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DarkMockingbird
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PostPosted: Mon Apr 11, 2022 12:25 am
Prince_yureil
All present custom are for Etsuko

Character: {Who uses the technique}
Link to profile: [x]
Kid Gloves | B-rank | Bloodline [ depends ]| Cost [ Spiritual ]
Creates thick silk mittens upon the hands of an opponent, these gloves sheathe each finger before a second layer is created tightly sheathing over every finger simultaneously overtop like a mitten. This material is pulled so tight that it totally prevents intricate use of fingers, barring people from using the appendage for things like hand signs or the use of weapon techniques lower than its casting rank, cushioning the impact of their Tai Jutsu strikes by nullifying the strength stat down to zero. Costs an offensive action and stamina equal to ranked cost of this techniques casting to rip these off(1-rank reduction in cost if their unarmed is of an element the silk is weak against.), no damage is incurred unless the silk holds offensive properties, weak to fire without other properties and it inflicts any properties the strong have to the victims hands each round.




Character: {Who uses the technique}
Link to profile: [x]
Silk whip throw | Rank X | Bloodline/Buki [ Depends ]| Cost [ Complex ]
Forming multiple strands of strong silk weaved together Etsuko can attempt to latch it onto on an opponents limb, normally the leg so she can manipulate the thread and yank a person off their feet into the air and whip throw them through the air in a high speed throw. This results in a person being treated as falling 15 - 30 ft. If a person if caught by this technique the thread remains attached, requiring its rank and an offensive action be paid to remove it lest be subject to repeated attempts to throw them or use the thread attached to them to her advantage in other ways. This Jutsu is weak to fire release without special silk and can be used as a whip, last two posts per rank.




Character: {Who uses the technique}
Link to profile: [x]
Thread pull | Rank B | Bloodline [ Element ]| Cost [ Complex ]
When an opponent is attached to her threads Via silk whip throw, Restricting, binding or other weaves that involve thread tying or attaching to people she may use this technique. By pulling on this thread she can impede a persons physical abilities, reducing a selected stat upon use by 2 until the opponents next post and negating the stats gained from a Tai/Buki technique up to its rank and halving the gains from techniques above its rank. This technique requires a technique be attached to an opponent to even be used, it simply needs to be paid to take place…. In trade for this being a sudden pull the effect it has on gaining stats only effects said action it is used on and can only be used against one attack per person attached per round.



Character: {Who uses the technique}
Link to profile: [x]
Third Princess: Dungeon | Rank B - S+ | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A barrier technique with the intent to imprison a person that costs two activations and it’s cost twice to perform. This creates a dual layered red and orange barriers that both hold a special effect each. The inner barrier absorbs chakra at a rate of one rank below the techniques casting cost per post to strengthen itself by said amount, the second barrier internally disallows effects that affect a jutsus or the barriers rank when they interact, though externally it is fragile by receiving a rank increased damage when put through external stimulus. Breaking one barrier cancels its effects, both effects are simultaneously active and a barrier can be replaced at the cost of an action and ranked value. Costs two ranks beneath casting per barrier to maintain each post. This technique is unable to work with most barrier manipulation techniques as it’s two solid cubic barriers.




Character: {Who uses the technique}
Link to profile: [x]
Princess: Favour of royalty | Rank X | Fuuin/bloodline [ Element ]| Cost [ Spiritual ]
A barrier control technique used with the Princess series, this Jutsu is cast at the rank of a present Princess technique and costing an action to target up to three other people(each target requires her pay the chakra cost). In doing this a fragment of her barrier will separate and relocate to her target and surround them, defending them with the same traits the barrier carries until the original barrier dissipates, costing Etsuko OR the person benefiting two ranks below casting cost every other round to maintain. Those protected by this shells techniques all inflict tiered hex of that persons choosing when using techniques that originate within the shells space, T 1 for E - B and T 2 for A - S+


Couple notes and questions!

Could you note Kids Gloves' duration in the description please?


On Silk Whip Throw, I would consider adjusting your 15-30ft of "fall damage" to match the fall damage scale. You don't HAVE to, but I wanted to present the option. Also, what type of cost is required to remove the silk?

For Favour of Royalty, I'd say we can't have the hex apply to the others' techniques. Maybe with a scholarship specialization it'd be alright, but as single class I think you're supposed to stay in the realm of only applying hex to seals thay contact the target. So loaning hex out to others for any techniques is kind of a stretch.  
PostPosted: Sat Apr 16, 2022 6:30 pm
Character: Himitsu Uchiha
Link to profile: [x]
Ember Cloak Augment: Companion Expansion [ Nokoribi no manto: Tomodachi no kakudai ] | Rank E | Ninjutsu (Augment) [ Katon ]| Spiritual
When casting the parent jutsu, the user may use this technique to expand the cloak slightly to accommodate an companion up to the size of a child riding on the user's back or shoulders. This also prevents the companion from taking damage from the Cloak, instead making it feel like a warm towel or blanket to them. This technique does not impact Ember Cloak's chakra pool in any way.

