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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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GalagaHero

Ice-Cold Combatant

PostPosted: Sun Aug 23, 2020 3:08 pm
User Image
                        ▰ PERSONAL DATA

                        Full Name: Hatsu Yuki Hattori
                        Nickname:
                        Age: 20
                        Birthdate: 12/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Red
                        Height: 5' 6"
                        Weight: 135 Pounds

                        Bloodline: Hyouton/Mohofu

                        Non-Combat Outfit: Same as picture. A yukata made for easy movement, Hatsu's movements are unrestricted by it's design. She also wears white tabi and bright waraji. Underneath her yukata, Hatsu wears her combat outfit, so she may change into it at a moment's notice if she needs to.
                        Combat Outfit: Other than her noncombat outfit, Hatsu wears a semi-loose tank-top and a pair uf shorts underneath her yukata. Underneath her shorts she wears simple underwear, but has no need for anything underneath her top due to her relatively flat chest.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: An arm or leg means nothing if you protect a life.
                        Personality: Reckless, stong, and resolute. Hatsu is a very passionate person, willing to sacrifice herself for those who are unable to protect themselves. Though while she may be a stalwart fighter, she is also a very straightforwards but kind individual. Her years on the battlefield have taught her to keep her wits about her but not at the expense of her manners.

                        Village: N/A
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: After the catastrophe in Kumogakure, Hatsu continued serving as a shinobi as part of her own squad. After a while Arashigakure would make contact with Kumogakure, transferring military from Kumo. Disagreeing with this and Arashi's general stance on refugee immigration, once Hatsu was t be transferred, she would quickly resign. Once resigned, Hatsu would wander from town to town, protecting those she could, and doing odd jobs to stay alive. While some jobs were easier for her skillset than others, she had built up enough humility to tackle whatever job came her way, within reason.

                        Eventually, Hatsu would battle assailants from Zaishin City. After the fighting had finished, Hatsu would learn of her second bloodline. Her heritage was something of a mystery to her until just recently, her new abilities awoken by the use of such abilities during the battle. While the battle was a victory and she learned of her new power, she had also recieved a deep cut in her right arm and was nowhere near anywhere with a hospital. Cleaning and bandaging herself up, she started moving, lost in a seemingly neverending forest. Eventually she would find herself in incredible pain, and examined her wound once more. It had become gangrenous and infected, and she had no medical supplies to speak of. Settling down for a moment, Hatsu decided to take the rest of the night to take care of her problem.

                        (The following Spoiler contains graphic detail of a medical procedure, do not read it if you cannot handle gore. TLDR; Hatsu amputates her own arm.)
                        Creating a campfire, Hatsu would prepare water, a kunai, and something to bite down on. Knowing that she did not have the proper tools, Hatsu had to improvise with a few things. With the inability to cut through bone properly, she had to break it beforehand. biting down on the ball of cloth she had prepared before, Hatsu would place her right arm on a rock, and punch herself until the bone broke. This took quite a long time as the way the human body is shaped isn't very conducive to the task at hand. Once her arm was sufficiently broken, Hatsu would rest a moment, allowing herself to recover while she heated up the Kunai in the campfire.

                        Cleaning off her arm she would take a drink of water and bite down on her makeshift bit again. Using some cloth as a guard against the heat, Hatsu would take the kunai out of the fire after placing another one into it. Cutting through flesh, she would bite back her screams while she simultaneously cut and cauterized herself. Because the kunai were not good for cutting so deep, this took many repititions, but eventually her wounded and infected arm would come off and she would toss it to the flames. While this was very painful, Hatsu still needed to clean and wrap her new wound. Once that was all finished, Hatsu would clean up her mess, making sure to cool the kunai completely before returning them to her pack, and finally kick dirt over her campfire, inviting darkness to the night once more.

                        Once the light returned Hatsu would arise, unable to get any sleep due to the chronic pain from the previous night. Continuing her search once more, Hatsu would wander around in the forest for any sign of possible human life. Eventually Hatsu would pass out, mostly from lack of sleep and lack of resources, and partially from the pain in her arm. After some time she would later be found and rescued, brought to Konohagakure where she was ever so close to discovering. She would wake up in a hospital bed, a needle in her remaining arm and her possessions resting on a table closeby. She would also discover that her wrappings had been changed, and she would assume her wound was cleaned as well. Placing her head back on the hospital's pillow, she would drift off to sleep for a moment longer.


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class:Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: 250
                        Stamina Pool: 350
                        Chakra Element: Water, Wind
                        Chakra Color: Pure white, like snow
                        Chakra Materialization: A raging fire emanating

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 3
                        → N/A
                        • Agility ► 1
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Due to experience on the battlefield, Hatsu is able to face her fears without freezing up.
                        • Her willpower is great after having survived through calamities and tortuous pain.
                        Weaknesses:
                        • Hatsu amputated her right arm after a battle wound got infected.
                        • Kindhearted and caring for others, she will recklessly charge into battle to protect those who cannot protect themselves.
                        Fears:
                        • A deep-seated fear from a young age, Hatsu is greatly creeped out by puppets.
                        • After having lost an arm from the after-effects of combat, Hatsu has developed a wariness of bladed weapons.

                        Modifiers:
                        • Immune to own poisons and Tier 1 Poison of others.
                        • Fuuton or wind based techniques may have Poison Tier applied at the following ranks.
                        E-D Tier 1
                        C-B Tier 2
                        A-S Tier 3
                        S+ Tier 4
                        • Bloodline abilities that effect stats are increased by [1] per rank of the technique.
                        • If Hatsu uses multiple techniques from both of her bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                        Personal Attributes:
                        ▱▰▱ Channeled Vapors | The user puts water vapor in the miasma they create. Using this water vapor, they may activate Hyouton techniques using it as a medium, though they must be in the same thread as the miasma.
                        ▱▰▱ Quick Thinking | The user gains [2] ranks in the Medical career, under the Emergency tree.
                        ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, the user gains two style slots of their choosing at creation.
                        ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
                        ▱▰▱ Perfect Storm | The user gains 4 additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
                        ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Clothing (currently, right sleeve of yukata is torn from the rest)
                        • 5 Kunai
                        • Protective Combat Gloves
                        • Storage Bag
                        • Waterskin


                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Taijutsu Keystone | 00 / 01
                        • Ninjutsu | 00 / 12
                        • Wind Ninjutsu | 00 / 04
                        • Genjutsu | 00 / 10
                        • Taijutsu Styles | 00 / 04
                        • Bukijutsu Styles | 00 / 01
                        • Taijutsu Custom Points | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Wind


                        Hyouton


                        Mahofu


                        Genjutsu
                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        {Style name here}


                        Bukijutsu
                        {Style name here}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        Evanescently Magnificent
                        Changed first PA.
 
PostPosted: Sun Aug 23, 2020 7:05 pm
GalagaHero

Approved!
 

Evanescently Magnificent

Anxious Bloodsucker


Ashen Awakener

PostPosted: Mon Aug 24, 2020 12:31 pm
User Image

                        ▰ PERSONAL DATA

                        Full Name: Kensuke Ketsueki
                        Nickname: N/A
                        Age: 16
                        Birthdate: 9/15
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Brown
                        Eye Color: Red
                        Height: 178cm
                        Weight: 107kg

                        Bloodline: Ketsueki

                        Non-Combat Outfit: X
                        Combat Outfit: Same as above.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Endure for others and they'll be your shoulder to lean on. Never make the choice that leaves you alone.
                        Personality: Kensuke is a thoughtful, quiet young man whose exceptionally straightforward way of speaking can make him appear uncaring or cold. Because he's unfamiliar with social exchanges, it's easy for him to get intimidated by people with power positions. In those situations, it only exasperates the briskness of his responses. It's frustrating for him when he gets misunderstood, but he understands that it's just another learning experience. He values companions highly, whether they be teammates or close friends. Anyone willing to fight alongside him is someone he cares for, which makes it easy for him to be blindsided by those wanting to take advantage of his trust. He'll also never make decisions that may sacrifice an ally, often throwing himself at the problem instead. That trait becomes a significant flaw if the enemy discovers his lack of self-preservation for others' sake.

