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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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gucci-shinigami
Crew

PostPosted: Fri Dec 24, 2021 4:01 pm
Ichengo Angelus

ghostfinch

Novasse


Approved  
PostPosted: Fri Dec 24, 2021 5:38 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Tynidas Everwalker
                        Nickname: Sound Piercer
                        Age: 27
                        Birthdate: November 17th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Refer to Image
                        Eye Color: Refer To Image
                        Height: 5ft, 5 Inches
                        Weight: 200lb

                        Bloodline: Kenzen

                        Non-Combat Outfit: Refer to Image
                        Combat Outfit: Refer To Image

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Honing ones skills can help you pave your path and protect others. Not honing these skills is a failure of a shinobi."
                        Personality: Tynidas is a pretty strict and stern man of his caliber. Without proper discipline and training, a single shinobi will risk themselves and others around them. To him, a shinobi or even a Samurai should always push themselves and improve the areas they are lacking, such as what could they do in the area they are specializing in. He doesn't tend to smile a lot and keeps his emotions under control for the sole purpose of increasing his protecting capabilities and carrying out his missions. He does carry emotion but it doesn't drive him to do what he does. Its more of a secondary thing for him if he sees its logical to fall back on it. His up most primary thing is to think rationally and help his squad survive, also he would go back on his mission for his troops. No man gets left behind according to his rules and standards. A mission isn't a success if one man or women falls in battle.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Being born in the dark of sight, where no light can reach into a young child's eyes, well that is the kind of life Tynidas was born into. The world of darkness, what Tynidas calls it, however as he grew up, he learned in the years how to manipulate sound in the air and somehow give himself sight through vibrations and auras by his clansmen and clanswomen. In the midst of that, he learned he is very different from the others, medical ninjutus came naturally to him and a lot of times he was always well in health. It becomes like his primary sword, with Bukijutsu training teaching him that it would bare as his secondary blade while the strong sensory of a Kenzen and body of a Junsei kept him in top shape in battle. He would then at the age of 27 set out as a Genin for the Hidden Valley Village.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ {Combat Medic}{Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.}
                        Second Class: Medical
                        ▱▰▱ {Harsh Elementalist}{The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.}
                        ▱▰▱ Cross Class or Specialization:Medical – Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank. Medical techniques cost 5 less per rank of the technique. Able to choose one ninjutsu or taijutsu discipline instead of picking both disciplines from medical class.

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Lightning, Earth, Wind
                        Chakra Color: Blue
                        Chakra Materialization: Chakra takes manifestation of a Hokage shaped figure, it symbolically projects the stern standards that Tynidas follows.

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 2
                        → Combat Medic[1], Kyoukan Ya S3[2],
                        • Speed ► 2
                        → Light Touch Style S3[1], Sobaga Deba Sentou S3[2],
                        • Agility ► 2
                        → Gale[2],
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Mixing up different types of Ninjutsu including Medical in battle
                        • Has high defensive ability due to Kenzen Heritage
                        Weaknesses:
                        • More or less Average in Elemental Ninjutsu
                        • May not master anything outside of Medical Jutsu
                        Fears:
                        • Not being a very good leader of shinobi
                        • Being responsible for someone's death
                        Kenzen Traits:
                        • Those of the Kenzen clan are naturally blind. There is no work-around.
                        • The wind [ fuuton ] element is strongly recommended but not required for the bloodline.
                        • Kenzen clan members cannot implant doujutsu nor receive any through dual ancestry.
                        • Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
                        • Kenzen clan members are completely immune to genjutsu that only use the sight sense.
                        • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
                        • Kenzen can identify people by the 'aura' or cadence of their vibrations.
                        • Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
                        • Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
                        • Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
                        • Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • Due to the nature of the sound manipulation techniques cast by those of the Kenzen clan, they cannot be ignored or dodged and their sound waves must be diverted by a defensive technique of the same rank, or a kai if applicable.



                        Modifiers:
                        • Due to Harsh Elementalist, Tynidas's Petrification is one tier higher in Earth Release
                        • Due to being a medical specialist, Tynidas can perform medical jutsus 5 less chakra per rank of the technique used.
                        • Due to being a combat medic, and interested in possessing high strength potential in taijutsu, +1 Strength for each body Rank (Starting at D Body Rank)
                        Personal Attributes:

                        ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.

                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.

                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 Shuriken
                        • 50 Kunai
                        • 50 Senbon
                        • 25 Wire



                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 20 / 20
                        • Genjutsu | 06 / 06
                        • Iryojutsu | 20 / 20
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 02 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        ▰ Tool Creation [ Tsūru Sakusei] | Rank X
                        ▰ Collaboration [ Korabo ] | Rank X | Passive
                        {Doton}
                        • ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        ▰ Earth Flow Wave [ Doryuuha ] | Rank C
                        ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        ▰ Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
                        ▰ Rock Spear [ Gansetsukon ] | Rank C-S
                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        ▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        {Fuuton}
                        • ▰ Wind Clone [ Kaze Bunshin ] | Rank E
                        ▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        ▰ Vacuum Sword [ Shinkūken ] | Rank E
                        ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        ▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        ▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D
                        ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        ▰ Gale Wind Palm [ Reppuushou ] | Rank C
                        ▰ Cutting Whirlwind [ Kamaitachi ] | Rank C

                        {Raiton}
                        • ▰ Telegram Flash [ Denpō Sekka ] | Rank E
                        ▰ Flickering Light [ Touei no Jutsu ] | Rank E
                        ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        ▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        ▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
                        ▰ Electric Overdose [ Dendou Karyou ] | Rank C
                        ▰ Twitching Limb [ Hikuhiku Eda ] | Rank C
                        ▰ Control Loss [ Seishuu Sonshitsu ] | Rank C
                        ▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
                        ▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        ▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        Bloodline
                        [Kenzen'na Kokei Bloodline Techniques]
                        ▰ Disorientation [ Kentōshiki shōgai ] | Rank D
                        ▰ Soundwave [ Onpa ] | Rank X
                        ▰ Honest Echoes [ Shōjikina ekō ] | Rank C
                        ▰ Echoing Steps [ Ekō tejun ] | Rank C
                        Iryojutsu
                        ▰ Thread [ Genshi ] | Rank X | Variable
                        ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        ▰ Cleanse [ Kiyomaru ] | Rank E
                        ▰ Massage [ Shiatsu ] | Rank E
                        ▰ Extraction [ Tekishutsu ] | Rank E
                        ▰ Pain Intensification [ Itami Gekka ] | Rank E
                        ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        ▰ Diagnosis [ Shindan ] | Rank E
                        ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        ▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        ▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        ▰ Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        ▰ Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D
                        ▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        ▰ Movement Control [ Undō seigyo ] | Rank C | Variable
                        ▰ X-Ray [ Rentogen ] | Rank C | Variable
                        ▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        ▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        ▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        ▰ Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        ▰ Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        ▰ Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        ▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        ▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        Genjutsu

                        Illusory
                        • ▰ Ushi-Oni Stampede [ Ushi-Oni Kakekomi ]
                        ▰Rank: C
                        ▰ Shadow Taunt [ Chouba no Kage ]
                        ▰Rank: D
                        ▰ Whisper Technique [ Mimiuchi no Jutsu ]
                        ▰Rank: D
                        ▰ Mirage Minora [ Mirājuminora ]
                        ▰Rank: D
                        ▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
                        ▰Rank: C
                        Enchantment
                        • ▰ Voice of the Peculiar [ Dokuji no Onsei ]
                        ▰Rank: D

