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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon May 16, 2022 4:33 pm
Quote:
I moved the ninjutsu class out of third class.


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nimure Aburame
                        JUEI Codename: Hivemind
                        Age: 19
                        Birthdate: October 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Auburn
                        Eye Color: Yellow
                        Height: 5'7"
                        Weight: 145 lbs

                        Bloodline: Aburame | Kenzen
                        Specialized Breeds: Utamushi [ Song Bugs ]
                        Implant: Speed Release [ Chomei ]
                        Demon: Chōmei | Seal of Adaption | Demon Mastery

                        Non-Combat Outfit: [x]
                        Combat Outfit: Same as above.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality:

                        Interpersonal & Relationships: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.

                        Combat: Nimure is the supersonic jinchuuriki of Chomei and is a hivemind who is blind but can hear very faint frequencies through his echolocation sound-sight abilities. Nimure specializes in using his Utamushi insects which are Aburame insects that evolved after consuming Chomei's chakra. As a result, the Utamushi can fly, glow like fireflies, and emit melodic chirps. The Utamushi can be used for Nimure's speed release, wind, sensory, sound, vibration, and jamming abilities. They are also able to evolve rapidly and have high levels of resistance to elemental techniques. Nimure is one of the fastest shinobi of Konohagakure and uses sensory and sound manipulation skills. He is also a master of the wind element. His fighting style in general involves bombarding opponents with the Utamushi, sound, wind, and high-speed supersonic strikes. Nimure also often dominates the skies by using his Chomei wings to take flight at supersonic speeds.

                        Village: Konohagakure
                        Title: Jonin
                        Local Reputation: 0 Fame [ Neutral ]
                        Global Reputation: 0 Fame [ Neutral ]

                        Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline [ Aburame and Kenzen ]
                        ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Ninjutsu
                        ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        Third Class: Scholar
                        ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class: → Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 4,665
                        Sonic Chakra Pool: 1,200
                        Demon Chakra Pool: 5,000
                        Stamina Pool: 2,515
                        Demon Stamina Pool: 5,000
                        Insect Pool: 1,000
                        Chakra Element: Wind | Earth
                        Chakra Color: Green
                        Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.

                        Stats:
                        • Strength ► 6
                        → 3 Styles
                        • Speed ► 10
                        → Chomei, 5 Styles, +2 Stat Cap: Speed Release, +2 Stat Cap: Emergency Medical Branch
                        • Agility ► 7
                        → 3 Styles, ANBU Mask
                        • Endurance ► 2
                        → 1 Style

                        Strengths:
                        • Supersonic
                        • Speed
                        • Utamushi
                        • Chomei
                        • Sensory
                        • Wind
                        • Sound
                        • Vibrations
                        • Flight
                        • Insect Evolution
                        Weaknesses:
                        • Blindness
                        • Weak mental health
                        • Over-analysis
                        Fears:
                        • Losing his identity to the Utamushi
                        • Psychosis

                        Modifiers:
                        • May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • The host can learn sensory techniques and use the jamming status without scholar class.
                        • The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
                        • The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.
                        • Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
                        • Kenzen clan members are completely immune to genjutsu that only use the sight sense.
                        • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
                        • Kenzen can identify people by the 'aura' or cadence of their vibrations.
                        • Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
                        • Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
                        • Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
                        • Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
                        • The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.

                        Personal Attributes:
                        ▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
                        Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
                        ▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.
                        ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
                        ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
                        ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
                        ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
                        ▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
                        ▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両85,800
                        Current XP: 8,000
                        Total Earned XP: 73,200

                        Shinobi Missions Complete:
                        D Rank | 5
                        C Rank | 10
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Narrative Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 3
                        A Rank | 1
                        S Rank | 168

                        Crafting Trees
                        • Toxicology || → Grandmaster Toxicologist
                        • Worker || → Expert Craftsman
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 16

                        Career Profession Titles
                        • Special Ops || → ANBU | Eagle Eye | Shadow
                        • Medical || → Emergency | Doctor

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 45

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: Harmonic Death Arts: x ] [ x
                        Demon Training: [x]
                        Professions Claim: [ x ]
                        Events Claim: Christmas 2020: New PA x3
                        Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots
                        SR Three Year Anniversary: 3 taijutsu styles [x]
                        Halloween 2021: 200 Chakra [x]
                        Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x]
                        Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x]
                        Endgame Claim: 34,000 XP Total
                        Third Class (20,000 XP)
                        10 Custom Technique Slots (4,000 XP)
                        5 PAs (1 used) (10,000 XP)
                        1,300 Chakra (26,000 XP)

                        ▰ INVENTORY

                        • 50 kunai
                        • 50 shuriken
                        • 50 explosive tags
                        • 50 yards of steel razorwire
                        • 50 smoke bombs
                        • Gas mask
                        • Gloves
                        • ANBU Tanto Heirloom

                        Weapon Specs

                        N/A

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 142 / 155 (Mirrored Slots)
                        • Genjutsu | 26 / 70
                        • Taijutsu Styles | 12 / 12
                        • Iryojutsu | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Tornado Barrage [ Tatsumaki Rendan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Turbulence [ Fuon ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

                        Fuuton Augment Lines:
                        Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        Vacuum Sword [ Shinkūken ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | X
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
                        Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Consuming Winds [ Kaze o shōhi suru ] | Rank B
                        Decapitating Air Waves [ Zankuuha ]
                        • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                        • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                        Wind Dragon Technique [ Furyuu no Jutsu ]
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                        Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
                        Pressure Damage [ Atsugai ]
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        Solo Flight [ Tandokuhikou ]
                        • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        Dragon’s Big Job [ Tatsu no Ooshigoto ]
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        Chaos Theory [ Ranmyaku Setsu ]
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        Vacuum Great Sphere [ Shinkuu Taigyoku ]
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        Twin Dragon of the Storm [ Arashi no tsuindoragon ]
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        Windfury [ Kaze no ikari ]
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        Giant Falcon Blast [ Kyojin Taka Bakuha ]
                        • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
                        Spiral Sphere [ Rasengan ]
                        • Spiral Shuriken [ Rasen Shuriken ] | Rank S

                        Doton:
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Mountain Creation [ Yama Souken ] | Rank S
                        • Impermanence [ Uitenpen ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Sensory:
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E
                        • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
                        • Origins [ Kigen ] | Rank D
                        • Whispering Walls [ Mitsugo Heki ] | Rank C
                        • Door Guard [ Monko no Keibou ] | Rank C
                        • Fingerprint [ Shimon ] | Rank C
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C
                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C
                        • Sage Identity [ Sējiaidentiti ] | Rank C
                        • Astral Location [ Asutorarurokēshon ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                        • Gray Fog [ Haiiro no Kiri ] | Rank B
                        • Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
                        • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
                        • Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B
                        • Brawler's Instinct [ Burourā no hon'nō ] | Rank B
                        • Fragile Mask [ Koware yasui masuku ] | Rank B
                        • Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B
                        • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
                        • Leech [ Hiru ] | Rank X [ Learned as A ]
                        • Nature Lockdown [ Shizen fūsa ] | Rank A
                        • Brawler's Nature [ Buraurā no seishitsu ] | Rank A
                        • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
                        • Weapon Meister [ Buki maisutā ] | Rank A
                        • Open Minded [ Kangaekata ga jūnan'na ] | Rank A
                        • Opaque Curtain [ Shakou Ichou ] | Rank S
                        • Mind Power [ Renriki ] | Rank S
                        • Seal Whisperer [ Shīru sasayaki ] | Rank S
                        • Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S

                        Iryojutsu:
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        • Psychic Surgery [ Shinreitejutsu ] | Rank S
                        • One's Life Resurrection [ Kishou Tensei ] | Rank S
                        • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+

                        Aburame:
                        • Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
                        • Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
                        • Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
                        • Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
                        • Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
                        • Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
                        • Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
                        • Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
                        • Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
                        • Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
                        • Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
                        • Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
                        • Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
                        • Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
                        • Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
                        • Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
                        • Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}

                        Jinton:
                        • Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
                        • Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
                        • Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
                        • Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
                        • Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
                        • Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
                        • Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
                        • Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
                        • Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
                        • Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
                        • Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
                        • Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
                        • Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
                        • Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual

                        Supersonic Techniques:
                        • Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
                        • Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
                        • Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
                        • Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
                        • Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
                        • Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
                        • Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
                        • Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
                        • Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
                        • Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex

                        Jinchuuriki Jutsu:
                        • Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
                        • Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
                        • Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
                        • Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
                        • Tailed Beast Ball [ Bijuudama ] | Rank S
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
                        • Tailed Beast Switch | Null Rank

                        Bijuu Jutsu:
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
                        • Tailed Beast Shockwave | Rank S-S+
                        • Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
                        • Tailed Beast Wave [ Bijuu Sumi ] | Rank S+

                        Genjutsu

                        Illusory
                        • Whisper Technique [ Mimiuchi no Jutsu ] | Rank D
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                        • Spell of the Gale [ Boufuu no Jumon ] | Rank C
                        • Shadowmeld [ Kagemazeru ] | Rank C
                        • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
                        • Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
                        • Shroud of Darkness [ Kurayami no Oii ] | Rank A

