1-10. Nothing of note here. All seems quiet. There's nothing but you, your dragon, the sweep riders, the sky, and the sea.
11-14. You and your dragon wind up spotting a pod of dolphins and their dolphineer partners. You fly down to see if there's any information about a missing (or Faranth forbid sunken ship) but they haven't heard or seen anything. Though they promise to keep an eye out, there's no leads. At least our dragon got to have fun floating with the dolphins.
15-18. You and your dragon sweep over the beach of a small island. Something catches your eye. There appears to have been someone on the island, as you find a small firepit, and some foot prints... but what really draws you is the sound of a hatching firelizard clutch! Before you know it, you find a little newborn flit chewing on the laces of your boots. Do you scrounge up something for it to eat or scurry away? [If you choose to pass, you are no longer eligible for future flit prizes for the duration of this game. If you want the surprise flit, quote Mr Cheri & Uta and we will drop a pet off for you!]
This prize can be claimed by DIFFERENT players up to 5 times! Once the fifth flit is homed, use the prompt below:
All you discover is an empty nest with newly broken shells, and no sign of any remaining flits. Perhaps that's just as well. You're supposed to be out there looking for missing people, not picking up new pets.
19-25. You know this is an important mission, but you're....kind of...bored. So very bored. Bored. You've been flying over open water and there's just a whole lot of nothing happening. Booooooored.
26.
CLUE DISCOVERED BY: medigel Quote Uta & Mr. Cheri so we can tell you what you found!
27-30. While the day started off sunny and warm, as the afternoon wears on the clouds build and a line of squalls form. If you're a brown or bronze rider, you are able to fly through the squall and fight the worst of the winds. If you're a white, blue, or green, you may either decide to fight the winds and fly through it (though your dragon might well wind up a bit exhausted afterwards) or you can turn round and avoid the worst of it.
31-35. You see a few ships on the water. Upon your approach, you're informed that none of the ships are the one you seek. It's up to you whether you choose to fly past or approach. If you approach, roll a D4 to see what happens:
--1. Those on the ships seem friendly enough. You find out it's a passenger ship on their way to port. They wave at you as you fly by, and cheer. They're certainly a friendly lot. You have your dragon land and paddle closer, or hover near by (depending on the size of it) and ask whether or not they've seen anything suspicious. Unfortunately, the haven't. After shooting the breeze for a bit, you decide its time to move on.
--2. Those on the ships seem aloof. They watch as you circle, and it's clear these are not passenger ships, or local ships. In fact, you realize you've found nothing but a band of (likely) pirates, despite them hailing Rivercrest colors. They don't welcome you, but they aren't hostile, either. You note their location, and send coordinates back to your Wingleader just so they are aware.
--3. This is simply a fishing vessel. They haven't seen anything, unfortunately, but do talk up all the good fish they've found.
--4. Oh Faranth. The ships are not friendly. The Captain is actually quite a known pirate that's wanted in several Holds. She wears the sign of an Exile, and her crew look like they wouldn't hesitate downing a rider. Thankfully, you're not alone in your sweeps. When asked about a ship, the Captain claims they've not seen such a vessel. You're not sure you believe her. That said, she she does ask you to send her regards to Hestina...and you can't tell if such a greeting is meant as a genuine salutation or some sort of unspoken threat.
36-40. You find yourself bumping into some unaffiliated riders you don't recognize.
--
If you're from Fire Storm: These riders are from some of the other Weyrs on Pern. They're simply checking out the coast on a rest day, and interested in seeing the black sand beaches of some of the islands. They're a friendly enough lot, ready to take some down time, and forget about Thread for a day. They invite you to join their part... but Duty calls. [If your character would ditch work to party it up with some new friends, then you'd better let your Wingleader know, because word would definitely get back. << And now you're in troooouble.]
--
If you're from Flame's Fury: These are definitely not riders from any Weyr you've heard of. Come to think of it, you're pretty sure the clothing they are wearing is meant for a much climate than this one. High Reaches, maybe? Telgar? Better let your Wingleader know. You don't stop to find out where they're from as they're particularly pleased to see you and you have important things to be doing.
--
If you're from Star Flame: Wait a second, these riders are from Whitecliff Weyrhold. What's the deal with the rivalry between the Weyrhold and the Weyr anyway? Maybe it has something to do with the higher mission that you possess. Either way, they don't seem particularly thrilled to have their revel interrupted by a ruffian like you. Find somewhere else to search, Weyr rider!
