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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Aug 03, 2021 4:41 pm
Rocket Punches
RPC: Sumika
Human Puppet RPC: [ x ]

Notes:
The puppet's wingspan is the puppet's height if nothing else modifies it, as stated in Detcord Deployment Device's description. So that's 5'9" as a baseline, and that will be included in the simplified profile for the puppet.

Reworked:

Name of Mechanism: Tactical Tongue Tool
Type of Mechanism: Regular
Mechanism's Rank: B-S
Mechanism Description: A somewhat disgusting mechanism, at least aesthetically, the Tactical Tongue Tool is capable of grappling, stabbing, lifting, and slapping anything within 40ft of Sixty Seven. In addition Sumika may channel raiton chakra into the mechanism to assist in defeating chakra defenses and deliver nasty shocks. The tool is especially useful against armor and barriers that create a confined space around their user, as it does not destroy them, but instead punches through and continues its business.

Name of Mechanism: Sculpted Physique
Type of Mechanism: Regular
Mechanism's Rank: S+
Mechanism Description: Sixty Seven’s “skin” is composed entirely of explosive clay, allowing it to mimic both the look and feel of real flesh. Typically passive, this mechanism’s rank denotes the quantity and quality of clay used, not resistance to damage. Instead it allows the puppet’s form to be manipulated by its puppeteer, changing appearance and even generating different forms. While broadly this mechanism is simply a source of clay and tool of disguise, it also serves to support the function of other mechanisms in the puppet, allowing any mechanism that implements the clay to draw from it as a resource instead of creating new clay - thus expending only an activation to create the technique. Replenishing this resource requires the cost of the missing clay to be paid, but an activation is only required if the missing clay is due to an enemy attack and not the puppet’s mechanisms or jutsu.

New:

Name of Mechanism: Handsy Helpers
Type of Mechanism: Regular
Mechanism's Rank: B
Mechanism Description: This relatively simple mechanism deploys an extra set of arms from Seventy Six’s torso. While deployed, the puppet is able to self-korabo techniques its source knew. In addition, the Detcord Deployment Device mechanism fires a net of explosive clay instead of one line. This mechanism remains active for 4 posts before its cost needs to be repaid.

Name of Mechanism: Toxic Personality
Type of Mechanism: Regular
Mechanism's Rank: C
Mechanism Description: Similar to Pins and Needles, this is a trap mechanism. Loaded with poison, this mechanism disperses a cloud of the substance in a 20ft radius from the puppet if someone ends their post within said 20ft radius.

Name of Mechanism: Touchy Feelers
Type of Mechanism: Regular
Mechanism's Rank: B-S
Mechanism Description: These mechanisms, loaded into the core of the puppet’s shoulders, allows any arms on Sixty Seven to extend up to 100ft at its highest rank, with each lower rank reducing that amount by 25ft. While active this jutsu alters any other mechanisms that rely on the function of the puppet's arms to work with the added length. Finally, this technique allows, with the use of at least one combo handseal employing one of the puppet’s limbs, for Sumika to add an additional technique to the korabo ability afforded by Handsy Helpers.

Hurrak

 
PostPosted: Fri Aug 20, 2021 8:51 pm
jake23482
Approved - unless another mod says something


pyrategross
Approved unless another mod says something
You have Senju - no issue with Tenketsu rot. I'm eternally skeptical of my judgement on the Camouflage mech.


Rocket Punches
Could you adjust/clarify two items for me?
(afterwards) and other items are Approved - unless another mod says something

▰ Name of Mechanism: Handsy Helpers
"This mechanism remains active for 4 posts before its cost needs to be repaid."
please adjust this to meet this rule:
• Have a duration of 2 posts maximally per rank. Techniques that wish to exceed this must have an upkeep cost of two ranks below the technique's executed rank.

▰ Name of Mechanism: Toxic Personality
Does this trap require preparation? Do you activate it in a previous post and spring it in another? Or is it all-in-one-go? Does it expire? etc. Also, please clarify this and elaborate how it's related to Pins and Needles. Plainly, I don't know how willing any other players are going to want to go trolling through customs until they find the description. Is this a crafted poison, a natural poison effect or something else?

 

Hurrak
Crew

Eternal Lop


Prince_yureil

Liberal Lunatic

PostPosted: Mon Aug 23, 2021 9:31 pm
Any bullet points is direct information to how and what the mechanism does, the parts beforehand tend to be narrative flavour. So reading the parts before bullet points are generally unnecessary but hold potentially missing flavour, if there’s no bullet point in a description then I didn’t separate things >.< the character is a master mechanist, Ninjutsu/puppeteer cross class with steel release for reference.

Please note that despite being a puppeteer, this person does more over the top technology, so the human puppet is much less her turning her entire body into a puppet and much more about augmenting a good portion of her of her physical body, while still being arguably flesh and blood, basically going in the “more a cyborg” than a “puppet person” direction for narrative purposes, this changed no rules of use or the like.
Another note is this character will rarely if ever make an actual human puppet and is much more focused on self use of mechanisms and tech than throwing volumes of puppets out, so you won’t need to worry about me playing two puppeteers with a lots of human puppets each, rest assured.

