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Shinobi Revolution

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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Hurrak
Crew

Eternal Lop

PostPosted: Thu Mar 17, 2022 5:44 pm
DarkMockingbird

Approvved  
PostPosted: Fri Mar 18, 2022 12:25 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Aleana Yukigumo
                        Nickname:
                        Age: 9
                        Birthdate: 12/14
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E Rank

                        Hair Color: Blue
                        Eye Color: Blue
                        Height: Blue
                        Weight: Blue

                        Bloodline: Kemono Shinzo/Hyouton

                        Non-Combat Outfit: White Dresses Large Hat
                        Combat Outfit: White Clothes Large Hat


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: The night is a friend to all.
                        Personality: Aleana is a quiet individual who enjoys dark and small spaces over large open and bright spaces. She keeps to herself more often than not, however is not averse to making friends. Despite this, she much prefers to have a small handful of friends she truly trusts over having many who she might be able to trust lesser.

                        Village: Arashigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Commonly mistaken for Yokai, and for quite good reason, Aleana's family is more like a small clan of Frost Spiders. Many years ago, a Frost Spider obtained the will to attain a human-like form and has since gone on to have more and more children. Aleana is a part of the forth line of the clan, and among the pure Frost Spiders, with her family line in particular always finding other Frost Spiders who show the aptitude to attain human forms and whether by force or other methods forcing them into the family. Aleana herself isn't very fond of that idea. Not only for herself, but for whoever her family might try to force into becoming her consort.

                        Aleana was raised more or less in the same way a noble family within a clan might raise their children. Although she wasn't that upset about being by herself and only having select people associated with her at any given time. Aleana's form of rebellion came in the form of immediate self application into the shinobi academy of Arashigakure once her family moved to the recently grounded island. While her father, who happens to be one who had been forced into the family, supports her decision her mother was livid. Her mother only truly held back by her father gave her the ultimatum that she had to become a proper shinobi within a year otherwise she would need to return to the family and drop the rebellious shinobi idea altogether.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by [1] rank and cannot be reduced beyond this. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Chakra Pool: 100 (300 after academy)
                        Stamina Pool: 100 (300 after academy)
                        Chakra Element: Wind, Water
                        Chakra Color: Blue
                        Chakra Materialization: The Moon

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Coming up with plans she can accomplish on her own.
                        • Setting Traps
                        Weaknesses:
                        • Being forced into teamwork, or following other people's plans.
                        • The light
                        Fears:
                        • Failing and being forced into a marriage by her mother.
                        • Having to force others into her family, becoming like her mother.

                        Personal Attributes:
                        ▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the conversion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.
                        ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
                        ▱▰▱ Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        ▱▰▱ Yukigumo Legacy | Kemono Shinzo based bloodline techniques apply Frostbite following the Deep Freeze Ranks
                        ▱▰▱ Aleana's Physiology and Control | Aleana has two sets of arms in part due to her lineage as a frost spider giving her more limbs than normal. She also has rather good chakra control in comparison to most others. Due to both of these factors, Aleana is capable of utilizing two different jutsu at the exact same time. This does not mean she has extra activations, or that she uses a single activation to accomplish this, and this can not replicate Korabo like effects. This is just using two jutsu at the exact same time.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100

gucci-shinigami
Crew

PostPosted: Fri Mar 18, 2022 11:17 pm
Ichengo Angelus

Brooy

Approved  
PostPosted: Fri Mar 18, 2022 11:17 pm
User Image
                        ▰ PERSONAL DATA

                        Full Name: Neptune
                        Nickname: Nep
                        Age: 10
                        Birthdate: November 14th
                        Gender: Neutral


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 5'0
                        Weight: 100

                        Bloodline: Junsei


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: I still wanna love, love with my whole heart even though the world is slowly tearing me apart.
                        Personality: Nep is strong willed due to them being trafficked. The shinobi is extremely cautious of new people as a result, but finds themselves wanting to protect those who would be considered an underdog in this world. They can't help themselves but throw themselves in the middle of conflict if it seems like someone is being bullied or attacked. When Neptune does get close to people, they are extremely loyal to them. While Nep will defend those around them, they find it to be a constant struggle to defend themselves, usually due to the trauma bringing back memories. Other than that Nep tries their best to be a normal child again, not entirely enjoying the concept of becoming a shinobi.
                        Village: Arashigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Hero/Villain | Description
                        Global Reputation: 0 Fame/Infamy
                        Hero/Villain | Description

                        Biography: Neptune was born after Poseidon visited Arashi and had relations with their mother. Poseidon would leave, Neptune's mother never seeing the Junsei again. A few years later, she would unfortunately die during one of the several attacks on Arashi, leaving poor Neptune all alone. They would be placed into an orphanage where they were mostly left to fend for themselves. Neptunes Junsei heritage became known to those who ran the orphanage. Once they knew, they sold them into the underground system that had corrupted Arashi, being one of several children who were trafficked for their unique abilities. They would test on the young child, trying to figure out how the Junsei abilities to self heal operated and eventually trying to brainwash them into fighting for the group selfish goals. Fortunately Arashi would catch onto what was happening and Neptune would be saved, finding themselves almost identityless due to their loss of childhood and inability to live normally. Now they found themselves in the academy, trying to find themselves and trying to figure out how to become a shinobi, resentful toward Arashi for placing them in the academy after what they had been through. They would even attempt to place them within the same orphanage they were trafficked from. The first day they were there they would escape, choosing homelessness over living there again.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Combat MedicShinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.
                        Second Class: Medical
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class:If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank.Medical techniques cost 5 less per rank of the technique. Able to choose one ninjutsu or taijutsu discipline instead of picking both disciplines from medical class.

                        Chakra Pool: 400 100
                        → 400 Base


                        Stamina Pool: 200 100
                        → 200 Base



                        Chakra Element: Suiton & Raiton
                        Chakra Color: Black & Blue
                        Chakra Materialization: A barely visible white hue that surrounds them with little strength.

