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Full Name: Xifeng Lao
Nickname: Xi, Wandering Wife
Age: 25
Birthdate: 2/01
Gender: Female
Height: 5'11"
Weight: 140 lbs
Nindo: "To fight is to live. To love, is to be truly free."
Personality: Xifeng is rather quiet and can seem threatening when first meeting a person for the first time but will soon pass as she warms up to that individual or group of people. She values strength and personal fortitude above all else, willing to defend the well being and lives of her comrades with all of her might. Despite her rough exterior, the person who she deems her "Destined One" according to her family's values, will see a vastly different side of her. When interacting, Xi will become more calm and compassionate, more akin to a person that would serve under a superior. Even in public, she can switch between both personas with little effort that it may even appear to be slightly amusing.
Faction: Shishin
Title: Genin
Rank: D-Rank
First Class: Bloodline (Noble)
____Discipline → You're a pure-bred spawn of your clan. The X-ton no Jutsu for your clan or bloodline (if applicable) does not suffer reduced power. You gain one PA slot specifically for a PA related to your clan or bloodline.
Second Class: Bukijutsu (Samurai)
____Discipline → The user suffers no drawbacks of any kind when wearing very light and light armor at D-Rank, medium armor at C-Rank, heavy armor at B-Rank, and all other armors at A-Rank. Additionally, they start with the following four techniques, rather than the six most ninja do: Bushi Ken no Jutsu [ Samurai Sabre Technique ], Shunshin no Jutsu [ Body Flicker Technique ], Kai [ Release ], and Kawarimi no Jutsu [ Substitution Technique ].
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Bloodline: Hojo / Ukyo
Chakra Pool: 225
Stamina Pool: 275
Chakra Element: Suiton, Raiton
Chakra Color: Pink
Chakra Materialization: Squirming tentacles around her
Passive Status Increases:
• Strength ► Moderate
→→ Bukijutsu - Juggernaut
• Speed ► N/A
→→ N/A
• Reflex ► N/A
→→ N/A
• Fortitude ► Moderate
→→ Bukijutsu - Juggernaut
Strengths:
• Resilient, a formidable opponent
• Skilled with bladed weaponry
Weaknesses:
• Little way of attacking from afar
• Will always rush to attack for/defend with her "Destined One"
Fears:
• Fear of Losing Her "Destined One"
• Fear of Being Cooked Alive
Reductions / Passives:
• Learn bloodline techniques 1 post faster.
• Learn Bukijutsu techniques 1 post faster.
• Kōrimizu Ika [ Cold Water Squid ]: The Hojo clan member carries the blood and cold tolerance of a Giant Squid. This attribute allows the Hojo clan member to move exceptionally well in water and become undeterred by near freezing temperatures. Confers a [ Mildly ] increase in speed when submerged. They also do not require a technique to breathe under water.
• The Hojo clan ink can only be removed with hot water.
Personal Attributes:
• "Charm" - 1.5x Ryo Earned From Missions / Jobs
• Well Armed - 1 Additional Bukijutsu slot
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Ryo: 両0
AC: 0
Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}
Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Limitations:
• Ninjutsu : : 00 / 03
• Genjutsu : : 00 / 02
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 03
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Weapon Type: Katana
Weapon Range: 3 ft.
Weapon Weight: 1.3 kg
Weapon Size: 60in. x 26 in.
Weapon Location: Sheath located on right side
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• Father's Katana (listed in Weapon Data)
• Ukyo Mizo
• Heritage Armor [x]
• Kunai [x15]
• Destined One's Symbols of Love
• Seaweed Flavored Gum
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▬▬┤|N i n j u t s u
Maruton:
• Bushi Ken no Jutsu [ Samurai Sabre Technique ]
• Shunshin no Jutsu [ Body Flicker Technique ]
• Kai [ Release ]
• Kawarimi no Jutsu [ Substitution Technique ]
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S u i t o n 水
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R a i t o n 水
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H o j o ๑۩
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___I n k i n g ○ M e t h o d s:
• Blot Spit [ ๑۩ ]
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull.