                        Village: Konoha
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kensuke's earliest memory was eating some indiscernible, terrible excuse for food in a land where rain poured often and cried at the taste. Cloaked individuals walked by without sparing an ounce of attention for the child, and loneliness consumed him slowly until the sound of footsteps drifted away entirely, leaving only rain slapping against the pavement. Knowing how bad that food was and the overwhelming loneliness always made him wonder whether he lived a privileged life, months before that moment. That was his life for some time. Scavenging for scraps, passing out from hunger, and being barely strong enough to bring water to his mouth were everyday occurrences. It wasn't until someone extended him a hand that his life began to change. "Hey. If you can slip this note into that guy's coat pocket, I'll give you the rest of what I didn't eat at lunch today." Such a bizarre request would've raised red flags for anyone else, but it was just another way of feeding himself for Kensuke. He was damn near invisible to the people of that land, and his body was so weak that his touch was lighter than a feather. Thus, nearly falling over in the process from being bumped by someone else on the path, he slipped that note in without any issue. That was the beginning of his life as a prosperous street urchin. It was also the start of his happiness.

                        It continued for some time—running jobs for that old guy and his group of misfits. Then when the rain turned to snow, and the cold became too much to bear alone, that old man let Tensuke stay with him. The interactions with others were always tricky due to his lack of experience, but he was slowly allowed to learn. Eventually, the snow melted away, and with spring came talk of war. Fearing enlistment, the misfit's group got on a wagon under cover of night and took Tensuke with them, wanting to try their luck somewhere new. They made it out of their land, only to get caught at the checkpoint of a shinobi group holding the area. He didn't know how it ended in blood, but it did—death on both sides, with only a few bits of instruction for the boy. Go to the old man's son, let him know what happened, and run away from such a disgusting lifestyle.

                        That's how he ended up in Konohagakure sometime later, after much moving and growing. Wanting to support a new family on his own, he entered the Shinobi academy to get placed on a village salary.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class or Specialization: Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: 100 + 150 = 250
                        Stamina Pool: 200 + 150 = 350
                        Chakra Element: Sution & Fuuton
                        Chakra Color: Fuchsia
                        Chakra Materialization: None

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Teamwork.
                        • Courage.
                        Weaknesses:
                        • Low self-preservation.
                        • Has trouble acting on his own outside of orders received. Not only is he indecisive, but he also doesn't have faith in many of his ideas compared to others.
                        Fears:
                        • Being left alone. Tier-one mental stress is applied when going on missions alone. Lasts until completion. Tier-two is applied when an argument or disagreement causes a rift with a teammate. Lasts until it's resolved or mission ends. Tier-three is applied if a teammate is seriously injured or worse because of something he could have stopped. Lasts until they're healed or mission ends. If the damage is irreparable then tier-one stress will apply randomly for a generated time due to guilt.
                        • Starvation. Remains at tier-one dehydration as long as his blood pool is empty. Mental stress will apply rapidly if he's without food for a long period of time.

                        Modifiers:


                        Personal Attributes:

                        ▱▰▱ Blood Magic | The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's blood pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.
                        ▱▰▱ Crimson Swordsman | The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Clothing.
                        • 1x Pair of basic twin swords.
                        • Bag of sweets.
                        • Notepad & pen
                        • Cup of blood. (Sealed)
                        • 5x Kunai

                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 08 / 08
                        • Genjutsu | 06 / 06
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 02 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Fuuton


                        Ketsueki


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        {Style name here}


                        Bukijutsu
                        {Style name here}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Evanescently Magnificent

                        Mattysandwich
 
PostPosted: Mon Aug 24, 2020 2:16 pm
Ashen Awakener

Hello new friend and welcome to the guild!! C:

I know it's been a while for me but I do believe that you actually get one more PA to do with as you want since you have a bloodline! If you can't think of one right now that's fine too! I'm always here to help if you and when you're ready you can just drop the PA in here by itself for its own approval!

Other than thaaaaat you're approved!
 

Evanescently Magnificent

Anxious Bloodsucker


Ashen Awakener

PostPosted: Mon Aug 24, 2020 4:19 pm
Evanescently Magnificent


Thanks for both the approval and the welcome! I had no idea, but rather than going for the diseased blood thing I'm gonna hold onto it for a while until I can think of something.  
PostPosted: Sun Sep 20, 2020 3:32 pm
Free Kujaku respec as per the Ninjutsu update a few months ago



User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kujaku Inaharu
                        Nickname:
                        Age: 16
                        Birthdate: 11/28
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Bloodline: Dust Release and Storm Release
                        Non-Combat Outfit: Casual 1
                        casual 2
                        casual 3
                        Combat Outfit: Combat Outfit

                        Sage Mode 1

                        Sage Mode 2

                        Sage Mode 3

                        Sage Mode 4



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Kujaku is a very quiet girl, usually trying to stay more to herself so as not to upset anyone. Despite her quietness and shyness, she's a very hard-worker, but it tends to be very hard for her to stand up for herself. Kujaku, despite training very hard, also isn't very confident in her own power.

                        Village: Originally from Kumogakure, but resides in Konoha
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: At a very young age (roughly 8 ) Kujaku was stolen from her home from a band of headhunters. This group of people were part of a larger organization that hunt Bloodline users and sell them off to the highest bidder, after "training" them up. This particular group, not wanting to try and capture Kujaku's parents because they were fully trained adults, killed them in their sleep and instead took the younger girl to mold how they wished. Then for the next seven years, Kujaku was traded off. Sent from camp to camp, from prison to prison, and exposed to the worst kind of humanity. She was kept in cages, except to train, which just consisted of being beaten and tormented until she could awaken her bloodlines. She was forced to stay in the cages for any other purpose, like eating (which wasn't even that much.) About one year ago, there was a raid on one of the prisons. They busted into the camps and fought the group of headhunters, forcing them to flee for their lives if not outright killing them. It was a group of Konoha ninja, and one that took Kujaku's attention was one man in particular. One with white and blue hair, wielding a large blue sword.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist:The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental Mastery:The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
                        ▱▰▱ Cross Class or Specialization:Ninjutsu – Ninjutsu: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. If you have a kekkei genkai which requires two elements, and if both of the elements required are elements you have chosen to have overwhelming, then your kekkei genkai is also treated as having overwhelming. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

                        First Class: Bloodline
                        ▱▰▱ Heritage Keystone:You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.

                        Chakra Pool: 4115
                        Stamina Pool: 3290
                        Chakra Element: Water, Wind, Lightning, Fire, Earth, Dust, Ice, Lava, Storm
                        Chakra Color: Black and Blue
                        Chakra Materialization: Peacock feathers, that fan out from behind her.

                        Stats:
                        • Strength ► 6
                        → Honshi Art Stage 1-6 Mastery (2), Flowing Art Stages 1-6 Mastery (2), MIA Stages 1-6 Mastery (2)
                        • Speed ► 6
                        → Akira Art Stages 1-6 Mastery (2), Kyoukan Ya Stages 1-6 (2), Soul Slayer Art Stages 1-6 Mastery (2)
                        • Agility ► 6
                        → CMS Stage 1-6 Mastery (2), SCC Stage 1-6 Mastery (2), SDS Stage 1-6 Mastery (6)
                        • Endurance ► 6
                        → Juurai Toorima Stages 1-6 Mastery (2), Gentle Art Stages 1-6 Mastery (2), TCS Stages 1-6 Mastery (2)

                        Strengths:
                        • Kujaku is very adept at learning any kind of Ninjutsu
                        • She likes to sing in her free time
                        • Kujaku is a good cook
                        • Kujaku has an abnormally good memory for things she's heard, even being to recite things with perfect intonation
                        Weaknesses:
                        • Kujaku, while able to learn martial art styles if she trained, does not have much affinity for them and prefers to stay strictly with basic combat or weapons
                        • She doesn't like close quarters fighting in general
                        • Kujaku doesn't confront people about problems very well
                        • She hates to admit it, but she doesn't remember coded language very well
                        Fears:
                        • Kujaku really hates tight, enclosed spaces, especially in larger groups of people. She's terribly claustrophobic
                        • Kujaku is deathly afraid of the dark. Bonus points if she's by herself or if it's quiet, or both.

                        Modifiers:


                        Personal Attributes:

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

                        • Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the conversion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.

                        • Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.

                        • Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.

                        • Salamander Contract PA

                        • Cross Poison: The user may augment their Suiton, Fuuton, or Maruton techniques with their custom poison at the following tiers based on the rank of the technique: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

                        • Domination of the Primitive World: Your dust release techniques cost one rank less in chakra and you can manifest your dust release without any charge time.

