Full Name: f**ō Hozuki Nickname: Age: 16 Birthdate: April 21 Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Height: 5’4” Weight: 119lbs
Bloodline: Hozuki
Non-Combat Outfit: Combat Outfit:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.} Personality: Is a normally either resistant and unwilling or down and negative individual, a bit odd but all in all you could call her a difficult and unhappy individual. Most of these aspects are true but she experienced hardships which shifted her responsibilities and was always a very smart individual with a discomfort of large groups, which made her problematic in the academy despite excellent grades. She comes off as a bit weird due to fluctuating between a stoic and lazy/downer demeanour, being both self confident and self deprecating as well as being not exactly polite or nice to others of a base not, not beyond insulting people for a lesser reason or getting into fights.
She is a family girl in the sense that she is the oldest sister and is mostly in charge of raising and supporting her younger siblings, the older of the three being Taro and the younger pair being the twins Naoki and Naomi. Fuko tends to be upbeat and engaging with the kids, always putting in a normally unseen positivity, brightness and consideration she normal lacks shows, being very protective of and loving them a lot she describes them the most important things in her life. Secretly she is extremely confident in her own abilities, to a point of feeling superior to most people but this is left as something she doesn’t directly say without purpose or provocation, though she definitely has a condescending or inconsiderate demeanour towards most others.
Village: Tanigakure Title: Student Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: A Tanigakure resident who is the eldest of four and the stand in parental figure/provider for the younger siblings since the land of rivers civil wars wrap-up. Her parents were known collaborators and against the Tanigakure aspect of things, then when Grimgakure was defeated she and her siblings ended up moving to Tani. She is an academy graduate but her activity as a shinobi is lacking, barely participating in mission that don’t just what she needs to look after the family. She is known to be a capable shinobi if only it weren’t for her attitude and unwillingness to cooperate, being a Hozuki her abilities are considered quite valuable and unique as they are a lesser seen clan most places.
She has experienced a mostly mundane life beyond having got through a bit of harassment and judgement due to her family history. This checkered past of her families and the way it comes up against her is something she handles herself and try’s to avoid the siblings being put through any of it, spending a lot of time caring for and doting on them.
▰▰▰ CLASSES AND STATS
First Class: ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
Second Class: ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class: → Buki – Nin-jutsu: Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Earth, Fire, water Chakra Color: multi shaded bright Blue Chakra Materialization:
Strengths: • Is very smart and capable, to the point you could call her a prodigy • Is a Hōzuki which is a profusely flexible bloodline, also very smart on chemical and elemental interactions. • Is highly skilled in both Nin and physical technique types. • Is relatively creative and commonly does art or plays music. • Has excellent handwriting and academic skills • Is a doting older sister and her attitude oft does a 180 in respects to them and putting in effort, though she may complain
Weaknesses: • Unmotivated, commonly a downer and willingly obstinate about not doing things she doesn’t want to, especially when told to do something. • Currently is no good at teamwork and despite her abilities doesn’t put in the effort to excel. • isn’t very good with people as a whole. • overconfident and reckless through an inability to accept loosing or her inferiority to someone being proven. • can’t handle crowds or large amounts of people, especially panicked or excited ones, most of all if they are focused on herself and unpleasant. • Fears: • Altered state permanency or the inability to shift back to normal, she isn’t like the ones that like to stay in altered states. • Has a form of agoraphobia which generally pertains to crowds • Bad stuff happening to her siblings.
Modifiers: • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" } • Personal Attributes: ▱▰▱ What is Yours is Mine | When assimilating as a substance that correlates with a bloodline. The Hozuki user may use the techniques of that bloodline three ranks below their body rank. Minimum E. ▱▰▱ Rock Hard Mastery | The Hozuki's Stat Cap for [Strength] and [Endurance] is increased by [1] step when assimilating as a solid .[4]►[6] , [6]►[8], [8]►[10] ▱▰▱ True Fluid Mastery | The Hozuki's Stat Cap for [Speed] and [Agility] is increased by [1] step when assimilating as a liquid.[4]►[6] , [6]►[8], [8]►[10] ▱▰▱ Name of First Personal Attribute | ▱▰▱ Name of Second Personal Attribute | ▱▰▱ Name of Bloodline Attribute | ▱▰▱ Name of First Personal Attribute | ▱▰▱ Name of Second Personal Attribute | ▱▰▱ Name of Bloodline Attribute |
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0} XP: 0 {starts at 0} Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Full Name: Archus Halvanna Diallos Nickname: Arc Age: 14 Birthdate: 4/19 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Black Eye Color: Black Height: 5'2" Weight: 144 lbs
Non-Combat Outfit: Most commonly wears suits and other types of formal wear. Combat Outfit: Same as non-combat outfit
▰▰▰ SOCIAL AND PERSONALITY
Nindo: ... Personality: Arc is a quiet individual in most cases. Preferring to communicate with others through gestures and facial expressions over actual speech. Presumably, it is because he prefers to rest his voice as much as possible as to not strain himself. This becomes a bit more obvious of a reason when one experiences how much of a change he goes through while in combat or in general doing a performance, which are essentially the same to him.
His expressions and demeanor vary heavily on the situation. Some people even could go as far as to say that it's like he is multiple different people at many different times. In some cases he can be the cold uncaring heartless person who's words cut through you like the edge of a knife. Other times he can be a warm happy and expressive fellow who fills those around him with joy. This is mostly attributed to the way he is telling his stories, and how he is telling his stories. The stories themselves, and other various factors come into play. However it seems to remain that his true personality is the quiet but confident young storyteller who rests his voice as much as possible.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Lives in Arashigakure, has lived in Arashigakure for a while. Recently discovered his prowess in unique forms of shinobi capabilities, went through the academy and quickly graduated from the academy in order to become a shinobi. Anything else is unknown as of currently.
