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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Wed Jun 03, 2020 12:16 pm

Character: Konoha
Link to profile: -
Type of Technology: K. B. S. U. ( MK III )
Tier of Technology: Legendary
Technology Description: A human-sized device that looks similar to a power generator, the K. B. S. U. (Konoha Barrier Support Unit) sole purpose is to help support the defense barrier over Konoha.

Mode 1: While attached to Konoha's 36-layer barrier, attacks that are sealed via the nature sealing and sealed into a scroll may be accessed by this ability to allow said chakra to be distrusted to all endpoints that are linked with this mode. As long as someone posses the newest Konoha headband, they may draw from this chakra pool freely by touching the endpoint seal. These seals must be placed within the same thread that the K. B. S. U. NOTE: the chakra batteries thst are used to power this device may NOT be drawn from, only chakra that has been sealed from attacks into scrolls. Requires an operator to switch between modes.

Mode 2: When switched into this mode, the K. S. B. U. can draw chakra that has been sealed into scrolls from attacks made against the barrier. Chakra that is stored within the batteries can no longer be accessed by humans. Requires an operator to switch between modes.

Supported Casting: Chakra that is stored within its batteries can be used with the Seal Input custom in order to power the use of its abilities.





Character: Konoha
Link to profile: -
Type of Technology: Konoha Headband
Tier of Technology: Special
Technology Description: A special issue Konoha headband, that is to replace the standard. .

▰ While worn on an active Konoha nin, allows the wearer to bypass the 36-layer barrier and step into, or out of the barrier as they please, or to avoid the negative effects of the Konoha-specific Infinite Embrace seals in each thread. The cost each tome this is done is only an E-ranked amount of chakra.

▰ At any point, from any other thread, from any distance, this bypass effect may be canceled. This is used whenever a ninja goes rogue and causes a short malfunction that explodes the device. This explosion is only E-rank for the purpose of damages to people but renders the device unsalvageable. Costs an E-rank chakra to perform this effect. Only the Hokage or Director Soga have access to this ability. When leaving the village on a non-approved mission or task, this ability will activate automatically, draining the chakra from either Lahlil or Sadayo.



Character: Konoha
Link to profile:u-
Type of Technology: K. B. S. U. ( MK II )
Tier of Technology: Special
Technology Description: A small sized generator that is kept next to the MK III version of it. This unit's primary function is the support of the defense barrier over Konoha.

Array Strengthening: By placing output seals (up to six, minimum of 1), this device is able to alter a current casting of the 36-layer barrier technique. This allows for each individual barrier to be treated as separate (it's own jutsu) for the purposes of seal connection.

Array Funneling: Allows for the long-distance transfer of sealed chakra, particularly in the case of nature sealing. Similar to endpoints/output seals, this transfer line only works one way, going towards this machine. This line is also considered an E-rank funinjutsu for the purposes of interactions with other techniques.




Character: Konoha
Link to profile: -
Type of Technology: K. B. S. U. ( MK I )
Tier of Technology: Advanced
Technology Description: A bunny-sized device that looks similar to a power generator. It is kept alongside the other two units of its kind, and whose sole purpose is to act as a power extender to the MK III.

▰ Power Supplementor: This ability allows for the MK ! to be connected to the MK III and provide the use of its chakra batteries. This device cannot stack with itself.


Ephemeral Ozymandias

NecroPlant
 
PostPosted: Wed Jun 03, 2020 2:29 pm
Evanescently Magnificent

Approved!
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


NecroPlant

Trash Gardener

PostPosted: Wed Jun 10, 2020 6:42 am
What with the worker Change Saza,Haipa, and Takahata will be restructured as puppets.
PP Thus far Used: 24/36 > When Human Puppets Complete: 34/36
Evanescently Magnificent

Ephemeral Ozymandias


Character: Trefles Coeur
Link to profile: [x]
Puppet Name:Child Series: Takahata, The Supreme Service
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Takahata, The Supreme Service
Puppet Description: Takahata functions as an assistant to Trèfles. He manages the counters when he's away. Keeps track of important dates and times, and in a sense is almost like a secretary and yes man. Suffice to say, however, he isn't to be underestimated. Takahata's learning algorithm is the most advanced of any model in the 'child' series. Moreover, while not a skilled combat model like Haipa this capability to learn at an accelerated rate allows him a greater field of abilities of which he can multitask as opposed to just simple directives. Takahata is often boisterous in presentation but civil when it comes to business. Like his brethren, he is susceptible to fire and the same conditions. His vision in binocular like the average humans but he also has the ability to 'anticipate' unlike his other brethren. Despite his penchant for learning specific parameters set upon his creation prevents him from learning anything too complex such as morality, empathy, law, or other reasonings. He has three primary purposes, Barter, Manage, and Adapt to situations involving possible combat.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]
▰ Type of Mechanism: Unique Mechanism: Market Crash
▰ Mechanism's Rank: C-S
▰ Mechanism Description: Takahata carries with him a yoke. Hanging on both ends of the yoke are boxes that open from the top or sides acting as normal containers for the top and essentially in this mechanisms case a number of micro-missile launchers from the right panel side. These 'missiles' fired are comparable to fireworks but still contain enough black powder and chakra to cause significant enough explosions. The [seal connection] fuuin is used to transport things within the container to Hodan Ichiba's storehouse owned by Trefles and to restock mechanisms.

▰ Type of Mechanism: Unique Mechanism: Ad Space
▰ Mechanism's Rank: D-A
▰ Mechanism Description: Takahata carries with him a yoke. Hanging on both ends of the yoke are boxes that open from the top or sides acting as normal containers for the top and essentially in the case of this mechanism a collection of bombs emerge from the bottom panel. The bombs in these cases are smoke bombs that come in varying colors. The smoke bombs are blended with chakra hindering the visual capabilities of doujutsu by creating several 'false signals'. The signals are also often advertisements that say things like 'buy now' , 'limited stock' , 'two for one specials' The [seal connection] fuuin is used to transport things within the container to Hodan Ichiba's storehouse owned by Trefles and to restock mechanisms.

▰ Type of Mechanism: Unique Mechanism: The Short Sell
▰ Mechanism's Rank: D-A
▰ Mechanism Description: Takahata carries with him a yoke. Hanging on both ends of the yoke are boxes that open from the top or sides acting as normal containers for the top and essentially in the case of this mechanism the boxes erupt from their front-facing panels with long needle protrusions. The protrusions is partnered with using the yoke as a weapon as its spun around essentially becoming two head-flail with much more significant momentum. The [seal connection] fuuin is used to transport things within the container to Hodan Ichiba's storehouse owned by Trefles and to restock mechanisms.Short Sell

-Total Mechanisms Contained
•[Uni] - [Market Crash]
•[Uni] - [Ad Space]
•[Uni] - [The Short Sell]
•[Advanced Learning Algorithmic Processor: Automation]
•[Advanced Learning Algorithmic Processor: Responsiveness]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Comprehension]
•[Advanced Learning Algorithmic Processor: Emotional Mimicry]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Exquisite Chakra Battery]


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Child Series Haipa: The Sworn Defender
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Haipa
Puppet Description: Haipa was the very first of the Child Series. His initial function was to serve as a body guard for the other two. Essentially all three members of the Child Series were designed to manage and protect Trefles's traveling market Hodan Ichiba. Takahata the Brains, Haipa the Brawn, and Saza the Scout. Service, Security, Surveillance. The Three things required in order to run a business. Haipa's vision is conicular. Meaning it is wide and covers essentially all frontal angles. However, it lacks the ability to see behind itself making it easily susceptible to being flanked. Saza was the second child made to accommodate for Haipa's weakness.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]
[Npc Character Sheet]
▰ Type of Mechanism: Unique Mechanism: Resolute Rigging
▰ Mechanism's Rank: [Null] - Supplementary
▰ Mechanism Description: Haipa is the sturdiest of all the Child Series. What instance that would damage Haipa in a collision instead requires that instance to happen twice instead of once for it to be destroyed.

▰ Type of Mechanism: Unique Mechanism: Junji Spring
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: Junji Spring is the name of the weapon that is both part of and utilized by Haipa as its weapon of choice. Junji spring is a spear which when thrust can stretch almost in an instant and blink of an eye up to 100ft per rank and retract to its previous state just as quickly. The momentum and sheer speed at which this happens will often cause a resounding boom. The spear is designed to function in tandem with Haipa's processing so that ultimately Haipa knows when to withdraw it.

▰ Type of Mechanism: Unique Mechanism: Echo Trap
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: A mechanism that is centered on Haipa's chest. The Echo Trap 'seals' a technique that is [1-rank] less than its use. It is then stored within Haipa. It can later be released at the same Rank it was 'sealed' however, cannot be used again until whatever is in the Echo Trap is released.

-Total Mechanisms Contained
•[Uni] - [Resolute Rigging]
•[Uni] - [Junji Spring]
•[Uni] - [Echo Trap]
•[Advanced Learning Algorithmic Processor: Automation]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Comprehension]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Exquisite Chakra Battery]
•[TBD]
•[TBD]


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Child Series: Saza: The Eagle Eye
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Saza
Puppet Description: Saza was made as the second to Haipa accomodating for his weaknesses and also to serve as shop security with his watchful eye. Saza is soft-spoken more often than not and a majority of the time will remain silent aside from the occasional exchange of words with his 'siblings'
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]
[Npc Character Sheet]
▰ Type of Mechanism: Unique Mechanism: Eagle Eye
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: Allows Saza to magnify his current vision. The lengths of the vision is comparable if not equivalent to the [Kaguya Minds Eye] technique and can be used while Saza is mobile. Magnification can reach even the molecular level if viewing something closely.

▰ Type of Mechanism: Unique Mechanism: Mass Occularis
▰ Mechanism's Rank: [Supplementary]
▰ Mechanism Description: Mass Occularis simply refers to the amount of visual 'occular' devices attached to Saza and its ability to process all the visual information its given. Because there are 'eyes' all around Saza's head he has full 360* vision.

▰ Type of Mechanism: Unique Mechanism: Relative Process
▰ Mechanism's Rank: [Supplementary]
▰ Mechanism Description: Relative Process allows Saza to utilize ninjutsu that Trefles knows utilizing its Chakra Battery. However, this Ninjutsu is limited to only Maruton or whatever the elemental affinity of the current battery in place.

-Total Mechanisms Contained
•[Uni] - [Eagle Eye]
•[Uni] - [Mass Occularis]
•[Uni] - [Relative Process]
•[Advanced Learning Algorithmic Processor: Automation]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Comprehension]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Exquisite Chakra Battery]
•[TBD]
•[TBD]


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ace Series: Stalwart Spade
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Stalwart Spade
Puppet Description: The Ace series was made to fulfill the role of 'guardians' for both their creator and the 'child series'. Stalwart Spade was given the role Eldest Brother.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]

▰ Type of Mechanism: Unique Mechanism: Shield of Spades
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The Stalwart Spade's shield is a mechanism that unfolds into a full shield that can collapse. It can produce a horizontal array that covers the width of the shield spanning up to 20 feet per rank. The shield is also thusly imbued with a {elemental} chakra based on the cartridge making anything the barrier comes in contact with suffer that elements status up to Tier-2 and subsequently be repelled. Respectively the barrier is treated as the element of the cartridge.

