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Posted: Thu Apr 09, 2020 5:56 pm
"Do not slander another child of the Baandari. Remain mindful in all dealings. A gift must be returned in kind. A fair trade need not be fair only in gold. Truth and cleverness need not be enemies. Find what is lost, trade what is found, and leave what has no purpose." - The Code of the Baandari
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Posted: Thu Apr 09, 2020 6:34 pm
1.) Welcome 2.) Table of Contents 3.) Religion & Gods 4.) History & Laws 5.) Furstocks 6.) Roles 7.) Enemies & Allies 8.) Meta Plots 9.) Joining 10.) Members 11.) Naming 12-14.) Reserved 15.) Credits
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Posted: Thu Apr 09, 2020 6:39 pm
A monomythic society, the Khajiit are led in their beliefs by mysterious figures known as "Moon Singers", whose duty it is to disseminate the cultural myths among their kind, and who maintain autonomy from the Mane and the disparate tribal leaders.
The tale of how all Khajiit came to be lies here...
On the origin of their species, the Khajiit believe that life originated with two litter-mates, Ahnurr and Fadomai, who gave birth to the first cat, Alkosh. To Alkosh was given the guardianship of time, and whose birth prompted Ahnurr and Fadomai to bring forth further life into the world, thus they created Khenarthi, guardian of the winds; Magrus, guardian of the sun; Mara, guardian of love; and S'rendarr, guardian of mercy. In time, Ahnurr and Fadomai wished to share the happiness they felt in life with further children, and so, Fadomai gave birth to Hermorah of the tides, Hircine of hunger, Merrunz of destruction, Mafala of the Clan Mothers, Sangiin of blood and life, Sheggorath of insanity, and many others.
Ahnurr decided to stop having children since further offspring would dilute their happiness. However, Fadomai was persuaded by Khenarthi - who had grown lonely in the realm of the winds - to give birth to further children, and this she did, bringing forth Nirni, the majestic sands and lush forests, and Azurah, the dusk and dawn, as well as the Moons and their Motions. It was at the time of her birthing that Fadomai was caught by Ahnurr who, angered at her trickery and disobedience, struck her. She, fearing for her life and children, fled with them to the Great Darkness and hid, giving birth to her final child, Lorkhaj. Having been born amidst the Great Darkness, the Khajiit believe that Lorkhaj's heart was filled with such, and thus was the Great Darkness made aware of itself and then known as Namiira.
Amidst the darkness, surrounded by her children, Fadomai realized her death was near and set the moons, Jone and Jode, in the skies to guide her children and protect them from Ahnurr's wrath. She gave Nirni her "greatest gift", proclaiming that she would give birth to as many children as Fadomai had. Nirni was pleased because Azurah, with whom she routinely squabbled, had been left with nothing. Protected by the Lunar Lattice, the children of Fadomai left, save for Azurah. Into the silence and void their absence caused, Azurah approached her mother and was then given her gifts in the form of three secrets. She was told to take one of Nirni's children and change them, making them the fastest, cleverest, and most beautiful of creatures, naming them the Khajiit; second, that they must be fashioned as the best climbers, to climb upon the winds of Khenarthi's breath and set Masser and Secunda aright, lest they fail; lastly, that the Khajiit must be the best deceivers, able to hide their true nature from others. Then Fadomai died, and Azurah left to join her kin.
Nirni approached Lorkhaj, whom she asked to create for her children a dwelling; he did so, and yet the Great Darkness in his heart forced him to deceive his siblings so that they were trapped in the new place with Nirni. Some managed to escape death and become the stars, and those who remained punished Lorkhaj by tearing out his heart and hiding it deep within Nirni, so that he would be with her whom he had done the most harm. Thus among the new world of Lorkhaj's creation, Nirni came to give birth to her children, who were many, but wept bitter tears for her favorite—the forest people—who did not know their proper shape. It was at this time that Azurah came forth and comforted her, taking some of the forest people and placing them in the deserts and forests, where she fashioned them in many forms, one for each purpose they might need, and having done so, named them the Khajiit, teaching them the secrets entrusted to her, and binding them to the Lunar Lattice.
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The Gods and what they represent lie here...