                        • Might of Hephaestus: You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.

                        • Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両90,000
                        XP: 8800
                        Passive XP: 72800

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:
                        New PA (Coupon Exchange)

                        Third Class (20k EXP)

                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)
                        Bonus PA (2k)

                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)

                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)
                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)
                        Technique Scroll: 1 taijutsu/bukijutsu style (2k)

                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)

                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)



                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu (Maruton) | 00 / 95
                        • Ninjutsu (Suiton) | 00 / 95
                        • Ninjutsu (Fuuton) | 00 / 95
                        • Ninjutsu (Raiton) | 00 / 95
                        • Ninjutsu (Katon) | 00 / 95
                        • Ninjutsu (Doton) | 00 / 95
                        • Genjutsu | 00 / 85
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 05
                        • Bukijutsu Styles | 00 / 07

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Wind


                        Lightning


                        Fire


                        Earth


                        Dust Release
                        • Basic Formula: Sphere of Comprehension | Rank D
                        • Intermediate Formula: Barrier of Conservation | Rank C
                        • Advanced Formula: Particle Beam | Rank B-A
                        • Fundamental Method: Detachment of the Primitive World Technique | Rank S
                        • Augmenting Formula: Reconstruction | Rank X
                        • Grand Formula: Barricade of Annihilation | Rank S+
                        • Prime Formula: Armor of Deconstruction | Rank S+
                        • Final Method: Remote Demolition | Rank S+ | Training
                        Ice Release
                        • Ice Release [Hyōton ]
                        • Snowball [Yukimari ] | Rank E
                        • Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
                        • Ice Weapon Technique [ Higu no Jutsu ] | Rank D | Variable
                        • Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
                        • Breath of Winter [ Fuyu no Ibuki ] | Rank C
                        • Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
                        • Ice Release: Swallow Snow Storm [ Hyōton: Tsubame Fubuki ] | Rank C | Variable
                        • Winter's Howl [ Fuyu no Unari ] | Rank X
                        • Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
                        • Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
                        • Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
                        • Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
                        • Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
                        • Arctic Sea [ Hokkyoku Umi ] | Rank A
                        • Dead Man's Chains [ Deddomanzuchēn ] | Rank A
                        • Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
                        • Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
                        • Deep Shatter [ Dīpushatā ] | Rank A
                        • Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
                        • Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
                        • Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S

                        Lava Release
                        • Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        • Lava States | Rank X | Ability
                        • Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        • Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
                        • Lava Release: Lava Globs [ Yōton: Tama ] | Rank C
                        • Lava Release: Train! [ Yōton: Ressha! ] | Rank B
                        • Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        • Lava Release: Wave [ Yōton: Sumi ] | Rank X
                        • Lava Release: Melting Apparition Technique [ Yōton: Yōkai no Jutsu ] | Rank B-S+
                        • Lava Release: Cement Ring Orbit [ Yōton: Seishikidou ] | Rank A
                        • Lava Release: Quicklime Congealing Technique [ Yōton: Sekkaigyō no Jutsu ] | Rank A
                        • Lava Release: Volcanic Ash [ Yōton: Kazanbai ] | Rank A
                        • Lava Release: Cement Clone Technique [ Yōton: Cement Bunshin no Jutsu ] | Rank A-S+
                        • Lava Release: Great Lava Wall [ Yōton: DaiYouheki ] | Rank S
                        • Lava Release: Lava Prison [ Yōton: Yō Hitoya ] | Rank S

                        Storm Release
                        • Threatening | Rank E
                        • Stingshot | Rank D
                        • Marker | Rank D
                        • Light Show Barrier | Rank C-A
                        • Laser Circus | Rank C-S
                        • Laser Riding | Rank X
                        • Laser Bolt Rain | Rank B
                        • Devil's Storm | Rank B
                        • Lightning Release: Black Panther | Rank A
                        • Laser Parade | Rank A
                        • Secret Technique: Rising Dragon Storm [ Hijutsu: Ryuuki Boufuuryuu ] | Rank S

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Small Circle Combatives
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Flowing Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Gentle Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Mirror Image Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Bukijutsu

                        Sobaga Deba Sentou
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Honshi Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Juurai Toorima
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Akira Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kyoukan Ya
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Soul Slayer Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Tranquil Cedar Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Ffionn

                        Mattysandwich



 

gucci-shinigami
Crew


Haffon

PostPosted: Tue Sep 22, 2020 11:19 am
pyrategross

Approved
 
PostPosted: Mon Oct 12, 2020 5:11 pm
User Image


User Image
                        PERSONAL DATA

                        Full Name: Coello Hexham
                        Nickname:
                        Age: 17
                        Birthdate: June 7th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Hair Color: Pink
                        Eye Color: Pink
                        Height: 6ft
                        Weight: 170lbs

                        Bloodline:
                        Ignition Release
                        Inuzuka

                        Demon: Five Tails


                        SOCIAL AND PERSONALITY

                        Nindo: "When I first learned about magic, I believed in it all. I believed in true love and the purest wonders. I believed in elves that made shoes and cookies. I believed in the beauty of the world. I think that's why if I had to answer, my favorite thing in the world is a present. Pretty, colorful, and all wrapped up in a bow, but most importantly? Unopened. Because when it's opened, I know what I'm getting; but when it's it's closed, I can use my imagination. Maybe it's a dragon! Or or or.. bottled lightning! At the end of the day, the only way to solve that mystery would be to destroy something beautiful. And I just don't think that's worth it."

                        Personality: Much to his dismay, Coello shares many of his qualities that one would expect from a bunny. He is a person who hates being belittled, being thought of as cute, or in general, being treated as a small skittish thing. Frequently, leading the bunny boy towards acting out in ways that he thinks will accentuate his bravery, endlessly building towards his vision of what the perfect man is: someone like his brother. An image drilled into his mind from years of endlessly seeking the approval from one of his closest maternity figures.

                        During the brief moments when he isn't trying to change himself, a side that he rarely shows to anyone at all, Coello spends his time sating his wanderlust. Enjoying the reflective quiet that it allows him, as well as the 'hidden little nature friends' or exploring ruins forgotten to time. The easiest method available to understanding Coello with how closely he holds these moments to his heart.

                        Village: Gurinbarē-to
                        Title: Chūnin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography:

                        Repressed within the deepest recesses of his mind, Coello can hardly recount any moments from his childhood. True enough, the furthest answer that Coello could give is traveling through the countryside with his brother. Most notably, the warm air of spring waking up life in every corner that it reached. That and the sweet scent of buttermilk waffles drizzled with freshly drawn maple syrup. One of the rare occasions when he and his brother had experienced food without them having to scavage for it.

                        The spoken word doesn't draw much envy from others Coello knows, but even despite a more traditional role of a maternity figure, Coello couldn't have been happier. Spared the trauma of watching his parents devour each other through Fenris's actions, Coello traveled on like this for a time. Moving from place to place until Fenris finally became so troubled by the weight his future had placed on him, that he left his younger brother in the care of a traveling magician. Coello didn't understand it at the time, and in truth, he still doesn't to this day. But Arune, his caretaker, knew how to speak to the bunny's heart. A deep love of magic growing inside of Coello right along with his bond for the elderly magician.

                        Coello was his inseparable assistant, aiding in whatever area that he could and practicing his act while on the road. A match made in heaven right up until Arune's age caught up with him. The funeral was small, with only Coello present for the burial, and for the first time in his life, Coello had no place to go. Wandering on many different adventures until he settled in Konoha and the land of fire.



                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.

                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank..

                        ▱▰▱ Cross Class or Specialization:Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique..

                        Chakra Pool: 2562
                        Stamina Pool: 2853
                        Chakra Element: Katon, Fuuton
                        Chakra Color: Pink
                        Chakra Materialization: N/A

                        Stats:
                        • Strength ► 8

                        • Speed ► 8

                        • Agility ► 8

                        • Endurance ► 0


                        Strengths:
                        • Determined - Coello knows he is bad at a lot of things, but this doesn't stop him from striving to become better. Even in his weakness, Coello knows how to manipulate the odds in order to turn his faults into his advantages.
                        • Sharp nose - Next to exploring, nature, bugs, or fossil hunting, aromachology is also a deep passion to Coello. A fascination born of his own ability to tell pick apart scents.