I finished the crafting missions

Character: Rikona
Link to profile: [Here]
Puppet Name: Rikona Augmented
Puppet Tier: 4
Puppet Appearance: It looks identical to her and is the clear tech augments her picture shows and the bodysuit she wears, depending on load out some mechanisms will change about
Puppet Description: These augmentations are mostly partial external/partially internal that are connected to one another, it comes off as a skin tight exosuit. This means that she can remove the majority of her human puppet pieces excluding obvious ones parts that are permanently apart of her(the unique mechanisms). Due to how this gear is linked to her it is all used as an extension to her own body and as a result never involves strings or the like. The vast majority of if being metallic of one fashion or another ties into her bloodline and the fact she has kept such a massive portion of her original body makes it hard to truly define her as a human puppet as opposed to a straight up cyborg. When looking at these one should consider this less “turning oneself into a puppet” and much more “vastly Augmenting and improving ones body.” Despite the fact that it’s basically impossible to explode and fracture her like an actual human puppet, this means that she has a lot more places susceptible to injury, though considering her steel like skin this might not be true. The lack of noticeable mechanisms is due to them being seal/folded into the armours structure and unseal through fuuin or unfolded through her metal release or are otherwise very small/inbuilt and hard to notice, Rikona being a master of miniaturizing technology.
Mechanism Summary:
Exo-suit running sequence:
Rank: A
The main body of her self puppet form is the exosuit made of flexible metals with intricate engraving systems that essentially mimics wiring, able the channel chakra and energy through the entire suits structure to make its functions run and making her body easier to move, even with harm. Runs for 10 posts before it’s cost can be repaid for no action.
• While active this lowers all physical stat debuffs(meaning mental status are unaffected + blinding) received through status effects or techniques(Besides originating from Fuuin) and otherwise by 1 to a minimum of zero as the technology assists the body compensate.
• Whenever cast she is granted a chakra energy shield just above her skin, this is treated like medium spiritual armour without drawbacks, until fully degraded. For clarification this armour is in addition to normal worn/body counts as armour and takes the strike first, then the normal armour.
• This technique is more what controls the suit along with her thought process as it is an extension of her own body(as it is.) in essence when active, when this isn’t active she can still use normal puppetry to make it function should she wish, it should be noted that the frame contains seal links to the potentially loaded on mechanism, though some will be visible depending on what she’s using, as such mechanisms commonly tend to appear for use and disappear after

Modified internal structure:
Rank:B - S+
One of the more extreme aspects of her augments that can barely be called a mechanism is the combining of metal and bone, a thin metal coat surrounding her bones that has woven micro thin metallic bonds through the internal structure, making her bone structure immensely powerful. All of her joints are enchanted with flexible metals and motion assisting augments to improve there resistance to strain and being forced the wrong way, as well as improve/maintain mobility throughout her joints, as a result she is extremely flexible. These metals are designed with the etched conduit networks her machines use which she can use for automatic functionality if she really wants, though that will be a different machismo or tech that elaborates on and interacts with these.(if you removed her whole skeletal structure and pulsed electricity or chakra through it you could make it walk neutral )
• This Augementation protects her joints, internal and skeletal structure nicely allowing her to passively pay a greater or equal rank to a techniques cost that would “break” or “stress” her joints and skeletal structure that she has been defeated by in a collision to negate the ill effects that would have resulted from the bone damage, her body’s internally improved structure preventing the damage to her bones and instantly reconnecting the joint, preventing resulting ill effects from the technique that aren’t due to elemental natures(or Fuuin). This combine with her Bloodline granted immunity to trauma basically makes locks and most grappling oriented combat something she can just go limp against and take while receiving only negligible harm.(So any technique that mentions or should breaking a bone have said damage and associated debuffs prevented, this can be used passively IN ADDITION to loosing a collision as many times in a post as she receives this type of damage, any resulting losses from said techniques that aren’t from elemental or other causes are prevented, this functions in particular against grapples, locks and techniques that specific stressing or damaging the skeletal, joint or pressure oriented structure of Rikona. this function can be paid passively without an action if she chooses to remain grappled or locked and not attempting to break free if the grapple involves trying to harm, hyperextend, hurt or control her motions physically through her joints and bones should she choose to, though this can’t simply be used in Lieu of a defensive action against techniques it works against besides the maintain grapple type techniques the post after initiation. ) It should be noted that her organ are protected to a grand degree from this, though this aspect shall remain mostly narrative and as such this technique does defend against just that define organ damage, though if it a “breaks your bone and damages your organs” then it’ll still fully protect her. The idea here can simply be channeling power/energy into these metals strengthening them as a resul.

Advanced introduction system:
Rank: B
Throughout the internal frame of her puppet/suit at small devices with stored drugs, medications, stimulants and nutritional compounds. This stores the drugs she may used in combat and allows her to apply said things through her suit directly to her bloodstream
• When taking pharmaceuticals/antidotes/Shinobi food she may pay the cost of this as part of the action, allowing her to apply two with the same action, recovering two lost stat points as part of this action due to the boosters in the cocktail. This can only only be done one every second post and in the case of food she’s getting buffs from it has to be made before the battle and listed in her profile, limited to four uses in a battle, one for each meal and a snack, only one meal at a time.



Character: Rikona
Link to profile: [x]
Name of Mechanism: Energy Bolt Discharger
Type of Mechanism: Crafting
Tier of Mechanism: Advanced
Mechanism's Rank: E - B
Mechanism Description: Looking like some shrunk and a kunai launcher and combine it with Arashi cellphones and fancy lights to make it look pretty, able to be held in a single hand. This is built of extremely heat resistant and non conductive materials that builds a unique reaction with chakra within the it’s frame, before it then releases them down the length of a chamber out an opening at high speed as a semisolid chakra shard. Cannot be used by puppets
Point discharge
Rank:E- B Augment to ranged Buki-jutsu
Whenever using ranged Buki-jutsu techniques she may use this weapon as opposed to thrown weapons or a bow, paying its cost like an augment first action using it and benefiting from its traits until the end of the next post for all actions it’s involved in. These semi solid chakra bolts cause searing damage, applying tier 2Burning/burned to the victim who will also find themselves blasted ten feet away, toppling them to the floor as the bolt basically ruptures immediately after impact, this is specifically hard to recover from for people whom are flying and struck. This only works with techniques that is sensibly could work with, there are clear ranged jutsu it would not do so but I am not going to pick through and list them. Paying E-rank instead of B causes tier one burning/burns and is classified as low yield power.