▰ Type of Mechanism: Unique Mechanism: Scythe of Spades
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: A large scythe utilized when the shield is collapsed. The scythe when swung bi-sects chakra produced structures at their core cleanly dividing them. This ultimately can neutralize even fuuinjutsu which would typically require the 'unsealing' technique to remove. It can be thrown and return to Stalwart Spade via a parabolic arc.

▰ Type of Mechanism: Unique Mechanism: Spear of Spades
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The end of the scythe is collapsible not unlike the shield. With this method, both the shield and the now sharp end of the Scythe can be utilized simultaneously. The penetrative point of the Spear of Spade's has the ability of refining chakra at its tip. When striking a barrier or a defensive technique it has the same effect as the [Barrier Shatter] technique and bypasses Armor of its utilized rank or lower

-Total Mechanisms Contained
•[Uni] - [Shield of Spades]
•[Uni] - [Scythe of Spades]
•[Uni] - [Spear of Spades]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Automation]
•[Exquisite Chakra Battery]
•[Stacked Deck]
•[TBD]
•[TBD]
_________________________


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ace Series: Regal Heart
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Regal Heart
Puppet Description: The Ace series was made to fulfill the role of 'guardians' for both their creator and the 'child series'. Regal Heart was given the role Eldest Sister.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]

▰ Type of Mechanism: Unique Mechanism: Queen's Heartache & Queen's Heartbreak
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: A twin-blade which can be separated into two separate blades. These blades contain a chakra filled canister inside of them which contributes to its effects. The first blade Heartache if making contact via the use of the mechanism itself or when utilizing a Bukijutsu will induce drain its rank equivalent in chakra. The second blade Heartbreak if making contact via the use of the mechanism itself or when utilizing a Bukijutsu will induce drain its rank equivalent in stamina. The blades can be thrown, separated, and reconjoined mid-flight.

▰ Type of Mechanism: Unique Mechanism: Queen's Heart
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The Queen's Heart is a mechanism visibly present on the Regal's chest. The Queen's heart can actively incur a 'heartbeat' which then drains the puppeteer of their chakra by its rank, and then actively disperses it through the batteries of the Ace Series puppet line. Alternatively is can release Chakra contained in its own battery to cause a significant sound-based shockwave measuring several decibels inducing [Deafness] to anyone in close enough proximity.

▰ Type of Mechanism: Unique Mechanism: Queen's Quill
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: Collapsible protrusions on the Regal Heart's arms which serve a use in capturing enemy bladed weaponry. The spikes may rotate and serve as puncturing weapons with an injecting function. The spikes will induce [Tier] appropriate [Poison] assuming the canisters contain a poison or can cure [Tier] appropriate [Posion] assuming the canisters contain an antidote.

-Total Mechanisms Contained
•[Uni] - [Queen's Heartache & Heartbreak]
•[Uni] - [Queen's Heart]
•[Uni] - [Queen's Quill]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Automation]
•[Exquisite Chakra Battery]
•[Stacked Deck]
•[TBD]
•[TBD]
_________________________


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ace Series: Killer Clover{Trèfle tueur}
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Killer Clover
Puppet Description: Trèfle tueur. The puppet which shares its name with its creator. It is due to this it is one of the most used in the Ace series. Not because of its strength, or it's agile parts, but due to its versatility. The Ace series was made to fulfill the role of 'guardians' for both their creator and the 'child series'...however...the role Killer Clover was given was simply 'Guardian'. Its main structure is coated in a flowing robe which conceals the menagerie of mechanisms it contains. Howver...the puppet itself is actually far more complex than could be imagined in that...its actually just a bunch of wooden boxes with inscriptions all tied together maintained through the careful application of pulling and pushing forces of gelel stones emulating almost a magnetic effect but not truly using magnets at all. With no parts at all that could jam and being made entirely of wood disabling Killer Clover is one the most difficult things for many an individual as such not only is it considered a favorite of its creator but also 'trump card' in tricky situations. However, there is a caveat. Maintaining that balance requires the use of all ten fingers just to keep Killer Clover from falling apart and thusly it cannot be automated. Thusly it is technologically the least advanced in processing over all its kin. If the cloak is ever removed essentially what would be seen is a collective of floating boxes vaguely resembling anatomical structure in pattern and a single humanoid looking head made of wood that contains [The Bridge]
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]

▰ Type of Mechanism: Unique Mechanism: Sign of The Cross
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: A menagerie of chains emerge from the puppets sleeves they are manipulated in such a way that they bind a target and rapidly pull them in. The target will receive the [grappled] condition and require an amount [1-rank] higher than the grapple to break free. When bound the target will often then immediately be 'swallowed' by the cloaked puppet and will shortly re-emerge in a hog-tied state experiencing significant discomfort and unable to mold chakra as the 'chains' merge with the body. The only way to break free is with the use of a key that was specifically produced in response to the binding. In a sense, the second half of the technique is comparable to a fuuinjutsu's seal only physical in nature. Alternatively, the chains may be used as weapons in general. Although one can tell right from the bat. The chains are chakra in nature.

▰ Type of Mechanism: Unique Mechanism: Skat & Doko
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The name which originates from card games in which clubs are considered the highest-ranking suit. Skat and Doko are card games that involve tricky plays as such. Skat & Doko is a mechanism that consists of a single box and multiple seals, with some more complex mechanical parts. Ultimately from this box puppet-like limbs are produced with variable weapons at their ends from anywhere on the puppet's body. At B a wide blade, at A a drill, at S a circular saw. At S+ all three manifest. Due to its nature, these mechanisms aren't subject to being jammed or manipulated prior to their release. Skat & Doko extends to other mechanisms that Killer Clover Contains and each of the primary mechanisms the main Skat & Doko mechanism uses can be used independently of one another.

▰ Type of Mechanism: Unique Mechanism: The Bridge
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The bridge is the name given to the gelel mechanism that maintains the puppets equilibrium when activated and when used it essentially causes the 'core' to either rapidly 'draw in' or 'push out'. This mechanism will suck anything inward or propel targets outward of itself in a spherical radius of up to ten feet per rank starting with [30] at {B}. While this is extremely disorienting its no Shinra Tensei and can be resisted respectively instead of being instantaneous comparable to a strong burst of wind but can prove to make projectiles and techniques buckle or become repelled before making contact.

-Total Mechanisms Contained
•[Uni] - [Sign of The Cross]
•[Uni] - [Skat & Doko]
•[Uni] - [The Bridge]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Responsiveness]
•[Advanced Learning Algorithmic Processor: Comprehension]
•[TBD]
•[TBD]
•[TBD]
•[Stacked Deck]



Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ace Series: White Diamond
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: White Diamond
Puppet Description: The Ace series was made to fulfill the role of 'guardians' for both their creator and the 'child series'. White Diamond was given the role Consoling Father Figure.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]

▰ Type of Mechanism: Unique Mechanism: Lovers Lash (W)
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The Lovers Lash is whip-mechanism that comes equipped with White Diamond it can emerge from the wrists or be used as a traditional whip. White Diamond's primary role is support. When the Lover's Lash mechanism is charged and lands it marks a target with the [White Diamond Seal] which then functions accordingly with the [Black Diamond Seal] as White Diamond is often released with its partner Black Diamond. If the target is already suffering from the [Black Diamond Seal] the target continuously loses chakra equivalent to the rank this mechanism was used at until the seal is removed.

▰ Type of Mechanism: Unique Mechanism: Extinguisher
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: There is no better nor simpler name for it. Within White Diamonds hat is a seal which essentially unleashed a spume of seemingly endless foam. This foam puts out flames with it being treated as a rank higher and will also reduce an enemy's speed that is doused in it by [4] to [6] based on its rank. On the plus side its really fluffy and kind of comfy.

▰ Type of Mechanism: Unique Mechanism: Rainbow Coil
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: Contained in a sheath and appears to be a blade is actually hinge. When turned from horizontal to vertical releases essentially an area kai affecting anyone in a [10ft radius] per rank releasing the effects of Genjutsu. The hinge is set to trigger whenever the puppeteer is compromised. However, it only knows this if the puppeteer has currently attached strings. This kai may also travel through chakra strings in a similar fashion. The Rainbow coil needs a full [2] posts to reset after it has been triggered.

-Total Mechanisms Contained
•[Uni] - [Lovers Lash (W)]
•[Uni] - [Extinguisher]
•[Uni] - [Rainbow Coil]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Automation]
•[Exquisite Chakra Battery]
•[Stacked Deck]
•[TBD]
•[TBD]



Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ace Series: Black Diamond
Puppet Tier: [3] - Cost in PP [3]
Inventory Information: Large
Puppet Appearance: Black Diamond
Puppet Description: The Ace series was made to fulfill the role of 'guardians' for both their creator and the 'child series'. Black Diamond was given the role Authoritative Mother Figure.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 7]

▰ Type of Mechanism: Unique Mechanism: Lovers Lash (B)
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The Lovers Lash is whip-mechanism that comes equipped with Black Diamond it can emerge from the wrists or be used as a traditional whip. Black Diamond's primary role is anti-support. When the Lover's Lash mechanism is charged and lands it marks a target with the [Black Diamond Seal] which then functions accordingly with the [White Diamond Seal] as Black Diamond is often released with its partner White Diamond. If the target is already suffering from the [White Diamond Seal] the target continuously loses stamina equivalent to the rank this mechanism was used at until the seals are removed.

▰ Type of Mechanism: Unique Mechanism: Punishing Pin
▰ Mechanism's Rank: B-S+
▰ Mechanism Description: The Punishing Pin is a mechanism contained in the heels and hands of Black Diamond. As its name implies anything kicked, punched, or slapped, via this mechanism has a small pin eject from these slotted areas. The pin will neutralize any Stat increasing or chakra armor benefits lower than the mechanisms used rank that was actively in current use and then thusly prevents that same stat increasing or chakra armor technique from being used again in that combat. Techniques that increase stats because of it being solely the power of the technique itself are unaffected. The pins are embedded into the chakra network requiring surgical removal assuming all went accordingly. If the pin is removed or the affected area is lost the neutralizing effect ends.

