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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Mondshire

PostPosted: Thu Nov 02, 2023 3:31 pm
Hurrak



In the class creation section, you might have noticed a section in each class post that describes Limitations
Or Jutsu slots. The terminology gets swapped around a lot but they mean the same thing.


Yeah, I read everything relevant to my character at least once, but there is so much information and I don't have the best of memories sweatdrop

Have you found the cross class information?


yeap, I placed the jutsu under it's appropriate category when I came across it. It's on the characters profile under Genjutsu Enchantments.

yeah, i think your profile is in an acceptable state. So I will approve it.

Thank you!


In your records, make sure you have Iryojutsu swapped out for the correct class related jutsu


Thanks for the reminder I forgot to swap it.
 
PostPosted: Thu Nov 02, 2023 9:50 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Chishiya Hattori
                        Nickname:
                        Age: 9
                        Birthdate: November 2nd
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 3'10"
                        Weight: 45lbs

                        Bloodline: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Embrace the shadows."
                        Personality: Modest, quite simply describes Chishiya in every way. There's not much about her that sticks out, and that's the way she prefers things to be. With minimal attention drawn on her, she can focus on improving herself steadily, in all aspects of her life. Observant, both outward and inward, she's often self-reflective. She considers herself a life-long learner, seeking to gain knowledge that can enhance her wellbeing and obtain success towards her goals and career. Quick to downplay her own intelligence for the sake of obscurity, Chishiya strongest traits are her cunning and cleverness.

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Chishiya was born into a hidden ninja family disguised as chefs, smiths and entertainers. A majority of their members inhabit the Lightning Country or Storm Village from where her mother fled during the attack of Jashinists to care for her child. The young girl was taught the ways of her family in preparation for the series of tests that she'd have to surpass, as per family tradition. The first was a rather basic - albeit, harsh for a child - survival test: Using the lessons she learned from her mother, Chishiya would have to graduate the Academy while taking care of herself. Once enrolled into the Tanigakure Academy, her mother returned home, leaving the budding kunoichi to grow and learn on her own.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If specialized, gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
                        Chosen Class Restricted Art: N/A

                        Second Class: Jack
                        ▱▰▱ Erudite AcademicInstead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
                        ▱▰▱ Cross Class or Specialization:Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Wind, Water
                        Chakra Color: Orchid
                        Chakra Materialization: A natural, unassuming aura.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Pragmatism
                        • Awareness

                        Weaknesses:
                        • No Expertise
                        • Armor

                        Fears:
                        • Stagnation
                        • The Spotlight

                        Modifiers:



                        Personal Attributes:
                        ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
                        ▱▰▱ Respect | Grants +5 Custom Slots and +10 Jutsu Slots or +1 Style. The user receives one less paragraph count to each profession or mission per Body Rank with a minimum of one paragraph per mission. With crafted professions, the user may also make one additional of any item created below legendary; this can stack with Worker Profession and Tinkering Teammates.
                        [ Will complete other PAs after graduation. ]
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.
                        ▱▰▱ Free Non-Bloodline PA | Insert description here.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Wind


                        Water


                        Earth
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


                        Hurrak
 

Zakateus


Hurrak
Crew

Eternal Lop

PostPosted: Sun Nov 05, 2023 7:40 am
Zakateus
Should be fine. Approved.
 
PostPosted: Mon Nov 06, 2023 6:56 am
User Image


User Image
User Image
                        ▰ PERSONAL DATA

                        Full Name: Noël Sudai Uchiha
                        Nickname: Hiyuu | Eye of Twilight
                        Age: Seventeen
                        Birthdate: January 23rd
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Height: 121.cm (Six Feet)
                        Weight: 30.kg (One Hundred Sixty-Six Pounds)

                        Bloodline
                        Heritage: Uchiha


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I was born into a nation of despair and I alone am the remedy."
                        Personality: Rebellious. Arrogant. Vengeful. Schizo.

                        Village: Kusagakure - Hidden Grass Village
                        Title: Rogue
                        Local Reputation: 0 Infamy
                        Global Reputation: 0 Infamy

                        Biography: Born into the royal-branch of KinKou under the given name of "Sesshōmaru - Noël" ( To Be Born: Destruction of Life ) fabled to be the chosen; 'Great Anomaly', he is heir of The fallen KinKou race. Noël's origin's are shrouded in a hazy mystique of unanswered half truths. During KinKou's reign of Kusagakure Noël spent his time under guidance/supervision of the Council of Keepers. Becoming the youngest member of Kusagakure's ANT at age five. Placed into Kusagakure's elite ANBU organization as a sleeper-cell/double agent for the Council set to-be a key center-piece in The Keeper's planned coup d'etat of Kusagakure. However, The Council's plan would never manifest - everything changed when the Lightning nation attacked.. After losing both his parents to Imperial Forces during the eradication of the UHV by age six, he was sold into slavery upon the destruction of Kusagakure. Imperial Forces had started the practice of pitting Kusagakure Captives against each other in death matches as a final audition with the exceptionally skilled survivor's becoming prime candidates to become grunts for the Imperial-Task Force.. The 'Final Audition' had been a traditional practice of sorts dating back to the origin of the war itself.. Until Noël slaughtered over three-hundred of his own Kusa-comrades in a horrific event latter known as The 'Crimson Meadow' or 'Red Leaf' Tragedy. After Noël, viscously annihilated his fellow Kusa captives, the 'Final Audition' practice was immediately discontinued.. spreading rumors of the tragedy sparked global-outcry for the condition Kusa Captives had been treated, many cited foul play & inhumanity; those in the know even went so far as to accuse the Lightning Emperor of war-crimes.. So, the program was snuffed-out and any traces of Kusagakure along with it. The village was completely absorbed into the controlled lands of the Lightning Emperor, all traces of Kusagakure lost to time. Red Leaf becoming more of something akin to a folktale about Kusagakure.. Noël himself would be sold into the captivity of The Gohda Elite.. the rumors of that ghastly-fable of the Crimson Meadow event garnered him the attention of the powerful Gohda royals.