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Light Touch Style}
                        • {Stage One}
                        ▰ Soft Touch: Strike | Rank X | Complex
                        ▰ Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        ▰ Soft Touch: Deflect | Rank X | Complex
                        ▰ Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        ▰ Wave Touch: Augment | Rank X | Spiritual
                        ▰ Rupture Touch: Contraction | Rank X | Complex

                        Bukijutsu {Remove if none}
                        {Sobaga Deba Sentou}
                        • {Stage One}
                        ▰ Upward Repel | Rank X | Simple
                        ▰ Assisted Jab | Rank X | Complex
                        ▰ Knife Flow | Rank E | Training
                        Stage Two
                        ▰ Knife Hand | Rank D | Spiritual
                        ▰ Sleight of Hand | Rank D | Simple | Supplementary
                        ▰ Swift Shot | Rank X | Complex
                        Stage Three
                        ▰ Dirty Reflection | Rank C | Training
                        ▰ Knife Trick | Rank C | Complex
                        ▰ Two-fer-One | Rank C | Training
                        Bukijutsu {Remove if none}
                        {Kyoukan Ya}
                        • {Stage One}
                        ▰ Quick Draw | Rank X | Simple
                        ▰ Wrapped Shot | Rank E | Complex
                        ▰ Full Draw | Rank X | Complex
                        Stage Two
                        ▰ Rapid Fire | Rank X | Simple
                        ▰ Cornered Shot | Rank D | Complex
                        ▰ Eagle's Sight | Rank D | Spiritual
                        ▰ Chakra Munition | Rank X | Spiritual
                        Stage Three
                        ▰ Hunter's Cloak | Rank C-A | Spiritual
                        ▰ Method of the Hunter | Rank C | Complex
                        ▰ Trip Wire | Rank C | Simple
                        ▰ Rocket Bolt | Rank X | Complex
                        ▰ Cluster Training | Rank C | Training
                        ▰ Twin Shot | Rank C | Simple
                        ▰ Whistle Shot | Rank C | Complex
                        ▰ Hunter Body Flicker | Rank C | Spiritual


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Fri Dec 31, 2021 7:14 pm
KibitzRajas

Approved
 
PostPosted: Sat Jan 01, 2022 8:58 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Hikaru Kenzen
                        Nickname:
                        Age: 17
                        Birthdate: 5/12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Silver
                        Eye Color: Grey
                        Height: 5'7''
                        Weight: 135 lbs

                        Bloodline: Kenzen'na Kokei
                        Elemental Mastery: Hyōton
                        Implant: Speed

                        Non-Combat Outfit: Piccy, though she wears sandals on her feet.
                        Combat Outfit: Same as non-combat, for she is a simple girl.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "My life is my own. I won't allow anyone to decide how I live it."
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: As the firstborn daughter of her parents, Hikaru's entire life had been planned out before her birth by her traditionalist parents. From the moment she was out of the womb she was trained family so that she could be married off to a man she didn't love, who she had never even met, all for an opportunity to raise the clan into prominence after not being taken seriously for so long due to their blindness. She couldn't stand the thought of such a thing so, despite said blindness, she left her family behind in Amegakure. Being only a young girl at age 14 at the time, the life of a wanderer was pretty difficult for her at first. Her blindness didn't make things much easier, and she often got lost and went hungry, but then something incredible happened. The Kenzen naturally have great hearing and a decent sense of their surroundings, but Hikaru discovered a talent for sensing the world around her in a way that went beyond what was typical. Such talents eventually led her to Tanigakure where she made her home, deciding to use her talents to serve the village that took her in.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental Mastery The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Fuuton, A-rank: Suiton
                        Second Class: Scholar
                        ▱▰▱ Infinite Perception Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class:Ninjutsu – Scholar: Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

                        Chakra Pool: 100 400
                        Stamina Pool: 100 200
                        Chakra Element: Fuuton, Suiton
                        Chakra Color: Sky blue
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 2
                        Gale
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Very good at not getting hit
                        • Pretty versatile fighter
                        Weaknesses:
                        • Rather immature in how she deals with other people
                        • Jumps to conclusions pretty quickly
                        Fears:
                        • Being forced to do pretty much anything by anyone
                        • Responsibility

                        Modifiers:
                        • Completely immune to genjutsu that only use the sight sense.
                        • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier to kai out of.
                        • Applies jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of her sensory abilities.
                        • Can release herself from genjutsu at one rank lower in kai chakra release.
                        • Sensory abilities are extended fifty feet per rank of the technique.
                        • Able to cast ninjutsu on sealing tags she carries in her inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
                        Personal Attributes:
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Fuuton| 00 / 10
                        • Suiton | 00 / 10
                        • Maruton/Fuuinjutsu| 00 / 10
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 01


                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Fuuton


                        Suiton


                        Kenzen'na Kokuei


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Jan 01, 2022 8:59 pm
BlackJack1995

Approved
 
PostPosted: Sun Jan 02, 2022 4:11 pm
User Image


                        ▰ PERSONAL DATA

                        Full Name: Ariella Sato
                        Nickname:Ari
                        Age: 12
                        Birthdate: July, 8
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: White
                        Eye Color: Red
                        Height: 5'4"
                        Weight: 125

                        Bloodline: Explosive Clay Art and Magnet Release [ Jiton ]



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Everyone deserves to experience the true beauty of the world. Ariella intends to do this through the use of her clay and other artistic means.
                        Personality: Ariella is the type of person who holds herself to high standards. She carries herself how a proper lady should, perfect posture moves with elegance yet purposeful, speaks with a sense of class. Those who meet her can describe her as an absolute angel, as she would never purposely harm someone's feelings just because she can. She treated everyone equally despite who they are or where they came from. However, if one was to get on her nerves, Ariella will become passive-aggressive. It takes a lot for her to get pushed to the point of pure anger. Ariella is also an EXTREMELY loyal person. So loyal it could be seen as a fault. If she were to ever find someone she respected so greatly, she would follow any order without complaint just to please them. If they said to jump off a cliff, she would, without a second thought and a smile on her face. Although she is typically very gentle and nice, she can be quite cold if she feels it's what's best for the situation.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Ariella's parents both hail from well-known clans. One specializes in clay explosives while the other uses magnetic materials from the earth. Being ken two both clans Ariella has grown a large appreciation for the earth, specifically the beauty it can provide. One may think she would do anything within her power to preserve the earth as is, but Ariella sees the earth as an ever-changing thing. And this change in itself is what creates beauty. This mindset is the pure logic to why she has no qualms about the destruction her explosions may cause. Ariella's need to please comes from her parental background. Sadly, both parents held Ari to extremely high standards and because of this, her parents could be quite cruel if she were to fail a task or refuse to listen. She was raised to act like a "true" lady. As she grew older that feeling to please developed into an unhealthy sense of loyalty, and seeing herself as a tool for those she deems worth. Since she was held to such high standards by her parents, naturally her standards for those she chooses to follow are set high as well. So Ariella finding those worth of her blind loyalty is difficult to obtain.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist: The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Ninjutsu: N/A

                        Chakra Pool: 750
                        Stamina Pool: 250
                        Chakra Element: Doton and Raiton
                        Chakra Color: Gold
                        Chakra Materialization: -

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • All forms of traditional art for recreation (painting, drawing, pottery, etc.) Excels particularly with sculpture due to her bloodline.
                        • Creative
                        • Loyalty, there is nothing she won't do to appease those she deems worthy of her service.
                        Weaknesses:
                        • Loyalty, even though it's one of her greatest strengths. It's also one of her greatest weaknesses if used against her correctly
                        • Fights extended battles cause she strives to experience TRUE art for as long as possible
                        Fears:
                        • Dying without beauty, i.e. her art
                        • Dying alone