                        Stats: Max of 6
                        • Strength ► 0
                        → N/A ( +2 speed cap due to Medical career )
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Self-preservation
                        • Understanding
                        • Close Combat
                        Weaknesses:
                        • Genjutsu
                        • Male opponents
                        • Long distance attacks

                        Fears:
                        • Being trafficked again
                        • Losing those around them
                        • Being alone

                        Modifiers:
                        • Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people.
                        • Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means.
                        • Junsei may bear two curse seals (same resource pool) that they can switch between for only one activation.
                        • Junsei begin at the second title for the Medical career.

                        Personal Attributes:
                        Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through.
                        Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast.
                        Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 0
                        XP: 0
                        Passive XP: 0


                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Medical || → Emergency Medic
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Iryojutsu | 00 / 20
                        • Genjutsu | 00 / 06
                        • Taijutsu Styles | 00 / 03
                        • Bukijutsu Styles | 00 / 00


                        Maruton:
                        Rank E

                        Rank D


                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Iryojutsu:
                        Rank E

                        Rank D


                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Junsei
                        Rank E

                        Rank D


                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Suiton
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+



                        Raiton
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+




                        Genjutsu

                        Illusory
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Enchantment
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Instance
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Chain
                        Rank E

                        Rank D

                        Rank C

                        Rank B

                        Rank A

                        Rank S

                        Rank S+


                        Taijutsu
                        Style
                        Stage Mastered

                        Bukijutsu
                        Style
                        Stage Mastered

 

Brooy
Crew

Omnipresent Cultist


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Mar 19, 2022 1:44 pm
▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.  
PostPosted: Sat Mar 19, 2022 4:05 pm
Brooy

Approved

Ephemeral Ozymandias
▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.

Approved  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100
PostPosted: Sun Mar 20, 2022 9:13 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kuma Mori
                        Nickname:
                        Age: 14
                        Birthdate: Unknown
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Silver
                        Eye Color: Hot-Pink
                        Height: 5'6
                        Weight: 125 lbs

                        Bloodline: Sakkakugan

                        Outfit: Kuma is almost always seen wearing a silk, white button up shirt and a loose fitting pair of grey pants. White combat boots on his feet, and a green scarf wrapped around his neck complete the ensemble. Additionally, Kuma carries around a clear umbrella, for no discernable reason.


                        ▰▰▰ SOCIAL AND PERSONALITY

                        Nindo: Not applicable, will develop during RP.
                        Personality: Kuma is a very timid young man. He jumps at everything that is sudden. Loud noises, shifting shadows, you name it. He does, however, have a deep determination to finish what he starts. That determination is how he pushes past his fear. When he was young, he had set out to become a shinobi, though for what reason he couldn't say. It took a long time for him to gather the courage to finally enter the academy, but he followed through and enrolled. Whenever he isn't sent into a panic, Kuma seems very carefree, almost childlike. He rarely ever shows the sliver of serious attitude that he possesses, and it only ever really comes out in times of extreme stress. Kuma occasionally has vivid nightmares involving himself doing things he would never do, even at his lowest point. He doesn't let these nightmares affect him, but somewhere in the back of his mind he holds concern for the contents of these awful dreams, and what they might mean.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Many years ago, there was a group of cultists who believed that the Ketsuryugan was the source of all misfortune. Their basis for this claim was that the alternate personality that developed within all Kurama clan members who use the doujutsu was controlled by an otherworldly demon, cast out of the plain of reality by the God’s who reigned over the inhabitants of the planet. The leader of this cult often preached that if the Dragon, as they came to know it, had continued to go unchecked, the demon would return to the mortal realm and wreak untold havoc. Part of the reason the Ketsuryugan was thought to have gone extinct was from earlier renditions of this cult.

                        Long before the current time, this cult, known to those throughout the world as Shin'ya no Jikkō, or “Midnight Execution,” was founded by a man who had witnessed the death of his wife and children at the hands of someone who had been swallowed whole by the insanity the doujutsu caused. After hiding and faking his own death, he traveled the world and researched various texts that explained the Blood Dragon Eye and came to learn of the existence of the alter ego from one Kurama clansman who documented the progression of their insanity. From start to finish, the testimony seemed to show a slow overtaking of their personality by the beast. The founder of Midnight Execution refused to believe that the slaughter of his family was the result of some random act of violence by a mentally ill individual. He came to rationalize that the Dragon was an entity residing outside of the human world, and further explained it to be a malicious deity.

                        Slowly the man gathered a following. Some joined due to the religious aspect of his preaching, others joined after falling victim to similar interactions with the Ketsuryugan. His name was lost in his past, and the cult refered to him as Chūsainin, the Arbitrator. As the cult grew, it became apparent to some of the villages surrounding their base of operations that they were up to something nefarious. The sermons given by the Arbitrator often incited loud cheers of approval, but mixed into these cheers were threats ranging anywhere from death to torture. Multiple reports were made to village leaders and militant authorities, but there was no further proof of intent; no actions could be taken against them. However, thoughts quickly turned to action once the Arbitrator realized that suspicions were rising. The cult split into several groups and traveled to the corners of the world.

                        The world would only document the events of the following years as a series of tragedies with no apparent cause. Midnight Execution had enacted a worldwide slaughter of anyone with ties to the Kurama clan, even those only connected through rumors. Entire communities were removed from existence, never to be heard of again. Many of the ruins visited today as tourist attractions are a result of the efforts that the Arbitrator set in motion. By the time Midnight Execution had regrouped, only one small congregation of Kurama members survived, only doing so by erasing their existence using Genjutsu. No one remembered them, and they retreated to a remote mountain area, setting up a new home. Once things had cooled down and the world forgot about the Kurama entirely, they emerged and spread out to make attempts at rebuilding the clan. Most don’t teach their kids this history. They see it as an unnecessarily dark series of events that their children don’t need exposed to. As a result, Midnight Execution and the Arbitrator faded from history.

