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Kondo Kaicho Vice Captain
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Posted: Fri Aug 16, 2019 9:11 am
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▰▰▰ Ninjutsu | Bloodline | Fuuinjutsu | Iryojutsu | Taijutsu | Bukijutsu | Tamer
[size=10] ▰ [b]Character:[/b] {Who uses the technique} ▰ [b]Link to profile:[/b] [[url=PutTheLinkHere]x[/url]] ▰ [b]English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spiritual/Complex/Simple ][/b] Technique Description Goes Here
[spoiler] [quote="gucci-shinigami"][/quote] [quote="Brooy"][/quote] [quote="DarkMockingbird"][/quote] [/spoiler] [/size]
▰▰▰ Genjutsu
[size=10] ▰[b]Character:[/b] [ Who uses this technique? ] ▰ [b]Link to profile:[/b] [[url=PutTheLinkHere]x[/url]] ▰ [b]English Technique Name Here [ Japanese Technique Name Here ] [/b] [color=transparent]▰[/color][b]Category:[/b] [ Illusory, Enchantment, Instance, Chain ] [color=transparent]▰[/color][b]Rank:[/b] [ Rank ] [color=transparent]▰[/color][b]Primary Sense:[/b] [ Sight, Scent, Sound, Touch, Taste, Chakra ] [color=transparent]▰[/color][b]Additional Senses:[/b] [ Sight, Scent, Sound, Touch, Taste, Chakra ] [color=transparent]▰[/color][b]Base Duration:[/b] ? Posts [color=transparent]▰[/color][b]Upkeep:[/b] ? Chakra [color=transparent]▰[/color][b]Trigger:[/b] Handseal or Other [color=transparent]▰[/color][b]Source:[/b] Sensory Phantasm or Other [color=transparent]▰[/color][b]Status Effect:[/b] Mental Stress or Insanity or Other or None [color=transparent]▰[/color][b]Description:[/b] Insert technique description here. [spoiler] [quote="gucci-shinigami"][/quote] [quote="Brooy"][/quote] [quote="DarkMockingbird"][/quote] [/spoiler]
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Posted: Fri Aug 16, 2019 11:42 am
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Quote: All necessary items are amended at Kondo's direction.
▰ Character: Sadayo Soga ▰ Link to profile: {X} ▰ Executioner’s Pull String | Rank D | Ninjutsu [ Maruton]| Passive : Requires 10 Chakra tab After paying the cost to activate, this custom grants access to [1] of the Kubikiribōchō PA to Sadayo when in the hands of a puppet with strings active on said puppet. Only effective if the puppet holding the Kubikiribōchō blade is active and requires the Kubikiribōchō blade to be out on the field. Only in Sadayo’s hands does this passive become null and she is able to access both Personal Attributes of Kubikiribōchō. PA granted through this custom must be stated upon use. Passive remains present until Kubikiribōchō is withdrawn from battle. An activation is required to use and continue use of. tab ▰ Sundering Strings | Rank D | Kugutsu [Earth]| ] Upkeep [5 Chakra] every [5] Posts tab Active puppets are permitted travel underground through most types of earthy terrain. Remains active until all puppets are removed or until strings are deactivated. Puppets may hide or move underground without concern of obstructing rocks. Underground rocks and dirt are pushed out of out of the way without causing too much disturbance. The closer puppets are positioned to the surface the more apparent travel underground is to the naked eye. tab ▰ When Natures Call - Chakra Coat | Rank B| Ninjutsu, Kugutsu [ Lightning, Water, Earth, Maruton ] Duration [2] posts, Upkeep [10 Chakra] upon every [3] Posts
tab On deployed puppets this technique will add a coating of chakra, of a single nature per activation, to the selected puppet(s) limb(s), features, or weapon(s) applied from and through Sadayo’s chakra strings. A coating of a single chakra element can be applied to a maximum of [3] three puppets per activation. One element maximum per activation. The power of the coating, after application, is only as strong as formless attacks which correspond to coated limbs, weapons, etc used by the puppets. This jutsu is functional on willing auto-attached characters. Lightning Effect : Shock. Paralysis application possible at either T2 or T3 based on the applied rank and potency of the technique. Spreads throughout the puppet naturally due to the composition of metal features on Sadayo’s puppets. Earth Effect : Ability to deflect projectiles at or below the applied rank and potency of the technique. Water Effect: Ability to strike through incoming fire attacks up to one rank higher than the executed technique's rank.