▰▰▰ CLASSES AND STATS
First Class: Jack Class ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 Second Class: Performer Class ▱▰▱ Grand Illustrator → Performance can be more than just making a song or moving to beats. It is about telling a story that fills the imagination and inspires people. More than just simple bards, those of this discipline do not just recite limerick and spread history; no, characters of this discipline create history all their own, spreading tales of fantasy and adventure that embody the oldest and noblest of human tradition and traits. They are a storyteller, who has mastered the art of taking any tool at their disposal and using it them to create something never before seen. When taking this discipline, characters are allowed to korabo any type of jutsu with another, as opposed to the normal limitations of korabo. This leaves it possible to create things anything from imagination, such as a genjutsu that heals others and many other combinations. This ability is done for a single activation by paying the chakra cost for both abilities. The only restriction is that the korabo must be incorporated as part of the user's performance, not just used during it. An example of this would be using the explosion from katon jutsu as a firework. In addition, the user also gains access to the following song technique. The cooldown for this korabo is once every three posts. ▱▰▱ Cross Class or Specialization: → Jack - X: Select one alternate discipline instead of jack class. Tamer, Bloodline and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu. Additionally, you may select one of the cross class benefits from the class you select. I.e. If you take Buki - Jack, you may use the Buki - Tai (or any other class) cross class benefits.
Performer – Medical: The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.
Chakra Pool: 550 Stamina Pool: 350 Chakra Element: Earth, Water Chakra Color: Varies, Primarily Black Chakra Materialization: Varies
Strengths: • High Variety Combat • Storytelling Weaknesses: • Over-confidence • Not Physically Gifted Fears: • Losing his talents • Mimes
Personal Attributes: ▱▰▱ Expert Storyteller | Begin as a Superstar in the Performance Career, has [1] extra branch in the Performance Career, and progresses through the Performance Career [2] missions faster than normal. (3 PAs) ▱▰▱ Past Endeavors | Begin with 30,000 Ryo --
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Doton •
Suiton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Full Name: Kuwabara Hazama Nickname: The Plague Age: 24 Birthdate: 04/20 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Black and Gold Eye Color: Black Height: 6'2 Weight: 162 lbs
Bloodline: Mahofu, Yozen
Noncombat Outfit: Anything he wants to wear. Combat Outfit: Same as above.
Theme Song:
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Bring it on!" Personality: Kuwabara can seem like a normal, well adjusted individual at first glance. However, he shows signs of both sadism and masochism, and has a tendency to revel in pure chaos. If it isn't already ongoing, then there's always a chance that Kuwabara will create the chaos he seeks. Despite his violence-prone nature, he is devoutly loyal to Zaishin. The idea that his country is in such a state of disrepair after past events causes him grief. His overall goal is to restore Zaishin to its former glory, or at least restore the country to a respectable state. Kuwabara's lifestyle taught him a myriad of things, making him a behavioral chameleon. Nobles, Civilians, Criminals, Shinobi, Samurai.. Regardless of the titles of those around him, he can pass as any of them, as far as mannerisms and overall personality is concerned.
Village: Zaishin Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Kuwabara lived an unimpressive childhood. His family wasn't quite nobility, but they were close enough to the noble families that they were regarded as such. He never bought into the mentality that came with that much power. He found himself associating more with an unruly crowd, the delinquents of Zaishin society. He learned very quickly how to skirt the line between criminal and civilian. After Zaishin's fall from grace, and its seemingly continued spiral, Kuwabara became increasingly distraught. In order to alleviate his grief, he began taking hallucinogens as an escape from reality. During one of his numerous escapes, Kuwabara happened to encounter a fox. A talking fox. They had a brief chat regarding his need to lose grip on the world for a while, and this peculiar little fox offered him a deal. It introduced itself as O-Inari, and proceeded to grant the Mahofu man its blessing, and in return it asked that if chances arise, Kuwabara would do whatever he had to in order to undermine Shinobi civilization. Seeing as he only cares about the restoration of Zaishin and its future endeavors, Kuwabara accepted the deal, but it wasn't until he sobered up that he realized that the talking fox wasn't a hallucination, as two tattoo's had appeared on the backs of his hands, as well as a larger and more intricate tattoo had formed on his back. Kuwabara had also seemingly obtained an innate understanding of the blessing he had received.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Scholar ▱▰▱ Erudite Scholar → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). ▱▰▱ Cross Class or Specialization: → Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross. Technique Name: Curse of the Family Technique Type: Sealing Technique Rank: B Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Chakra Pool: 500 Stamina Pool: 400 Chakra Element: Fuuton, Doton Chakra Color: Rose Gold Chakra Materialization: A large, ethereal human skull with elongated canine's that are closer in resemblance to fangs.
Strengths: • Impressive medical knowledge, considering he has no formal training or professional reason for it. • Extreme levels of violence and gore do not phase him. In some cases, it has the opposite effect. Weaknesses: • Easily bored. • Prone to taking things "too far." • Unlike most of Zaishin, Kuwabara has little to no experience as a samurai. Fears: • The Fall of Zaishin • Losing his new connection to O-Inari
Modifiers: • +1 PA, Discord Shop • This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority. • Scholars are focused on a niche set of abilities such as Fuuinjutsu and gain exclusive access to the Sensory techniques. • Scholars are automatically of the Veteran title for Scroll Crafting. • Single-class scholars are entitled to learn one restricted technique from the fuuinjutsu listing; scholar specialists are entitled to learn all of them.
• Family have some sort of tattoo upon the body, the larger the better. • Fuuinjutsu can be expressed through the body art with handseals. • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn. • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.
