [ Kukan Hyouketsu no Jutsu ]
                        ▰Rank: C
                        ▰ Body Puppetry [ Ayatsuri Karada ]
                        ▰Rank: C
                        ▰ Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ]
                        ▰Rank: D
                        ▰ False Flame Technique [ Nise Honō no Jutsu ]
                        ▰Rank: C
                        ▰ Soul Destruction [ Kon Inmetsu ]
                        ▰Rank: S
                        ▰ Binding Kiss [ Shibari Seppun ]
                        ▰Rank: S
                        ▰ Emotional Suppression [ Kin'atsu no Shujouteki ]
                        ▰Rank: A
                        ▰ Illusion of Gravity [ Genkaku no Juuryoku ]
                        ▰Rank: A
                        ▰ Sleep [ Nemuri ]
                        ▰Rank: B
                        ▰ Freezing Desert Night [ Samui Sabaku ]
                        ▰Rank: B
                        Instance
                        • ▰ Nausea [ Hakike ]
                        Rank: B
                        ▰ Art of Fake Death [ Niseshi no Gijutsu ]
                        ▰Rank: B
                        ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        ▰Rank: C
                        ▰ False Suicide Technique [ Kyougenjisatsu ]
                        ▰Rank: S
                        ▰ Exploding Death [ Kibaku Zetsumei ]
                        ▰Rank: A
                        Chain

                        Taijutsu
                        {Strong Fist Style}
                        • Stage One
                        ▰ Dynamic Entry | Rank X | Simple
                        ▰ Dynamic Action | Rank X | Simple
                        ▰ Tackle Charge | Rank X | Simple
                        Stage Two
                        ▰ Peregrine Falcon Drop | Rank X | Simple
                        ▰ Crushing Fist | Rank X | Simple
                        ▰ Leaf Spinning Wind | Rank X | Simple
                        ▰ Leaf Great Whirlwind | Rank X | Simple
                        ▰ Painful Sky Leg | Rank D | Simple
                        Stage Three
                        ▰ Leaf Shadow Dance | Rank C | Simple
                        ▰ Leaf Herculean Whirlwind | Rank X | Simple
                        ▰ Knee Strike | Rank X | Simple
                        ▰ Pressure Palm | Rank X | Simple
                        Stage Four
                        ▰ Leaf Violent Wind | Rank X | Simple
                        ▰ Rising Impact Palm | Rank B | Simple
                        ▰ Lion Combo | Rank X | Simple
                        Stage Five
                        ▰ Leaf Thunder Fist | Rank A | Complex
                        ▰ Brusing Sky Leg | Rank A | Complex
                        Stage Six
                        ▰ Raising Drop | Rank S | Simple

                        Taijutsu
                        {Kaiser Fist}
                        • Stage One
                        ▰ Heavy Punch | Rank E | Training
                        ▰ Sudden Straight | Rank X | Complex
                        Stage Two
                        ▰ Kaiser Crown | Rank X | Simple
                        ▰ Crumbling Overhead | Rank X | Simple
                        Stage Three
                        ▰ Kaiser Armor | Rank C-S | Spiritual
                        ▰ Elbow Bolt | Rank X | Simple
                        ▰ Guillotine Drop | Rank X | Complex
                        ▰ Iron Backhand | Rank X | Complex
                        Stage Four
                        ▰ Breaking Lariat | Rank X | Simple
                        ▰ Invigorating Kaiser Armor Training | Rank B | Training
                        Stage Five
                        ▰ Liger Bomb | Rank A | Simple
                        ▰ Kaiser Fist | Rank A | Complex
                        ▰ Bolstering Kaiser Armor Training | Rank A | Training
                        Stage Six
                        ▰ Kaiser Armor Mastery | Rank S | Training