                        Weaknesses:
                        • Passionate. More than just with magic, Coello is the type to fervently hold to his beliefs. This can leave him susceptible to those who would mislead him by his virtues.
                        • Napoleon Complex. It greatly bothers him when he feels emasculated, something that unfortunately happens often with his bun figure.
                        • Paired with his trait above, Coello hates transforming into his primal state as he has never been able to fully master it. Transforming into it is simple, while transforming out is... another story.

                        Fears:
                        • Public ridicule. Coello has a reoccurring nightmare of performing his act on a grand stage, only to find himself completely nude in front of everyone.
                        • Being eaten. As much as he tries to shake it, the fears ingrained in his racial stereotype haunt him regularly. Seeing jaws of many rows of teeth open can be enough to send a twinge down his spine.

                        Personal Attributes:

                        ▱▰▱ Inner Beast | Merging with his demon has permanently altered Coello, awaking his most primal state of being from his parents, and most notably his father. While using Inuzuka jutsu, Coello may perform a special collaboration with Kokuō, as if she were his pet. This allows Coello to use his bloodline jutsu the same as any other Inuzuka despite appearing to b alone. [Personal]

                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they receive the additional custom slots for their current signature style and those must be used for the combination of bloodline and style. [Dual Ancestry]

                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower. [Dual Ancestry]

                        ▱▰▱ Bunny-born | Being a descendant from the rabbit summons grants Coello aesthetic qualities of the animal. His ears being one such trait, however, he also has the ability to transform into a small, pink version of his namesake. Albeit in a very uncontrolled manner. Doing so prevents Coello from using any techniques at all, and requires him to roll a 1 on a ten sided dice in order to escape the form. At least partly why he despises transforming so. [Personal]

                        ▱▰▱ Heavy Handed | Coello's strikes have become particularly devastating, allowing them to mimic the ferocity usually delivered by great swords. Coello may now utilize two-handed bukijutsu styles using only his fists. [Replenishment]

                        ▱▰▱ Martial Mastery | Devoting himself to his physical training, Coello has become a paragon of the physical arts. Whenever he uses a technique that allows him to mix and match abilities for a single activation, he may increase the choices available to him to include any style (Including those from other types i.e. buki style to tai style). However, this follows normal performance restrictions. Meaning unless she has some means to (Such as a PA) she cannot mix a buki effect with a tai unless she could perform it with her fist, or vice versa. [Replenishment]

                        ▱▰▱ Feral Fighter | Making use of the interchangeability from animal-based fighting styles, Coello is able to turn any turn almost any part of his body into a weapon. This trait allows him to replace the kicks in [ Whirlwind Style ] with punches instead. [Replenishment]

                        ▱▰▱ Demon Twisted | (Aesthetically) Demonic chakra from Kokuō reacts strangely with Coello's own chakra, causing it to alter his Demon Cloak and Beast Mode form into his normally recessive werewolf state. Mechanically, this allows Coello to use Demon jutsu while in Beast Mode. [Replenishment]



                        PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 5,100
                        Narrative XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • || →
                        • || →
                        • || →
                        • || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • || →
                        • || →

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims



                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Everyday Clothes
                        • Konoha Headband
                        • Carrot Crackers
                        • Kunai x15



                        Weapon Specs





                        TECHNIQUES

                        Limitations:
                        • Ninjutsu | 56 / 69
                        • Genjutsu | 00 / 17
                        • Taijutsu Styles | 08 / 08
                        • Bukijutsu Styles | 02 / 02
                        • Replenishment Ninjutsu | 00 / 18
                        • Replenishment Genjutsu | 01 / 17
                        • Replenishment Styles | 3 / 3

                        Maruton:


                        • Kai | Rank X
                        • Henge no Jutsu | Rank E
                        • Bunshin no Jutsu | Rank E
                        • Substitution Technique | Rank E
                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        • Transformation Technique [ Henge no Jutsu ] | Rank E
                        • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
                        • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
                        • Sexy Technique [ Oiroke no Jutsu ] | Rank E

                        • Art of Walking on Water | Rank D
                        • Art of Walking on Walls | Rank D
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
                        • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D
                        • Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D

                        • Wave Transmission Technique | Rank C-A
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • New Sexy Technique [ Atarashi Oiroke no Jutsu ] | Rank C

                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Harem Technique [ Haaremu no Jutsu ] | Rank B

                        • Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Telescope Technique [ Toomegane no Jutsu ] | Rank A
                        • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A
                        • Flying Swallow [ Hien ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Exploding Puppy [ Bakuretsu Koinu ] | Rank X
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Eye Mind Reading [ Dokushinjutsu ] | Rank X
                        • Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        • Change Technique [ Narikawari no Jutsu ] | Rank X
                        • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X

                        • Antlion Ninja Arts: Ephemeral [ Kagerou Ninpou: Utakata ] | Rank S
                        • Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        • Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S


                        Katon


                        [Doesn't know how to use the fire element, story locked]


                        Fuuton


                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Clone [ Kaze Bunshin ] | Rank E

                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)

                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive

                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B

                        • Turbulence [ Fuon ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Supporting Flight [ Sapōto-bin ] | Rank A
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A

                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S


                        Ignition Release


                        • Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        • Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        • Landmine Stance [ Jirai Dachi ] | Rank X | Simple
                        • Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        • Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
                        • Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        • Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual
                        • Howitzer Impact [ Hauzā Inpakuto ] | Rank S+ | Complex


                        Inuzuka


                        • Four-Legged Technique [Shikyaku no Jutsu] l Rank E
                        • Dynamic Marking [Dainamikku Maakingu] l Rank E
                        • Beast-Man Clone [ Jūjin Bunshin ] l Rank D
                        • To Challenge Myself [ Jibun ni chōsen suru ] l Rank D
                        • Hide and Seek [ Kakurenbo ] l Rank D l Passive
                        • Passing Fang [ Tsūga ] l Rank D-A l Complex
                        • Dual Piercing Fang [ Gatsūga ] l Rank C-S l Complex
                        • Fang Rotating Fang [ Gatenga ] l Rank C-S l Complex
                        • Inuzuka Style Rare Beast Transformation : Double-Headed Wolf [ Jinjū Konbi Henge: Sōtōrō ] l Rank B
                        • Fang Wolf Fang [ Garōga ] l Rank B-S l Complex
                        • Slashing Fang [ Ryuuga ] l Rank B l Simple
                        • Roar Of Guidance [ Unari Shidou ] l Rank B
                        • Slashing Wolf Fang [ Garyuuga ] l Rank A l Complex
                        • Human Beast Mixture Transformation: Multi-Headed Wolf [ Jinjū Kongō Henge: Santōrō ] l Rank A
                        • Beast True Intent [ Yajuu Shinsei ] l Rank S
                        • Tail Chasing Fang Fang Rotating Fang [ Ooiga Gatenga ] l Rank S+ l Complex
                        • Leader Of The Pack [ Sousui Meiyaku ] l Rank S+ l Complex


                        Genjutsu


                        • Spooky Ghost [ Bukimina Yūrei ] l Rank E
                        • All Directions [ Shihouhapou ] l Rank E
                        • Closed Sight [ Shimaru Shikaku ] l Rank E
                        • Mist Technique [ Kiri no Jutsu ] l Rank E
                        • Hunger Technique [ Kiga no Jutsu ] l Rank E
                        • Thirst Technique [ Nodono Kawaki no Jutsu ] l Rank E
                        • Depth Distortion [ Okuyuki Katawa ] l Rank E
                        • Sounding the Unfamiliar [ Etainoshirenai no Oto ] l Rank E
                        • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] l Rank E
                        • Mud Slip Technique [ Doro Shissaku no Jutsu ] l Rank E
                        • Rock Technique [ Iwa no Jutsu ] l Rank E
                        • Sound Technique [ Onkyou no Jutsu ] l Rank E
                        • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] l Rank E
                        • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] l Rank E
                        • Shadow Sign [ Kage no Sain ] l Rank E
                        • Scent of the Peculiar [ Dokuji no Kaori ] l Rank E
                        • Chameleon Skin [ Hada no Kamereon ] l Rank E
                        • Comfort Song [ Kaiteki Uta ] l Rank X
                        • Scary Face Technique [ Kowaikao no Jutsu ] l Rank E
                        • Psychedelic [ Saikederikku ] l Rank E
                        • Shadow Glare [ Nirami no Kage ] l Rank E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] l Rank E