▰ Type of Mechanism: Unique Mechanism: Crimson Banner
▰ Mechanism's Rank: B-S+ (Sustained)
▰ Mechanism Description: The Crimson Banner is actually a mechanism that seems to emulate cloth but is actually a fashionable jamming mechanism, the mechanism itself is actually contained in the hard metal pauldron. While it does not produce the effects of the jamming status it acts as a universal enhancement deterrent releasing an ambient chakra that disrupts natural chakra flow. All enemy, barriers, chakra armors, and chakra based stat enhancements are treated as being effectively [1-rank lower], techniques that are affected are up to the rank of the mechanisms use. Techniques produced with chakra will often appear to be static like in their nature. Alternatively for a single-use, this function can be used to neutralize ninjutsu entirely once it makes contact with Black Diamond assuming the Ninjutsu in question is equal to the rank of the Mechanisms use.

-Total Mechanisms Contained
•[Uni] - [Lovers Lash (B)]
•[Uni] - [Punishing Pin]
•[Uni] - [Crimson Banner]
•[Advanced Learning Algorithmic Processor: Vocalization]
•[Advanced Learning Algorithmic Processor: Directive]
•[Advanced Learning Algorithmic Processor: Automation]
•[Exquisite Chakra Battery]
•[Stacked Deck]
•[TBD]
•[TBD]


Character: Trefles Coeur
Link to profile: [x]
Puppet Name: Ultimatum Series: La-naissance
Puppet Tier: [4] - Cost in PP [5]
Inventory Information: Large
Puppet Appearance: Birth
Puppet Description:Birth is the result of a Senju nomad who met an unfortunate end. His last desires in his passing were left upon a scroll. That his body may contribute in some way even after its passing so that his soul may feel truly fulfilled. His primary desires that it be fed to the animals around him so that they may survive. To be used in the act of securing life. Trefles touched by this nomadic gentleman would soon use his body to create his 'Ultimatum' series. Which consists of both Birth and Demise. Trefles has laid out the design plans but has yet to conduct the testing required as working with a human body and turning it into something else that could fulfill their last wishes is something else entirely.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 10]
[Npc Character Sheet]
▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

-Total Mechanisms Contained
•[Uni] - [x]
•[Uni] - [x]
•[Uni] - [x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]




Character: Trefles Coeur
Link to profile: x]
Puppet Name: Ultimatum Series: Le-décès
Puppet Tier: [4] - Cost in PP [5]
Inventory Information: Large
Puppet Appearance: Demise
Puppet Description:Demise is the product of a Hyuuga with a grudge. Unlike his brother puppet Demise's goal was simple. Even if death he wanted his killer brought to justice. Even if his body was to be made inhuman it would be the device that would end the life of his assassin. That assassin however, is to be determined and will likely cause Trefles to bring the body to a coroner for proper testing when the time comes. Not unlike Birth Trefles has laid out the design plans but has yet to conduct the testing required.
Mechanism Summary: Master Mechanist: [Unique: 3] - [Base: 10]
[Npc Character Sheet]
▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

▰ Type of Mechanism: Unique Mechanism:
▰ Mechanism's Rank: All
▰ Mechanism Description:

-Total Mechanisms Contained
•[Uni] - [x]
•[Uni] - [x]
•[Uni] - [x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]
•[x]

__________________________
Mechanisms:
▰ Type of Mechanism: [Advanced Learning Algorithmic Processor]
▰ Mechanism's Rank: [Null] - [Supplementary]
▰ Mechanism Description: The [Advanced Learning Algorithmic Processor] is actually a simple device however, a complex one. It utilizes the compulsory forces found in some ninjutsu but mostly not unlike certain genjutsu. It combines that with seal script to essentially create what modern-day folk would call 'coding' but instead of advanced tech using intricate seals. Essentially this allows for an innumerable amount of possibilities essentially allowing the ability to give commands to things that are otherwise inanimate and assuming they have other versions of these processors working in conjunction and actually have the locomotive means to accomplish the commands they can be executed. A negative example is one cannot use this mechanism on say a box and issue the command move as it has no means to do so even if it had multiples of these processors. The main disadvantage to the Processor is its inability to 'cross-code'. Trefles is no fuuin specialist despite his cleverness and prowess he can't have multiples processes functioning on a single 'code'/'script' as such it takes multiple mechanism slots to create truly self-sufficient and functional autonomous puppets. The Processor is broken into several sub scripts which require they work together these include.
•[Automation] - Issues a command to move, if mechanically able.
•[Responsiveness] - Issues a command to perform another process in a if [x] then [y] manner
•[Directive] - Issues a looping command process which sets a 'goal' that goal can be 'kill x' , gather [x]. Etc
•[Comprehension] - Allows for multiple [Directives] to be functional at once. Gathers external data such as what its been told and stores it for utilization to proc [Responsiveness] and [Directives]
•[Emotional Mimicry] - Allows for producing the effects of emulated emotions based on what it has gathered from [Comprehension] often to further [Directive] or add to [Responsiveness] extends to emulated empathy.
•[Vocalization] - Allows for the production of 'opinion' based on information gathered via [Comprehension] and provides inflection to said voices when necessary. It provides a voice as the processor includes an audio functionality. If there isn't a [Emotional Mimcry] process or [Comprehension] process. Then pre-made 'personality types' can be loaded in. Essentially since those, in this case, can't learn, they are mostly one dimensional caricatures.

▰ Type of Mechanism: Stacked Deck
▰ Mechanism's Rank: [D]
▰ Mechanism Description: Stacked Deck when charged manifests itself as an ambient chakra manifestation of playing cards. Each member of the Ace Series is equipped with the Stacked Deck mechanism. It allows any of the Ace Series to swap places with one another for a minimal cost. The caveat is that when one Ace Series puppet uses their [Stacked Deck] it must be recharged again after combat. Since there is a total of [6] members in the Ace Series there is a total of [6] Stacked Deck uses between them.
 
PostPosted: Wed Jun 10, 2020 8:25 am
NecroPlant

Approved

Too long, didn't read.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Wolfe Whitehorn

Eloquent Elocutionist

10,100 Points
  • Partygoer 500
  • Bloodsucking Bros 250
  • Citizen 200
PostPosted: Tue Jul 07, 2020 12:04 pm

Character: Masahiro Hatake
Link to profile: [x]
Type of Mechanism: Fuuincomm
Tier of Mechanism: Special
Mechanism's Rank: It does not Scale
Mechanism Description:
The Fuuincomm is a Mobile Communications Device, empowered through layered and sealed castings of the Lit Apparition Technique entwined with the Scroll Communication technique, to allow the users to communicate either directly through video relay on the chakra-enhanced tempered-glass surface of the device, or through simple voice communications.
→ Fuuincomm has two Actual Techniques attributed to it: Lit Apparition Technique and Scroll communication technique, with a few binding rules.
→ Fuuincomm requires two users to either touch devices, or access the same local terminal to share contact information.
→ Fuuincomm is secure through contract sync to the device and the central database. If a user is not set up with a terminal or the villages that use them, they cannot access a Fuuincomm.
→ Accessing another user's Fuuincomm is impossible through standard means: when you grasp a unit, it activates the rules of the Lit Apparition technique and loads your profile and contacts list.
→ Fuuincomm all tie into the central server, which delegates communications travel, acts as the summon contract holder for the Lit Communications technique and records communications for emergency situations.



Character: Masahiro Hatake
Link to profile: [x]
Type of Mechanism: Fuuincomm Database
Tier of Mechanism: Basic
Mechanism's Rank: It does not scale.
Mechanism Description: Fuuincomm Database is simply the Database Server and Communications Relay for the Fuuincomm network. It acts as a repository for stored communications, hub of networking, and technical summon contract for the Lit Apparition technique, though it is not a summonable object.


NecroPlant

Mattysandwich

Evanescently Magnificent
 
PostPosted: Thu Jul 16, 2020 2:50 pm
Ephemeral Ozymandias

NecroPlant

Quote:

The "To long don't wanna read" briefing: PUPPET PATCHES

Quote:

SADAYO :
-Updated CHIBI LAUNCHER into DOLL LAUNCHER - Attention strongly suggested. Added more variety to dolls, statuses, and several proposed limitations.

Yūutsu:
All mechanism scale by 4 ranks
-Updated - Anti-Chakra Wrist Reels - mechanism receives information about appearance. Liquid toxins are now applicable on blade. DR changed to Agility Stat. Debuff perpetual until expelled from [1] rank above used.

Nirami:
All mechanism scale by 4 ranks
Sorry.
-Updated: Bursting Wall mechanism - Simplified again. Weak spots are revealed. Statuses STILL include Paralysis and Burning - as per previously approved- Burning is lesser in power. T3 is highest referenced for said status. - Attention strongly suggested
-Updated: Erupting Block: Vengeance
Provides a buffer to prevent the need to block for [2] posts to acquire energy to throw back in opponent's face at lesser strength with exceptions. Added Trauma and knock-back range scale. Attention strongly suggested

Senzankou:
All mechanism scale by 4 ranks
Updated : Stink Bomb - It's not just a flammable, noxious smell now. Added [2] status reductions (2/2) and custom affects. Cooldown.
Updated: Armor Scales - this is a stupid mechanism. Nothing has changed except clarification. Does Sadayo pay for the defense with her activation to avoid burning an Activation for the puppet? Where is the perk?

New Puppets:
-Actually some concepts in there that could use an eye. One mech focuses on nullifying technology, a toxin modification thing, and another stupid auto-defense technique that has a better kick to it than nothing, a status sap.
I tried to clarify how the passive defense mechanisms work? You might want to check that one out.

-Tsuchinoko puppet ( Attention strongly suggested) has a status heavy mech using Petrification and Trauma.
-Another mech says Tsuchinoko can grapple, I guess, and shock people because grappling isn't unique.

Feel free to say "No Bun, you're going mad with power. You can't do this" anytime, friend. I push envelopes!



SADAYO

Puppet Name: SADAYO
Puppet Tier: 1
Puppet Appearance:SADAYO is Sadayo's most humanoid puppet. She is designed to be the most human, despite being 100% puppet, and carry her likeness as function as a mere ruse.
SADAYO is as Sadayo is in appearance: narrow, faux orange colored eyes, brown hair styled in a trio of bouncy pony-tails, light colored faux skin that would feel less like skin (and more like silly putty) to the touch. SADAYO is clothed identically to her operator with the green cropped jacket, orange dress, and dark pants ensemble to hide as many joints as possible. An incredibly articulate puppet with full functioning limbs and the ability to blink her eyes. A plain difference from SADAYO and Sadayo is the white Hanya mask with orange horns and teeth fixed on her face.

The mask acknowledges the covert sense of jealousy in the puppeteer and seconds as a more obvious, symbolic token of the puppet being dangerously jealous herself.
This puppet isn't designed for a lengthy fight at any means just pure deception. She is equipped with a few kunai and capable of run-of-the-mill formless moves. This basic puppet is to distract close range fighters who get too close to the false puppeteer.
As far as mechanisms go, this puppet widely lacks offensive tools.
Mechanism Summary:

Mechanism Name:Boom! Puppets
Mechanism's Rank: E - B
Mechanism's Description:
Payout Scale:
E = 2
D = 3
C = 4
B = 5
Both gloved hands have a fuuin printed underneath the cloth that ultimately mimic Shunshin jutsu to move up to 5 active puppets around to her position. Standard rules of shunshin apply. SADAYO-puppet cannot be moved herself via this fuuin.