                        You may be wondering what any of this has to do with Kuma’s history. Well, you see, just because we can’t see the monsters under our bed doesn’t mean they don’t exist. During the Kogarashi war, the modern day rendition of Midnight Execution reared their heads, under a new name. Konpeki no Tora, the Azure Tiger. They changed their name to better fit their intentions of combating the Ketsuryugan’s Blood Dragon. The members of today are required to have a tattoo branded on their backs of a blue tiger locked in battle with a red serpent in a yin-yang fashion. Of course, as is their belief, the tiger is depicted as winning the exchange. Having learned of the existence of the Sakkakugan, knowing now that it Is a precursor for their sworn enemy, they saw the war as the perfect opportunity to go unnoticed in the public eye. Sabishīgakure, the village Kuma’s parents had settled in, was raided by the Azure Tiger. They spared no civilians. Houses were burned, stores leveled, clinics ransacked. Public executions were held every few minutes until there was no one left. Almost.

                        Kuma’s parents luckily had seen the invasion as soon as it started and had ample time to weave a complicated genjutsu with several layers and facets in order to completely obscure their son. Part of this genjutsu involved paralyzing their son and placing him into a comatose state. Afterwards they hid him away in a waterproof box and layered even more genjutsu over that to hide its presence and form, allowing it to flow downriver undetected. They were sure the Azure Tiger was more than capable of breaking through genjutsu, seeing as they were constantly raving about the evil of the Blood Dragon Eye’s. To combat this, they made a complicated layer of illusions that required several various separate instances of Kai to completely nullify the effort to give their son a clean escape. That was the only way he would have survived.

                        The events are foggy in Kuma’s memory at best. In fact, he can’t really recall anything of what happened to him. The box he was in drifted along the river while he slept. Days? Weeks? How much time had passed before he washed up on shore? He would never know. Kuma’s box drifted onto the banks of a river that passed through land that was overseen by Konohagakure. He entered the village, and over the next few years, spent time assimilating into the village until he was granted official residency. Having no family to speak of, and little to no ability to explain what had brought him to these lands, Kuma was considered an orphan, and was looked after by a kind couple who weren’t keen on allowing a child to try and make it on their own. They fed and clothed him, gave him a bed to sleep in, and let him come and go as he pleased during the day. When Kuma eventually expressed an interest in joining the academy to become a shinobi, they helped his enrollment as best they could. Kuma's first day starts now...


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Arcane PuppetmasterYou are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).
                        Second Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        ▱▰▱ Cross Class or Specialization:Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
                        Marionette World Nightmare
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Viewing Puppet
                        Source: Visual Phantasm
                        Status Effect: None
                        Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Mechanisms: 8
                        Puppet Points: 3
                        Chakra Element: Suiton, Doton
                        Chakra Color: Cyan, with Seafoam Green highlights
                        Chakra Materialization: A thick blanket wrapping around him, covering everything but his face.

                        Stats: [Cap of 4]
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Even without an accurate memory of his past, Kuma is aware that his family possesses the Sakkakugan.
                        • Has a deep appreciation for the arts, but even more so for the performing arts.
                        • Can find the light even in the darkest situation.
                        Weaknesses:
                        • An extremely terrible cook, but he believes the opposite.
                        • Overly cautious due to his timid nature.
                        • Kuma's incredibly frail frame results in a weak constitution, making extremely susceptible to pain and illness.
                        Fears:
                        • Realistically everything.
                        • Kuma has a major fear that whatever the context of his nightmares is trying to tell him, they're a premonition of things to come for him.

                        Modifiers:
                        • Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
                        • All Sakkakugan owners are born with a special attribute, listed below.
                        • Sakkakugan owners are typically physically fragile.
                        • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
                        • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.
                          • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
                          • Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
                          • Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
                          • The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.


                        Personal Attributes:
                        ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post.
                        ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        ▱▰▱ Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        Simple Wooden Puppet






                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Kugutsu | 00 / 10
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 25
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Suiton


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Sun Mar 20, 2022 9:14 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Dabi
                        Nickname: Bubble Boy
                        Age: 15
                        Birthdate: 05 / 14
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Dark purple
                        Height: 5'8
                        Weight: 120 lbs

                        Bloodline: Ranton

                        Noncombat Outfit: Anything he wants to wear.
                        Combat Outfit: Same as above.
                        Additional Info: Dabi owns a pet crab that he keeps on his person most times. This crab is essentially useless for combat purposes, but he treats it like a good-luck charm and brings it with him anyway. The crab's name is Sylas.

                        Theme Song: &Run - Sir Sly


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Always give it your all, even if... Wait, who are you again?"
                        Personality: Dabi has a bit of a.... Confusing personality. He is honest to a fault, and treats everything that he does as if it is deserving of one-hundred-and-ten percent. Sharp as a tack, but eternally humble and thankful for everything he has. He can often be described as too enthusiastic at times. Dabi is very loud, not quite yelling when he speaks, but he always talks in a way that projects his voice throughout an entire room, similarly to the way a powerful military general would speak. However, there is a bit of contradiction in the way his personality works. See.. Dabi is an airhead. You can almost always catch him daydreaming, sometimes even when he is in the midst of an intense situation, or even straying off when there's a conversation he is involved in. It isn't on purpose. It's almost as if he has an overabundance of conviction, but absolutely zero ability to maintain his focus. Dabi is terrible with names and faces, except for one. If you meet him, and introduce yourself, it does not matter how much time you spend with him. The next time you see him, he almost always gets your name wrong, if he remembers you at all. No matter how aware he is of his surroundings, he doesn't pick up on non-spoken queues. Like, at all. Satoshi, having taken over his homeland, is the only name and face he will never forget.