tab ▰ Champion's Safeguard | Rank B-S+ | Fuuin, Kugutsu [ Maruton ]| Upkeep [-2 ranks below initial activation amount of chakra] to be paid upon every [3] Posts. [1] Activation necessary to maintain.
tab All active puppets are open to becoming the point of a single or 3-dimensional solid barrier. This technique is maintained through chakra strings and manifests through a selected location upon selected puppets (i.e shoulder, right leg, head, or left hand). The size and amount of space the barrier takes may be manipulated as puppets are not required to remain static. Mechanisms and devices associated with puppets holding the barrier are still functional but at least [1] activation on Sadayo's half must be spared while the barrier is active. This fuuin must be applied individually to each puppet either manually (Sadayo physically writes on the fuuin seal in an inconspicuous location) or applied through unconventional means (special resources or other puppet mechanisms). This barrier may be smashed into bits in conventional means by matching the power of the initial rank of power holding the barrier together or striking all participating puppets with lower ranked techniques (breaking puppets is NOT required).
▰ Ring Around the Rattles ▰Category: Enchantment ▰Rank: B ▰Primary Sense: Sight ▰Additional Senses: Sound ▰Base Duration: 2 Posts ▰Upkeep: 10 Chakra ▰Trigger: Handseal ▰Source: Audio Phantasm ▰Status Effect: Mental Stress ▰Description: When the target hears the a higher pitch rattle of a puppet, the target begins to perceive all active puppets as the copies of a singular, selected puppet. As if a transformation technique is applied there would be plumes of smoke bursting over each active puppet on the field that is visible to the target. The target would begin to notice that each active, transformed puppet, is beginning to close in on them with new puppet duplicates appearing left and right. From there on the actions of the puppets caters to Sadayo's will and a metallic rattle will grow louder and scale into various pitches. While under its effects, any attempts to strike the puppets results in a swift, taunting dodge. The target could begin to feel anywhere from overwhelmed to downright angry through the course of this illusion. tab
▰ Character: Unki Amano ▰ Link to profile: {X} ▰ Piping Hot Teapot Technique [ Atsatsu Tipotto no jutsu ] | Rank B | Bloodline [Shakuton] A jet stream of scorch chakra from user's mouth creates a sharp whistling sound. Upon use, a cloud is formed that is 3 yards in size. An arid cloud dries out the immediate area [15 feet]. The cloud lingers for [2] posts as a hot, uneasy environment. [2] posts of deafness inflicts Unki's targets after use. Applies Deafness at Tier 2 scale. Applies Dehydration at Tier 2 upon initial use.
▰ Pearls of the Sun God [ Taiyō no Shinju] | Rank B-S+ | Bloodline [ Shakuton ]| A dramatic series of bright orbs of shakuton chakra are formed and launched from suspension around Unki’s person in rapid succession for a maximum total of [15] spheres at B - A ranks and a potential total of [25] at S - S+ ranks. Each sphere rockets to its destination without a second to spare and files out in a random space out formation. No time to stop! The shakuton chakra spheres are incredibly hot to the touch, radiate warmth, and vary in size from anywhere between 2.5 ft to 4 foot diameter. Contact with an orb will result in some very nasty burns as will a determined level of Dehydration effects. Each individual sphere may be combated by it's divided rank in chakra, although the dehydration effects require barriers to prevent application. Applies Dehydration T2, T3, OR T4 according to scale of power.
▰ She Bleeds the Sun | Rank A | Bloodline [ Shakuton ]| [20] chakra upkeep every [5] posts until cancelled A coat of scorch chakra will envelope Unki’s person as a bright yellow bodysuit of heat. She will appear slightly more yellow than usual with flickers of warm yellow chakra may waft off with movement. The coverage from this technique may be manipulated, somewhat, if she temporarily didn't want a hand or foot covered. This coat features a defensive mechanism in which organic creations such as tree leaves, inks, and other water based creations (at E-B ranks) will generally lose effectiveness on Unki while the coat is active and usually shrivel, burn up, or evaporate in close (12'inch rage) or when direct physical contact is made. Consequently, water in the air within a (5 foot) diameter will be evaporated to leave a dry desert-like climate around her. This coat directly affects Unki's Simple Tai and Hard Physical Formless to accentuate her punches and kicks with hot scorching strikes (capable of applying dehydration) up to Level Three Dehydration effects are subject to application on opponents with direct physical contact Applies Dehydration up to Tier 3 on contact.