                        Taijutsu
                        {Mirror Image Art}
                        • Stage One
                        ▰ Sidestep | Rank X | Complex
                        ▰ Ghost Strike | Rank X | Spiritual
                        Stage Two
                        ▰ Radial Split | Rank X | Complex
                        ▰ False Strike | Rank X | Complex
                        Stage Three
                        ▰ Multistrike | Rank X | Complex
                        ▰ Projected Strike | Rank X | Complex
                        ▰ Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        ▰ Rising Barrage | Rank X | Complex
                        ▰ Cicada Shell | Rank B | Training
                        Stage Five
                        ▰ False Cyclone | Rank X | Complex
                        ▰ Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        ▰ Perfect Mirror Image Circle | Rank X | Spiritual
                        ▰ Spider's Fury | Rank X | Spiritual
                        Taijutsu
                        {Kyotoryuu}
                        • Stage One
                        ▰ First Stance: Lilly of the Valley | Rank X | Simple
                        ▰ Orchid | Rank X | Complex
                        Stage Two
                        ▰ Magnolia | Rank X | Simple
                        ▰ Bell-Flower | Rank X | Simple
                        ▰ Peony | Rank X | Complex
                        Stage Three
                        ▰ Second Stance - Daffodil | Rank X | Simple
                        ▰ Poppy | Rank X | Simple
                        ▰ Patrinia | Rank X | Simple
                        Stage Four
                        ▰ Third Stance- Iris | Rank X | Simple
                        ▰ Violet | Rank B | Simple
                        ▰ Scattered Blossoms | Rank X | Simple
                        Stage Five
                        ▰ Dandelion | Rank A | Simple
                        ▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
                        ▰ Cherry Blossom | Rank X | Simple
                        Stage Six
                        ▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
                        ▰ Red Blossoms with Green Willows | Rank X | Simple

                        Taijutsu
                        {Flowing Arts}
                        • Stage One
                        ▰ Fluid Stance | Rank X | Stance
                        ▰ Shifting Tide | Rank X | Complex
                        ▰ Crashing Wave | Rank X | Simple
                        Stage Two
                        ▰ Undertow | Rank D | Training
                        ▰ Riptide Movement | Rank X | Complex
                        Stage Three
                        ▰ Crashing Tide | Rank X | Complex
                        ▰ Swelling Tide | Rank X | Simple
                        Stage Four
                        ▰ Repeating Wave | Rank B | Training
                        ▰ Tsunami Counter | Rank X | Complex
                        ▰ Eroding Brine | Rank X | Complex
                        Stage Five
                        ▰ Tsunami Striking | Rank X | Complex
                        ▰ Downpour | Rank X | Simple
                        Stage Six
                        ▰ Tsunami Barrage | Rank S | Complex
                        Taijutsu
                        {Heavenly Momentum Art}
                        • Stage One
                        ▰ Gateway to Heaven | Rank X | Simple
                        ▰ Harmonized Action | Rank X | Simple
                        ▰ Divinity's Will | Rank X | Spiritual
                        Stage Two
                        ▰ Enlightened Jab | Rank D | Simple
                        ▰ Angel's Caress | Rank X | Simple
                        ▰ Training of Enlightenment | Rank D | Training
                        Stage Three
                        ▰ Unbalancing Sweep | Rank X | Simple
                        ▰ Blind | Rank X | Spiritual
                        ▰ Full Step | Rank X | Complex
                        Stage Four
                        ▰ Spiritual Striking | Rank B | Complex
                        ▰ Breaking Cross | Rank X | Complex
                        ▰ Four Limb Training | Rank B | Training
                        Stage Five
                        ▰ Becoming Whole | Rank X | Complex
                        ▰ Reality Bending | Rank A | Spiritual
                        ▰ Stillness | Rank A | Spiritual
                        Stage Six
                        ▰ Mind's Eye | Rank S | Spiritual
                        ▰ Echoing Fist | Rank X | Complex