41.
CLUE DISCOVERED BY: Quote Uta & Mr. Cheri so we can tell you what you found!
42-45. You find a ship struggling against a submerged reef and you assist the captain in freeing it. Unfortunately, the ship is not the one you seek and has no news of the Southern Star. You've spent at least an hour on this task and are behind schedule.
46-50. The dolphins in this area are excited about something. Initially, you think you might have found signs of a wreckage, but the wreck you found was centuries old. Upon reflection, you realize that the dolphins are using this wreck to herd a school of fish into becoming lunch.
51-55. One of the local holds is holding a Gather and they've invited you to attend as their honored guests. If you choose to join in the celebrations you will find yourself very much behind schedule and also in heaps of trouble. However, the local vintage is very good and you caught some promising looks from the holders if you happen to be a brown or bronzerider. If you're a white, blue, or greenrider they're friendly but not quite as awestruck.
56-60. You actually manage to find a fishing boat that saw the Southern Star - about two months ago on a very different voyage. Shaffit, just when you started getting your hopes up! Still, the fish is pretty good.
61-64. You come across a small cothold that was clearly hit badly with Thread during the last Fall.
If you are from Firestorm: No one survived and there's nothing left to be done but flame the whole place.
If you are from Flame's Fury: You're not sure how they were missed, but there are wounded here and your Wingleader orders you to return to the Weyr immediately to bring healers and aid back.
If you are from Star Flame: Although the damage was extensive, the holders appear to be more or less in one piece. There's not much that you can do for the inhabitants and they are angry at the Weyr. You're not going to be getting any help here.
Report back to the the Weyrleader with this information as it is clear that someone is not doing their job. There are evidently holes in the Weyr's Threadfall charts.
65-70. A neighboring cothold has their feathers ruffled over Western's performance during Threadfall. In historic times dragonriders did not fly a Fall above the Western continent, therefore much of what you "know" about the patterns there is conjecture based off of the best that the experts can tell you about Threadfall in general, as well as Western weather patterns and experience from the past several Turns. Knowing that doesn't make explaining it to the cotholders any easier. Roll a D4 to see what happens.
--1. You manage, through sheer determination and charisma to talk the cotholders around to your side of things and part ways as unlikely friends.
--2. Although you try to explain why the Weyr has fallen short, your explanations just aren't up to snuff and you are instructed to take their complaints directly to the top.
--3. Not completely convinced by your platitudes, the cotholders nevertheless grudgingly settle down, with promises that they will be watching during the next Fall.
--4. You have caused a diplomatic incident and need to report directly back to the Weyrleader in order to avoid serious repercussions. You pay the cotholders off but sense that more trouble is on the way.
71-74. While searching for the Southern Star, you encounter an alarmingly dashing dolphineer. He or she seems... surprisingly friendly, considering the company you've recently been keeping. It becomes readily apparent that s/he has amorous intentions and you may either stay and enjoy a night of it with the dashing dolphineer (facing the consequences of abandoning your post upon your return) or get out of dodge. If you choose to stay, please quote your Wingleader and let them know. The next morning you find yourself alone with nothing but the memory of your time together to keep you warm. S/he took everything you own, you shaffing deadglow.
75. You have discovered a wild wher clutch! It appears abandoned, though. Maybe the mother perished, as it looks like a fight broke out not too long ago. Are you sure you want to stick around to find out what happened? You may choose to snag one of the eggs to sell or give to a local wherhandler. From the underbrush you hear a low, rattling growl. Better get back on your dragon! [If you choose to pass, you are no longer eligible for future wher prizes for the duration of this game. If you want the surprise wher, quote Mr Cheri & Uta and we will drop a pet off for you!]
This prize can be claimed by DIFFERENT players up to 5 times! Once the fifth wher is homed, use the prompt below:
Sadly, all of the eggs appear to have been smashed or devoured. What a shame!
76-80. You have unwittingly stumbled upon a pirate's treasure trove. Just as you and your wingmates stoop to examine the glittering contents, you hear the sound of voices coming from the cove. If you choose to try your luck with the pirate, roll a D4 to see what happens!
