Quote:
I moved the ninjutsu class out of third class.
▰▰▰ PERSONAL DATA
Full Name: Nimure Aburame
JUEI Codename: Hivemind
Age: 19
Birthdate: October 24th
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Auburn
Eye Color: Yellow
Height: 5'7"
Weight: 145 lbs
Bloodline: Aburame | Kenzen
Specialized Breeds: Utamushi [ Song Bugs ]
Implant: Speed Release [ Chomei ]
Demon: Chōmei | Seal of Adaption | Demon Mastery
Non-Combat Outfit: [x]
Combat Outfit: Same as above.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: N/A
Personality:
▰ Interpersonal & Relationships: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.
▰ Combat: Nimure is the supersonic jinchuuriki of Chomei and is a hivemind who is blind but can hear very faint frequencies through his echolocation sound-sight abilities. Nimure specializes in using his Utamushi insects which are Aburame insects that evolved after consuming Chomei's chakra. As a result, the Utamushi can fly, glow like fireflies, and emit melodic chirps. The Utamushi can be used for Nimure's speed release, wind, sensory, sound, vibration, and jamming abilities. They are also able to evolve rapidly and have high levels of resistance to elemental techniques. Nimure is one of the fastest shinobi of Konohagakure and uses sensory and sound manipulation skills. He is also a master of the wind element. His fighting style in general involves bombarding opponents with the Utamushi, sound, wind, and high-speed supersonic strikes. Nimure also often dominates the skies by using his Chomei wings to take flight at supersonic speeds.
Village: Konohagakure
Title: Jonin
Local Reputation: 0 Fame [ Neutral ]
Global Reputation: 0 Fame [ Neutral ]
Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.
▰▰▰ CLASSES AND STATS
First Class: Bloodline [ Aburame and Kenzen ]
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class: Ninjutsu
▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3
Third Class: Scholar
▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
▱▰▱ Cross Class: → Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool: 4,665
Sonic Chakra Pool: 1,200
Demon Chakra Pool: 5,000
Stamina Pool: 2,515
Demon Stamina Pool: 5,000
Insect Pool: 1,000
Chakra Element: Wind | Earth
Chakra Color: Green
Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.
Stats:
• Strength ► 6
→→ 3 Styles
• Speed ► 10
→→ Chomei, 5 Styles, +2 Stat Cap: Speed Release, +2 Stat Cap: Emergency Medical Branch
• Agility ► 7
→→ 3 Styles, ANBU Mask
• Endurance ► 2
→→ 1 Style
Strengths:
• Supersonic
• Speed
• Utamushi
• Chomei
• Sensory
• Wind
• Sound
• Vibrations
• Flight
• Insect Evolution
Weaknesses:
• Blindness
• Weak mental health
• Over-analysis
Fears:
• Losing his identity to the Utamushi
• Psychosis
Modifiers:
• May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• The host can learn sensory techniques and use the jamming status without scholar class.
• The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
• The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.
• Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
• Kenzen clan members are completely immune to genjutsu that only use the sight sense.
• Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
• Kenzen can identify people by the 'aura' or cadence of their vibrations.
• Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
• Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
• Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
• Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
• The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
• The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
Personal Attributes:
▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.
▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両85,800
Current XP: 8,000
Total Earned XP: 73,200
Shinobi Missions Complete:
D Rank | 5
C Rank | 10
B Rank | 0
A Rank | 1
S Rank | 0
Narrative Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 3
A Rank | 1
S Rank | 168
Crafting Trees
• Toxicology || → Grandmaster Toxicologist
• Worker || → Expert Craftsman
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 16
Career Profession Titles
• Special Ops || → ANBU | Eagle Eye | Shadow
• Medical || → Emergency | Doctor
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 45
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: Harmonic Death Arts: x ] [ x
Demon Training: [x]
Professions Claim: [ x ]
Events Claim: Christmas 2020: New PA x3
Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots
SR Three Year Anniversary: 3 taijutsu styles [x]
Halloween 2021: 200 Chakra [x]
Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x]
Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x]
Endgame Claim: 34,000 XP Total
Third Class (20,000 XP)
10 Custom Technique Slots (4,000 XP)
5 PAs (1 used) (10,000 XP)
1,300 Chakra (26,000 XP)
▰▰▰ INVENTORY
• 50 kunai
• 50 shuriken
• 50 explosive tags
• 50 yards of steel razorwire
• 50 smoke bombs
• Gas mask
• Gloves
• ANBU Tanto Heirloom
Weapon Specs
N/A
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 142 / 155 (Mirrored Slots)
• Genjutsu | 26 / 70
• Taijutsu Styles | 12 / 12
• Iryojutsu | 06 / 06
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton:
• Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Vacuum Sword [ Shinkūken ] | Rank E
• Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
• Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
• Wind Explosion [ Kaze ] | Rank D
• Gale Surge [ Boufuu Kyuuzou ] | Rank D
• Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
• Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
• Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
• Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
• Wind Release Stream [ Kouryuu ] | Rank D
• Propelling Winds [ Suiyaku Kaze ] | Rank D
• Decapitating Air Waves [ Zankuuha ] | Rank D
• Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
• Great Breakthrough [ Daitoppa ] | Rank C
• Cutting Whirlwind [ Kamaitachi ] | Rank C
• Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
• Wind Riding [ Kaze Nori ] | Rank C
• Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
• High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
• Explosion [ Bakuhatsu ] | Rank C
• Tornado Trap [ Tatsumaki Wana ] | Rank C
• Gale Wind Palm [ Reppuushou ] | Rank C
• Pressure Damage [ Atsugai ] | Rank B
• Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
• Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
• Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
• Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
• Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
• Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
• Tornado Barrage [ Tatsumaki Rendan ] | Rank B
• Wind Return [ Kazegaeshi ] | Rank X (learned as B)
• Violent Whirlwind [ Ressenpū ] | Rank B
• Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
• Air Current Sense [ Kiryū kenchi ] | Rank A
• Cast Net [ Kakeami ] | Rank A
• Wind Stream [ Kaze no nagare ] | Rank A
• Solo Flight [ Tandokuhikou ] | Rank A
• Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
• Chaos Theory [ Ranmyaku Setsu ] | Rank A
• Turbulence [ Fuon ] | Rank A
• Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
• Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
• Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
• Windfury [ Kaze no ikari ] | Rank S
• Drilling Air Projectile [ Renkuudan ] | Rank S
• Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
• Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
• Orb of the Storm [ Arashi no Kyuutai ] | Rank S
• Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Fuuton Augment Lines:
Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
• Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
Vacuum Sword [ Shinkūken ] | Rank E
• Vacuum Sword [ Shinkūken ] | X
Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
• Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
• Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
• Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
• Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
Spinning Shield of Winds [ Kaze no Bouseki Tate ]
• Consuming Winds [ Kaze o shōhi suru ] | Rank B
Decapitating Air Waves [ Zankuuha ]
• Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
• Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
Wind Dragon Technique [ Furyuu no Jutsu ]
• Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
• Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
Low Air Pressure Technique [ Teikiatsu no Jutsu ]
• Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
High Air Pressure Technique [ Koukiatsu no Jutsu ]
• High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
Pressure Damage [ Atsugai ]
• Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
• Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
• Beast Wave: Palm [ Juha: Shou ] | Rank A
Solo Flight [ Tandokuhikou ]
• Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
• Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
Dragon’s Big Job [ Tatsu no Ooshigoto ]
• Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
Chaos Theory [ Ranmyaku Setsu ]
• Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
Vacuum Great Sphere [ Shinkuu Taigyoku ]
• Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
• Vacuum Wave [ Shinkuuha ] | Rank S
• Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
Twin Dragon of the Storm [ Arashi no tsuindoragon ]
• Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
Windfury [ Kaze no ikari ]
• Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
Giant Falcon Blast [ Kyojin Taka Bakuha ]
• Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
Spiral Sphere [ Rasengan ]
• Spiral Shuriken [ Rasen Shuriken ] | Rank S
Doton:
• Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
• Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
• Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
• Rock Shield [ Doroku Gaeshi ] | Rank X
• Rock Spear [ Gansetsukon ] | Rank C-S
• Mountain Creation [ Yama Souken ] | Rank S
• Impermanence [ Uitenpen ] | Rank S
• Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
Sensory:
• Signal Fire [ Noroshi ] | Rank E
• Echo [ Yamabiko ] | Rank E
• Animal Party [ Dōbutsu tō ] | Rank E
• Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
• Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
• Hunting Dog [ Ryouken ] | Rank D
• Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
• Origins [ Kigen ] | Rank D
• Whispering Walls [ Mitsugo Heki ] | Rank C
• Door Guard [ Monko no Keibou ] | Rank C
• Fingerprint [ Shimon ] | Rank C
• Total Sense [ Tōtarusensu ] | Rank X
• Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C
• Preparedness [ Kakugo ] | Rank C
• Poison Instinct [ Doku hon'nō ] | Rank C
• Sage Identity [ Sējiaidentiti ] | Rank C
• Astral Location [ Asutorarurokēshon ] | Rank C
• Internal Mechanism [ Naibu mekanizumu ] | Rank C
• Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
• Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
• Gray Fog [ Haiiro no Kiri ] | Rank B
• Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
• Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
• Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
• Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B
• Brawler's Instinct [ Burourā no hon'nō ] | Rank B
• Fragile Mask [ Koware yasui masuku ] | Rank B
• Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B
• Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
• Leech [ Hiru ] | Rank X [ Learned as A ]
• Nature Lockdown [ Shizen fūsa ] | Rank A
• Brawler's Nature [ Buraurā no seishitsu ] | Rank A
• Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
• Weapon Meister [ Buki maisutā ] | Rank A
• Open Minded [ Kangaekata ga jūnan'na ] | Rank A
• Opaque Curtain [ Shakou Ichou ] | Rank S
• Mind Power [ Renriki ] | Rank S
• Seal Whisperer [ Shīru sasayaki ] | Rank S
• Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
Iryojutsu:
• Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
• Mystical Hand Technique [ Shousen Jutsu ] | Rank S
• Psychic Surgery [ Shinreitejutsu ] | Rank S
• One's Life Resurrection [ Kishou Tensei ] | Rank S
• Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
• Genesis Rebirth [ Souzousaisei ] | Rank S+
Aburame:
• Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
• Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
• Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
• Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
• Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
• Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
• Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
• Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
• Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
• Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
• Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
• Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
• Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
• Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
• Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
• Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
• Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
• Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
• Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}
Jinton:
• Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
• Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
• Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
• Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
• Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
• Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
• Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
• Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
• Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
• Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
• Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
• Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
• Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
• Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
• Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
• Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual
Supersonic Techniques:
• Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
• Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
• Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
• Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
• Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
• Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
• Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
• Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
• Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
• Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex
Jinchuuriki Jutsu:
• Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
• Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
• Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
• Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
• Tailed Beast Ball [ Bijuudama ] | Rank S
• Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
• Tailed Beast Switch | Null Rank
Bijuu Jutsu:
• Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
• Tailed Beast Shockwave | Rank S-S+
• Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
• Tailed Beast Wave [ Bijuu Sumi ] | Rank S+
Genjutsu
Illusory
• Whisper Technique [ Mimiuchi no Jutsu ] | Rank D
• Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
• Spell of the Gale [ Boufuu no Jumon ] | Rank C
• Shadowmeld [ Kagemazeru ] | Rank C
• Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
• Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A
• Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
• Shroud of Darkness [ Kurayami no Oii ] | Rank A
Enchantment
• Plague of Rats [ Pesuto ] | Rank D
• Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
• Rushing Winds [ Kaze no Totsunyuu ] | Rank C
• Taste of Locusts [ Inago no Akushumi ] | Rank C
• Shared Sight [ Kyouyuu Shiryoku ] | Rank C
• Scorpion Swarm [ Sasori Muragaru ] | Rank B
• Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
• Wind Deafness [ Nanchou no Kaze ] | Rank A
• Mental Barricades [ Mentarubarikēdo ] | Rank A
Instance
• Echo of Lament [ Aitou no Hibiki ] | Rank C
• Interrogation Technique [ Jinmon no Jutsu ] | Rank B
• Vision of Doom [ Sakkaku no Meiun ] | Rank A
Chain
• Sudden Trap [ Totsuzen no Wana ] | Rank D
• Escape Room [ Dasshutsu Heya ] | Rank D
• Sensational [ Senjō ] | Rank C
• Echo of Defiance [ Chousen no Hibiki ] | Rank C
• Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
• Lasting Consequences | Rank A
Taijutsu
Freestyle Whirwind
Stage One
• Whirlwind Movement | Rank X | Simple
• Whorl | Rank X | Simple
• Mach Flight | Rank X | Simple
Stage Two
• Acrobatic Mastery | Rank D | Training
• Razor Wind Kick | Rank X | Simple
• Centrifuge Strike | Rank X | Simple
Stage Three
• Perfecting Balance | Rank C | Training
• Slicing Handspring | Rank X | Simple
• Hurricane Kick | Rank X | Simple
• Swinging Fury | Rank X | Simple
Stage Four
• Lesser Combo | Rank B | Supplemental
• Standing Hurricane | Rank X | Simple
• Flying Hurricane | Rank X | Simple
• Vortex Drop | Rank B | Complex
Stage Five
• Parkour Mastery | Rank A | Training
• Mach One Combination | Rank A | Spiritual
• Windmill Stomping | Rank X | Simple
Stage Six
• Mach Two Combination | Rank S | Simple
• Gale Force Twister | Rank S | Spiritual
Harmonic Death Arts
Stage One
• Toxicity Training | Rank E | Training
• Serpent Striking | Rank X | Simple
• Palm Strike | Rank X | Simple
• Lethal Thrust | Rank X | Simple
Stage Two
• Venomous Chakra | Rank X | Spiritual
• Scorpion's Needle | Rank X | Simple
• Demon's Claw | Rank D | Spiritual
Stage Three
• Form of the Serpent | Rank C | Training
• Anaconda's Grip | Rank X | Simple
• Serpents Den | Rank X | Simple
Stage Four
• Paralytic Training | Rank B | Simple
• Venom Spraying | Rank B | Simple
• Toxic Atmosphere | Rank B | Spiritual
Stage Five
• Shatter Touch | Rank C-S | Simple
• Twin Pythons | Rank X | Simple
Stage Six
• Death Touch | Rank S | Spiritual
Vital Piercing Art
Stage One
• Devastation Stance | Rank X | Simple
• Vitality Destruction | Rank E | Training
Stage Two
• Front Jab | Rank X | Simple
• Horizontal Elbow Throwing | Rank X | Simple
Stage Three
• Rib Separation | Rank X | Simple
• Severing Tendon | Rank X | Simple
Stage Four
• Explosive Striking | Rank X | Spiritual
• Festering Chop | Rank X | Simple
• Flying Jab Technique | Rank A | Simple
Stage Five
• Meteor Shower | Rank X | Complex
• Hard Breaking Slap | Rank X | Simple
• Copied Art: Sixty Four Jabs| Rank A | Simple
Stage Six
• Beyond the Target | Rank S | Training
• Hundred Crack Fist | Rank S | Simple
Mirror Image Art
Stage One
• Sidestep | Rank X | Complex
• Ghost Strike | Rank X | Spiritual
Stage Two
• Radial Split | Rank X | Complex
• False Strike | Rank X | Complex
Stage Three
• Multistrike | Rank X | Complex
• Projected Strike | Rank X | Complex
• Multiple Arms | Rank C-A | Spiritual
Stage Four
• Rising Barrage | Rank X | Complex
• Cicada Shell | Rank B | Training
Stage Five
• False Cyclone | Rank X | Complex
• Multi-Mirror Image Training | Rank A | Training
Stage Six
• Perfect Mirror Image Circle | Rank X | Spiritual
• Spider's Fury | Rank X | Spiritual
Strong Fist Style
Stage One
• Dynamic Entry | Rank X | Simple
• Dynamic Action | Rank X | Simple
• Tackle Charge | Rank X | Simple
Stage Two
• Peregrine Falcon Drop | Rank X | Simple
