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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply [IC RP] High Reaches Weyr
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Kitsune Mistress Nyoko rolled 1 20-sided dice: 7 Total: 7 (1-20)


Kitsune Mistress Nyoko


Shameless Elocutionist

PostPosted: Wed Nov 18, 2020 11:05 pm
Weyrling's Wing
Weyrling Niselle of green Uvaldoth
HP: 9/14
Status Effect: None
XP: 0
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0

Rolls
1. Firestone Delivery
2. -4 HP Negated by Palouseth
3. -5 HP


Dragon Injuries: Threadscore burns and holes in right wing sail, and open gash along shoulder.

Rider Injuries: None.

Quote:
This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!


They had just narrowly avoided being blooded the once thanks to Palouseth, but the winds hadn't eased up any since then. Niselle could feel the strain in every beat of Uvaldoth's wings - for all the more she hadn't grown these last few months in length, Hers still had quite a bit of filling out and bulking up to do. And perhaps her still developing muscle contributed quite a bit to her struggles in maintaining her position in all the wind that buffeted them.

And while they had done their best to keep their eyes open for anything Thread that might have been blown towards them, Niselle hadn't anticipated that Uvaldoth wouldn't be able to keep herself steady. She bugled in alarm as a particularly strong gust blew her off course - and while she had managed to stay in formation, she hadn't been so lucky to keep out of a clump of Thread falling right into the airspace they now occupied.

Uvaldoth reacted purely on instinct, turning midair just enough to prevent her rider from taking the brunt of the hit. But the shift in position caused the clump of Thread to make solid contact with her wing and shoulder, making her shriek out in agony as she experience the pain of Threadscore for the first time in her life. It was a small mercy that Niselle had been such a good student - she nudged Uvaldoth Between almost immediately, but when they reemerged and she was able to turn to assess the damage, she couldn't help but wince at the sight.

Hers had saved her from the blow - but at a significant cost to herself. There were extensive Threadscore burns on her wing, and the parasite had burrowed deep enough to pierce holes in wingrail. And that was in addition to the deep gash still weeping ichor along her shoulder.

Uvaldoth!

I'm okay! I'm okay! I don't need to land yet! I promise!  
Wylde Roses rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Wed Nov 18, 2020 11:07 pm
Weyrling's Wing
Weyrling K'niel of Blue Wahokinth
HP: 15/18
Status Effect:
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0

Roll 1: + 1 EXP
Roll 2: +1 XP
Roll 3: -3 HP


Dragon Injuries: Threadscoring along his tail.
Rider injuries: None

Quote:
7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!


Everything had been going well. Even smoothly, to the point both K'niel and Wahokinth were feeling good about their performance. Wahokinth in particular was practically vibrating in his own excitement, absolutely sure he was winning the contest with his twin and that nothing was going to jeopardize it. (K'niel, meanwhile, was more focused; there would be time to celebrate later, once they got through this.)

Then they heard Uvaldoth shriek. Immediately, all of Wahokinth's focus fled and he twisted in midair, trying to get to his twin.

Uvaldoth!

Unfortunately for him, the same gust that had brought his sister into falling thread caught him in turn, and as he fought against it some of that same clump of thread whipped into him, catching him along the side of his tail and causing him to shriek out in pain himself.

K'niel nudged him between, and once they emerged the blue immediately looked for his sister once more.

Uvaldoth! Uvaldoth, are you alright? That he had himself been injured meant nothing to him --- he needed to be sure she wasn't too injured. That gust had been terrible!

Wahokinth, focus, K'niel cautioned, because worried or not they couldn't waste time agonizing over it. He meant to save up his worry til later, when they could actually do something about it. They'll land if they need to.

But--- Fine. Since this means I win. Not that he'd wanted to win this way!  

Wylde Roses

Unleashed Healer

23,525 Points
  • Waffles! 25
  • Bunny Spotter 50
  • Overstocked 200
Tsunake rolled 1 20-sided dice: 14 Total: 14 (1-20)

Tsunake
Crew

Territorial Friend

PostPosted: Thu Nov 19, 2020 8:59 am
Weyrling's Wing
Weyrling La'hisen of Blue Othelloth
HP: 22
Status Effect:
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Othelloth had smothered his own grating impatience to return the brush of affection to his brown brother, his words fond. Leave some Thread for me to fight, won't you? I know that might be hard. He knew that Maestoth would fly brilliantly, and though he longed to be in the sky and finally fighting, he knew his time would come soon enough.

La'hisen was checking and rechecking his straps, his own knot of eager impatience sitting heavily in his chest. Perhaps with a more fearful partner, he might have had worries. The truth of the matter was, he and Othelloth knew that they might very well die this day--but they would die as defenders of Pern. They'd received the best training, had worked and studied hard to prepare themselves the best they could. There was no time for regrets or anxiety.

Othelloth gave a wordless brush of fondness to Holleth, and though La'hisen had already said his goodbyes... well, he would pass a word along for Talis as well on his rider's behalf. Finally, it was time, and dragon and rider leapt to the sky before following the coordinates Between to meet the rest of their wing.

Quote:
12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded.