Mechanism Name:Doll Launcher
Mechanism's Rank: E - B
Mechanism's Description:
E-rank launch maximum of two. Maximum 5
3 post cooldown
Applies only [2] Statuses only per activation
May not exceed Tier 2
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This mechanism is hidden within SADAYO’s arms and fortunately, the puppeteer’s clothing selection generally hides this ordinary launcher. Designed to release a select number of cute, miniature versions of the Emotion Entourage which detonate violently, in the same post, with contact upon reaching their destination. More than one variety of the chibi-dolls may come out in one activation. Also more than two dolls in total must be launched with a maximum of 5 dolls. Both details must be determined and specified at the time of launch. One activation, one strike. Only two selected statuses can be applied.
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Each puppet typically bombards into objects or opponents before exploding into:
- Yuutsu: Deposits a flammable liquid
- Hohoemi: Fireball, combustion.
Nirami: gunpowder-packed bomb filled with glass and caltrops. Applies Trauma [1 post minimally]
- Gishin: Loud, high pitched shrill noise. Applies Deafness [1 post minimally]
- Ikkyo: Explodes into cayenne pepper. Applies Blindness [1 post minimally]
- Mushizu: Deposits a Corrosive toxin [1 post minimally]
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Payout Range Scale Total-Doll distance and effect range:
E - 5ft range
D - 10ft range
C - 25ft range
B - 40ft range

The more of one type of doll will increase the post duration to a maximum of [4] posts for Statuses:
Blindness, and Deafness unless cured through some means. Duration cannot stack with extra uses of this technique.


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Yūutsu
Puppet Name: Yūutsu 憂鬱
Puppet Tier: 3
Puppet Appearance: Yūutsu is made up of a human-like head with exaggerated features with downturned eyes, a small cylindrical nose, and a large toothy frown with round pads on its cheeks.. To be specific, this puppet is pale in color, with thick black hair, white mournful eyes, two long arms, a torso piece with apparent blades in front of its body, and a cone-shaped hip piece in the place of legs in order to reduce weight. In terms of dimensions, Yūutsu is 45 inches tall (3 feet, 9 inches) and about 30 inches wide (2 feet, 5 inches). In reference to a familiar canon puppet, Yūutsu is smaller than Kankuro’s Karasu to permit room for swift movement. The puppet is also clothed in dark cloth that is divided in sections but overall hides the puppet’s body (arms, hip, a couple of the torso blades.The characters "憂鬱" stitched on the collar under its neck. The puppet additionally features a drill-like feature, separate from the torso piece that may freely spin without rotating the rest of the puppet. The drill includes a retractable set of [5] thirty inch blades that would extend outward and no cost would be required to open these blades, however.

Puppet Description: This weapon is designed Sadayo’s opponents at a short to mid-range distance during combat. Yūutsu is made from white oak wood with iron pieces and patching for some degree of protection and to allow electrical currents to flow with certain attacks (this feature would typically not permit an extra, electrical attack to occur but just alter what is happening through an activation- unless otherwise stated). It’s hands are capable of grabbing and its functioning fingers for pinning into wood and soft materials with thick, four inch metal sharp (flat-ish sharp pokey things ) in place of typical finger tips. The top of the hands are iron plated. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Head may be removed.

Mechanism Summary:
Mechanism Name:Anti-Chakra Vise Grip Jaw
Mechanism's Rank:B-S
Mechanism's Description:
[1] Activation to capture and potentially crush with the fuuin.
[5] Chakra to activate 10-inch hidden blade inside, post activation.
Poison applicable.
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This device is Yūutsu’s mouth and it’s pure mechanical ability to crush, grind, and maim with a vise grip feature. Attempting to lock onto an item requires [1] activation and successful attempts. Getting out of this bind requires [1] rank(s) above Sadayo’s initial cost. A fuuin inscribed on the interior of Yūutsu’s head responds to the flow of chakra and shuts off forgien chakra activity from bursting her jaw to bits.
Rank of activation reflects the speed and strength of capture and crush. This device is metallic in nature.
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The circular pads on Yūutsu’s cheeks turn either in a rapid race to snare her victim or at a slow, gradual pace onto the unsuspecting target. Her mouth could begin to crush, bend, or inflict a combination of damage to someone’s unlucky body part or favorite weapon. Yūutsu’s teeth are thick, heavy metal pieces that mesh together with ease. A cheese grater-like chewing surface awaits its victims behind her jagged frown.


Mechanism Name: Rib Blades
Mechanism's Rank:C-A
Mechanism's Description:
Poison applicable.
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The torso features [6] curved, chakra steel blades 36’ inches in length. A cavity behind the set is present that is about 9 inches in diameter and about 35’ inches long. Each blade may be maneuvered individually. Liquid toxins are applicable on the blades.

Mechanism Name:Anti-Chakra Wrist Reels
Mechanism's Rank:B-S
Mechanism's Description:
Liquid toxins are applicable on the finger blades..
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This device is Yūutsu’s arms and hands. Thick copper cables stretch between this puppets’s forearms, hands and are stored up within her shoulders. Cables have a maximum reach of [45] feet. Each of Yūutsu’s ten fingers feature 6-inch moveable, blades sporting a bend on the tip.A fuuin inscribed under the palm requires anyone latched onto must additional [10] stamina to perform hand signs. Agility is temporarily reduced by [2] continually until Yūutsu’s fingers are expelled with a force [1] rank above what she grabbed on with. A duration of [3] posts lingers before all statuses inflicted by this mechanism are restored.


Nirami

Puppet Name: Nirami 睨み
Puppet Tier: 3
Puppet Appearance: This newer rendition of Nirami stands at a towering 7-feet, 2-inch tall angry, humanoid behemoth boasting the likeness of an armor-clad samurai (without a complete helmet). Nirami’s body is composed of iron and [indian] rosewood and painted up in deep reds, and stark orange on its armor against steely grey iron. Purple and gold flake accents sparingly throughout the puppet. Some of this puppet’s armor are built into its framework ( bulky cuirass, thick tasset-like armor attachments at the belt, greaves, elongated shoulder armor, and heavy sleeve and hand guards) while others are simply garments that may be removed as needed (a heavy thigh guard, and other armor, attachments at the waist and legs).
tab Nirami’s orange-y-red face and head have changed slightly since his last debut. A menacing, angry growling expression is still true to his name with white eyes, bushy, groomed purple faux eyebrows, and functioning metal “teeth” ( thin jagged metal pieces which mesh together. The mouth and jaw cannot move). A faux purple haired topknot fixed on the top of the puppet’s head is the centerpiece for another accenting head-ware fit for a samurai (a fanned out nape guard, triangular crest attached to its forehead). Nirami’s horns still remain on the forehead.

Puppet Description: The perpetually angry samurai puppet is of large frame, significantly heavy, and able to take a fair beating as a close quarter combat “last line of defense” puppet.
His design shows he is able to carry a large odachi and a hefty iron kanabo as other pieces through the puppet suggest he’s capable of doing a little more than just swinging a sword. It isn’t unheard of for Nirami to serve as a capture puppet. Despite its hefty size, Nirami can move about as swift as Sadayo’s other puppets.


Mechanism Summary:

Mechanism Name:Capture Cavity
Mechanism Rank: B-S+
Mechanism's Description:
Nirami’s torso features a capture cabinet mechanism. A vertical crevice between the two doors which would allow him to mimic the act of “seppuku” on himself (and on his captured victims). A [15] foot cable based inside the torso features a claw to grab close-range up to two enemies.
Forcing the cabinet open from the outside or inside requires [1] rank above what was paid to capture Nirami’s targets. A captured target is generally safe from external impacts and the elements while on the inside.
Prolonged presence inside the cabinet [3 posts] can impose a tier of Suffocation [Tier 3].

Mechanism Name:Bursting Wall
Mechanism Rank B-S+
Mechanism's Description:
Ranked electrical burst in first post. Duration [2] posts, Upkeep [Two ranks below activation] upon every [3] posts
:tab
This mechanism kicks on in one post. Upon activation a single, large ranked electrical burst surges rapidly along the puppets body and activates an electrical net (5 feet reach that flows along with the puppet’s movements) is formed about the body and courses among 8 locations appearing as miniscule pyramid pieces: [1] head [2] hands [1] waist [2] knees and [2] feet. Upon contact with the puppet as this net is active a tiered rank of Paralysis and Burned both corresponding with the following information noting rank of power applied at initial activation. Paralysis has a maximum of [5] post duration after contact is made. Smashing a the pyramid piece will damage the mechanism.
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• B-rank Activation; Contact applies the following: Tier Two Paralysis and Tier One Burned status. (Refer to Paralysis Status)
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•A-rank activation; Contact refer to Tier Three Paralysis and Tier Two Burned Status
•S-rank activation; Contact refer to Tier Four Paralysis and Tier Two Burned Status
•S+-rank activation; Contact refer to Tier Four Paralysis and Tier Three Burned Status


Mechanism NameErupting Block : Vengeance
Mechanism's Rank: B - S+
Mechanism's Description:
Cooldown [8] posts
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This mechanism is designed to take the big, bad beefy beatings from physical techniques, build energy, and make Nirami’s opponents pay for it. When this mechanism activates the puppet will deceptively rock and jitter- feigning weakness- as blows are taken and seemingly absorbed. A temporary buffer is applied to take the heaviest of punches without paying to block attacks under the initial rank of activation was spent on Vengeance. But only for [2] posts does this buffer last. In the meantime Nirami must pay dodge when the odds against him are too costly to endure. At the end of these [2] posts the time spent building pressure on Nirami up in this device finally fire as an erupting jolt of chakra, exploding from every inch of the puppet. However, the final rank is just [1] lower than what was spent originally but the blast carries concussive force knocking opponents back while delivering a tier of [Trauma] (tier reflects rank).
tab
Knock-back:
B: 25 feet
A: 35 feet
S: 65 feet
S+: 100 feet
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Any mechanisms on Nirami damaged in the meantime can empower the final jolt of energy at equal rank matching what was spent with activation. Sadayo would have to resist repairing essential mechanisms but also sacrifices access to the concussive knock-back forces [T3 Trauma Maximally].