Character: Rikona
Link to profile: [x]
Name of Mechanism: MK IV Terminus, Multipurpose Tail
Type of Mechanism: Crafted
Tier of Mechanism: Advanced
Mechanism's Rank:
Mechanism Description: A mechanical segmented tail she attaches near the bottom of her back, highly mobility, incredibly powerful and built with extremely advanced internal chakra conduction/conversion/amplification materials and parts, leading into the tail having extremely powerful potential. The bottom third has special chakra/metal blades that are produced through her metal release that can be used for many things and converted and reshaped for alternative use and greater variety.
Abilities:
Offensive adaption function
Rank: E-C Passive
The blade near the end of this tail are a special chakra/steel combination that Rikona can simply produce, the slits they protrude from causing part of this reaction. These blades can be altered for an E-rank cost into different or more fitting protrusions for the weapon she wants to represent and utilize with her tail at that time, these blades able to come loose and as such be used for ranged attacks as well. In a turn she intends to use the tail offensively she may build up an energy charge in it for no action, causing any attacks coming from it that aren’t energy based to inflict Tier 2 paralysis for that and next post, costing a C-rank amount of chakra.
Ultra-focused chakra destruction Ray
Rank S - S+
Costing two actions and needing to be paid for each action, these actions needing to be separated by a post as a charge time is needed to be build this technique up. Throughout the internal structure of her tail it will start building up and highly concentrating in multiple separate chambers. Additionally the spines/blades on her tail begin to glow and extend a little, pulling out to allow the condensed chakra to fill and move travel through the chambers. When reaching a suitable charge point next post she pays the casting cost again and at this point aims the tip of her tail, the top blade folding out of the way to reveal the escape valve for all this energy. Finally each of her spines, beginning at the furthest and with micronic intervals between each going into motion will slam back into the chamber, forcing the ultra focused chakra into the next chamber and limiting is space more and more until the payload is allowed ejection, blasting out as something akin to a thin laser of chakra that acts not unlike a plasma beam(100ft range). The attack at this point is the initial beam that she sweeps across the area like the sharpest tool in the world, seemingly slicing through everything over the span of around two and a half seconds before the chakra is expended, the beam is incredibly dangerous for those struck by it though how well it cuts is rendered unknowable due to its follow up. Any area directly contacted by the beam will near instantly after the beam itself has passed over it will find its immediate surroundings exploding violently with and incredibly harsh and dry explosion(30ft radius from wherever the beam touches), tearing the local terrain and environment to shreds, though it is far less directly lethal than the beam. As this technique costs two actions and payments opponents require the same to avoid both halves of it, though if struck by the beam or if ones armour was his and as a result degraded by the beam then they are automatically struck by the explosion part as int he first circumstance the explosion is basically attached and with the second, one can’t body flicker out of their armour.
• Takes two actions spread over two posts that are each paid for with resources to create a two step attack on the second post. First part is basically a chakra beam, not unlike a laser that cuts through nigh anything and is incredibly lethal(100ft range), said beam last almost three seconds while being swept across the area. The second portion is an explosion radiating around all the points the beam struck(30radius from all points the beam touched.)
• Anything struck by the initial beam is automatically struck by the explosion, this applies to RPCs, though the explosion part is far less lethal than the beam. Those who allowed their armour to tank part of this attack and the armour was degraded as a result of this then the explosion also automatically hits, though only if the armour was degraded.(I’m nervous about this part but we have techniques that work with the concept of auto hitting if the first part does, I made this one do the same but with the caveat of also getting those who armour was damaged as narratively, this is an attack you clearly avoid.)


Hurrak
 
PostPosted: Fri Sep 03, 2021 4:55 pm
Hurrak


Handsy Helpers - I'm confused as to why you would want me to adjust this when its duration is less than its allowed maximum limit. I don't know if that limitation includes E rank, but I'll assume it doesn't, in which case, as the mechanism is B rank, it's 2 posts of duration under its maximum allowed duration of 6 posts. I can make it 6 but I don't see myself ever using it for 6 posts.

Toxic Personality - This isn't related to Pins and Needles outside of it's general design principals, as stated. "Like Pins and Needles, it is a trap mechanism." I.E. they are both trap mechanisms. It's flavor text.

I can flesh out the description. It's a bit sparse since I wasn't totally convinced of the mechanism's value and revised out a requirement that 3 activations be used in close quarters (after remembering that many event NPCs don't use all their activations and deciding that would make the mechanism functionally never fire), but it operates exactly as stated. It deploys if someone's RPC ends their post in close range to the puppet - which I will also define as the main body of the puppet so that I can't abuse the extendy arms. I figured this would be acceptable as it's a relatively simple mechanism to avoid.

I'll add in a note that it's single deployment as well, as that seems like a reasonable limitation to it considering it deploys itself. However, I was under the impression that all poison was separately approved and then independently loaded into the poison mechanisms, whether bought or crafted, as the mechanism themselves are just methods of delivering the poison. All of my puppets have free poison mechanisms, and Sumika doesn't currently possess poison of any kind for any purpose. It was never required previously so I'm curious as to why it would be now.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Hurrak
Crew

Eternal Lop

PostPosted: Fri Sep 03, 2021 6:00 pm
▰ Name of Mechanism: Toxic Personality

- I encourage any revision you feel will clarify its functions. If I have any questions I'll let you know.
- Thank you for clarifying that the "like Pins and Needles" as flavor.

- You're not wrong. Poisons are separately approved and added to mechanisms as per needed. But lately imitation poisons that have lesser qualities than crafted have been approved that are strictly for the mechanism. In regard to this alternative I asked for clarification if there was something that goes in hand with the mechanism, designed for natural poison, or inventory crafted goods. Since this is completely reliant on your inventory supply of crafted poisons don't worry about the request.