                        Enchantment
                        • Plague of Rats [ Pesuto ] | Rank D
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
                        • Rushing Winds [ Kaze no Totsunyuu ] | Rank C
                        • Taste of Locusts [ Inago no Akushumi ] | Rank C
                        • Shared Sight [ Kyouyuu Shiryoku ] | Rank C
                        • Scorpion Swarm [ Sasori Muragaru ] | Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
                        • Wind Deafness [ Nanchou no Kaze ] | Rank A
                        • Mental Barricades [ Mentarubarikēdo ] | Rank A

                        Instance
                        • Echo of Lament [ Aitou no Hibiki ] | Rank C
                        • Interrogation Technique [ Jinmon no Jutsu ] | Rank B
                        • Vision of Doom [ Sakkaku no Meiun ] | Rank A

                        Chain
                        • Sudden Trap [ Totsuzen no Wana ] | Rank D
                        • Escape Room [ Dasshutsu Heya ] | Rank D
                        • Sensational [ Senjō ] | Rank C
                        • Echo of Defiance [ Chousen no Hibiki ] | Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
                        • Lasting Consequences | Rank A

                        Taijutsu
                        Freestyle Whirwind
                        Stage One
                        • Whirlwind Movement | Rank X | Simple
                        • Whorl | Rank X | Simple
                        • Mach Flight | Rank X | Simple
                        Stage Two
                        • Acrobatic Mastery | Rank D | Training
                        • Razor Wind Kick | Rank X | Simple
                        • Centrifuge Strike | Rank X | Simple
                        Stage Three
                        • Perfecting Balance | Rank C | Training
                        • Slicing Handspring | Rank X | Simple
                        • Hurricane Kick | Rank X | Simple
                        • Swinging Fury | Rank X | Simple
                        Stage Four
                        • Lesser Combo | Rank B | Supplemental
                        • Standing Hurricane | Rank X | Simple
                        • Flying Hurricane | Rank X | Simple
                        • Vortex Drop | Rank B | Complex
                        Stage Five
                        • Parkour Mastery | Rank A | Training
                        • Mach One Combination | Rank A | Spiritual
                        • Windmill Stomping | Rank X | Simple
                        Stage Six
                        • Mach Two Combination | Rank S | Simple
                        • Gale Force Twister | Rank S | Spiritual

                        Harmonic Death Arts
                        Stage One
                        • Toxicity Training | Rank E | Training
                        • Serpent Striking | Rank X | Simple
                        • Palm Strike | Rank X | Simple
                        • Lethal Thrust | Rank X | Simple
                        Stage Two
                        • Venomous Chakra | Rank X | Spiritual
                        • Scorpion's Needle | Rank X | Simple
                        • Demon's Claw | Rank D | Spiritual
                        Stage Three
                        • Form of the Serpent | Rank C | Training
                        • Anaconda's Grip | Rank X | Simple
                        • Serpents Den | Rank X | Simple
                        Stage Four
                        • Paralytic Training | Rank B | Simple
                        • Venom Spraying | Rank B | Simple
                        • Toxic Atmosphere | Rank B | Spiritual
                        Stage Five
                        • Shatter Touch | Rank C-S | Simple
                        • Twin Pythons | Rank X | Simple
                        Stage Six
                        • Death Touch | Rank S | Spiritual

                        Vital Piercing Art
                        Stage One
                        • Devastation Stance | Rank X | Simple
                        • Vitality Destruction | Rank E | Training
                        Stage Two
                        • Front Jab | Rank X | Simple
                        • Horizontal Elbow Throwing | Rank X | Simple
                        Stage Three
                        • Rib Separation | Rank X | Simple
                        • Severing Tendon | Rank X | Simple
                        Stage Four
                        • Explosive Striking | Rank X | Spiritual
                        • Festering Chop | Rank X | Simple
                        • Flying Jab Technique | Rank A | Simple
                        Stage Five
                        • Meteor Shower | Rank X | Complex
                        • Hard Breaking Slap | Rank X | Simple
                        • Copied Art: Sixty Four Jabs| Rank A | Simple
                        Stage Six
                        • Beyond the Target | Rank S | Training
                        • Hundred Crack Fist | Rank S | Simple

                        Mirror Image Art
                        Stage One
                        • Sidestep | Rank X | Complex
                        • Ghost Strike | Rank X | Spiritual
                        Stage Two
                        • Radial Split | Rank X | Complex
                        • False Strike | Rank X | Complex
                        Stage Three
                        • Multistrike | Rank X | Complex
                        • Projected Strike | Rank X | Complex
                        • Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        • Rising Barrage | Rank X | Complex
                        • Cicada Shell | Rank B | Training
                        Stage Five
                        • False Cyclone | Rank X | Complex
                        • Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        • Perfect Mirror Image Circle | Rank X | Spiritual
                        • Spider's Fury | Rank X | Spiritual

                        Strong Fist Style
                        Stage One
                        • Dynamic Entry | Rank X | Simple
                        • Dynamic Action | Rank X | Simple
                        • Tackle Charge | Rank X | Simple
                        Stage Two
                        • Peregrine Falcon Drop | Rank X | Simple
                        • Crushing Fist | Rank X | Simple
                        • Leaf Spinning Wind | Rank X | Simple
                        • Leaf Great Whirlwind | Rank X | Simple
                        • Painful Sky Leg | Rank D | Simple
                        Stage Three
                        • Leaf Shadow Dance | Rank C | Simple
                        • Leaf Herculean Whirlwind | Rank X | Simple
                        • Knee Strike | Rank X | Simple
                        • Pressure Palm | Rank X | Simple
                        Stage Four
                        • Leaf Violent Wind | Rank X | Simple
                        • Rising Impact Palm | Rank B | Simple
                        • Lion Combo | Rank X | Simple
                        Stage Five
                        • Leaf Thunder Fist | Rank A | Complex
                        • Brusing Sky Leg | Rank A | Complex
                        Stage Six
                        • Cherry Blossom Impact | Rank S+ | Spiritual
                        • Raising Drop | Rank S | Simple

                        Channeling Martial Skill
                        Stage One
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage Two
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage Three
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage Four
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage Five
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage Six
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual

                        Oblivion Fist
                        Stage One
                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        Stage Three
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        Stage Four
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        Stage Five
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex

                        Mach Fist Style
                        Stage One
                        • Quick Jab | Rank X | Simple
                        • Back Hand Strike | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage Two
                        • Chakra Slug | Rank X | Spiritual | Supplementary
                        • Double Tap | Rank D | Spiritual | Supplementary
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage Three
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage Four
                        • Lock and Load | Rank B | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage Five
                        • Tactical Cover | Rank X | Spiritual
                        Stage Six
                        • One Shot, One Kill | Rank S+ | Simple
                        • Gunslinger | Rank S | Training

                        Heavenly Momentum Art
                        Stage One
                        • Gateway to Heaven | Rank X | Simple
                        • Harmonized Action | Rank X | Simple
                        • Divinity's Will | Rank X | Spiritual
                        Stage Two
                        • Enlightened Jab | Rank D | Simple
                        • Angel's Caress | Rank X | Simple
                        • Training of Enlightenment | Rank D | Training
                        Stage Three
                        • Unbalancing Sweep | Rank X | Simple
                        • Blind | Rank X | Spiritual
                        • Full Step | Rank X | Complex
                        Stage Four
                        • Spiritual Striking | Rank B | Complex
                        • Breaking Cross | Rank X | Complex
                        • Four Limb Training | Rank B | Training
                        Stage Five
                        • Becoming Whole | Rank X | Complex
                        • Reality Bending | Rank A | Spiritual
                        • Stillness | Rank A | Spiritual
                        Stage Six
                        • Mind's Eye | Rank S | Spiritual
                        • Echoing Fist | Rank X | Complex
                        • Heavenly Touch | Rank S+ | Complex

                        Light Touch Style
                        Stage One
                        • Soft Touch: Strike | Rank X | Complex
                        • Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        • Soft Touch: Deflect | Rank X | Complex
                        • Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        • Wave Touch: Augment | Rank X | Spiritual
                        • Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        • Delaying Touch | Rank B | Training
                        • Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        • Wave Touch: Updraft | Rank X | Spiritual
                        • Rupture Touch: Cripple | Rank X | Complex
                        • Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        • Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex

                        Gentle Art
                        Stage One
                        • Standard Grip | Rank X | Simple
                        • Off Balancing | Rank X | Spiritual
                        • Single Shoulder Throw | Rank X | Simple
                        Stage Two
                        • High Grip | Rank X | Simple
                        • Fall Breaking | Rank X | Simple
                        • Reaping Leg Attack | Rank X | Simple
                        Stage Three
                        • Kiai! | Rank X | Spiritual
                        • Cross Choke | Rank X | Simple
                        • Standing Arm Lock | Rank X | Simple
                        Stage Four
                        • Inner Thigh Reap | Rank X | Simple
                        • Cross Lock Technique | Rank X | Simple
                        • Single Shoulder Drop Throw | Rank X | Simple
                        Stage Five
                        • Shoulder Carry | Rank X | Simple
                        • Rear Throw | Rank X | Simple
                        • Double Sleeve Grip | Rank X | Simple
                        Stage Six
                        • Combination Training | Rank S | Training
                        • Minimum Effort; Maximum Efficiency | Rank S | Training
                        • Gentle Counter | Rank X | Simple