                        Modifiers:

                        Personal Attributes:
                        ▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
                        ▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
                        ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
                        ▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.
                        ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
                        ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 18
                        Additional Exclusive Slots: Raiton | 00 / 10
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Doton}


                        {Raiton}


                        Bloodline: Explosive Clay


                        Bloodline: Magnetic Release


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Brooy

                        Hurrak
 

LovelyMintKisses

Angelic Mage

8,600 Points
  • Conversationalist 100
  • Friendly 100
  • Forum Regular 100

Novasse

PostPosted: Sun Jan 09, 2022 2:01 pm
Replenishing Kizuri

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Okashima Xifeng
                        Nickname: Xi (Zee)
                        Age: 24
                        Birthdate: 01/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Violet
                        Eye Color: Gold
                        Height: 5'8"
                        Weight: 126 lbs

                        Bloodline: Bakuton / Ignition Release

                        Combat Outfit: whatcha get is whatcha see


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Live fast, live loud, and don't let your fire burn out."
                        Personality: Xifeng's personality is tough to sum up in only so many words. Just like her family's history, she's wired to explode at any minute and enjoys anything that catches her immediate interest. The woman is well known in TORNA for being among the more hotheaded, impulsive youths that make up a good bulk of the newbies. Yet with her current track record, Xi normally doesn't see much time in the field as she tends to overdo herself with her explosions and has since been relegated to only a handful of assignments. When out in the field and allowed to have her fun, she's a ruthless and often frightening opponent. Xi tends to play with her opponents, drawing a fight out instead of ending it outright, and tends to let herself go overboard when she's at her absolute maddest. Because of this, she can't calm down as easily and often has to take frequent meditative sessions to relegate her emotions more.

                        Village: Rogue
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: The Okashimi family found its roots in the Iron Country. It was considered odd by its fellow countrymen for its rather odd views forced onto their youth. For whatever the reason, all children born of the clan were female though some noted records of males remain. Girls, upon their fifth birthday, were enrolled in private teachings about the family's roots and underwent personal training. The females were trained on the values of the clan and its beginnings where the matriarch, a legendary kunoichi, pledged her service to her future husband after defeating her in a duel. The tradition was passed down for generations, praising the females of the clan to find their so called "destined ones" by finding the one who can outmatch them in a duel. Once defeated, each girl is "hitched" to their chosen partner and served alongside to bring about whatever they desire.

                        Xifeng soon found herself among the children, the late daughter of a blacksmith and chef. Inspired by the teaching of her mother's clan, Xifeng went through the many lessons alongside her kin, eager to find such a mate. Maybe he would be as handsome as the princes and such in the storybooks! But because of her mixed blood with Seinaro Enjo, the girl had a problem with controlling her jutsu, often causing intense burns to the targets or outright damaging everything around her. Her tutors were impressed by such power for somebody so young, but she was near instantly drained after a handful of techniques if not outright unconscious. This led to a hot streak between the other students and her, often butting heads and resulting in one or two parties being rush to the medical wind. Sometimes even both!

                        She eventually grew and became well accustomed to her clan's teachings. With her fellow students, she suffered through the harsh elements to reach the level of mastery over her sword that her mother before her had attained. Friends came and went with the passing seasons, with every year growing a little bit closer towards her goal. On her twenty second birthday, Xifeng left her family's home to search for her "Destined One".

                        Unfortunately, what she found was a world that wasn't incredibly forgiving of a woman of her many "talents". In fact, she damn near made enemies wherever she went while trying to find that Destined One. Her journies took her all around the world into Flood Country, where an unlucky flood had capsized her boat and taken almost everything she had. Starving, wet and incredibly weakened after months of travel, Xi was found by a member of the rogue group known as TORNA and brought back to camp reluctantly by the group. After a quick meal and repaying them as a whole by creating a buffet out of mere scraps, Xi was hired while kept on a tight leash just in case she got too lively and tried to pick a fight with somebody.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Ninjutsu
                        ▱▰▱ Genius KeystoneYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class:May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 470 + 500 (XP) + 200 (Grand Illumination) + 200 (Replenish) + 150 (Channel.) + 400 (Xmas 2k21) = 1,920
                        Stamina Pool: 360 + 500 (XP) + 300 (Replenish) = 1,160
                        Chakra Element: Katon, Doton
                        Chakra Color: Gold
                        Chakra Materialization: Fireworks going off behind her

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Excellent cook; loves to make a meal to remember
                        • Lively; a bundle of fun!
                        Weaknesses:
                        • Relies a lot on peer acceptance
                        • Has a hard time coming down after excitement
                        Fears:
                        • Failing Ito and TORNA


                        Modifiers:
                        • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
                        • This class grants a cap of [4] per stat. If your other class grants a higher stat cap then that cap supersedes this.

                        • The user is immune to their own explosions except for C0.
                        • The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots.
                        • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution.
                        • Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style.
                        • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.
                        • Clay lacks the elemental weakness to lightning and the advantage to water.

                        Personal Attributes:
                        ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.
                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.
                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        ▱▰▱ Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
                        ▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.
                        ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.

                        ▱▰▱ (Xmas 2k21) Blast Vent | Through training, Xifeng’s inability to control her explosive release has offered her a unique way of venting excess heat. When striking a target or interacting with any sort of collision with another attack with taijutsu or bukijutsu, the amount of force generated by her attack pushes the victim back 5 ft per rank of the attack.
                        ▱▰▱ (Xmas 2k21) Explosive Temperament | Upon inflicting the Burning status effect on a target already suffering from an instance of it, the technique triggers a secondary explosion that deals damage at the same rank of the most recent technique and spreading the Burning status effect to other enemies within range, the tier depending on the rank of technique used.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 1,700
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        Replenish (Kizuri)
                        3rd Anniversary
                        • 200 Chakra
                        • 100 Stamina

                        Halloween 2k21:
                        +200 Stamina

                        XMas 2k21:
                        • 400 Chakra
                        • 2 PAs
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 29
                        • Genjutsu | 00 / 24
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon
                        ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        ▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        ▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ▰ Grand Fireball [ Gurando Endan ] | Rank B | Augment
                        ▰ Oil Fireball [ Abura Endan ] | Rank X | Augment
                        ▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S | Augment
                        ▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ▰ Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B | Augment
                        ▰ Piercing Hell Strike [ Ketatamashi Makai ] | Rank A | Augment
                        ▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A | Augment
                        ▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        ▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B | Augment
                        ▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B | Augment
                        ▰ Hydra Technique [ Hidora no Jutsu ] | Rank B | Augment
                        ▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A | Augment
                        ▰ Crimson Earth Spider [ Benjigumo ] | Rank B
                        ▰ Burning Clone [ Nenshou Bunshin ] | Rank B
                        ▰ Head Mincing Pain [ Zukokku ] | Rank B
                        ▰ Pheasant Hunter [ Kijigari ] | Rank B
                        ▰ Running Fire [ Hibashiri ] | Rank A
                        ▰ Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        ▰ Flame Fist [ Kaseiken ] | Rank A
                        ▰ Fierce Flame Fist [ Moushou Kaseiken ] | Rank S | Augment
                        ▰ Blaze Eruption [ Kasairyuu ] | Rank A
                        ▰ Incineration [ Shoukyaku ] | Rank A
                        ▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        ▰ Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        ▰ Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        ▰ Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        ▰ True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        ▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        ▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S