▰ Name of Mechanism: Handsy Helpers
3nodding misinterpretation flooo floo. All is well.  
PostPosted: Tue Sep 07, 2021 5:24 pm

Character: Sumika
Link to profile: [x]
Puppet Name: Sixty Seven | Source Profile [ x ]
Puppet Tier: Tier 4
Puppet Appearance: Sixty Seven is a human puppet constructed from a lanky Hyuga with hair dyed a deep crimson. He sports a relatively stylish outfit and an unnervingly long tongue.
Puppet Description: Sixty Seven was constructed from the remains of a man Sumika encountered during her travels to the Burrowed Grounds to obtain her sage arts. Obviously an accomplished predator of all varieties, he saw Sumika’s diminutive stature as a potential sign that she would be an easy mark. Unfortunately for him, he bit off more than he could chew when he decided to sink his teeth into the bit sized shinobi. The puppet retain’s the man’s Byakugan and Explosive Clay Arts in addition to its jutsu.

Mechanism Summary:

Fingers - Poison Mist Dispersal Unit [ Free Poison Mech ]
Abdomen - Chakra Battery [ Free Cross Class ]

Hot Swap Battery Bay
Clay Converter
Tactical Tongue Tool
Handsy Helpers
Detcord Deployment Device
Sculpted Physique
Pins and Needles
Toxic Personality
Touchy Feelers

Hurrak
Just submitting the puppet that I've been trying to get sorted formally now that all of its mechanisms have been either approved or denied.

I do have a question though, about Melee Marionette. Going back and reading it over it seems like it's only for puppets using Taijutsu and Bukijutsu that the puppeteer knows, and allowing the puppeteer to perform Taijutsu and Bukijutsu at the same time. As I read it nothing about any of the systems seems to suggest that my human puppet would lose its taijutsu - which is the assumption I'd previously been working under. Am I correct in thinking that my human puppet gets to keep the Taijutsu it knew?
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Hurrak
Crew

Eternal Lop

PostPosted: Tue Sep 07, 2021 5:53 pm

Rocket Punches

Character: Sumika
Link to profile: [x]
Puppet Name: Sixty Seven | Source Profile [ x ]
Puppet Tier: Tier 4
Puppet Appearance: Sixty Seven is a human puppet constructed from a lanky Hyuga with hair dyed a deep crimson. He sports a relatively stylish outfit and an unnervingly long tongue.
Puppet Description: Sixty Seven was constructed from the remains of a man Sumika encountered during her travels to the Burrowed Grounds to obtain her sage arts. Obviously an accomplished predator of all varieties, he saw Sumika’s diminutive stature as a potential sign that she would be an easy mark. Unfortunately for him, he bit off more than he could chew when he decided to sink his teeth into the bit sized shinobi. The puppet retain’s the man’s Byakugan and Explosive Clay Arts in addition to its jutsu.

Mechanism Summary:

Fingers - Poison Mist Dispersal Unit [ Free Poison Mech ]
Abdomen - Chakra Battery [ Free Cross Class ]

Hot Swap Battery Bay
Clay Converter
Tactical Tongue Tool
Handsy Helpers
Detcord Deployment Device
Sculpted Physique
Pins and Needles
Toxic Personality
Touchy Feelers

Hurrak
Just submitting the puppet that I've been trying to get sorted formally now that all of its mechanisms have been either approved or denied.

I do have a question though, about Melee Marionette. Going back and reading it over it seems like it's only for puppets using Taijutsu and Bukijutsu that the puppeteer knows, and allowing the puppeteer to perform Taijutsu and Bukijutsu at the same time. As I read it nothing about any of the systems seems to suggest that my human puppet would lose its taijutsu - which is the assumption I'd previously been working under. Am I correct in thinking that my human puppet gets to keep the Taijutsu it knew?



Since we've checked out all the other goodies in previous posts and I have looked over the puppet and shared with you what PA's work and which don't then this puppet is OK
Approved

Human puppets retain all styles, stats, and ninjutsu learned before death. So you are correct. I can make an amendment and fix the discipline or include a brief segment in the puppetry system to clarify this.  
PostPosted: Thu Sep 23, 2021 10:24 pm
All irrelevant narrative is hidden in spoilers if it’s more than a few sentences.

Character: Rikona
Link to profile: [Here]
Puppet Name: Rikona Augmented
Puppet Tier: 4
Puppet Appearance: It looks identical to her and is the clear tech augments her picture shows and the bodysuit she wears, depending on load out some mechanisms will change about
Puppet Description: These augmentations are mostly partial external/partially internal that are connected to one another, it comes off as a skin tight exosuit. This means that she can remove the majority of her human puppet pieces excluding obvious ones parts that are permanently apart of her(the unique mechanisms). Due to how this gear is linked to her it is all used as an extension to her own body and as a result never involves strings or the like. The vast majority of if being metallic of one fashion or another ties into her bloodline and the fact she has kept such a massive portion of her original body makes it hard to truly define her as a human puppet as opposed to a straight up cyborg. When looking at these one should consider this less “turning oneself into a puppet” and much more “vastly Augmenting and improving ones body.” Despite the fact that it’s basically impossible to explode and fracture her like an actual human puppet, this means that she has a lot more places susceptible to injury, though considering her steel like skin this might not be true. The lack of noticeable mechanisms is due to them being seal/folded into the armours structure and unseal through fuuin or unfolded through her metal release or are otherwise very small/inbuilt and hard to notice, Rikona being a master of miniaturizing technology.
Mechanism Summary:
Exo-suit running sequence:
Rank: A
The main body of her self puppet form is the exosuit made of flexible metals with intricate engraving systems that essentially mimics wiring, able the channel chakra and energy through the entire suits structure to make its functions run and making her body easier to move, even with harm. Runs for 10 posts before it’s cost can be repaid for no action.