Senzankou

Puppet Name: Senzankou センザンコウ
Puppet Tier: III - 3
Puppet Appearance: Senzankou is a large puppet in the likeness of an enormous pangolin. An armored pangolin. This puppet is typically maneuvered in a crouched position. This puppet's size is to accommodate the 5 foot '5 inch puppeteer who would more than likely be hiding out inside. The somewhat spacey interior provides some degree of protection from getting battered too much, in otherwise cramped quarters, from the inside when things simply go wrong. Senzankou’s tail compartment houses a gyroscopic feature for comfort of the operator. The elaborate set of metal armor plates are capable of conducting electricity
It's legs, tail, mouth, and entire body (under the proper circumstances) are able to perform formless attacks

The puppet is designed to mimic most abilities of a typical pangolin, (a tongue-like feature, double the size of its body, included ) in a defensive fashion with a series of layered metal armor pieces (fully capable of conducting electricity) that cover the forehead, upper portion of both sets of legs, and the top of the long tail. Sensankou is capable of rolling up into a ball, climbing, and jumping with a little mechanical help, however, should avoid swimming endeavors. This puppet does have a weak spot since it does mimic a pangolin’s physique. Sadayo may exit this puppet in a few methods: out the mouth, abdomen, and an “escape hatch” via fuuin carved into its “insides” which responds to Sadayo’s use of substitutions or body flicker techniques.

Puppet Description: The puppet is proudly of Sadayo’s design.. A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Other features on this puppet include a set of “claws”, four per limb, sturdy foot long, hexagonal rods that may be manipulated individually or by use of the back leg “ankle” and foreleg “wrist” sections of the doll.

Size (short version):
Nose to Neck - 2ft
Body (excluding tail/head) 8ft long, 6 ft height
Legs Height 3ft
Tail 12ft
Body overall is 21 ft long.
Tongue is 42ft or 12.5 meters


Mechanism Summary:
Senzankou is widely a defense puppet as Sadayo may hide inside while operating the others.
A hidden compartment large enough to accommodate three scrolls is located on the head, behind an orange heptagonal plate on the puppet's forehead. Its design isn’t particularly fireproof or weather proof but very much shockproof on the inside!


Mechanism Name:Stink Bomb
Mechanism's Rank B-S+
Mechanism Description:
A device located at the base of the tail on the undercarriage of this puppet will disperse a dense, cloudy, noxious and notably flammable gas. Imagine being maliciously sprayed by a massive, twenty foot skunk. When inhaled, opponents should experience an intense sensation of nausea and dizziness upon immediate exposure. Worst, [Strength] and [Agility] are reduced by 2. One’s eyes will burn slightly and begin to water with exposure although the effects are NOT enough to induce blindness! The scent lingers and leaves a nasty film on skin, clothes, hair and armor. Weapons aren’t safe either. The scent alone influences a slightly disoriented state (and the stat reductions), until something powerful manages to cover it up. Stat reductions do not stack but are replaced with higher effects should Sadayo use something. The incredible noxious smell, on the other hand, won’t go away with a new toxin.
The mechanism gradually expels the gas for a duration of [3] posts after activation.
A cooldown of [6] posts after the duration is complete prevents an endless outpour of noxious air.
  • B Rank - spanning 35ft w 35ft l /35ft h)
  • A Rank - spanning 65ft w /65ft l /65ft h)
  • S Rank - spanning 80ft w /80ft l /80ft h)
  • S+ Rank - spanning 160ft w /160ft l /160ft h)


    Mechanism Name:Tongue
    Mechanism's Rank: B-S+
    Mechanism Description:
    Optional chakra chain requires upkeep [5 Chakra] every [5] Posts for sticky properties.
    tab
    This mechanism is Senzankous tongue. A long 42-foot long flexible, braided coil of chakra tempered metal that is innately responsive to Sadayo’s water nature energy to simulate sticky properties upon payment. The sticky properties of its tongue causes loose objects to stick onto the coil. Breaking free of the sticky tongue maximally requires S-rank payment, A-rank or B-rank minimally based on rank of activation. The tongue can freely maneuver without the sticky properties, however.

    Mechanism Name:Armor Scales
    Mechanism's Rank: B-S+
    Mechanism Description:
    This device covers the entirety of Senzankou! As its body is covered by numerous metal “scales” of varying sizes and unique shapes designed to overlap one another to mimic a complete layer. These scales are able to be raised and lowered from a flat position to an 85 degree angle upward. Each scale is an essential piece to the grand mechanism designed to protect the puppet (and puppeteer) with generally semi-passive defensive means. The mechanism optionally requires payment from Sadayo’s chakra pool to function and must equate to what Senzankous is being struck with without sacrificing Senzankous’s activation. Blocking through basic means can be referenced through the scales but any basic activation do not activate this mechanism. Senzankous must still spend an activation and cost to block through regular, basic means. Attacks under rank B (E-C) are not detected by this mechanism and must be dealt with through other means.


  • NEW PUPPETS

    Ikkyou

    Puppet Tier: II - 2
    Puppet Appearance: Ikkyou’s initial form is a sphere (with patterns, ridges, which indicate that the puppet may be a puzzle, like a brain-teaser puzzle) but no effort is spared in pulling its pieces apart to reveal it’s additional forms. Across the forms, Ikkyou is metal-plated, polished and buffered to shine and reflect distorted images of close range opponents.

    Humanoid: Ikkyou is composed of a human-like head with wide eyes, round eyes, a ponytail of faux blue hair, a flat, roundish nose and its head is a little like some 3-dimensional octagon with a flat face. His humanoid body strong build with bulky metal-limbs. Ikkyou has very large hands and they’re very flexible in terms of being taken apart and re-arranged as Sadayo needs. Ikkyou stands at 6 feet, 6 inches tall. The span of his torso, shoulders are approximately 40 inches width with exceptionally long spring-like arms [35 inches long].

    Sphere: ‘’72 inches [6 ft] in full form. Head or select limbs may unfold and function. This form is great for impacts and quick movements. This aesthetic doesn’t require payment to swap into.

    Puppet Description:
    This puppet’s limbs are removable but require it to be snapped off an interior cable.
    Ikkyou’s articulate design is prepared for close combat and focused on the physical formless side of combat puppetry.
    launching devices, in tandem with key elements that make this puppet a bit of a surprise.

    Mechanism Name: Gyro Double Dart Function
    Mechanism's Rank: D-A
    Mechanism Description: - This device is statically located in two locations: the “shoulders” of the puppet on a front and back side alternatively this Chakra mechanism would spring from a door-like fixture in alternate shapes.
    This mechanism launches 10-inch barbed metal bolts to attach (or viciously stab in) to opponents. The bolts are sharp, energized with chakra, and connected back to Ikkyou via a wrapped, chakra-tempered metal coil. A set of [4] bolts make up this mechanism with the capability to snare [up to 4] separate opponents at one time. Multiple bolts in a single opponent does not inflict a higher Stat reduction. However, this mechanism can launch all 4 bolts in a single activation OR 4 separate times with 4 separate activations throughout the course of 4 posts.

    When attached to an opponent, an effect immediately subtracts [-2] SPEED for as long as the bolts are present (speed stat effects will reverse once an opponent has been bolt free after [3] post). Ikkyou may optionally be used to attempt to launch opponents [5 feet] per rank of power at the maximum of A-rank [30 feet]. While attached, Ikkyou may be pulled behind along its target(s) or become an object implementing resistance among more than one opponent either from opponents trying to run in opposite directions or Ikkyou embedding itself into the ground or being directed to move into another direction.
    To break from a bolt(s) an opponent must pay 1 rank above (the rank at which the bolt was launched) and are free from the risk of being reattached for [2] posts. Still, targets are generally wounded and endure the effects of a tier of [TRAUMA]. Toxins from Sadayo’s inventory are applicable on the darts!

    Mechanism NameOvercharge
    Mechanism's Rank:D-A
    Mechanism Description:
    Duration and range of reach varies by rank. Cooldown [6 posts]
    D Lasts for 2 posts | D: 10 feet
    C Lasts for 3 posts | C: 20 feet
    B Lasts for 4 posts | B: 30 feet
    A Lasts for 5 posts | A: 40 feet
    tab
    This chakra oriented mechanism is located in Ikkyou’s chest behind an octagonal shaped plate where his “heart” would be. This device is best visible in Ikkyou’s humanoid form. When active, the edge of the plate flickers to life with a smooth white light pouring through the seams. The purpose of this mechanism is to inject energy into other exposed mechanisms, crafted pieces of technology, and chakra batteries and suspend function. Only one object can be targeted per activation.
    tab For best results, Ikkyo’s springy arms work well to reach and embrace the device /or puppet whereupon an activation will cause a (potentially discreet) dense ranked zap of chakra to temporarily nullify for. Typically, Ikkyou may be in position to attempt to use this device from a range but still requires physical contact (via his springy arms, a tethered projectile, transmitted through a dart lodged) will generally, temporarily suspend function of the device for a select count of posts based on the rank used. This device isn’t enough to actually break an opponent’s crafted technology or chakra battery.

    Mechanism Name:Wrecking Ball
    Mechanism's Rank: D-A
    Mechanism Description:
    This device is located within the heel area of Ikkyou’s legs. When active, a portion of puppet’s lower half rapidly reassembles into a spherical device. Smaller than Ikkyou’s standard Spherical form at [3 feet” 3 inches] this mechanism can work in tandem with Ikkyou’s other Unique mechanism: Gyro Double Dart Function being active. The sphere serves itself as a fortified wrecking ball as the puppet is manipulated into a breakneck spin, creating a battering, chakra whirlwind in its wake. Amidst its spin the ball is radiant, sparkling, and inflicts a tier of BLINDNESS on Ikkyou’s opponents [4 post duration]. Ikkyou’s arms can serve as anchors during use of this technique to further the wrecking ball’s reach.
    D: 20 feet
    C: 30 feet
    B: 40 feet
    A: 50 feet
    The wrecking ball and its whirlwind can deflect lower-ranked, incoming attacks when direct defense through contact with the ball isn’t necessary. Likewise, the wrecking ball can be used offensively and deliver the same battering efficiencies as per playing defense.


    Mushizu

    Puppet Name: Mushizu 虫唾 “Vermin” - “insect” “saliva”
    Puppet Tier: II - 2
    Puppet Appearance: Mushizu is identical to Sadayo’s height at 5’5 but far from the puppeteer’s own weight. This puppet is designed to mimic a humanoid, like her other Soga-built counterparts and made from sturdy metals and woods. The most striking feature of this puppet are its four, large arachnid-like legs built into the center of the lower back. These sharp, hulking four limbs are best suited for basic attacks but do sport other features. The four specialized limbs are fortified with titanium and strung together with a long, copper cable [insert weight; appendage weight].

    Beyond the specialized limbs Mushizu has tiny horns, mandible-like jaw pieces on the outside of her face and a mysterious spout on the top of her head. The puppet set with pale green eyes and a pained expression of mild disgust on the face. The jaw is full functioning and capable of biting, if need be. Mushizu features emerald green hair and a large purple (with green firefly imagery) ribbon on the back of the head. The puppet is dressed in a green and gray dress with a purple sash, thigh-high boots to protect the legs and palm-sized reflective belt accessories. This is a heavy puppet despite its frail, human-like frame.