• The user must have the Wind element. • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation. • The user is immune to their own poisons and Tier 1 Poison of others. • Wind based techniques may not blow the fog away, however, flames ignite the miasma, creating an explosion twice the size as the technique with damage equal to it's rank. • Fuuton or wind based techniques may have Poison Tier applied at the following ranks. E-D Tier 1 C-B Tier 2 A-S Tier 3 S+ Tier 4
Personal Attributes: ▱▰▱ Abstract Realism | Tattoos that are created by or otherwise influenced by Kuwabara's chakra are able to leak miasma at the cost of an [E Rank] amount of chakra per post. ▱▰▱ Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast. ▱▰▱ Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. ▱▰▱ Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal. ▱▰▱ Violent Delierium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma. ▱▰▱ Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded. ▱▰▱ Demonic Pressence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: E Rank | 0 D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Scroll Crafting || → Veteran • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Ninjutsu: • Kai | Rank X | • Henge no Jutsu | Rank E | • Bunshin no Jutsu | Rank E | • Substitution Technique | Rank E | • Art of Walking on Water | Rank D | • Art of Walking on Walls | Rank D | • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |
Bloodline
Yozen •
Mahofu •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Posted: Mon Apr 25, 2022 7:52 pm
▰▰▰ PERSONAL DATA
Full Name: Yuga Nickname: Age: 23 Birthdate: November 8th Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E-Rank Height: 5'5" Weight: 150lbs Bloodline: Aburame/Explosive Clay Art •••••••Specialized Breed(s):
▰▰▰ SOCIAL AND PERSONALITY
Nindo: For Amegakure. Personality: Yuga is quiet, calm, and occasionally sadistic young man. Takes joy in terrorizing others.
Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Yuga was adopted as an infant by a particularly wealthy man in Amegakure, although the line between "adopted" and "purchased" is blurred. Yuga's parents were a poor refugee couple of the Cistern Sector who were eager to take any assistance a Sky Sector man could expend on them, especially if it meant giving their child a better chance in life. None of this seemed to take up any space in Yuga's mind however, as he grew to be a rather spoiled, unimpressed boy. A gifted child given every chance money could buy, as well as a swath of other "bloodline-endowed" children to rely on for entertainment and competition. Although a strangely detached boy, he does care for his siblings, and in fact is very close with his brother Rift in particular. The pair have functioned as "partners in crime" since they were toddlers, Yuga the lookout and distraction, Rift the action man.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu ▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: [ Touch ]
Second Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
▱▰▱ Cross Class: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 100 [Genjutsu Class 275] [Bloodline Class 225] [PAs 300] Stamina Pool: 100 [Genjutsu Class 175] [Bloodline Class 225] Insect Pool: 0 Chakra Element: Earth, Fire Chakra Color: Dark Blue Chakra Materialization: Squirmy, jittery globs
Strengths: • Interrogation • Distraction Weaknesses: • Close Combat • Prolonged missions with little rest time Fears: • Open water (large lakes, ocean travel, etc.) • Large birds
Modifiers: • An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra. • An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame. • Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra. • An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged. • An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank. • Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm. • While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field. • While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them. • Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary. • All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons. • The user is immune to their own explosions except for C0. • Clay lacks the elemental weakness to lightning and the advantage to water. • A Grand Display | To access this all-powerful ability, the Bakuton user must be full-blooded (non-implant). Once per battle, the Bakuton user may divide one ranked clay creation into a maximum of [5] pieces. When divided, the clay pieces create separate explosions of equal power and ignore the ninjutsu splitting rule. This means that [1] A-Rank clay piece can be split into up to [5] A-Rank pieces without losing their power. These explosions can retain overwhelming qualities. The highest rank of clay creation this ability applies to is up to 2 ranks below your body rank at a minimum of E and a maximum of A. For example, an A-Rank creation if S+ body rank and a D-Rank creation if B body rank. • Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them.
Personal Attributes: ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance. ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra. ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost. ▱▰▱ Art is an Explosion! | The user is able to use "A Grand Display" twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness. ▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them. [ Bloodline Class ] ▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: • Ninjutsu | 00 / 08 [Genjutsu Class 5] [Bloodline Class 3] [PA 5 Doton] • Genjutsu | 00 / 13 [Genjutsu Class 10] [Bloodline Class 3] • Taijutsu Styles | 00 / 01 [Genjutsu Class 1] [Bloodline Class 0] • Bukijutsu Styles | 00 / 01 [Genjutsu Class 0] [Bloodline Class 1]
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | • Henge no Jutsu | Rank E | • Bunshin no Jutsu | Rank E | • Substitution Technique | Rank E | • Art of Walking on Water | Rank D | • Art of Walking on Walls | Rank D | • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |
Doton •
Katon •
Bloodline •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Darker than Black | Light produced from lightning does not effect Hinata's shadows in any way.
Posted: Wed Apr 27, 2022 4:53 pm
Yui PA Approval:
▱▰▱ Mass Energy Absorption | While under the effects of Energy Absorption, Yui may share the chakra restoration effects with those in her connections for half the effectiveness, but it consumes all of her activations.
▱▰▱ Soul Conduit | After numerous experimentation with channeling her body as a central focus for her Miyamoto links, Yui has developed a way to allow others to benefit from assistance she receives while spreading whatever maladies to those away. Any beneficial effects that are applied to Yui are also applied to allies within her links, while negative effects are spread to enemies that are linked.
▱▰▱ Divine Duty | Yui's Miyamoto heritage enables her to tap into the natural energy of the world. As a result, her natural chakra and stamina recovery rates are doubled.