▰ Warmth to Protect You {Defensive}| Rank E-B | Bloodline [ Shakuton ]| This technique was developed out of Unki’s deep concern of unintentionally, fatally, harming allies with her innate ability. In the likeness of Taika no Jutsu [ Fireproof Technique ] Unki would pass a shield onto whatever she is touching but imparting this her unique energy to buffer out the extreme, scorching heats that she and other Shakuton users may create. Requires solid, physical contact to pass the shield (i.e: a hand must be touching a targeted ally). This shield can be passed up to... and requires an upkeep... E-D rank :: 2 Characters | Duration 2 posts, after application Post | Upkeep [5] C-rank :: 3 Characters | Duration 3 posts, after application Post | Upkeep [10] B-rank :: 3 Characters | Duration 3 posts, after application Post | Upkeep [10] This technique was developed out of Unki’s deep concern of unintentionally, fatally, harming allies with her innate ability. In the likeness of Taika no Jutsu [ Fireproof Technique ] Unki would pass a shield onto whatever she is touching but imparting this her unique energy to buffer out the extreme, scorching heats that she and other Shakuton users may create. Requires solid, physical contact to pass the shield (a hand must be touching a targeted ally). The shield can be passed to up to [2] characters and requires no upkeep. A duration of [2] Unki-posts is present after the application post. Protection from the effects of dehydration are temporarily guaranteed (neither Fortitude or Stamina are reduced during this time). Protection from burns are not assured by this technique. - E-D :: Protection from Level One Dehydration effects - C :: Protection from Level Two Dehydration effects - B :: Protection from Level Three Dehydration effects
tab ▰ A Divine Warmth to Protect You {Defensive}| Rank A-S+ | Bloodline [ Shakuton ]| This technique was developed out of Unki’s deep concern of unintentionally, fatally, harming allies with her innate ability. In the likeness of Taika no Jutsu [ Fireproof Technique ] Unki would pass a shield onto whatever she is touching but imparting this her unique energy to buffer out the extreme, scorching heats that she and other Shakuton users may create. Requires solid, physical contact to pass the shield (a hand must be touching a targeted ally). This shield can be passed up to... and requires an upkeep... A-rank :: 3 Characters | Duration 3 posts, after application Post | Upkeep [20] S-rank :: 4 Characters | Duration 4 posts, after application Post | Upkeep [40] S+-rank :: 6 Characters | Duration 5 posts, after application Post | Upkeep [80] Protection from the effects of dehydration are temporarily guaranteed (neither Fortitude or Stamina are reduced during this time). Protection from burns are not assured by this technique. A :: Protection from Level Three Dehydration effects S- S+ :: Protection from Level Four Dehydration
▰ Walking on Sunshine [Supplementary Technique]| Rank C | Bloodline [ Shakuton ]| [5] chakra upkeep every [3] posts until cancelled The winds and her innate heat bend to Unki’s will. She may form balloon-like shakuton creations at her hip. This technique gives Unki the ability to temporarily fly. Use of a fan or fans may help her steer and maneuver herself about in place of flapping her arms. Use of a fan will also help her speed up or slow down if need be. To land, the hot air just has to be let out of her balloon-like creations until each completely depleting. External forces can pop her balloons. Applies Dehydration at T2 ONLY if balloons are popped by nearby external forces: maximum range of a thirty foot area total. Three balloons would have a 10 foot range each.
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Posted: Tue Aug 20, 2019 5:19 pm
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hurrak Executioner's Pull String: Approved Sundering Strings: Just label this as D Rank and give it an upkeep cost of five chakra every post. When Natures Call: Needs to specify that earth ability effects projectiles at or below the applied rank and potency of the technique. Could probably apply paralysis to lightning effect at tier two or three, water can be one rank higher than the executed technique's rank. Maruton doesn't work. Can't reduce the cost of techniques with techniques. Champion's Safeguard: Approved Ring Around the Rattles: Approved Peals of the Sun God: State that each individual sphere may be combated by it's divided rank in chakra, although the dehydration effects require barriers to prevent application. She Bleeds the Sun: Approved Warmth to Protect You: Approved A Divine Warmth to Protect You: Approved Walking on Sunshine: Balloons need to have a specified range of dehydration effects. These have a maximum range of a thirty foot area total. So three balloons would have a 10 foot range each.