• While active this lowers all physical stat debuffs(meaning mental status are unaffected + blinding) received through status effects or techniques(Besides originating from Fuuin) and otherwise by 1 to a minimum of zero as the technology assists the body compensate.
• Whenever cast she is granted a chakra energy shield just above her skin, this is treated like medium spiritual armour without drawbacks, until fully degraded. For clarification this armour is in addition to normal worn/body counts as armour and takes the strike first, then the normal armour.
• This technique is more what controls the suit along with her thought process as it is an extension of her own body(as it is.) in essence when active, when this isn’t active she can still use normal puppetry to make it function should she wish, it should be noted that the frame contains seal links to the potentially loaded on mechanism, though some will be visible depending on what she’s using, as such mechanisms commonly tend to appear for use and disappear after

Modified internal structure:
Rank:B - S+
One of the more extreme aspects of her augments that can barely be called a mechanism is the combining of metal and bone, a thin metal coat surrounding her bones that has woven micro thin metallic bonds through the internal structure, making her bone structure immensely powerful. All of her joints are enchanted with flexible metals and motion assisting augments to improve there resistance to strain and being forced the wrong way, as well as improve/maintain mobility throughout her joints, as a result she is extremely flexible. These metals are designed with the etched conduit networks her machines use which she can use for automatic functionality if she really wants, though that will be a different machismo or tech that elaborates on and interacts with these.(if you removed her whole skeletal structure and pulsed electricity or chakra through it you could make it walk neutral )

• Can passively pay for this mechanism when having failed a collision, explicitly in respect to grapple oriented collisions or bone breaking/crushing/dislocating type strikes. Any negative effects that aren’t elemental or spiritual by nature that would result from the techniques damage are nullified as a result, so long as the effect is relevant to any of the prior listed causes. This is paid for at equal rank to the technique received passively and requires no activation. This protect her organs and the like to a degree, meaning if a technique mentions afflicting the bones, the areas beneath them are also protected and as such prevent the organ damage. This may NOT be used in Lieu of defending against non grappling techniques, meaning she must have reacted to the opposing attack to utilize this as a passive action, if not it can be used as a defensive action in that circumstance, however elemental and similar effects still take place.

Advanced introduction system:
Rank: B
Throughout the internal frame of her puppet/suit at small devices with stored drugs, medications, stimulants and nutritional compounds. This stores the drugs she may used in combat and allows her to apply said things through her suit directly to her bloodstream
• When taking pharmaceuticals/antidotes/Shinobi food she may pay the cost of this as part of the action, allowing her to apply two with the same action, recovering two lost stat points as part of this action due to the boosters in the cocktail. This can only only be done one every second post and in the case of food she’s getting buffs from it has to be made before the battle and listed in her profile, limited to four uses in a battle, one for each meal and a snack, only one meal at a time.



Character: Rikona
Link to profile: [x]
Name of Mechanism: MK IV Terminus, Multipurpose Tail
Type of Mechanism: Crafted
Tier of Mechanism: Advanced
Mechanism's Rank:
Mechanism Description: A mechanical segmented tail she attaches near the bottom of her back, highly mobility, incredibly powerful and built with extremely advanced internal chakra conduction/conversion/amplification materials and parts, leading into the tail having extremely powerful potential. The bottom third has special chakra/metal blades that are produced through her metal release that can be used for many things and converted and reshaped for alternative use and greater variety.
Abilities:
Offensive adaption function
Rank: E-C Passive
The blade near the end of this tail are a special chakra/steel combination that Rikona can simply produce, the slits they protrude from causing part of this reaction. These blades can be altered for an E-rank cost into different or more fitting protrusions for the weapon she wants to represent and utilize with her tail at that time, these blades able to come loose and as such be used for ranged attacks as well. In a turn she intends to use the tail offensively she may build up an energy charge in it for no action, causing any attacks coming from it that aren’t energy based to inflict Tier 2 paralysis for that and next post, costing a C-rank amount of chakra.
Ultra-focused chakra destruction Ray
Rank S - S+
Costing two actions and needing to be paid for each action, these actions needing to be separated by a post as a charge time is needed to be build this technique up. Throughout the internal structure of her tail it will start building up and highly concentrating in multiple separate chambers. Additionally the spines/blades on her tail begin to glow and extend a little, pulling out to allow the condensed chakra to fill and move travel through the chambers. When reaching a suitable charge point next post she pays the casting cost again and at this point aims the tip of her tail, the top blade folding out of the way to reveal the escape valve for all this energy. Finally each of her spines, beginning at the furthest and with micronic intervals between each going into motion will slam back into the chamber, forcing the ultra focused chakra into the next chamber and limiting is space more and more until the payload is allowed ejection, blasting out as something akin to a thin laser of chakra that acts not unlike a plasma beam(100ft range). The attack at this point is the initial beam that she sweeps across the area like the sharpest tool in the world, seemingly slicing through everything over the span of around two and a half seconds before the chakra is expended, the beam is incredibly dangerous for those struck by it though how well it cuts is rendered unknowable due to its follow up. Any area directly contacted by the beam will near instantly after the beam itself has passed over it will find its immediate surroundings exploding violently with and incredibly harsh and dry explosion(30ft radius from wherever the beam touches), tearing the local terrain and environment to shreds, though it is far less directly lethal than the beam. As this technique costs two actions and payments opponents require the same to avoid both halves of it, though if struck by the beam or if ones armour was his and as a result degraded by the beam then they are automatically struck by the explosion part as int he first circumstance the explosion is basically attached and with the second, one can’t body flicker out of their armour.
Tail charges up and releases an immensely powerful chakra beam, cleaving through nearly everything in its path before cause things struck to rupture and explode with great force.
• Takes two actions spread over two posts that are each paid for with resources to create a two step attack on the second post. First part is basically a chakra beam, not unlike a laser that cuts through nigh anything and is incredibly lethal(100ft range), said beam last almost three seconds while being swept across the area. The second portion is an explosion radiating around all the points the beam struck(30radius from all points the beam touched.)
• Anything struck by the initial beam is automatically struck by the explosion, this applies to RPCs, though the explosion part is far less lethal than the beam. Those who allowed their armour to tank part of this attack and the armour was degraded as a result of this then the explosion also automatically hits, though only if the armour was degraded.(I’m nervous about this part but we have techniques that work with the concept of auto hitting if the first part of the technique hits, I made this one do the same but with the caveat of also getting those who armour was damaged as narratively no speaking, this is an attack you clearly avoid.)