Novasse
Offline
gucci-shinigami Crew
Offline
Posted: Wed Apr 27, 2022 6:06 pm
Novasse
Evil Toaster Yokai
DarkMockingbird
All approved
Posted: Sat Apr 30, 2022 4:17 pm
▰▰▰ PERSONAL DATA
Full Name: Rift Nickname: Age: 23 Birthdate: April 20 Gender: Neutral
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Height: 6'0 Weight: 180
Bloodline: Void Release
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "No one is deserving of life." Personality: Rift has always been as a sociopathic person. He only believes in protecting himself and his brother. Anyone else is a walking meat bag to him. Seeing Ame change into what it is today, gave him the freedom to act the way he wanted with the lesser civilians of Ame. He clearly hates most people and has never had a problem killing people or harming them for personal gain. He just view them as another insigificance in his way of obtaining as much power for himself as possible. Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy → Hero/Villain | Description Global Reputation: 0 Fame/Infamy → Hero/Villain | Description
Biography: Rift was adopted along with his brother Yuga at a young age. The boy at the time had no family, but had a special bloodline that the family wanted in their group. Moving from the Cistern district to the Sky district. This is where he learned his sociopathic attitude and learned that he was better than most of the people in the village. Their parents often encouraged this attitude and would allow him to buy the weapons he wanted to carry out whatever crimes he wanted to. Eventually when Ame was taken Yuga and Rift were seen as special and were asked by the higher ups in Ame to join the academy in order to be groomed for Kasa specifically. Their powersets were completementary to getting in and completing stealth assasinations, already having shown off their impressive skills on other criminals within Ame.
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses. Second Class: Bukijutsu ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. ▱▰▱ Cross Class: → If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.
Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.
Chakra Pool:350 100 → 350 Base
Stamina Pool: 550 100 → 550 Base
Chakra Element: Raiton & Katon Chakra Color: Purple Chakra Materialization: A haze over his entire body that masks his phsyical appearance with black and red chakra.
Strengths: • Stealth • Close Combat • No hesitation in killing people Weaknesses: • Long distance fights • Doesn't believe in Mercy
Fears: • Yuga dying • Fighting someone stronger than him • Being lowered back to the Cistern district
Modifiers: •
Personal Attributes: Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use. Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes. Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Full Name: Farian Genesis Nickname: Age: 18 Birthdate: 4/30 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Hair Color: Black Eye Color: Blue Height: 5'8" Weight: 190 lbs
Bloodline: Kurama Clan
Non-Combat Outfit: Various Combat Outfit: Various
▰▰▰ SOCIAL AND PERSONALITY
Nindo: N/A Personality: Farian has a fairly dull and out of place personality in a way. More often than not, Farian doesn't react to things. When he does, it's often in odd ways one might not have expected. Seems like a sort of, bored with reality, kind of person. Sometimes, he attempts to portray himself differently in order to feel different about things in an attempt to be less bored about a situation.
Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Farian was born in Earth Country. He spent most of his life normally, but after a while became bored of life and what it had to offer him.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu Class ▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: Touch Second Class: Bukijutsu Class ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class or Specialization: → Genjutsu – Bukijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and basic combat bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique for an illusory effect. Upon physical contact with the user's weapon, the target will believe they have been stricken a grievous wound that is akin to the weapon used. The target's body will react as though the trauma status of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Tier 1, C Tier 2, B-A Stage 3 and S-S+ Stage 4 ) This effect is negated by a Kai or Pain release equal to the bukijutsu the effect is applied to. This has a three post cooldown.
Chakra Pool: 100 Stamina Pool: 100 Chakra Element: Wind, Lightning Chakra Color: Red Chakra Materialization: Normal
Personal Attributes: ▱▰▱ Bored | May cast jutsu through somatic movements. ▱▰▱ Useless | Obtained physical styles beyond 2 are converted into 10 Genjutsu Slots per style. ▱▰▱ Otherwordly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Raiton •
Sakakugan •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
I am respeccing Nimure from the ground up from medical/taijutsu/scholar to scholar/bloodline/ninjutsu.
For his scholar class he is going with infinite perception to master sensory techniques. With bloodline, he is dual ancestry Aburame/Kenzen. He is combining the sound techniques with his unique breed of song bug insects that use supersonic jutsu. His only implant is speed release granted by his demon which overrides dual ancestry. His third class is ninjutsu giving him a keystone to use for wind, making him the ultimate fuuton user. This combination of classes and bloodlines allows him to master sensory, speed release, sound techniques, and wind techniques making him the ultimate Chomei host now.
▰▰▰ PERSONAL DATA
Full Name: Nimure Aburame JUEI Codename: Hivemind Age: 19 Birthdate: October 24th Gender: Male
Bloodline: Aburame | Kenzen Specialized Breeds: Utamushi [ Song Bugs ] Implant: Speed Release [ Chomei ] Demon: Chōmei | Seal of Adaption | Demon Mastery
Non-Combat Outfit:[x] Combat Outfit: Same as above.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: N/A Personality:
▰ Interpersonal & Relationships: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.
▰ Combat: Nimure is the supersonic jinchuuriki of Chomei and is a hivemind who is blind but can hear very faint frequencies through his echolocation sound-sight abilities. Nimure specializes in using his Utamushi insects which are Aburame insects that evolved after consuming Chomei's chakra. As a result, the Utamushi can fly, glow like fireflies, and emit melodic chirps. The Utamushi can be used for Nimure's speed release, wind, sensory, sound, vibration, and jamming abilities. They are also able to evolve rapidly and have high levels of resistance to elemental techniques. Nimure is one of the fastest shinobi of Konohagakure and uses sensory and sound manipulation skills. He is also a master of the wind element. His fighting style in general involves bombarding opponents with the Utamushi, sound, wind, and high-speed supersonic strikes. Nimure also often dominates the skies by using his Chomei wings to take flight at supersonic speeds.
Village: Konohagakure Title: Jonin Local Reputation: 0 Fame [ Neutral ] Global Reputation: 0 Fame [ Neutral ]
Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. Second Class: Bloodline [ Aburame and Kenzen ] ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Third Class: Ninjutsu ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class: → Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family Technique Type: Sealing Technique Rank: B Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.
Chakra Pool: 4,665 Sonic Chakra Pool: 1,200 Demon Chakra Pool: 5,000 Stamina Pool: 2,515 Demon Stamina Pool: 5,000 Insect Pool: 1,000 Chakra Element: Wind | Earth Chakra Color:Green Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.