                        Doton
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X


                        Bakuton (Explosion Release)
                        ▰ Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
                        ▰ Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
                        ▰ C1 | Rank D
                        ▰ Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
                        ▰ Explosive Release: Suicide Bombing Clone [ Bakuton: Jibaku Bunshin ] | Rank A
                        ▰ C2 | Rank A
                        ▰ Explosive Release: Exploding Landmine [ Bakuton: Kibaku Jirai ] | Rank A
                        ▰ C3 | Rank S
                        ▰ C4 | Rank S


                        Ignition Release
                        ▰ Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        ▰ Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        ▰ Landmine Stance [ Jirai Dachi ] | Rank X | Simple
                        ▰ Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        ▰ Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
                        ▰ Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        ▰ Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        ▰ Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        ▰ Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Kaiser Fist
                        Stage One
                        ▰ Heavy Punch | Rank E | Training
                        ▰ Sudden Straight | Rank X | Complex


                        Stage Two
                        ▰ Kaiser Crown | Rank X | Simple
                        ▰ Crumbling Overhead | Rank X | Simple


                        Stage Three
                        ▰ Kaiser Armor | Rank C-S | Spiritual
                        ▰ Elbow Bolt | Rank X | Simple
                        ▰ Guillotine Drop | Rank X | Complex
                        ▰ Iron Backhand | Rank X | Complex


                        Stage Four
                        ▰ Breaking Lariat | Rank X | Simple
                        ▰ Invigorating Kaiser Armor Training | Rank B | Training


                        Stage Five
                        ▰ Liger Bomb | Rank A | Simple
                        ▰ Kaiser Fist | Rank A | Complex
                        ▰ Bolstering Kaiser Armor Training | Rank A | Training


                        Stage Six
                        ▰ Kaiser Armor Mastery | Rank S | Training


                        Oblivion Fist
                        Stage One
                        ▰ Judgement Chop | Rank X | Simple
                        ▰ Signature Stance | Rank X | Complex
                        ▰ Dynamic Ending | Rank X | Spiritual

                        Stage Two
                        ▰ Floating Knee | Rank X | Simple
                        ▰ First Blood | Rank D | Simple


                        Stage Three
                        ▰ Origin Kick | Rank X | Simple
                        ▰ Striking Parry | Rank X | Simple
                        ▰ Backfist | Rank X | Complex

                        Stage Four
                        ▰ Spinning Backfist | Rank X | Simple
                        ▰ Cross Tackle | Rank X | Simple
                        ▰ Comrardery | Rank B | Training

                        pyrategross

                        Brooy

                        Hurrak
 
PostPosted: Mon Jan 10, 2022 7:03 pm
4 PA’s 850 EXP from Rikona
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Izumi Mana
                        Nickname:
                        Age: 19
                        Birthdate: Feb 12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: C
                        Height: 155 Cm
                        Weight: 102 lbs

                        Bloodline: Uchiha

                        Non-Combat Outfit: Piccy
                        Combat Outfit:



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Mana comes off as the slightly more quiet sort, preferring to exist in the back or background and not stand out if she can help it. Being trained in getting close to and/or manipulate people to achieve goals and jobs, which required her to often take a slightly more assertive or intimate approach resulting in her preference to receiving less attention. She is the type who even if she doesn’t like someone will put the effort in to know and get along with them as best as possible, learning or doing little things for/about others she is around which is both genuine and habitual. Tending to be a pragmatist she doesn’t like taking needless risks or not going into things without contingencies and proper planning, quite calm and not fond of taking big gambles as she’s not a huge risk taker. Intimacy is difficult for her and is something that will break her generally calm nature if it is unrelated to a job, in the latter she sees it as simply required and attached no true emotions to it, this of coarse would be why she finds the meaningful concept difficult as anyone she’s performed said actions with would normally died by her hands.

                        Where she is quite good at reading people it’s manipulation that she’s good with, steering people in the direction she wants, specifically if she’s enticing them with herself. Her loyalty tends to be focused on her family and toward clients until a contract expires or as long as it’s required within the contract, usually with body guarding or term oriented jobs. Friends are hard to come by when travelling around so much, so finding people to give loyalty or respect to the point she might look on them fondly is rather difficult, especially as she tends to expect people to earn her respect by showing they can respect her. For all her pleasant and not so assertive nature and outward considers toward other people, much of it is to sit in people’s good books and a large perpetual facade of weakness and docility, combine with her duties growing up. Supporting people is a trait of her that leads all the way into her combat roll, although her colder and more confident traits become most clear and prominent in said scenario, especially one on one as she will remain confident and not play around if she doesn’t opt to try false diplomacy. She may be colder than and more inclined to criminal deeds or the like than your average village shinobi, she is by no means an evil or truly twisted person and doesn’t let her profession and that part of her lifestyle dictate all her actions and personality like some might, allowing her to be a more genuine person. In stark contrast to that fact though is that she is always pressuring for the next kill, never one to miss the quota and as such actively seeks out assassination work as killing people for the sake of a simple offering is something she doesn’t much enjoy. Her loyalty to the one above her group is brought by lifestyle and limited through the groups strict discipline, as part of not dragging attention to themselves, though even if not outwardly, she does follow his grand plan, though is certainly not a zealot.

                        Her hobbies tend to float toward flowers, singing and poetry, each something she doesn’t require another person to do, though able to be shared with others. (Will complete and update after more thought.)
                        Village: TORNA
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Hailing from the land of honey, this one and her family are a known of family of thieves, assassins, spies and basically any other job classic ninja would do. Doing both savoury and unsavoury work for any willing to pay their rates, this group was known and given both praise and scorn by the people of their lands. After years decided to act in a more nomadic sense so to avoid the bulk of their small bands detection, commonly disguised as travelling performers. Mana like most was trained from a young age to follow the groups creeds and practices, learning to manipulate, steal, kill and so on. This didn’t just end in these areas as Mana her been shared herbal, pharmaceutical and medical knowledge handed down to her by other healers from her group, also learning the art of providing entertainment through singing, dance and others performances which was something of a tradition. Another thing that could be called a tradition in her tribe is that the majority of them worship Jashin, the fact that one of the groups founders was a known Jashinist led into this the half skull mask the group wear is in representation of their loyalty, even if others might not realize.

                        Their presence in the Land of Honey, the land of marsh and it’s surrounding lands has come under pressure of late, not only due to their activities having increased due to demand and also from the presence of their Jashinist members. For when the evil god wants his name spread to help his machination come to be, the rest that oppose him wants are taking action and the witch-hunt has come to be an issue, this has led into a few developments and shifts. They have come under attack and are being tracked by the hunter ninja dispatched to find jashinists and inquisitors of the other religions, putting too much spotlight upon them. This resulted in the group choosing to disperse for their own safety and also to start adding in their own way to the great cause that has begun to go underway, though if they will all sacrifice themselves for the plans fruition if there’s a chance of failure is unknown.