Character: Himitsu Uchiha
Link to profile: [x]
Flying Thunder God's Fury [ Hiraishin no ikari ] | Rank X | Ninjutsu [ Fuuinjutsu ]| Spiritual | Restricted
Requires the user to have learned the Flying Thunder God Technique [ Hiraishin no Jutsu ]. Allows the user to create a slightly altered Hiraishin seal on an object or person. The user may not teleport to these seal, but may instead send these targets to any regular Hiraishin seal. Requires A-Rank chakra to send inanimate, mundane objects. Sending enchanted, imbued, or "magic" objects requires a S-Rank chakra cost. Sentient beings may be sent by expending S+ Rank chakra, in addition to a chakra cost equal to the subject's body rank. Unwilling targets may only be transported within the same subforum, and may resist the transport by expending the same rank chakra (Body Rank and S+ Rank).

Character: Himitsu Uchiha
Link to profile: [x]
Fifth Degree Burns [ 5-Do Yakedo ]
Category: Enchantment [Bloodline]
Rank: S+
Primary Sense: Touch
Additional Senses: Sight, Scent
Base Duration: 10 posts
Upkeep: 320 chakra
Trigger: Eye Contact (Requires active Sharingan)
Source: Sensory Phantasm
Status Effect: Mental Stress [Tier 4]
Description: When the target makes eye contact with the user's active sharingan, the target believes the user to have unleashed an Amaterasu-Spirit Fire attack that homes in on them and seems to penetrate through techniques used to defend against the phantasm flames. When the flames strike the target, they believe they are engulfed in the blaze, and can see, hear, and smell their own body burning. On the first post, they experience their skin and flesh melting and cooking away. On the second post, they begin to see pleasant but inconsequential memories play in the flames before them, slowly burning away at the edges until they've forgotten them; this repeats for 2 more turns. On the fifth post, the target begins to lose important and treasured memories. If the target is still trapped at the end of 10 posts, their very psyche is burned away, reducing their entire persona to single, defining trait (chosen by the target character's player). No personal memories remain; the target retains everyday functions and basic combat functions, but must relearn any and all techniques at a later time. Burned away memories may only be restored by advanced, specialty medical, sealing, or other mental techniques (typically S-Rank or higher, but there is wiggle room as this is largely an RP aspect). Mental Stress lingers for one less post than the target was caught inside it.

Character: Himitsu Uchiha
Link to profile: [x]
Shattering of the Final Barrier [ Fainarubariakurasshā ]
Category: Instance
Rank: A-Rank
Primary Sense: Sight
Additional Senses: Sound, Chakra
Base Duration: 1 Post
Upkeep: 40 Chakra
Trigger: Handseal, Eye Contact
Source: False Visions
Status Effect: Mental Stress
Description: The target is inflicted with a vision/premonition that pulls them out of their own body, up through the sky, out to the edge of the universe, through a black void. The void eventually is enclosed by a sea of white, which pulls back to reveal it as a splash of ink on paper, left by a person writing the target's most recent actions as part of a story. The target is forced to watch as the author catches up to the moment the target has realized they are writing. The target is then rapidly pulled back through the ink and through their original trip in reverse, back into their body, just a second after the technique afflicted them.

 

DarkMockingbird
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Prince_yureil

Liberal Lunatic

PostPosted: Sun Apr 17, 2022 2:02 pm

Character: f**ō Hozuki
Link to profile: here
Hozuki States

Magnesium
At only a couple times more dense than a humans body becoming this relatively light and soft metal makes the Hozuki a little slower and a bit tougher but leaves her physically only a little more dangerous as before.
Grants
Immunity to fire
When ignited looking at the user cause T2 Blindness
If On Fire The Hozuki can apply Tier 2 Burning Status to their physical attacks
Melts through basic equipment on contact due to burning so hot
Loss of two point in Agility and speed
Gains two points in endurance and strength
Lightning techniques deal double damage

Steel
Becoming steel makes her incredibly heavy but incredibly powerful, making physical against attacks all but useless against her but removes the majority of her swiftness.
Grants
Speed reduced by 3/4
Agility reduced by 3/4
Immune to physical attacks below A-rank and is treated as having natural heavy armour against Tai/Buki
Endurance is doubled
Lightning/electric techniques deal twice as much damage against her.
Receives double the stat negatives from magnetic techniques.

Wood
Good ol tree matter, solid and not too heavy, strong and difficult to escape gripping power.
Grants
Endurance increased by half
Speed and agility reduce by two
Unharmed by grappling and locking techniques below A-rank
Receives half damage from bludgeoning attacks
Very buoyant so will naturally return to the surface if hit by water Jutsu.
Cutting damage from two handed weapon damage is doubled.
fire techniques deal burning/ status at a tier higher against the wood state.



to answer your queries Himi how’s about I change silk whip throw to 5 Ft per rank, the fall damage is really just an attempt to use the fall damage rules lightly.