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Kondo Kaicho Vice Captain
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Posted: Tue Aug 20, 2019 6:11 pm
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Sonyo Rue Not gonna put Profile link because no
tab DORAIHYOTON [ Dry Ice Release ] tab tab ↳xxxE-S+ Rank tab Bloodline Supplemental tab Hyoton
Having spent many years in the absence of readily available water lead Sonyo to create a technique that didn't need it. Instead, she learned through tireless effort how to freeze the air itself, not just the moisture in it. Doing so allowed her to create a substance colder and more easily available than water ice. This substance, similar to frozen carbon dioxide or dry ice, accrues more frostbite but is more fragile than its counterpart. This technique acts as a supplemental technique, not requiring an extra activation but still taking the full amount of resources. These techniques give the next tier of frostbite, while still retaining the weaknesses of their true rank. [ Ei, E-ranks give T2 frostbite, while still having the weakness of T1 ]
tab EXPLODING FROZEN SUNS tab tab ↳xxxA Rank tab Bloodline tab Hyoton
Upon studying the workings of Fubuki's Ice Bombs, Sonyo came upon a different idea. Upon finishing a string of handseals, a hallow ball of ice forms with a shell about two inches thick with a diameter of a foot and a half. Inside this ball is compressed air, enough to bring the shell of ice just before the breaking point. This makes the balls of ice very sensitive, and even the lightest touch causes them to explode in to millions of shards of super sharp Hyouton ice that fly 50 feet in every direction. The lethal range of this bomb is anywhere in till the 20 foot distance, severe injury occurs in till 40 feet away from the initial explosion, and acute injury anywhere from there till the end of the effective range of the explosion. Any physical contact with this bomb, including with ninjutsu, will set it off.
tab SANSO MASUKU [ Oxygen Mask ] tab tab ↳xxxC Rank ( E rank Upkeep ) tab Eiseijutsu tab Suiton / Fuuton
The user covers the mouth and nose of the target in a thin layer of chakra. This layer of chakra creates a selectively semipermeable membrane that lets only oxygen in and letting all exhalation waste out. This has many positive benefits like helping those with troubles getting enough oxygen in to their system. It also filters the air breathed in by the person effected; filtering out any toxins, spores, viruses, and other unwanted particles like sand, dust, and ash out of the air before entering the lungs. This jutsu has the appearance of a bubble like film covering the mouth and nose.
tab IRYO UTTODOKO [ Medical Stasis ] tab tab ↳xxxS Rank ( C rank Upkeep ) tab Bloodline / Eiseijutsu tab Hyoton
Sonyo makes and holds a singular handseal with one hand, then touches someone with another. Spreading from the point of contact, the body's temperature rapidly decreases in a matter of seconds causing a comatose like state. The heart slows, the blood congeals, and most if not all of the impulses to the brain are stopped; this causes the effects of removing the sensation of pain, stopping the movement of poisons/venoms/toxins through the system, and slowing if not completely halting the bleeding response. Once the body has completely frozen in to a death-like state, the user has one post to complete their surgery or operation without the penalty of an upkeep, but is able to take their hands off the patient for that post. This jutsu was created by Sonyo in order to raise survival rates for Field Triage, and requires constant surveillance in order to keep the subject alive, and therefor cannot be used by anyone other than an experienced medical shinobi. The user must be in direct contact every post in some way in order to pay the upkeep and keep the flow of chakra to the afflicted. Due to the combination of Eiseijutsu chakra, this technique does not accrue frostbite stacks.
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Posted: Mon Aug 26, 2019 6:38 pm
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Posted: Fri Aug 30, 2019 11:37 am
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Kondo Kaicho Vice Captain
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Kondo Kaicho Vice Captain
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Posted: Fri Aug 30, 2019 12:11 pm
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▰ Character: Masato Umechika ▰ Profile Link: [ x ]
▰ Fire Mountain Orchid [ Kazan Ran ] | Rank B | Ninjutsu | Spiritual The user channels their chakra into the desired hand as it resonates with a flaming glow that encompasses the hand. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery ten foot wide explosion stems from the user's hand with concussive force. From four sides of this initial explosion, a series of smaller explosions that measure out thirty feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier two burns and burning upon direct impact while those within the radius of the attack suffer tier one burning.