                        Village: Land of Earth Tanigakure
                        Title: Academy
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Dabi was born and raised in a small mining town in the Land of Earth. For most of his life, he didn't much care one way or another about the Shinobi world, as his entire being was focused on day-to-day life in his home. From a young age he would work in the mines with his father. He learned a baseline knowledge on how to control and manipulate chakra, but that was only as a means of making things easier in his town. He had a natural affinity for suiton, which he used to bring water to the town when they had periods without rain, but each time he would use his chakra, bubbles would begin to rise from his body. Not a soul had an explanation for why, and it became a running gag in the little settlement, Dabi laughing right along with them. When Amegakure invaded and assimilated the Land of Earth into its control, a few of the townspeople fled their home to seek shelter elsewhere, not wanting any part of the rain village. Dabi decided he would leave with them, but will forever hold a grudge against Satoshi for disturbing their way of life. He joined the shinobi ranks in Tanigakure with the hopes that he would eventually get the opportunity to take his revenge.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh ElementalistThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Chosen Status: Drench
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

                        Chakra Pool: 100 425
                        Stamina Pool: 100 200
                        Chakra Element: Suiton [Overwhelming, Elemental Mastery], Katon, Raiton [Overwhelming, Specialist]
                        Chakra Color: Deep, dark blue.
                        Chakra Materialization: Viewing his chakra as a materialization would appear as if you're under a large body of water with him, stretching in all directions as far as the eye can see, with no discernable top.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • He is always willing to try, regardless of whatever risks the challenge may pose.
                        • Has a deep understanding of ores and minerals due to his time spent mining.
                        • Dabi has a penchant for accumulating various life skills, seeing it as his duty. If he isn't able to shoulder every task he is given, then he isn't giving it his all.
                        Weaknesses:
                        • Due to his bodies unnatural way of handling his manipulation of chakra, stealth is nearly impossible for him.
                        • Dabi is really, really bad with remembering people.
                        • His knowledge of general chakra is impressive given his lack of formal experience, but his understanding of chakra control is completely instinctual, therefore he can't explain how he does half of the things he can do.
                        Fears:
                        • He's afraid of being afraid.
                        • Eventually being officially captured or worse by Satoshi's forces.

                        Modifiers:
                        • Ranton users must have Raiton [ Lightning ] and Suiton [ Water ] as chakra elements.
                        • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
                        • This class grants a cap of [4] per stat. If your other class grants a higher stat cap then that cap supersedes this.
                        • Those with Ninjutsu class as a specialization may apply the Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If Specialized, use the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+

                        Personal Attributes:
                        ▱▰▱ Boy in the Bubble | No matter the context it is being used in, whenever Dabi begins molding or using his chakra in any fashion, his sweat glands begin to release water (not sweat) in the form of lightweight bubbles that expand on his skin and rise into the air.
                        ▱▰▱ Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.
                        ▱▰▱ Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by 5 chakra per rank of the technique.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        E Rank | 1
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Maruton | 00 / 20
                        • Suiton | 00 / 24
                        • Raiton | 00 / 20
                        • Katon | 00 / 20
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X |
                        • Henge no Jutsu | Rank E |
                        • Bunshin no Jutsu | Rank E |
                        • Substitution Technique | Rank E |
                        • Art of Walking on Water | Rank D |
                        • Art of Walking on Walls | Rank D |
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |

                        Suiton


                        Raiton


                        Katon


                        Bloodline
                          Ranton


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Wed Mar 23, 2022 6:09 pm
Evil Toaster Yokai
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kuma Mori
                        Nickname:
                        Age: 14
                        Birthdate: Unknown
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Silver
                        Eye Color: Hot-Pink
                        Height: 5'6
                        Weight: 125 lbs

                        Bloodline: Sakkakugan

                        Outfit: Kuma is almost always seen wearing a silk, white button up shirt and a loose fitting pair of grey pants. White combat boots on his feet, and a green scarf wrapped around his neck complete the ensemble. Additionally, Kuma carries around a clear umbrella, for no discernable reason.


                        ▰▰▰ SOCIAL AND PERSONALITY

                        Nindo: Not applicable, will develop during RP.
                        Personality: Kuma is a very timid young man. He jumps at everything that is sudden. Loud noises, shifting shadows, you name it. He does, however, have a deep determination to finish what he starts. That determination is how he pushes past his fear. When he was young, he had set out to become a shinobi, though for what reason he couldn't say. It took a long time for him to gather the courage to finally enter the academy, but he followed through and enrolled. Whenever he isn't sent into a panic, Kuma seems very carefree, almost childlike. He rarely ever shows the sliver of serious attitude that he possesses, and it only ever really comes out in times of extreme stress. Kuma occasionally has vivid nightmares involving himself doing things he would never do, even at his lowest point. He doesn't let these nightmares affect him, but somewhere in the back of his mind he holds concern for the contents of these awful dreams, and what they might mean.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Many years ago, there was a group of cultists who believed that the Ketsuryugan was the source of all misfortune. Their basis for this claim was that the alternate personality that developed within all Kurama clan members who use the doujutsu was controlled by an otherworldly demon, cast out of the plain of reality by the God’s who reigned over the inhabitants of the planet. The leader of this cult often preached that if the Dragon, as they came to know it, had continued to go unchecked, the demon would return to the mortal realm and wreak untold havoc. Part of the reason the Ketsuryugan was thought to have gone extinct was from earlier renditions of this cult.

                        Long before the current time, this cult, known to those throughout the world as Shin'ya no Jikkō, or “Midnight Execution,” was founded by a man who had witnessed the death of his wife and children at the hands of someone who had been swallowed whole by the insanity the doujutsu caused. After hiding and faking his own death, he traveled the world and researched various texts that explained the Blood Dragon Eye and came to learn of the existence of the alter ego from one Kurama clansman who documented the progression of their insanity. From start to finish, the testimony seemed to show a slow overtaking of their personality by the beast. The founder of Midnight Execution refused to believe that the slaughter of his family was the result of some random act of violence by a mentally ill individual. He came to rationalize that the Dragon was an entity residing outside of the human world, and further explained it to be a malicious deity.

                        Slowly the man gathered a following. Some joined due to the religious aspect of his preaching, others joined after falling victim to similar interactions with the Ketsuryugan. His name was lost in his past, and the cult refered to him as Chūsainin, the Arbitrator. As the cult grew, it became apparent to some of the villages surrounding their base of operations that they were up to something nefarious. The sermons given by the Arbitrator often incited loud cheers of approval, but mixed into these cheers were threats ranging anywhere from death to torture. Multiple reports were made to village leaders and militant authorities, but there was no further proof of intent; no actions could be taken against them. However, thoughts quickly turned to action once the Arbitrator realized that suspicions were rising. The cult split into several groups and traveled to the corners of the world.