                        ▰ CLASSES AND STATS

                        Performer:
                        ▱▰▱ Compositional therapistThe most physical of the three disciplines, A compositional Therapist most commonly uses heavy beats to inspire bodies to move in rhythmic ways, healing the soul through captivating dances and wild acrobatics. This healing takes its form in raising stat caps ([4] to [6], [6] to [8], and [9] to [10]) of anyone listening (performer and allies), experiencing or taking part in whatever act the performer writes into their post. This, however, only breaks your stat caps and does not yet provide you with the points needed to reach these levels. Additionally, users gain access to the following to the song/performance technique below: Dancing, particularly Temptation/Alluring types
                        Bloodline:
                        ▱▰▱ Support specialist: The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
                        ▱▰▱ Cross Class:Performer – Medical:
                        The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique


                        Chakra Pool: 660
                        Stamina Pool: 555
                        Chakra Element: Fire, Lightning
                        Chakra Color: blue-purple
                        Chakra Materialization: visible crackles similar to a cross between electricity and discharging Chinese firecrackers, creating an audible hissing crackle.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 2
                        → N/A
                        • Agility ► 2
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Extremely Manipulative, most of all in attracting people to her and gaining their trust through such means.
                        • As an Uchiha, she is skilled in most non-specialized areas.
                        • Boasts a level head and calm disposition in most circumstances, meaning she rarely looses focus.
                        • Enchanting singer
                        • Good at remembering things about people
                        • can name basically every flower under the sun
                        • Good at multi step planning and on the fly planning
                        Weaknesses:
                        • When on a kill job, tends to take a long time to actually get round to the killing if she socially inserts herself.
                        • Despite a wide array of skills she has sacrificed what one gains with actual dedication, making her a master of none.
                        • Physically she’s traded physical power/resistance for agility and speed, leaving her at a disadvantage and forcing her more on the defensive against those with a stronger physique.
                        • looses a lot of her social skills when being her genuine self



                        Fears:
                        • Failing her “Tribe” and/or The death of them all.
                        • destroying a real romantic or extremely close relationship the way she destroys the false ones.

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given
                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
                        ▱▰▱ Performing arts | Second career title of Performer
                        ▱▰▱ Medical Arts | Second career title of Medic
                        ▱▰▱ Supportive skills | Reduced cost of medical technique by one rank
                        ▱▰▱ Professional criminal | Starts with second rank of ninja hunter.
                        ▱▰▱ Traditional faith | Starts at second rank of religion career.

                        ▱▰▱ Kleptomania incarnate | When attacking people with Tai-Jutsu Izumi may forgo causing harm with the attack to instead steal a piece of identifiable equipment from them(including held equipment, using the payed for attack as a totally convincing feint. Larger worn items tend to simply be removed(This has to be stated in the post the attack is performed, applying only to simple techniques and when she has her business card on hand.)
                        ▱▰▱ Greater lengths | For 10 chakra per tier rank of poison used when using a technique that benefits from harmonic death arts poison, Izumi may use a crafted poison in place of a single stack of the natural poison when it would be applicable, the poison used must be chosen at the beginning of combat and may not be changed out once in a round.(only usable if she is carrying her business card.)

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 850
                        Passive XP:

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Hunter Ninja} || → {Regular Professional thief }
                        • {Performer} || → { Bard, Dancer}
                        • {Medical} || → {Medic, Emergency, Internal}
                        • {Religion} || → {Practitioner of Jashinism}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Business card
                        • Smoke Pellets X 25
                        • kunai and stars.
                        • Throwing spikes
                        • Kusuri-gamma
                        • Wires
                        • Umbrella Sword





                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | / 35
                        • Genjutsu | / 28
                        • Iryojutsu | 00 / 20
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 03 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Harmonic death arts}
                        • {Stage 4}

                        {Style name here}
                        • {Stage progression / techniques learned}

                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Juurai toorima}
                        • {Stage 4}

                        {Sobagai Deba Sentou}
                        • {Stage 4}

                        {Honshi Art}
                        • {Stage 4}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Jan 10, 2022 8:08 pm
LovelyMintKisses

Approved - Sorry for the wait dahling! What a cute character, go forth! emotion_kirakira

Novasse

Prince_yureil

Approved - You two need to stop making characters.
 
PostPosted: Sun Jan 16, 2022 12:14 am
Momotaro NPC Submission

User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Momotaro Kaguya
                        Nickname:
                        Age: 19
                        Birthdate: 1/15
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Bloodline: Kaguya/Steel Release

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Momotaro is a quiet shinobi with a good heart. He can be hard on people, but only because he thinks they can do better. Momotaro is patient and understanding. When in combat, he is focused and intense, without sacrificing the safety of his teammates

                        Village: Konohagakure
                        Title: Chunin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy
                        Biography: Not much is known about Momotaro's history before he and Kiku starting dating. His family comes from the lower financial end of Konoha, which is why Momotaro became a shinobi. Since his days at rhe Academy, Momotaro has gone on a few missions with Team Kiku, composed of: Kiku Fujioka, Nimure Aburame, Moriyama Mochizuki. He was last seen on a mission to defend Takejinsei Falls, where he fought the onslaught of Jashinists. He escorted Team Kiku to the hospital before disappearing, having yet to be seen in the last month or two.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class:
                        ▱▰▱ MedicalSupport Specialist: The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
                        ▱▰▱ Cross Class:Bloodline – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

                        Chakra Pool:
                        Stamina Pool:
                        Chakra Element: Earth, Fire
                        Chakra Color:
                        Chakra Materialization:

                        Stats:
                        • Strength ► 5
                        → N/A
                        • Speed ► 5
                        → N/A
                        • Agility ► 5
                        → N/A
                        • Endurance ► 5
                        → N/A

                        Strengths:


                        Weaknesses:


                        Fears:



                        Modifiers:

                        Personal Attributes:

                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.

                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.

                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.

                        ▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.

                        ▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.

                        ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0 ]

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 59
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 49 / 50
                        • Taijutsu Styles | 00 / 04
                        • Bukijutsu Styles | 00 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fire


                        Earth


                        Iryojutsu
                        E Rank
                        • Thread [ Genshi ] | Rank X | Variable
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Pain Intensification [ Itami Gekka ] | Rank E
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E

                        D Rank
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D
                        • Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D

                        C Rank
                        • Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        • Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        • X-Ray [ Rentogen ] | Rank C | Variable
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C

                        B Rank
                        • Taste [ Ajiwau ] | Rank B
                        • Tasteless [ Sappuukei ] | Rank B
                        • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        • Pain Suppression [ Itami Yokusei ] | Rank B
                        • Hear [ Kiku ] | Rank B
                        • Deafness [ Mimishii ] | Rank B
                        • Smell [ Kyuukaku ] | Rank B
                        • Smell-less [ Kyuukaku Nai ] | Rank B
                        • See [ Miru ] | Rank B
                        • Blindness [ Moumoku ] | Rank B
                        • Touch [ Shokkan ] | Rank B
                        • Touch-less [ Shokkan Nai ] | Rank B
                        • Dead Soul Technique [ Shikon no Jutsu ] | Rank B

                        A Rank
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
                        • Cell Regeneration [ Saisei no Saibou ] | Rank A
                        • Exhaustion [ Konpai ] | Rank A
                        • Important Body Points Disturbance [ Ranshinshou ] | Rank A
                        • Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A

                        S Rank
                        • Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        • One's Life Resurrection [ Kishou Tensei ] | Rank S
                        • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        • Psychic Surgery [ Shinreitejutsu ] | Rank S

                        S+ Rank
                        • Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+
                        • Renew [ Kōshin suru ] | Rank S+