▰ Chakra Negation [ Chakra no Hitei ] | Rank X | Bloodline [ Dojutsu ] | Spiritual A defensive technique utilizing the Mangekyo Sharingan's ability to see chakra as it molds and forms, the user applies their own chakra in equal amount to the spiritual, complex or chakra based technique his opponent is forming and applies it using sight. When chakra is applied in equal rank and potency, it negates the technique before it even forms, causing the target to still utilize the chakra and have their technique not form without realizing the reason. This technique may only be utilized once every three posts.
▰ Heavenly Illumination: Fire Mountain Orchid [ Amaterasu: Kazan Ran ] | Rank S | Bloodline | Spiritual An evolution of Masato's Fire Mountain Orchid Technique. The user channels their chakra into the desired hand as it forms a small golf ball sized sphere of Amaterasu Flames. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery thirty foot wide explosion stems from the user's hand with concussive force. From four sides of this initial explosion, a series of smaller explosions that measure out one hundred feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier four burns and burning upon direct impact while those within the radius of the attack suffer tier three burning. The duration of this burning is augmented by the Uchiha Clan's Amaterasu flame properties.
▰ Manipulation of Forces | Rank A-S+ | Ninjutsu [ Maruton ] | Spiritual This technique manipulates attractive and repelling forces to pull or push matter at will. It is possible to attract multiple targets at once, causing them to collide with each other but reduces the range of the technique by half. Can pull objects from up to fifty feet away at A rank, doubling it's range per additional rank. The rank of this technique is determined by the (highest) rank of the object(s) being pulled with a minimum cost of A Rank. Has a two [2] post cool down. Targets may resist this technique by applying chakra equal to it's cost to the Act of Tree Climbing in order to stand their ground. This actions consumes the target's defensive action.
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Kondo Kaicho Vice Captain
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Posted: Mon Sep 02, 2019 8:41 am
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▰ Character: Masato Umechika ▰ Profile Link: [ x ]
▰ Chakra Negation [ Chakra no Hitei ] | Rank X | Bloodline [ Dojutsu ] | Spiritual A defensive technique utilizing the Mangekyo Sharingan's ability to see chakra as it molds and forms, the user applies their own chakra in equal amount to the spiritual, complex or chakra based technique his opponent is forming and applies it using sight. When chakra is applied in equal rank and potency, it negates the technique before it even forms, causing the target to still utilize the chakra and have their technique not form without realizing the reason. This technique may only be utilized once every three posts.
▰ Heavenly Illumination: Fire Mountain Orchid [ Amaterasu: Kazan Ran ] | Rank S | Bloodline | Spiritual An evolution of Masato's Fire Mountain Orchid Technique. The user channels their chakra into the desired hand as it forms a small golf ball sized sphere of Amaterasu Flames. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery thirty foot wide orb shaped wave of flames stems from the user's hand with concussive force. From four sides of this initial flame, a series of smaller identical flames that measure out one hundred feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier four burns and burning upon direct impact while those within the radius of the attack suffer tier three burning. The duration of this burning is augmented by the Uchiha Clan's Amaterasu flame properties.
▰ Manipulation of Forces | Rank A-S+ | Ninjutsu [ Maruton ] | Spiritual This technique pushes or drags targets away from or to the user by releasing powerful waves of chakra. It is possible to drag in multiple targets at once, causing them to collide with each other but reduces the range of the technique by half. Can drag objects from up to fifty feet away at A rank, doubling it's range per additional rank. The user must replicate the chakra cost of this technique for ever target affected. Has a two [2] post cool down. Targets may resist this technique by applying chakra equal to it's cost to the Act of Tree Climbing in order to stand their ground. This actions consumes the target's defensive action.
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Posted: Mon Sep 02, 2019 9:19 am
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Quote: Custom Style Created by Teaching Profession
▰▰▰ Description: Founded by Masato Umechika, the Kazanran Ryu is a school that monopolizes upon combining combining both fire and wind elements with the speed and accuracy of the Hyuuga's gentle fist style. The style's name comes from it's signature move, the "Fire Mountain Orchid", which creates flames in the shape of a blooming cherry blossom upon impact.