                        Having become the prized-acquisition of Gohda, a Noble Imperial family and devote servants of the Land of Lightning. The Gohda Elite was a prestige family known for their combat-ability. They carried-out much of Shiro the Usurper's dirty-work. The family had been heavily involved with the destruction & acquisition of Kusagakure.. Turning Kusa from a sovereign-self governed village into one of the many vassal state's of the newly appointed Lightning Daiyamo: Shiro Chosokabe. In a nefarious under-handed move The Gohda royal's purchased Noël from the Imperials Forces in a hush-hush deal to both cover the events of Crimson Meadow - but more precisely; to hone him into their own secret weapon to one day overtake the Lightning Empire for themselves: explaining to Shiro that the situation had been 'dealt with'..

                        Codenamed: Starscream, Noël had now become a official servant of The Gohda.. In precaution of his latent power; the royal family had a unique device created at the freshly birthed Imperial Palace. The origins of the device tracing back to the mad scientist-esk creations forged during Kumoimine Keep's wartime initiatives. A special collar was made and bestowed unto young Noël - wherein: should his powers ever spark up in revolt he would be electrocuted from every cell in the body-outward. Frying his Tenketsu and bringing his revolt to heel.. Ibuki Amano: Head Captain of Shiro's ANBU task-force - The squadron that planted the evidence leading to the UHV eradication had now been assigned watch of The Gohda's cherished gem 'Starscream'.

                        Noël served as the personal assassin of The Gohda. With the collar of destruction in place he was forced to do The Royal's bidding. As such, they kept his existence a secret from Shiro Chosokabe, bestowing to him the call sign Starscream during his supervision under Ibuki Amano. Starscream, now apart of the ANBU wing of Shiro Chosokabe was utilized as a hidden agent of the Lightning Empire, dispatched to deal with problematic individuals in-&-out of the Empire while he trained in secrecy under guidance of The Royal's. Eventually to be used as their tool to overthrow the Lightning Emperor.

                        Regal, egotistical, and full of pride for his fallen lineage; The KinKou, Noël is now a ruthless, cold-blooded assassin and outright sadistic-killer. The Exiled Prince has an unpredictable dual nature about him. Because of the Siege of Kusagakure his training with the Council of Keepers was interrupted and he was never able to fully master his latent ability. Noël's overflowing sinister energy-too much for any mind to bare; resulted in a fractured-subconscious and split psyche. Attempting to use his training with Iubki as a lackluster substitute for The Council's guidance, in hope to complete what the Order failed to finish.

                        Noël is seen as a rather docile and harmless-looking, frail and fragile yet with a dormant, overwhelming evil nature oozing out from him. Most demonstrated in his love of fighting and brutality just like the typical KinKou, but on a far more destructive level. This violent and maniacal side of him seemingly stemmed from both his extraordinary power that he never properly learned to control as well as the traumatic events of his birth & upbringing, his frenzies tending to happen more frequently and last longer as he grew old and more skilled under Ibuki..These mental-outbreaks and leaking's of his dormant evil suppressed by the Imperial Collar, eventually led him to gouge out Ibuki's left eye. Largely because of his insatiable bloodlust amidst their training. Noël is a true natural prodigy in combat, born with the genetics of the Legendary Great Old One..

                        With Ibuki deceased and The Lightning Empire's vast influence and control wavering in present-day worldly affairs. Noël, Now seemingly a self-sovereign'd independent actor, seeks vengeance on the Imperial Lightning Empire & all whom had involvement with the eradication of the UHV(Kusagakure): Vowed to revive his clan and restore the Order. 'Starscream: Dog of Gohda', let off his leash, the Hellhound assassin now uses his training as a Fighter for Hire - In search of the key to free him of the Imperial Collar.


                        ▰ CLASSES AND STATS

                        Primary Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        ▱▰▱ [ Sense of Specialization: Chakra ]
                        Second Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        ▱▰▱ [ Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less. ]

                        Chakra Pool: 500
                        Stamina Pool: 400
                        Chakra Element: Katon ( Fire ) | Raiton ( Lightning )
                        Chakra Color: Chaotic Emerald
                        Chakra Materialization: ()

                        Stats:
                        • Strength ► 0

                        • Speed ► 0

                        • Agility ► 0

                        • Endurance ► 0


                        Strengths:
                        • Persuasion/Manipulation
                        • Genjutsu
                        Weaknesses:
                        • Arrogance
                        • Hollow-Statured
                        ( Frail Physique/External )
                        • Taijutsu
                        Fears:
                        • Death
                        • Failure
                        いち
                        ( Demiurge: One-God of Creation )


                        Modifiers:
                        Genjutsu – Bloodline Bloodline & Genjutsu Techniques cost [ -5 Chakra ]

                        Personal Attributes:
                        [ Ethereal Dominance ] Converts primary sense of casted Genjutsu to Illusionist's specialized sense. Previous primary sense of the Genjutsu is now treated as a additional sense ( unless senses effected would otherwise exceed [ 5 ] ). If primary sense of casted Genjutsu is already Illusionist's specialized sense, the Genjutsu is treated as an additional [ 5-chakra ] per body rank of the Illusionist to Kai [ Release ] the Illusion. Additionally, the Illusionist may apply a supplementary [ 50-Chakra ] to casted Genjutsu strengthening the Illusionist's control on the Target's cognitive perception, enhancing the Illusion's immersiveness; requiring a stronger dose of pain to disrupt the altered-state of perception. Increasing the tier of Pain Release required to break free of the enhanced-Illusion by one.
                        [ Illusory Prowess ] This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        [ Melee Prodigy ] The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weaponsmithing || →
                        • Enchantment || →
                        • Toxicology || →
                        • Scroll Crafting || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Ninja Hunter || →
                        • Monster Hunter || →