Ink fired in this method is often referred to as a [ typical shot. ]
• Fountain Spit [ ๑۩ ]
The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. This technique can be blended for devastating results if Twin Blend 050 has been learned for a lofty chakra cost. Expends double blend ranked chakra when blended. Each hit counts as 1 out of a percentile per pellet fired of a typical shots effectiveness. Fountain spit has the capability of covering an expanse the size of a district {thread} if used at it's full potential. Dispersal of these pellets however, is rather slow. This inking method dilutes the [Rank] of the Blend its being used with by [1]. Because of how slow this method is it consumes 2 Offensive Activation's
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull.
Ink fired in this method is often referred to as a [ typical shot. ]
• Fountain Spit [ ๑۩ ]
The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. This technique can be blended for devastating results if Twin Blend 050 has been learned for a lofty chakra cost. Expends double blend ranked chakra when blended. Each hit counts as 1 out of a percentile per pellet fired of a typical shots effectiveness. Fountain spit has the capability of covering an expanse the size of a district {thread} if used at it's full potential. Dispersal of these pellets however, is rather slow. This inking method dilutes the [Rank] of the Blend its being used with by [1]. Because of how slow this method is it consumes 2 Offensive Activation's
___I n k ○ B l e n d s:
• Blinding Blend 001 [ ๑۩ ]
Rank: E
The most basic form of Hojo ink. Requiring absolutely no additional preparation, this ink is a pitch black adhesive that cannot be seen through (unless by Doujutsu or other assistance). [3] [ Typical Shots ] or more will disable the ability to use Doujutsu to see through the blinding blend.
• Grey World Blend 002 [ ๑۩ ]
Rank: E
The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned removing the color descriptors on the ink it's blended with.
• Slippery Blend 009 [ ๑۩ ]
Rank: D
The ink will undergo minor alteration, causing it to become a clear transparent golden color. This blend makes the subject of the inks effects slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right of an opponent's hands. [Grapple Effects are treated as [2 Ranks Lower] when attempting to grapple or maintain a grapple when under the effects of the slippery blend. Unless the opponent has a skill to prevent it, a [ Typical shots ] worth of slippery blend on a weapon or hand makes it nye near incapable of being held.
• Taffy Blend 013 [ ๑۩ ]
Rank: D
The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Each [ Typical Shot ] After the first increases the Blend's adhesive properties. Taffy Blend Confers a [ slightly ] penalty to [ speed ] , [ reflex ] , and [ strength ] per [ Typical Shot ]
• Enfeebling Blend 018 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by 10% for every typical shot that makes skin contact and sticks. As thus, one is able to completely exhaust their opponent with successive shots. After accumulating [10] [ Typical Shots ] of this ink the opponent is no longer capable of moving and is rendered physically helpless until the ink is washed away with hot water or the inks effectiveness decays. They are still able to perform Doujutsu or any Ninjutsu technique that do not require hand signs. Prior to [10] [ Typical Shots ] each [ Typical Shot ] reduces the target's [ Strength ], [ Speed ],& [ Fortitude ] by a [ Mildly ] Descriptive.
• Moth Blend 019 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials, but has no effect on the skin. Higher applications of typical shots allows moth blend to eat through thin alloy at [2] [ Typical Shots ] and Corrode Heavy Armor at [3] [ Typical Shots ], at [4] [ Typical Shots ] moth blend can burn through any non-organic matter with the exception of custom weapons, puppets, and armor.
• Searing Blend 026 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the pain receptors in the skin, causing any damage that would befall the afflicted area to feel excruciatingly worse. Of course, this ink must make contact with skin. At [2] [ Typical Shots ] the pain becomes crippling preventing one enemy activation if injured in that turn, [3] [ Typical Shots ] the pain becomes unbearable to the point where injury is no longer required to feel it. Causing the enemy to lose one activation regardless of injury [4] [ Typical Shots ] the opponent is in an unfathomable state of pain and sensitivity where even walking hurts reducing their number of activations per post to [1].