• Crushing Fist | Rank X | Simple
• Leaf Spinning Wind | Rank X | Simple
• Leaf Great Whirlwind | Rank X | Simple
• Painful Sky Leg | Rank D | Simple
Stage Three
• Leaf Shadow Dance | Rank C | Simple
• Leaf Herculean Whirlwind | Rank X | Simple
• Knee Strike | Rank X | Simple
• Pressure Palm | Rank X | Simple
Stage Four
• Leaf Violent Wind | Rank X | Simple
• Rising Impact Palm | Rank B | Simple
• Lion Combo | Rank X | Simple
Stage Five
• Leaf Thunder Fist | Rank A | Complex
• Brusing Sky Leg | Rank A | Complex
Stage Six
• Cherry Blossom Impact | Rank S+ | Spiritual
• Raising Drop | Rank S | Simple
Channeling Martial Skill
Stage One
• Elemental Fury | Rank X | Spiritual
• Elemental Personification | Rank X | Spiritual
Stage Two
• Forceful Wave | Rank X | Spiritual
• Sweeping Force | Rank X | Spiritual
• Dual Forces | Rank X | Spiritual
Stage Three
• Counter Force | Rank X | Spiritual
• Elemental Doubling | Rank C | Training
• Snaring Forces | Rank X | Complex
Stage Four
• Hidden Force | Rank X | Complex
• Elemental Body Flickering | Rank B | Training
• Harmonizing Elements | Rank X | Spiritual
Stage Five
• Combining Elemental Training | Rank A | Training
• Streamline Force | Rank A | Spiritual
• Invigorating Forces | Rank X | Simple
Stage Six
• Elemental Tripling | Rank S | Simple
• Primordial Armor | Rank S | Spiritual
Oblivion Fist
Stage One
• Judgement Chop | Rank X | Simple
• Signature Stance | Rank X | Complex
• Dynamic Ending | Rank X | Spiritual
Stage Two
• Floating Knee | Rank X | Simple
• First Blood | Rank D | Simple
Stage Three
• Origin Kick | Rank X | Simple
• Striking Parry | Rank X | Simple
• Backfist | Rank X | Complex
Stage Four
• Spinning Backfist | Rank X | Simple
• Cross Tackle | Rank X | Simple
• Comrardery | Rank B | Training
Stage Five
• Kiai! | Rank X | Spiritual
• Power Chop | Rank X | Complex
• Form of Destruction | Rank A-S+ | Spiritual
Stage Six
• Oblivion Fist | Rank S | Complex
• Oblivion Fist: Havoc | Rank S+ | Complex
Mach Fist Style
Stage One
• Quick Jab | Rank X | Simple
• Back Hand Strike | Rank X | Simple
• Evasion Hook Shot | Rank X | Simple
• Warning Shot | Rank X | Simple
Stage Two
• Chakra Slug | Rank X | Spiritual | Supplementary
• Double Tap | Rank D | Spiritual | Supplementary
• Firing Pattern | Rank X | Simple
• Combatant Stance | Rank X | Simple
Stage Three
• Remarkable Shot | Rank X | Complex
• Artillery Round | Rank X | Simple
Stage Four
• Lock and Load | Rank B | Simple
• Six Round Bursts | Rank B | Complex
• Live Fire Exercise | Rank B | Training
• Dragon Round | Rank B | Spiritual
Stage Five
• Tactical Cover | Rank X | Spiritual
Stage Six
• One Shot, One Kill | Rank S+ | Simple
• Gunslinger | Rank S | Training
Heavenly Momentum Art
Stage One
• Gateway to Heaven | Rank X | Simple
• Harmonized Action | Rank X | Simple
• Divinity's Will | Rank X | Spiritual
Stage Two
• Enlightened Jab | Rank D | Simple
• Angel's Caress | Rank X | Simple
• Training of Enlightenment | Rank D | Training
Stage Three
• Unbalancing Sweep | Rank X | Simple
• Blind | Rank X | Spiritual
• Full Step | Rank X | Complex
Stage Four
• Spiritual Striking | Rank B | Complex
• Breaking Cross | Rank X | Complex
• Four Limb Training | Rank B | Training
Stage Five
• Becoming Whole | Rank X | Complex
• Reality Bending | Rank A | Spiritual
• Stillness | Rank A | Spiritual
Stage Six
• Mind's Eye | Rank S | Spiritual
• Echoing Fist | Rank X | Complex
• Heavenly Touch | Rank S+ | Complex
Light Touch Style
Stage One
• Soft Touch: Strike | Rank X | Complex
• Soft Touch: Swipe | Rank X | Complex
Stage Two
• Soft Touch: Deflect | Rank X | Complex
• Wave Touch: Force | Rank X | Spiritual
Stage Three
• Wave Touch: Augment | Rank X | Spiritual
• Rupture Touch: Contraction | Rank X | Complex
Stage Four
• Delaying Touch | Rank B | Training
• Rupture Touch: Penetrator | Rank X | Complex
Stage Five
• Wave Touch: Updraft | Rank X | Spiritual
• Rupture Touch: Cripple | Rank X | Complex
• Efficient Touch | Rank S | Training | Augment
Stage Six
• Rupturing Soft Wave Touch: | Rank S-S+ | Complex
• Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
Gentle Art
Stage One
• Standard Grip | Rank X | Simple
• Off Balancing | Rank X | Spiritual
• Single Shoulder Throw | Rank X | Simple
Stage Two
• High Grip | Rank X | Simple
• Fall Breaking | Rank X | Simple
• Reaping Leg Attack | Rank X | Simple
Stage Three
• Kiai! | Rank X | Spiritual
• Cross Choke | Rank X | Simple
• Standing Arm Lock | Rank X | Simple
Stage Four
• Inner Thigh Reap | Rank X | Simple
• Cross Lock Technique | Rank X | Simple
• Single Shoulder Drop Throw | Rank X | Simple
Stage Five
• Shoulder Carry | Rank X | Simple
• Rear Throw | Rank X | Simple
• Double Sleeve Grip | Rank X | Simple
Stage Six
• Combination Training | Rank S | Training
• Minimum Effort; Maximum Efficiency | Rank S | Training
• Gentle Counter | Rank X | Simple
Fissure Kicking
Stage One
• Round Fissure | Rank X | Simple
• Side Fissure | Rank X | Simple
Stage Two
• White Fissure | Rank X | Simple
• Hooking Fissure | Rank X | Simple
Stage Three
• Upper Fissure | Rank C | Simple
• Double Fissure | Rank C | Training
• Straight Fissure | Rank X | Simple
Stage Four
• Nerve Strike | Rank B | Complex
• Flying Fissure | Rank X | Complex
Stage Five
• Moving Fissure | Rank A | Training
• Absorb and Redirect | Rank A | Simple
• Triple Fissure | Rank A | Simple
Stage Six
• Quaking Armor | Rank S+ | Spiritual
• Fissure Cannon | Rank S | Spiritual
▰▰▰ ACADEMY STUDENT
Graduation Rewards
• One jutsu type is overwhelming (bloodline).
• New PA x2
Iryojutsu
• Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
• Cleanse [ Kiyomaru ] | Rank E
• Massage [ Shiatsu ] | Rank E
• Extraction [ Tekishutsu ] | Rank E
• Diagnosis [ Shindan ] | Rank E
Fuuton
• Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Vacuum Sword [ Shinkūken ] | Rank E
• Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
Harmonic Death Arts
• Toxicity Training | Rank E | Training
Full Name: Nimure Aburame
JUEI Codename: Hivemind
Age: 19
Birthdate: October 24th
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Auburn
Eye Color: Yellow
Height: 5'7"
Weight: 145 lbs
Bloodline: Aburame | Kenzen
Specialized Breeds: Utamushi [ Song Bugs ]
Implant: Speed Release [ Chomei ]
Demon: Chōmei | Seal of Adaption | Demon Mastery
Non-Combat Outfit: [x]
Combat Outfit: Same as above.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: N/A
Personality:
▰ Interpersonal & Relationships: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.
