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Zareen has always loved tales of adventure, but had never had the chance to go on one herself. A story teller, or at least that's what he called himself, had passed through her herd a few days back talking about all the adventures he and his friends have had. Zareen knew she had to come out and try her hooves at adventuring too. She left her family in the middle of the night and started on her journey. Of all the jobs on the job board she decided Herbology 101 would probably be the best place to start. After all she's new to this.
And that is how she found herself alone in deep dark woods looking for odd herbs to even odder potions. "Okay," she said to herself with every bit of confidence she could muster "this is the area. So now it's time to find the herbs. That really shouldn't be hard," she said to herself. "Right?" but only silence was her answer.
Herbology 101
Being in such a remote part of the Kawani lands, The Forgemaster has had to learn to fend for himself. However, sometimes he needs a little extra help and relies on the local plants to create potions and salves to cure his ailments.
Goal: Find the herbs and mix them together to make a salve!
Instructions: Roll 3d6 and match them to the list below. These are the ingredients you've chosen for your salve!
Now that you've chosen your ingredients you need to make your salve! Roll 1d6 and match your result below!
Reward: Tally up your score and match to the results below!
Goal: Find the herbs and mix them together to make a salve!
Instructions: Roll 3d6 and match them to the list below. These are the ingredients you've chosen for your salve!
- You pick some sweet berries. They're blue in colour and have a funny after taste and they make your tongue tingle. (+1 potency )
You find some odd shaped leaves. The smell musty and you aren't game enough to try but how much harm could they really do? (-2 potency)
You pick some clear water from a nearby spring. It's cool and is the cleanest thing you've ever tasted. (+5 potency)
Your pick some purple flowers. In the back of your mind, you swear you recall being warned about them as a foal... (-5 potency)
You choose some aloe, soothing and cool. (+2 potency)
You choose some seaweed growing in the river. It doesn't have much of a negative effect but it's slimy and the taste is off putting. (-1 potency)
Now that you've chosen your ingredients you need to make your salve! Roll 1d6 and match your result below!
- Odd: You have absolutely no idea what you're doing and you spill half your salve while mixing it! (-5 potency)
Even: Your a natural! Even if your ingredients were questionable, everything seems to have come together nicely! (+5 potency)
Reward: Tally up your score and match to the results below!
- 0 - 5 potency: Your "medicine" leaves the Forgemaster stuck in bed for days violently ill. He prays for death but also fears it has truly come for him. While he's sleeping, you manage to slip a gold piece from his coin purse. You did warn him that you weren't that great at identifying herbs! (+1 gold piece)
6 - 10: The potion doesn't seem to have any effect at all. He knows you tried your best, however, and he grants you a reward. (+2 gold pieces)
11 - 15: The potion has a pretty positive effect! While it won't solve all his problems, it does invigorate him and give him plenty of energy to get through the day without any groans or sighs! (+3 gold pieces)
16 - 20: This is the greatest potion The Forgemaster has ever had in his life! He swears you've created the elixir of life. (+5 gold pieces)
WC - 165