Alkosh (Dragon King of Cats / God of Time) A cultural hero, and one of the earliest gods among the Khajiit culture, his worship was co-opted during the establishment of the Riddle'Thar, although worship of Alkosh as a deity continues to flourish among Elsweyr's desert-blasted regions. Most commonly depicted as a fearsome dragon with feline features, the Khajiit typically describe Alkosh as "a real big cat". He repelled an early Aldmeri pogrom of Pelinal Whitestrake, leaving a time wound in its place. The Khajiiti built the temple of Sunspire where the time wound lay to honor him, and believe that without his divine intervention, Pelinal would have wiped them out. Khajiit believe that Alkosh is their dragon-father who gave them their strength. Some interpret that link as them being both cat and Dragon.
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Akha (The First Cat / Pathfinder / One Unmourned) In the earliest days, when Ahnurr and Fadomai were still in love, he explored the heavens and his trails became the Many Paths. He was Ahnurr's Favored Son, and his father told him to find a love like Ahnurr found with Fadomai. Akha mated with the Winged Serpent of the East, the Dune Queen of the West, and the Mother Mammoth of the North. He then went to the South and never returned. Instead, Alkosh appeared speaking warnings of the things Akha had made along the Many Paths. Since then, Alkosh and his faithful watch over the many children of Akha, for they are both terrible and kind.
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Alkhan (The Scaled Prince / Firstborn of Akha) He can devour the souls of those he kills to grow to an immense size. The songs tell us Alkhan was slain by Lorkhaj and his companions, but as an immortal Son of Akha he will return from the Many Paths in time. He is the enemy of Alkosh, Khenarthi, and Lorkhaj, and ever hungers for his crown.
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Azurah (Mother of All Khajiit / Goddess of Dusk and Dawn / Queen of the Night Sky / Favored Daughter of Fadomai) The Khajiit name for Azura. She is the Sister to Nirni, the plane, and goddess upon which the Khajiiti dwell, Azurah is the goddess to whom the Khajiit attribute both their current form and the mysterious tie between them and the Lunar Lattice. She makes few appearances among Khajiiti myth apart from that of their origin. In some art, she is represented as a Khajiit with oversized eyes and star-like pupils. She is considered an ancestor spirit and a teacher of the old ways.
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Baan Dar (The Pariah) Regarded more as a manifestation than a formal god, Baan Dar is the personification of Khajiiti cleverness and the wit engendered of long-suffering on their part. He is commonly attributed with that genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes.
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Boethra (The Warrior of the East and West) The Khajiit name for Boethiah, little is known of her worship. Khajiit describe her as having a sharp tongue, and is considered an ancestor spirit and a teacher of the old ways.
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Hermorah (The Watcher, Spirit of the Tides) Little is known about his worship, though he is comparable to Hermaeus Mora. To the Khajiit, he represents the Tides.
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Hircine (The Hungry Cat, The Hunter, Spirit of Pursuit and Purposeful Change) He is the god of hunting and skin-changing, revered for his fierceness and cunning. To gain his favor, the Khajiit partake in a hunt and offer their game in hopes that he will reward them by strengthening their claws and sharpening their senses.
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Khenarthi (Goddess of the Winds / Gatherer of Waters / Elder Spirit of the Heavens) Little is known of the worship of Khenarthi, whom the Khajiit hold to be the Goddess of the Winds, whose breath sustains her kin, Jode and Jone, on their path through the sky. She is also credited with aiding the Khajiit with swiftness. When "true cats" die, Khenarthi flies their souls to the Sands Behind the Stars. She is usually represented as a great hawk, and is popular among sailors and farmers. When worshiped in her agricultural aspect, she is known as the Gatherer of Waters.
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Jode (Big Moon God) One aspect of the Lunar Lattice, Jode is revered uniquely by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
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Jone (Little Moon God) One aspect of the Lunar Lattice, Jone is revered uniquely by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
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Lorkhaj (The Moon Beast / Moon Prince / Fadomai's Favored Son / The White Lion / Dark Moon / Ghost Moon) Held between admiration and contempt for his great deceit and cunning, Lorkhaj is easily identifiable with the tales of Lorkhan, and among the Khajiit is credited with the creation of the mortal plane.
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Mafala (Clan Mother of Dark Secrets / The Teaching Mother / Elder Spirit / Keeper of the Ancient Secrets of Fadomai) The Khajiit name for Mephala. While she is known to be the recorder of hidden guilt and eternal shame, Mafala is also considered an ancestor spirit and a teacher of the old ways. However, her worship fell out of favor after the event known as the "Sinner Suicides".