▰ Combat: Nimure is the supersonic jinchuuriki of Chomei and is a hivemind who is blind but can hear very faint frequencies through his echolocation sound-sight abilities. Nimure specializes in using his Utamushi insects which are Aburame insects that evolved after consuming Chomei's chakra. As a result, the Utamushi can fly, glow like fireflies, and emit melodic chirps. The Utamushi can be used for Nimure's speed release, wind, sensory, sound, vibration, and jamming abilities. They are also able to evolve rapidly and have high levels of resistance to elemental techniques. Nimure is one of the fastest shinobi of Konohagakure and uses sensory and sound manipulation skills. He is also a master of the wind element. His fighting style in general involves bombarding opponents with the Utamushi, sound, wind, and high-speed supersonic strikes. Nimure also often dominates the skies by using his Chomei wings to take flight at supersonic speeds.
Village: Konohagakure
Title: Jonin
Local Reputation: 0 Fame [ Neutral ]
Global Reputation: 0 Fame [ Neutral ]
Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.
▰▰▰ CLASSES AND STATS
First Class: Bloodline [ Aburame and Kenzen ]
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class: Ninjutsu
▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3
Third Class: Scholar
▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
▱▰▱ Cross Class: → Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool: 4,665
Sonic Chakra Pool: 1,200
Demon Chakra Pool: 5,000
Stamina Pool: 2,515
Demon Stamina Pool: 5,000
Insect Pool: 1,000
Chakra Element: Wind | Earth
Chakra Color: Green
Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.
Stats:
• Strength ► 6
→→ 3 Styles
• Speed ► 10
→→ Chomei, 5 Styles, +2 Stat Cap: Speed Release, +2 Stat Cap: Emergency Medical Branch
• Agility ► 7
→→ 3 Styles, ANBU Mask
• Endurance ► 2
→→ 1 Style
Strengths:
• Supersonic
• Speed
• Utamushi
• Chomei
• Sensory
• Wind
• Sound
• Vibrations
• Flight
• Insect Evolution
Weaknesses:
• Blindness
• Weak mental health
• Over-analysis
Fears:
• Losing his identity to the Utamushi
• Psychosis
Modifiers:
• May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• The host can learn sensory techniques and use the jamming status without scholar class.
• The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
• The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.
• Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
• Kenzen clan members are completely immune to genjutsu that only use the sight sense.
• Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
• Kenzen can identify people by the 'aura' or cadence of their vibrations.
• Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
• Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
• Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
• Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.
• The user's Speed stat adds [2] points to their maximum stat cap. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
• The user receives 100 sonic chakra per body rank (total of 600) separate from their base chakra pool to use for Sonic classified bloodline techniques. Sonic chakra is usually neon green wind-based chakra although how it appears can be unique from person to person. Sonic chakra has special vibration and speed-enhancing effects. The sonic chakra reserve cannot be increased beyond 1,000. Once every [5] posts the user may transfer a ranked amount of base chakra to the sonic chakra pool.
Personal Attributes:
▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.
▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両85,800
Current XP: 8,000
Total Earned XP: 73,200
Shinobi Missions Complete:
D Rank | 5
C Rank | 10
B Rank | 0
A Rank | 1
S Rank | 0
Narrative Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 3
A Rank | 1
S Rank | 168
Crafting Trees
• Toxicology || → Grandmaster Toxicologist
• Worker || → Expert Craftsman
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 16
Career Profession Titles
• Special Ops || → ANBU | Eagle Eye | Shadow
• Medical || → Emergency | Doctor
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 45
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: Harmonic Death Arts: x ] [ x
Demon Training: [x]
Professions Claim: [ x ]
Events Claim: Christmas 2020: New PA x3
Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots
SR Three Year Anniversary: 3 taijutsu styles [x]
Halloween 2021: 200 Chakra [x]
Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x]
Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x]
Endgame Claim: 34,000 XP Total
Third Class (20,000 XP)
10 Custom Technique Slots (4,000 XP)
5 PAs (1 used) (10,000 XP)
1,300 Chakra (26,000 XP)
▰▰▰ INVENTORY
• 50 kunai
• 50 shuriken
• 50 explosive tags
• 50 yards of steel razorwire
• 50 smoke bombs
• Gas mask
• Gloves
• ANBU Tanto Heirloom
Weapon Specs
N/A
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 142 / 155 (Mirrored Slots)
• Genjutsu | 26 / 70
• Taijutsu Styles | 12 / 12
• Iryojutsu | 06 / 06
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton:
• Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Vacuum Sword [ Shinkūken ] | Rank E
• Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
• Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
• Wind Explosion [ Kaze ] | Rank D
• Gale Surge [ Boufuu Kyuuzou ] | Rank D
• Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
• Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
• Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
• Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
• Wind Release Stream [ Kouryuu ] | Rank D
• Propelling Winds [ Suiyaku Kaze ] | Rank D
• Decapitating Air Waves [ Zankuuha ] | Rank D
• Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
• Great Breakthrough [ Daitoppa ] | Rank C
• Cutting Whirlwind [ Kamaitachi ] | Rank C
• Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
• Wind Riding [ Kaze Nori ] | Rank C
• Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
• High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
• Explosion [ Bakuhatsu ] | Rank C
• Tornado Trap [ Tatsumaki Wana ] | Rank C
• Gale Wind Palm [ Reppuushou ] | Rank C
• Pressure Damage [ Atsugai ] | Rank B
• Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
• Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
• Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
• Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
• Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
• Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
• Tornado Barrage [ Tatsumaki Rendan ] | Rank B
• Wind Return [ Kazegaeshi ] | Rank X (learned as B)
• Violent Whirlwind [ Ressenpū ] | Rank B
• Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
• Air Current Sense [ Kiryū kenchi ] | Rank A
• Cast Net [ Kakeami ] | Rank A
• Wind Stream [ Kaze no nagare ] | Rank A
• Solo Flight [ Tandokuhikou ] | Rank A
• Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
• Chaos Theory [ Ranmyaku Setsu ] | Rank A
• Turbulence [ Fuon ] | Rank A
• Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
• Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
• Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
• Windfury [ Kaze no ikari ] | Rank S
• Drilling Air Projectile [ Renkuudan ] | Rank S
• Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
• Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
• Orb of the Storm [ Arashi no Kyuutai ] | Rank S
• Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
Fuuton Augment Lines:
Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
• Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
Vacuum Sword [ Shinkūken ] | Rank E
• Vacuum Sword [ Shinkūken ] | X
Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
• Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
• Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
• Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
• Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
Spinning Shield of Winds [ Kaze no Bouseki Tate ]
• Consuming Winds [ Kaze o shōhi suru ] | Rank B
Decapitating Air Waves [ Zankuuha ]
• Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
• Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
Wind Dragon Technique [ Furyuu no Jutsu ]
• Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
• Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
Low Air Pressure Technique [ Teikiatsu no Jutsu ]
• Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
High Air Pressure Technique [ Koukiatsu no Jutsu ]
• High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
Pressure Damage [ Atsugai ]
• Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
• Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
• Beast Wave: Palm [ Juha: Shou ] | Rank A
Solo Flight [ Tandokuhikou ]
• Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
• Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
Dragon’s Big Job [ Tatsu no Ooshigoto ]
• Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
Chaos Theory [ Ranmyaku Setsu ]
• Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
Vacuum Great Sphere [ Shinkuu Taigyoku ]
• Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
• Vacuum Wave [ Shinkuuha ] | Rank S
• Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
Twin Dragon of the Storm [ Arashi no tsuindoragon ]
• Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
Windfury [ Kaze no ikari ]
• Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
Giant Falcon Blast [ Kyojin Taka Bakuha ]
• Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
Spiral Sphere [ Rasengan ]
• Spiral Shuriken [ Rasen Shuriken ] | Rank S
Doton:
• Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
• Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
• Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
• Rock Shield [ Doroku Gaeshi ] | Rank X
• Rock Spear [ Gansetsukon ] | Rank C-S
• Mountain Creation [ Yama Souken ] | Rank S
• Impermanence [ Uitenpen ] | Rank S
• Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
Sensory:
• Signal Fire [ Noroshi ] | Rank E
• Echo [ Yamabiko ] | Rank E
• Animal Party [ Dōbutsu tō ] | Rank E
• Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
• Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
• Hunting Dog [ Ryouken ] | Rank D
• Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
• Origins [ Kigen ] | Rank D
• Whispering Walls [ Mitsugo Heki ] | Rank C
• Door Guard [ Monko no Keibou ] | Rank C
• Fingerprint [ Shimon ] | Rank C
• Total Sense [ Tōtarusensu ] | Rank X
• Sensor: Loud Blade [ Kenchiki: Raudoburēdo ] | Rank C
• Preparedness [ Kakugo ] | Rank C
• Poison Instinct [ Doku hon'nō ] | Rank C
• Sage Identity [ Sējiaidentiti ] | Rank C
• Astral Location [ Asutorarurokēshon ] | Rank C
• Internal Mechanism [ Naibu mekanizumu ] | Rank C
• Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
• Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
• Gray Fog [ Haiiro no Kiri ] | Rank B
• Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
• Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank B
• Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
• Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B
• Brawler's Instinct [ Burourā no hon'nō ] | Rank B
• Fragile Mask [ Koware yasui masuku ] | Rank B
• Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B
• Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
• Leech [ Hiru ] | Rank X [ Learned as A ]
• Nature Lockdown [ Shizen fūsa ] | Rank A
• Brawler's Nature [ Buraurā no seishitsu ] | Rank A
• Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
• Weapon Meister [ Buki maisutā ] | Rank A
• Open Minded [ Kangaekata ga jūnan'na ] | Rank A
• Opaque Curtain [ Shakou Ichou ] | Rank S
• Mind Power [ Renriki ] | Rank S
• Seal Whisperer [ Shīru sasayaki ] | Rank S
• Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
Iryojutsu:
• Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
• Mystical Hand Technique [ Shousen Jutsu ] | Rank S
• Psychic Surgery [ Shinreitejutsu ] | Rank S
• One's Life Resurrection [ Kishou Tensei ] | Rank S
• Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
• Genesis Rebirth [ Souzousaisei ] | Rank S+
Aburame:
• Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
• Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
• Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
• Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
• Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
• Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
• Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
• Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
• Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
• Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
• Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
• Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
• Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
• Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
• Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
• Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
• Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
• Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
• Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}
Jinton:
• Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
• Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
• Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
• Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
• Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
• Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
• Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
• Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
• Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
• Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
• Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
• Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
• Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
• Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
• Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
• Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual
Supersonic Techniques:
• Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
• Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
• Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
• Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
• Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
• Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
• Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
• Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
• Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
• Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex
Jinchuuriki Jutsu:
• Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
• Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
• Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
• Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
• Tailed Beast Ball [ Bijuudama ] | Rank S
• Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
• Tailed Beast Switch | Null Rank
Bijuu Jutsu:
• Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
• Tailed Beast Shockwave | Rank S-S+
• Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
• Tailed Beast Wave [ Bijuu Sumi ] | Rank S+
Genjutsu
Illusory
• Whisper Technique [ Mimiuchi no Jutsu ] | Rank D
• Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
• Spell of the Gale [ Boufuu no Jumon ] | Rank C
• Shadowmeld [ Kagemazeru ] | Rank C
• Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
• Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A
• Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
• Shroud of Darkness [ Kurayami no Oii ] | Rank A
Enchantment
• Plague of Rats [ Pesuto ] | Rank D
• Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
• Rushing Winds [ Kaze no Totsunyuu ] | Rank C
• Taste of Locusts [ Inago no Akushumi ] | Rank C
• Shared Sight [ Kyouyuu Shiryoku ] | Rank C
• Scorpion Swarm [ Sasori Muragaru ] | Rank B
• Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
• Wind Deafness [ Nanchou no Kaze ] | Rank A
• Mental Barricades [ Mentarubarikēdo ] | Rank A
Instance
• Echo of Lament [ Aitou no Hibiki ] | Rank C
• Interrogation Technique [ Jinmon no Jutsu ] | Rank B
• Vision of Doom [ Sakkaku no Meiun ] | Rank A
Chain
• Sudden Trap [ Totsuzen no Wana ] | Rank D
• Escape Room [ Dasshutsu Heya ] | Rank D
• Sensational [ Senjō ] | Rank C
• Echo of Defiance [ Chousen no Hibiki ] | Rank C
• Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
• Lasting Consequences | Rank A
Taijutsu
Freestyle Whirwind
Stage One
• Whirlwind Movement | Rank X | Simple
• Whorl | Rank X | Simple
• Mach Flight | Rank X | Simple
Stage Two
• Acrobatic Mastery | Rank D | Training
• Razor Wind Kick | Rank X | Simple
• Centrifuge Strike | Rank X | Simple
Stage Three
• Perfecting Balance | Rank C | Training
• Slicing Handspring | Rank X | Simple
• Hurricane Kick | Rank X | Simple
• Swinging Fury | Rank X | Simple
Stage Four
• Lesser Combo | Rank B | Supplemental
• Standing Hurricane | Rank X | Simple
• Flying Hurricane | Rank X | Simple
• Vortex Drop | Rank B | Complex
Stage Five
• Parkour Mastery | Rank A | Training
• Mach One Combination | Rank A | Spiritual
• Windmill Stomping | Rank X | Simple
Stage Six
• Mach Two Combination | Rank S | Simple
• Gale Force Twister | Rank S | Spiritual
Harmonic Death Arts
Stage One
• Toxicity Training | Rank E | Training
• Serpent Striking | Rank X | Simple
• Palm Strike | Rank X | Simple
• Lethal Thrust | Rank X | Simple
Stage Two
• Venomous Chakra | Rank X | Spiritual
• Scorpion's Needle | Rank X | Simple
• Demon's Claw | Rank D | Spiritual
Stage Three
• Form of the Serpent | Rank C | Training
• Anaconda's Grip | Rank X | Simple
• Serpents Den | Rank X | Simple
Stage Four
• Paralytic Training | Rank B | Simple
• Venom Spraying | Rank B | Simple
• Toxic Atmosphere | Rank B | Spiritual
Stage Five
• Shatter Touch | Rank C-S | Simple
• Twin Pythons | Rank X | Simple
Stage Six
• Death Touch | Rank S | Spiritual
Vital Piercing Art
Stage One
• Devastation Stance | Rank X | Simple
• Vitality Destruction | Rank E | Training
Stage Two
• Front Jab | Rank X | Simple
• Horizontal Elbow Throwing | Rank X | Simple
Stage Three
• Rib Separation | Rank X | Simple
• Severing Tendon | Rank X | Simple
Stage Four
• Explosive Striking | Rank X | Spiritual
• Festering Chop | Rank X | Simple
• Flying Jab Technique | Rank A | Simple
Stage Five
• Meteor Shower | Rank X | Complex
• Hard Breaking Slap | Rank X | Simple
• Copied Art: Sixty Four Jabs| Rank A | Simple
Stage Six
• Beyond the Target | Rank S | Training
• Hundred Crack Fist | Rank S | Simple
Mirror Image Art
Stage One
• Sidestep | Rank X | Complex
• Ghost Strike | Rank X | Spiritual
Stage Two
• Radial Split | Rank X | Complex
• False Strike | Rank X | Complex
Stage Three
• Multistrike | Rank X | Complex
• Projected Strike | Rank X | Complex
• Multiple Arms | Rank C-A | Spiritual
Stage Four
• Rising Barrage | Rank X | Complex
• Cicada Shell | Rank B | Training
Stage Five
• False Cyclone | Rank X | Complex
• Multi-Mirror Image Training | Rank A | Training
Stage Six
• Perfect Mirror Image Circle | Rank X | Spiritual
• Spider's Fury | Rank X | Spiritual
Strong Fist Style
Stage One
• Dynamic Entry | Rank X | Simple
• Dynamic Action | Rank X | Simple