                        Fissure Kicking
                        Stage One
                        • Round Fissure | Rank X | Simple
                        • Side Fissure | Rank X | Simple
                        Stage Two
                        • White Fissure | Rank X | Simple
                        • Hooking Fissure | Rank X | Simple
                        Stage Three
                        • Upper Fissure | Rank C | Simple
                        • Double Fissure | Rank C | Training
                        • Straight Fissure | Rank X | Simple
                        Stage Four
                        • Nerve Strike | Rank B | Complex
                        • Flying Fissure | Rank X | Complex
                        Stage Five
                        • Moving Fissure | Rank A | Training
                        • Absorb and Redirect | Rank A | Simple
                        • Triple Fissure | Rank A | Simple
                        Stage Six
                        • Quaking Armor | Rank S+ | Spiritual
                        • Fissure Cannon | Rank S | Spiritual

                        ▰ ACADEMY STUDENT

                        Graduation Rewards
                        • One jutsu type is overwhelming (bloodline).
                        • New PA x2

                        Iryojutsu
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Diagnosis [ Shindan ] | Rank E

                        Fuuton
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E

                        Harmonic Death Arts
                        • Toxicity Training | Rank E | Training


                        ▰ NEW GAME INFORMATION

                        First Reset XP: 0
                        Reset Type: Partial Reset
                        New Game Reward: [ What reward did you earn? ]

                        Second Reset XP: 0
                        Reset Type: Partial
                        New Game Reward: [ What reward did you earn? ]
 
PostPosted: Tue May 17, 2022 1:52 am
Using Shinji's Easter reward PA for +5 custom slots  

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Tue May 17, 2022 2:20 pm
Evil Toaster Yokai
Using Shinji's Easter reward PA for +5 custom slots


Woo! Easter PA. Sounds good

Ephermeral Ozymandias

Approved. Hopefully fr this time. 😏  
PostPosted: Sat May 28, 2022 5:08 pm
Using Discord reward PA's for Shinji:
1.) +5 Custom Slots
2.) Custom summon Yōta gains benefits of Inuseki Park contract so long as Shinji's name is signed to it. (Yōta is currently being made, submitting this for pre-approval)  

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100

Sleepy Senpai

PostPosted: Wed Jun 15, 2022 6:54 pm
Quote:
Replenishing Tetsu Nishikiri (Amegakure). 1,700 XP, 1 New PA, and 1 Reward given to new RPC.

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kaminari Raiu
                        Nickname: Nari
                        Age: 16
                        Birthdate: May 12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Brown
                        Eye Color: Black
                        Height: 5'5"
                        Weight: 135 lbs

                        Bloodline: Raiu

                        Non-Combat Outfit: A solid black Kimono with gray Hakama pants. A dark, floral Haori tops both pieces, with plain sandals for the feet.
                        Combat Outfit: Something resembling the picture above, should she have access to any samurai armor pieces.


                        ▰ SOCIAL AND PERSONALITY

                        Bushido: Compassion & Duty.
                        Personality: What most people will see upon a first glance, is not who Kaminari really is, but a reflection of her beloved older brother. The serious demeanor she presents; the unwavering ferocity and courage in the face of danger, carry weight as the 'representation of a true warrior of Zaishin' that her brother was often recognized for. None of which truly illuminate any of her own special qualities - at least, not in a way that uniquely shows Kaminari's true self.

                        Stricken by grief her since her brother's passing, its locked away by bringing his personality to the forefront. It puts a veil over the guilt that burdens her along with it, and the sense of inferiority for her shortcomings, which she ultimately blames as the reason for his death. For he was everything she lacked in that dire moment that could have prevented it. Whether she might be capable of living up to the standards he and the clan had set for himself constantly plagues her mind, while she strives towards them in her devotion to mastery over the sword and weapon arts as a whole.

                        For everything that he was, Kaminari has chosen to throw herself away in a desperate attempt to bring him back. Deep inside, a good heart continues to pump the purity of her soul into her veins. Small hints of the kind and compassionate samurai grace the surface from time to time; her tenderness and ability to bring people together, appear in the subtle cracks of her facade.

                        Village: Zaishin
                        Title: Okkapiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kaminari Raiu was born into the Raiu clan seven years after her brother Inazuma Raiu. This particular noble family under the clan specialized in the hunting of hostile demons to maintain peace within Zaishin's borders. Training commenced immediately when the children became of age, so a majority of her life has been spent with Inazuma and their shared master who guided them as they continued to grow up. She aspired to the successes of her elder brother who could battle head-to-head with some of the most ferocious demons with courage that inspired fellow Samurai, and earned him recognition as a fine warrior of Zaishin, as well as a canidate for future heir of clan leader. Being seven years behind, Kaminari had to endure the several years of intense training and conditioning before she could ever experience the amazing tales of her brother's adventures. Her final test would finally come within those passing years, where she was tasked with taking down an Oni. This mission was being led by her brother instead of their master, and thus made for their first mission outing together. While she was incredibly excited to display her skills to her elder brother, when the time came and she was confronted by the fearsome yokai, her fear and hesitation caused her to falter. This put her in danger considering the severity of the mission, requiring her brother to step up alone to defend her. The oni's strength eventually overwhelmed him, resulting in him demanding that Kaminari flee. Doing as she was told, she returned to her master to alert him of the news. Raiu clan hunters were sent for Inazuma's aid, only to return with news of his death. The guilt welling inside of Kaminari has plagued her ever since.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Expert (Katana)The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Signature Style: TBD

                        Second Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.

                        ▱▰▱ SpecializationMaster of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ]

                        Chakra Pool: 900
                        Stamina Pool: 1120
                        Chakra Element: Raiton, Fuuton
                        Chakra Color: Golden Yellow
                        Chakra Materialization: Wisps of electrical energy drawing in towards her body from around her. If one looks closely, the wisps appear to be led by small butterflies.

                        Stats:
                        • Strength ► 6
                        → Juggernaut, Vital Piercing Art, Tetsuishi no Ryu, Arcane Knight Order
                        • Speed ► 8
                        → Expert, Freestyle Whirlwind, Sobagai Deba Sentou, Kakumei no Hono Ryu, Phantom Slayer
                        • Agility ► 8
                        → Expert, Seven Sword Dance, Joorai Torima, Tetsunami Ryu, Lightning Breath Style
                        • Endurance ► 1
                        → Juggernaut

                        Strengths:
                        • A flexible combat style suitable for any range with her proficiency over an arsenal of weapons, while still being as deadly as any Samurai with the traditional Katana.
                        • Community-minded; wants the best for Zaishin and its people. Kaminari's strong loyalty represents her spiritual strength and philosophical view.
                        Weaknesses:
                        • Self-doubt and an inferiority complex that can be extremely limiting when triggering conditions are met.
                        • Has a tendency to misinterpret recklessness as courage, leaping into danger with little care for her own well-being.
                        Fears:
                        • Being the cause of another person she's close to, losing their life or being in danger.
                        • The inability in any capacity to wield a blade or cease to improve one's mastery over it.

                        Modifiers:
                        • Bukijutsu techniques gain the overwhelming tag. (Replenishment from Tetsu)


                        Personal Attributes:
                        ▱▰▱ Crashing Thunder | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique.
                        ▱▰▱ Iconic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with.
                        ▱▰▱ Loyalist's Devotion | Upon creation of the character, the user may select a Village, Group, Organization, Person, or other affiliation and swear fealty. This may not be changed once declared. Any missions done in service to that selected group yields an additional 50% Ryo and AC. If a person is selected, the user's defensive techniques are treated as overwhelming when defending them. [ Zaishin ]
                        ▱▰▱ Versatile Weapon Master | Bukijutsu styles learned can be used with any weapon (within reason) to fulfil requirements of executing its techniques. Replishment PA, Tetsu


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 1700
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        Monster Hunter || → Grandmaster Monster Slayer
                        Religious Sect || → Follower of Ninshu (Traditional, No Element)

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Yumi w/ Quiver + Arrows
                        • Smoke Bombs
                        • Katana
                        • Yari
                        • Tosei Gusoku
                        • Inazuma's Bracelet
                        • Kodachi x7
                        • Tanto

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 15 / 30
                        • Genjutsu | 00 / 18
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 08 / 08

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X
                        • Flying Swallow [ Hien ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Tool Creation [ Tsūru Sakusei] | Rank X

                        Raiton
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Electric Overdose [ Dendou Karyou ] | Rank C
                        • Twitching Limb [ Hikuhiku Eda ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Call of Lightning [ Raikou no Yobigoe ] | Rank B
                        • Electric Fog [ Dendou Enmu ] | Rank B