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • [ Tenseiga ] Kusanagi
                        [ ANT: Inugami/Dog ] Onin-Mask





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Genjutsu | 0 / 13
                        • Ninjutsu | 0 / 8
                        • Tai-Bukijutsu Styles | 2 / 2

                        Maruton ( Non Elemental )
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Kekkei Genkai ( Bloodline )

                        ▱▰▱ Uchiha




                        Genjutsu ( Illusionary Manipulation )



                        Katon ( Fire Release )

                        Raiton ( Lightning Release )


                        Mirror Image Art
                        __[ Stage One]


                        Phantom Slayer
                        __[ Stage One ]

                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

 

Taziie


Anbu Black Oinin

3,525 Points
  • Dressed Up 200
  • Member 100
  • Treasure Hunter 100
PostPosted: Mon Nov 06, 2023 8:59 pm
User Image
User Image
                        ▰ PERSONAL DATA

                        Full Name: Kokuhō Aburame
                        Nickname: The Black Phoenix
                        Age: 21
                        Birthdate: July, 15
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D
                        Hair Color: White
                        Eye Color: Yellow
                        Height: 5ft 11in
                        Weight: 185lbs
                        Bloodline: Aburame Clan
                        Non-Combat and Combat Outfit: See image


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Strategy and planning are the biggest forms of success. Never let anyone tell you that you can not do something, and if someone does prove them wrong."
                        Personality: Kokuhō's personality is that of a friendly and welcoming person to all around him. He is kind to all animals and views everyone as a very close personal friend, even when he shouldn't. Due to this he is often seen walking up to complete stranger and simply hugging them and greeting them like he would a long lost family member. He is even known to do this to people in power, or any of his higher ups for that matter. He has always been the class clown and enjoys making a fool out of himself, however that is where he is the most deadly. When people let down their guard around him, is when he attacks. His whole personality is nothing but an alias that he uses to get behind the walls people put up to protect themselves and when he has succeeded he will destroy them with their most hidden of secrets.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame - 0 Infamy
                        Global Reputation: 0 Fame - 0 Infamy

                        Biography: Kokuhō grew up on the streets alone, and starving. He fought everyday for his next meal and lost most of the times. However, no matter how hard life was he always had a few friends to keep him company. His bugs were his closest allies and friends and they would spend ever waking moment of their short lives supporting and assisting Kokuhō whenever he needed it. Having no idea what happened to his family or why he was abandoned in the first place, Kokuhō would constantly move throughout the city doing odd things hear and their for food. Sometime he would have his friends steal the food for him, or he would attempt to do so himself. After many years and many different scenarios later, he developed a way of getting people to let him in and look the other way as he steals their food and even their possessions as well. He continued to do this until one day he was caught by a shinobi and instead of killing him right then and there, he saw promise in him and helped him enlisted in the academy to become a genin. Several more years later he did end up becoming one and now he was ready to find more prey to trick and have fun with.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        Second Class: Scholar
                        ▱▰▱ Peerless SummonerYou are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        ▱▰▱ Cross Class:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.

                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 450
                        Stamina Pool: 250
                        Insect Pool: 250
                        Chakra Element: Katon, Doton
                        Chakra Color: Crimson Red
                        Chakra Materialization: Gives of a faint glow around his body.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Battle tactics
                        • Strategic movements and planning
                        Weaknesses:
                        • Over-confident
                        • Underestimates everyone until the show him otherwise
                        Fears:
                        • Drowning
                        • Anthropophobia

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0
                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Doton


                        Aburame Clan


                        Genjutsu

                        Illusory


                        Enchantment
                        • {Remove if none}

                        Instance


                        Chain


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 
PostPosted: Tue Nov 07, 2023 5:58 am
Taziie
systems are fine, approved

Anbu Black Oinin
systems are fine, approved
 

Hurrak
Crew

Eternal Lop


Mondshire

PostPosted: Wed Nov 08, 2023 8:05 am
Custom PA for Fuyu:

Theater of the Fool: Due to Fuyu's seamless combination of puppetry and genjutsu, should an enemy fall victim to her manipulations, the duration of any activated genjutsu, presumed it is working in conjunction with her puppetry in an act of deception, will be extended by 1 post until either the enemy finally sees through her deception or the technique is cancelled by Fuyu herself.


gucci-shinigami

Brooy

Hurrak

DarkMockingbird
 
PostPosted: Sun Dec 31, 2023 12:38 am
Custom PA's for Shinji from Discord (x2). Resubmitting for approval, first one has been changed to something else since Shinji doesn't have scholar discipline and will be revisited at a later point.

One Man Army: A true master of armed combat, Shinji has taken the concept of a weapon being an extension of oneself to an unprecedented, monstrous level. Any weapon that has a hook-like or flexible part (scythes, whips, any weapon with a chain, threads, et cetera) can be used to "grip" another weapon to perform [Simple] bukijutsu techniques, or to initiate the first strike of the technique in cases of multi-step techniques.

Delayed Impact: Although his personality seems to project the contrary, Shinji has an incredible mind for tactics and strategy. Whenever he uses a technique that would result in a concussive blast or shockwave (such as from Gyuki's Colossus Impact PA or sonic booms from Speed Release), Shinji can actively delay the blast and release it when he chooses, for no additional cost. This cannot be done to hold a blast beyond the post the technique was used in, but can be used to release the concussive blast after the moment of contact instead of during.
 