    Puppet Description: Mushizu is constructed with torment in mind. Her specialized limbs, or legs, are approximately 6 feet long without actively stretching one of its four segments (known as inner, middle, secondary, and outermost). These segments can stretch to force each limb to be 10 feet in length each. The limbs are also heavy and have sharp ends which are more than often capable of penetrating cloth, flesh, and light material with just the right exertion of power. With the Melee Marionette discipline, the four outermost segments of Mushizu’s limbs would be capable of replicated Whip weapon style techniques. In the meantime, these segments are just extensions of basic weapons.
    Mechanism Summary:

    Mechanism Name Titanium Arachnid Limbs Defense
    Mechanism's Rank: D-A
    Mechanism Description:
    Duration [2] posts, Upkeep [20 Chakra, Two ranks below activation] upon every [3] Posts
    tab
    This device is present and visible on the puppet’s as a 3-dimensional emblem sporting the image of a Hannya’s jealous growl near the belt on the dress. This device energizes a defensive device present within the four limbs, along the innermost segments of Mushizu’s arachnid limbs with a system of coils that span from the underside of the mask emblem through each of Mushizu’s specialized limbs. Activation of this device typically forces each limb to stretch to their limits and further reveal a collapsing set of panels along the innermost segment, closest to the body. Panels fan out, mesh together, expand some and release a fortifying layer of chakra that extends the perimeter of a shield to a greater extent.
    tab
    Each limb creates a barrier of protection capable of bending around Mushizu to protect the space in front, behind, above, below or beside her while including her allies within range. The collective range of protection varies per rank and the load is shared among each limb. This lofty mechanism requires upkeep. The active segments are those pieces located closest to Mushizu’s body that would be occupied with maintaining the shield. The remaining external segments are free to continue to be maneuvered for basic attacks.
    Range:
    E: 10 feet
    D: 20 feet
    C: 30 feet
    B: 40 feet
    A: 50 feet
    The shield withstands ninjutsu and physical attacks with a disruptive barrier.

    tab
    Mechanism NameToxin Dispersion Device - Spittlebug Style
    Mechanism's Rank: D-A
    Mechanism Description: This mechanism is the entirety of Mushizu’s head where the point of release is the external mandible and mouth working as one. This chakra-powered device disperses a wide spray of Sadayo’s liquid toxins OR pharmaceutical crafted creations with a sticky, twist. The sticky twist is a unique trait of the mechanism that causes a liquid creation to foam up and become sticky, mint green mess in a single post.
    This sticky, bubbly foam may be manipulated by operating mandibles and the puppet’s arms upon release of web-like sprays or sticky conglomerate heaps that cling to fibers, metals, skin, and hair. The sticky trait only lasts [2] posts before it becomes weak and crumbles by the [3rd] post if the creation hasn’t been washed or dried up. Only one application of a toxin or a pharmaceutical per activation and the duration of the toxin or pharmaceutical product lasts until cured or expired, as per the systems.
    D: 20 feet’s worth of sticky creation
    C: 30 feet’s worth of sticky creation
    B: 40 feet’s worth of sticky creation
    A: 50 feet’s worth of sticky creation
    In the event this mechanism is used without a crafted creation [toxin or pharmaceutical] the sticky foam takes on a paralysis effect. Up to Tier 3.

    tab
    Sticky Case the Carapace
    Mechanism's Rank: D-A
    Mechanism Description: This device is a passive defense mechanism that requires payment from Sadayo’s chakra pool to work without sacrificing Mushizu’s activation. Cost must equate to what Mushizu is being hit with to produce a chakra mechanism building a sturdy, construction of a carapace like creation and covers Mushizu’s frail humanoid form. Saps an opponent’s Endurance with touch and leaves a sticky, annoying residue upon touch: Up to [3] Endurance within B-A range and 1-2 points corresponding to D-C. One sap takes effect per activation. This device, although under Mushizu’s clothing, has the appearance of two black bars running along the side of her torso.


    Tsuchinoko

    Puppet Tier: III - 3
    Puppet Appearance:
    It's Giratina. Tsuchinoko the puppet strays some away from its mythical snake counterpart also known as Tsuchinoko. The puppet is a long, serpent-like metal construct with large, conical spines on the side of its body, a massive armored horned head, a large jaw, and large gangly appendages on its back. Tsuchinoko is 20 feet long and 8 feet wide. At least twenty individual segments, among the little intricate internal thingamabobs along the body help Tsuchinoko be fluid in its movement.

    Puppet Description: All the little features on this puppet include: the weird gangling bits, a masive jaw piece for biting, the weird “rib cage” thingies as seen on flightless Giratina are apparently useful grabbing on. It’s conical spiked sides are sharp and pokey are great for jabbing! It doesn’t have arms or legs. It can connect its head to its tail and roll around. It can whop opponents with its tail, roll, flail around like a fish, and smash things with its face. Sadayo happily inherited this puppet from her Dad who used Tsuchinoko many years ago to beat up UHV invaders.

    Mechanism Name Grapple Sap
    Mechanism's Rank: B - S+
    Mechanism Description:
    This mechanism is blatantly on display as the conical end pieces capping the long, gangling black appendages that are essentially the puppet’s only freely moving limbs. These conical ends open and close like a deceptive claw boasting the ability to grab, pierce, (and block) nearly anything in its initial reach [15 feet]. A total of four. These pieces assist in the puppet’s ability to, first and foremost, GRAPPLE. Grapple conditions apply, however, the puppeteer must pay chakra instead of Stamina. A minimum of two gangling appendages are necessary to grapple effectively, as per the system states. ON the grounds that GRAPPLING isn’t really unique, the unique function of these conical claws for clarity is the ability to sap [4] points of speed.


    Mechanism Name Ravage Wheel
    Mechanism's Rank: B - S+
    Mechanism Description: This mechanism is on display on the puppet as its two, glowing eyes. It’s purpose is to enhance Tsuchinoko’s head-to-tail rolling wheel-like attack permitted by Tsuchinoko’s design. The eyes produce a substantial chakra manifestation which responds to small nodes along the body to cover its form and create a larger shape. This cover rips, slices and tears into the surface underneath the puppet with a range of [10] feet around the puppet amidst its roll. Should Tsuchinoko impact with something the cover bursts into a substantial blast. This outcome stirs a shock wave creating a concussive force for a tier of trauma. The intensity of effects reflect by rank at which his mechanism was initially activated with. While direct contact with the impact itself will also result in a tier of trauma.
    tab
    B: 40 feet
    A: 50 feet
    S: 100 feet
    S+: 200 feet

    Once the cover essentially detonates upon impact the mechanism must be reactivated and [3] posts must pass before another substantial impact could occur again. Tsuchinoko should still be able to roll around in the meantime but cannot produce hefty attacks of this magnitude.

    Mechanism Name: Hallowed Bite
    Mechanism's Rank: B - S+
    Mechanism Description:
    Duration [2] posts, Upkeep [ Two ranks below activation] upon every [3] Posts
    tab
    This mechanism makes up the collective space of the upper torso and head. Combined these segments can latch onto a targeted location and hold with its limb-like extremities and the sharp, conical features of this segment uncouple to accommodate the object its holding. Tsuchinoko’s overall hold is firm, harsh enough to inflict [Trauma], and injects a liquid poison focused on applying T2 [Petrification].
     

    Hurrak
    Crew

    Eternal Lop


    Ephemeral Ozymandias
    Captain

    Obsessive Prophet

    PostPosted: Thu Jul 16, 2020 4:49 pm
    Hurrak

    Approved
     
    PostPosted: Thu Jul 16, 2020 5:50 pm
    Wolfe Whitehorn
    Since i have a variant of this, n Ozman missed ya, you're good.
     

    NecroPlant

    Trash Gardener


    Wolfe Whitehorn

    Eloquent Elocutionist

    10,100 Points
    • Partygoer 500
    • Bloodsucking Bros 250
    • Citizen 200
    PostPosted: Wed Jul 22, 2020 8:44 pm

    Character: Gurinbare-To :: Konohagakure :: Fire Empire
    Link to profile: [x]
    Type of Mechanism: Impetus Engines Mk. [ I-IV ]
    Tier of Mechanism: [ I - Basic, II - Advanced, III - Special, IV - Legendary ]
    Mechanism's Rank: The individual Tiers of the Drive follow the rules of the system, and their purchase/creation cost is increased by 500 for each battery applied.
    Mechanism Description:
    Impetus Drives act as Chakra-Dependent hover engine and nacelle platform application for various architectures across the Fire Empire. After an initial payment, the drive itself can maintain a near-perpetual equilibrium between the recycled chakra in the cavitation of the drive and repulsion of opposite charges of chakra on the opposing side of the Impulse plates. When structural or passenger limits for the drive are overdrawn, they must be paid to the new requirement in 3 posts or the drive will wind itself down to the surface.

    Mark I: Basic
    → Mark One Impetus Drives, when affixed to appropriate platforms, can only Float an Appropriate number of people, based off of the initial input.
    [ Mk. I based platforms remain motionless without assistance from other stimuli ]
    ╪→ Has slots for 2 Chakra Batteries [ Maximum 1,280 Chakra ]
    ╪→ D-Rank 3 People
    ╪→ C-Rank 7 People
    ╪→ B-Rank 15 People
    ╪→ A-Rank 23 People
    ╪→ S-Rank 39 People
    ╪→ S+-Rank 54 People

    Mark II: Advanced
    → Mark Two Impetus Drives, when affixed to appropriate platforms, allow for the carrying of the same number of passengers as the Mk. I, furthermore what sets the Mk. II apart as an individual device is the forward impulse nacelles, allowing it to be mounted on devices as a propulsion method.
    ╪→ Maintains the same payload limits as Mk. I Drives
    ╪→ Has slots for 3 Chakra Batteries [ Maximum 1,920 Chakra ]
    ╪→ May be used for vehicle mounts.
    ╪→ After the initial Payload is determined, the Mk. II needs only pay 5 Chakra to begin accelerating, or to brake.

    Mark III: Special
    → Mark Three Impetus Drives are installed with an intuitive, but impactful, drive system controlled by a series of nacelles and rudders that relegate chakra flow to divert the engines' power to where it is needed most and allow agile flight. Because these drives are installed in pairs at the minimum they double the maximum passenger payload.
    ╪→ Maintains Basic Rules of Mk. I & II
    ╪→ Doubles Passenger Limits
    ╪→ Has slots for 4 Chakra Batteries [ Maximum 2,560 Chakra ]
    ╪→ Agile in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves, and equal rank in Stamina by Pilot.

    Mark IV: Legendary
    → Mark Four Impetus Drives are installed with a Fly-by-Wire system, developed over a tedious amount of mistake driven research, accidental crashes in the Hanguri Gulf, and fine-tuning of the Nacelle Systems. The Rudders have been adjusted to fine-tune the altitude of the ships as they skim through the air, and a multi-function display has been added to the system for clarity.
    ╪→ Maintains Basic Rules of Mk. I - III
    ╪→ Has slots for 5 Chakra Batteries [ Maximum 3,200 Chakra ]
    ╪→ Nimble in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves.