                        Kaguya
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered



                        Steel Release
                        • Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual
                        • Metal Weapon Creation [ Hagane no Buki no Sakusei ] | Rank E-C | Spiritual
                        • Polished Steel [ Kenma no Hagane ] | Rank D | Spiritual
                        • Steel Shrapnel Barrage [ Tetsu no Bakudan Danmaku ] | Rank C | Complex
                        • Impervious Armor [ Fu Shintō-sei no Yoroi ] | Rank X | Spiritual
                        • Reinforcement Technique [ Kyōka no Jutsu ] | Rank X | Spiritual
                        • Steel Barricade [ Hagane no Kabe ]| Rank X | Spiritual
                        • Steel Burial [ Hagane no Maisō ] | Rank X | Spiritual
                        • Blood Seeking Steel [ Chi o Motomeru Hagane ] | Rank X | Spiritual | Augment
                        • Steel Titan [ Hagane no Kyojin ] | Rank A | Spiritual
                        • Consuming Steel [ Hagane o Shōhi Suru ] | Rank A | Spiritual
                        • Impermeable Fortress [ Fu Tōka no Yōsai ] | Rank S | Complex
                        • Metal Overdrive [ Metaruōbādoraibu ] | Rank S+ | Spiritual

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Kote Art
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered

                        Heavy Body Grappling
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered


                        Kyotoryuu
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered


                        Grand Ultimate Art
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered


                        Bukijutsu
                        Kazekiri
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered

                        Arcane Knight Order
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered

                        Soul Slayer Art
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered

                        Seven Sword Dance
                        • Stage 1 // Mastered
                        • Stage 2 // Mastered
                        • Stage 3 // Mastered
                        • Stage 4 // Mastered
                        • Stage 5 // Mastered
                        • Stage 6 // Mastered




                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        pyrategross

                        Ephemeral Ozymandias

                        Hurrak
 

gucci-shinigami
Crew


oG Ace

Tycoon

PostPosted: Tue Jan 18, 2022 11:52 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Tengoku Uchiha
                        Nickname: Ten-San, Tengoku-kun, Goku, Tenma
                        Age: 12
                        Birthdate: 10/6
                        Gender:Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank:E
                        Hair Color: Black
                        Eye Color: Dark Brown
                        Height: 5’3
                        Weight: 110lbs

                        Bloodline: Uchiha/Hatake Clan

                        Non-Combat Outfit: All black uchiha kimono with large fan crest residing on his back
                        Combat Outfit: Various different uchiha gear, judging on the situation primarily.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: ...
                        Personality: Brave- Tengoku growing up has never shied away from conflict or tribulations the world presented before him. Instead the young uchiha is always ready to face obstructions head on, no matter how difficult or tedious of the task; the boy is always willing to stand his ground for what He believes in.

                        Perceptive - Ten is always very observant about things going on around him. He’s good at reading body languages, facial expressions, and verbal cues to interpret what others may be feeling or thinking. This generally leads to most of his rational decision making or choices of action.

                        Ambitious - Ten feeds a lot off his strong will and determination. he’s very determined to accomplishing whatever he sets his mind on, usually setting high goals for himself and challenges.

                        Precocious - Ten having to grow up fast due to his environment can always be seen as someone that exhibits mature qualities or certain prodigious abilities for his age.

                        Cool n collected - Goku’s overall attitude is rather as simply put cool n collected. He’s very calm in most situations and not someone to get easily upset or bothered by things. He’s also not dismissive of others and is really someone that people close to him can rely on.

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame
                        Global Reputation: 0 Fame

                        Biography:Born from the demon Uchiha Keita and Hatake Mikatsuki, Tengoku was raised in the land of rivers by his mother and grandparents at their dojo estate. It is there where the young uchiha would grow up and spend most of his pre teen years; studying under the tutelage of his strict grandfather and Mother Mikatsuki in Ninjutsu, Kenjustu, and many other life disciplines/lessons. Motivated by gaining more knowledge and advancing his development Tengoku would soon set off on his own journey to Becoming a shinobi entering the academy at 12 and now currently residing within the Tanigakure Village.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual Ancestory Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class:Bloodline
                        ▱▰▱ Blood Knight Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Specialization:Bloodline – Bloodline:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline..

                        Chakra Pool:100
                        Stamina Pool: 100
                        Chakra Element: Katon | Raiton
                        Chakra Color: White/Silver
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Just like stated before in his personality section, Goku is very perceptive and This even Carries over to his combat skill and decision making in battle. Being able to read his opponents and at most times respond back with suitable counter measures.

                        • Tengoku can sometimes be unpredictable in battle using whatever means necessary to overwhelm an opponent or foe.


                        Weaknesses:
                        • His eccentric nature in combat can back fire on him. Over confident
                        • Dislike below temperature areas
                        Fears:
                        • Losing people close to him.
                        • Fears of falling to hatred or signs of becoming evil.

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.

                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.

                        ▱▰▱ Hatake's Fury| Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals.

                        ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA.

                        ▱▰▱ Sonic Boom| Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 25 Kunai
                        • 50 Shuriken
                        • Wires




                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Katon}


                        {Raiton}


                        Bloodline


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Wed Jan 19, 2022 6:49 pm
User Image - Blocked by "Display Image" Settings. Click to show.




User Image

                        ▰ PERSONAL DATA



                        Full Name: Shiyo Shita

                        Nickname: Monster

                        Age: 18

                        Birthdate: 09/26

                        Gender: Male




                        ▰ PHYSICAL CHARACTERISTICS



                        Body Rank: D



                        Height: 5 feet 6 inches

                        Weight: 170 pounds



                        Bloodline: Jiongu Clan



                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}







                        ▰ SOCIAL AND PERSONALITY



                        Personality: Shiyo is a quiet guy, he dislikes speaking at all and likes to covey himself through his expressions, even though most people can't understand him. He also likes to hang around populated areas just so he could listen to everyone speak about their lives. He liked to put himself in the others' lives, in his imagination, wondering what his life would be like if he switched places with them. When conversing with those who can't read him, Shiyo uses his threads to form objects trying to convey his point through them. Only during important moments, where Shiyo has no choice but to talk, would he speak out.



                        Village: N/A

                        Title: Genin

                        Local Reputation: 0 Fame/Infamy

                        Global Reputation: 0 Fame/Infamy



                        Biography:
                        Shiyo was born and raised Takigakure. He didn’t have any parents, but the village treated him well, like they were raising him together. Shiyo loved his village, and all the people in it, as he was always walking around the village with a huge grin on his face. This lasted till he was 8, when he was called to the Kages office. When he got there, he was knocked out, and woke up on table tied up. When he looked around, he saw ninjas in doctors' gowns all around with boards and scalpels. They then began to cut into Shiyo, causing him to scream for hours on end till he passed out. This became his new life till, as he would be placed in a room after being cut into and then brought back the next day. AT first, Shiyo didn't understand what they were doing to him, till he noticed that he was able to make his hand into a bundle of threads. He guessed this was their plan, to make him into some kind of thread monster. Over the years, he got used of the pain from the doctors dissecting him, and he also became proficient in using the threads, as they made him form new organs with his threads. He was also given memories, somehow, about jutsu that worked with his body. So, he trained in his control of chakra and his threads as he slowly began to plan his escape. He then one day, tunneled his way out of the place he was kept, using his threads as a drill, making his way out of his prison to freedom. Takigakure put a bounty on him, to which caused Shiyo to live in hiding, learning to keep to himself, and to train hard just in case he was found. He was able to stay hidden till he was 18. Now, it seems he has been found, and it was time to make an escape.



                        ▰ CLASSES AND STATS



                        First Class: Bloodline

                        ▱▰▱ Heritage Keystone You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Second Class: Ninjutsu

                        ▱▰▱ Elemental Mastery The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.

                        ▱▰▱ Cross Class or Specialization: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.