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100

Zakateus

PostPosted: Mon Jan 08, 2024 10:41 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Masaru Maeda
                        Nickname:
                        Age: 11
                        Birthdate: August 14th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Height: 4'8"
                        Weight: 80 lbs

                        Bloodline: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Turn the tide; right the wrongs."
                        Personality: Masaru has an easygoing, forthright personality with a strong sense of justice and integrity. His passion for martial arts often leads to peacemaking by way of his fists - to those that deserve it. Masaru enjoys fighting, and feels as if it comes second nature to him. It's what he was born to do. For the bruiser image that is often portrayed, Masaru is quite compassionate. He values the lives of all human beings indiscriminately, and willingly lends a hand to those in need. This has developed into a desire to solve the problems of others, which often appears like he's just being nosy or looking for trouble. Both would be correct. However, he genuinely wants to help people. Masaru is not without his more energetic traits, especially when it comes to just about anything he's passionate about. He puts his all into everything he does and his indomitable willpower is a force to be reckoned with. That being said, there are times when Masaru's headstrong nature can get the best of him, leading to moments of recklessness or overconfidence. He wants to become a stronger and better version of himself for others; to help those who are unable to help themselves. For that reason, he devotes himself completely to his training and his duties. He possesses a bit of a competitive streak and will occasionally display workaholic tendencies as a result. Still, Masaru is very confident in the things he does do well and makes the most out of that without fretting over the other details.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Masaru's father was a former gang member to an infamous group in the Land of Fire, before turning his life around after the birth of his son. The young couple moved to Konohagakure to start over and hopefully give their newborn child a life that was safe from the Maeda family's shadowy past. What the boy didn't know wouldn't hurt him. Right? Dirty money afforded them a very comfortable living situation starting out, with Masaru's father opening up a training facility that taught self-defense, healthy living, and spirituality. Masaru spent most of his early childhood being trained by his father in martial arts, and helping him in the facility. This had spurred Masaru's passion for martial arts, much to his mother's disapproval. She worked as a nurse for the village, and could only spend time with her son when she was off duty. His mother taught him the importance of contributing to society, valuing lives and being a good person.

                        Tragedy would strike the family suddenly after the Jashinist attack, causing them to lose the training facility that doubled as their home in the aftermath. Not completely, but the building was inhabitable for a time. Masaru's father was also injured during the incident, leaving him hospitalized. Masaru and his mother took temporary residence in a home of a close friend of hers, while she made payments to get the training facility rebuilt. Upon hearing about the Ninja Academy, Masaru asked his mother about enrolling to help with payments if he could graduate (and to get out of the house). A little apprehensive at first, she finally allowed it after he promised not to get into trouble.


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        Second Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ▱▰▱ Cross Class or Specialization:Taijutsu – Taijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. (Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.)

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fire, Wind, Earth
                        Chakra Color: Crimson with hues of orange.
                        Chakra Materialization: Basic body aura.

                        Stats:
                        • Strength ► 1
                        → Berserker
                        • Speed ► 1
                        → Brawler
                        • Agility ► 1
                        → Brawler
                        • Endurance ► 1
                        → Berserker

                        Strengths:
                        • Compassionate towards all.
                        • Doesn't know how to give up.

                        Weaknesses:
                        • Prone to recklessness.
                        • Brutally honest; can't tell a lie.

                        Fears:
                        • Lack of progress; stagnation.
                        • Unhealthy and lazy lifestyle choices.

                        Modifiers:



                        Personal Attributes:
                        ▱▰▱ Maeda's Maelstrom | Natural-born martial artist, Masaru gains the Taijutsu style Flowing Arts at no cost to his discipline limitation. It does not benefit from the discipline's bonus for dedicated styles either.
                        ▱▰▱ Stone Resolve | Masaru gains the earth element.
                        ▱▰▱ Free Non-Bloodline PA | TBD
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
                        ▱▰▱ Name of First Personal Attribute | TBD
                        ▱▰▱ Name of Second Personal Attribute | TBD


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 
PostPosted: Wed Jan 10, 2024 5:06 pm
Mondshire
Your PA is good to go. Sorry about the wait.


Zakateus
May I ask what you're selecting from the Personal Courage PA? I want to make sure I'm counting up some things correctly.


Evil Toaster Yokai
I will get back to you. I know you're not in a hurry. Were there other PAs that we missed in the back log?
 

Hurrak
Crew

Eternal Lop


Zakateus

PostPosted: Wed Jan 10, 2024 7:03 pm
Hurrak

I'm not sure yet... Just picked it up because the name of the trait suited him. I'll have things sorted out after he graduates, if that helps!
 
PostPosted: Tue Jan 16, 2024 2:19 pm
Replacing Iriza Razeblade with this character and over her position in KASA.

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Steinn Stórmerki
                        Nickname: Storm
                        Age: 45
                        Birthdate: November 17th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Refer to Image
                        Eye Color: Refer to Image
                        Height: 7ft, 0 inches
                        Weight: 200 lbs

                        Bloodline: Jiongu, Senju [Elemental Mastery]

                        Non-Combat Outfit: Refer to Image
                        Combat Outfit: Refer to image

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "To protect those you care about and love, dive into darkness of forbidden techniques."
                        Personality: Steinn is a kind, caring, loving individual, one that thrives in doing all sorts of heroic arts for others. It comes from the idea, kindness can go long ways, even in small amounts. He's very silly as well as he often would use the words "Shamone" or "Heehee" based on the circumstances. Using those words can get his energy hyped up, making him potentially hyper active, as if he can do anything physically. Though he does have his serious side, the potential dangers his opponents would face. While serious, he essentially stops using Shamone or Heehee to present the fact he's going to be focused and brutal in his attacks, as if he's a monster in disguise. He's essentially two sides of the same coin, gentle and brutal.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Steinn was born a normal villager of the Hidden Rain village, no bloodline, no special traits about him. Just a normal kid, living in the Earth Sector. For Steinn, life in the earth sector was dangerous, constantly feeling the Regime's presence and KASA monitoring. Though one day, some scientist wondered into the Earth Sector, looking for a test subject to test genetic coding, one of the Jingou clan. The guy was very shady, looking and examining all children that wonder through the district. He didn't have a solid choice until he spotted Steinn, doing his normal jogging routine, pushing to increase his stamina. Without Steinn knowing, he flicked that DNA just right where, it managed to get swallowed by Steinn. Of course he thought he choked on a fly or something but later on, he noticed his body started to enhance and grow black tendrils. Within no time, his body even got older too, as he had gained extra hearts, which isn't normal to him. He reached the age of 45 years old, with no training under his belt, but natural instincts when it came to protecting himself. Any time he protected himself, the black tendrils would react naturally in his defense, as if it had a mind of its own. So he soon joined the ranks of Genin, planning to find his place among the others, and become more trained. With training, he can learn about his abilities and help others in the Earth Sector.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ {Elemental Mastery}{The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.}
                        Second Class: Taijutsu
                        ▱▰▱ {Brawler}{Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.}
                        Signature Style: [ Mach Fist Style ]
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.