Ummm I’d like to say Kid gloves last until they removed cause it’s real silk :p the real answer following rules is 2 posts a rank unless she’s using elemental thread in which case 1post a rank timeframe.

With favour of royalty I don’t need it to do anything else so I can just remove that little hex bit, that was a cherry on top :p

Edit, here’s a link to Hozuki states for reference Hozuki can promise it’ll take you right there cause I’m on mobile.  
PostPosted: Fri Apr 22, 2022 3:36 pm

Character: Archus
Link to profile: [x]

Miryoku | Rank X | Genius Keystone - Varies | Spiritual
Archus uses this technique in order to make chakra constructs based on the rank this technique is used at. The composition of the chakra constructs in question are determined mostly by his imagination so long as it is within the size boundaries of the rank he is using this technique at. The size boundaries are determined by the Normal Custom guidelines as opposed to the Keystone custom guidelines. The element of the constructs made by a single use of this technique is determined upon the use of this technique, and must be an element which Archus is capable of using, or Maruton. While the size of the constructs are determined by normal guidelines, how far away from Archus they may travel is determined by the Keystone Guidelines, allowing S+ constructs to travel through an entire subforum so long as Archus is within it. The constructs last up to 3 posts per rank of the technique used and function similarly to a Shadow Clone. At higher ranks, Archus may choose to make multiple lesser ranked constructs with a given amount of chakra instead of a single higher ranked construct. This means, as an example, when Archus uses this technique at S+ Rank he can choose to make a single S+ Rank construct or 2 S Rank constructs. The collective of multiple lesser ranked constructs is still considered to be a single construct for the purposes of it functioning like Shadow Clones. The multiple lesser ranked constructs will also follow the guidelines of the rank of construct they are based on the previously mentioned guidelines. Such as multiple S Rank constructs only being able to move through the topic Archus is in as opposed to being able to move through the Subforum Archus is in. Constructs do not have their own chakra pools, and can not technically use jutsu. They can however relay information of their surroundings to Archus, and Archus may utilize other ninjutsu with the construct as the point of origin of the jutsu. The constructs may also be treated as an offensive or defensive jutsu, following normal collision rules for whatever rank the constructs are.


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PostPosted: Wed Apr 27, 2022 6:09 pm
DarkMockingbird

prince_yuriel

Ichengo Angelus

Approved  
PostPosted: Tue May 10, 2022 5:36 pm

Character: Farian Genesis
Link to profile: [x]

Swordsoul: Wave
Category: Illusory
Rank: D
Primary Sense: Sight
Additional Senses: Sound, Chakra
Base Duration: 3 Posts
Upkeep: 5 Chakra
Trigger: Hand Seal or Attack
Source: Sensory Phantasm
Status Effect: None
Description: The user of this technique will either utilize a hand seal or use a swinging motion, typically with a weapon. They create what appears to be a wave of chakra hurdling towards their enemy. It is a completely illusory image, and as such it moves through anything in it's way until it collides with the user's designated target. The wave can be moved freely by the user of the technique in order to make it follow the enemy or even change targets for it's duration.

Swordsoul: Feeling
Category: Instance
Rank: D
Primary Sense: Touch
Additional Senses: None
Base Duration: Instant
Upkeep: None
Trigger: Line of Sight
Source: Touch Phantasm
Status Effect: None
Description: After activating the jutsu, the opponent who looks upon the user of this technique will feel a slight cutting sensation upon their body where the user of the technique chooses. The sensation is not enough for much of a physical reaction.

Swordsoul: Manifest
Category: Enchantment
Rank: X
Primary Sense: Touch
Additional Senses: Sight, Taste, Smell
Base Duration: 3 Posts
Upkeep: 2 ranks below rank used.Trigger: Handseal or Other
Source: Touch Phantasm
Status Effect: Trauma
Description: After activation of this jutsu and the target sees the user, the afflicted individual will feel as though a gash has opened up on their person and they are bleeding. Everything about the feeling seems real, from the look of their blood, the metallic taste of it, so on and so forth.

Swordsoul: Truth
Category: Chain
Rank: X
Primary Sense: Touch
Additional Senses:
Base Duration: Instant (1 Post)
Upkeep: N/A
Trigger: Handseal or Other
Source: Touch Phantasm
Status Effect: Trauma
Description: Used in conjunction with other "Swordsoul" techniques, specifically those of the Illusory category. This technique is applied to those techniques and cause the technique to feel real after it has collided with it's target.


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PostPosted: Sat May 21, 2022 9:10 pm

Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Deadbolt [ Raiton: Shimo rokku ] | Rank D - B | Ninjutsu [ Lightning ]| Cost [ Spiritual ]

After performing the appropriate hand sign, the user points at their target with both pointer and middle finger firing two senbon shaped by condensed electricity. These electric senbons are used to debilitate a target's movement by directly disrupting signals sent through the nervous system, each hand is capable of firing two of these for a total of four. Should a target be hit by two electric senbon, Tier-One Paralysis is induced at the targeted limb and should all four hit, Tier-Two Paralysis is induced at the targeted limb(s).