• Ceremonial Blend 032 [ ๑۩ ]
Rank B
The ink will undergo great alteration, causing it to become a deep purple color. This ink is applied to the Hojo clan member or an ally, rather than an opponent. The ink increases the muscle endurance of the person it is applied to by 50%, allowing excelled physical maneuvering. However, because it is composed mainly of chakra, it does not last very long (4 posts). Blending with this ink is required for a Hojo to be affected by their own adhesives. (Multiplies existing physical modifiers by [1.5] Strength/Agility/Speed/Fortitude)- Further Applications Will Only Refresh The Duration. I.e Target has a mildly increased(0.2) to the strength descriptive. Ceremonial Blend increases that descriptive by a slightly descriptive (0.1) half of the mildly descriptive for a total of (0.3) becoming a moderately descriptive. (Rnd Up)
• Mending Blend 38 [ ๑۩ ]
Rank B
The ink will undergo alteration changing from it's original black color to a salmon pink. The blend provides a regenerative coating. The coating slowly seeps into injuries recovering small scrapes after the first post E-rank. D-rank injuries on second post. Flesh wounds, C-rank on the third post. Deep cuts on the final post B-rank. More typical shots extend the duration allowing it to seal grievous wounds. A-rank and S-rank. Multiple applications do not accelerate healing. Injuries recovered are only temporarily treated. The ink forms a 'false skin' which acts as a form of 'band aid' for open wounds. The 'false skin' degrades after four posts causing wounds to reopen. This is not a healing jutsu but a preventative measure. It is often combined with Ceremonial Blend used after the Hojo has lost a limb to prevent from bleeding out while attempting to regenerate a new one or get medical treatment. Needless to say this has no effect on heavy bruising or broken bones.
• Spiral Blend 041 [ ๑۩ ]
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. When fired with a projectile spit, it will rotate in the air, acting as a drill. When used with [ Sticky Fingers, ] screw-like ink claws will form around the fingers. This technique is treated as [1] Rank higher when against Doton-jutsu. The claws confer 2/5ths of a typical shot for a blends effectiveness when used in conjunction with sticky fingers.
• Piercing Blend 044 [ ๑۩ ]
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a thin long needle. When fired with a projectile spit, it has the potential to cut through most defenses. Use of this technique is treated as [1-Rank] higher when attempting to break through a defense. When used with [ Sticky Fingers, ] sharp ink talons will form around the fingers. These talons can then be used as such, or fired off as projectiles. It's thin form only allows it to confer 1/2 a typical shots effectiveness. When used in conjunction with sticky fingers the talons can apply 2/5ths of a typical shots worth of ink. When thrown each talon is considered 1/10th of a typical shot.
Rank: E
The most basic form of Hojo ink. Requiring absolutely no additional preparation, this ink is a pitch black adhesive that cannot be seen through (unless by Doujutsu or other assistance). [3] [ Typical Shots ] or more will disable the ability to use Doujutsu to see through the blinding blend.
• Grey World Blend 002 [ ๑۩ ]
Rank: E
The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned removing the color descriptors on the ink it's blended with.
• Slippery Blend 009 [ ๑۩ ]
Rank: D
The ink will undergo minor alteration, causing it to become a clear transparent golden color. This blend makes the subject of the inks effects slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right of an opponent's hands. [Grapple Effects are treated as [2 Ranks Lower] when attempting to grapple or maintain a grapple when under the effects of the slippery blend. Unless the opponent has a skill to prevent it, a [ Typical shots ] worth of slippery blend on a weapon or hand makes it nye near incapable of being held.
• Taffy Blend 013 [ ๑۩ ]
Rank: D
The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Each [ Typical Shot ] After the first increases the Blend's adhesive properties. Taffy Blend Confers a [ slightly ] penalty to [ speed ] , [ reflex ] , and [ strength ] per [ Typical Shot ]
• Enfeebling Blend 018 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by 10% for every typical shot that makes skin contact and sticks. As thus, one is able to completely exhaust their opponent with successive shots. After accumulating [10] [ Typical Shots ] of this ink the opponent is no longer capable of moving and is rendered physically helpless until the ink is washed away with hot water or the inks effectiveness decays. They are still able to perform Doujutsu or any Ninjutsu technique that do not require hand signs. Prior to [10] [ Typical Shots ] each [ Typical Shot ] reduces the target's [ Strength ], [ Speed ],& [ Fortitude ] by a [ Mildly ] Descriptive.