                        • Voice of the Peculiar [ Dokuji no Onsei ] l Rank D
                        • Flower Petal Escape [ Hanabira Esukēpu ] l Rank D

                        • Voice of Compromise [ Jouho no Koe ] l Rank C
                        • Sly Mind Affect Technique [ Kori Shinchuu no Jutsu ] l Rank C
                        • Forgetfulness Technique [ Kenbou no Jutsu ] l Rank C
                        • False Strike Technique [ Mougo Shibaku no Jutsu ] l Rank C
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] l Rank C
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] l Rank C

                        • Voice of Persuasion [ Tokitsukeru no Koe ] l Rank B
                        • Echo of Clarity [ Meiryou no Hibiki ] l Rank B
                        • Forgetfulness [ Kenbou ] l Rank B
                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] l Rank B
                        • Recklessness [ Chototsu ] l Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] l Rank B

                        • Voice of Influence [ Eikyou no Koe ] l Rank A
                        • Flower Petal Dissolve [ Hanabira ga Tokemasu ] l Rank A

                        • Voice of Terror [ Kyoufu no Koe ] l Rank S
                        • Voice of Command [ Kamei no Koe ] l Rank S


                        Taijutsu



                        [With exception of S+]

                        Freestyle whirlwind
                        • Mastered

                        Mach Fist
                        • Mastered

                        Kote Art
                        • Mastered

                        Small Circle Combatives
                        • Mastered

                        Flowing Arts
                        • Mastered

                        Kyotoryuu
                        • Mastered

                        Gentle Art
                        • Mastered

                        Oblivion fist
                        • Mastered

                        Mirror Image Art
                        • Mastered

                        Drunken Fist
                        • Mastered


                        Bukijutsu


                        Edge Punisher
                        • Mastered

                        Great Destructive Blade Art
                        • Mastered


                        NecroPlant

                        Ephemeral Ozymandias

                        Mattysandwich

 

Haffon


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Oct 14, 2020 4:56 am
Ffionn

Approved  
PostPosted: Sun Nov 01, 2020 10:25 pm
Appearance is here.

(Starting academy student, don’t feel like crossing things out so I shall specify her hyuga bloodline comes first. Also there’s a custom PA which is just a fluff negative thing I gave her, it only handicaps her and has zero gain, thus I’m hoping that’s fine that I need not spend a PA. It basically represent extreme claustrophobia/fear of absolute darkness.)

                        ▰ PERSONAL DATA

                        Full Name: Kokkakushiki Ōtsutsuki
                        Nickname: Koku
                        Age: 11(17 after graduation)
                        Birthdate: oct 31
                        Gender: {Female.}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: White with small dark patterning to give it a skull face look on the front. She has a horn on either side of her head, the one on the right side of her head is short, curved and pointed, a little bit behind and to the side of the skull eye in her hair, the other is a little further back on her skull on the opposite side, curving a little forwards to end with its tip nearly in line with the first respite the starting position, she can hide her horns with bone manipulation.
                        Eye Color: White but she does have a pupil
                        Height: 5’3”
                        Weight: 127

                        Bloodline: Ōtsutsuki/Human hybrid = she has Both Kaguya and hyuga clan abilities as per dual ancestry but is not of either clan.

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: “Gods aren’t always right but you gotta give them your faith, show them reverence but don’t be blind and remember you are your own person.”
                        Personality: A proud and slightly sour individual due to being of the Ōtsutsuki and thus having lost power at an extremely young age and her understanding of the world and herself being uprooted as a result. She’s smart and knows it and tends to consider herself quite important as a result. She tends to be rather casual in the way she addresses and talks to people, not really treating those of higher positions in a way that would show as much, acting a little overly friendly.

                        Her spiritual beliefs combine with her clan abilities and some handed down knowledge has resulted her having an extremely advanced understanding of the biology of humans, animals and her own kind to the point she is confident she could construct life if she had enough time and energy. It also has given her the confidence to also be able to destroy another persons body with relative ease and minimal effort, giving her a level of confidence in her ability to defend herself or others. As an Ōtsutsuki she has a relaxed and confident attitude when approaching activities, even ones just being learned and is good at remember next to everything she sees or hears, apt at being able to effectively gather and sort information and micromanage activities for long stints of time without getting distracted easily, able to read and listen/talk at the same time effectively and not slow down on her work. This calm confidence and ability is yet another reason she is an apt medical ninja, although might make her seem cold as she isn’t the type to let sudden intense emotions dictate her actions very easily unlike many others, thus could likely push grief or rage to the side until a time better suited to releasing said emotions.

                        It can also be said she is openly hostile toward Evergreen and can be expected to not be pleasant to her followers. This ties into her more negative and sadistic side, she has a legitimate enjoyment of inflicting pain on others if they are deserving to the point of having a very casual and matter of fact outlook on torture and has trained partly in said field. She is extremely spiritual because she knows for a fact the gods exist and even if only a child when her people were directly working for evergreen, before their fall, thus she is willing to explore more esoteric


                        Village: Konoha
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A}
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A young member of the power stripped Ōtsutsuki clan, Koku was made to go from the rough transition of a semi-immortal half celestial being that was to grow up and help the clan run things for evergreen... into being a lesser version of what they are as a result of Evergreen casting judgement upon them for the problems the clan caused and made them nearly as little as humans. This came as a shock to her as even though she was a child, she had naturally formed Rinnegan and lost them along with the majority of the celestial blessings that came from her mother. Due to the fracturing among the clan that resulted from their fall, Kokkakushiki ended out moving to the land of fire, although the trip to get there was a not without its issues due to many members of the clan throwing around some of the last vestiges of their powers, resulting in the amount of time it took for them to get from their realm to earth took a lot longer outside of her and her families travel time due to timely wimey/dimensional muckups, as well as taking alternative route due to trying to avoid the more radical and displeased clansmen.

                        During this fiasco, Koku became the victim of a viscous Illusion, to be precise the tsukyomi technique of the Sharingan, trapped for a perceived week in a pitch black box, traumatizing her intensely. Her mother sacrificed her own eyes and power to get them where they needed to in as few pieces as possible, leaving her blind and unable to strain her bodys chakra network much. Managing to become citizens of Konoha was a smart and safe option to put walls around them and keep them safe from isolated persecution or being hunted be radical family members. After Koku recovered and got settled in, she quickly moved into learning what abilities she still did and did not have, joining the academy to learn their ways of chakra usage so as to try and advance her semi-unique abilities as far as possible.

                        Despite not being a legitimately terrible person and a medic, Koku is a semi-restrained Jashanist, putting her faith and reverence toward a god willing to pay her head, a thing a lot of her clan did after being abandoned. However she is not as psychotic as many of her kind, in fact is generally quite normal besides when able to do her thing reasonably (in private or in combat during a mission.) resulting in her often opting toward self harm of intense levels to appease Jashins lust for blood. She didn’t exactly chose him as he her, In the form of the curse of the Kaguya clans mark. She feels the safest way to be a member of a crowned upon cult is being extremely open about the fact she is one and recording her activities.


                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ {Dual Ancestory}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Maladies physician}{Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.}
                        ▱▰▱ Cross Class or Specialization:First Class – Second Class:The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
                        .