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Brooy

DarkMockingbird






Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Boreal Dance [ Raiton: Hoppō buyō ] | Rank B | Taijutsu[ Lightning ]| 20 Chakra / 20 Stamina [ [ Complex ]

Following the proper hand seals a ring of electricity is conjured around the user’s wrist and by command expands in front of the user. This electric ring acts as an amplifier through the center hovering electric orb, by striking this core the incoming kinetic energy is converted into a sudden burst of electrical energy. The proceeding shockwave is condensed and fired towards a target while layered with an active current. dealing both physical damage and tier-2 paralysis.


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Brooy

DarkMockingbird






Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Quake [ Raiton: Jishin ] | Rank D-B | Taijutsu [ Lightning ]| Last 2-post per Rank [ Complex ]
A lightning technique that borrows from the concept of thunder. Once activated, the users arms and legs are coated in a constant surge of electricity and through a combination of strikes and temporarily spiking their chakra does the technique take shape. Through these combined actions, the increase in chakra causes a sudden and rapid increase in initial temperature. Impacting the surrounding cooler air at rapid speed, and with the aid of chakra, focuses the resultant outward-moving pulse as a directional shock wave canon. Depending on the amount of chakra used (Rank) determines the overall range of each shock-wave, at D-rank it is capable of reaching 5m's and at B 10m's. Each shock-wave is generated through taijutsu attacks.


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Brooy

DarkMockingbird


 
PostPosted: Mon May 23, 2022 11:00 pm
User: Shinji Gyukimaru Ketsueki
Link to Profile: [ x ]
Blossoming Soul [ Kaika Suru Tamashī ] | Rank C | Bukijutsu Keystone Augment | Spiritual
This technique acts as a partial manifestation of Shinji's keystone technique. Instead of manifesting 100 ethereal blades, he instead forms seven floating spirit blades that hover around his body, or six if a spirit blade is already in use. Forming these blades does not require an activation. When resting, the manifested swords float at his back in a circular formation. They seem to respond to mental commands, and can be used to execute bukijutsu techniques without physically touching the blade, but the technique's effectiveness is reduced by 1 full rank. While this technique is active, Shinji cannot use his full keystone technique, but he can apply the Armiger Augment to this technique when paying its resource costs.
[Lasts for 8 posts]


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Evil Toaster Yokai

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PostPosted: Wed May 25, 2022 6:21 pm
Ichengo Angelus

Character: Farian Genesis
Link to profile: [x]

Swordsoul: Wave
Category: Illusory
Rank: D
Primary Sense: Sight
Additional Senses: Sound, Chakra
Base Duration: 3 Posts
Upkeep: 5 Chakra
Trigger: Hand Seal or Attack
Source: Sensory Phantasm
Status Effect: None
Description: The user of this technique will either utilize a hand seal or use a swinging motion, typically with a weapon. They create what appears to be a wave of chakra hurdling towards their enemy. It is a completely illusory image, and as such it moves through anything in it's way until it collides with the user's designated target. The wave can be moved freely by the user of the technique in order to make it follow the enemy or even change targets for it's duration.

Swordsoul: Feeling
Category: Instance
Rank: D
Primary Sense: Touch
Additional Senses: None
Base Duration: Instant
Upkeep: None
Trigger: Line of Sight
Source: Touch Phantasm
Status Effect: None
Description: After activating the jutsu, the opponent who looks upon the user of this technique will feel a slight cutting sensation upon their body where the user of the technique chooses. The sensation is not enough for much of a physical reaction.

Swordsoul: Manifest
Category: Enchantment
Rank: X
Primary Sense: Touch
Additional Senses: Sight, Taste, Smell
Base Duration: 3 Posts
Upkeep: 2 ranks below rank used.Trigger: Handseal or Other
Source: Touch Phantasm
Status Effect: Trauma
Description: After activation of this jutsu and the target sees the user, the afflicted individual will feel as though a gash has opened up on their person and they are bleeding. Everything about the feeling seems real, from the look of their blood, the metallic taste of it, so on and so forth.

Swordsoul: Truth
Category: Chain
Rank: X
Primary Sense: Touch
Additional Senses:
Base Duration: Instant (1 Post)
Upkeep: N/A
Trigger: Handseal or Other
Source: Touch Phantasm
Status Effect: Trauma
Description: Used in conjunction with other "Swordsoul" techniques, specifically those of the Illusory category. This technique is applied to those techniques and cause the technique to feel real after it has collided with it's target.