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Magrus (Cat's Eye, Sun God, Third Eye of Azurah) The Khajiit name for Magnus. Known to them as the god of the sun and sorcery, although Khajiit magicians revere Azurah more.
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Mara (The Mother Cat / Goddess of Love) The Goddess of Love, to Mara is attributed all the passion of the Khajiit. Nothing is known of her worship among the Khajiiti.
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Merid-Nunda (False Spirit of Greed / The Orphaned Glimmer) She is the daughter of Magrus, who loved only himself and his own creations. Magrus did not take a mate but instead forged children of the aether. Merid-Nunda is a cold spirit, born of light without love. She is intellect without wisdom, knowledge without purpose. She is the consort of demons, and some songs blame her for orchestrating the death of mighty Lorkhaj. When Merid-Nunda dared assault the Lattice, Azurah struck her down before the Varliance Gate and dragged her away from it. She then cast Merid-Nunda into the Void and bound her there with mirrors. The nomads say she has since escaped.
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Merrunz / Mehrunnez / Dagon (Ja'Khajiit / Fire-Cat / Demon Cat) Also known by his Imperial name Mehrunes Dagon, Merrunz is an eternally-young god of cat-like form; thus, as a kitten, do the Khajiit explain his natural tendency to rend and destroy the world around him.
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Molagh (Elder Spirit of Domination and Supreme Law) One of the twelve Demon Kings. This demon was the first to assault the Lattice with intent, alongside Dagon and Merid-Nunda. Boethra and Molagh fought to a standstill before the Lattice, but it was Azurah who shackled the Demon King with secrets only she knows. He will test you, and you will overcome him with the might of Boethra, the Will Against Rule.
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Namiira (The Great Darkness / The Eldest Spirit / The Void) The Khajiit name for Namira, Namiira is the Great Darkness found within Lorkhaj's heart and the void from which he was born. It is said that the Khajiit entrust the souls of the dead to Namiira. She is associated with the dro-m'Athra.
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Nirni (The Green Mother / Spirit of Harmony) Though her spirit has diminished, Nirni can still be felt in the warm sands, dense jungles, and all places where mortals have not disturbed the earth. The Khajiit are her secret defenders, for her spirit seeds life on the Mortal Plane. This was Lorkhaj's gift to Nirni. Because she always tried to compete with Azurah for Fadomai's favor, she is sometimes called the Jealous Sister. Despite this, it is said she was the only spirit more beautiful than Azurah.
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Noctra (The Shadow Thief / Daughter of Twilight) Born from the black blood of Lorkhaj at the steps of the Void Gate. In the songs, Boethra battled this spirit until it knew it was not Namiira. When this was done, Noctra was brought before Azurah to be judged. Azurah showed mercy and allowed Noctra to live, so long as she served Azurah and the ja-Kha'jay. But Noctra is rebellious by nature, so she stole one of Azurah's keys and fled back into the Void. It is written that Azurah sent the true spirit of Lorkhaj to find her, and ever since Noctra has aided the Khajiit when called. Tribes may whisper to Noctra for silence, shade, and luck. Do not summon her to perform vile deeds, for this will bring the Dark with her.
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Orkha A demon that followed Boethra back through the Many Paths. It spoke in curses of affliction and knew no other words. Lorkhaj, Khenarthi, and Boethra battled the demon in the ancient songs, but Orkha could only be banished and would not die. Khajiit understand that Orkha and others of his ilk serve as tests along the Path, and nothing more.
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Rajhin (The Footpad / The Silent Walker) The thief-god of the Khajiiti, legend holds that Rajhin grew up in the Black Kiergo section of Senchal. In life, Rajhin was the most infamous burglar in Elsweyr's history, said to have stolen a tattoo from the neck of the Empress Kintyra as she slept. He is accredited with using the Ring of Khajiiti in his thievery, making the ring famous. After his death, Rajhin was inculcated among the Khajiit gods, to serve as an example to them of cleverness and adroit ability. His blessing is most often asked for before undertaking activities of a less-than-lawful nature.
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Riddle'Thar (Two-Moons Dance / The Sugar God) The cosmic order deity of the Khajiit, the Riddle'Thar was revealed to the citizens of Elsweyr by the prophet Rid-Thar-ri'Datta. The Riddle'Thar is more a set of guidelines than a single entity, although it has been known that some of his avatars appear as humble messengers of the gods to those in need.