• Moth Blend 019 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials, but has no effect on the skin. Higher applications of typical shots allows moth blend to eat through thin alloy at [2] [ Typical Shots ] and Corrode Heavy Armor at [3] [ Typical Shots ], at [4] [ Typical Shots ] moth blend can burn through any non-organic matter with the exception of custom weapons, puppets, and armor.
• Searing Blend 026 [ ๑۩ ]
Rank C
The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the pain receptors in the skin, causing any damage that would befall the afflicted area to feel excruciatingly worse. Of course, this ink must make contact with skin. At [2] [ Typical Shots ] the pain becomes crippling preventing one enemy activation if injured in that turn, [3] [ Typical Shots ] the pain becomes unbearable to the point where injury is no longer required to feel it. Causing the enemy to lose one activation regardless of injury [4] [ Typical Shots ] the opponent is in an unfathomable state of pain and sensitivity where even walking hurts reducing their number of activations per post to [1].
• Ceremonial Blend 032 [ ๑۩ ]
Rank B
The ink will undergo great alteration, causing it to become a deep purple color. This ink is applied to the Hojo clan member or an ally, rather than an opponent. The ink increases the muscle endurance of the person it is applied to by 50%, allowing excelled physical maneuvering. However, because it is composed mainly of chakra, it does not last very long (4 posts). Blending with this ink is required for a Hojo to be affected by their own adhesives. (Multiplies existing physical modifiers by [1.5] Strength/Agility/Speed/Fortitude)- Further Applications Will Only Refresh The Duration. I.e Target has a mildly increased(0.2) to the strength descriptive. Ceremonial Blend increases that descriptive by a slightly descriptive (0.1) half of the mildly descriptive for a total of (0.3) becoming a moderately descriptive. (Rnd Up)
• Mending Blend 38 [ ๑۩ ]
Rank B
The ink will undergo alteration changing from it's original black color to a salmon pink. The blend provides a regenerative coating. The coating slowly seeps into injuries recovering small scrapes after the first post E-rank. D-rank injuries on second post. Flesh wounds, C-rank on the third post. Deep cuts on the final post B-rank. More typical shots extend the duration allowing it to seal grievous wounds. A-rank and S-rank. Multiple applications do not accelerate healing. Injuries recovered are only temporarily treated. The ink forms a 'false skin' which acts as a form of 'band aid' for open wounds. The 'false skin' degrades after four posts causing wounds to reopen. This is not a healing jutsu but a preventative measure. It is often combined with Ceremonial Blend used after the Hojo has lost a limb to prevent from bleeding out while attempting to regenerate a new one or get medical treatment. Needless to say this has no effect on heavy bruising or broken bones.
• Spiral Blend 041 [ ๑۩ ]
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. When fired with a projectile spit, it will rotate in the air, acting as a drill. When used with [ Sticky Fingers, ] screw-like ink claws will form around the fingers. This technique is treated as [1] Rank higher when against Doton-jutsu. The claws confer 2/5ths of a typical shot for a blends effectiveness when used in conjunction with sticky fingers.
• Piercing Blend 044 [ ๑۩ ]
Rank B
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a thin long needle. When fired with a projectile spit, it has the potential to cut through most defenses. Use of this technique is treated as [1-Rank] higher when attempting to break through a defense. When used with [ Sticky Fingers, ] sharp ink talons will form around the fingers. These talons can then be used as such, or fired off as projectiles. It's thin form only allows it to confer 1/2 a typical shots effectiveness. When used in conjunction with sticky fingers the talons can apply 2/5ths of a typical shots worth of ink. When thrown each talon is considered 1/10th of a typical shot.
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U k y o
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• [ Ink Projectiles ] [ ๑۩ ]
Rank: D
Official Description: Using this jutsu the user can create an almost infinite number of projectiles to hurl at their opponent, or to counter any thrown object. The ability to counter thrown weapons comes from the use of chakra in the jutsu. As the projectiles come in contact with something harder than them, which is pretty much anything other than skin, they break down into a sticky black goo that causes any flying object to lose it's aerodynamic properties and fall from the sky.