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Lightning, Fire
                        Chakra Color:
                        Chakra Materialization:

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Advanced understanding of biology and chakra circulatory functions and the spirit and ways to remedy nigh all alignments. This also works for her ability to damage the body as well.
                        • She is capable of withstanding and tolerating pain to a near unnatural degree, likely due to her heritage and religious activities.
                        • Has great self control, especially considering her religious values.
                        • Persuasive, either charismatically or otherwise.
                        • Organizational and multitasking skills for days
                        • Next to perfect memory
                        • can read the stars... for divination(unreliable start best) and directions/way finding
                        • keys preservation and support of comrades
                        • Values Gen-Jutsu despite her bloodline abilities.
                        • is extremely difficult to be harmed in a critical enough way that she can’t rapidly undo damage.
                        Weaknesses:
                        • Is a restrictively close to middle range combatant, which considering her roles as a support based combatant makes her generally mediocre at proper ranged combat.
                        • despite a tremendous amount of intelligence, she is unskilled at giving complex instructions or explaining tactical ideas that are complicated in a short, understandable manner, being overly descriptive or not providing specifics as if under the impression others know what she is thinking or referring to.
                        • Considers threats, coercion or force a form of diplomacy.
                        • Has a sort of racial superiority complex, which can interfere with a lot of things even if she is generally careful about making it obvious, it’s partly habit and thus she only half means it, also being the minority sort of help keep it quiet.
                        • Her lack of true specialization can put her a step behind
                        • Is bad at “playing with her food”
                        • Can be careless as her kind can be.
                        • refuses any form of mental or spiritual links, referring to such as a violation of extreme measure, she would refuse a direct order of said lines and the only way she’d do so is via a one way connection or a link she was in charge of.
                        • her long range combat tends to be indiscriminate.
                        • can’t take blood from anyone who’s not part Ōtsutsuki or a pure Lineage Hyuuga, the reverse is also the same.
                        • Her Religion, She is a Jashinist, although owns a lot more restraint and sense than most, generally opting for self flagellation than being willing to resort to murder to appease her tenets.
                        Fears:
                        • The ire of any god is a real and terrifying concept to her.
                        • Any true radical Ōtsutsuki would likely see her as a traitor and kill her, hence that is a fear
                        • Loss of her mind or power
                        • Claustrophobic to the extreme (her byakugan helps with this) however it’s so bad I wrote an Anti PA for if it comes up.
                        • Mangekyo sharingan holders are people she holds a level of fear over, she was tortured at one point via Tsukuyomi technique, this is where her trauma of dark and enclosed spaces stems from
                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.
                        ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.
                        ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.
                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.
                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.


                        ▱▰▱ Trauma of the dark THIS IS NOT AN ACTUAL PA, however to represent how detrimentally one of her fears afflicts her I am writing this abilities. If either trapped in a small location(believing such By way of gen-Jutsu counts) that her Byakugans sight are unable to see through/she can’t activate them or if in absolute darkness with her sight either turned of or unable to see through it due to a techniques effect, she will rapidly begin to panic and loose the ability to be effective. After one post her reflex stat and all stat bonuses are cut in half and she gains their 1 mental stress. After two posts she also looses and action and it increases by one tier. After three posts amplify to their 3 Mental stress, all offensive and defensive tai-Jutsu are treated at one rank lower. After four posts she will hit their four and likely snap and either blindly lash out of curl up into a terrified ball, the fear so great that it circumstances are lift, she will be shaken for the entire combat or scenario unless calmed somehow. She will suffer from Tier 1 mental stress will not lift until this point and all Tai/buki jutsu technique will still be treated as a rank lower and stat bonuses From techniques are halted. Illusions that cause this fear to come up are a rank harder to escape and even with byakugan active she might be susceptible to some of the negative effects, this being on my discretion, circumstance ally she can also resist these effects, although it will usually cost an action and last a limited amount of time, as sometimes people can be braver.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 6
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Ffionn

                        Ephemeral Ozymandias
 

Prince_yureil

Liberal Lunatic


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Nov 02, 2020 6:56 am
Prince_yureil

Approved
 
PostPosted: Sat Nov 07, 2020 4:34 pm
Custom PA

Coda | Bloodline/Bloodline | Yozen/Ignition

Bat Bomber | Coda's summons are also immune to her explosions, allowing her to fight alongside them without fear of causing unintentional harm.

Hiroki | Bloodline/Bloodline | Uchiha

Indoctrinated | Hiroki may cast genjutsu on himself, and apply any effects the jutsu would cause to an enemy on himself.

NecroPlant

Ffionn

Ephemeral Ozymandias
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

gucci-shinigami
Crew

PostPosted: Tue Nov 17, 2020 9:30 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Kiku Fujioka
                        Nickname:
                        Age: 9
                        Birthdate: 04/13
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E


                        Height: {ft + inches, centimeters, or both}
                        Weight: {pounds, kilograms, or both}

                        Bloodline: Senju/Jiton

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Kiku is, by and large, a brat. Over confident and arrogant, she believes the world revolves around her as it should. The type to have a flair for the dramatic, Kiku is the type to be easily bored if she deems something to be too tiresome. In this line of thinking, Kiku tends to try and tinker and "improve" things closer to her own personal design. Despite her selfishness and immaturity, Kiku is fairly sharp and intelligent, able to design and create her first puppet at the age of 8.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Kiku's life thus far is fairly secretive, given her family. Hailing from a political marriage between the Senju clan and the Jiton bloodline, lots of expectations have been placed on such tiny shoulders. If this bothers her, the girl rarely ever shows it, as Kiku constantly displays an arrogant princess-like complex, usually maintaining a small group of boys to wait on her ever whim.


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Master Mechanist:You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
                        Second Class: Bloodline
                        ▱▰▱ Dual Ancestry:Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class:Puppeteer – Bloodline: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two Puppets.


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Water, Earth
                        Chakra Color: Gold
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Kiku is surprisingly adept at the transformation jutsu for her age
                        • Kiku is good at keeping things clean... or at least making sure someone else cleans whatever it is
                        • Kiku is good at manipulating people, usually boys her age, into doing things for her.
                        Weaknesses:
                        • Kiku is not particularly fond of Genjutsu
                        • Kiku isn't a very empathetic person, and isn't one to give out charity. She only does something if there's something in it for her.
                        Fears:
                        • Being perceived as "unclean" or "disgusting."
                        • Being left alone

                        Modifiers:
                        ▰▰▰ Jiton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        • Deconstruction | While the Magnetic Manipulation technique is active, basic metal items like kunai and shuriken from an enemy can be broken down into iron sand for an E-Rank amount of chakra. Armor, shields, weapons, and puppets can be broken down into iron sand for an equivalent amount of chakra. For example, an S-Rank amount of chakra for heavy armor, A-Rank for a large shield, S-Rank for a legendary weapon, S+ Rank for a tier four puppet, etc. Deconstruction requires an offensive action. However, the opponent may expend the same amount of chakra and a defensive action to protect the metal item against the deconstruction. In addition, after the battle is over the enemy may expend the same amount of chakra to restore their custom item.

                        • I've Got No Strings | Jiton users of the puppeteer class are able to completely manipulate their puppets with the Magnetic Manipulation technique. They are even able to transfer their chakra into chakra-based mechanisms using their magnetic field, forgoing the necessity of chakra threads entirely.

                        • Iron Maiden | Puppeteers of this clan are renowned for their ability to engineer powerful metal mechanisms. As a result, they receive [1] extra unique custom metal-based mechanism per marionette that does not count toward their mechanism limit.

                        • War Gears | Using magnetic chakra, puppeteer Jiton users can expend an extra amount of chakra depending on the tier of the puppet to increase the resiliency of their metal mechanisms in a collision. D-Rank for tier one, C-Rank for tier two, B-Rank for tier three, and S-Rank for tier four. When this chakra is applied before the collision post, a one rank higher technique is required to destroy the mechanisms. This ability has a 5 post cooldown.

                        • Hallowed Army | Senju users of the puppeteer class are able to completely manipulate their puppets provided that they are primarily made of wood. These puppets can be controlled through somantic movements instead of puppet strings, increasing the maximum amount of Puppet points the user has by +3.
                        • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.

                        Personal Attributes:

                        ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.

                        ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.

                        ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.

                        ▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.

                        ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.