                        Fuuton
                        • Wind Release Stream [ Kouryuu ] | Rank D

                        Lightning Breath Style - Stage 5 Mastery
                        Stage One
                        • Total Concentration: Thunder Breathing | Rank E | Training
                        • First Form: Thunder Clap Flash | Rank X | Complex
                        • First Form Modified: Thunder Clap Flash Six Fold | Rank X | Complex
                        Stage Two
                        • Second Form: Lightning Ball | Rank X | Complex
                        • Coiled Flash | Rank X | Complex
                        • Coiled Slash Modified: Storm | Rank X | Complex
                        Stage Three
                        • Third Form: Buzzing Mosquito Thunder | Rank X | Complex
                        • Twin Flash | Rank C | Complex
                        • Twin Flash: Thunder | Rank X | Complex
                        Stage Four
                        • Fourth Form: Distant Thunder | Rank X | Spiritual
                        • Flying Lightning Flash | Rank X | Spiritual
                        • Echoing Crying Flash | Rank B | Spiritual
                        Stage Five
                        • Fifth Form: Heat Lightning | Rank A | Spiritual
                        • Illuminating Lighting Flash | Rank A | Spiritual
                        • Vortex Lightning Flash | Rank X | Complex
                        Stage Six
                        • Sixth Form: Electric Lightning Shower | Rank S | Complex



                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Freestyle Whirlwind - Mastered
                        Stage One
                        • Whirlwind Movement | Rank X | Simple
                        • Whorl | Rank X | Simple
                        • Mach Flight | Rank X | Simple
                        Stage Two
                        • Acrobatic Mastery | Rank D | Training
                        • Razor Wind Kick | Rank X | Simple
                        • Centrifuge Strike | Rank X | Simple
                        Stage Three
                        • Perfecting Balance | Rank C | Training
                        • Slicing Handspring | Rank X | Simple
                        • Hurricane Kick | Rank X | Simple
                        • Swinging Fury | Rank X | Simple
                        Stage Four
                        • Lesser Combo | Rank B | Supplemental
                        • Standing Hurricane | Rank X | Simple
                        • Flying Hurricane | Rank X | Simple
                        • Vortex Drop | Rank B | Complex
                        Stage Five
                        • Parkour Mastery | Rank A | Training
                        • Mach One Combination | Rank A | Spiritual
                        • Windmill Stomping | Rank X | Simple
                        Stage Six
                        • Mach Two Combination | Rank S | Simple
                        • Gale Force Twister | Rank S | Spiritual

                        Vital Piercing Art - Mastered
                        Stage One
                        • Devastation Stance | Rank X | Simple
                        • Vitality Destruction | Rank E | Training
                        Stage Two
                        • Front Jab | Rank X | Simple
                        • Horizontal Elbow Throwing | Rank X | Simple
                        Stage Three
                        • Rib Separation | Rank X | Simple
                        • Severing Tendon | Rank X | Simple
                        Stage Four
                        • Explosive Striking | Rank X | Spiritual
                        • Festering Chop | Rank X | Simple
                        • Flying Jab Technique | Rank A | Simple
                        Stage Five
                        • Meteor Shower | Rank X | Complex
                        • Hard Breaking Slap | Rank X | Simple
                        • Copied Art: Sixty Four Jabs| Rank A | Simple
                        Stage Six
                        • Beyond the Target | Rank S | Training
                        • Hundred Crack Fist | Rank S | Simple


                        Bukijutsu
                        Phantom Slayer - Stage 5 Mastery
                        Stage One
                        • Flowing Stance | Rank X | Simple
                        • Phantom Rush | Rank X | Complex
                        • Phantom Blade | Rank X | Complex
                        Stage Two
                        • Spirit's Rising | Rank D | Simple
                        • Spirit Assault | Rank C | Complex
                        • Reaper Death Slash | Rank X | Complex
                        Stage Three
                        • Haunting Attack: Triple Slash | Rank X | Spiritual
                        • Haunting Attack: Crashing Oni | Rank X | Complex
                        • Tengu Assault | Rank X | Complex
                        Stage Four
                        • Oni's Rampage | Rank B | Complex
                        • Possessed Strength | Rank B | Complex
                        • Haunting Attack: Demonic Ambush | Rank X | Spiritual
                        Stage Five
                        • Spectral Movement | Rank A | Training
                        • Gate of Hell | Rank A | Spiritual
                        • Haunting Attack: Reaper's Crest | Rank A | Spiritual
                        Stage Six
                        • Ultimate Slayer Skill: Sōjōbō's Tengu Army | Rank S | Spiritual

                        Sobagai Deba Sentou - Mastered
                        Stage One
                        • Upward Repel | Rank X | Simple
                        • Assisted Jab | Rank X | Complex
                        • Knife Flow | Rank E | Training
                        Stage Two
                        • Knife Hand | Rank D | Spiritual
                        • Sleight of Hand | Rank D | Simple | Supplementary
                        • Swift Shot | Rank X | Complex
                        Stage Three
                        • Dirty Reflection | Rank C | Training
                        • Knife Trick | Rank C | Complex
                        • Two-fer-One | Rank C | Training
                        Stage Four
                        • Triple Assault | Rank B | Simple
                        • Severing Nerve | Rank B | Complex
                        • Blade’s Edge | Rank B | Training
                        • Spectral Cloak | Rank B | Spiritual
                        Stage Five
                        • Hidden Kick Blade | Rank B | Complex
                        • Submissive Lethal Strike | Rank X | Simple
                        • Shiva Assault | Rank B | Complex
                        Stage Six
                        • Standing Triangle Choke | Rank A | Simple
                        • Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary
                        • Planetary Blade Barrage | Rank S | Spiritual

                        Kakumei no Hono Ryu - Mastered
                        Stage One
                        • Flame Wheel| Rank X | Complex
                        • Imposing Flame | Rank D | Complex
                        • Flame Waltz | Rank X | Complex
                        Stage Two
                        • Blue Heaven | Rank X | Complex
                        • Flame Breathing Pattern | Rank D | Training
                        • Flame Waltz: Flash | Rank X | Complex
                        Stage Three
                        • Blazing Crimson Mirror | Rank X | Complex
                        • Flame Attunement | Rank C | Training
                        • Flames of Deception | Rank C | Training
                        Stage Four
                        • Blazing Rush | Rank X | Complex
                        • Incarceration Ambush | Rank X | Complex
                        • Blazing Soul | Rank B | Complex
                        Stage Five
                        • Crimson Lotus Upper Arm | Rank A | Complex
                        • Dance of the Fire God | Rank A | Complex
                        • Fire Bearing Spirit God | Rank A | Complex
                        Stage Six
                        • Parhelion Rainbow | Rank S | Complex
                        • Task of the Next Generation | Rank S | Training

                        Tetsuishi no Ryu - Stage 5 Mastery
                        Stage One
                        • Swift Deflection | Rank X | Simple
                        • Soaring Flight | Rank D | Complex
                        Stage Two
                        • Falling Star | Rank D | Simple
                        • Turning Swallow Cut | Rank D | Complex
                        • Blade Attunement | Rank D | Complex
                        • Double Lightning | Rank D | Complex
                        Stage Three
                        • Form Manipulation | Rank C | Complex
                        • Drawing Cut | Rank C | Simple
                        • Thunder Strike | Rank C | Simple
                        • Pressure Wave | Rank C | Complex
                        Stage Four
                        • Helmet Splitter | Rank B | Complex
                        • Two As One | Rank B | Complex
                        Stage Five
                        • Drying Pole | Rank X | Complex
                        • Many as One | Rank A | Complex
                        Stage Six
                        • Divine Wind Cutter | Rank S | Complex

                        Juurai Toorima - Mastered
                        Stage One
                        • Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
                        • Glove Launch [ Teuchi ] | Rank X | Simple
                        Stage Two
                        • Smoke Bomb Technique | Rank D | Simple
                        • To Fade [ Kieru ] | Rank D | Complex
                        Stage Three
                        • Sight through Smoke | Rank C | Training
                        • Hidden Line | Rank C | Simple | Supplementary
                        • Art of Kite Flying | Rank C | Complex
                        Stage Four
                        • Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
                        • Hostage of Ten Steel Wires | Rank X | Complex
                        Stage Five
                        • Tornado of the Night Fog | Rank X | Simple
                        • Fountain Multiply Illusion | Rank A | Complex
                        Stage Six
                        • Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
                        • Keep Silent [ Shizukani ] | Rank S | Training

                        Tetsunami Ryu - Mastered
                        Stage One
                        • Deflecting Stance | Rank X | Simple
                        • Blocking Stance | Rank X | Simple
                        • Crashing Wave | Rank X | Simple
                        • Fluid Movement | Rank E | Training
                        Stage Two
                        • Twin Crests | Rank X | Simple
                        • Crashing Wake | Rank X | Simple
                        • Rising Tide | Rank X | Complex
                        Stage Three
                        • Fluid Transition | Rank X | Spiritual
                        • Flowing Circle Stance | Rank X | Simple
                        • Whirlpool Walking | Rank C | Training
                        • Crashing Tide | Rank X | Spiritual
                        Stage Four
                        • Repeating Wave | Rank B | Simple
                        • Disarming Wave | Rank X | Simple
                        • Breaking Wave | Rank X | Complex
                        Stage Five
                        • Rip Tide | Rank X | Complex
                        • Move As Water | Rank A | Training
                        • Tsunami Crash | Rank A | Simple
                        Stage Six
                        • Riptide | Rank S | Training
                        • Disaster Wave | Rank S | Complex
                        • Maelstrom | Rank S | Spiritual