                        Chakra Pool: 375

                        Stamina Pool: 275

                        Chakra Element: Earth

                        Chakra Color: Blue

                        Chakra Materialization: Threads



                        Stats:

                        • Strength ► 0

                        → N/A {Ex. Punch Hard PA, Move Fast Training}

                        • Speed ► 0

                        → N/A

                        • Agility ► 0

                        → N/A

                        • Endurance ► 2

                        → N/A



                        Strengths:

                        • Chakra Control

                        • Ignoring People

                        Weaknesses:

                        • CQC

                        • Reading People

                        Fears:

                        • Research oriented ninjas

                        • Doctors



                        Modifiers:





                        Personal Attributes:

                        ▱▰▱ Endurance | Increase Endurance by 2

                        ▱▰▱ Money Grubber | Increase Ryo Gained by 1.5x.

                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.

                        Non-Bloodline Personal Attributes (Pick One):

                        ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.



                        ▰ PROFESSIONS AND MISSIONS



                        Ryo: 両0 {starts at 0}

                        XP: 0

                        Passive XP: 0



                        Shinobi Missions Complete: {all start at 0}

                        D Rank | 0

                        C Rank | 0

                        B Rank | 0

                        A Rank | 0

                        S Rank | 0



                        Crafting Trees

                        • {First Tree Here} || → {Current Title}

                        • {Second Tree Here} || → {Current Title}

                        • {Third Tree Here} || → {Current Title}

                        • {Fourth Tree Here} || → {Current Title}



                        Crafting Profession Missions Complete: {all start at 0, remove this}

                        D Rank | 0

                        C Rank | 0

                        B Rank | 0

                        A Rank | 0

                        S Rank | 0



                        Career Profession Titles

                        • {Profession} || → {Current Title}

                        • {Profession} || → {Current Title}



                        Career Profession Missions Complete: {all start at 0}

                        D Rank | 0

                        C Rank | 0

                        B Rank | 0

                        A Rank | 0

                        S Rank | 0



                        Mission, Training, Events, Endgame, and Profession Claims



                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}

                        Missions Claim: [ x ]

                        Training Claim: [ x ]

                        Professions Claim: [ x ]

                        Events Claim: [ x ]

                        Endgame Claim: [ Post how much narrative XP was used here ]





                        ▰ INVENTORY

















                        ▰ TECHNIQUES



                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 11 / 13
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01



                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default



                        Earth
                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

                        Wind



                        Bloodline

                        ▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
                        By circulating chakra through the clan member's body, they are able to extend the length of threads that exist in their body. These threads can be extended by 20 feet per rank of this technique. This extension is maintained for two posts per rank.

                        ▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
                        The user will swing their arm, using the vertical or horizontal momentum to launch a number of small thread pieces from their wrist joint. As they spin in the air, the threads will become flat and sharp, acting as if typical shuriken. These can have elemental natures infused for an E Rank cost that apply tier 1 of the respective element's effect.


                        Genjutsu


                        Illusory



                        Enchantment



                        Instance




                        Chain



                        Taijutsu {Remove if none}

                        Channeling Martial Skill
                        ▰ Elemental Fury | Rank X | Spiritual
                        The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

                        ▰ Elemental Personification | Rank X | Spiritual
                        The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
                        Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Earth: Stuns an opponent, losing an activation if unblocked.
                        Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Wind: blows the target back an additional five feet per rank.
                        Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.

                        Bukijutsu
                        Soul Slyaer Art
                        ▰ Devil's Flight | Rank X | Simple
                        The user swings their scythe upward to launch an enemy up to 5 feet into the air per rank, inflicting deep cuts in the process or even hooking into the target.

                        ▰ Outer Reaping | Rank E-C | Simple
                        The user slashes at an opponent with a wide arc, using the scythe's hooking action to snare the target and then by pulling the shaft back, pulling the target towards them. Targets caught by this outer reaping attack have their endurance bonuses denied during the user's following attack.The user gains a [1] point increase in speed per rank of the technique.



                        pyrategross

                        Brooy

                        Hurrak
 

BigHunnn


gucci-shinigami
Crew

PostPosted: Wed Jan 19, 2022 7:09 pm
oG Ace
Make sure you list your Cross Class benefit in your profile, which is found here Otherwise approved


BigHunnn
So few things just for some tips:

You don't need to list the entirety of your Jutsu and description on your profile. You only get a certain amount of characters, and you only need the name and Rank.

So the only thing is that Integrity (or anything from the Non-Bloodline Attribute listing) can’t be chosen if you have a bloodline

This is just a bookkeeping issue, but make sure you have which element is attributed to which heart. Technically Jiongu only have one “base” element, while the extra elements are gained through hearts and have limited Jutsu slots

I think that's it actually. Approved- Jiongu is ******** fun to play with, so it's interesting to see a new one
 
PostPosted: Fri Feb 18, 2022 5:12 pm
This is replenishing from Yua for 1700 exp and around 9 Pa’s(I honestly didn’t check but I’ve had Yua since the year I joined), I’m turning a couple of characters to NPCs for puroses(which is basically their end) so they won’t be reappearing in an actual capacity and putting an end to another one so I will be down to 10 characters for now, and potentially there will be another cull soon.

User Image


                        ▰ PERSONAL DATA

                        Full Name: Etsuko Akimichi
                        Nickname:
                        Age: 15
                        Birthdate: june 14
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Student

                        Hair Color: Piccy, cycles through colours akin to her moth forms patterns, the long front bangs are actually floppy antenna but looks like hair.
                        Height: 5’ 1”
                        Weight: 109lbs

                        Bloodline: Half Kemono Shinzo: Giant Silk Moth. Is also an Akimichi but doesn’t appear to have inherited the clan traits.

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit:

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
                        Personality: Somewhere between bubbly and a bit timid, lacking some confidence in herself due to lacking the same physical abilities and bloodline of her mother. This isn’t to say she isn’t confident in what she can do, her innate ability to produce silk and fashion clothing of such degree it’s only limited by her imagination, though she doesn’t see this as anything but a minor inconvenience for others if used combatively and as such this doesn’t give her much confidence. She perceives herself as weak and delicate much like her species and is aware of very few advantages she can use to make herself effective or standout as a potential shinobi and puts effort into a group of her weak points to try and fix these flaws with futility. Added to that her fathers talents who can use some medical techniques was also not passed down to her, Etsuko finding it extremely difficult to use medical techniques even if she could absorb some of the knowledge.

                        Besides her attempts there she is not an unhappy person and doesn’t complain a lot about her insecurities or inabilities, instead being relatively normal for a girl of her age, enjoying a lot of stereotypical hobbies, like fashion, cute things, flowers and one of the more odd ones, sampling materials. She appreciates butterflies and moths considering her similarities but put more faith in the more popular sort and is totally unbothered by any creepy crawly besides a few predatory insects. She hasn’t got an totally Akimichi diet but does eat a lot for her size and it shows in her personality, she enjoys vegetables over meats and quality made fabrics and clothing is a favourite, other plants that people normally wouldn’t or couldn’t consume are fair game along with pollen. She is mostly friendly and occasionally a little haughty with people, portraying a mostly confident person if the scenario doesn’t involve fighting. She finds people who look intimidating, weird, scary or physically imposing to be precisely that and it is noticeable in body language and presentation, to the point of partially hiding behind people taller than herself. Most would describe her as friendly, energetic, a little outspoken and a bit timid and kinda quirky and a little clingy.