It wasn't long at all before they were hailed to make a firestone run to a wingleader! La'hisen internally cringed as he put too much strength into the throw, completely missing his target. We've only just begun. You're excited. Othelloth soothed him, though the man was still internally kicking himself even after making a second successful throw. Not the start he'd wanted...

Meepfur
<3 from brother and also to Holleth and Talis!
 
Tsunake rolled 1 100-sided dice: 51 Total: 51 (1-100)
PostPosted: Thu Nov 19, 2020 9:01 am
Firestone toss!  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 100-sided dice: 26 Total: 26 (1-100)

Tsunake
Crew

Territorial Friend

PostPosted: Thu Nov 19, 2020 9:04 am
Rolled the wrong dice, RIP.  
Tsunake rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Thu Nov 19, 2020 9:04 am
Weyrling's Wing
Weyrling La'hisen of Blue Othelloth
HP: 22
Status Effect:
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Quote:
12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded.


Again, they were called to for firestone.... and again, La'hisen missed the throw. Judging by the rider's angry gesture, they weren't impressed. His shame threatened to boil into anger, and Othelloth certainly resisted the urge to snap his jaws in warning. He did make note of the pair in question, tucking the information away for later purposes....

Once he'd managed to complete a successful toss, La'hisen was more than glad to rejoin the wing. Ugh. This... was not going at all like he'd hoped it would.  

Tsunake
Crew

Territorial Friend

Tsunake rolled 1 100-sided dice: 37 Total: 37 (1-100)

Tsunake
Crew

Territorial Friend

PostPosted: Thu Nov 19, 2020 9:05 am
More firestone!  
Tsunake rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Thu Nov 19, 2020 9:09 am
Weyrling's Wing
Weyrling La'hisen of Blue Othelloth
HP: 22
Status Effect:
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Quote:
20. It's a bit of a mixed bag here. To start, your dragon bit his or her tongue while you were feeding them stone and now there's just a constant residual ache in both your mouths. While you've managed to spit flame at the Enemy and char it into dust, you clearly need to work on your firestone toss because you wrenched an arm muscle during your last throw. Ow. To make matters worse, you wound up missing a formation change, and almost had a mid-air collision with a fellow weyrling.


That last throw must have wrenched something--La'hisen could feel his shoulder aching. Pushing the pain out of his mind, he tossed more stone to Othelloth. The dragon unexpectedly jerked under him, and a hot pain flooded his mouth.

I'm fine. Othelloth said a bit curtly, irritated that he'd given himself such a hard chomp. Suddenly, a flicker of silver streaked down, and the blue let out a gout of flame that burned it to harmless ash! Both dragon and rider felt a surge of triumph--which quickly dissolved into alarm when another weyrling almost slammed right into them. La'hisen had missed a formation change, and such a stupid mistake did very little for his temper.

So much for being valiant, triumphant fighters on their first go round. Othelloth was a wordless comfort in the back of his mind, though he was also less than pleased with how things had started.  

Tsunake
Crew

Territorial Friend

dawns_aura rolled 1 4-sided dice: 1 Total: 1 (1-4)

dawns_aura

Peaceful Demigod

PostPosted: Thu Nov 19, 2020 3:19 pm
Damage roll  
Meepfur rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Nov 19, 2020 3:53 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 18
Status Effect: -
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Maestoth was glad when the changeover came - not because it meant they were halfway through, but because he'd finally be fighting alongside his most trusted brother. Mm-hm. Most trusted, right, I'zrin noted, but left it at that for now. For his part, he was quite relieved that they had made it this far without major incident, and could only hope they made it the rest of the way through in similar fashion.

But then, as Maestoth wheeled to flame a tangle of Thread, I'zrin could have sworn he felt his straps give a little. That wasn't good...

Quote:

10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]
 

Meepfur
Crew

Meepfur rolled 1 20-sided dice: 11 Total: 11 (1-20)

Meepfur
Crew

PostPosted: Thu Nov 19, 2020 4:12 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 14
Status Effect: -
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


The wind had it out for them again. Maestoth hissed when he was struck in his already-wounded shoulder, and I'zrin guided him Between to rid them of the menace. There were a few new burns on the brown's wings as well, but those were inconsequential compared to the pain from his shoulder.

Quote:

11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*Roll a D4 and see where the damage hits!]

Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
 
Meepfur rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu Nov 19, 2020 4:14 pm
D4 for Maestoth!  

Meepfur
Crew

Meepfur rolled 1 20-sided dice: 6 Total: 6 (1-20)

Meepfur
Crew

PostPosted: Thu Nov 19, 2020 4:20 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 14
Status Effect: -
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Holding up?

Of course, Maestoth assured his rider smoothly. He knew that I'zrin was merely checking, not doubting, and he took no offense to his bonded's diligence. Though his shoulder hurt, it could wait - he had more than enough fight in him to make it through! In fact, he had enough to spare for another one of his siblings who was in danger.

Cartujanth! he warned as he dove to absorb the hit she was about to take, then blinked Between to shed the silver strands.