                        Arcane Knight Order - Stage 5 Mastery
                        Stage One
                        • Empowered Guard Stance | Rank X | Spiritual
                        • Backlash Block | Rank X | Simple
                        Stage Two
                        • Kneeling Blade | Rank X | Complex
                        • Archaic Smash | Rank X | Complex
                        Stage Three
                        • Arcane Joust | Rank X | Complex
                        • Arcane Frenzied Bash | Rank C | Spiritual
                        Stage Four
                        • Banishing Blade | Rank X | Spiritual
                        • Shield Wall | Rank X | Spiritual
                        • Crimson Light | Rank B | Spiritual
                        Stage Five
                        • Order Secret: Redirection | Rank A | Training
                        • Crimson Tether | Rank X | Spiritual
                        Stage Six
                        • Archaic Dominance | Rank S | Complex
                        • Order Secret: Arcane Wisdom | Rank S | Training

                        Seven Sword Dance - Mastered
                        Stage One
                        • Chakra Blade Connection | Rank E | Spiritual
                        • Sweep the Leg | Rank E | Simple
                        • Flip and Slice | Rank X | Complex
                        Stage Two
                        • Falling Skies | Rank X | Complex
                        • Bee Sting | Rank X | Simple
                        • Blade Call | Rank D | Spiritual
                        Stage Three
                        • Seven Sword Rhythm | Rank C | Spiritual
                        • Vibrating Blades | Rank X | Complex
                        Stage Four
                        • Lightning Rod | Rank X | Complex
                        • Blade Stepping | Rank B | Simple
                        Stage Five
                        • Infinite Sword Dance | Rank A | Simple
                        • Butterfly Float | Rank A | Spiritual
                        • Thunder Dance | Rank X | Complex
                        Stage Six
                        • Mad Dance | Rank S | Complex
                        • Killer Bee Swarm | Rank S | Complex

 
PostPosted: Sun Jun 19, 2022 12:16 am
Profile Update: Masanori Hatake has graduated from the Academy. Mission Records

New things being added to the profile are:
• 2 New PAs
• One jutsu type is overwhelming (Raiton)
• 12 XP Coupons: Receive 1.5x the XP for completing a mission or job; only one can be active at a time.

▱▰▱ Rough N' Tough | Gains one additional Taijutsu style. Halloween 2021 Rewards
▱▰▱ Fangs of Fury | Companions have been trained to use Chidori techniques and variants through their mouths. In addition, basic attacks and Taijutsu techniques involving their fangs inflict tiered trauma through bleeding. Halloween 2021 Rewards
▱▰▱ Playing Fetch | When a target is knocked back by a technique, any one companion that Masanori has on the field can meet with the target's landing point by using their defensive activation. This is simply a repositioning tactic, and companions cannot attack if they do not have an offensive activation to use. Academy Graduation PA
▱▰▱ Canine Chaos | Ryo has access to the 'Collaborative Clone' taijutsu style. Academy Graduation PA


Pet Name: Ryo
Nickname: None
Age: 2
Species: Shiba Inu
Height: 17"
Weight: 25 lbs
Physical Features: Pink colored fur. Has a birthmark resembling a sakura petal on his right thigh.

TA Invested: 4
Chakra: 200
Stamina: 200
Chakra Elements: Raiton, Doton
Enhanced Sense: Smell
Mirrored Techniques: Raiton, Doton
Mirrored Stats: Yes
Total Activation: 2
Tamer Attribute: N/A

Personality: Ryo is a young, hyperactive Shiba Inu. He follows Masanori around without question, often just wanting attention in some way. Incredibly friendly, Ryo enjoys the company of anyone who will have him - pets, belly rubs, toys, and treats are always welcomed. 'Play' is really the only thing on his mind, and it makes training him for more serious situations a struggle for the young Hatake. Even then, Ryo believes he owes his life to Masanori, and therefore can be quite protective of him when the situation demands it.
Background: Ryo was a stray dog that Masanori rescued in a small town located in the Mudslide Hills. Sustaining injuries after fighting off a strange beast that resembled a canine with bat-like characteristics, he was nursed back to health. Ryo hasn't left Masanori's side ever since, so the young boy decided to take the young pup on as his first companion.
 

Sleepy Senpai


Sleepy Senpai

PostPosted: Sat Jun 25, 2022 4:28 pm
Quote:
Tao will be receiving 1,700 XP upon graduating to Genin from Tetsu Nishikiri's replenishment.

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Tao
                        Nickname:
                        Age: Appears to be eight years old.
                        Birthdate: Unknown
                        Gender: Non-Binary


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Tao's hair color switches from pure white to black in random instances. The reason for this is unknown.
                        Eye Color: Emerald
                        Height: 4'2"
                        Weight: 45 lbs

                        Bloodline: N/A

                        Non-Combat Outfit: Refer to picture.
                        Combat Outfit: Refer to picture.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Tao is mute, unable to communicate effectively with others who are not experienced in sign language and is not always comfortable with writing due to their inability to understand what it is that they're writing. So instead, they often perform, communicating through physical actions to convey their emotions, wants, and needs. They generally appear carefree, curious about everything that's around them, and are a bit of an oddball in general. It's not uncommon for Tao to get into places or things that they shouldn't, especially when it comes to food or shiny things - their two favorites. While possessing many generic feline personality traits, most will find that Tao is incredibly friendly and agreeable, even to those who may otherwise not deserve it. As curious as they can be, they are also incredibly naive to the world around them. Their heart is pure nonetheless, and Tao will go to great lengths to supports those in need. They do have a bit of a prankster side to them, indulging in harmless pranks and playing 'keep away' when they get their hands on something they shouldn't have.

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Tao has no recollection of when they were born, or who their parents are. From what their current caretaker was able to gather from the cat-child's explanation was some kind of 'curse' that was placed on them by some 'monster' that they frequently have nightmares about. Any drawings of this monster usually detail a very tall, lanky figure shrouded in darkness with a thorny staff in hand. Originally a normal citizen of Tanigakure when Tao was officially 'adopted', both Tao and their caretaker discovered the feline-child's talent to heal when the latter of the two grew very ill. By some mysterious power or miracle, simply having Tao in their presence even though they were too young to help in any way, somehow cured the caretaker of their sickness. Suspecting the child to have some special healing chakra or capabilities, Tao was enrolled into the academy, thus beginning their journey as a ninja of the Hidden Valley Village.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Combat MedicShinobi of this discipline gain the ability Korabo their Taijutsu or Bukijutsu with Medical Jutsus for a single action once every [3] posts. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Seal of 100 Seal. Not only does this discipline allow the user to utilize the technique Cherry Blossom Hurricane twice, but once every [2] posts the user is able to store chakra into their Strength of 100 chakra pool without consuming an activation. The user also deals with trauma they receive at one rank less than other ninja.
                        Second Class: Medical
                        ▱▰▱ Support SpecialistThe user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
                        ▱▰▱ Specialization:Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Suiton, Doton
                        Chakra Color: Black and White
                        Chakra Materialization: Appears as a rippling puddle behind Tao's frame, each ripple alternating colors between white and black.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Tao has to get creative with their ways of communication, and as a result has become quite talented with various performances.
                        • Despite their small stature, the feline-child can consume large amounts of food in one sitting.
                        Weaknesses:
                        • Curiosity; prone to get themselves into trouble due to some impulse that requires them to investigate anything that interests them.
                        • Being mute makes communication rather difficult, and requires the receiver to be patient when interacting with Tao.
                        Fears:
                        • Starvation, at some point in Tao's life they may have experienced what it was like to go long periods without food. This would explain their compulsion to consume food, or their rather large appetite.
                        • Being alone, simply because they have spent a majority of their life alone. Tao will find themselves clinging to a specific individual they grow fond of.

                        Modifiers:



                        Personal Attributes:
                        ▱▰▱ Way of the Feline | Through some mystical property of the curse, Tao is able to transform into a small black cat at will. Appears as a generic cat unless a sensory technique is used at the user's body rank to reveal them.
                        ▱▰▱ Reflection of the Mind | Through physical contact, Tao is able to mentally convey his thoughts and feelings to others. The individual on the receiving end 'reflects' those emotions and thoughts, taking them on as their own for the duration of contact.
                        ▱▰▱ Revitalizing Touch | Whenever a healing medical technique is used on a target, whether through physical contact or at a distance, the patient receives the Adrenaline boon. Only one effect of adrenaline can affect a target per three post
                        ▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal alloted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.
                        ▱▰▱ Way of the Feline ll | Tao's ears resemble that of a feline, and they also possess a tail - both of which were received upon being inflicted by a mystical curse. These are, by all definitions, real and capable of being controlled by Tao, including their tail which can operate as an additional appendage.
                        ▱▰▱ Mystical Tail | Tao's tail can be used as an extension of their own body for basic combat and any styles learned. In the case of a bukijutsu technique, these are instead treated as taijutsu, unless wielding the appropriate weapon itself.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Doton


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Sun Jun 26, 2022 4:29 pm
Evil Toaster Yokai
Using Discord reward PA's for Shinji:
1.) +5 Custom Slots
2.) Custom summon Yōta gains benefits of Inuseki Park contract so long as Shinji's name is signed to it. (Yōta is currently being made, submitting this for pre-approval)


Sounds good! I believe Bun greenlit this IIRC, and it looks good to me.