                        The world would only document the events of the following years as a series of tragedies with no apparent cause. Midnight Execution had enacted a worldwide slaughter of anyone with ties to the Kurama clan, even those only connected through rumors. Entire communities were removed from existence, never to be heard of again. Many of the ruins visited today as tourist attractions are a result of the efforts that the Arbitrator set in motion. By the time Midnight Execution had regrouped, only one small congregation of Kurama members survived, only doing so by erasing their existence using Genjutsu. No one remembered them, and they retreated to a remote mountain area, setting up a new home. Once things had cooled down and the world forgot about the Kurama entirely, they emerged and spread out to make attempts at rebuilding the clan. Most don’t teach their kids this history. They see it as an unnecessarily dark series of events that their children don’t need exposed to. As a result, Midnight Execution and the Arbitrator faded from history.

                        You may be wondering what any of this has to do with Kuma’s history. Well, you see, just because we can’t see the monsters under our bed doesn’t mean they don’t exist. During the Kogarashi war, the modern day rendition of Midnight Execution reared their heads, under a new name. Konpeki no Tora, the Azure Tiger. They changed their name to better fit their intentions of combating the Ketsuryugan’s Blood Dragon. The members of today are required to have a tattoo branded on their backs of a blue tiger locked in battle with a red serpent in a yin-yang fashion. Of course, as is their belief, the tiger is depicted as winning the exchange. Having learned of the existence of the Sakkakugan, knowing now that it Is a precursor for their sworn enemy, they saw the war as the perfect opportunity to go unnoticed in the public eye. Sabishīgakure, the village Kuma’s parents had settled in, was raided by the Azure Tiger. They spared no civilians. Houses were burned, stores leveled, clinics ransacked. Public executions were held every few minutes until there was no one left. Almost.

                        Kuma’s parents luckily had seen the invasion as soon as it started and had ample time to weave a complicated genjutsu with several layers and facets in order to completely obscure their son. Part of this genjutsu involved paralyzing their son and placing him into a comatose state. Afterwards they hid him away in a waterproof box and layered even more genjutsu over that to hide its presence and form, allowing it to flow downriver undetected. They were sure the Azure Tiger was more than capable of breaking through genjutsu, seeing as they were constantly raving about the evil of the Blood Dragon Eye’s. To combat this, they made a complicated layer of illusions that required several various separate instances of Kai to completely nullify the effort to give their son a clean escape. That was the only way he would have survived.

                        The events are foggy in Kuma’s memory at best. In fact, he can’t really recall anything of what happened to him. The box he was in drifted along the river while he slept. Days? Weeks? How much time had passed before he washed up on shore? He would never know. Kuma’s box drifted onto the banks of a river that passed through land that was overseen by Konohagakure. He entered the village, and over the next few years, spent time assimilating into the village until he was granted official residency. Having no family to speak of, and little to no ability to explain what had brought him to these lands, Kuma was considered an orphan, and was looked after by a kind couple who weren’t keen on allowing a child to try and make it on their own. They fed and clothed him, gave him a bed to sleep in, and let him come and go as he pleased during the day. When Kuma eventually expressed an interest in joining the academy to become a shinobi, they helped his enrollment as best they could. Kuma's first day starts now...


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Arcane PuppetmasterYou are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).
                        Second Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        ▱▰▱ Cross Class or Specialization:Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
                        Marionette World Nightmare
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Sight
                        Additional Senses: Sound, Touch
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Viewing Puppet
                        Source: Visual Phantasm
                        Status Effect: None
                        Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Mechanisms: 8
                        Puppet Points: 3
                        Chakra Element: Suiton, Doton
                        Chakra Color: Cyan, with Seafoam Green highlights
                        Chakra Materialization: A thick blanket wrapping around him, covering everything but his face.

                        Stats: [Cap of 4]
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Even without an accurate memory of his past, Kuma is aware that his family possesses the Sakkakugan.
                        • Has a deep appreciation for the arts, but even more so for the performing arts.
                        • Can find the light even in the darkest situation.
                        Weaknesses:
                        • An extremely terrible cook, but he believes the opposite.
                        • Overly cautious due to his timid nature.
                        • Kuma's incredibly frail frame results in a weak constitution, making extremely susceptible to pain and illness.
                        Fears:
                        • Realistically everything.
                        • Kuma has a major fear that whatever the context of his nightmares is trying to tell him, they're a premonition of things to come for him.

                        Modifiers:
                        • Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
                        • All Sakkakugan owners are born with a special attribute, listed below.
                        • Sakkakugan owners are typically physically fragile.
                        • The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
                        • Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
                        • Genjutsu rank D - C cost [5] less chakra to perform.
                        • Genjutsu rank B - A cost [10] less chakra to perform.
                        • Genjutsu rank S cost [20] less chakra to perform.
                        • Kai costs [10] less chakra to perform.
                          • Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
                          • Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
                          • Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
                          • The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.


                        Personal Attributes:
                        ▱▰▱ Abolishing Sight | All techniques labeled 'weakness' have their duration increased by [1] post.
                        ▱▰▱ Interweaving Fairytales | Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.
                        ▱▰▱ Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        Simple Wooden Puppet






                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Kugutsu | 00 / 10
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 25
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Suiton


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




Both characters are approved! Sorry for the wait!  
PostPosted: Fri Mar 25, 2022 2:01 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Raxxas Suuki
                        Nickname: The Lost Stone
                        Age: 50 [Body age early 30s]
                        Birthdate: November 17th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D
                        Hair Color: Refer to image
                        Eye Color: Refer to Image
                        Height: 6ft, 0inches
                        Weight: 200lb

                        Bloodline: Jiton(Full Bloodline)/Yoton(Implant, EM)

                        Non-Combat Outfit: N/A
                        Combat Outfit: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "The lost shall find their way, and when they find their way, they find home where they belong."
                        Personality: Raxxas is a very kind young man or rather older man with a very young body that understands what youth can do to someone. It can leave them high and mighty, thinking that they can't be defeated because of youth. He is a book worm type of man that studies firstly in order to learn and adapt elemental abilities into his arsenal, not making him dangerous because of bloodline but the sheer knowledge. He loves to travel, to get a feel for culture and beliefs too, you can easily think of him as a monk. The kind of places he loves to visit is mainly temples because of the atmosphere, the sacredness of a place.