▰▰▰ Notes: • This style requires the user have access to the Gentle Fist, Fire and Wind elements. • Simple Techniques from this style gain the Gentle Fist's Training Application. • •
▰▰▰ Style Creation Credits: • Kondo Kaicho | Masato Umechika
Stage One ▰ Fire Mountain Orchid Style: Guiding Principle [ Kazan Ran Ryu: Shidō Gensoku ] | Rank E | Taijutsu | Training The user learns to apply chakra to their simple techniques to augment their execution, applying rapid bursts of flame to physical strikes, passively applying an additional ten chakra per rank of the technique. Doing so creates an explosion of flames within five feet of the attack that cause tiered burning and burns depending on the parent technique's rank. Doing so requires the fire element.
▰ Fire Mountain Orchid Style: Weeping Cherry [ Kazan Ran Ryu: Shidarezakura ] | Rank C | Taijutsu | Simple The user strikes a target with a hooked punch that is delivered to the top of the head. This strike forces the target off balance as they fall forward. This technique is executed at a slight increase to strength per rank of the technique. If successful, the user then delivers a barrage of physical strikes with their hands to the target's back, permitting the gentle fist training to be applied, totaling in thirty two strikes. The target is pinned to the earth by the strikes, causing tier one full body paralysis if unblocked.
Stage Two ▰ Fire Mountain Orchid Style: Second Bloom [ Kazan Ran Ryu: Daini Saku ] | Rank X | Complex The user launches a chakra infused punch at the target that is consumed by fire chakra. Upon direct impact, the user's strike ignites it's target, consuming the entire being for tiered burning. If unevaded, the user then releases a second punch that stops just before impacting the target. This strike is infused with condensed wind chakra the size of the user's fist and consumes an equal amount of chakra to the original strike, acting as a Korabo technique between the two strikes. The wind fuels the flame upon impact, increasing the burning duration for an additional post between E and C Rank, two posts between B and A Rank and additional three posts between S and S+ Rank. In addition, for each rank of the combined two strikes after Korabo, the target is knocked back ten feet.
▰ Fire Mountain Orchid [ Kazan Ran ] | Rank B | Spiritual The user channels their chakra into the desired hand as it resonates with a flaming glow that encompasses the hand. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery ten foot wide orb of flames stems from the user's hand with concussive force. From four sides of this initial explosion, a series of smaller orb like waves of flame that measure out thirty feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier two burns and burning upon direct impact while those within the radius of the attack suffer tier one burning.
▰ Fire Mountain Orchid Style: Heavenly Cherry [ Kazan Ran Ryu: Tenzakura ] | Rank B-S | Spiritual When surrounded or facing an incoming attack, the user draws from the principle the Heavenly Spin of the Hyuuga clan. Releasing chakra from their entire Tenketsu system, the user melds their fire and wind chakra within it simultaneously. Instead of spinning rapidly to release a sphere of protection, the user channels that chakra being released to tightly wind around them, creating a small flaming twister that spirals around them. Upon impact with the user, the incoming attack is caught within the unexpectedly powerful spiraling chakra and treated as Korabo with compatible Ninjutsu and Bloodline Ninjutsu. This attack is thrown back, utilizing the user's defense and the target's offensive technique to counter.
Stage Three ▰ Fire Mountain Orchid Style: Autumn Cherry [ Kazan Ran Ryu: Jugatsuzakura ] | Rank S | Complex The user channels their chakra into their fists, expelling fire chakra that swirls about them in the form of reddish orange cherry blossom embers. The user is unable to utilize defensive abilities during this technique, turning all three of their activations into offensive actions for the sake of striking the target with their fists at the casted rank of this technique. After it's initial post, this technique requires an A Rank upkeep. Upon impact during this technique, the user's fists expel a swirling vortex of autumn colored blossom like embers cause tiered burning and burns to a target who is stricken. If the user strikes a defense that exceeds the techniques rank and potency in cost the technique is ended immediately.
▰ Fire Mountain Orchid Style: Moonlight on the Pine Trees [ Kazan Ran Ryu: Shogetsu ] | Rank S | Simple The user delivers a powerful and swift strike that gains a supreme increase to speed upon delivery. The user strikes the target's chest, seeming to do no damage upon impact. The user's next post, the target's ribs and bones shatter from the impact as they suffer tier two paralysis over their entire body, internal hemorrhaging causing need for medical treatment within two posts or the target suffers comatose hospitalization. If the user applied the Guiding Principle to this technique, the target does not suffer those wounds as normal. Upon the second post, the target's body burst into flames with the fats within their body as fuel for the flames, causing their body to remain ablaze for an additional post. Alternatively, this technique can be used to destroy a barrier technique or defensive technique. Upon impact the barrier is destroyed if the technique is superior in rank and power to the barrier. Following the destruction of the barrier a concussive blast of force is released that blows away any target within one hundred feet. Should the Guiding Principle be applied to this variant, the concussive blast is set ablaze, applying the training's ability to the wind.