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Brooy

DarkMockingbird



Approved  
PostPosted: Wed May 25, 2022 6:37 pm
Evil Toaster Yokai
User: Shinji Gyukimaru Ketsueki
Link to Profile: [ x ]
Blossoming Soul [ Kaika Suru Tamashī ] | Rank C | Bukijutsu Keystone Augment | Spiritual
This technique acts as a partial manifestation of Shinji's keystone technique. Instead of manifesting 100 ethereal blades, he instead forms seven floating spirit blades that hover around his body, or six if a spirit blade is already in use. Forming these blades does not require an activation. When resting, the manifested swords float at his back in a circular formation. They seem to respond to mental commands, and can be used to execute bukijutsu techniques without physically touching the blade, but the technique's effectiveness is reduced by 1 full rank. While this technique is active, Shinji cannot use his full keystone technique, but he can apply the Armiger Augment to this technique when paying its resource costs.
[Lasts for 8 posts]


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DarkMockingbird




Approved  

DarkMockingbird
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PostPosted: Wed May 25, 2022 6:44 pm
Nohkiyoe

Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Deadbolt [ Raiton: Shimo rokku ] | Rank D - C | Ninjutsu [ Lightning ]| Cost [ Spiritual ]

After performing the appropriate hand sign, the user points at their target with both pointer and middle finger firing two senbon shaped by condensed electricity. These electric senbons are used to debilitate a target's movement by directly disrupting signals sent through the nervous system, each hand is capable of firing two of these for a total of four. Should a target be hit by two electric senbon, Tier-One Paralysis is induced at the targeted limb and should all four hit, Tier-Two Paralysis is induced at the targeted limb(s).


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Brooy

DarkMockingbird






Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Boreal Dance [ Raiton: Hoppō buyō ] | Rank B | Ninjutsu [ Lightning ]| 20 Chakra / 20 Stamina [ [ Complex ]

Following the proper hand seals a ring of electricity is conjured around the user’s wrist and by command expands in front of the user. This electric ring acts as an amplifier through the center hovering electric orb, by striking this core the incoming kinetic energy is converted into a sudden burst of electrical energy. The proceeding shockwave is condensed and fired towards a target while layered with an active current. dealing both physical damage and tier-2 paralysis.


gucci-shinigami

Brooy

DarkMockingbird






Character: Kini Lörghren
Link to profile: [x]
Lightning Style: Quake [ Raiton: Jishin ] | Rank D | Taijutsu [ Lightning ]| Cost [ Complex ]
A lightning technique that borrows from the concept of thunder. Once activated, the users arms and legs are coated in a constant surge of electricity and through a combination of strikes and temporarily spiking their chakra does the technique take shape. Through these combined actions, the increase in chakra causes a sudden and rapid increase in initial temperature. Impacting the surrounding cooler air at rapid speed, and with the aid of chakra, focuses the resultant outward-moving pulse as a direction shock wave canon. The initial activation costs E-rank amount of chakra with each strike costing a C-rank amount as well as inducing Tier-1 burn to those that come into direct contact with the users strikes rather than the shock wave themselves.



Lightning Style: Deadbolt [ Raiton: Shimo rokku ]
I'm happy to approve this as-as, but you're welcome to adjust the Rank to D-B if you'd like. It doesn't take any extra slots and gives you a little more versatility. If you'd like to leave it as D-C that's fine too!

Lightning Style: Boreal Dance [ Raiton: Hoppō buyō ]
From the description, I'm thinking this should probably be a Taijutsu technique (you nailed the Complex Cost part). If you think it should be Ninjutsu, let me know what you're thinking so we can get on the same page. In which case it'd need to be a spiritual cost, so we'll need an update anyway.

Lightning Style: Quake [ Raiton: Jishin ]
I'm not confident I understand how this technique works. If I understand this correctly, it sounds like this technique aims to strike multiple times in one activation? Which is fine, but typically the multiple strikes/attacks' total damage is equal to the technique rank.
If you're only going with one attack per activation, then there's really no need for the different activation costs. It can just be a D-Rank cost per activation.
If you're going for more of a "stance" type effect, I think we should rework the wording a bit.
Feel free to ping me in the discord or quote me here with some information so we can button these up for you. We're almost there, I promise!  
PostPosted: Sat May 28, 2022 1:07 am
All for Etsuko


Character: Etsuko
Link to profile: [x]
Mighty Antennae | Rank B - S+ | Bloodline/Sensor [ N/A ]| Cost [ Spiritual ]
Etsuko has two massive antennae on the top of her head which have unique scent sensors on them so incredibly powerful and selective that she can separate and track scent trails that have even been concealed for most to any other being. She can essentially visualize the trails and traces of scent she picks up on due to being able to selectively focus on and filter and separately identify scents from one another with the billions of sensors in her antennae at an incredible pace. These floppy antennae are a point of pride for Etsuko.
• This allows her to locate people and track their scent so long as she is within 40 to 100 at B - A, 100ft S-rank and 200ft at S+ for two post per rank, ignoring any and all effects that remove or block the ability to smell a person and as such any advantage they would have gained(Due to the fact she can basically see and focus on scents with the capacity to separate and filter out negative scents that might be used to overwhelm this sense). This is unable to be jammed as it is a natural ability of being a Kemono Shinzo and lasts 2 posts per rank cast and an action but may be refreshed upon ending for no action and the original cost being paid, two rank cost lower every other post maintenance cost. Should her Antennae be damaged badly or removed she becomes unable to use this jutsu, each Antennae needs B-rank damage applied to be disabled.