    NecroPlant

    Mattysandwich

    Evanescently Magnificent
     
    PostPosted: Thu Jul 23, 2020 2:12 pm
    Wolfe Whitehorn

    Since there hasn't been a precedent on how many battery slots something can have. Guess we can start here. The larger capacities for non agile models are fine. How I'll levy capacities is essentially a single battery slot is 1 ability that slot can come with a benefit or ability centered on that slot and can also benefit from the reserves of the other slots. [Single Slots 640 max] With no other external abilities Id say a capacity could be doubled.
    Mark 1 Has no external capability and just being a platform 640 is fine
    Mark 2 Has an external Ability tied to its battery 640 slot 1, 640 slot 2
    Mark 3 Has its external Ability tied to its battery since each 640 I consider a slot taken max capacity 1,920
    Mark 4 is an extension of Mark 3 so simply reduce capacity to 2,560

    I assume your already a high enough tier worker that you have the added additinal ability bonus which means each object recieves a default 1 extra which if you take. You can move each capacity up a step
    I.e
    Mk1: 1,280
    Mk2: 1,920
    Mk3: 2,560
    Mk4: 3,200

    Adjust for these capacities an you should be good. If the items in the future dont have a combat implication their capacity can be increased a step. The three times cost is also something you can lessen. A battery at its base cost is 500. So for each instance of 640 just add 500 to the creation cost per 640 battery. I dont want essentially battery capacities exceeding that of Bijuu and the guild cap you see.


    Approved  

    NecroPlant

    Trash Gardener


    GalagaHero

    Ice-Cold Combatant

    PostPosted: Sun Aug 02, 2020 11:55 am

    Character: Miro
    Link to profile: [x]
    Technology Name: Miro's Echo
    Technology Tier: Special Tier
    Inventory Information: Large Size
    Technology Appearance: Miro's headgear is a large television, which he keeps on his head at all times. Its screen is always off, and it has a few functions that allow it to be used in his everyday life. While it is heavy, the overall structure is such that it will not impede his hearing too much, allowing him to sense things as normal if he needs to. There is also what looks like a VHS tape slot, which opens up to reveal a tube that Miro can eat and drink out of. The inside of the helmet is padded so that any blows he might receive are dulled slightly. Finally, the television is made from a rather cheap material, allowing it to be replenished with its Mechanism quite easily.
    Technology Description: A headgear specifically created for Miro. This television enables him to stay disconnected from the world around him, while protecting him and allowing him to perform his day to day activities. Up to two batteries can be placed in the back of the headgear, allowing the Mechanisms to have an alternate fuel source.
    Mechanism Summary: The mechanisms of Miro's Echo protect Miro and allow it to be virtually indestructible.
    Muffle: Like the [Breathing Underwater Technique], Muffle is a passive ability that activates whenever a loud noise is made nearby. Because Miro's hearing is so good, Muffle brings sound-based threats down a few notches so Miro will hear tham as if his sense was not heightened. Whenever Muffle activates, it automatically takes [5] chakra for each post that it is used.
    Imprinted Echo: If Miro's Echo is ever damaged, Miro may spend [10] chakra to the headgear to reform itself, removing any damage. Any material missing from the immediate thread will not be replaced, but the ability may be used out of combat in a town or village with the addition of 100 Ryo to fix them as well. Any foreign material (eg. dirt, bodily fluids, residue from jutsu, etc.) are also expelled during this time. This can be prepared to happen right as Miro takes damage as well. Imprinted Echo costs a defensive activation.

    NecroPlant

    Evanescently Magnificent

    Mattysandwich
     
    PostPosted: Sun Aug 16, 2020 8:08 pm
    GalagaHero

    Approved!
     

    Evanescently Magnificent

    Anxious Bloodsucker


    gucci-shinigami
    Crew

    PostPosted: Sun Jan 10, 2021 11:53 pm

    Character: Kiku Fujioka
    Link to profile: [x]
    Puppet Name: Royal Soldier
    Puppet Tier: Tier 1
    Inventory Information: [ Small ]
    Puppet Appearance: Here
    Puppet Description: Royal Soldier is a close quarters puppet. Durable and sturdy Soldier is made of mostly metal
    Mechanism Summary:
    Secret Sword [Rank E-B] Unique Mechanism : A hidden blade that is stored inside the arm of Royal Soldier. The hand bends back at the wrist, allowing for the blade to be draw rather quickly. Allows basic sword attacks to be used with Royal Soldier. The blade can be launched from the puppet at the scaling of the mechanism at 5 feet per rank. By paying the cost of the technique in chakra again, for no activation, the puppet can magnetically recall the blade to attack once again.


    ElectroField [Rank E-B] Unique Mechanism : Royal Soldier's metallic body allows for excellent electric conductivity. When this mechanism is activated, Royal Soldier is surrounded in a shortrange forcefield of electricity. Blocks in coming Ninjutsu of it's rank in potency or lower, with elemental strengths and weaknesses. Gives Tiered Paralysis when blocking Tai/Buki techniques of its rank in potency or lower.


    Character: Kiku Fujioka
    Link to profile: [x]
    Puppet Name: Royal Archer
    Puppet Tier: Tier 1
    Inventory Information: [ Small ]
    Puppet Appearance: Appearance
    Puppet Description: Royal Archer is mostly metallic puppet that specializes in long ranged combat. With an arm mounted crossbow, Royal Archer is able to fire wooden arrows made with Senju chakra.
    Mechanism Summary:
    Rapid Fire Launcher [Rank E-B] Unique Mechanism : Royal Soldier is able to fire 2 arrows per rank applied to this mechanism when activated. These arrows, powered by Kiku's Senju Chakra, inflict 1 point of Tenketsu Rot per arrow.


    Camouflage [Rank E-B] Unique Mechanism : A chakra mechanism within Royal Archer that allows the puppet to blend into it's surroundings. Lasts for 1 post per rank that the mechanism is activated at. Attacks made during this time reduce the target's Agility by 1 every two ranks (Max: -2)


    pyrategross

    Ffionn

    Brooy

    Hurrak
     
    PostPosted: Mon Jan 11, 2021 7:10 pm
    pyrategross
    So far so good. I don't see anything that stands out as questionable.
    I'mma say Approved
     

    Hurrak
    Crew

    Eternal Lop


    Hurrak
    Crew

    Eternal Lop

    PostPosted: Mon Jan 11, 2021 7:54 pm
    It's my yearly puppet update~!

    Quote:
    I'm actually really unsure if crafted mechanisms get Master Mech. discipline scaling extra. So. Somebody stop me if it doesn't.

    New - Crafted Mechanism
    Sadayo's crafting progress / earned extras

    Character: Sadayo Soga
    Link to profile: [Profile]
    Type of Mechanism: Mechanism: Mechanical Optics
    Tier of Mechanism: Basic
    Mechanism's Rank: E-B
    Mechanism Description: ▰[1] Binocular: A collapsible scope that would exist behind the “eyes” of a puppet. The scope grants sight through a puppet. It has no chakra capabilities and is purely mechanical. Sadayo receives access to what the puppet sees with her strings connected to the puppet and placing a finger over her eye. Executing this mechanism at E-B ranks will enable another gear to turn to further the distance. While only granting visibility in one direction without peripheral views the scope can be manipulated (rotated) to grant a wider degree of vision. The user can see up to:
    E rank - maximum 100 meters/ 0.06 miles
    D rank - maximum 250 meters / 0.15
    C rank - maximum 300 meters/ 0.18 miles
    B-rank - maximum 400 meters

    ▰[2]World’s Best Corrective Lenses: So long as her string continues to be connected visibility is granted. If Sadayo’s sight is impaired [Tier 1- Tier 2] then through paying a cost to contort this section of the lense, so long as her connection to the puppet is maintained and a string is making contact with her eye (hand to eyelid) her sight is artificially provided through the twist of a lense. Her finger must remain against her eyelid. Visual debilitations such as tunnel vision, blurry vision, loss of vision, and clouded vision are reverted through the lense. However NONE of the effects of Blindness Tier 1 or Teir 2 are disabled while using this mechanism. Sadayo will still endure stat reductions and increased dodge cost as per inflicted by the status. Everything she sees through this specific lens is also orange-tinted.


    New - Regular Mechanism

    Type of Mechanism: Puppet :: Major World Barrier (Chakra)
    Mechanism's Rank: S
    Mechanism Description:
    [Upkeep [B rank cost] to be paid upon every [3] Posts.]
    This device is a defensive mechanism. A chakra launcher that fires three mechanical spheres (filled with drilled holes) that are tethered to the puppet by a unique chakra thread into three different directions at once. Each sphere is coated by a radiating glob of chakra that are constantly linked to the other and swell with a glittery, near-transparent barrier. The product is a triangular barrier with a rounded dome spanning 100 feet range across with 50 feet overhead while beneath the barrier. Damage to the puppet may halt this device before the mechanism expires.

    Quote:
    Puppets. Refreshers for most as I found some yucky stuff.

    1. Only one of Yūutsu's three. Modified to add [2] effects of tiered Trauma. Flavor text identified and made known for ease.


    Puppet Name: Yūutsu 憂鬱
    Puppet Tier: 3

    Mechanism Summary:
    Anti-Chakra Vise Grip Jaw:
    Mechanism's Rank:C-S
    [5] Chakra to activate 10-inch hidden blade inside, post activation.
    Poison applicable.
    tab
    This device is plainly on display as Yūutsu’s mouth. It is a chakra device but focuses on its mechanical ability to quickly crush, grind, and maim with a vise grip that incorporates a specialized fuuin is inscribed on the interior of Yūutsu’s head. The fuuin responds to foreign chakra and stifles the flow of chakra. It blocks off the ability for jutsu to be executed through what she may have in her mouth.
    Freeing from this bind requires [1] rank(s) above Sadayo’s initial cost. Inflicts [2] effects from a tier of Trauma corresponding with rank. This device is also metallic in nature.
    tab
    Flavor: The circular pads on Yūutsu’s cheeks turn either in a rapid race to snare her victim or at a slow, gradual pace onto the unsuspecting target. Her mouth could begin to crush, bend, or inflict a combination of damage to someone’s unlucky body part or favorite weapon. Yūutsu’s teeth are thick, heavy metal pieces that mesh together with ease. A cheese grater-like chewing surface awaits its victims behind her jagged frown.


    Quote:
    One mech modified. Specfiying effects applied.

