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Posted: Tue Jan 15, 2019 10:03 pm
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Well, Valac had called dibs- and after everyone had piled on the first. Rather than getting the way of his evident desire for a solo-brawl, when it looked like letting him do so wasn't tantamount to murder, he instead moved around the other side of the cart- going just wide enough to come in and flank the other crawler with the guard, hoping to protect the man- and keep Revenge from getting sandwiched between the two, perhaps.
[Double Move Action: Move 8 West to Q14, then 4 North-West to M10]
Then the man thrummed with energy- the air around him seeming to somehow both fill with energy and grow colder, even just slightly, setting his mark upon the crawler without so much as a word of challenge, as the tieflings had preferred thusfar- the spirits would see to that, settling in the feeling of something much more, or larger, than the simple hide clad human staring the beast down.
[Mark all adjacent enemies]
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Posted: Wed Jan 16, 2019 5:16 am
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Posted: Wed Jan 16, 2019 7:15 pm
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Aftermath Crisis (Rocks taking up less than one square, as well as squares occupied by dead bodies, are difficult terrain. Rocks larger than 1 square require an athletics check of 8 to move over. The carriage is 4 squares high and provides blocking terrain, requiring an athletics check of 18 to climb on top of it.)
Initiative Order Revenge HP:63/65 +2 Bonus to defenses against fear/necrotic, Slowed, ongoing 5 poison, save ends both Valac: HP: 69/69, +2 to Hit, Slowed to the end of next turn. Ilikan HP:65/75, Slowed, ongoing 5 poison, save ends both Guards: Crawlers: C1 Marked by Revenge, C3 bloodied, C2 Marked by Ilikan Kuori HP: 54/54, +1 Fort, Ref, Will Ruin HP: 59/59, +2 AC, AP used
((I added Revenge's damage to C2, Kuori's turn wont take place till her turn in the initiative order but since she is just moving closer I don't think it will affect change anything.))
The guards continue to attack the crawlers with most of them managing to land successful hits on the worm-like creatures. G3 charges over to his other two comrades and between the three of them they manage to wound bloody the carrion crawler.
The crawler next to Ilikan lashes out at him and manages to worm one of his tentacles past his armor to strike him (10 damage). Ilikan immediately begins to feel the affects of some kind of paralytic poison . (slowed, ongoing 5 poison damage, save ends both.)
The crawler next to Revenge also and manages to worm one of his tentacles past the paladin's armor to strike him (12 damage), Revenge to immediately feels a bit woosy from the poison.
Luck smiles upon Valac as he once again manages to dodge an attack from the Crawler. However, his leg is nicked by a tentacle causing the muscles to temporary seize up (slowed until the end of his next turn)
Kuori moves closer to the fight to gain better positioning.
(Ruin up!)
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Posted: Wed Jan 16, 2019 10:44 pm
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Rain Yupa rolled 2 20-sided dice:
5, 1
Total: 6 (2-40)
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Posted: Thu Jan 17, 2019 12:46 am
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58/65 hit points, C2 challenged, Slowed+ongoing 5 poison damage, save ends both.
START OF TURN
Revenge takes 5 poison damage.
MINOR ACTION+FREE ACTION
The poison coursing through Revenge's veins would cause his natural Tiefling anger to begin to swell within his soul. A faint fiery aura would begin to heat the air about him, causing the frost enchantment from his blade to melt away.
Quote: Infernal Wrath, +1 to hit and +4 to damage. Free action to turn off frost from his weapon.
STANDARD ACTION
Rearing back, he would channel his fury from his aura into his blade, hoping to channel out the abberation's fell poison at the same time. Empowered by righteousness, he would swing his blade once more at the creature in an attempt to show it that he would not yield.
Quote: Trial of Strength, first a free Saving Throw with a +2 bonus = 7 (miss) to save against the poison/slow. Then, a +12+1 = 14 vs AC. Critical fumble.
Or so it worked out in his head. Apparently, the poison slowed more than his legs as he felt his whole body become sluggish, the swing lacking the momentum to threaten anything, the blade clanging uselessly against the ground.
END OF TURN
Quote: 10 on saving throw vs poison/slow.
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Posted: Thu Jan 17, 2019 9:25 pm
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Posted: Fri Jan 18, 2019 8:18 am
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Posted: Sat Jan 19, 2019 8:24 pm
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Posted: Sun Jan 20, 2019 1:27 pm
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Aftermath Crisis (Rocks taking up less than one square, as well as squares occupied by dead bodies, are difficult terrain. Rocks larger than 1 square require an athletics check of 8 to move over. The carriage is 4 squares high and provides blocking terrain, requiring an athletics check of 18 to climb on top of it.)
Initiative Order Revenge HP:58/65, Slowed, ongoing 5 poison, save ends both Valac: HP: 73/69, +2 to Hit, 4THP Ilikan HP:60/75, Stunned, ongoing 5 poison, save ends both Guards: Crawlers: C1 Marked by Revenge, C2 Marked by Ilikan Kuori HP: 54/54, +1 Fort, Ref, Will Ruin HP: 62/59, +2 AC, AP used, 3THP
As Valac moves around the Ilikan tries to smash the Crawler with his hammer but fins his efforts in vein. Whats worse, the poison coursing through his veins from the crawler comes into full effect. First he feels his legs become disabled and it is his whole entire body! (Ilikan is stunned with ongoing 5 poison, save ends both.)
With the right side of the wagon cleared the guards split up to help their comrades G5 goes to assist G2 and charges C2, plunging is blade into the Crawler. The other two guards run around the wagon in the other direction.
The crawler next to Revenge lashes out at him with his tentacles once again, striking him for 13 damage and inflicting him with his poison once more. (slowed, ongoing 5 poison, save end)
The crawler next to Ilikan tries to bite him but its teeth are unable to pierce his hide armor.
((Kuori up!))
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Posted: Sun Jan 20, 2019 3:19 pm
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Posted: Sun Jan 20, 2019 5:10 pm
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Rain Yupa rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Sun Jan 20, 2019 8:06 pm
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45/65 hit points, C2 challenged
MOVE ACTION
Revenge would watch another guard join the fray, but rather than move to the creature's blind spot, he ran to his/her buddy's side instead. The paladin would sigh. Newbies, perhaps?
Quote: Revenge shifts to E10 to provide flanking for/with the guards.
STANDARD ACTION
"So glad this shield is pulling its weight. Maybe a different tactic is in order. Those tentacles need to go."
Arcing his arm back, he would twist the blade and do a lunging thrust towards the creature's face to try to dissuade it from using those tentacles again.
Quote: Enfeebling Moonstrike, +12 vs AC (+2 if its bloodied) (+1 if one of the guards are bloodied) +2 with Flanking. Result: 17 vs AC (max 20 but I don't think any of them apply) If it hits, 14 damage, and it takes -2 to AC and -2 to attack rolls until the end of Revenge's next turn.
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Posted: Sun Jan 20, 2019 11:06 pm
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Posted: Mon Jan 21, 2019 10:21 am
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