Sleepy Senpai

This all looks good to me!  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

gucci-shinigami
Crew

PostPosted: Sun Jun 26, 2022 4:29 pm
Sleepy Senpai

Evil Toaster Yokai

All approved, sounds good  
PostPosted: Sun Jun 26, 2022 4:30 pm
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                        ▰ PERSONAL DATA

                        Full Name: Sasaki Togeru
                        Nickname:
                        Age: 19
                        Birthdate: July 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: C

                        Eye Color: Chestnut Brown
                        Height: 5'6"
                        Weight: 160 lbs.

                        Bloodline: Senju


                        ▰ SOCIAL AND PERSONALITY


                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Personality: Relatively quiet but friendly; laid-back
                        Biography: Sasaki was born to a pair of traveling merchants who barely made enough money to scrape by for themselves as it was. The couple made an effort to take care of their infant son, but after a month of struggle it became clear they couldn't continue their trade and keep their child. So while passing through Tanigakure the pair left their child in the care of a local foster home, and left the village again soon after. Growing up without parents certainly set him apart from most other children his age, but it was rare for the other kids to treat him differently for it, and having several other foster siblings normalized the experience for him. His home was a happy and comfortable one, but also a crowded one. Sasaki would often escape to the woods in his free time, taking full advantage of the serenity of nature. He became such a fixture in the area that much of the local wildlife adjusted to his presence, and tended to ignore him unless he approached too close, too soon. Eventually the boy was convinced to enlist as a village, and day dreamed his way through the academy and exams. Although he was happy to help people with his missions, he was never overly excited about fighting in general, preferring to find other routes than inflicting pain on others. Because of this, Sasaki usually sticks to peaceful missions when he can help it, and plays the support role when he can't avoid the fighting.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Support Specialist:
                        The user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        Second Class: Medical
                        ▱▰▱ Maladies Physician:Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Medical Specialization: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.

                        Chakra Pool: 860 [ Med Spec 810 ] [ MP Discipline 50 ]
                        Stamina Pool: 600 [ Med Spec 600 ]
                        Chakra Element: Earth, Water, Wood
                        Chakra Color: Dark forest green
                        Chakra Materialization: Vine-like and leafy

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Gardening
                        • Handling animals
                        Weaknesses:
                        • Strategizing
                        • Overly trusting
                        Fears:
                        • Heights
                        • Rats
                        • Being captured by an enemy

                        Modifiers:
                        • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                        • Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.

                        Personal Attributes: [Base 3] [Event Claims 8]
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Chosen: Ninjutsu, Genjutsu]
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somatic gestures now applies to all ninjutsu techniques, including medical techniques if applicable. [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両98,000
                        XP: 800
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 14
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical || → Life Saver
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ [PA Slot] x2 | PA Slot x4, Variable Techniques x2], 30k Ryo, [60k Ryo | New PA x2, Technique Scroll (10 Ninjutsu Slots)],
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        ▰ Projectile Pack: Medium [x1]
                        •Kunai x10

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 21 / 30 [ Med Spec 30 ]
                        • Genjutsu | 00 / 16 [ Med Spec 16 ]
                        • Iryojutsu | 00 /40 [ Med Spec 40 ]
                        • Taijutsu Styles | 00 / 02 [ Med Spec 2 ]
                        • Bukijutsu Styles | 00 / 02 [ Med Spec 2 ]
                        • Custom Slots | 00/08 General 00/05 Iryojutsu 00/01 Iryojutsu Keystone [ MP Disc. 5 Iryojutsu 1 Keystone ] [Base 8. ]
                        • X-Rank Variable Techniques | 00/03 [Event Claims 2 ] [Mission Claims 1 ]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth (10)
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

                        ▰ Rock Shield [ Doroku Gaeshi ] | Rank X
                        The user channels chakra into their hands, gripping the earth below them as they manipulate it into rising before them. For each rank of the technique, the shield expands ten feet in height and width. This wall requires techniques of one rank above it in power to break through it.

                        ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
                        With a simple stomp of their foot the user creates a steep slope that measures ten feet in height at it's lowest level and increases it's height by ten feet per rank until S Rank where it doubles it's size to one hundred feet.

                        ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                        The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

                        ▰ Mud Moat [ Gou no Doro ] | Rank D
                        The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

                        ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

                        ▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
                        The user forms a single hand sign, drawing the earth around them to coat their torso. The earth hardens into a breastplate that withstands techniques of C Rank and lower without breaking. Additionally, the user's endurance is increased by [1]. This technique requires an upkeep of five chakra per post.

                        ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

                        ▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        This technique passively augments techniques that allow the user to submerge under ground. While moving within five feet of the surface of the earth, the user can forcefully throw dirt, rock and debris up to fifteen feet from the user's location above the surface, causing tier two blindness to those who are targeted by the debris and dust while causing deep bruising. This technique requires it's cost be paid every three posts.

                        ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

                        Water (9)
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

                        ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
                        The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

                        ▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].

                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

                        ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        The Shinobi first does a string of hand seals, which causes a column of water to rise from a nearby water source. This Jutsu is the preferred method of fighting a nearby fire. This technique creates a water column which can then be sustained to defend against oncoming attacks of its rank and lower, can be manipulated into arcs. An E-Rank amount of chakra is the cost of the sustain per post.

                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        After forming the needed hand seals, the user will expel a sticky liquid from the gullet from a range of up to [30] feet. This liquid can cover approximately [30] feet. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the Shinobi focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Requires using the Water Walking technique to move about on top of the liquid. Prevents dodging and evasive techniques if stepped on. If wearing footwear can abandon said footwear to evade, if not, the target is locked in place unless expending a B-ranked amount of Stamina to break free. However, will often lead to injury on the bottoms of the feet in doing so.

                        ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.


                        Fuuinjutsu (02)
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

                        ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

                        ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

                        Bloodline
                        ▰ Wood Manipulation [ Moku Soujuu ] | Rank Null
                        This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of wood that a Senju user can manipulate:
                        • Completing this training grants you two career title advances in botany, and allows you to maintain botany outside of the maximum career choices.
                        ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                        ▰ Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing and causing tiered paralysis.For each rank of this technique, the user's wooden bindings may expand ten feet. Breaking free from this technique requires the rank of this technique atop the grappled status. Each turn the target is bound they suffering 3 point of tenketsu rot per rank of the technique. Alternatively, this can be used from any source of wood in the area.

                        ▰ Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
                        The user manipulates their cellular structure to wood, expelling it from their body as they create a clone of themselves. Due to it's composition of solid materials, this technique must be hit by an undefended attack one rank obove it's executed rank. The clone is capable of using techniques of the rank it is created and lower, utilizing the user's chakra to do so. These clones are capable of telepathically communicating with all other wood clones and the user within the topic. Alternatively, this technique can be formed at B rank to allow the clone to travel within the subforum and still communicate with the user. Additionally, these clones can meld into earth, water, and wood, hiding their chakra signature and presence entirely once per post. While within that substance they may travel up to 50 feet before emerging. Finally, the user may touch the clone after creation, changing the clone into another technique of it's own cost or lower for no cost or activation, ending the technique.

                        ▰ Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        The user forms a shield of wood from their own body or from wood they touch. This shield has the durability of the user's body rank at the time of creation and is additionally considered medium armor before it's durability is dealt with in collisions. Finally, anyone directly physically contacting the shield but the user suffers one point of tenketsu rot.

                        ▰ Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                        The user manipulates the roots beneath the ground in order to create an unstable terrain before them. Within a twenty foot radius of the user all opponents suffer a 1 point loss to agility and speed as they trip and stumble over these roots. The roots can be raised up to three feet above the earth, restricting movement further. Directly contacting these roots causes two points of tenketsu rot.

                        ▰ Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                        The user raises five roots, each measuring up to six feet in width and thirty feet in length. These roots are freely manipulated to preform seperate actions, each requiring an activation to defend against. If used to bind a target, grappling status is applied atop this technique's cost to break. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

                        ▰ Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                        A flower sprouts from beneath the user that is so large it is able to enclose around them. As it does so it retracts back into the earth and transports the user up to thirty feet in any direction, reducing techniques against the user while beneath the ground by one rank. This can alternatively be used as a body flicker method when avoiding techniques, consuming one use of it.

                        ▰ World of Trees Wall [ Jukai Heki ] | Rank C
                        The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying the E rank upkeep per post.

                        ▰ Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                        This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

                        Iryojutsu (00/10)


                        Genjutsu

                        Enchantment
                        ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses: Sight
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Trigger: Sound
                        Source: Audio Phantasm
                        Status Effect: None
                        Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

                        ▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
                        Rank: E
                        Primary Sense: Touch
                        Additional Senses: Sight
                        Base Duration: 2 Posts
                        Upkeep: 5 Chakra
                        Trigger: Touch
                        Source: Touch
                        Status Effect: Insanity
                        Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.