Modifiers: • May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one. • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases. • The host can learn sensory techniques and use the jamming status without scholar class. • The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher. • The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation. • Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank. • Kenzen clan members are completely immune to genjutsu that only use the sight sense. • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of. • Kenzen can identify people by the 'aura' or cadence of their vibrations. • Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes. • Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer. • Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals. • Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10]. • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
Personal Attributes: ▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot. Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton. ▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end. ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique. ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly. ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique. ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post. ▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique. ▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique. ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance. ▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra. ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost. ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots. ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters. ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4. ▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face. ▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両85,800 Current XP: 8,000 Total Earned XP: 73,200
Shinobi Missions Complete: D Rank | 5 C Rank | 10 B Rank | 0 A Rank | 1 S Rank | 0
Narrative Missions Complete: D Rank | 0 C Rank | 0 B Rank | 3 A Rank | 1 S Rank | 168
Crafting Trees • Toxicology || → Grandmaster Toxicologist • Worker || → Expert Craftsman • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 16
Career Profession Titles • Special Ops || → ANBU | Eagle Eye | Shadow • Medical || → Emergency | Doctor
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 45
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: Harmonic Death Arts: x ] [ x Demon Training: [x] Professions Claim: [ x ] Events Claim: Christmas 2020: New PA x3 Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots SR Three Year Anniversary: 3 taijutsu styles [x] Halloween 2021: 200 Chakra [x] Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x] Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x] Endgame Claim: 34,000 XP Total Third Class (20,000 XP) 10 Custom Technique Slots (4,000 XP) 5 PAs (1 used) (10,000 XP) 1,300 Chakra (26,000 XP)
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton: • Wind Clone [ Kaze Bunshin ] | Rank E • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E • Vacuum Sword [ Shinkūken ] | Rank E • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E • Wind Explosion [ Kaze ] | Rank D • Gale Surge [ Boufuu Kyuuzou ] | Rank D • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D • Wind Release Stream [ Kouryuu ] | Rank D • Propelling Winds [ Suiyaku Kaze ] | Rank D • Decapitating Air Waves [ Zankuuha ] | Rank D • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D • Great Breakthrough [ Daitoppa ] | Rank C • Cutting Whirlwind [ Kamaitachi ] | Rank C • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C • Wind Riding [ Kaze Nori ] | Rank C • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C • Explosion [ Bakuhatsu ] | Rank C • Tornado Trap [ Tatsumaki Wana ] | Rank C • Gale Wind Palm [ Reppuushou ] | Rank C • Pressure Damage [ Atsugai ] | Rank B • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B) • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B) • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B • Tornado Barrage [ Tatsumaki Rendan ] | Rank B • Wind Return [ Kazegaeshi ] | Rank X (learned as B) • Violent Whirlwind [ Ressenpū ] | Rank B • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A • Air Current Sense [ Kiryū kenchi ] | Rank A • Cast Net [ Kakeami ] | Rank A • Wind Stream [ Kaze no nagare ] | Rank A • Solo Flight [ Tandokuhikou ] | Rank A • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A • Chaos Theory [ Ranmyaku Setsu ] | Rank A • Turbulence [ Fuon ] | Rank A • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S • Windfury [ Kaze no ikari ] | Rank S • Drilling Air Projectile [ Renkuudan ] | Rank S • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S • Orb of the Storm [ Arashi no Kyuutai ] | Rank S • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Fuuton Augment Lines: Wind Clone [ Kaze Bunshin ] | Rank E • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C) • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive Vacuum Sword [ Shinkūken ] | Rank E • Vacuum Sword [ Shinkūken ] | X Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A Spinning Shield of Winds [ Kaze no Bouseki Tate ] • Consuming Winds [ Kaze o shōhi suru ] | Rank B Decapitating Air Waves [ Zankuuha ] • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B Wind Dragon Technique [ Furyuu no Jutsu ] • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive) Low Air Pressure Technique [ Teikiatsu no Jutsu ] • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A High Air Pressure Technique [ Koukiatsu no Jutsu ] • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A Pressure Damage [ Atsugai ] • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive) Beast Wave: Gale Wind Palm [ Juha: Reppushou ] • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A • Beast Wave: Palm [ Juha: Shou ] | Rank A Solo Flight [ Tandokuhikou ] • Supporting Flight [ Sapōto-bin ] | Rank A (Passive) • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive) Dragon’s Big Job [ Tatsu no Ooshigoto ] • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S Chaos Theory [ Ranmyaku Setsu ] • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A Vacuum Great Sphere [ Shinkuu Taigyoku ] • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S • Vacuum Wave [ Shinkuuha ] | Rank S • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive) Twin Dragon of the Storm [ Arashi no tsuindoragon ] • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S Windfury [ Kaze no ikari ] • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive) Giant Falcon Blast [ Kyojin Taka Bakuha ] • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive) Spiral Sphere [ Rasengan ] • Spiral Shuriken [ Rasen Shuriken ] | Rank S