hurrak

 

Prince_yureil

Liberal Lunatic


Ichengo Angelus

Man-Hungry Kitten

10,575 Points
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PostPosted: Thu Oct 14, 2021 2:54 am

Character: Yoshiyuki Kenzen'na
Link to profile: [x]
Puppet Name: Kaya Rei
Puppet Tier: 4
Puppet Appearance: x
Puppet Description: Kaya is a basic type of puppet in regards to it's functionality. The quality of it's make, and effort put into it's creation is more or less what makes such a puppet a higher tier puppet. However the difference between a normal basic type of puppet and Kaya is that Kaya's body is made from the body of a little girl. Much in the same way a human puppet is made, however the particular method used to make this puppet does not allow it's retaining of the body's original abilities. The body of the little girl has simply been modified to functionally be that of a normal puppet. However due to the this nature it seems the puppet can have full range of facial motion.

Name of Mechanism: Modified Voice Box
Type of Mechanism: Regular
Mechanism's Rank: N/A
Mechanism Description: Vocal Chords and Voice Box modification made to a human body that has been converted to a puppet body. This modification allows the projection of sound through the puppet from the mouth of the puppet. Miniscule irrelevant chakra usage can allow a puppet basic form of speech to the wishes of the user. This mechanism allows the use of sound based jutsu through the puppet's mouth. This mechanism functions as a "Sound Wave Amplifier" for the "Vibrating Sound Drill."

Name of Mechanism: Hand Canon
Type of Mechanism: Regular
Mechanism's Rank: N/A
Mechanism Description: A compartment placed within the arms/hands of the puppet allowing the puppet's palm to open revealing a small-ish hole. Small objects such as kunai, shuriken, senbon, arrows, etc can be stored within the puppet and then launched via propulsion from the hole in the palms of the puppet. This is functionally just basic action for throwing weapons.

Name of Mechanism: The Claw
Type of Mechanism: Regular
Mechanism's Rank: A - S+
Mechanism Description: Specific modification to the puppet's fingers which allows normal-looking fingers to shift into extended blade like fingers giving the puppet the appearance of having a claw. While the claw is active chakra may coat and vibrate the blades for additional cutting power for up to 3 posts by using chakra.

Name of Mechanism: Defender's Trigger
Type of Mechanism: Regular
Mechanism's Rank: A-S+
Mechanism Description: A small core-like device place within the puppet. When it is activated via the use of chakra the device produces a small chakra barrier that surrounds the puppet's form until it's been destroyed or for 3 posts.

pyrategross

Brooy

Hurrak
 
PostPosted: Sun Nov 07, 2021 6:25 pm

Character: Ada Hyuga-Rio
Link to profile: [x]

Puppet Name: X (EHCS)
Puppet Tier/Rank: T-4 / S-Rank [ Puppeteer-Tamer Perk; Master Mechanist-Chance Encounter ]
Tamer Attribute Points: 12
_Passive TA Perks
__• 12 Custom Techniques
__• 3 Activations
__• 1200 Base Chakra/Stamina Reserves
__• Mirrors 2 of Tamer's Ninjutsu Branches
___○ Maruton
___○ Raiton
__• Mirror's Tamer's Stats & Buki/Tai Styles
__• Unique Sense - Chakra [ Gen Weakness Null | +1 Rank Res. vs Chakra Sense Gen ]
__• Mirror's 2 of Tamer's Genjutsu Branches
___○ Instance
___○ Chain
__• 2 Tamer Attribute PAs
Chance Encounter Bonuses
__• +1 Tamer Attribute PA
__• +25 Chakra/Stamina Per Tamer Body Rank
Master Mechanist Bonuses
__• Chakra-based mechanisms gain the overwhelming quality up to S-Rank.
__• +3 Unique Mechanisms
Satetsu Bonus
__• +1 Unique Mechanism
Max Chakra Reserves: 1350
Max Stamina Reserves: 1350
Puppet Appearance: [x]
Puppet Description: In what is now nothing more than a despot ruin at the northeast rim of the Land of Sound was once a carefully hidden highly secure UHV research facility. Despite its funding and resources, the facility was dedicated to but one primary project. Their technological advances over the other shinobi nations were nothing but stepping stones to the completion of Project X. The Enhanced Humanoid Combative Synthetic, or EHCS (pronounced like the letter X), was intended to replace all of UHV's deployed military forces with the battle-ready automatons. However, they soon realized that the project was too cost ineffective to pursue after barely finishing just one prototype. A Royal Guard to the Land of Floods Daimyo, Ada Rio-Kyuri, was sent on an investigative mission in that area by following a chance lead. What she discovered in the post-war ruins was a semi-operational deeper facility. Finding herself in a pinch due to the facility's automated defenses and a severe depletion of her chakra reserves, she accidentally activated the EHCS prototype which quickly designated her as its master before saving her life and escorting her to safety. Since then, Ada has collected any scraps of information about Project X and applied her own knowledge of ninja puppet machinations to improve on her newfound metallic comrade.

Tamer Attribute #1: EHCS can activate any available projectile techniques from the Chakra-Focusing Crystal - Blast mechanism while it is installed.
Tamer Attribute #2: EHCS has a built in system that allows him to exert extra power for greater effect to his actions. Doing so affords the same results as if performing a self-korabo with the same limits and chakra/stamina cost requirements. Can only use this system once every five [5] posts.
Tamer Attribute #3: EHCS has a built in system that allows him to focus a chakra manifestation from his chakra to act as spiritual armor, reinforcing his designed durability even further. This chakra armor will negate attacks up to the amount of power put into it; however, EHCS can only use this system once every three [3] posts.

Unique Mechanisms:

Name of Mechanism: Critical Recall
Type of Mechanism: Unique
Mechanism's Rank: S+
Mechanism Description: In the event that EHCS is taken offline in an aggressive environment, he and all of his parts will be summoned back to Ada's lab for examination and repairs. EHCS cannot be redeployed for at least 2 posts after this mechanism is triggered.