                        Village: Konoha
                        Title: Academy student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A generational student of the village and daughter of a moth type Kemono Shinzo and an Akimichi. Her mother whom is a village shinobi put expectations on her to continue family tradition, which has met barriers as she never developed the bloodline or even physique and her dad was never a fighter and she got her genes from him. This resulted in her being small, without much physical ability and with abilities her father couldn’t really teach her much beyond the basics which has left her a twice failing student with confidence issues. Etsuko’s family life is pretty normal besides her feeling inferior and unable to reach her parents standards, she hasn’t had to deal with anything terribly significant and has two older siblings(from her mothers previous marriage) that she gets along with decently well. She spends her days doing a combination of average things and training, though tends to focus on areas she is weak in and doesn’t see much progress as a result, not actually knowing where her talents lie.

                        She works at her dads tailoring business part time and the one thing that can be said is that she certainly did pick up and surpass that talent. She is able to create and replicate clothing she has seen and inspected in a very short period of time, though taking her time greatly improves the quality. She considers herself something of a fashionista and other people would agree, though people who like brand names quake at the thought of her eating or taking a bite out of them with little remorse, the only time she might not do this is with custom and personally made things.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ Heritage Keystone You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information
                        Second Class:
                        ▱▰▱ Infinite perception Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Wind
                        Chakra Color: Golden/orange mix
                        Chakra Materialization: Like glittering dust coming off of her

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Good at making clothes and with wire/thread work in a comparable but different way than say, a puppeteer.
                        • She has really good senses both naturally and then with the ability to use sensory Jutsu, making her rather perceptive
                        • Has all the great abilities of a moth, which involves the fact she can create her own silk, something she considers a strength of hers
                        • Has decent ability to pick up on and defend herself from gen-Jutsu
                        • Is good at evasion and creating distance, especially from heavy hitter close combat types. The biggest advantage she has is the ability to fly without burning chakra or anything.
                        • Is a very good cook.
                        Weaknesses:
                        • Has little confidence in her own abilities and practices in areas she is incapable of excelling in
                        • Is physically weak and fragile, ineffective with offensive Tai-jutsu and gets jumpy and intimidated against close combat opponents.
                        • Is a little cowardly, as in feels fear more easily and prominently than others might in her position which can impede her abilities. This is partly fuelled by the belief she is delicate like a moth and her antenna are rather sensitive to pain, she also is rather reactive to pain. She’s also easily intimidated, especially if on her own.
                        • Lacks assertion in most things she isn’t good at or opinionated on, tends to fold to other peoples wants.
                        Fears:
                        • Praying Mantis, especially giant ones are terrifying, some other hardcore predatory insects carry the same emotional incentive.
                        • Being abused for her race/because of it.
                        • having her insect parts mutilated or removed.
                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ We're all Different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6.
                        ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        ▱▰▱ Master Shifter | The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
                        ▱▰▱ Silk production | Etsuko has no need of wires or elastic threads for the sake of techniques needing then, like for the latice embrace styles. She can naturally produce silk at no cost for this making so she need not list wires in her inventory. This silk is destroyed the post after contact with a fire technique.(has no other uses than this type of utility.
                        ▱▰▱ Akimichi descendant | Is a capable chef and has an additional cooking title. (2 PAs)
                        ▱▰▱ Enchanting fashion designer | Is granted the second rank in armour creation and enchanting (2PAs)
                        ▱▰▱ Silk scrolls | Promotion in scroll crafting
                        ▱▰▱ Name of Second Personal Attribute |
                        ▱▰▱ Name of Bloodline Attribute |
                        ▱▰▱ Name of First Personal Attribute |
                        ▱▰▱ Name of Second Personal Attribute |
                        ▱▰▱ Name of Bloodline Attribute |
                        ▱▰▱ Name of First Personal Attribute |
                        ▱▰▱ Name of Second Personal Attribute |
                        ▱▰▱ Name of Bloodline Attribute |


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll crafting || → {Veteran}
                        • Enchanting || → {Veteran}
                        • Armour creation || → {Veteran}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Cook} || → {Second rank}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

Prince_yureil

Liberal Lunatic


Stumpleton

Mega Waffles

PostPosted: Thu Feb 24, 2022 2:24 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Odawaru Nishimura
                        Nickname: Oda
                        Age: 11
                        Birthdate: 12/21
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 4'6"
                        Weight: 117 lbs.

                        Bloodline: Speed Release


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: TBD
                        Personality: Bold and confident, Oda is anything but shy and has no problem speaking his mind. Unfortunately, such confidence can also be his downfall, making him prone to arrogance and cockiness. On the plus side, his belief in himself also makes him incredibly strong willed, able to push himself forward when others might be tempted to give up or turn back. Of course, the ego can be such a fragile thing for someone so young. Understandably, challenges to his psyche can make him quite defensive and should ever be shattered, it's unknown just how much damage it could do.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Originally hailing from frozen mountains beyond Konoha's territory, Oda was born the only child to a young couple belonging to a clan of merchants. Though the weather could be cold and harsh, Oda grew to love those rugged lands and greatly enjoyed exploring them with the other children of his village during his early childhood. However, shortly before his eighth birthday, his parents made the decision to relocate to Konoha in hopes of expanding their clans trade routes and business opportunities. And thus, his family made the long trek to village hidden in the leaves.

                        tab While his parents had little trouble adjusting to their new home, the same could not be said of Oda. The bustling streets of Konoha were a far cry from the small rural roads he had come to know and love. not too mention the drastic shift in climate. In effort to help their son adjust, his parents got him enrolled in the local shinobi academy. This turned out to be a great decision, as Oda took to the shinobi arts like a fish to water, particularly in the areas of taijutsu and ninjutsu. After several years at the academy, he eventually graduated and earned his headband, truly finding his place within the village.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu[/u
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        Primary Element: Futon
                        Overwhelming Element(s): Futon
                        Kekkei Genkai: Ice Release


                        Second Class: Taijutsu[/u
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.

                        ▱▰▱ Cross Class:Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique:
                        Nin-Tai Armor
                        Rank X : : Spiritual
                        The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.


                        Chakra Pool: 300
                        Sonic Pool: 300
                        Stamina Pool: 300
                        Chakra Element: Futon + Suiton
                        Chakra Color: Pale blue
                        Chakra Materialization: Ice crystals

                        Stats:
                        • Strength ► 0

                        • Speed ► +1
                        → {+1 Brawler}
                        • Agility ► +1
                        → {+1 Brawler}
                        • Endurance ► 0


                        Strengths:
                        • Running his mouth
                        • Ice skating
                        • Maneuverability
                        • Strong willed
                        • Taijutsu
                        Weaknesses:
                        • Hot weather
                        • Recklessness
                        • Poor strategist
                        • Impatience
                        • Spicy food
                        Fears:
                        • Drowning
                        • Being Restrained

                        Modifiers:



                        Personal Attributes:
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Tempting Fate | IShunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 14
                        • Maruton | 00 / 10
                        • Futon | 00 / 14
                        • Suiton | 00 / 10
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 04
                        • Bukijutsu Styles | 00 / 01

                        Maruton
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Futon


                        Suiton


                        Zenshin
                        • Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
                        • Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
                        • Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
                        • Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
                        • Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
                        • Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
                        • Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual

                        Hyōton
                        • Snowball [Yukimari ] | Rank E

                        Genjutsu
                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}


                        Taijutsu
                        {Style name here}
                        tab Stage 1




                        tab Stage 2




                        tab Stage 3




                        tab Stage 4




                        tab Stage 5




                        tab Stage 6






                        Bukijutsu
                        {Style name here}
                        tab Stage 1




                        tab Stage 2




                        tab Stage 3




                        tab Stage 4




                        tab Stage 5




                        tab Stage 6






                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 
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