                        ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Water


                        Earth


                        Jiton
                        • {Remove if none}

                        Senju
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        NecroPlant

                        Ffionn

                        Ephemeral Ozymandias
 
PostPosted: Thu Nov 19, 2020 7:22 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Takara Ashikaga
                        Nickname: Taka
                        Age: 9
                        Birthdate: June 14
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Brown
                        Eye Color: Gray
                        Height: 4'4"
                        Weight: 60 lbs

                        Bloodline: N/A

                        Non-Combat Outfit: Traditional Academy-style uniform.
                        Combat Outfit: ---


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: ---
                        Personality: An easy-going and disciplined girl with an open-mind and curiosity for the shinobi lifestyle she is now experiencing. It is exciting for her, but also a little intimidating, simply due to being raised under Samurai customs that are so very different from the ninjas. Fortunately, she has always been a quick learner, and as such is quite adaptable. However, she is, without a doubt in her heart, a Samurai. Like her father, she's incredibly determined, almost to the point where it could be mistaken for stubbornness, as well as his devotion to Bushido which have influenced her moral standings. Takara's heart is pure like her mother's, while also possessing her intimidating wrath rivaling that of the ancient dragons of old. Already being an "outsider" of sorts, Takara has a low tolerance for discrimination or bullying of any kind, bravely raising to the defense of those who are unable to defend themselves.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Takara's father and mother live two separate lives; the former, a notable Samurai in the land of Iron, and the latter a loyal Kunoichi to the hidden leaf village. Upon her birth in the Land of Iron, it was decided that she'd be raised there; Takara's mother taking on the identity of a farmer due to the tensions between the Samurai and Shinobi. Her exposure to the Samurai culture developed into a passion for wielding weapons, aspiring to be a great Samurai like her father. However, things would soon change for the young girl as the presence of Yokai steadily increased, leading to an invasion of Tengu upon their small village in the mountains. Young Takara was abducted by the menacing Tengu, lost for seven days until reappearing by the river, at the foot of the mountain of her village. Takara has very little memory of what happened to her, with only small bits of memory manifesting itself through dreams. To prevent any further danger of their only daughter, it was decided that she and her mother return to Konoha where she could be raised in a safer environment. It was here that she was introduced to the ninja lifestyle, and once she was of age, enrolled into the Academy.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Second Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon (Katana). They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        ▱▰▱ Cross Class or Specialization:Bukijutsu – Bukijutsu: Master of Many. The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ]

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fuuton [ Secondary element locked due to AS title. ]
                        Chakra Color: Bubble Gum (Pink)
                        Chakra Materialization: A generic, full-body aura.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Proficiency with a variety of weapons, and especially skilled with the Katana.
                        • Takara possesses an extreme level of willpower.

                        Weaknesses:
                        • Once she has her mind set on something, she's not easily swayed.
                        • Takara's anger, when provoked, can be overbearing and uncontrolled.

                        Fears:
                        • Yokai in general, but specifically Tengu.
                        • Never seeing her father again.

                        Modifiers:
                        • Bukijutsu techniques are treated as overwhelming.


                        Personal Attributes:
                        ▱▰▱ Spirit of Bushido | Reiken no Michi virtue states cost one rank less in stamina to activate and maintain. The stamina cost of the virtue states cannot be reduced beyond this.
                        ▱▰▱ Weapon Specialist | All Bukijutsu styles learned can be performed with any weapon or object outside of their specified types, within reason.
                        ▱▰▱ Exceptional Form | As one of her signature moves, Takara has mastered Tetsu Ishi no Ryu's Form Manipulation technique, further refining it. This increases the dimensions to ten feet before requiring the chakra cost, while reducing upkeep to every other post.
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
                        ▱▰▱ Samurai's Conviction | Takara's proficiency with weapons, as a Bukijutsu Specialist, allows her stats to fully apply to any complex techniques used.
                        ▱▰▱ Will of Iron | Takara's resolve has strengthened her complex techniques, treating them as spiritual when interacting with other spiritual techniques.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Fuuton


                        ---


                        ---


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Zak the Panduh

Dapper Partner


CircaNineOne

PostPosted: Sun Nov 22, 2020 1:37 pm
Quote:
Rework of my current RPC after 6 month hiatus + updates to guild


User Image - Blocked by "Display Image" Settings. Click to show.


▰ PERSONAL DATA

Full Name: Shoshin Ketsueki
Age: 21
Birthdate: July 21st
Gender: Male


▰ PHYSICAL CHARACTERISTICS

Body Rank: A

Height: 5'11"
Weight: 180 lbs.
User Image
Bloodline: Ketsueki / Boil Release (Implant)


▰ SOCIAL AND PERSONALITY

Personality: Serious | Cynical | Introverted | Realistic

Village: Konohagakure [ Hidden Leaf ]
Title: Jounin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy

Biography:

▰ CLASSES AND STATS

First Class: Bukijutsu
▱▰▱ Mystic HeroThe user has become adept at blending their Ninjutsu and Bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
Signature Style: Edge Punisher


Second Class: Ninjutsu
▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
▱▰▱ Cross Class:Bukijutsu – Ninjutsu: Grants the user to gain +3 Ninjutsu slots per body rank. Gives the overwhelming property to Ninjutsu cast through the Mystic Hero discipline and allows the user to convert 10 Ninjutsu slots to 1 Bukijutsu style, and vice-versa.

Chakra Pool: 1,475
Stamina Pool: 1,475
Blood Pool: 120
Chakra Element: Suiton, Katon
Chakra Color: True Blue

Stats:
• Strength ► 8
→ Edge Punisher, Great Destructive Blade Art
• Speed ► 8
→ Flowing Arts, Tetsunami Ryu
• Agility ► 4
→ Tetsunami Ryu
• Endurance ► 4
→ Great Destructive Blade Art

Strengths:
• Determination
• Combat prowess

Weaknesses:
• Cooperation
• Genjutsu

Fears:
• Isolation
• Failing to live up to his ideals

Modifiers:
• Saiketsu users regenerate blood very quickly. This prevents bleeding that extends more than one post as well as prevents trauma from being applied after the initial post of contact. When this occurs, the open wound appears similar to red crystals.
• Saiketsu clan members are able to utilize stamina in the place of chakra utilizing their own blood's physical vitality. Doing so costs the user an additional five stamina atop the technique's rank.
• Saiketsu clan members are able to use verbal commands or physical gestures to manipulate their blood.
• Saiketsu clan members regenerate stamina at 2x the rate while outside of combat.
• Saiketsu clan members gain a resource pool called "Blood Pool" that is tiered to the clan members body rank starting at D Rank. ( D Rank: 10, C Rank 20, B rank 40, A rank 80, S rank 160, and S+ rank 320. ) The Blood pool is accumulated outside of combat by feeding on life forms using the clan members retractable fangs, requiring a single paragraph to fill the pool in increments of twenty. The Blood Pool may be used to replace either chakra or stamina while in combat. Specific techniques within the style may fill the Blood Pool during combat. The blood pool points and values are reflected by technique ranks.
• All primary members of the Ketsueki Clan are automatically contracted to the Bat Summons of the Echo Caverns and are able to summon them once they learn the Summoning Technique. Must travel to the Echo Caverns to become a sage. If you sign any other contract then you lose access to the Bats.
• Boil techniques are considered one rank stronger against all fire based techniques.
• Any boil technique that makes contact with an another's suiton technique, it generates vision-obscuring steam that fills the battlefield for one post. Boil release users are granted the passive ability to see through any steam created from their techniques or collisions from their techniques. Boil release users are also not harmed by their own techniques.
• Because of the proven positive health effects of steam on cardiovascular health, many boil release shinobi have been medics and as such, any boil release user can learn 1 Iryojutsu per body rank (6 at S+) even if not of the medical class. If the boil release user is bloodline class then this effect is doubled.
Scald | Boil Release users of the Ninjutsu class are able to self-korabo any Katon and Suiton technique once per post to make the Suiton technique extremely hot and inflict tiered burns based on the technique's rank. Once per [5] posts, this ability can make the self-korabo only consume one offensive action.
High Pressure Focus | Simple Taijutsu and Bukijutsu may be made complex, applying a steam vent of pressure behind their attack to accelerate it, giving them a 1 point increase to Strength and Speed.


Personal Attributes:
Crimson Swordsman | The clansman is adept at using bladed weapons and excels at slashing foes asunder. Injuries sustained by bladed weapons of the user bleed for an additional post per body rank of the user and reduce an additional five stamina per body rank of the user. Blood produced in this manner when viewed causes tier-one mental stress for three posts unless a D-Rank kai is used.
Blood Magic | The user's ninjutsu are able to be converted into blood that assumes the same size and shape as the ninjutsu used to create it. If the ninjutsu had an effect such as burning, burns, paralysis, etc, that effect is still in effect as the blood acts in a similar fashion to the original technique. After being cast, this blood remains active upon the battlefield. In addition, the sight of blood in such masses causes tiered mental stress based on technique rank for three posts unless kai is used. Additionally, the user's Blood Pool is increased by 10 per body rank, allowing them to utilize their stored blood more efficiently.
Corrupted Life-force | The user's blood has been tainted by the clan's cursed lineage. Their blood has a diseased nature, applying tiered disease upon entering the target's system depending on the user's body rank. A ranked amount of chakra can be applied to the user's blood to make it acidic and cause an equal amount of damage depending on the amount of chakra applied.
Corrosion | Water and Fire techniques of the user may apply Corrosion Status at the following ranks: E-C: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. Hand seals for techniques may be replaced with somatic gestures.
In Hot Water | Boil techniques can be maintained for an additional post for no upkeep. Additionally, three times per battle, Boil techniques can apply an additional tier of corrosion or burn for no additional cost up to tier four.
Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
Deep Depths© | Increase Chakra pool by 100.
Infinite Waves© | Increase Stamina pool by 100.