Name of Mechanism: Gyroscopic Stabilization System
Type of Mechanism: Unique
Mechanism's Rank: A
Mechanism Description: Passively assists EHCS with balance, stability, and allows him to perform amazing feats of agility or acrobatics. This mechanism also allows him to land properly from nearly any state he’s in.

Name of Mechanism: Solar Charging Array
Type of Mechanism: Unique
Mechanism's Rank: A
Mechanism Description: Up to three [3] chakra battery mechanisms can be installed into this device, stored within EHCS' body (total mechanism limit remains the same). Any chakra battery attached to this device will regain 1/5 total chakra reserves per post while EHCS is exposed to daylight and out of combat; reduced to 1/10 recovery rate while in combat.

Name of Mechanism: X-Vision Uplink
Type of Mechanism: Unique
Mechanism's Rank: S
Mechanism Description: While inactive, the Uplink device appears as a pair of ornate hairclips. With the press of a button on either side of of the hairclips (or if activated remotely by EHCS), it creates a nearly transparent chakra screen across the wearer's eyes like a visor. This screen can be used to access EHCS' ocular mechanism to see what X sees in real time as well as provide information about objects/entities/chakra in X's field of view with as much detail as the X-Vision mechanism installed in EHCS' eye sockets.

Mechanism Summary: [10/10; +4 Unique]
• U.M. | Critical Recall
• U.M. | Gyroscopic Stabilization System
• U.M. | Solar Charging Array
• U.M. | X-Vision Uplink
• 1 | Jiton-Alloyed Light Endoframe
• 2 | Jiton-Alloyed Light Exoframe
• 3 | X-Vision
• 4 | Chakra Battery
• 5 | Magnetic Battery
• 6 | Chakra-Focusing Crystal - Guard
• 7 | Chakra-Focusing Crystal - Blast
• 8 | Chakra-Focusing Crystal - Blade
• 9 | Chakra Thrusters
• 10 | Super Chakra Thrusters

pyrategross

Brooy

Hurrak
 

Regenki

Versatile Tactician


Hurrak
Crew

Eternal Lop

PostPosted: Fri Dec 10, 2021 5:28 pm
Ichengo Angelus
Now we are official. Approved. Sorry for the wait.

Regalina Kaicho
I will tentatively approve the regeneration feature of Solar Charging Array -
Approved, sorry for the wait
 
PostPosted: Sat Jan 01, 2022 4:00 pm
Note that not all of these mechanisms exist yet, but will before I use them.


Character: Sumika
Link to profile: [x]
Puppet Name: Helfen
Puppet Tier: 3
Puppet Description: Helfen is, in short, a puppet primarily by the breadth of its function rather than its form - designed to help replace mobility and enhance it at the same time. At its most simple, the device is a point of interface between Sumika’s compromised right arm and her jiton abilities; essentially allowing her to puppet the device constantly and regain full range of motion. Although more bulky than a total replacement, Helfen is still quite compact when its mechanisms are not deployed. Since this puppet is semi-permanently attached to Sumika, “summoning” it constitutes summoning its more advanced mechanisms such as the Super Electromagnetic Mini Rail and the layer of iron sand used for its Adaptive Armor.

Mechanism Summary:

Current Transfer Device: Transfers current through other chakra sources, including barriers and chakra strings.

Force Factor: Allows Sumika to turn any strike or action with the arm Helfen is fitted to into complex Tai/Buki.

Super Electromagnetic Mini Rail: Like the Super Electromagnetic Railgun, but in mechanism form.

Super Electromagnetic Loader: Creates projectiles for the Super Electromagnetic Mini Rail

Adaptive Armor: A mechanism that creates jiton armor from existing iron sand.

Iron Whip: Installed at the wrist.




Name of Mechanism: Iron Whip
Type of Mechanism: Bloodline
Mechanism's Rank: B-S
Mechanism Description: This mechanism essentially does what it says on the tin. Using her ability to create chakra strings, Sumika creates a strand of chakra linked to this mechanism's point of installation and then coats it in jiton. The result is a whip that can be both hard and soft, depending on how she manipulates the sand that comprises it, making it useful for a whole variety of scenarios where chakra strings' lack of significant mass would hold them back.



Name of Mechanism: Force Factor
Type of Mechanism: Normal
Mechanism's Rank: A-S+
Mechanism Description: Force Factor is a series of joint reinforcements that deploy when chakra is channeled into them, allowing Sumika to deliver massive amounts of force with little physical effort while protecting her from it at the same time. In essence, this mechanism allows here to turn any action with her right arm into complex Tai or Buki. While she can deploy the set of small mechanisms at lower chakra loads, in combat the system is meant to be used as a last line of defense against melee combatants that have slipped past her defenses, and as such is tuned for maximum efficiency at a higher level of chakra output.

pyrategross

Brooy

Hurrak
 

Rocket Punches

Dapper Hunter

2,775 Points
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Hurrak
Crew

Eternal Lop

PostPosted: Fri Jan 07, 2022 8:05 am
Rocket Punches


Iron Whip is approved.


This is the only one I can approve right now.
I would like to see all of what it is I would be approving before I do anything else. After having to dig around I think I found the mechanisms that don't exist yet.


I also need to discuss this with other crew.:
"In essence, this mechanism allows here to turn any action with her right arm into complex Tai or Buki"

I don't particularly like what this is doing considering disciplines and current systems and such. I'll gather some feedback before deciding how to handle it.
 
PostPosted: Mon Jan 17, 2022 5:14 pm
Rocket Punches


Name of Mechanism: Force Factor
Type of Mechanism: Normal
Mechanism's Rank: A-S+
Mechanism Description: Force Factor is a series of joint reinforcements that deploy when chakra is channeled into them, allowing Sumika to deliver massive amounts of force with little physical effort while protecting her from it at the same time. In essence, this mechanism allows here to turn any action with her right arm into complex Tai or Buki. While she can deploy the set of small mechanisms at lower chakra loads, in combat the system is meant to be used as a last line of defense against melee combatants that have slipped past her defenses, and as such is tuned for maximum efficiency at a higher level of chakra output.