                        Nin-Tai Armor
                        Rank X : : Spiritual
                        The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.


                        Chakra Pool: 450
                        Stamina Pool: 450
                        Chakra Element: Earth, Water
                        Chakra Color: Cornflower
                        Chakra Materialization: A crowd of dancers doing the moon dance around him

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 2
                        → Drunken Fist S3 (1), Mach Fist S3 (2),
                        • Speed ► 1
                        → Brawler (1),
                        • Agility ► 2
                        → Brawler (1), Kasa Yaiba S3 (2),
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Insane Taijutsu like attacks, without almost not tiring at all
                        • Immense Chakra attack capabilities, inherited as a Jingou
                        Weaknesses:
                        • May have lower pools compared to Ninjutsu specialized shinobi
                        • May be weak against Genjutsu like Shinobi
                        Fears:
                        • Regime preventing him from saving people
                        • Not being able to extract hearts and continue living to protect others

                        Modifiers:


                        Personal Attributes:
                        Jingou Clan PAs:
                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.

                        ▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.

                        ▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.








                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Hidden Steel Umbrella Blade
                        • Gourd Of Wine





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 23 / 23
                        • Genjutsu | 08 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 01 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Suiton}
                        • All E Rank
                        ▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        ▰ Beach Crab [ Isonagi no Jutsu ] | Rank D
                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
                        ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        ▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        ▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        ▰ Rising Water Cutter [ Mizu Kamikiri ] | Rank C
                        ▰ Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        ▰ Water Wave Hand [ Suihashu ] | Rank C
                        ▰ Water Pistol [ Mizuteppou ] | Rank C
                        ▰ Bullet [ Teppoudama ] | Rank C
                        ▰ Fish Spit [ Uo Tsuba ] | Rank E
                        ▰ Water Pellet [ Mizu Peretto ] | Rank D
                        ▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        ▰ Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb
                        ▰ Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb
                        ▰ Violent Water Wave [ Mizurappa ] | Rank C
                        ▰ Stormy Upheaval [ Haran Banshou ] | Rank C
                        {Doton}
                        • All E Rank
                        ▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        ▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
                        ▰ Mud Moat [ Gou no Doro ] | Rank D
                        ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        ▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        ▰ Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment
                        ▰ Mud Overturn [ Doro Gaeshi ] | Rank C
                        ▰ Mud River [ Doryuu Taiga ] | Rank C
                        ▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        ▰ Earth Flow Wave [ Doryuuha ] | Rank C
                        ▰ Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
                        ▰ Rock Spear [ Gansetsukon ] | Rank C-S
                        ▰ Stone Spear [ Ishi no Yari ] | Rank C
                        ▰ Stone Avalanche [ Iwa Nadare ] | Rank C
                        ▰ Earthen Rising Spears [ Doryuusou ] | Rank C
                        ▰ Ram Head [ Ohitsuji Kashira ] | Rank X
                        ▰ Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C
                        ▰ Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        ▰ Rock Shield [ Doroku Gaeshi ] | Rank X
                        ▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
                        ▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        ▰ Stone Breast Plate [ Sekkai Koutetsuban ] | Rank D
                        Bloodline


                        Genjutsu

                        Illusory
                        • All E Rank
                        ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] Rank: D
                        ▰ Mist Servant Technique [ Kasumi Juusha no Jutsu ] Rank: D
                        ▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ] Rank: C
                        ▰ Raging Rapids of Mud [ Doro no Gekiryuu ] Rank: C
                        ▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ] Rank: C


                        Enchantment
                        • All E Rank
                        ▰ Ghost Touch [ Youma Tacchi ] Rank: D
                        ▰ Solid Mist Weapon [ Soriddo Kasumi Buki ] Rank: C
                        ▰ Forgetfulness Technique [ Kenbou no Jutsu ] Rank: C

                        Instance
                        • All E Rank

                        Chain
                        • All E Rank

                        Taijutsu {Remove if none}
                        {Mach Fist Style}
                        • Stage One
                        ▰ Quick Jab | Rank X | Simple
                        ▰ Back Hand Strike | Rank X | Simple
                        ▰ Evasion Hook Shot | Rank X | Simple
                        ▰ Warning Shot | Rank X | Simple
                        Stage Two
                        ▰ Chakra Slug | Rank X | Spiritual | Supplementary
                        ▰ Double Tap | Rank D | Spiritual | Supplementary
                        ▰ Firing Pattern | Rank X | Simple
                        ▰ Combatant Stance | Rank X | Simple
                        Stage Three
                        ▰ Remarkable Shot | Rank X | Complex
                        ▰ Artillery Round | Rank X | Simple

                        Taijutsu {Remove if none}
                        {Drunken Fist}
                        • Stage One
                        ▰ Ever Thirsting Stance | Training | Stance
                        ▰ Double Tapping | Rank X | Simple
                        ▰ Empty Glass | Rank X | Simple
                        ▰ Kegging | Training | Spiritual
                        Stage Two
                        ▰ Sudden Waist Stance | Training | Stance
                        ▰ Hard Spirits | Rank X | Complex
                        ▰ Onslaught of Flailing Kicks | Rank X | Complex
                        ▰ Stumbling | Rank X | Simple
                        Stage Three
                        ▰ Drying Throat Stance | Training | Stance
                        ▰ Onslaught of Flailing Wrist | Rank X | Simple
                        ▰ Absentmindedness | Rank X | Spiritual
                        ▰ Tripping | Rank X | Simple