Doton: • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Rock Shield [ Doroku Gaeshi ] | Rank X • Rock Spear [ Gansetsukon ] | Rank C-S • Mountain Creation [ Yama Souken ] | Rank S • Impermanence [ Uitenpen ] | Rank S • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
Sensory: • Signal Fire [ Noroshi ] | Rank E • Echo [ Yamabiko ] | Rank E • Animal Party [ Dōbutsu tō ] | Rank E • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D • Hunting Dog [ Ryouken ] | Rank D • Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D • Origins [ Kigen ] | Rank D • Whispering Walls [ Mitsugo Heki ] | Rank C • Door Guard [ Monko no Keibou ] | Rank C • Fingerprint [ Shimon ] | Rank C • Total Sense [ Tōtarusensu ] | Rank X • Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C • Preparedness [ Kakugo ] | Rank C • Poison Instinct [ Doku hon'nō ] | Rank C • Sage Identity [ Sējiaidentiti ] | Rank C • Astral Location [ Asutorarurokēshon ] | Rank C • Internal Mechanism [ Naibu mekanizumu ] | Rank C • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B • Gray Fog [ Haiiro no Kiri ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ] • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B • Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B • Brawler's Instinct [ Burourā no hon'nō ] | Rank B • Fragile Mask [ Koware yasui masuku ] | Rank B • Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B • Leech [ Hiru ] | Rank X [ Learned as A ] • Nature Lockdown [ Shizen fūsa ] | Rank A • Brawler's Nature [ Buraurā no seishitsu ] | Rank A • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A • Weapon Meister [ Buki maisutā ] | Rank A • Open Minded [ Kangaekata ga jūnan'na ] | Rank A • Opaque Curtain [ Shakou Ichou ] | Rank S • Mind Power [ Renriki ] | Rank S • Seal Whisperer [ Shīru sasayaki ] | Rank S • Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
Iryojutsu: • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A • Mystical Hand Technique [ Shousen Jutsu ] | Rank S • Psychic Surgery [ Shinreitejutsu ] | Rank S • One's Life Resurrection [ Kishou Tensei ] | Rank S • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S • Genesis Rebirth [ Souzousaisei ] | Rank S+
Illusory • Whisper Technique [ Mimiuchi no Jutsu ] | Rank D • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C • Spell of the Gale [ Boufuu no Jumon ] | Rank C • Shadowmeld [ Kagemazeru ] | Rank C • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B • Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A • Shroud of Darkness [ Kurayami no Oii ] | Rank A
Enchantment • Plague of Rats [ Pesuto ] | Rank D • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X • Rushing Winds [ Kaze no Totsunyuu ] | Rank C • Taste of Locusts [ Inago no Akushumi ] | Rank C • Shared Sight [ Kyouyuu Shiryoku ] | Rank C • Scorpion Swarm [ Sasori Muragaru ] | Rank B • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B • Wind Deafness [ Nanchou no Kaze ] | Rank A • Mental Barricades [ Mentarubarikēdo ] | Rank A
Instance • Echo of Lament [ Aitou no Hibiki ] | Rank C • Interrogation Technique [ Jinmon no Jutsu ] | Rank B • Vision of Doom [ Sakkaku no Meiun ] | Rank A
Chain • Sudden Trap [ Totsuzen no Wana ] | Rank D • Escape Room [ Dasshutsu Heya ] | Rank D • Sensational [ Senjō ] | Rank C • Echo of Defiance [ Chousen no Hibiki ] | Rank C • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X • Lasting Consequences | Rank A
Taijutsu Freestyle Whirwind Stage One • Whirlwind Movement | Rank X | Simple • Whorl | Rank X | Simple • Mach Flight | Rank X | Simple Stage Two • Acrobatic Mastery | Rank D | Training • Razor Wind Kick | Rank X | Simple • Centrifuge Strike | Rank X | Simple Stage Three • Perfecting Balance | Rank C | Training • Slicing Handspring | Rank X | Simple • Hurricane Kick | Rank X | Simple • Swinging Fury | Rank X | Simple Stage Four • Lesser Combo | Rank B | Supplemental • Standing Hurricane | Rank X | Simple • Flying Hurricane | Rank X | Simple • Vortex Drop | Rank B | Complex Stage Five • Parkour Mastery | Rank A | Training • Mach One Combination | Rank A | Spiritual • Windmill Stomping | Rank X | Simple Stage Six • Mach Two Combination | Rank S | Simple • Gale Force Twister | Rank S | Spiritual
Harmonic Death Arts Stage One • Toxicity Training | Rank E | Training • Serpent Striking | Rank X | Simple • Palm Strike | Rank X | Simple • Lethal Thrust | Rank X | Simple Stage Two • Venomous Chakra | Rank X | Spiritual • Scorpion's Needle | Rank X | Simple • Demon's Claw | Rank D | Spiritual Stage Three • Form of the Serpent | Rank C | Training • Anaconda's Grip | Rank X | Simple • Serpents Den | Rank X | Simple Stage Four • Paralytic Training | Rank B | Simple • Venom Spraying | Rank B | Simple • Toxic Atmosphere | Rank B | Spiritual Stage Five • Shatter Touch | Rank C-S | Simple • Twin Pythons | Rank X | Simple Stage Six • Death Touch | Rank S | Spiritual
Vital Piercing Art Stage One • Devastation Stance | Rank X | Simple • Vitality Destruction | Rank E | Training Stage Two • Front Jab | Rank X | Simple • Horizontal Elbow Throwing | Rank X | Simple Stage Three • Rib Separation | Rank X | Simple • Severing Tendon | Rank X | Simple Stage Four • Explosive Striking | Rank X | Spiritual • Festering Chop | Rank X | Simple • Flying Jab Technique | Rank A | Simple Stage Five • Meteor Shower | Rank X | Complex • Hard Breaking Slap | Rank X | Simple • Copied Art: Sixty Four Jabs| Rank A | Simple Stage Six • Beyond the Target | Rank S | Training • Hundred Crack Fist | Rank S | Simple