--1. The pirates are intimidated by the sight of your dragons and flee to the other side of the cove, allowing you to take some of the treasure for "evidence." As you fly away, you hear them cursing below.
--2. Rather than attempting to steal from the pirates, you question them regarding the ship's disappearance. Although you aren't able to get a straight answer from them, they don't seem to know what you're talking about. You conclude that they're bluffing to stall for time.
--3. You spend too much time ogling the treasure and the pirates get the drop on you! You're able to fight them off but are wounded in the attempt. It's highly unlikely that you'll be forgetting this lesson. Report to the infirmary at once.
--4. It seems that the pirates haven't detected you. You are able to sneak out with a sizable portion of the hoard. The next Gather day is going to be a good one!
81.
CLUE DISCOVERED BY: Hattaki Quote Uta & Mr. Cheri so we can tell you what you found! If already discovered, you find nothing but a lot of sun in your face while you sweep. Good thing you've got riding goggles.
82-85. While flying a sweep, you encounter a merchant vessel that has been stranded on the coast for days. The cliff above is too high to scale and the ship has run aground with significant damage. You aid the captain and crew in transporting the ship to safety. The captain thanks you and seems a little shifty about his cargo. You get the feeling that you are being herded away from something, although everything you've seen so far appears to be above board. How strange.
86-90: Nothing but a lot of water... Bah.
91. As you pass Whitecliff Weyrhold, you find a young dragon in dire straits. S/he is unable to take off as one wing has become badly befouled, and the rider is in distress trying to keep him/her calm. Nothing you say or do will convince the rider that s/he isn't responsible for the predicament, but you're able to get the pair back to Whitecliff without too much trouble. You're not sure
why Western Weyr has such a negative outlook on the Weyrhold, as the rider and dragon pair you met seemed friendly enough. [If you choose to pass, you are no longer eligible for future dragon prizes for the duration of this game. If you want the surprise dragon, quote Mr Cheri & Uta and we will drop a pet off for you!]
This prize can be claimed by DIFFERENT players up to 5 times!92.
CLUE DISCOVERED BY: demon_pachabel Quote Uta & Mr. Cheri so we can tell you what you found! If this clue has already been discovered, you find nothing but water, and thoughts about your Wingleader, of all people. How weird. Maybe it's coming from your dragon, or it's just all the same scenery...
93-97: Nothing but water. Water, water, everywhere, and not a drop to drink. You find yourself getting antsy, and your eyes sore, and your dragons conversation boring. You find yourself daydreaming, and start thinking about a certain someone in wherhide pants....
98-99. You decide to take a moment's break in your searching. You have your dragon land on a small island. As you search, you come across what looks to be signs of a wreck. There's some lumbar, some clothing, some shoes and boots.... Could this be the Southern Star? Better report it to your superiors. If nothing else, someone or something crashed here... Maybe hunt for survivors?
Roll a D4 to see what happens!
-- 1. You find nothing. If there was anyone on the island, they're long gone now.
-- 2. Not far in you trip over a rock, only to find that it's actually a skull! Doing a little digging, you find that this island is littered with bones of various types. This remote island clearly is the dumping grounds for someone, and you'd sure better inform your Wingleader and/or the local Lord Holder!
--3. You hear a snarl, a growl and.... You find yourself under attack by wild whers! They have a nest nearby that you stumbled over and now you're about ready to get maimed! Whether or not you're injured or wounded is up to you--but you are able to get away! It's back to the Weyr for you to get your wounds looked at, and to avoid that island at all costs!
--4. You find a trail. Some boots, a few tunics, some pants... and oh Faranth, you stumble upon a few riders, and some local Hold folk uh.... having
quite the good time on the beach. Oh, this isn't awkward at all! So much nudity, oh Faranth, how do they twist like that!? Your poor eyes are blinded by the vision of debauchery. The riders appear to be either from other Weyrs or from Zanoma Camp and White Cliff Weyrhold. Run away! ... or join in?
If you join in, your Wingleader is going to find out. <<
If you roll a 4, quote Uta or Mr Cheri and earn a dragon prize! [This can be obtained up to 3 times!]
100.
CLUE DISCOVERED BY: Meepfur Quote Uta & Mr. Cheri so we can tell you what you found! If someone has already rolled this clue, than you find nothing new to note in your search. Some cool shells, some coral, and some cool sail boats but nothing much. Alas!