• Sumi Bunshin no Jutsu [ Ink Clone Technique ] [ ๑۩ ]
Rank: C
Official Description: This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through. Sai is able to make use of the clone for missions involving surprise attacks, infiltration, and assassinations. However, experienced ninja such as Orochimaru are able to see through this technique. Sai and his clones also have the ability to stay mentally in contact with each other. If Sai is rendered unconscious, his ink clones are dispersed.
• Sumigasumi no Jutsu [ Ink Mist Technique ] [ ๑۩ ]
Rank: C
Official Description: The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen. When used in combination with the Body Flicker Technique, the user can quickly leave the battlefield without being noticed.
• Sumi Yusou no Jutsu [ Ink Transport Technique ] [ ๑۩ ]
Rank: B
Official Description: Sai takes out a small piece of paper (that is extremely sticky on the back, like a post-it) and writes "transport" on it. Sai then places it on his opponent. By concentrating a small amount of Chakra, Sai can transport to his opponents location, to either silently attack the opponent or to reveal to his comrades the enemies location.
• Choujuu Giga [ Super Beast Imitation Drawing ] [ ๑۩ ]
Rank: B
Official Description: A technique characteristic to Sai that allows him to adapt to the circumstances of any confrontation. The ninja uses chakra-infused ink to quickly draws objects onto his scroll. The moment the brush is removed, the images leap from the paper, grow to life-size, and act according to the user's will. Because they are made of ink, a single blow is usually enough to dispel them. For discreet communiques while undercover, Sai is able to turn the words he writes into small animals, allowing them to travel unnoticed to the intended target, after which the ink animal requires a scroll to reverts back into written information. Few techniques rival it in terms of versatility. Exhibited drawings include: Mice, Lions, Birds, Owls, Leeches, Bats, Fish, Snakes, The Benevolent Kings (仁王, Niō) or Vajra Strongmen (金剛力士, Kongō Rikishi), Explosive Tags, Tigers, Cats, Squirrels, Rabbits, and Dragons.
• Sumi Tama no Jutsu [ Ink Ball Technique ] [ ๑۩ ]
Rank: B
Official Description: Guzzling their current ink well in its entirety, the user will swish it around in the mouth before spitting a large, dark ink orb towards their target. Targets in the path of the orb that become inked suddenly become highly sticky and heavy. Anything that touches the affected areas will become permanently stuck to them for 3 posts, while the targets feel as if they are carrying around their entire body weight. (not including anything that sticks to them)
• Kuchiyose: Ink Shield [ Summoning: Ink Shield ] [ ๑۩ ]
Rank: B
Official Description: This technique allows the user to summon forth a shield from their scroll to block physical and element attacks. If the user draws a sword as if it were a crest, overlaying two swords, then it will block a physical attack up to a rank lower than the shield, and any normal strikes. If they draw the shield engulfed in flames then it will block a fire jutsu up to one rank lower than it, and so forth and so on. This applies to any element that the user can think up something to draw. It can only block projectile attacks or regular physical strikes however, meaning that it can not disrupt the formation or use of things such as the Hyouton Ice Mirrors. Retains its Suiton and water weakness.
Rank: D
Official Description: Using this jutsu the user can create an almost infinite number of projectiles to hurl at their opponent, or to counter any thrown object. The ability to counter thrown weapons comes from the use of chakra in the jutsu. As the projectiles come in contact with something harder than them, which is pretty much anything other than skin, they break down into a sticky black goo that causes any flying object to lose it's aerodynamic properties and fall from the sky.
• Sumi Bunshin no Jutsu [ Ink Clone Technique ] [ ๑۩ ]
Rank: C
Official Description: This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through. Sai is able to make use of the clone for missions involving surprise attacks, infiltration, and assassinations. However, experienced ninja such as Orochimaru are able to see through this technique. Sai and his clones also have the ability to stay mentally in contact with each other. If Sai is rendered unconscious, his ink clones are dispersed.
• Sumigasumi no Jutsu [ Ink Mist Technique ] [ ๑۩ ]
Rank: C
Official Description: The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen. When used in combination with the Body Flicker Technique, the user can quickly leave the battlefield without being noticed.