                        Village: Lightning Empire, formerly Hidden Hotspring
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Raxxas Suuki was born in the outermost areas outside of Hidden Hotsprings, within what would be the Lightning Empire 40 years later. Regardless, he was born and tied to the overall village head that runs both the politics and government of Hidden Hotsprings at a very young age. He grew up as a orphan in good terms in a way that later on as a adult he would understand. His parents realizing they couldn't take care of him with the income they were making, they asked for fellow shinobi of the Hidden Hotsprings to come and take him in. Within the first couple of years when he started at age 5, the academy of the Hidden Hotsprings was having him doing intense study. Over the course of time, he was finding he admired Earth Style and Lightning Style, only because he found out as young as the age of 8 he possesses those two Chakra natures.

                        At the age of 13, With the intense years of academy training and learning he possessed a very legendary style, Magnet Style. Its the very style that a long lost village once held esteem over, the ability to conjuror up black like sand, that is made from grinded up metal. Some people spoke of the fact its very similar to Shukaku's sand that the Bijuu host possesses. Despite that, Raxxas trained hard to even further his knowledge over Magnet Style. At this age it became part of his boon, or rather his secret power. Soon after this, he would be released back into the Hidden Hotsprings village with the Genin Headband given to him.

                        At the age of 20, something strange happened involving a group of weirdos, the experimental kind. Supposedly, people have been disappearing without a trace, this led to Raxxas to investigate the matter despite being a Genin. This led to be a mistake as he would be captured by this group, and despite his knowledge he was helpless against them. He was taken deep into unknown territory outside Hidden Hotsprings, where he wouldn't be looked for. They took him to a lab for testing of different implants but they intended for him to not know which one he got or even when he got it too. In order to keep him from being aware, they knocked him out, and put him in a container filled with liquid that kept his mind sedated.

                        After thirty years have passed and the secret of the famous Yoton implant placed within him, they wanted to release him back into the Lightning Empire that had begun to exist, within ten years and sever all ties. In this way, Raxxas wouldn't come looking for them or even remember them as they would use a new formula in the liquid that would slowly work on his mind and age it to a new degree. His age is of 50 but his body is in its early 30s, to the group, that is rather perfect. After a couple hours, they released him back on the border of the Lightning Empire, and the Hidden Hotsprings Genin headband next to his side. They disappeared without a trace, completely vanishing and with the new improved but not-aware-of Raxxas awakening from his long "slumber". His wisdom in mind is certainly increased to a certain angle but not enough where he just learns new Ninjutsu. With his new age and matured like mind, he makes his way back to where he knows within the unknown Lightning Empire, Hidden Hotsprings.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ {Elemental Mastery}{The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.}
                        Second Class: Ninjutsu
                        ▱▰▱ {Harsh Elementalist}{The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.}
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Earth, Lightning, Fire
                        Chakra Color: Dark Purple
                        Chakra Materialization: Manifestation is of a Giant Tiki with sand floating around its upper part while the bottom has lava seeping out.

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0

                        • Speed ► 1
                        → Kakumei No Hono Ryu [S3] 1
                        • Agility ► 1
                        → Tetsuishi No Ryu [S3] 1
                        • Endurance ► 1
                        → Tetsunami Ryu [S3] 1

                        Strengths:
                        • Able to switch to different chakra elements on the fly, throwing his opponent off
                        • Can easily use a different element to fight against disadvantageous elements
                        Weaknesses:
                        • Long runner to reaching full power, must train harder and study longer hours
                        • Not a fan of using Taijutsu, leaving him dependent on weapons for his styles
                        Fears:
                        • Being trapped
                        • No books

                        Modifiers:
                        • 10 Extra slots for Raiton Techniques
                        • learn two additional Taijutsu or Bukijutsu styles, one at D Rank, the other at B Rank
                        • 4 additional ninjutsu per body rank dedicated to Primary Element [Doton]
                        • Ninjutsu class slots are mirrored per element, including maruton
                        • choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact [Burn]
                        Personal Attributes:
                        ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
                        ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.
                        ▱▰▱ Vulcan's Rage | The user's passive Melting Point ability's radius is doubled to 60 feet and applies Tier 2 burns with E-C rank Yoton techniques and Tier 3 burns with B-S+ rank Yoton techniques. Additionally, if the user is of the ninjutsu class then Tier 2 dehydration with E-C rank Yoton techniques and Tier 3 dehydration with B-S+ rank Yoton techniques are applied as well.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • x50 Kunai
                        • x50 Shuriken
                        • x50 Senbon




                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 20 / 20
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 03 / 03