                        Taijutsu {Remove if none}
                        {Light Touch Style}
                        • Stage One
                        ▰ Soft Touch: Strike | Rank X | Complex
                        ▰ Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        ▰ Soft Touch: Deflect | Rank X | Complex
                        ▰ Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        ▰ Wave Touch: Augment | Rank X | Spiritual
                        ▰ Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        ▰ Delaying Touch | Rank B | Training
                        ▰ Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        ▰ Wave Touch: Updraft | Rank X | Spiritual
                        ▰ Rupture Touch: Cripple | Rank X | Complex
                        ▰ Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        ▰ Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        ▰ Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
                        Taijutsu {Remove if none}
                        {Fissure Kicking}
                        • Stage One
                        ▰ Round Fissure | Rank X | Simple
                        ▰ Side Fissure | Rank X | Simple
                        Stage Two
                        ▰ White Fissure | Rank X | Simple
                        ▰ Hooking Fissure | Rank X | Simple
                        Stage Three
                        ▰ Upper Fissure | Rank C | Simple
                        ▰ Double Fissure | Rank C | Training
                        ▰ Straight Fissure | Rank X | Simple
                        Stage Four
                        ▰ Nerve Strike | Rank B | Complex
                        ▰ Flying Fissure | Rank X | Complex
                        Stage Five
                        ▰ Moving Fissure | Rank A | Training
                        ▰ Absorb and Redirect | Rank A | Simple
                        ▰ Triple Fissure | Rank A | Simple
                        Stage Six
                        ▰ Fissure Cannon | Rank S | Spiritual

                        Bukijutsu {Remove if none}
                        {Tranquil Cedar Style}
                        • Stage One
                        ▰ Clarity [ Meikai-sa ] | Rank E | Training | Stance
                        ▰ River Fishing [ Kawadzuri ] | Rank E | Simple
                        ▰ Flyswatting [ Haetataki ] | Rank X | Simple
                        Stage Two
                        ▰ Table Manners [ Tēburumanā ] | Rank X | Simple
                        ▰ Rice Picking [ Inekari ] | Rank X | Complex
                        Stage Three
                        ▰ Guiding Willow [ An'nai Yanagi ] | Rank X | Spiritual
                        ▰ Portioning Meal [ Bubun Shokuji ] | Rank X | Complex
                        Stage Four
                        ▰ Parting Cedar [ Wakare Sugi ] | Rank B | Training | Stance
                        ▰ Verdant Oak [ Midori ōku ] | Rank B | Spiritual
                        Stage Five
                        ▰ Bamboo Poking [ Take-ko ] | Rank X | Simple
                        ▰ Bamboo Tapping [ Take-tappu ] | Rank X | Simple or Spiritual
                        Stage Six
                        ▰ Clam Cracking [ Asari-ware ]| Rank S | Simple
                        ▰ Peace and Tranquility [ Heiwa to Shizukesa ] | Rank S | Spiritual


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Quote:

                        Quote:

                        Quote:
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

gucci-shinigami
Crew

PostPosted: Fri Dec 03, 2021 6:40 pm
KibitzRajas

Skawly

Rash Dragon


Approved  
PostPosted: Sun Dec 05, 2021 5:00 pm
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                        ▰ PERSONAL DATA

                        Full Name: Salem Asano
                        Nickname:
                        Age: 10
                        Birthdate: 2/5
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: White
                        Eye Color: Grey
                        Height: 4'5''
                        Weight: 70 lbs
                        Bloodline: Kemono Shinzo, Aburame

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: None yet (though, honestly, it's just because I can't think of one)
                        Personality: Salem has a surprisingly innocent and sweet personality most of the time. She is a girl full of curiosity for the wide world around her, the humans that dominate it especially. The combination of these traits, unfortunately, makes it rather easy for her to be taken advantage of, and the black and white way in which she views the world means that it's nearly impossible to win back her trust once it has been broken. Her naivety and craving for a sense of belonging means that trust is easily given out however, so she finds it being broken more frequently than she would like, especially since she's a spider. Much of her free time is spent attempting to learn ways to lessen the naturally creepy vibe she gives off towards others, such as dabbling in hobbies like dance and puppetry in order to entertain children.

                        Village: Kumoito
                        Title: Academy
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Normally life for a spider would be exceptionally difficult and full of strife. Salem, however, was lucky enough to be born with intelligence that even most humans would be envious of. With her enhanced intelligence, she thrived within the human home in which she grew up. There she took on the role of protector, guarding the mother and her children from all things that creep and crawl. She even protected the family from other humans, which quickly became a common thing since they lived within a dangerous, crime-filled neighborhood. Eventually, however, Salem grew to a size too large to hide, forcing her to leave the house. On her way out, all the young spider could think of was the family she was leaving behind. After being forced to kill and eat her own brothers and sisters to survive, watching the humans be a happy and loving family in spite of their poverty actually made her feel jealous. That was something that she wanted for herself. These feelings allowed Salem to discover the ability to transform into a human herself, granting her the body of a very young girl. Gleefully, she went back to the house she'd left, eager to introduce herself to the family she'd nearly left behind.