                        Illusory
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Sun Jun 26, 2022 4:31 pm
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                        ▰ PERSONAL DATA

                        Full Name: Sasaki Togeru
                        Nickname:
                        Age: 19
                        Birthdate: July 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: C

                        Eye Color: Chestnut Brown
                        Height: 5'6"
                        Weight: 160 lbs.

                        Bloodline: Senju


                        ▰ SOCIAL AND PERSONALITY


                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Personality: Relatively quiet but friendly; laid-back
                        Biography: Sasaki was born to a pair of traveling merchants who barely made enough money to scrape by for themselves as it was. The couple made an effort to take care of their infant son, but after a month of struggle it became clear they couldn't continue their trade and keep their child. So while passing through Tanigakure the pair left their child in the care of a local foster home, and left the village again soon after. Growing up without parents certainly set him apart from most other children his age, but it was rare for the other kids to treat him differently for it, and having several other foster siblings normalized the experience for him. His home was a happy and comfortable one, but also a crowded one. Sasaki would often escape to the woods in his free time, taking full advantage of the serenity of nature. He became such a fixture in the area that much of the local wildlife adjusted to his presence, and tended to ignore him unless he approached too close, too soon. Eventually the boy was convinced to enlist as a village, and day dreamed his way through the academy and exams. Although he was happy to help people with his missions, he was never overly excited about fighting in general, preferring to find other routes than inflicting pain on others. Because of this, Sasaki usually sticks to peaceful missions when he can help it, and plays the support role when he can't avoid the fighting.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Support Specialist:
                        The user is capable of conferring a 2 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for every [2] Body Ranks of the user. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

                        Second Class: Medical
                        ▱▰▱ Maladies Physician:Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Medical Specialization: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are [1] Rank cheaper in cost. Medical Jutsu become Overwhelming. Once every [3] posts, a Medical Specialist is able to use Medical techniques for no action.

                        Chakra Pool: 860 [ Med Spec 810 ] [ MP Discipline 50 ]
                        Stamina Pool: 600 [ Med Spec 600 ]
                        Chakra Element: Earth, Water, Wood
                        Chakra Color: Dark forest green
                        Chakra Materialization: Vine-like and leafy

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Gardening
                        • Handling animals
                        Weaknesses:
                        • Strategizing
                        • Overly trusting
                        Fears:
                        • Heights
                        • Rats
                        • Being captured by an enemy

                        Modifiers:
                        • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
                        • Wild Magic | Ninjutsu class ninja are able to reverse the elemental superiority / weakness of their earth and water elements. This allows water ninjutsu to be superior to earth and weak to fire, as well as earth to be strong to lightning and weak to water. This feature can be activated passively, but requires an offensive action to revert elemental weaknesses to normal. Finally, the user has the choice of making either one or both of their elements activate this reverse property.

                        Personal Attributes: [Base 3] [Event Claims 8]
                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. [Chosen: Ninjutsu, Genjutsu]
                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somatic gestures now applies to all ninjutsu techniques, including medical techniques if applicable. [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]
                        ▱▰▱ [Open PA Slot] [Event Slot]


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両98,000
                        XP: 800
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 14
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical || → Life Saver
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ [PA Slot] x2 | PA Slot x4, Variable Techniques x2], 30k Ryo, [60k Ryo | New PA x2, Technique Scroll (10 Ninjutsu Slots)],
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        ▰ Projectile Pack: Medium [x1]
                        •Kunai x10

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 21 / 30 [ Med Spec 30 ]
                        • Genjutsu | 00 / 16 [ Med Spec 16 ]
                        • Iryojutsu | 00 /40 [ Med Spec 40 ]
                        • Taijutsu Styles | 00 / 02 [ Med Spec 2 ]
                        • Bukijutsu Styles | 00 / 02 [ Med Spec 2 ]
                        • Custom Slots | 00/08 General 00/05 Iryojutsu 00/01 Iryojutsu Keystone [ MP Disc. 5 Iryojutsu 1 Keystone ] [Base 8. ]
                        • X-Rank Variable Techniques | 00/03 [Event Claims 2 ] [Mission Claims 1 ]

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth (10)
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

                        ▰ Rock Shield [ Doroku Gaeshi ] | Rank X
                        The user channels chakra into their hands, gripping the earth below them as they manipulate it into rising before them. For each rank of the technique, the shield expands ten feet in height and width. This wall requires techniques of one rank above it in power to break through it.

                        ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
                        With a simple stomp of their foot the user creates a steep slope that measures ten feet in height at it's lowest level and increases it's height by ten feet per rank until S Rank where it doubles it's size to one hundred feet.

                        ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                        The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

                        ▰ Mud Moat [ Gou no Doro ] | Rank D
                        The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

                        ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

                        ▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
                        The user forms a single hand sign, drawing the earth around them to coat their torso. The earth hardens into a breastplate that withstands techniques of C Rank and lower without breaking. Additionally, the user's endurance is increased by [1]. This technique requires an upkeep of five chakra per post.

                        ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

                        ▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        This technique passively augments techniques that allow the user to submerge under ground. While moving within five feet of the surface of the earth, the user can forcefully throw dirt, rock and debris up to fifteen feet from the user's location above the surface, causing tier two blindness to those who are targeted by the debris and dust while causing deep bruising. This technique requires it's cost be paid every three posts.

                        ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

                        Water (9)
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

                        ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
                        The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

                        ▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ].

                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals. This technique is passive in that it activates automatically when the shinobi's head is submerged underwater. However, it requires an upkeep of an E-Rank amount once active to continue past the first post - can be canceled at any time, and does not require an activation.

                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

                        ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        The Shinobi first does a string of hand seals, which causes a column of water to rise from a nearby water source. This Jutsu is the preferred method of fighting a nearby fire. This technique creates a water column which can then be sustained to defend against oncoming attacks of its rank and lower, can be manipulated into arcs. An E-Rank amount of chakra is the cost of the sustain per post.

                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        After forming the needed hand seals, the user will expel a sticky liquid from the gullet from a range of up to [30] feet. This liquid can cover approximately [30] feet. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the Shinobi focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Requires using the Water Walking technique to move about on top of the liquid. Prevents dodging and evasive techniques if stepped on. If wearing footwear can abandon said footwear to evade, if not, the target is locked in place unless expending a B-ranked amount of Stamina to break free. However, will often lead to injury on the bottoms of the feet in doing so.

                        ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.


                        Fuuinjutsu (02)
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

                        ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

                        ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

                        Bloodline
                        ▰ Wood Manipulation [ Moku Soujuu ] | Rank Null
                        This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
                        • Must learn before proceeding to other techniques.
                        • These body ranks determine the maximum amount of wood that a Senju user can manipulate:
                        • Completing this training grants you two career title advances in botany, and allows you to maintain botany outside of the maximum career choices.
                        ▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
                        ▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
                        ▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

                        ▰ Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing and causing tiered paralysis.For each rank of this technique, the user's wooden bindings may expand ten feet. Breaking free from this technique requires the rank of this technique atop the grappled status. Each turn the target is bound they suffering 3 point of tenketsu rot per rank of the technique. Alternatively, this can be used from any source of wood in the area.

                        ▰ Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
                        The user manipulates their cellular structure to wood, expelling it from their body as they create a clone of themselves. Due to it's composition of solid materials, this technique must be hit by an undefended attack one rank obove it's executed rank. The clone is capable of using techniques of the rank it is created and lower, utilizing the user's chakra to do so. These clones are capable of telepathically communicating with all other wood clones and the user within the topic. Alternatively, this technique can be formed at B rank to allow the clone to travel within the subforum and still communicate with the user. Additionally, these clones can meld into earth, water, and wood, hiding their chakra signature and presence entirely once per post. While within that substance they may travel up to 50 feet before emerging. Finally, the user may touch the clone after creation, changing the clone into another technique of it's own cost or lower for no cost or activation, ending the technique.

                        ▰ Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        The user forms a shield of wood from their own body or from wood they touch. This shield has the durability of the user's body rank at the time of creation and is additionally considered medium armor before it's durability is dealt with in collisions. Finally, anyone directly physically contacting the shield but the user suffers one point of tenketsu rot.

                        ▰ Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
                        The user manipulates the roots beneath the ground in order to create an unstable terrain before them. Within a twenty foot radius of the user all opponents suffer a 1 point loss to agility and speed as they trip and stumble over these roots. The roots can be raised up to three feet above the earth, restricting movement further. Directly contacting these roots causes two points of tenketsu rot.

                        ▰ Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
                        The user raises five roots, each measuring up to six feet in width and thirty feet in length. These roots are freely manipulated to preform seperate actions, each requiring an activation to defend against. If used to bind a target, grappling status is applied atop this technique's cost to break. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

                        ▰ Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
                        A flower sprouts from beneath the user that is so large it is able to enclose around them. As it does so it retracts back into the earth and transports the user up to thirty feet in any direction, reducing techniques against the user while beneath the ground by one rank. This can alternatively be used as a body flicker method when avoiding techniques, consuming one use of it.

                        ▰ World of Trees Wall [ Jukai Heki ] | Rank C
                        The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying the E rank upkeep per post.