▰ Fire Mountain Orchid Style: Chrysanthemum Cherry [ Kazan Ran Ryu: Kikuzakura ] | Rank S+ | Simple The user vanishes from sight, consuming a body flicker use as they strike a target from behind with a single strike.If unevaded, the remainder of the user's one hundred strikes will continue successfully. The user begins a flurry of accurate strikes aimed at the target's tenketsu that each carry a concussive blast that is capable of knocking the target back five feet. When combined together, the target in the center is made into a human rag-doll as they are violently blown between strike after strike as the user appears on the opposite side of the target each time to deliver the next blow. The ninety eight blow throws the target fifty feet into the air, allowing the user to appear above them, delivering another blow back into the earth. The final blow drives the target deep into the earth, creating a twenty five foot crater on impact.
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Kondo Kaicho Vice Captain
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Posted: Tue Sep 03, 2019 7:46 pm
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▰ Character: Sumire Mahofu ▰ Link to profile: [x]
▰ Familiar [ Onajimi ] | Rank X | Bloodline | Spiritual The user forms the required hand signs, causing any existing miasma in the area to gather in a target location within ten feet of the user per rank of the technique. As the miasma becomes dense the user's chakra molding gives it shape, causing the miasma to take form of a creature of the user's choosing depending on the rank of it's execution. Each of these creatures has it's own unique attributes, exploiting the user's mastery of their element, having a body rank and stats equal to it's rank. Each creature can use Basic Combat attacks up to it's rank by drawing from the user's chakra supply. Each creature requires an upkeep two ranks below it's executed rank. Each creature has a single activation, treated as a shadow clone for this technique
Chicken: The user can conjure five chickens at E Rank strength each, these chickens are able to collectively swarm and attack a target or target seperate targets. Lacerations and wounds inflict tier one poisons from these creatures. Lion: For a D Rank amount of chakra the user may summon this beast. It's claws and teeth inflict tier one poison on contact. Gains mild increase in strength and slight decrease in speed. Hell Hound: For a C Rank amount of chakra the user's chakra takes this form, standing up to ten feet in height. This creature causes tier two poisons when bitten or clawed. Gains moderate increase in speed and mild decrease in strength. Wild Boar: By using a B Rank amount of chakra the user creates a twenty foot tall wild boar. This boar has three horns that extend from it's head. These horns inflict tier two poison on contact. Dragon: Utilizing an A Rank amount of chakra the user creates a fifty foot oriental style dragon composed of miasma. This dragon freely flies about, able to expel tier three poisonous miasma in breath form, affecting those who inhale it. This breath has a thirty foot reach and costs the user an additional B Rank amount of chakra. The creature's claws and fangs inflict tier two poison. Wraith: By utilizing an S Rank amount of chakra, the user creates two ten foot tall wraiths that are composed of translucent miasma. These wraiths move with a supreme increase to speed, inflicting tier four poison and tier two paralysis upon targets who they pass through. Due to the user's genjutsu specialization, targets who see these wraith suffer tier two mental stress and those who make contact with the wraith have the wraith used as a physical contact trigger for a genjutsu. Oni: The user creates a one hundred foot tall Oni that is purple in body color. This oni rampages, having a supreme increase in strength and speed. This creature causes tier four insanity on sight due to the user's genjutsu specialization. Physical contact with the ogre causes poisonous miasma to spew forth on the object that contacted it, inflicting tier four poison if inhaled. Upon it's destruction, the ogre expels a two hundred foot wave of miasma that lingers for five posts.
▰ Oxygen [ Sanso ] | Rank X | Maruton | Spiritual An unique seal that Sumire had created. After doing the handseals, it leaves a tattoo/beauty mark/invisible mark or whatever the person wishes upon on their skin. When they come contact with miasma, the seal activates and a pure raw chakra gas mask appears on their face while in contact with miasma. Draws chakra from the seal bearer equal rank of what it's defending. One less chakra if it's Sumire's miasma if she made the seal upon the ally.
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