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Guardian_Iris
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PostPosted: Tue Jun 22, 2021 1:17 am
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PostPosted: Tue Jun 22, 2021 1:23 am
A group of mountain fairies has come together to create the Coinage Guild. Their purpose is to control the flow of coins into the economy
.


Purpose:
    To regulate and control the ebb and flow of the economy on Telrunya. This is an unbiased organization, so it doesn't matter which faction a pae is from.


What does the guild do?
    The Coinage Guild is a group of entities on Telrunya that have pledged themselves to create, control, and maintain the currency used on the island.
      Ore:
        Miners swear an oath to only submit a preset weight of copper, silver, or gold ore mined in one of three places to the guild stockpiles. Only miners certified by the guild can submit ore.
        - Copper comes from a specific vein in Montagne
        - Silver comes from a specific vein under Laisidhiel
        - The gold vein has not been discovered yet, so there are no gold coins right now.
      Metal:
        Only ore from the guild stockpiles is used to make coins. It undergoes a unique, smelting process to become bars of 99% pure metal, which are sent to each participating town, village, and capital. Ore that has not gone through that process will not make coins of the proper weight and size.
      Coins:
        The coins are stamped with a design unique to each town or village. Designs from participating towns, villages, and capitals are submitted to the guild to be etched into a die.
        The coins contain a circular hole in the center. This serves two purposes:
        - Ease of transport by stringing on a cord, in addition, ease of counting
        - It balances the planchet to ensure a centered strike with the embossed die.
        Per twenty coins on a cord, tied up tight is considered a knot. A knot is a unit of measure to make counting large amounts of coins easier. This will be expanded as more coins are circulated and item values increase.
      Smiths:
        Coinsmiths & Blacksmiths undergo extensive training to earn a membership identification mark that allows them to work in any town and village. This mark is permanent, only to be marked over should the smith go against their training and the guild.
        - Coinsmiths only mint coins.
        - Blacksmiths can mint coins, as well as use their skills to fulfill the role needed to create items from ore.
        - Whitesmiths only make silver jewelry, not silver coins.
        The certified smiths use precision tools provided by the guild to shape and stamp the metal.
        Typically, blacksmiths are able to smelt their own ore and are free to use their skills as they see fit. They do not have the ability to make coins from normal ore. The coins would not form right and would not have the required weight.
        Coinsmiths do not possess the metalsmith skills to make anything else.




 

Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Tue Jun 22, 2021 1:25 am
Rules for using Telrunya's currency.


First and foremost, we will not be micromanaging the economy unless it gets out of hand or players are taking advantage of it. We are relying on the honor system and the notion that players will be fair to each other.

    Smiths
    • Smiths can be any pae from any village. Smiths cannot be loners off on their own. They can only work in a town, village, or capital.
    • There is only ever one per location. They can retire if they like, but their mark will be altered to indicate as much. There can be multiple blacksmiths, but only ever one marked to make coins.
    • Smiths have to keep thorough records and accounting of the coins they mint. These records are validated at the guild headquarters. They are to be submitted monthly.
    • Players can use any pae. We request that this pae be honest.

    Coins & Prices
    • There are not many coins in circulation as the island starts using them. The more locations that adopt them, The more there will be.
    • Prices should be fair to all pae and players and set according to the usefulness and scarcity of an item. You decide what your village's goods are worth.


    Towns, villages, and capitals will require places of containment and means for deciding penalties and/or punishments for thieves. (and others who trespass against another pae)

    Add your location's coinsmith to this thread.

    Post title:

    [color=oneofyourvillagecolors][align=center][size=18][b]Your village name[/b][/size][/align][/color]



    [imgright="300"]https://yourpaecerthere[/imgright]
    [b]Name[/b]:
    [b]Location[/b]:
    [b]Job[/b]: (Are they a blacksmith with a coinsmith mark, or just a coinsmith?)
    [b]Additional notes[/b]: (optional)
 
PostPosted: Tue Jun 29, 2021 12:00 am
Sparks Hollow


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Name: Caellix
Location: Sparks Hollow
Job: Blacksmith with guild mark
Additional notes: He originally applied to the guild to be a miner, but was too small to handle the smelter.  

Antidia
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Sparkling Fairy


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PostPosted: Tue Jun 29, 2021 2:32 pm
Montagne




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Name: Torson
Location: Motagne
Job: Blacksmith with Guild Mark
Additional notes: Don't be put off by his size - his skills are exceptional and his precision with blacksmithing tools are to be marveled. (If you know any stereotype of dwarves and their expert smithing abilities, then thats Torson.)  
PostPosted: Tue Oct 05, 2021 6:23 pm
Zamarad


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Name: Iroh
Location: Zamarad
Job: Blacksmith with Guild Mark
Additional notes: Although he originally hails from Laisidhiel, as most faun do, a certain sort of circumstance has since brought him to Zamarad...  

Daisicle

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StarshineAngel01


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PostPosted: Tue Feb 08, 2022 6:49 pm
Breeheart


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Name: Tiberius
Location: Breeheart
Job: Whitesmith
Additional notes: He is adaptable and is super social,he is a strong believer in maintaining Tight knit family relations because they will always be your family. He moved to Breeheart to be closer to his mother and his brother.  
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:[ Role-Play Information ]: ~ Basic RP Info & RP/Plot Requests

 
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