Spockat


Quote:

5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
 
Cheri rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Thu Nov 19, 2020 6:13 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15 - 4 = 11
Status Effect: Boredom roll 2/3, riding straps 1/3
XP: +1 XP
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Try though they might to remain focused, Fe'ral and Zadelraheth were struggling a little to maintain equilibrium. When the young brown went between, he reappeared a little too close to Uvaldoth. Watch out! he cried, but it was too late. Their collision course could not be avoided, and to his regret, he pushed his sister right into a small strand of Thread.


Kitsune Mistress Nyoko
Whoops! -5 HP D:



Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3. 11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
Roll a D4 and see where the damage hits!
Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.

Wingsecond roll: 2/2
5. Now this is power! You feel like this is definitely where you belong. You're happy to follow Z'von's direction but you can feel yourself gnawing at the bit to be the one making the calls. Fighting Thread isn't a problem. Ever vigilant, you spot a weyrling in trouble and sweep in to make the save. Quote a weyrling and save them from damage!

Round 2

Day 1

1. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
2. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]

3. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.

Day 2:

1. 2. You see one of your wingmates in trouble, and manage to call out warning! They're not going to take a hit--not on your watch! Damage Save Quote a wingmate and save them from the damage they would take. +1 XP Point
2. 10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]
3. 3. Things got heavy, fast! Thread seems to be everywhere, or at least, slipping through more than you thought it would. Is it just your location? Are other weyrlings this unlucky? Your dragon catches some, but not all, of the strands and what's worse, you wind up getting scored in the process! Thankfully, while the damage isn't major it's enough to send a shock of pain through the link. Threadscore: Take -1 Damage from Threadscore. Every time you roll this prompt, the damage goes up +1 as you and your dragon begin to exhaust themselves. Saves can nullify some or all of the damage, but the counter will continue to go up; Encouragement will reset the counter back to -1.

Day 2:

1. 8. Everything seemed to be going great. You manage to flame down quite a few clumps, and are even able to show off some impressive aeriel displays. Look at how amazing you are! Unfortunately, as a new Threadfighter, you’re finding it a lot more dizzying. Your jumps Between are sloppier than they usually are at drills. If your rider is naturally more nervous or anxious, you will find yourself jumping way outside of formation and wind up in a wingmates airspace. Damage: Quote a wingmate and have them take -5 damage from averting running into you and flying right into a strand of Threadfall
2.
3.

 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 20-sided dice: 9 Total: 9 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Thu Nov 19, 2020 6:31 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15 - 4 = 11 - 3 = 8
Status Effect: Boredom roll 2/3, riding straps 1/3
XP: +1 XP
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


When Zadelraheth needed help, no one was there to cover him. Irrationally, Fe'ral couldn't suppress a hint of irritation. Why wasn't there anyone there to flame the Thread?


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3. 11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
Roll a D4 and see where the damage hits!
Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.

Wingsecond roll: 2/2
5. Now this is power! You feel like this is definitely where you belong. You're happy to follow Z'von's direction but you can feel yourself gnawing at the bit to be the one making the calls. Fighting Thread isn't a problem. Ever vigilant, you spot a weyrling in trouble and sweep in to make the save. Quote a weyrling and save them from damage!

Round 2

Day 1

1. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
2. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]

3. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.

Day 2:

1. 2. You see one of your wingmates in trouble, and manage to call out warning! They're not going to take a hit--not on your watch! Damage Save Quote a wingmate and save them from the damage they would take. +1 XP Point
2. 10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]
3. 3. Things got heavy, fast! Thread seems to be everywhere, or at least, slipping through more than you thought it would. Is it just your location? Are other weyrlings this unlucky? Your dragon catches some, but not all, of the strands and what's worse, you wind up getting scored in the process! Thankfully, while the damage isn't major it's enough to send a shock of pain through the link. Threadscore: Take -1 Damage from Threadscore. Every time you roll this prompt, the damage goes up +1 as you and your dragon begin to exhaust themselves. Saves can nullify some or all of the damage, but the counter will continue to go up; Encouragement will reset the counter back to -1.

Day 2:

1. 8. Everything seemed to be going great. You manage to flame down quite a few clumps, and are even able to show off some impressive aeriel displays. Look at how amazing you are! Unfortunately, as a new Threadfighter, you’re finding it a lot more dizzying. Your jumps Between are sloppier than they usually are at drills. If your rider is naturally more nervous or anxious, you will find yourself jumping way outside of formation and wind up in a wingmates airspace. Damage: Quote a wingmate and have them take -5 damage from averting running into you and flying right into a strand of Threadfall
2. 9. It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a bronze or brown rider, you can’t help but feel that the smaller colors aren’t doing their jobs in trying to keep your dragon safe. If you’re a white, green, or blue rider, you almost start to suspect the larger color you’re covering is just using you as some meat shield and not bothering to flame like they should. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP.

[If this is your 3rd time rolling this prompt throughout the game, Quote a Wingmate to take Strife. For the rest of the game, you are feeling salty. You cannot save the quoted dragon from damage of any type and if they save you from damage, it will only half what you take (rounded down). Huff. The counter resets after you take Strife. You may carry this agitation with you post-game to work out (or duke out?!) in the Barracks.]
3.

 
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[IC RP] High Reaches Weyr

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