• Tackle Charge | Rank X | Simple
Stage Two
• Peregrine Falcon Drop | Rank X | Simple
• Crushing Fist | Rank X | Simple
• Leaf Spinning Wind | Rank X | Simple
• Leaf Great Whirlwind | Rank X | Simple
• Painful Sky Leg | Rank D | Simple
Stage Three
• Leaf Shadow Dance | Rank C | Simple
• Leaf Herculean Whirlwind | Rank X | Simple
• Knee Strike | Rank X | Simple
• Pressure Palm | Rank X | Simple
Stage Four
• Leaf Violent Wind | Rank X | Simple
• Rising Impact Palm | Rank B | Simple
• Lion Combo | Rank X | Simple
Stage Five
• Leaf Thunder Fist | Rank A | Complex
• Brusing Sky Leg | Rank A | Complex
Stage Six
• Cherry Blossom Impact | Rank S+ | Spiritual
• Raising Drop | Rank S | Simple
Channeling Martial Skill
Stage One
• Elemental Fury | Rank X | Spiritual
• Elemental Personification | Rank X | Spiritual
Stage Two
• Forceful Wave | Rank X | Spiritual
• Sweeping Force | Rank X | Spiritual
• Dual Forces | Rank X | Spiritual
Stage Three
• Counter Force | Rank X | Spiritual
• Elemental Doubling | Rank C | Training
• Snaring Forces | Rank X | Complex
Stage Four
• Hidden Force | Rank X | Complex
• Elemental Body Flickering | Rank B | Training
• Harmonizing Elements | Rank X | Spiritual
Stage Five
• Combining Elemental Training | Rank A | Training
• Streamline Force | Rank A | Spiritual
• Invigorating Forces | Rank X | Simple
Stage Six
• Elemental Tripling | Rank S | Simple
• Primordial Armor | Rank S | Spiritual
Oblivion Fist
Stage One
• Judgement Chop | Rank X | Simple
• Signature Stance | Rank X | Complex
• Dynamic Ending | Rank X | Spiritual
Stage Two
• Floating Knee | Rank X | Simple
• First Blood | Rank D | Simple
Stage Three
• Origin Kick | Rank X | Simple
• Striking Parry | Rank X | Simple
• Backfist | Rank X | Complex
Stage Four
• Spinning Backfist | Rank X | Simple
• Cross Tackle | Rank X | Simple
• Comrardery | Rank B | Training
Stage Five
• Kiai! | Rank X | Spiritual
• Power Chop | Rank X | Complex
• Form of Destruction | Rank A-S+ | Spiritual
Stage Six
• Oblivion Fist | Rank S | Complex
• Oblivion Fist: Havoc | Rank S+ | Complex
Mach Fist Style
Stage One
• Quick Jab | Rank X | Simple
• Back Hand Strike | Rank X | Simple
• Evasion Hook Shot | Rank X | Simple
• Warning Shot | Rank X | Simple
Stage Two
• Chakra Slug | Rank X | Spiritual | Supplementary
• Double Tap | Rank D | Spiritual | Supplementary
• Firing Pattern | Rank X | Simple
• Combatant Stance | Rank X | Simple
Stage Three
• Remarkable Shot | Rank X | Complex
• Artillery Round | Rank X | Simple
Stage Four
• Lock and Load | Rank B | Simple
• Six Round Bursts | Rank B | Complex
• Live Fire Exercise | Rank B | Training
• Dragon Round | Rank B | Spiritual
Stage Five
• Tactical Cover | Rank X | Spiritual
Stage Six
• One Shot, One Kill | Rank S+ | Simple
• Gunslinger | Rank S | Training
Heavenly Momentum Art
Stage One
• Gateway to Heaven | Rank X | Simple
• Harmonized Action | Rank X | Simple
• Divinity's Will | Rank X | Spiritual
Stage Two
• Enlightened Jab | Rank D | Simple
• Angel's Caress | Rank X | Simple
• Training of Enlightenment | Rank D | Training
Stage Three
• Unbalancing Sweep | Rank X | Simple
• Blind | Rank X | Spiritual
• Full Step | Rank X | Complex
Stage Four
• Spiritual Striking | Rank B | Complex
• Breaking Cross | Rank X | Complex
• Four Limb Training | Rank B | Training
Stage Five
• Becoming Whole | Rank X | Complex
• Reality Bending | Rank A | Spiritual
• Stillness | Rank A | Spiritual
Stage Six
• Mind's Eye | Rank S | Spiritual
• Echoing Fist | Rank X | Complex
• Heavenly Touch | Rank S+ | Complex
Light Touch Style
Stage One
• Soft Touch: Strike | Rank X | Complex
• Soft Touch: Swipe | Rank X | Complex
Stage Two
• Soft Touch: Deflect | Rank X | Complex
• Wave Touch: Force | Rank X | Spiritual
Stage Three
• Wave Touch: Augment | Rank X | Spiritual
• Rupture Touch: Contraction | Rank X | Complex
Stage Four
• Delaying Touch | Rank B | Training
• Rupture Touch: Penetrator | Rank X | Complex
Stage Five
• Wave Touch: Updraft | Rank X | Spiritual
• Rupture Touch: Cripple | Rank X | Complex
• Efficient Touch | Rank S | Training | Augment
Stage Six
• Rupturing Soft Wave Touch: | Rank S-S+ | Complex
• Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex
Gentle Art
Stage One
• Standard Grip | Rank X | Simple
• Off Balancing | Rank X | Spiritual
• Single Shoulder Throw | Rank X | Simple
Stage Two
• High Grip | Rank X | Simple
• Fall Breaking | Rank X | Simple
• Reaping Leg Attack | Rank X | Simple
Stage Three
• Kiai! | Rank X | Spiritual
• Cross Choke | Rank X | Simple
• Standing Arm Lock | Rank X | Simple
Stage Four
• Inner Thigh Reap | Rank X | Simple
• Cross Lock Technique | Rank X | Simple
• Single Shoulder Drop Throw | Rank X | Simple
Stage Five
• Shoulder Carry | Rank X | Simple
• Rear Throw | Rank X | Simple
• Double Sleeve Grip | Rank X | Simple
Stage Six
• Combination Training | Rank S | Training
• Minimum Effort; Maximum Efficiency | Rank S | Training
• Gentle Counter | Rank X | Simple
Fissure Kicking
Stage One
• Round Fissure | Rank X | Simple
• Side Fissure | Rank X | Simple
Stage Two
• White Fissure | Rank X | Simple
• Hooking Fissure | Rank X | Simple
Stage Three
• Upper Fissure | Rank C | Simple
• Double Fissure | Rank C | Training
• Straight Fissure | Rank X | Simple
Stage Four
• Nerve Strike | Rank B | Complex
• Flying Fissure | Rank X | Complex
Stage Five
• Moving Fissure | Rank A | Training
• Absorb and Redirect | Rank A | Simple
• Triple Fissure | Rank A | Simple
Stage Six
• Quaking Armor | Rank S+ | Spiritual
• Fissure Cannon | Rank S | Spiritual
▰▰▰ ACADEMY STUDENT
Graduation Rewards
• One jutsu type is overwhelming (bloodline).
• New PA x2
Iryojutsu
• Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
• Cleanse [ Kiyomaru ] | Rank E
• Massage [ Shiatsu ] | Rank E
• Extraction [ Tekishutsu ] | Rank E
• Diagnosis [ Shindan ] | Rank E
Fuuton
• Wind Clone [ Kaze Bunshin ] | Rank E
• Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
• Vacuum Sword [ Shinkūken ] | Rank E
• Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
Harmonic Death Arts
• Toxicity Training | Rank E | Training
▰▰▰ NEW GAME INFORMATION
First Reset XP: 0
Reset Type: Partial Reset
New Game Reward: [ What reward did you earn? ]
Second Reset XP: 0
Reset Type: Partial
New Game Reward: [ What reward did you earn? ]
First Reset XP: 0
Reset Type: Partial Reset
New Game Reward: [ What reward did you earn? ]
Second Reset XP: 0
Reset Type: Partial
New Game Reward: [ What reward did you earn? ]