                        ▰ Wood Release: Transformation [ Mokuton: Henge ] | Rank C
                        This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

                        Iryojutsu (00/10)


                        Genjutsu

                        Enchantment
                        ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
                        Rank: E
                        Primary Sense: Sound
                        Additional Senses: Sight
                        Base Duration: 4 Posts
                        Upkeep: 5 Chakra
                        Trigger: Sound
                        Source: Audio Phantasm
                        Status Effect: None
                        Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

                        ▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
                        Rank: E
                        Primary Sense: Touch
                        Additional Senses: Sight
                        Base Duration: 2 Posts
                        Upkeep: 5 Chakra
                        Trigger: Touch
                        Source: Touch
                        Status Effect: Insanity
                        Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.


                        Illusory
                        • {Remove if none}

                        Instance
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                        Chain
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                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
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                        • {Stage progression / techniques learned}



                        gucci-shinigami

                        Brooy

                        Hurrak
 
PostPosted: Sun Jun 26, 2022 4:31 pm
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                        ▰ PERSONAL DATA

                        Full Name: Hokama Kotone
                        Nickname:
                        Age: 17
                        Birthdate: 6/12
                        Gender: Female (she/her)


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D


                        Bloodline: None

                        Alternate Outfits

                        Format



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Kotone is kind of scatterbrained, usually tending to focus on her work in a way that distracts her from other things. Because of this she can seem like a "space cadet," but she has a good heart. She's ever curious, even to a fault.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kotone is an orphan that live in Tanigakure. As a young child, she had been abducted by a band of mercenaries known as TORNA, but to this day she has no idea why. She was rescued one night by one of the members, Usagi Mikasa, before the woman abandoned the group after killing its leader. Kotone was taken in to Tanigakure once Usagi fled to the village, and has stayed there ever since. Once she was of age, Kotone started work as a shinobi in order to repay a debt that she felt that she owed. And maybe, just maybe, she would find out why she had been targeted in the first place.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
                        Chosen Class Restricted Art: ( Sealing )

                        Second Class: Scholar
                        ▱▰▱ Erudite Academic:Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Scholar – Jack/Ninjutsu:Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.


                        Chakra Pool: 550
                        Stamina Pool: 350
                        Chakra Element: Fire, Lightning
                        Chakra Color:
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • Can Korabo with a partner without costing the partner an action once every 2 posts

                        Personal Attributes:


                        ▱▰▱ • Selfless Service: Grants the user 2 PA and 5 custom points. Any ninja the user performs a profession or mission with is given an additional 50% XP for missions at or below the user's body rank. Additionally, the user is accustomed to teamwork and can utilize Korabo with one other Shinobi at no activation cost from the partner (clones, pet and summons do not count), the user must still utilize an activation themself to use the combined technique. This has a cooldown of 2 posts and cannot be stacked with another user's "Selfless Service" and can only be done with one other person at a time.

                        ▱▰▱ Loyalty: Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scrollcrafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Customs | 00 / 18
                        • Fuuinjutsu | 00 / 05
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01
                        • Keystone | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Lightning


                        Fire


                        Fuuinjutsu
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Light Touch Style
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Makimono Art
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Hurrak

                        Brooy

                        DarkMockingbird
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Jun 26, 2022 4:33 pm
DarkMockingbird

Approved  
PostPosted: Sun Jun 26, 2022 4:35 pm
gucci-shinigami
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Hokama Kotone
                        Nickname:
                        Age: 17
                        Birthdate: 6/12
                        Gender: Female (she/her)


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D


                        Bloodline: None

                        Alternate Outfits

                        Format



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Kotone is kind of scatterbrained, usually tending to focus on her work in a way that distracts her from other things. Because of this she can seem like a "space cadet," but she has a good heart. She's ever curious, even to a fault.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kotone is an orphan that live in Tanigakure. As a young child, she had been abducted by a band of mercenaries known as TORNA, but to this day she has no idea why. She was rescued one night by one of the members, Usagi Mikasa, before the woman abandoned the group after killing its leader. Kotone was taken in to Tanigakure once Usagi fled to the village, and has stayed there ever since. Once she was of age, Kotone started work as a shinobi in order to repay a debt that she felt that she owed. And maybe, just maybe, she would find out why she had been targeted in the first place.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
                        Chosen Class Restricted Art: ( Sealing )

                        Second Class: Scholar
                        ▱▰▱ Erudite Academic:Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Scholar – Jack/Ninjutsu:Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.


                        Chakra Pool: 550
                        Stamina Pool: 350
                        Chakra Element: Fire, Lightning
                        Chakra Color:
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • Can Korabo with a partner without costing the partner an action once every 2 posts

                        Personal Attributes:


                        ▱▰▱ • Selfless Service: Grants the user 2 PA and 5 custom points. Any ninja the user performs a profession or mission with is given an additional 50% XP for missions at or below the user's body rank. Additionally, the user is accustomed to teamwork and can utilize Korabo with one other Shinobi at no activation cost from the partner (clones, pet and summons do not count), the user must still utilize an activation themself to use the combined technique. This has a cooldown of 2 posts and cannot be stacked with another user's "Selfless Service" and can only be done with one other person at a time.

                        ▱▰▱ Loyalty: Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scrollcrafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Customs | 00 / 18
                        • Fuuinjutsu | 00 / 05
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01
                        • Keystone | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Lightning


                        Fire


                        Fuuinjutsu
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Light Touch Style
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Makimono Art
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Hurrak

                        Brooy

                        DarkMockingbird


Approved  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

Novasse

PostPosted: Fri Jul 08, 2022 1:17 am
refreshing Saijo Utaba

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Iori Koizumi
                        Nickname: Ori
                        Age: 18
                        Birthdate: 07/01
                        Gender: Non-Binary


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Azure
                        Height: 5'8"
                        Weight: 130 lbs

                        Bloodline: Void Release


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Iori is a fairly noble soul, aiming to mimic the deeds and things of heroes of the past. They're kind, noble hearted and a bit cocky at times but ultimately prides themselves on helping others. This is impeded at times on account to them being somewhat sheltered and tend to get in over their head at times. One little fight or complication can lead to a whole arrangement of misadventures that they've been on. When upset or angered, they're a pretty sour choice of character as their stubbornness usually leads them to choose by the heart instead of logic and reasoning sometimes. Despite these, however, Iori loves any sense of comradery and wishes to push himself further in revealing what their bloodline can actually do.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Iori would begin life in the Koizumi clan as one of the youths itching to carve out a name for themselves. As per their family's traditions, they were one of many youths who was to be tested in order to learn their clan's most valued teachings of Void Release. With a little stroke of luck and some fierce training sessions, the youth had found their way into the upper echelons of their family's libraries. Before they could progress further, each student was to take a vow. To be as silent as the night and pierce through the physical world. Iori was silent, taking a vow of silence as they began their training. It was long and arduous, but at the end of the decade of training, they stood with a firm grasp on the use of Void. Taking their talents to the neighboring village of Tanigakure, the shinobi began learning the art of Fuuninjutsu in order to increase their abilities. Standing tall, they stand firm and hope to serve the village to the bets of their ability.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Scholar
                        ▱▰▱ Erudite AcademicInstead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Cross Class:Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon. These users are uniquely able to cut through seals by casting an unsealing technique through their blade. They are also able to physically cut Hex seals on their person by expending an activation and no chakra/stamina.

                        Chakra Pool: 450 + 600 (Utaba) = 1,050
                        Stamina Pool: 450
                        Chakra Element: Doton, Fuuton
                        Chakra Color: Purple
                        Chakra Materialization: Iori's chakra manifests in the shape of a pair of cat eyes glaring at their opponent

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Patient with those by them; friendly
                        • Favors stealthy approaches to combat
                        Weaknesses:
                        • Headstrong; Stubborn
                        • Naive
                        Fears:
                        • Breaking their vow of silence
                        • Dying before making a name for themselves

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }


                        Personal Attributes:
                        ▱▰▱ Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.
                        ▱▰▱ Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        ▱▰▱ Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.
                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
                        ▱▰▱ (Easter 2k22) XXX | XXX
                        ▱▰▱ (Tani Plot) XXX | XXX
                        ▱▰▱ (Tani Plot) XXX | XXX
                        ▱▰▱ (Tani Plot) XXX | XXX

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30,000
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Utaba Refresh:
                        Halloween 2k21:
                        +200 Chakra

                        Xmas 2k21:
                        600 Chakra

                        Easter 2k22:
                        • 200 Chakra

                        Easter 2k22 Eggs:
                        • 30k Ryo
                        • Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
                        Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
                        • 200 Chakra
                        • 1 PA
                        • Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.

                        Tanbi Plot:
                        3 PAs

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        DOTON


                        SUITON


                        VOID RELEASE
                        ▰▰▰ Void Release Basics:
                        ▰ Vacant Release [ Munashii Kaihō ] | Rank C

                        ▰▰▰ Void Techniques:
                        ▰ Presence of Mind [ Taizenjijaku ] | Rank E
                        ▰ Feather Step [ Fezāsuteppu ] | Rank D
                        ▰ Black Waltz [ Burakkuwarutsu ] | Rank E - A ( Learned as C )
                        ▰ Schemes and Subterfuge [ Sukīmu to Ryakudatsu ] | Rank C | Augment
                        ▰ Flicker Dance [ Chiratsuki dansu ] | Rank C

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 
Reply
③ || Approval Area

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