If this is designed for Sumika's body then there shouldn't be any issue implementing this. I assume this is like tier 3? Either way it's approved.
Sorry about the wait.

For your reference, should you ever turn an RPC into a human puppet you are completely eligible to use your learned styles and used stamina as per an ordinary RPC!  

Hurrak
Crew

Eternal Lop


gucci-shinigami
Crew

PostPosted: Mon Jan 17, 2022 9:25 pm
Momotaro Human Puppet

Character: (Who will use this puppet?)
Link to profile: [Kiku] [Momotaro]
Puppet Name: Orchid King Model- Momotaro
Puppet Tier: Tier 4
Puppet Appearance: Momotaro
Puppet Description: A Human Puppet made of Kiku's boyfriend, Momotaro. Most of the puppet's skill set has remained the same. The main difference is that the puppet has been given a steel endo-skeleton, to make better use of both bloodlines as well as create extra durable bones. Kiku has also built in a transformation into the puppet that closely resembles the Unleashed Stage of the Curse of the Blood Orchid.
Mechanism Summary:
The Final Dance of the Puppet Orchid | Rank S+ | Spiritual: A mechanism based on the final Kaguya technique, The Final Dance of the Blood Orchid. Considered the ultimate technique of the Kaguya clan with limited use to the clan's original Curse of the Blood Orchid. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted chakra. This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This technique drains from the crafted battery on Orchid King Model- Momotaro, or this puppet's chakra resources, or from Kiku's own chakra resources. This technique has a 6 post duration and requires an S rank amount of chakra for upkeep. With a 4 post cooldown.
Quick Crafting | Rank E: A buffing mechanism for Orchid King Model- Momotaro. This allows the quick bone crafting for certain Kaguya techniques, allowing for those techniques to be used without a combat activation. These techniques are listed by name and are as follows: Dance of the Camilla: Sword Creation, Dance of the Clematis: Bone Whip, Dance of the Clematis: Drill, Dance of the Blood Orchid: Regeneration
Debilitating Siphon | Rank A: Allows Orchid King Model- Momotaro to use it's bone techniques and Bukijutsu with the additional use as a syringe, allowing for the draining and storage of blood for use of medical techniques. When this syringe drains blood from a non-ally, it drains chakra equal to one rank below the rank of the technique this is paired with. Additionally, this inflicts [10] points of tenketsu rot per rank of the technique this is paired with. This mechanism is Supplemental and only costs the action of the paired technique, while costing a B rank amount of chakra
Magnetic Attraction | Rank A: A mechanism within the Orchid King Model- Momotaro that resonates with the natural magnetic chakra of Kiku Fujioka. By spending an A rank amount of chakra from any resource, Kiku can ward off the effects of other techniques that: instantly destroy, reseal, jam, or hijack, or anything that would remove Kiku's control over this puppet. This is a passive mechanism, only costing the amount of chakra. Once this mechanism has been used, it requires a C rank amount of chakra to reapply once every 2 posts.




Hohoemu Human Puppet


Character: (Who will use this puppet?)
Link to profile: [Kiku] [Hohoemu]
Puppet Name: (What will it be called?)
Puppet Tier: Tier 4
Puppet Appearance: Hohoemu
Puppet Description: A puppet made by the rogue killer and Dread Surgeon, Hohoemu. Kiku has replaced the interior Jiongu threads with steel wires and cables to make them more durable, and controllable with Magnet Release. Additionally, since this puppet has no need for the typical Jiongu Hearts, Kiku has replaced them with Elemental Cores. This puppet has [5] and starts with [Fire, Water, Wind, Lightning, and Scorch].
Mechanism Summary:
Cursed Threads | Rank C-S: By using this mechanism alongside a Fuuinjutsu that requires multiple activations, Kiku is able to reduce the number of activations needed for the Fuuinjutsu by half at a minimum of 1. This is achieved by using the internal metallic threads of this puppet to create the sigils needed for the Fuuin. Costs no activation, but this mechanism must cost one rank beneath the paired Fuuinjutsu
Core Regeneration | Rank B-S+: A mechanism meant to upgrade the Jiongu's ability to steal hearts. When a heart is stolen using this mechanism, Kiku is able to use that heart to restore chakra to this puppet's chakra pools or a Chakra Battery equal to the Body Rank of the victim. Alternatively, this heart can be consumed to refill an Elemental Core immediately.
Elemental Overdrive | Rank C-S: This mechanism depletes the internal Elemental Cores inside this puppet, requiring a cooldown of one post per Container emptied as well as locking off the appropriate Elemental Release for [3] posts. Kiku is able to fire blasts of elemental chakra from this puppet equal to the number of times this mechanism is paid for but for only one action used by this puppet. Can only cast this burst of elemental chakra up to the number of Elemental Cores available (Max: 5) Each blasts shares elemental strengths and weaknesses, as well as apply tiered applications of the appropriate status effect. When multiple bursts are fired, each blast is considered a Korabo partner with the others, increasing the power as the number of blasts is reduced.
Thanataphobia | Rank B: Due to Hohoemu's knowledge of Fuuinjutsu when she was alive, Kiku is able to apply the Hex Status to any Jiongu technique, Taijutsu, or Bukijutsu used through this puppet. The Hex Status is Tiered to the following: Tier 1 (D-B) Tier 2 (A-S+). Additionally applies 1 higher Tier of Trauma for Taijutsu and Bukijutsu, and properly Tiered Trauma for Jiongu jutsu with E-D Tier 1, D-C Tier 2, B-A Tier 3, and S-S+ Tier 4. The bleed effect of this trauma, however, is doubled.


Ephemeral Ozymandias

Brooy

Hurrak
 
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