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Sangiin (Blood Cat / Blood God of the Second Litter) Little is known of Sangiin, though he is comparable to the Sanguine. He is the god of Death and Secret Murder, and his worship is hidden from Magrus. He is revered by some vampires, who perform blood sacrifices for him through hemo helots.
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S'rendarr (The Runt / God of Mercy) Nothing is known of S'rendarr, save that the Khajiit revere him as the God of Mercy. Due to the similarities in the names S'rendaar and Stendarr, which may have been caused by Khajiiti mispronunciation, S'rendarr may be the Khajiiti form of the Imperial Stendarr supported by the fact that both deities are gods of mercy.
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Sheggorath (Skooma Cat / Mind God) The God of Madness, Sheggorath is easily identifiable with the Imperial Sheogorath, the negative effects of Skooma and Moon Sugar being attributed to his presence among the Khajiit.
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Varmiina (Queen of Nightmares / The Lost Daughter) This spirit was not of any litter but was born from Fadomai's fear of losing her children. Azurah killed this dark spirit in the Underworld, and now Varmiina only haunts Khajiit when they dream. Know she will test you and make you want to turn from the Path in fear, but she cannot truly harm the ja-Kha'jay in dreams.
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Y'ffer (The Elden Shaper) One of the b*****d Sons of Ahnurr. Unlike his father, he was wise and kind. He convinced Nirni to be his mate by creating the first flower, and they had many children. Y'ffer was corrupted by the Great Darkness sometime after the death of Lorkhaj. Consumed by chaos, Y'ffer struck Nirni, killing her. Azurah, Khenarthi, and Hircine destroyed him in vengeance and made a cairn for Nirni out of his bones. Some woodland folk say they can still hear his voice, but the Khajiit no longer speak of him.
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Though there are many a God and Demon among the Khajiit most are only respected and not revered. So while this list may be daunting do not take it as an end all of being a Baandari Trader! You may invoke names as you see fit depending on what it is your Trader is doing at the time and what he/she may need a blessing for!
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Posted: Thu Apr 09, 2020 6:40 pm
Do not listen when Town-Biders call you thief, or charlatan, or dishonorable. Such people are ignorant and insular, and know naught of anything beyond the borders of their township. Dishonorable, sooth! One is not dishonorable if one has a code of behavior that one lives by. And this is so for the Baandari.
Abide thus by our code, Baandari, or you will be cast out and no longer dwell among us. Those who break the code and become Cast-Cats may be pitied, but they shall not be readmitted among us. For how will the world trust us if we cannot trust ourselves?
The Baandari Code by which we live consists of both written bylaws and unwritten bylaws. The unwritten bylaws may not be written, for how if written could they be unwritten bylaws? But the written bylaws are as follows:
The Bylaw of Salvage: Sometimes objects are loose and uncontained, being neither in pocket, in drawer, or in hand. Such objects are abandoned and may be lawfully salvaged, for clearly no one cares enough about them to see them properly contained. It is meet and commendable for a Baandari to salvage an object thus abandoned, for a Baandari is thrifty and deplores waste.
The Bylaw of Prophecy: Frequently Town-Biders offer Baandari payment in return for advice and prophecy regarding events yet to come. In this transaction a client must be told that which would be most pleasing to hear, for it is a serious breach of etiquette to offend a client with words that are unkind or unwanted. To prevent such a breach, it is meet and commendable for a Baandari to spend time with sharp ears in the local inn or tavern so as to ascertain what advice might best please potential local clients.
The Bylaw of Guarantees: A true Baandari sells only the finest goods and wares, for the Town-Biders wish to purchase only the finest goods and wares. There is no pride like that of a person who has just spent a deal of money upon a fine, new purchase, and a Baandari wants above all things for a client to be proud of having driven a hard bargain and acquired an item of the highest quality. Therefore it is meet and commendable to provide a client with the highest guarantees of an object's provenance, rarity, and desirability.
Thus the written bylaws of the Baandari Code. These bylaws are in all cases ironclad and incontrovertible—except, of course, when overruled by the unwritten bylaws. Var var var.
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Posted: Fri Apr 10, 2020 10:40 pm
There are eight distinct "furstocks", different variations of Khajiit. Each Khajiit born is decided not by their parents but by the phases of the moon, Jone (Waxing) and Jode (Waning) what they will be once grown.