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        ▰ Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        ▰ Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D
                        ▰ Wave Transmission Technique | Rank C-A
                        ▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        ▰ Manipulate Advancing Blades [ Soushuuha ] | Rank E-B
                        ▰ Flying Swallow [ Hien ] | Rank X
                        ▰ Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
                        ▰ Collaboration [ Korabo ] | Rank X | Passive
                        ▰ Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        ▰ Falling Blossoms and Scattering Leaves [ Hikarakuyou ] | Rank X
                        ▰ Tool Creation [ Tsūru Sakusei] | Rank X
                        ▰ Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        ▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        ▰ One Hundred Blossoming Flowers [ Hyakkasaihou ] | Rank X
                        ▰ Spore Technique [ Houshi no Jutsu ] | Rank X
                        ▰ Hidden Needles [ Fukumi Hari ] | Rank X
                        ▰ Aerial Shift [ Kūchū Shifuto ] | Rank X
                        ▰ Roof Tile Shuriken [ Kawara Shuriken ] | Rank X
                        ▰ Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        ▰ Change Technique [ Narikawari no Jutsu ] | Rank X
                        ▰ Sexy Technique [ Oiroke no Jutsu ] | Rank E | Augment
                        ▰ New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C | Augment
                        {Doton}
                        • ▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        ▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
                        ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                        ▰ Mud Moat [ Gou no Doro ] | Rank D
                        ▰ Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
                        ▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        ▰ Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        ▰ Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
                        ▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        ▰ Ram Head [ Ohitsuji Kashira ] | Rank X
                        ▰ Boulder Throw [ Maruishi Tounyuu ] | Rank C
                        ▰ Stone Avalanche [ Iwa Nadare ] | Rank C
                        ▰ Rock Spear [ Gansetsukon ] | Rank C-S
                        ▰ Earthen Rising Spears [ Doryuusou ] | Rank C
                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        ▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        ▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        ▰ Mud River [ Doryuu Taiga ] | Rank C
                        ▰ Earth Flow Wave [ Doryuuha ] | Rank C
                        ▰ Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
                        ▰ Rock Bump [ Iwane Banpu ] | Rank D
                        {Raiton}
                        • ▰ Telegram Flash [ Denpō Sekka ] | Rank E
                        ▰ Flickering Light [ Touei no Jutsu ] | Rank E
                        ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        ▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        ▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
                        ▰ Burst Technique [ Heki no Jutsu ] | Rank D
                        ▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
                        ▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        ▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        ▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        ▰ Electric Overdose [ Dendou Karyou ] | Rank C
                        ▰ Twitching Limb [ Hikuhiku Eda ] | Rank C
                        ▰ Control Loss [ Seishuu Sonshitsu ] | Rank C
                        ▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
                        ▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        ▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        ▰ Cloud Shield [ Kumo no Tate ] | Rank C
                        ▰ Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C
                        ▰ Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment
                        {Katon}
                        • ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        ▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        ▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        ▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        ▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        ▰ Burning Rush [ Nenshou Tosshin ] | Rank C
                        ▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        ▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        ▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        ▰ Burning Rush [ Nenshou Tosshin ] | Rank C
                        ▰ Oil Fireball [ Abura Endan ] | Rank X
                        ▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        Bloodline
                        • Jiton
                        ▰ Iron Bullet [ Hagane Dama ] | Rank D
                        ▰ Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A
                        ▰ Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D
                        ▰ Iron Shield [ Hagane no Tate ] | Rank C-A
                        ▰ Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment
                        ▰ Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Bukijutsu {Remove if none}
                        {Kakumei No Hono Ryu}
                        • Stage One
                        ▰ Flame Wheel [ Honō no Wa ]| Rank X | Complex
                        ▰ Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
                        ▰ Flame Waltz [ Enbu ] | Rank X | Complex
                        Stage Two
                        ▰ Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
                        ▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                        ▰ Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
                        Stage Three
                        ▰ Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
                        ▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
                        ▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training

                        Bukijutsu {Remove if none}
                        {Tetsuishi No Ryu}
                        • Stage One
                        ▰ Swift Deflection | Rank X | Simple
                        ▰ Soaring Flight | Rank D | Complex
                        Stage Two
                        ▰ Falling Star | Rank D | Simple
                        ▰ Turning Swallow Cut | Rank D | Complex
                        ▰ Blade Attunement | Rank D | Complex
                        ▰ Double Lightning | Rank D | Complex
                        Stage Three
                        ▰ Form Manipulation | Rank C | Complex
                        ▰ Drawing Cut | Rank C | Simple
                        ▰ Thunder Strike | Rank C | Simple
                        ▰ Pressure Wave | Rank C | Complex

                        Bukijutsu {Remove if none}
                        {Tetsunami Ryu}
                        • Stage One
                        ▰ Deflecting Stance | Rank X | Simple
                        ▰ Blocking Stance | Rank X | Simple
                        ▰ Crashing Wave | Rank X | Simple
                        ▰ Fluid Movement | Rank E | Training
                        Stage Two
                        ▰ Twin Crests | Rank X | Simple
                        ▰ Crashing Wake | Rank X | Simple
                        ▰ Rising Tide | Rank X | Complex
                        Stage Three
                        ▰ Fluid Transition | Rank X | Spiritual
                        ▰ Flowing Circle Stance | Rank X | Simple
                        ▰ Whirlpool Walking | Rank C | Training
                        ▰ Crashing Tide | Rank X | Spiritual


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

KibitzRajas

Fluffy Swapper

4,925 Points
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  • Gaian 50
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Hurrak
Crew

Eternal Lop

PostPosted: Wed Mar 30, 2022 3:18 pm
KibitzRajas
Approved, sorry about the wait. Thank you for making the changes to your biography.
 
PostPosted: Mon Apr 04, 2022 2:09 pm
Character: Himitsu Uchiha
Link to profile: [x]

Eyes of the Beast | Matatabi's chakra has blended with your own flesh, blood, and chakra. This includes your Sharingan, which have now permanently taken on the heterochromatic colors of the Great Two-Tail's own eyes. The red of your Sharingan has been replaced with yellow in the right eye, and green in the left. Your Spirit Fire mixes flawlessly with your Amaterasu, allowing your Amaterasu to benefit from your Spirit Fire.

Bear Hermit's Hibernation | Truly in tune with his inner nature and having acclimated to being a Bear Sage, Himitsu's body has adapted the ability to hibernate. As long as he able to load up on excessive calories ahead of time, Himitsu is able to mediate himself into a deep slumber for up to 6 months without any health concerns. Longer hibernation periods are heavily warned against as they may result in muscle loss and atrophy, malnourishment or starvation, mental instability, and loss of time perception, among many other health concerns. Drains 50 Nature Chakra per week of hibernation. If Nature Chakra reserves are exhausted, 200 Chakra and 200 Stamina are drained instead. While hibernating, Himitsu has a vague awareness of his chakra reserves, and will experience a strong urge to awaken if his Nature Chakra drops below 200, and again when his normal resources begin to drain.

Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will.

From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him.

Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors.



gucci-shinigami

Brooy

Hurrak
 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

Hurrak
Crew

Eternal Lop

PostPosted: Sun Apr 10, 2022 12:18 pm
DarkMockingbird

Approved'ed  
PostPosted: Wed Apr 13, 2022 5:57 am
User Image User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Emiko Otomo
                        Nickname:
                        Age: 19
                        Birthdate:
                        Gender: Woman


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E
                        Height: 7'5" / 2.26M
                        Weight: 16 Stone / 224 LBS / 101.5 KG

                        Bloodline: Oni

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: {Konohagakure, Arashigakure, Tanigakure, Amegakure, Zaishin, Lightning Empire, or None.} {Warning: If joining Amegakure then read the Amegakure Info Thread first. This village has a hardcore storyline. Academy students are expected to kill each other, the village is under a genjutsu, and there is a brutal regime in charge. Contact a moderator if you have any questions.}
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A, samurai can put Academy Student or Okkapiki.}
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        Second Class: Bloodline - Oni
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization:Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

                        Chakra Pool: 100
                        Saketon Pool:
                        Stamina Pool: 100
                        Chakra Element: Wind / Lightning
                        Chakra Color: Aqua
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 1
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 1
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }
                        • The Oni clan ninjutsu are known as Saketon [ Alcohol. ]
                        • The Oni have an exceptionally high alcohol tolerance. It is extremely difficult for them to become intoxicated via alcohol. Other substances are fair game.
                        • The Oni come in a variety of colors, each signaling their clan of origin. There are as many clans as there are colors, each hailing from their own particular environments. Though originally from the mountains, there are oni of the plains, swamps, jungles... if it's a biome, odds are it has Oni
                        • The Oni have their own language, noted by putting text in <> while speaking. Each tribe's dialect is slightly different, but the root is the same.
                        • Ritual tattooing is common among the tribes, though the practice is mostly kept by those who still reside in the native lands.
                        • Given the competitive nature of the Oni, there is a fierce, but friendly, rivalry between the different clans.
                        • The Oni bear horns which are a source of pride for even the weakest and most frail of the Oni. These horns are most commonly seen in pairs, but cases of one horn to as many as four horns have been recorded.
                        • The horns of an Oni are extremely sharp and stuck on pretty tight, but it is possible to remove them. Even though they will eventually grow back, most oni are very protective of their horns.
                        • Being originally from mountain and volcano environments, the Oni have grown into a tough and resilient people with hides strong enough to brush off jagged rocks and stave off the heat radiated by magma. Note: This does not mean you are lava proof. Hot temperatures just do not bother you.
                        • Each clan has its own specialty brew. Your saketon does not need to take the form of sake. Beer, wine, and liquors of all types are perfectly acceptable.
                        • The user is immune to their own poisons and Tier 1 Poisons of others.
                        • All Oni begin as Veterans in Toxicology. Each Botany or Toxicology mission is treated as two in terms of title advancement.
                        • Sake produced may be held in a flask of some kind but may otherwise simply be generated from the horn of the Oni; the sake appears as their chakra manifestation centered around their horn or horns, and the special chakra can ebb from the horn or horns until a jutsu is used that casts the sake out. This allows Oni to use saketon without needing water or a flask to cast from.
                        • The user receives 100 saketon chakra per body rank (total of 600) separate from their base chakra pool to use for saketon classified bloodline techniques. Saketon is a unique manifestation of chakra. The saketon reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the saketon pool. 50 saketon is earned per post.
                        • All variations of sake are augments of sake creation. The oni produce general sake then augment it for attacks allowing them to use multiple variations from one sake creation. Sake augments do not cost saketon resource but sake creation methods do.
                        • Sake augments do not cost an activation but they are paid for from the saketon resource pool. Augment rank does not determine dodge rank (the application does, like whether its solid weapon form or gaseous) but it does determine the rank of kai necessary to be free of the effects. Similarly, the augment rank determines the longevity of effect: E - 1 post, D - 2 posts, C - 3 posts, B - 4 posts, A - 5 posts, S - 6 posts. The augment also relates to the tier of effect inflicted. Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Mountain Clan | Oni are able to korabo suiton and sake techniques without the sake being reduced in strength. These can be korabo'd for one activation every two posts. In this circumstance, sake creation techniques are unnecessary but an augment needs to be paid for to korabo with the suiton technique. The Oni starts with [2] additional taijutsu styles upon creation..
                        ▱▰▱ Clever Brew Master | The Oni receives two additional customs per body rank to produce new brew types. They are able to cast bloodline techniques through somatic movements. Their saketon pool is increased by 100. The Oni receives [1] point of strength and endurance at D-Rank and a second point of strength and endurance at B-Rank.
                        ▱▰▱ Ogrelord | The Oni's saketon pool is increased by 200. Sake used by the Oni remove or restore chakra from the target two ranks below the rank brewed for poisonous or medicinal brews respectively. The Oni restores an additional 50 saketon per post passively. The Oni's stamina is increased by 200 and taijutsu techniques cost 10 stamina less at a minimum of 5.

                        Non-Bloodline Personal Attributes (Pick One):

                        ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.

                        ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.

                        ▱▰▱ Respect | Grants +5 Custom Slots and +10 Jutsu Slots or +1 Style. The user receives one less paragraph count to each profession or mission per Body Rank with a minimum of one paragraph per mission. With crafted professions, the user may also make one additional of any item created below legendary; this can stack with Worker Profession and Tinkering Teammates.

                        ▱▰▱ Selfless Service | Grants the user 2 PA and 5 custom points. Any ninja the user performs a profession or mission with is given an additional 50% XP for missions at or below the user's body rank. Additionally, the user is accustomed to teamwork and can utilize Korabo with one other Shinobi at no activation cost from the parner (clones, pet and summons do not count), the user must still utilize an activation themself to use the combined technique. This has a cooldown of 2 posts and cannot be stacked with another user's "Selfless Service" and can only be done with one other person at a time.

                        ▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.

                        ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.

                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Wind


                        Lightning


                        Bloodline
                        • Oni

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

idealchaos

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