                        Bukijutsu {Remove if none}
                        {Kasa Yaiba}
                        • Stage One
                        ▰ Majestic Fall | Rank E | Training
                        ▰ A Great Escape | Rank X | Spiritual
                        ▰ Hook, Line, and Float | Rank E | Training
                        ▰ Stance of the Rain Warrior | Rank X | Simple | Stance
                        Stage Two
                        ▰ Downcast | Rank D | Spiritual
                        ▰ Clash of Thunder | Rank X | Simple
                        ▰ Trip Shot | Rank X | Complex
                        ▰ Lightning Joust | Rank X | Simple
                        Stage Three
                        ▰ Maiden’s Modesty| Rank X | Complex
                        ▰ Hook Shot | Rank C | Simple
                        ▰ Emergency Escape | Rank C | Training
                        ▰ Parasol Dance | Rank X | Complex





                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

Hurrak
Crew

Eternal Lop

PostPosted: Sat Jan 20, 2024 6:29 am
KibitzRajas
approved

Zakateus
I am going to tentatively approve this profile, mostly to help you get going as an academy student. This ruling is subject change. We will let you know of any adjustments that may be needed..
 
PostPosted: Wed Feb 28, 2024 1:08 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: キラー Kira 龍首 Tatsugashira
                        Nickname: 竜骨収集家 Ryūkotsu shūshū-ka [The Dragon Bone Collector]

                        Age: 23
                        Birthdate: {March Tenth}
                        Gender: {Male}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: {D-Rank}

                        Hair Color: {he has long jet black hair that when tied into a ponytail with a somewhat ornate hair piece, a bronizh piece of bronze, a long hair pin tht goes into the center circle the which align to make a hair hold, its finished off with a reddish gold or iron, Kira didnt careas long as t looked red wth blkood. Kira also has two long strands on opposite sides of his forehead that hang downwards}
                        Eye Color: {Piercing ice blue with black sclere Kira's eyes are always narrowed, symbolizing his seriousness and indifference to events that occur around him}
                        Height: {Six feet Four Inches}
                        Weight: {185 lbs}

                        Bloodline: {Seinaru Enjou/Kaguya Clan}

                        Non-Combat Outfit: {[Summer Outfit]A chain mesh shirt underneath a black t-shirt with a graphic image of a skeletal dragon flying with wings stretching to either corner of the shirt with black cargo pants with two chains connected from either side of the pants belt loops and then stitched downward onto a pockets located at the knees. unlike most who wear sandals kira wears slightly armored shoes, ankle high boots covered in articulated steel plates stained black.

                        [Winter Outfit] During winter Kira will often wear a thick furline cloak, dark black in color with few strands of grey here and their. A heavy long sleeved grey shirt with a dragons skull emblemed onto the front with the kanji for 'Kill" stitched in. has a tighter set of black jeans which has the same kind of chain décor like his summer outfit. Kira now wears a pair of fur lined above ankle boots with the same steel plating and color scheme as the summer boots}

                        Combat Outfit: {Stealth was never a option for Kira, being born into a family of fighters, a clan of bone users and chakra swordsmen it was no wonder Kira would father armor that came with better protection than the sparse armor that of shinobi.

                        To start Kira wheres a oni style kabuto that is all forged into a whole piece with the exception of the lower mouth, when a button is pressed a compression sound could be heardthat releases locking mechanics on the lower mouth and neck that can be removed to help take the rest of the helm off alongside it. the helmet has two eye slots for viewing which is covered by a thicken layer of glass to protect Kira's eyes.

                        Kira has a full platemail suit of armor that has a exaterated gorget that over impose on the pauldrons of the armor, a scratched out marking that signifies one is a member of zaishin's samurai forces lays in the cent of the gorget signalling he is a rogue from zaishin, done so on purpose. the chestplate portion is segmented into three for increase mobility. a long tabbard colored in a black so dark it seemingly is drinking in light has a grey boned dragon set in western countries style coat of arms known as a rampart pose

                        Kira has two gauntlets that are full plated steel with the armor plated fingers tipped off into short but fine tipped points sharpened into a edge along the top portion of said finger plate. Leg guards, spiked tip armor plated boots and steel tassest also help give an imposing pressence of steel to those encountering kira. A fur collar surrounds the back of kira's gorget and wraps around and is drilled onto two separate spots of the gorget. Boiled leather plates and a chainmail shirt underneath the armor provides a extra layer of protection that goes undetected most of the time.


                        As for Kira himself he sports a large linear scar across his left eye and two smaller scars on the right side of his face, one on his eyebrow and another on his chin. He wears his long hair in a messy ponytail. hair line and eyes have already been provided though a good note is that they a re slightly slanted to a aggressive and cold stare. he has pale skin do to being indoors more than being outdoors, he tends to color his fingernails black. A small design that most would find interesting though dismiss is that Kira carries the signature mark of all kaguya clan members are two scarlet dots above the eyebrows.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: { I am a bringer of death, the end to a story that is someones life.}

                        Personality: {Kira is revolutionary kind of person, one that felt Zaishin is cruel and punishing, one that doesn't deserve someone like him in their ranks. He has a fascination with kervantes, been wanting to tame one ever since he was a little boy. He's the kind of revolutionary also that would burn, destroy, and annihilate any officials of Zaishin's military. A man in his own set of civil war with Zaishin, even when he was serving them. A man that seemingly had nothing to lose, leading to his violent tenacities to slaughter, ravage any that get in his way, either up against a objective or taming a powerful creature. He's a monster tamer at heart, due to that he feels animals can relate to him much more then people. Its very advised to not tangle with him, specially when he's in a bad mood. Bad moods tend to be his worst times, a time that be like looking through a world of blood at any who dare trespass into his presence."}