Within Khajiiti society, all forms are granted respect regardless of size or shape, but outside of Elsweyr, less humanoid Khajiit such as Alfiq and Senche-raht face more discrimination than their bipedal counterparts.
Different furstocks can engage in romantic pairings, though some can prove to be more physically challenging than others.
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Alfiq & Alfiq-Raht The Alfiq are a diminutive form of Khajiit resembling typical housecats. Their resemblance to common housecats has led many to treat them as such, whether by downplaying their intelligence, cooing at them or attempting to cuddle them. While it is rumored among outsiders that Alfiq are mute, they are in fact capable of speech. The misconception that Alfiq are incapable of speech may derive from the scholarly reduction of Alfiq to the status of housecats, or from a disinclination of Alfiq to talk in the presence of outsiders. Due to the disrespect that Alfiq get as a result of their form, they rarely travel outside Elsweyr. All these factors resulted in Alfiq resenting being labeled as housecats, which they consider patronizing and irritating. The grave lack of knowledge outsiders have of them does allow Alfiq to pose as housecats in order to serve as information gatherers.
Alfiq are born under the waxing half Jone while Alfiq-Raht are born under the Waning Half Jode. These are often represented in this world as familiars. Bobcat and Mountain Lion both! The Raht version is just slightly larger than the normal.
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Senche & Senche-Raht Senche are often confused with their tiger-sized, catlike, and lesser sentient cousins, Senche-Cats. This is due to Khajiit also using the term Senche to describe them. They are very large, standing about as tall as an young two-legged. Some say their weight is comparable to that of twenty two-legged's, which may be a bit of exaggeration. Some may use them as steeds if the Senche permits them to.
Senche are born under the waxing full Jone and Senche-Raht are born under the waning full Jone. These are often represented in this world as minis. The Raht version is just slightly larger than the normal.
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Pahmar & Pahmar-Raht The Pahmar and Pahmar-raht are a giant furstock. Due to them being the strongest of furstocks, they are usually deployed as bodyguards and warriors but this is not the end all of the furstock. Some are gentler giants. The Pahmar and Pahmar-Raht are extremely rare furstocks as most parents avoid coupling during this cycle due to how finicky a young Pahmar can be on a couple to raise.
Pahmar are born under the New Moon that has no name, and Pahmar-Raht are born under the waxing crescent Jode. These are often represented in this world as the biggest and strongest of full sized Soquili. The Raht version is as always larger than the regular!
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Suthay and Suthay-Raht The most common of the Khajiit furstocks. The Suthay and Suthay-raht are sometimes, incomprehensibly for Khajiit themselves, nicknamed "ja'khajiit". They are similar in height and build to the various races of Soquili. Suthay and Suthay-raht are known to be good jumpers, agile, sneaky and having a bold spirit. This makes them good adventurers and traders. They are quite hardy and can live almost anywhere though like all Khajiit they have a fondness for the warmer climates.
Suthay and Suthay-raht are the only race that are born together under one moon which is the Waning Crescent Jone. Only the spirits know which one will be once grown. These are represented in this world as any regular full sized Soquili. As always the Raht version is just a slightly larger counterpart.
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Posted: Fri Apr 10, 2020 10:41 pm
The Mane: The single leader of all Khajiit. A Suthay born under the eclipse is often foretold to be the next Mane and lead their people to prosperity and growth! There is currently no Mane.
Clan Mothers: The refiners of the sweet Moon Sugar plant that all Khajiit have a love for. These are the most influential of the traders and are highly regarded by all others. Many gift them shiny baubles or extra coin to thank them for all they do. There are currently no Clan Mothers.
The Moon Singers: Keepers of the lore and storytellers. They tend to stay localized in the desert that all Khajiit hail from to keep themselves protected. They are very respected by all Khajiit. Knowledge of some ancient tales, such as the tale of Khunzar-ri and the demons, are split across several Moon-Singers in order to maintain its secrets. There are currently no Moon Singers.
Clan Chiefs: Clan Chiefs are simply that. Rulers of small bands of Khajiit that roam around and do as they will. Most are barbaric and cruel tyrants as they must be to keep control of such a willful race as the Khajiit. Ja'zah-ra is the current Clan Chief of the Baandari Pedlars.