                        The meeting did not go well. At the time Salem's human transformation was imperfect. All eight of her eyes and limbs were on display. Those things as well as her deathly pale skin terrified the human family, the mother attacking her in an attempt to "protect" her daughters. Salem defended herself, and added four more corpses to the already large list that she had created, though these would be the first four human corpses. Despondent, Salem attempted to play with the children even after taking their lives. Doing so, she accidentally created her very first puppet out of the body of one of the children. It was all for naught though, so she left. Eventually, she was found and taken in by a shinobi from Kumoito.

                        Salem found happiness with her new family and was officially adopted after a few short years. It was agonizingly painful, but her body was made host to the Kikaichu of the Aburame clan with a few key differences due to her unique biology. Firstly, insects would not bond with her due to her being a spider, so her Kikaichu are all spiders that evolved wings to fly. The final difference was that she was unable to sign the summoning contract to the bugs of Kotobasa Hollow. The reason is unknown, but it's presumed to be because Salem is already contracted to a different species. Because she has no recollection of doing such a thing, Salem can only guess that one of her spider parents had signed the contract. The news came as a shock to her because if that was the case then that meant at least one of them, her father most likely, had the ability to turn into a human like herself. Either way, Salem has yet to discover what animal species she is contracted with.

                        After becoming an official member of the Aburame family, Salem chose to attend the academy of the city of Kumoito along with her new, living, siblings.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Puppeteer
                        ▱▰▱ Melee Marionette You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].
                        ▱▰▱ Cross Class:Bloodline – Puppeteer: Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.

                        Chakra Pool: 100 450
                        Stamina Pool: 100 250
                        Spider Pool: 100
                        Chakra Element: Doton, Fuuton
                        Chakra Color: Light blue
                        Chakra Materialization: A spiderweb that spreads across the ground from where she stands.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Strength in numbers is the motto Salem lives by. Already quite powerful herself, the combination of her puppets, kikaichu, summons, and tamed monsters means she typically has the numbers advantage.
                        • In spite of her small size, Salem is physically very strong, especially when in her half-spider form. This is because even the smallest spiders are several dozen times stronger than their size would suggest. For someone Salem's size, that effect is only magnified to an absurd degree.
                        Weaknesses:
                        • Easily taken advantage of due to her naivety. Her natural curiosity also tends to get Salem into trouble.
                        • While her natural biology as a spider gives her an advantage in close combat compared to the normal person, those who specialize in Taijutsu or Bukijutsu will always be better than her at it. When facing such an opponent Salem normally needs to rely on using her puppets from a farther distance rather than fighting up close as she would prefer.
                        Fears:
                        • Fire
                        • Not being accepted by humanity due to the large amount of people with arachnophobia.

                        Modifiers:
                        • If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        • Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks.
                        • Can make human puppets as Tier Three Puppets.
                        • Discovering your human puppet requires [7] posts instead of [10] posts.
                        • Human Puppets receive +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki).
                        • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
                        • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm.
                        • All Members of The Kemono Shinzō may speak with their own species in its native tongue
                        • Kemono Shinzō may summon as if they were one body rank higher than they are.
                        • When a Kemono Shinzō switches forms it is capable of functioning as a form of Kai so long as the user pays the proper cost of kai. Doing this does not consume an action but only once per battle.
                        Personal Attributes:
                        ▱▰▱ Spider's Venom | As a venomous spider, Salem has access to [ 1 ] custom poison that must be approved. This poison does not take up a custom slot and increases in strength with her body rank, starting off as an advanced poison from body ranks E-C and becomes Legendary at ranks B-S+.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
                        ▱▰▱ We're all Different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6. Summoning Contract Chosen: Undecided
                        ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Wooden training puppet
                        • Shuriken x20
                        • Kunai x20
                        • Senbon x20

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Kugutsu | 00 / 10
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Puppet Points | 00 / 03
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01


                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Doton


                        Fuuton


                        Kemono Shinzo


                        Aburame


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 

BlackJack1995

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