Mirror Image Art Stage One • Sidestep | Rank X | Complex • Ghost Strike | Rank X | Spiritual Stage Two • Radial Split | Rank X | Complex • False Strike | Rank X | Complex Stage Three • Multistrike | Rank X | Complex • Projected Strike | Rank X | Complex • Multiple Arms | Rank C-A | Spiritual Stage Four • Rising Barrage | Rank X | Complex • Cicada Shell | Rank B | Training Stage Five • False Cyclone | Rank X | Complex • Multi-Mirror Image Training | Rank A | Training Stage Six • Perfect Mirror Image Circle | Rank X | Spiritual • Spider's Fury | Rank X | Spiritual
Strong Fist Style Stage One • Dynamic Entry | Rank X | Simple • Dynamic Action | Rank X | Simple • Tackle Charge | Rank X | Simple Stage Two • Peregrine Falcon Drop | Rank X | Simple • Crushing Fist | Rank X | Simple • Leaf Spinning Wind | Rank X | Simple • Leaf Great Whirlwind | Rank X | Simple • Painful Sky Leg | Rank D | Simple Stage Three • Leaf Shadow Dance | Rank C | Simple • Leaf Herculean Whirlwind | Rank X | Simple • Knee Strike | Rank X | Simple • Pressure Palm | Rank X | Simple Stage Four • Leaf Violent Wind | Rank X | Simple • Rising Impact Palm | Rank B | Simple • Lion Combo | Rank X | Simple Stage Five • Leaf Thunder Fist | Rank A | Complex • Brusing Sky Leg | Rank A | Complex Stage Six • Cherry Blossom Impact | Rank S+ | Spiritual • Raising Drop | Rank S | Simple
Channeling Martial Skill Stage One • Elemental Fury | Rank X | Spiritual • Elemental Personification | Rank X | Spiritual Stage Two • Forceful Wave | Rank X | Spiritual • Sweeping Force | Rank X | Spiritual • Dual Forces | Rank X | Spiritual Stage Three • Counter Force | Rank X | Spiritual • Elemental Doubling | Rank C | Training • Snaring Forces | Rank X | Complex Stage Four • Hidden Force | Rank X | Complex • Elemental Body Flickering | Rank B | Training • Harmonizing Elements | Rank X | Spiritual Stage Five • Combining Elemental Training | Rank A | Training • Streamline Force | Rank A | Spiritual • Invigorating Forces | Rank X | Simple Stage Six • Elemental Tripling | Rank S | Simple • Primordial Armor | Rank S | Spiritual
Oblivion Fist Stage One • Judgement Chop | Rank X | Simple • Signature Stance | Rank X | Complex • Dynamic Ending | Rank X | Spiritual Stage Two • Floating Knee | Rank X | Simple • First Blood | Rank D | Simple Stage Three • Origin Kick | Rank X | Simple • Striking Parry | Rank X | Simple • Backfist | Rank X | Complex Stage Four • Spinning Backfist | Rank X | Simple • Cross Tackle | Rank X | Simple • Comrardery | Rank B | Training Stage Five • Kiai! | Rank X | Spiritual • Power Chop | Rank X | Complex • Form of Destruction | Rank A-S+ | Spiritual Stage Six • Oblivion Fist | Rank S | Complex • Oblivion Fist: Havoc | Rank S+ | Complex
Mach Fist Style Stage One • Quick Jab | Rank X | Simple • Back Hand Strike | Rank X | Simple • Evasion Hook Shot | Rank X | Simple • Warning Shot | Rank X | Simple Stage Two • Chakra Slug | Rank X | Spiritual | Supplementary • Double Tap | Rank D | Spiritual | Supplementary • Firing Pattern | Rank X | Simple • Combatant Stance | Rank X | Simple Stage Three • Remarkable Shot | Rank X | Complex • Artillery Round | Rank X | Simple Stage Four • Lock and Load | Rank B | Simple • Six Round Bursts | Rank B | Complex • Live Fire Exercise | Rank B | Training • Dragon Round | Rank B | Spiritual Stage Five • Tactical Cover | Rank X | Spiritual Stage Six • One Shot, One Kill | Rank S+ | Simple • Gunslinger | Rank S | Training
Heavenly Momentum Art Stage One • Gateway to Heaven | Rank X | Simple • Harmonized Action | Rank X | Simple • Divinity's Will | Rank X | Spiritual Stage Two • Enlightened Jab | Rank D | Simple • Angel's Caress | Rank X | Simple • Training of Enlightenment | Rank D | Training Stage Three • Unbalancing Sweep | Rank X | Simple • Blind | Rank X | Spiritual • Full Step | Rank X | Complex Stage Four • Spiritual Striking | Rank B | Complex • Breaking Cross | Rank X | Complex • Four Limb Training | Rank B | Training Stage Five • Becoming Whole | Rank X | Complex • Reality Bending | Rank A | Spiritual • Stillness | Rank A | Spiritual Stage Six • Mind's Eye | Rank S | Spiritual • Echoing Fist | Rank X | Complex • Heavenly Touch | Rank S+ | Complex
Light Touch Style Stage One • Soft Touch: Strike | Rank X | Complex • Soft Touch: Swipe | Rank X | Complex Stage Two • Soft Touch: Deflect | Rank X | Complex • Wave Touch: Force | Rank X | Spiritual Stage Three • Wave Touch: Augment | Rank X | Spiritual • Rupture Touch: Contraction | Rank X | Complex Stage Four • Delaying Touch | Rank B | Training • Rupture Touch: Penetrator | Rank X | Complex Stage Five • Wave Touch: Updraft | Rank X | Spiritual • Rupture Touch: Cripple | Rank X | Complex • Efficient Touch | Rank S | Training | Augment Stage Six • Rupturing Soft Wave Touch: | Rank S-S+ | Complex • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
Gentle Art Stage One • Standard Grip | Rank X | Simple • Off Balancing | Rank X | Spiritual • Single Shoulder Throw | Rank X | Simple Stage Two • High Grip | Rank X | Simple • Fall Breaking | Rank X | Simple • Reaping Leg Attack | Rank X | Simple Stage Three • Kiai! | Rank X | Spiritual • Cross Choke | Rank X | Simple • Standing Arm Lock | Rank X | Simple Stage Four • Inner Thigh Reap | Rank X | Simple • Cross Lock Technique | Rank X | Simple • Single Shoulder Drop Throw | Rank X | Simple Stage Five • Shoulder Carry | Rank X | Simple • Rear Throw | Rank X | Simple • Double Sleeve Grip | Rank X | Simple Stage Six • Combination Training | Rank S | Training • Minimum Effort; Maximum Efficiency | Rank S | Training • Gentle Counter | Rank X | Simple
Fissure Kicking Stage One • Round Fissure | Rank X | Simple • Side Fissure | Rank X | Simple Stage Two • White Fissure | Rank X | Simple • Hooking Fissure | Rank X | Simple Stage Three • Upper Fissure | Rank C | Simple • Double Fissure | Rank C | Training • Straight Fissure | Rank X | Simple Stage Four • Nerve Strike | Rank B | Complex • Flying Fissure | Rank X | Complex Stage Five • Moving Fissure | Rank A | Training • Absorb and Redirect | Rank A | Simple • Triple Fissure | Rank A | Simple Stage Six • Quaking Armor | Rank S+ | Spiritual • Fissure Cannon | Rank S | Spiritual
▰▰▰ ACADEMY STUDENT Graduation Rewards • One jutsu type is overwhelming (bloodline). • New PA x2