The Claw Dancers: The art of Claw-Dances refers to the Khajiiti martial arts, which plays a major yet ascetic part in the race's history and philosophy. They are considered synonymous with the unarmored form of defense, or the lack of any armor. There are many different disciplines that can generally be taught in the Temple of Two-Moons Dance, but they are known to be studied in their own monasteries, commonly known throughout the province of Elsweyr as the adeptoriums.
While most see it as a form of combat, it is meant to be lyrical meditation, much different than the other races' forms of meditation, which are quiet and lack motion. The claw-dances comes from the nervous energy that was excreting from the monks at the time and their focus on raw physicality. Considering their predatory instinct and the movement of their claws, it became a distinct form of martial art that led to claw-strikes and wide leaps. There are currently no Claw Dancers.
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Posted: Fri Apr 10, 2020 10:44 pm
Currently no allies nor enemies. Time may change this as the sands shift in favor of one or the other.
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Posted: Fri Apr 10, 2020 10:48 pm
Currently none but there are stirrings in the sands of time...
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Posted: Fri Apr 10, 2020 10:48 pm
There are many ways to become a Baandari Trader! The most common is to be the immediate family or born of one of the original six siblings, but anyone with a love of trade and coin and who enjoys a open family dynamic is welcome to join! If you are evil and are just looking to cause trouble look elsewhere for evil beings are always revealed in due time and punished based on the severity of their acts. To join with an existing Soquili please use this form: [color=crimson]Coin is my Blood and Trade is my Goal:[/color]
[img]cert here[/url]
Tell me a bit about your pony here and why you think they'd make a good Baandari Trader!
To custom into the family or for an unrelated Soquili please use this form: [color=black]A Family I've Always Wanted:[/color]
Place your idea and what the pony would look and act like here!
Not everyone is cut out for the nomadic and sometimes lonely lifestyle of a Baandari, all are welcome to try!
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Posted: Fri Apr 10, 2020 10:50 pm
Ja'zah-ra - Owned by Wasteland Wyvern Ji'aaj-daro - Owned by Wasteland Wyvern Ri'raska-do - Owned by XxXPandamoniumXxX S'tsui-jo - Owned by Ebonrune Ja'siri-ko - Owned by Cheyriddle4 ??? - Owner to be determined
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Posted: Fri Apr 10, 2020 10:50 pm
Naming a Khajiit can be difficult! There are so many combinations that one can use. So please allow this one to guide you! Male Specific:Dar' - Thieves bear this prefix! Though also meant for ingenious and clever males. Dro' - Wise males bear this prefix though grandfathers are often included in this! Jo' - Meant for a scholarly sort. Ra' - Meant for Clan Chiefs and Military Leaders Ri' - Kings or Illustrious Leaders usually bear this prefix. Da' - Commonly used for unmarried/unbonded males. Female Specific:Daro' - Thief! Clever and ingenious females also bear this prefix. Dra' - Grandmothers and those who are wise or motherly bear this mark. Ko' - Mages, healers, and scholars bear this prefix. Ja' - Female chiefs bear this prefix. Usually for the most vicious of females. La' - An unmarried young female often bears this prefix. Can also mean she's promiscuous! Ka' - Married or bonded females usually bear this prefix. Non-Gender Specific:Do' - Respected warrior or fighter. J'/Ja'/Ji' - Young adult/bachelor. M'/Ma' - Apprentice or child. Qa' - Currently unknown meaning. S' - Adult Sa' - Currently unknown meaning. Sha' - Currently unknown meaning. One may also choose to use any of these after the name as a -Ka (example) suffix! If used as a suffix it often indicates what the Khajiit does in life. Some naming examples: Ja'zah-ra - Young Adult and Chief used here Ji'aaj-daro - Young Adult and Clever Female used here Razum-dar - Thief used here There are many naming combinations that can be had. The only one currently banned as a Suffix is -ri as this is reserved for The Mane. It is fine to be used as a prefix though! Here is a very useful name generator if you are stuck or having trouble: [X]Please ignore the way the status prefixes and suffixes are set up there as I've changed them for Soquili purposes.
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Posted: Fri Apr 10, 2020 10:52 pm
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Posted: Fri Apr 10, 2020 10:54 pm
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Posted: Fri Apr 10, 2020 10:56 pm
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Posted: Fri Apr 10, 2020 10:58 pm
~ Mewsings of An Angel - For the use of their herd post layout! <3
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