Character: {Who uses the technique}
Link to profile: [x]
Adaptive chakra Collaboration | Rank X | Nin-Jutsu [ Maruton ]| Cost [ Spiritual ]
Etsuko has the interesting trait of having very adaptive chakra that easily blends with and takes on the properties of other chakra, which likely is a reason to how her Divine weaving works. With this ability as long as she has a sensory technique active Etsuko can match another person’s chakra moulding and release that in sync with the other person. This allows her to be treated as using an appropriate technique for collaboration as it mixes into and takes on the properties of the others technique or can buffer it, able to effect either of the normal collaboration bonuses based on circumstances.




Character: {Who uses the technique}
Link to profile: [x]
Restraining Silk | Rank X | Bloodline [ depends ]| Cost [ Complex ]
Etsuko will launch silk threads through the air or on/underground in multiple thick and sturdy threads that wrap around peoples limbs, with a tight grip allowing Etsuko to restrain their movements and reduce their freedom of mobility. While connected to opponents they loose stat bonuses from techniques and Etsuko can yank the threads around and make life harder for physical Jutsu. Lasts 2 posts a rank removing the threats requires an action and their value in resources to remove, however she can pay the cost to counter the efficiency of their effort and cause them to remove only half her threads and require another attempt to remove the rest, causing the still captured limbs to remained effected by this technique.



Special rank summon
▰ Benkei
Rank | Chakra: 400 | Stamina: 1150
Appearance: Is a diabolical ironclad beetle which is a flat looking as opposed to rounded beetle with a bark like shell. Though he is darker in colour. He’s only about six feet tall and about 18 long, unlike most beetles his species has no wings.
Physical build | Stats: Strength 4 | Speed | agility | Endurance 8
Ability: The protector
Benkei is a Noble and honourable beetle who prides himself as a defender of those with pure and honourable hearts. His breed of beetle are the holders of the hardest shell of their species, Benkeis so strong he is treated as having Heavy armour without disability.


Shield Bug | Rank: B | Cost: Complex
Reinforces the shell just above his head before it lowers down to offer additional frontal protection, granting him a Heavy shield for 4 posts and counting as a defensive technique when first used.
Bulldoze | Rank: B | Cost: Stamina
Ramming into a foe with his powerful body, tossing them back with the sheer force of his weight and hardness. Crimson it’s shield bug active he may pay that techniques cost for no additional activation to gain a bonus defence against any counter attacks. Opponents struck are sent flying five foot per rank.
indestructiball | Rank: A | Cost: Complex
Rolling up into a ball that can be used to surround a single target to benefit them with the full defensive possibility that Benkei can offer. Chakra is spread through his shell and repairs any active shields and his natural natural armour up one durability level each and continue to do so each round he is a ball. While a ball he can roll around to use basic combat technique and bulldoze, applying tier two paralysis to opponents when struck this way. Costs two ranks below casting to maintain
 

Prince_yureil

Liberal Lunatic


Evil Toaster Yokai

Distinct Hunter

2,350 Points
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PostPosted: Tue Jun 28, 2022 2:26 am
Sorry for double quote, forgot a piece of text on one of these

Character: Hinata Nara
Link to profile: [x]
The Darkest Abyss [ Mottomo Kurai Shin'en ] | Rank E | Class [ Bloodline Keystone ]| Cost [ Spritual ]
Instead of training to further the vertical or horizontal reaches of his shadow, Hinata instead trained in secret in an attempt to create depth in his shadow. The results of his training formed a negative space akin to a separate dimensional pocket confined to the shape of his shadow. However, this effect is only usable when he is actively applying chakra to his shadow, and is easily recognized by the much darker tint to the shadow than another Nara technique would produce.
Itemized list of actual effects:
• On its own, this technique simply allows for storing items and retrieving stored items. This keystone is considered a passive technique when outside of combat, and requires an E Rank amount of chakra to use the storing and retrieving functions during combat.
Unless otherwise stated through a seperate technique, this cannot be used on himself or someone else.

Fear What Lies Below [ Shita ni Aru Mono o Osoreru ] | Rank S+ | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
This technique starts with Hinata pushing his shadow outward over a large area, up to 100 feet in all directions. The shadow undulates and rises in weird patterns, almost like a furious sea. The feet of those who are standing atop the shadow begin to sink into it. Inky black tendrils wrap around the targets legs, or multiple targets if applicable, with the strength of this technique dividing accordingly, and pulls them completely under unless they pay an equivalent chakra cost to block. While underneath the depths of the shadow, they are whipped around in the darkness at blinding speeds, inflicting Tier [4] Trauma. Completion of this technique results in the afflicted targets being viciously thrown back out of the shadow by the same tendrils that pulled them in.