• Elemental PA
• Elemental PA

▰ PROFESSIONS AND MISSIONS

Ryo: 両6,800
XP: 3,140
Passive XP: 0

Shinobi Missions Complete:
D Rank | 14
C Rank | 0
B Rank | 15
A Rank | 0
S Rank | 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}

Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0

Mission, Training, and Job Claims

Missions Claim:

Training Claim:

Basic Training: Performance
Sharingan Training I: 1-10, 11, 12-15
Sharingan Training II: [ x ]

Jobs Claim:


Rewards Claim:



▰ INVENTORY



Weapon Specs


▰ TECHNIQUES

Limitations:
• Ninjutsu | 58 / 73
• Genjutsu | 00 / 27
• Iryojutsu | 00 / 04
• Taijutsu Styles | 01 / 03
• Bukijutsu Styles | 03 / 04
• Custom | 00 / 08

Saiketsu 💮 Blood
• Blood Manipulation [ Chi Soujuu ] | Rank X | Spiritual
• Red Stone [ Akaishi ] | Rank X | Spiritual
• Crimson Needle [ Shinkōshoku no Hari ] | Rank X | Spiritual
• Devil's Claw [ Akuma no Tsume ] | Rank C | Spiritual
• Crimson Purging [ Shinku no Kiyomeru ] | Rank X | Spiritual
• Red Steel [ Akahagane ] | Rank X | Cost | Augment
• Blood-Curdle [ Gyōketsu ] | Rank X | Spiritual
• Cursed Blood Rune [ Norowareta chi no rūn ] | Rank X | Spiritual
• Bloodletting Arena [ Chiwonagasu Arina ] | Rank B | Spiritual
• Cursed Crimson Leyline [ Norowareta Shinku no Leyline ] | Rank A | Spiritual
• Forbidden Art: Crimson Nectar [ Kinjutsu: Shinku no Mitsu ] | Rank S | Spiritual
• Unholy Might [ Fujōna Chikara ] | Rank S+ | Training

Futton ≗ Boil
• Getting Heated [ Atsukunaru ] | Rank X
• Skilled Mist Technique [ Kōmu no Jutsu ] | Rank X
• Acidic Reinforcement [ Sansei Kyōka ] | Rank X | Supplementary
• Corrosive Defense [ Fushoku bōgyo ] | Rank X
• Extreme Steam Prison [ Kyokutan'na Jōki Keimusho ] | Rank X
• Acid Spit [ San Tsuba ] | Rank C-S


Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D
• Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
• Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
• Sword of Kusanagi: Long Sword of Sky [ Kusanagi no Tsurugi: Kuu no Tachi ] | Rank B
• Spiral Sphere [ Rasengan ] | Rank A | Variable
• Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
• Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment


Fuuin • Sealing
• Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
• Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
• Tethered Blade [ Tezāburēdo ] | Rank E | Universal
• Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
• Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal


Iryo • Medical


Suiton • Water
• Water Manipulation [ Mizu Soujuu ] | Rank E-X
• Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
• Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D | Passive
• Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
• Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D | Passive
• Water Wave Hand [ Suihashu ] | Rank C
• Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
• Water Prison Technique [ Suirou no Jutsu ] | Rank C
• Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
• Bullet [ Teppoudama ] | Rank C
• Water Fang Projectile [ Suigadan ] | Rank B
• Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
• Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B
• Water Encampment Wall [ Suijinheki ] | Rank B
• Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
• Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
• Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
• Five Sharks Eating [ Goshokuzame ] | Rank B
• Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
• Raging River Force [ Gekiryuu Chikara ] | Rank A
• Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
• Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
• Water Collision Destruction [ Suishouha ] | Rank S
• Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S
• Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
• Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+


Katon • Fire
• Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
• Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
• Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
• Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
• Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
• Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
• Burning Rush [ Nenshou Tosshin ] | Rank C
• Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
• Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
• Pheasant Hunter [ Kijigari ] | Rank B
• Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
• Grand Fireball [ Gurando Endan ] | Rank B
• Running Fire [ Hibashiri ] | Rank A
• Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
• Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
• Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
• Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
• Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
• Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
• Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+


Genjutsu


Taijutsu
Flowing Arts
Stage One
• Fluid Stance | Rank X | Stance
• Shifting Tide | Rank X | Complex
• Crashing Wave | Rank X | Simple
Stage Two
• Undertow | Rank D | Training
• Riptide Movement | Rank X | Complex
Stage Three
• Crashing Tide | Rank X | Complex
• Swelling Tide | Rank X | Simple
Stage Four
• Repeating Wave | Rank B | Training
• Tsunami Counter | Rank X | Complex
• Eroding Brine | Rank X | Complex
Stage Five
• Tsunami Striking | Rank X | Complex
• Downpour | Rank X | Simple
Stage Six
• Tsunami Barrage | Rank S | Complex

Bukijutsu
Edge Punisher
Stage One
• Downward Crash | Rank X | Simple
• Breaking Crash | Rank X | Simple
• Backdraft | Rank X | Simple
Stage Two
• Blade Dance | Rank X | Simple
• Sonic Blade | Rank X | Complex
Stage Three
• Quick Strike | Rank C | Complex | Supplementary
• Shatter Stance | Rank X | Complex
Stage Four
• Unearthing Vengence | Rank B | Complex
• Dismembering Slash | Rank X | Spiritual | Supplementary
Stage Five
• Fissure Striking | Rank A-S+ | Complex
• Wrathful Weapon | Rank X | Complex
Stage Six
• Berserker Trance | Rank S+ | Spiritual
• Storm Cutter | Rank S | Complex

Great Destructive Blade Art
Stage One
• Heavy Smash [ Omoi Tokimeki ] | Rank X | Simple
• Sweep [ Haki ] | Rank X | Simple
Stage Two
• Stab [ Tsuki ] | Rank X | Simple
• Earth's Embrace [ Chikyū no Hōyō ] | Rank X | Complex
Stage Three
• Saw [ Nokogiri ] | Rank X | Simple
• Dull Blade [ Nibu Ha ] | Rank X | Spiritual
Stage Four
• Iron Drop [ Tetsu no Shizuku ]| Rank X | Simple
• Explosive Movement [ Bakuhatsu-Tekina Ugoki ] | Rank B | Complex
• Stretching Blade [ Kakuchō Tsrugi ] | Rank B | Spiritual
Stage Five
• Iron Wind [Tetsu-Fū ] | Rank X | Simple | Supplementary
• Break off of Energy [ Enerugī o Tachikiru ] | Rank X | Spiritual
Stage Six
• Cross Wind [ Yokokaze ] | Rank S | Simple
• Iron Devastation [ Tetsu no Kōhai ] | Rank S+ | Simple
• Ogre's Grip [ Oni no Haaku ] | Rank S | Training

Tetsunami Ryu
Stage One
• Deflecting Stance | Rank X | Simple
• Blocking Stance | Rank X | Simple
• Crashing Wave | Rank X | Simple
• Fluid Movement | Rank E | Training
Stage Two
• Twin Crests | Rank X | Simple
• Crashing Wake | Rank X | Simple
• Rising Tide | Rank X | Complex
Stage Three
• Fluid Transition | Rank X | Spiritual
• Flowing Circle Stance | Rank X | Simple
• Whirlpool Walking | Rank C | Training
• Crashing Tide | Rank X | Spiritual
Stage Four
• Repeating Wave | Rank B | Simple
• Disarming Wave | Rank X | Simple
• Breaking Wave | Rank X | Complex
Stage Five
• Rip Tide | Rank X | Complex
• Move As Water | Rank A | Training
• Tsunami Crash | Rank A | Simple
Stage Six
• Riptide | Rank S | Training
• Disaster Wave | Rank S | Complex
• Maelstrom | Rank S | Spiritual



NecroPlant

Ffionn

Mattysandwich
 
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