                        Village: {, Zaishin, }
                        Title: {Ronin}
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: { Kira was initially raised by his mothers clan, the Senairu Enjou, in the honorable samurai village of Zaishin. Even back then Kira would show to have a sadistic curiosity. most kids would look at a bird and wonder what it was, Kira was the demented one it seems to want to know what its insides looked like and how they worked. This disturbed his siblings who more or less came from the same father but not the same mothers. One day while walking around town Kira would meet a slightly older girl than himself that would change his life forever. This girl, Hisami ichinomiya, did not find his acts 'disturbing' or 'disgusting' but she shared the same macabe trait as him to a extent. at the time she seemed to kira's eyes be training as a student in one of Zaishin's many dojo's and schools to become a great swordswoman.

                        from that day on the two where near inseparable with only the occasional cough or lesson gettng in the way. Good things never last though and Kira knew something bad was going to happen to them, turns out it was sooner than he expected it to be. The first started with a 'game' that Kira and Hisami played almost all the time, 'trial by cutting' seeing as Kira didnt tell most about how his skin to heal rapidly and white hardened stuff as strong as stone would pinch out of his skin, he would remove the white object and layed it bloodied on the ground, a sign that his kekkai genkai was growing, more on that later. With this small healing factor from the bone removal Hisami would come at him with the knife and started slashing and stabbing the air. You got a point if you drew blood but you lost a point someone felt the tip but got noo blood.

                        The last time they played the game was the final stroke from Kira's mother. Disgusted and worried at the warping of the mind the older girl had on him the mother felt she had no other choice but send him to Kira's father, A man named Makoto Makishima-Kaguya. Makoto was not a likable at all to the point even the women he would court would only end up being with him long enough to realize to late they where with his child. It was a genjutsu tactic he used all to well on all those unsuspecting victims of his. It is rumored he has well over 100 children to ensure that the 'Kaguya Clan will never go into extinction!" Needless to say, he belonged in a asylum but due to not having commit any major law or at least caught while doing so he remained on his estate of 50 acres of land to receive the one lone boy, his proclaimed 'eldest son, the first born' Kira Kaguya. Things where not at all pleasant for Kira with the rigours training regimes where he was given a sword at the age of nine and through that training Kira began to work on honing his skill set with both the sword under the 'sweet guidance' of his father. Every good turn would be met with 'do better' and every wrong turn would be met with a beating after the fight was done. When private tutors came to teach Kira they would always praise his father saying how 'lucky' kira should have been that his father took any interest in even one of his kids. Most the time when he heard that he would swing and try and kill them only for the curse marks that had been placed upon him to act up making him sieze out of nowhere.

                        Years would pass ad the training would become more vicious and tedious for Kira. It was clear they where trying to make him forget the girl of his childhood but the only thing they accomplished on that part was her name something so simple yet also the biggest obstacle when wanting to finding a persons files graduating from the academy was a great day for him and a excuse for him to try out for other career options rather than the simple missions. It wasnt that the simple missions the village would give wouldtnt work but he didnt want to spend the rest of his life defending a place he didnt believe peace would last. He tried once you know, tried to tell the upper brass of his case when he was older, only for them to laugh and ridicule in his face 'Slavery isnt a thing anymore!" "You're no more than a lucky b*****d! what rights do you believe you have other than acting in your families stead!" with friends like this who needs enemies right? From then on Kira's emotions became a shell of his baser instincts. all that remained was to kill, whether they be friend or foe alike he would be ordered to kill and make sure Zaishin's secrets where safe. Late one night though he was called in for an unusual request and well... the rest from their is Kira's story to play out isnt it?}


                        ▰ CLASSES AND STATS

                        First Class: {BloodLine}
                        ▱▰▱ {Dual Ancestry}{ Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        }


                        Second Class: {.}
                        ▱▰▱ {Tamer}{Chance Encounter: You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).}

                        ▱▰▱ Cross Class or Specialization:{Bloodline – Tamer: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.}

                        Chakra Pool: {450 }

                        Stamina Pool: {450}

                        Chakra Element: {[Katon]-[Raiton]}

                        Chakra Color: {Deep Pitch Dark Black with deep blood red 'highlights'}

                        Chakra Materialization: {A black bone dragons skull/skeleton}

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Calligraphy is a hobby he picked up figuring he would need it to falsify letters and royal pardons on himself incase he where caught somehow}
                        • {Sword antiquity eye- can judge from the shape, lines, and maker signature of who made the sword in what era of what specific month and year but not day or hour}
                        Weaknesses:
                        • {He cant take a joke at any expense. sarcasm is out the door, yo momma so fat routines? execution block in his minds eye and why in all eternity do people keep asking why a F****ing chicken crossed the damn F***ing road}
                        • { HE has a weakness for stray cats out on the street. Whenever he finds himself at a permanent hideout for more than two move he often adopts two or more feline friends }
                        Fears:
                        • Losing Hisami ichinomiya in battle or abandonment


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:

                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.

                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.

                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.



                        ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.
                        ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.


                        Non-Bloodline Personal Attributes : tbd pa



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Blacksmithing} || → {Novice}
                        • {Armorsmithing} || → {Novice}
                        • {Scroll Crafting} || → {Novice}
                        • {Fourth Tree Here} || → {-}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank |
                        C Rank |
                        B Rank |
                        A Rank |
                        S Rank |

                        Career Profession Titles
                        • {Monster Hunter} || [Monster Crafter]→ {none} 00
                        • {Ninja Hunter} || [Mercenary]→ 00

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Wakizashi
                        • Katana
                        • Hunting Knife
                        • Projectile pack small x3
                        • Projectile pack medium x2
                        • Smoke balls x15
                        • Painkillers x6
                        • smelling salts x4
                        • Explosive Notes x60
                        • First Aid Kit x1
                        • Flak Jacket: Light

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Fire}
                        • ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.
                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.
                        ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        The user launches their shuriken with a Basic Combat Throw or a Bukijutsu Technique before initiating this technique. The user then breathes fire upon the projectile just as it is launched. Doing so coats the weapon in a flame that inflicts T1 burning and burned status upon targets it contacts. This technique requires no activation and may be applied to three separate projectiles in one post.
                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.