Iryojutsu • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable • Cleanse [ Kiyomaru ] | Rank E • Massage [ Shiatsu ] | Rank E • Extraction [ Tekishutsu ] | Rank E • Diagnosis [ Shindan ] | Rank E
Fuuton • Wind Clone [ Kaze Bunshin ] | Rank E • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E • Vacuum Sword [ Shinkūken ] | Rank E • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
Harmonic Death Arts • Toxicity Training | Rank E | Training
▰▰▰ NEW GAME INFORMATION
First Reset XP: 0 Reset Type: Partial Reset New Game Reward: [ What reward did you earn? ]
Second Reset XP: 0 Reset Type: Partial New Game Reward: [ What reward did you earn? ]
Posted: Fri May 13, 2022 8:51 pm
▰▰▰ PERSONAL DATA
Full Name: Kini Lörghren Nickname: N/A Age: 16 Birthdate: October 18th Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5"10' Weight: 159lbs
Bloodline: Jiton | Magmet Release
Combat Outfit: Kini's combat fashion is typically light, offering little to no protection from blades or blunt objects, instead focusing on ease of mobility and flexibility. To Kini, the best combat outfit is something that allows for unrestricted movement akin to fighting in the nude. However, these outfits also tend to hold hidden compartments, either in the clothing or accessory. Typically, these compartments are used to hold metallic sand or other form of weaponry such as senbons or shurikens.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: I'll fight until my last breath!
Personality: Without a doubt, Kini can be described as boisterous, exuberant, and unorthodox. A wild card incapable of maintaining a natural thought process to the point that she can come off as being alien in terms of social situations, even more when she becomes emotionally driven. Though she responds best to competition, Kini struggles to ask for help relying on herself. The young kunoichi is driven by her own confidence, viewing the things that she's incapable of doing as a challenge and devoting as much time as possible to complete them. However, to Kini, completion is more than just doing it good, it's doing it better than before.
Kini is driven to reach her limits, either due to her genetics or her own personality traits, Kini seeks more than just being a decent Shinobi but instead to go beyond it. To her, breaking her limits allows her to fortify her presence in the world, allowing her to make change as power is universally understood and respected. Due to this mentality, Kini respects power while equally rebels against it. She strives to prove herself better than those who stand above her and those who oppose her.
As a social individual, Kini can be well-controlled to an extent. She isn't too fond of conversations, mostly due to her unique way of forming topics and coming to a conclusion. Regardless of this, Kini is rather keen in terms of non-verbal communication. Able to pick up on subtle intentional or unintentional body language, she typically uses this to truly gauge out how she stands in relationships with certain people.
Village: Lightning Empire Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: The children of Lörghren weren't born of much, a small clan of individuals who harnessed the power of magnetism through their bloodline. Most of those from Lörghren grew up to become farmers or miners, utilizing their bloodline in order to sustain their homes and their economy, others sought to use their gift to protect and joined various villages and their militaries, and few became activist seeking to make changes in the world through a more direct means. Kini was born from a family of former and current Shinobi's, growing up hearing stories of heroism and bravery has caused her to seek nothing more than to become one of these famous Shinobi's.
From a young age, Kini was always excited to visit various members of her close and distant family, learning about the lifestyle of the Ninja and from her grandfather she learned the basics, from her father she learned self-defense, from her mother she learned tactics until they felt she was prepared. She had left her home to join the Lightning Empire's Academy and through her family teaching, the Academy itself wasn't as challenging as it normally would've been. While she never did ace through her test, struggling when it came to cooperation and following certain guidelines. Kini had managed to graduate.
At the age of 16, Kini had officially been promoted to the rank of Genin and equally achieved the first step of her dream. To become the world's greatest Ninja.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Heritage Keystone → {You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.} Second Class: Taijutsu ▱▰▱ {Brawler} → {Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu.} ▱▰▱ Cross Class: → Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
Chakra Pool: 400 Stamina Pool: 600 Chakra Element: Earth | Lightning Chakra Color: Pastel pink with faint white highlights Chakra Materialization: A dark red exterior with a light pink interior
Strengths: • Close Quarters Combat • Resourceful Weaknesses: • Range Combat • Impulsive Fears: • Fighting for the wrong thing • Killing
Modifiers: • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" } • Personal Attributes:
▱▰▱ Host of Lörghren | As a full blooded member of the Lörghren family, Kini's body is naturally born to be molded. Gaining her +[100] stamina. ▱▰▱ Spirit of Lörghren[/b | Born of Lörghren blood, Kini is naturally familiar with her bloodline abilities down to the core. Reduce hand signs to one-handed. ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 00 • Genjutsu | 00 / 00 • Taijutsu Styles | 00 / 00 • Bukijutsu Styles | 00 / 00
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1} •
{Replace this with Element 2} •
Bloodline • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here}50 • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Make sure you get your jutsu limitations filled out when you move your profile to a personal thread. You can make your own profile thread here. and erase "• Iryojutsu | 00 / 00" because you currently don't need that.
The profile is otherwise in good enough shape to be approved