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Posted: Sun Sep 15, 2019 10:31 pm
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▰ Character:Clementia ▰ Link to profile: [x] ▰ [ Dance of the flailing turtle ] | Rank A-S | Class bloodline [ optional Earth]| Cost: Stamina 60 or 50/50 chakra stamina [ Complex/Simple ]
Technique Description Similar to the Dance of the Clematis: Vine jutsu from the kaguya clan. The user will grow upwards to 8 long spinal cords from the base of their tail bone, Each tail can reach up to 8 ft and extend an additional 10 feet when attacking for a full attack range reaching 18 feet. Without removing them they will obey the users command just like moving any part of ones body, once formed the tails can attack or defend the user even wrapping around themselves to form a larger denser tail. both forms are capable of flailing the flesh from an opponents. The tails have sharp edges for slashing but are most effective at piercing strong defenses. By infusing earth nature chakra into the bone tails they are morphed into a hard substance similar to diamond, the infused bone shows to be even harder then tungsten increasing its piercing power to S rank. lasts 10 to 12 posts then additional upkeep
▰ Character:Clementia ▰ Link to profile: [x] ▰ [ Dancers end enforcer ] | Rank | X Class bloodline [ Element N/A]| Cost: dependent on rank used [ Simple ] Technique Description: Around the elbow or knee a bone will form in the shape of a nail and inside the forearm or leg a tube is formed around it no grooves or indents but a smooth inner wall for the bone nail to slide into with little effort. the users will follow by growing a outer layer of bone around the arm of leg creating a variety of different tools depending on the situation spikes deep ridges flat surface, a sharp wedge etc this will maximize the destructive force from the attack. Using pressure that builds up inside the tube which is inside the users body will cause the nail to pop out from the tube similar to building up pressure in a air gun. On impact of a punch kick or heavy blow the nail will suddenly push back into the tube this creates a powerful shock wave which is added to the punch from the nail impacting the bottom of the tube, by adding additional force to the attack. an attack that could crack a wall would now be able to blow a hole through the wall much like a jack hammer breaking concrete. the technique is limited to the limbs. lasts the usual 2 posts per rank plus upkeep after
▰ Character:Clementia ▰ Link to profile: [x] ▰ [ Dance of the puppet ] | Rank | E Class bloodline [ Element N/A]| Cost: 5[ Simple ]
Technique Description: a simple technique that allows the user to dislocate each joint be it finger spine, neck or ankle etc in any direction they want with ease. making movements such as back attacks by swinging towards them dislocating a joint to reach said victim, or to contort ones body down to fit into small spaces many times smaller then the users body. even fake death with simple acts of snapping ones head around. the jutsu provides a slight increase to reflex (+1 reflex)
▰ Character:Clementia ▰ Link to profile: [x] ▰ [ Name: Marrow web ] | Rank | B Class bloodline[ Element N/A]| Cost: 40 [ Simple ]
Technique Description: drawing marrow from ones body and focusing it into the fingers the user can fire cable like wires made from marrow at high speeds capable of piercing solid stone, the cables made from marrow are strong as steel yet flexible as yarn, used for either combat of supplementary use the user can alter the ends of these cables to form hooks once attached to a object to either pull them towards her or her towards the object. if still connected to these cables the user can retract them pulling her at a much quicker rate, these cables are similar to spider webs only in durability each wire can reach up to 90 feet before using up the marrow supply traveling at 30 feet per second
▰ Character:Clementia ▰ Link to profile: [x] ▰ [ secret art: skeletal prison ] | Rank | C Class bloodline [ Element N/A]| Cost: 20 [ Spiritual ] Technique Description: preforming several hand signs the user will plant either the hand of foot firmly on the ground growing six rib like bones, each bone can bone can be adjusted to fit the height of an enemy but by default each bone that sprouts out is about 4 feet in height and 2 feet in width. the end s of the bones are slightly slimmer as a rib would be. the ribs will aim for the area right under the opponents own rib cage attempting to trap them by either piercing then or a crisscross method that traps the opponent in between the ribs. while the foot remains planted the jutsu will remain, if the user removed the foot then the bones will dissipate after one post ( opponents will be trapped for one post after foot is removed ) long as the users foot is planted the bone can be extended with an additional 5 stamina per 4 feet of ribs.
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Posted: Tue Sep 17, 2019 3:15 pm
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Posted: Thu Sep 19, 2019 2:12 pm
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Posted: Thu Sep 19, 2019 2:22 pm
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Evanescently Magnificent Overlord Diaus Evanescently Magnificent I'm confused on the cost of your first one. The cost is 60 resources for A. I'm pretty sure you mean that you can pay in either full stamina or half stam half chakra right? Oh! And the bit about the S ranked part. You are paying for that right? Like it's an attack that you can pay an extra amount to make it an S ranked that gains the earth element? the Dr thing was suggest to me by another crew if dr is the reflex points, i did put it only gives a slight increase per body rank. it technically is meant to be passive as it bends the joints. if you want me to increase the cost hows 10
the tail jutsu ok ill change it to 60 but the S rank part is a complex so it would be half chakra half stamina wouldn't it? its basically like taijutsu then having chakra be put into the technique to become a complex nin tai. its also just flavor text for it being an S rank. its pretty much like how rasengan becoming a wind style rasengan Ahh well the problem you see isn't with the mechanic but the price. As per the custom rules cost/rank is directly tied into how many stats you get out.
Add descriptive increases/decreases at a slight amount per rank, granting double supremes at S+. Min-Maxing ( +2 per rank in a single DR and -1 in a different one )
Second one looks good from the clarification so approved!
Approved! so something like +1 to reflex and -1 to speed ? just rying to get a grasp on the idea otherwise i dont mind removing the stat boosts
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Posted: Mon Sep 23, 2019 12:13 am
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