                        {Lightning}


                        Bloodline
                        Senairu Enjou

                        • ▰ Flame Shift | Rank D
                        The clansmen has the ability to shift their flame's properties between the given flame attributes by paying a D Rank amount of chakra. This chakra cost requires no activation to preform, merely it's cost each time the flame type is changed. Flame types may be changed up to two times per post. Users may naturally have only one flame property active at once unless stated otherwise.

                        ▰ Cloak of Divinity | Rank X
                        The user channels charka around their body, creating a silhouette of fire that encases them. This flame offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered burns upon those who make physical contact with them.
                        • Flames of Strength: Allow the user to access both paths of the flames ability, propelling themselves as well as throwing those who make physical contact with them the full range of the flame's ability.
                        • Flames of Entropy: All matter making physical contact with the user is disintegrated that is not effected by chakra. Complex melee attacks of the user are augmented by their flame during this technique's duration.
                        • Flames of Conductivity: The user's cloak fires a fireball at the target upon casting the technique. Should the fireball hit, the target is engulfed in fire and has tiered burning.

                        ▰ Majestic Spark | Rank X
                        Much like the Cinder Technique available to all using ninjutsu, this technique is activated with the simple snapping of the fingers. Instead of a small spark, this technique creates a fireball measuring ten feet in width within ten feet of the user per rank of the technique. This fireball travels ten feet before dissipating unless it strikes a target, exploding on impact and coating a ten foot radius in flames per rank of the technique, causing tiered burning.
                        • Flames of Strength: The user's flame that coats the ground after making impact creates concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
                        • Flames of Entropy: Instead of coating an area, when impact is made, the user's flames engulf the target and applies burning for an additional post.
                        • Flames of Conductivity: When impact with the fireball is made, the fireball does not explode but separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

                        ▰ Ascendant Flames | Rank C | Variable Rank
                        Preforming required hand signs, the user will expel flames from their hands or feet to launch and propel them self through the air. These flames cover a one foot area around the hands and create a trail of flames in their path that lingers the following post. The flames can only be sustained for four posts before the technique cuts off and must be paid again. The user's speed is considered 1 point faster during flight. For an S Ranked amount of chakra, the user's flames surrounding their hands or feet explode violently in a five foot width and their flame trails linger for six posts. Flames left in this manner will become normal flames after the end of the technique and spread rampantly, causing tier two burning within thirty feet of the user's traveled path.
                        • Flames of Strength: The user's speed acceleration is increased by [2] during this technique's use.
                        • Flames of Entropy: The user's propulsion flames are doubled in size, allowing them to effect a sixty foot area. In addition, their flame trails linger for two additional posts, carrying the full disintegration property of that rank for the duration.
                        • Flames of Conductivity: The user's flame trails are doubled, allowing the user to manipulate the flame trail's path once laid the following post by thirty feet at D Rank potency.

                        ▰ Sacred Prayer | Rank X
                        The user claps their hands together to imitate a prayer as an incoming attack approaches to reflect the attack back at it's source. Channeling chakra outward from their hands, the user projects their flame outward in a sphere surrounding them measuring ten feet in width. Upon contact this engulfs the attack in their flame and treating it as a Korabo attack. This attack has a three post cool down and the returned attack causes tiered burns.
                        • Flames of Strength: The reflected attack carries the concussive knock back effect of the flame.
                        • Flames of Entropy: The reflected attack carries the disintegration property of the flame, applying it to the technique's entire radius, including secondary effects.
                        • Flames of Conductivity: The opponents attack becomes the conducted technique along with the user's flame, lowering it's rank each time it bounces to a new target.


                        Genjutsu


                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        { ▰▰▰ Dance of the Meadow Style }
                        • {}
                        ▰▰▰ Dance of the Meadow Style:
                        The Dance of the Meadow is the unique taijutsu and bukijutsu hybrid style of the Kaguya. It consists of six flower dances representing the six stages which are Dances of the Willow, Camilla, Larch, Clematis, Young Fern, and Blood Orchid. It fully utilizes the Shikotsumyaku kekkei genkai and is revered by martial artists globally.

                        Stage One

                        ▰ Dance of the Willow: Exertion | Rank X | Complex
                        The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

                        ▰ Dance of the Willow: Spin | Rank X | Simple
                        The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

                        ▰ Dance of the Willow: Expand | Rank X | Complex
                        The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.

                        Stage Two

                        ▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual
                        The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

                        ▰ Dance of the Camilla: Slash | Rank X | Simple
                        The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

                        ▰ Dance of the Camilla: Pierce | Rank X | Simple
                        The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

                        ▰ Dance of the Camilla: Stance | Rank D | Simple
                        The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].

                        Stage Three

                        ▰ Dance of the Larch: Absolute Defense | Rank X | Complex
                        This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

                        ▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex
                        Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

                        ▰ Dance of the Larch: Devil’s Top | Rank X | Complex
                        The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.

                        Stage Four

                        ▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual
                        The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.


                        ▰ Dance of the Clematis: Vine | Rank X | Spiritual
                        The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.

                        Stage Five

                        ▰ Dance of the Young Fern: Arena | Rank X | Spiritual
                        The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

                        ▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
                        Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.



                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

Kirra Yamata

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Hurrak
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PostPosted: Wed Feb 28, 2024 8:10 pm
Kirra Yamata
yeah you good. approved


Add your missing PA's and I can let it pass.  
Reply
③ || Approval Area

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