• Sumi Yusou no Jutsu [ Ink Transport Technique ] [ ๑۩ ]
Rank: B
Official Description: Sai takes out a small piece of paper (that is extremely sticky on the back, like a post-it) and writes "transport" on it. Sai then places it on his opponent. By concentrating a small amount of Chakra, Sai can transport to his opponents location, to either silently attack the opponent or to reveal to his comrades the enemies location.
• Choujuu Giga [ Super Beast Imitation Drawing ] [ ๑۩ ]
Rank: B
Official Description: A technique characteristic to Sai that allows him to adapt to the circumstances of any confrontation. The ninja uses chakra-infused ink to quickly draws objects onto his scroll. The moment the brush is removed, the images leap from the paper, grow to life-size, and act according to the user's will. Because they are made of ink, a single blow is usually enough to dispel them. For discreet communiques while undercover, Sai is able to turn the words he writes into small animals, allowing them to travel unnoticed to the intended target, after which the ink animal requires a scroll to reverts back into written information. Few techniques rival it in terms of versatility. Exhibited drawings include: Mice, Lions, Birds, Owls, Leeches, Bats, Fish, Snakes, The Benevolent Kings (仁王, Niō) or Vajra Strongmen (金剛力士, Kongō Rikishi), Explosive Tags, Tigers, Cats, Squirrels, Rabbits, and Dragons.
• Sumi Tama no Jutsu [ Ink Ball Technique ] [ ๑۩ ]
Rank: B
Official Description: Guzzling their current ink well in its entirety, the user will swish it around in the mouth before spitting a large, dark ink orb towards their target. Targets in the path of the orb that become inked suddenly become highly sticky and heavy. Anything that touches the affected areas will become permanently stuck to them for 3 posts, while the targets feel as if they are carrying around their entire body weight. (not including anything that sticks to them)
• Kuchiyose: Ink Shield [ Summoning: Ink Shield ] [ ๑۩ ]
Rank: B
Official Description: This technique allows the user to summon forth a shield from their scroll to block physical and element attacks. If the user draws a sword as if it were a crest, overlaying two swords, then it will block a physical attack up to a rank lower than the shield, and any normal strikes. If they draw the shield engulfed in flames then it will block a fire jutsu up to one rank lower than it, and so forth and so on. This applies to any element that the user can think up something to draw. It can only block projectile attacks or regular physical strikes however, meaning that it can not disrupt the formation or use of things such as the Hyouton Ice Mirrors. Retains its Suiton and water weakness.
▬▬┤|G e n j u t s u
{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}
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{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}
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▬▬┤|T a i j u t s u
{Style name here}
• {Stage progression / techniques learned}
▬▬┤|B u k i j u t s u
{Style name here}
• {Stage progression / techniques learned}
▬▬┤|F o r m l e s s S t y l e s
Current Slots Available → 00 // 02
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}
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The Lao family found its roots in the Hojo clan, among the many banished from the Land of Tea. The family was considered odd by its fellow clansmen for its views forced onto their young. Girls, upon their fifth birthday, were enrolled in private teachings about the family's roots and underwent personal training. The females were trained on the values of the clan and its beginnings where the matriarch, a legendary kunoichi, pledged her service to her future husband after defeating her in a duel. The tradition was passed down for generations, praising the females of the clan to find their so called "destined ones" by finding the one who can outmatch them in a duel. Once defeated, each girl is "hitched" to their chosen partner and served alongside to bring about whatever they desire.
Xifeng soon found herself among the children, the daughter of a native Hojo seamstress who had a one night fling with an unknown male who displayed similar powers to her, said to have been a great warrior. Inspired to become like him, she went through the many lessons alongside her kin, eager to find such a mate. Maybe he would be as handsome as the princes and such in the storybooks! She eventually grew and became well accustomed to her clan's teachings. On her twenty third birthday, Xi left her family's home to pursue information about her father. The treks were long and many, and eventually resulted in discovering that her father had simply been a petty thief who had fallen in love with her mother. Sullen about the discovery, Xifeng soon moved on to simply wandering around in search of her "destined one". Whatever her calling was, it was her job to meet it.