    Puppet Name: Nirami 睨み
    Puppet Tier: 3

    Bursting Wall :
    Mechanism Rank B-S+
    Ranked electrical burst in first post. Duration [2] posts, Upkeep [10 Chakra] upon every [3] posts
    :tab
    This mechanism kicks on in one post. Upon activation, a single, large ranked electrical burst surges rapidly along the puppet's body and activates an electrical net (5 feet reach that flows along with the puppet’s movements) is formed about the body and courses among 8 locations appearing as minuscule pyramid pieces: [1] head [2] hands [1] waist [2] knees and [2] feet. Physical contact with the puppet as this net is active a tiered rank of Paralysis and Burned both correspondings with the following information noting rank of power applied at initial activation. Paralysis has a maximum of [5] post duration after contact is made. Smashing a pyramid piece will damage the mechanism.
    tab

    Contact applies the following:
    • B-rank Activation: confers [1] effect of Tier Two Paralysis and [1] effect Tier Two Burned status. (Refer to Paralysis Status)
    •A-rank activation: confers [1] effect of Tier Three Paralysis and [1] effect Tier Two Burned Status
    •S-rank activation: confers [2] effect of Tier Four Paralysis and [1] Tier Three Burned Status
    •S+-rank activation; confers [2] effects of Tier Four Paralysis and [1] Tier Three Burned Status


    Quote:
    1. 4-rank scaling. Simplified information. Extended range and changed how debuff is applied.

    2. Air Cannister now specifies 1 - 2 effects from Vertigo per rank. Range isn't stupid now.

    3. The dreaded "External Strings - Pygmy Diamond" has been chopped significantly. Former string tricks will be submitted later as crafted mechanisms. No confusing restrictions about what can or can't be moved. Note about wire use is made. Removed chakra tax on having hands separate from the puppet.


    Puppet Name: Gishin 疑心
    Puppet Tier: II 2


    Flying Hat Club ::
    Mechanism's Rank [D-A]
    Basic Attacks : Optional chakra chain requires upkeep [5 Chakra] every [5] Posts

    This mechanism is the sturdy metal dome atop the puppet’s head. It is connected to the puppet via a retractable chain with a maximum range of 15 feet with a feature to supplement a broken chain with a chakra connection. Damage inflicted by the dome will deliver a minor stat reduction to the opponent’s Endurance that subtracts with each hit adding up to a maximum reduction of [8] points. May not exceed [-2] Endurance debuff.
    This device may have other small items attached to it like paper-based and smoke bombs.
    D - [1] point
    C - [2] point
    B - [4] point
    A - [6] points

    Air Compressor Canon:
    Mechanism's Rank [C-A]
    Activation (1 post) required to fill canister. Following post requires cost + activation to launch.
    tab
    This device is present within Gishin’s reinforced chest cavity. An air canister enhanced and controlled by chakra to collect and expel collected contaminants from her head: gaseous poisons or elemental hazards to throw back into her opponent’s vicinity (including Sadayo’s own creations). A control valve is manipulated to either collect or launch substances Kaifu & funyu seals are therefore constantly present on this puppet. If no hazards are collected or implemented, a Vertigo effect is replaced with a knock-back feature to create distance. This mechanism requires [1] post to prep and fill the canister with a second post necessary to launch with a cost. Mechanism sprays for [2] posts. Collected (non-sadayo created) contaminants must be maintained and spent from the puppet.
    tab
    Substances created by Sadayo project the full effects as per their design.
    Elemental substances (fire water wind earth lightning) only produce an elemental strike. No statuses.
    tab
  • C-rank :: 30 feet “knock-back” applies [1] effect of T2 Vertigo OR[1] affect from collected substance (if the substance was not created by Sadayo)
  • B-rank :: 50 feet “knock-back” applies [1] effect of T3 Vertigo OR [1] affect from collected substance
  • A-rank :: 70 feet “knock-back” applies [2] effect of T3 Vertigo OR [1] affect from collected substance



    External Strings - Pygmy Diamond::
    Mechanism's Rank: [D-A]
    Mechanism Description:
    Pygmy Diamonds requires [1] activation to implement
    [+10 Chakra] spent through the Gishin Puppet is necessary.
    [3] Post Cooldown minimum.

    • This mechanism is a collection of nodes in Gishin’s hands and grants her the ability to produce strings acting like wires with razor-sharp edges that carry a subtle blue glow. Gishin cannot control other puppets/entities through these strings. The wires have a 100ft reach. However the key purpose of these strings/wires is to perform Pygmy Diamonds.
    tab
    Pygmy Diamonds the key, special ability that collects incoming offensive techniques/activations and redirects said captured activation elsewhere. The technique may be later released for the cost of catching [+10 chakra] with an activation. With Pygmy Diamonds Gishin cannot maintain the capture of living, breathing entities but she can teleport such through another puppet equipt with a sister mechanism (Gishin’s Goat).
    Wires may be implemented for Wire-based maruton techniques under Arcane Puppeteer.


  • Quote:
    1. Stink Bomb: Effects and tiers are defined better. Simplified. Coverage remains.

    2. Icky Tongue: added a +40 resource to evasion debuff that is temporary.

    3. Armored Scales: reads better. No more flavor text.

    ▰Puppet Name: Senzankou センザンコウ
    ▰Puppet Tier: 3

    Stink Bomb
    Mechanism's Rank B-S+
    A cooldown of [6] posts after the duration is complete prevents an endless outpour of noxious air.
    The mechanism gradually expels the gas for a duration of [3] posts upon activation.
    tab
    A device localized at the base of the puppet’s tail along the undercarriage of the torso will disperse a dense, cloudy, noxious and flammable gas. Imagine being maliciously sprayed by a massive skunk but the spray can also catch fire and the gaseous substance spreads rapidly. The scent lingers and leaves a noxious film on clothes, hair, armor, which causes symptoms of statues linger until removed.
    Contact this gas induces the following effects that may increase at higher ranks:
  • B Rank - A-rank :
    [1] effect of Tier 2 - tier 3 Disease; often displayed as a sense of nausea and dizziness.
    [1] effect of Tier 2 - 3 Blindness
    tab
  • S Rank - S+ Rank
    [2] effects of Tier 3 - tier 4 Disease
    [2] effects of Tier 3 - tier 4 Blindness
    tab
    Coverage:
  • B Rank - spanning 35ft w 35ft l /35ft h)
  • A Rank - spanning 65ft w /65ft l /65ft h)
  • S Rank - spanning 80ft w /80ft l /80ft h)
  • S+ Rank - spanning 160ft w /160ft l /160ft h)

    "Icky Tongue" ::
    Mechanism's Rank: B-S+
    Optional chakra chain requires upkeep [5 Chakra] every [5] Posts for sticky properties.

    The mechanism is found within the mouth and it supplements Senzankou’s exceptionally long tongue: a long, 42-foot flexible braided coil of chakra tempered metal sporting a device which is innately responsive to Sadayo’s water nature energy. The device permits the tongue to simulate exceptionally sticky properties with payment of chakra upon an activation.
    The sticky property compels most objects to stick to the coil until they are able to break free. Once free, the target feels slightly more sticky and must pay an additional [40] resource for evasive activations. The additional payment lasts [4] posts after breaking free.

    Breaking free of the sticky tongue requires B-rank minimally but varies based on rank of Sadayo’s initial activation.


    Armor Scales ::
    Mechanism's Rank: B-S+
    Must pay rank equal to incoming technique. Does not consume a puppet activation.

    This device covers the exterior of Senzankou and exists beneath dozens of metal scales. The mechanism permits a semi-passive defense that takes payment directly from Sadayo’s chakra pool to block. Using basic blocks through this puppet does not activate this mechanism. Attacks beneath B-rank (only E-C) are not detected and must be addressed through other means (i.e should require a puppet activation if alternative means of dodging or blocking isn’t used). Attacks B-S+ do not automatically activate this mechanism but may alternatively be addressed with such.


  • Quote:
    1. Gyro Dart : Death to flavor text. Number of effects of trauma are defined.
    2. Overcharge: reworded better. Opponent has some freedom. Flavor is flavor.

    3. Wrecking Ball: number of effects for blindness are defined. Didn't really touch on a lot else. The description may be clunky.


    ▰Puppet Name: Ikkyou
    ▰Puppet Tier: II - 2

    Gyro Double Dart Function
    Mechanism's Rank: D-A
    Mechanism Description:
    This chakra device is located in two locations: the “shoulders” pieces of the puppet, front and back sides. Up to [4] 10-inch barbed sharp, metal bolts are launched (or stab) into targets. Bolts are tethered to Ikkyou via chakra-tempered coils. Up to four opponents may be snared at one time. All [4] barbs may be launched in one activation or [1] barb over the span of [4] activations.

    Attachment immediately confers a [-2] Speed debuff until free in which the status will be restored after [3] posts. The attachment also subjects the target(s) to be launched [5 feet] per rank of power at the maximum of A-rank [30 feet]. Attachment further allows the target(s) to be pulled along.

    To break from a bolt an opponent must pay 1 rank above (rank what bolt was launched) and are free from being reattached for [2] posts. Targets are wounded some and are left with [1] tier of [Trauma]. Toxins from Sadayo’s inventory may be implemented on the darts and may override any similar debuffs applied from this mechanism (and persist unlike the mechanism’s speed reduction).


    Overcharge
    Mechanism's Rank: D-A
    Duration and range of reach varies by rank. Cooldown [6 posts]
    D Lasts for 2 posts | D: 10 feet
    C Lasts for 3 posts | C: 20 feet
    B Lasts for 4 posts | B: 30 feet
    A Lasts for 5 posts | A: 40 feet
    tab
    This chakra oriented device is located behind an octagonal chest plate on the front of Ikkyou (upper left, heart). Best viewed in humanoid form. When activated the plate flickers with smooth white light through its seams. The purpose of this mechanism is to inject detrimental energy in an opponent’s chakra batteries/mechanism/technologies and suspend function/access. One object may be targeted per activation. If the subject is unknown to the caster, the opponent selects what has been affected [if not avoided] with chakra batteries being a leading priority for suspension (a mechanism/technology ability of matching rank of Overcharge’s execution is a next likely target).

    Flavor: For best results, Ikkyou’s springing arms making direct contact emanating a dart of light into the target is less discrete than a static-y dome [size determined by rank] that doesn’t inflict harm to human/pets


    Wrecking Ball
    Mechanism's Rank: D-A

    This device is located within the heel area of Ikkyou’s legs. When active, a portion of puppet’s lower half rapidly reassembles into a spherical device. Smaller than Ikkyou’s standard Spherical form at [3 feet” 3 inches] this mechanism can work in tandem with Ikkyou’s other Unique mechanism: Gyro Double Dart Function being active. The sphere serves itself as a fortified wrecking ball as the puppet is manipulated into a breakneck spin, creating a battering, chakra whirlwind in its wake. Amidst its spin the ball is radiant, sparkling, and inflicts [2] effects of a tier of BLINDNESS on Ikkyou’s opponents [4 post duration]. Ikkyou’s arms can serve as anchors during use of this technique to further the wrecking ball’s reach.
    D: 20 feet
    C: 30 feet
    B: 40 feet
    A: 50 feet
    The wrecking ball and its whirlwind can deflect lower-ranked, incoming attacks. Wrecking ball can be used offensively.


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