Broken Shadow [ Kowareta Kage ] | Rank E | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
A relatively useless technique on its own, Hinata is able to break off small pieces of his shadow and leave them in a stationary location. After the pieces are detached from the main form of his shadow, he cannot manipulate them with another Nara technique until his shadow had reconnected with it; however, his keystone technique and any of its augmented versions can make use of these fragments. This technique does not require an activation to use, but the cost must be paid per piece that is broken off. Additionally, each piece that is fragmented off of his shadow passively restricts an additional [5] Chakra until it is reconnected with the main form. These pieces of shadow cannot be placed on individuals, and they must be placed on solid surfaces.

Bending Fortune [ Magaru Kōun ] | Rank X | Class [ Bloodline, Nara, Keystone Augment ]| Cost [ Spiritual ]
Hinata can utilize the effects of his keystone technique to redirect his own or an ally's technique, so long as it wouldn't transport their bodies with it. He does this by absorbing the technique into his shadow and causing it to exit from a different point, or multiple points if the technique has multiple parts or pieces involved. This requires him to pay an equal cost to the technique being transported. For an additional [5] Chakra, he can temporarily stall the technique after being absorbed into his shadow, changing the timing slightly without impacting its effectiveness. A technique that requires a prior catalyst to use [such as the shadow shuriken technique] can still be used after the catalyst has been absorbed into the shadow through this technique.

Advanced Darkness [ Kōdona Yami ] | Rank E | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
Hinata's time spent training with his shadow game him an incredible amount of knowledge and control over the process used to move and shape it. As a result, he can move and shape his shadow with more precision than the Far-Reaching Darkness technique, and can do so without using an activation, and with greater range. However, this only applies to his own shadow. This cannot be used to physically interact with anyone on its own, but he can pick up stationary objects with this so long as he isn't attacking with said object through this technique.



gucci-shinigami

Brooy

DarkMockingbird

 
PostPosted: Tue Jun 28, 2022 5:28 pm
Prince_yureil
All for Etsuko


Character: Etsuko
Link to profile: [x]
Mighty Antennae | Rank B - S+ | Bloodline/Sensor [ N/A ]| Cost [ Spiritual ]
Etsuko has two massive antennae on the top of her head which have unique scent sensors on them so incredibly powerful and selective that she can separate and track scent trails that have even been concealed for most to any other being. She can essentially visualize the trails and traces of scent she picks up on due to being able to selectively focus on and filter and separately identify scents from one another with the billions of sensors in her antennae at an incredible pace. These floppy antennae are a point of pride for Etsuko.
• This allows her to locate people and track their scent so long as she is within 40 to 100 at B - A, 100ft S-rank and 200ft at S+ for two post per rank, ignoring any and all effects that remove or block the ability to smell a person and as such any advantage they would have gained(Due to the fact she can basically see and focus on scents with the capacity to separate and filter out negative scents that might be used to overwhelm this sense). This is unable to be jammed as it is a natural ability of being a Kemono Shinzo and lasts 2 posts per rank cast and an action but may be refreshed upon ending for no action and the original cost being paid, two rank cost lower every other post maintenance cost. Should her Antennae be damaged badly or removed she becomes unable to use this jutsu, each Antennae needs B-rank damage applied to be disabled.




Character: {Who uses the technique}
Link to profile: [x]
Adaptive chakra Collaboration | Rank X | Nin-Jutsu [ Maruton ]| Cost [ Spiritual ]
Etsuko has the interesting trait of having very adaptive chakra that easily blends with and takes on the properties of other chakra, which likely is a reason to how her Divine weaving works. With this ability as long as she has a sensory technique active Etsuko can match another person’s chakra moulding and release that in sync with the other person. This allows her to be treated as using an appropriate technique for collaboration as it mixes into and takes on the properties of the others technique or can buffer it, able to effect either of the normal collaboration bonuses based on circumstances.




Character: {Who uses the technique}
Link to profile: [x]
Restraining Silk | Rank X | Bloodline [ depends ]| Cost [ Complex ]
Etsuko will launch silk threads through the air or on/underground in multiple thick and sturdy threads that wrap around peoples limbs, with a tight grip allowing Etsuko to restrain their movements and reduce their freedom of mobility. While connected to opponents they loose stat bonuses from techniques and Etsuko can yank the threads around and make life harder for physical Jutsu. Lasts 2 posts a rank removing the threats requires an action and their value in resources to remove, however she can pay the cost to counter the efficiency of their effort and cause them to remove only half her threads and require another attempt to remove the rest, causing the still captured limbs to remained effected by this technique.



Special rank summon
▰ Benkei
Rank | Chakra: 400 | Stamina: 1150
Appearance: Is a diabolical ironclad beetle which is a flat looking as opposed to rounded beetle with a bark like shell. Though he is darker in colour. He’s only about six feet tall and about 18 long, unlike most beetles his species has no wings.
Physical build | Stats: Strength 4 | Speed | agility | Endurance 8
Ability: The protector
Benkei is a Noble and honourable beetle who prides himself as a defender of those with pure and honourable hearts. His breed of beetle are the holders of the hardest shell of their species, Benkeis so strong he is treated as having Heavy armour without disability.


Shield Bug | Rank: B | Cost: Complex
Reinforces the shell just above his head before it lowers down to offer additional frontal protection, granting him a Heavy shield for 4 posts and counting as a defensive technique when first used.
Bulldoze | Rank: B | Cost: Stamina
Ramming into a foe with his powerful body, tossing them back with the sheer force of his weight and hardness. Crimson it’s shield bug active he may pay that techniques cost for no additional activation to gain a bonus defence against any counter attacks. Opponents struck are sent flying five foot per rank.
indestructiball | Rank: A | Cost: Complex
Rolling up into a ball that can be used to surround a single target to benefit them with the full defensive possibility that Benkei can offer. Chakra is spread through his shell and repairs any active shields and his natural natural armour up one durability level each and continue to do so each round he is a ball. While a ball he can roll around to use basic combat technique and bulldoze, applying tier two paralysis to opponents when struck this way. Costs two ranks below casting to maintain


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DarkMockingbird
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DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
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  • Wall Street 200
PostPosted: Tue Jun 28, 2022 5:29 pm
Evil Toaster Yokai
Sorry for double quote, forgot a piece of text on one of these

Character: Hinata Nara
Link to profile: [x]
The Darkest Abyss [ Mottomo Kurai Shin'en ] | Rank E | Class [ Bloodline Keystone ]| Cost [ Spritual ]
Instead of training to further the vertical or horizontal reaches of his shadow, Hinata instead trained in secret in an attempt to create depth in his shadow. The results of his training formed a negative space akin to a separate dimensional pocket confined to the shape of his shadow. However, this effect is only usable when he is actively applying chakra to his shadow, and is easily recognized by the much darker tint to the shadow than another Nara technique would produce.
Itemized list of actual effects:
• On its own, this technique simply allows for storing items and retrieving stored items. This keystone is considered a passive technique when outside of combat, and requires an E Rank amount of chakra to use the storing and retrieving functions during combat.
Unless otherwise stated through a seperate technique, this cannot be used on himself or someone else.

Fear What Lies Below [ Shita ni Aru Mono o Osoreru ] | Rank S+ | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
This technique starts with Hinata pushing his shadow outward over a large area, up to 100 feet in all directions. The shadow undulates and rises in weird patterns, almost like a furious sea. The feet of those who are standing atop the shadow begin to sink into it. Inky black tendrils wrap around the targets legs, or multiple targets if applicable, with the strength of this technique dividing accordingly, and pulls them completely under unless they pay an equivalent chakra cost to block. While underneath the depths of the shadow, they are whipped around in the darkness at blinding speeds, inflicting Tier [4] Trauma. Completion of this technique results in the afflicted targets being viciously thrown back out of the shadow by the same tendrils that pulled them in.

Broken Shadow [ Kowareta Kage ] | Rank E | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
A relatively useless technique on its own, Hinata is able to break off small pieces of his shadow and leave them in a stationary location. After the pieces are detached from the main form of his shadow, he cannot manipulate them with another Nara technique until his shadow had reconnected with it; however, his keystone technique and any of its augmented versions can make use of these fragments. This technique does not require an activation to use, but the cost must be paid per piece that is broken off. Additionally, each piece that is fragmented off of his shadow passively restricts an additional [5] Chakra until it is reconnected with the main form. These pieces of shadow cannot be placed on individuals, and they must be placed on solid surfaces.

Bending Fortune [ Magaru Kōun ] | Rank X | Class [ Bloodline, Nara, Keystone Augment ]| Cost [ Spiritual ]
Hinata can utilize the effects of his keystone technique to redirect his own or an ally's technique, so long as it wouldn't transport their bodies with it. He does this by absorbing the technique into his shadow and causing it to exit from a different point, or multiple points if the technique has multiple parts or pieces involved. This requires him to pay an equal cost to the technique being transported. For an additional [5] Chakra, he can temporarily stall the technique after being absorbed into his shadow, changing the timing slightly without impacting its effectiveness. A technique that requires a prior catalyst to use [such as the shadow shuriken technique] can still be used after the catalyst has been absorbed into the shadow through this technique.

Advanced Darkness [ Kōdona Yami ] | Rank E | Class [ Bloodline, Nara ]| Cost [ Spiritual ]
Hinata's time spent training with his shadow game him an incredible amount of knowledge and control over the process used to move and shape it. As a result, he can move and shape his shadow with more precision than the Far-Reaching Darkness technique, and can do so without using an activation, and with greater range. However, this only applies to his own shadow. This cannot be used to physically interact with anyone on its own, but he can pick up stationary objects with this so long as he isn't attacking with said object through this technique.



gucci-shinigami

Brooy

DarkMockingbird



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