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Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Thu Aug 05, 2021 7:46 pm
[The Tani’Ajiri]
The Mercenary Pride.

Fun facts: I am a huge fan of dungeons and dragons, so you may notice some D&D flare here and there. XD This pride is actually based on some of my friends and some of my iconic D&D characters that we’ve had for over a decade! I also use to do a webcomic called The Mercs back in the day, about the same characters. XP Its old and makes me cringe now.

Cert and Pride Info.

IC Leader: Jovi of Shadows
Pride Leaders: Siyo'Jini & Thayiga'Thunzi
Cert Symbol: [Here]
Cert Background: [Here]


At a glance!
Colors: Anything and everything is okay!
Breeding: Everything is okay, no permission needed.
Main Species: Lions, leopards, cheetahs, and hybrids.
Familiars: Avians and snakes, must be bonded. Servals are accepted on their own.

User Image


Mercs Theme Music: [Busy Earnin'] - Jungle // [Wrong Side of Heaven] - Five Finger Death Punch // [Monster] - Starset  
PostPosted: Thu Aug 05, 2021 7:57 pm
[Concept]
The Mercs loan out their strength and expertise for a price.

The Tani'Ajiri (Hired Strength) is a relatively new pride that has come together under the leadership of Siyo'Jini and Thayiga'Thunzi. They started off as a relatively small mercenary band that traveled the savannah, but over the years their numbers have grown and eventually they've settled down to claim a piece of land for their own. A place where they can raise their families and keep them safe from the work that they do.


[Pride History]
While wandering the vast African savannah, two creatures happened to meet, completely by chance. Siyo'Jini had been on his own, at the cusp of adulthood, and struggling to survive the unforgiving wilderness. He had no experience with hunting, and was finding the task rather daunting as his belly remained empty. Too socially awkward to ask for assistance from any rogues he managed to come across, and mostly avoid, his days dragged on in unending hunger. That is, until he managed to stumble upon a leopard's stashed kill, hastily pushed under some brush and seemingly forgotten. Siyo'Jini could barely believe his luck! Half-starved, he eagerly pounced on the free meal, only to find himself pounced upon in turn.

The brief struggle between Siyo'Jini and Thayiga'Thunzi drained what remained of the lion's waning energy, and the adolescent leopard was in no better shape. For a moment they simply stared at each other in bitter rivalry, before the meal's actual owner came back to chase the two youngsters away. With little to no success on their own, Siyo'Jini and Thayiga'Thunzi formed a tentative partnership to regroup and overpower the adult leopard that had chased them away. From that moment on, the two decided that they were better off together then they were alone.

In the years that followed, Siyo'Jini and Thayiga'Thunzi grew accustomed to stealing food from rogues as a means to keep themselves fed. It was easier than learning how to hunt for themselves, and their prowess in combat and cooperative team work grew exponentially. Eventually they came across a distressed lioness, who promised to hunt a meal for them if they could chase away a lion that had been stalking her for days. Siyo'Jini was dubious at first, not trusting she would do as she said, but Thayiga'Thunzi saw an opportunity to make a name for themselves out on the savannah. He told Siyo'Jini of his plan, and the young lion hesitantly agreed. It wasn't hard to find the male that had been stalking the lioness, and he wasn't too keen on letting two little upstarts chase him away. What followed was a difficult battle that left both young males relatively hurt, but they had managed to chase away the older lion. Upon returning to the lioness, she was so grateful that she did in fact hunt for them, fulfilling her promise for a job well done.

After that experience, Thayiga'Thunzi actively looked for similar opportunities, with Siyo'Jini quickly realizing the genius of his leopard friend. Together they developed a system of agreements that they called contracts, and for the most part everyone they entered into an agreement with came through on their part of the bargain. Until one day, after a particularly difficult job, a small pride defaulted on their contract and refused to pay what they owed. Siyo and Thunzi were at a loss for what to do, and were chased from the small pride's lands. Word spread throughout the savannah like wildfire, and soon more and more of their contracts were defaulted on.

It was at this point that Siyo'Jini took matters into his own claws. If they were going to ever regain their reputation and be taken seriously again, he needed to do something drastic. With a brief explanation to Thayiga'Thunzi, the young lion set off for that small pride's territory with Thunzi in tow. The two managed to fight their way to the center of the small pride where Siyo challenged the leader, an older male lion, to a duel. Seeing how hurt and weak Siyo already was from fighting their way to him, the leader accepted the challenge.

The following battle was brutal and bloody, as Siyo used every ounce of strength he could muster to bash the other male to the ground and pummel him with consecutive, unrelenting blows. When he was certain the leader did not have the strength to get up Siyo paused to offer him the one chance that would save his life. Pay what was owed. Fulfil the terms of the contract and all would be forgiven. When the leader again refused, Siyo took it upon himself to end the other male's life without hesitation. Word of this also spread like wildfire, and Siyo worked to keep up their reputation as mercenaries from that moment on.

Eventually Siyo and Thunzi took on much larger jobs, with a lot more risk, and they began to seek out others like them. Lions, leopards, cheetahs, and even hybrids were welcomed into their small mercenary band with no prejudice against species or gender. They traveled the savannah until the group became so large that they needed to settle into a home territory where they could take time to relax and raise families in relative peace, while also being accessible to potential interested parties.

[Territory]
The pride is located on the edge of the savannah, bordered by a small river on one side that flows year round and feeds into a much larger lake not far from the pride’s territory. Vegetation grows thick on the backside of the territory, as the savannah begins to give way to forest. It is here where the Tani’Ajiri make their dens, as there are plenty of large rocks strewn about, with dense trees to shade them from the sun. Game is plentiful on either side of the territory, but can be subject to the yearly migration patterns of large herbivores.

Where the forest side of the territory is used for resting and living quarters, the savannah side is all business. The Mercs do not conceal their location from their neighbors, and actively entertain guests and interested parties. This is where most guild members meet to do business, sparring with one another, and generally showcasing their skills. There is a large cluster of rocks towards the center of the action, where the spectators are allowed to sit and watch while being out of the way. Likewise, many a contract has been formed on these rocks, as the Face frequently does business there. For added measure, crafters often set up small displays of their work around these clustered rocks, to barter or trade with visitors.

Guests are not allowed to enter into the forested areas of the territory unless formally invited to do so by a member of the Pride, and even then they must stay with that member until they leave. Guards are posted around this area of the territory to ensure no unauthorized parties stray into the pride’s living quarters.

[The Leaders]
  • Siyo'Jini: A male lion. His name means 'No Demon', and was given to him by his father after he murdered his mother. Siyo was raised by his abusive father, in a pride that valued cruelty and pain, and for most of his young life that's all that Siyo knew. As he grew his father began to teach him how to inflict that same pain on others, with claws and teeth, and Siyo was glad to do it if it saved him from his father's ire and that same fate. As an adolescent Siyo'Jini managed to escape his father's grip when his uncle from an opposing pride, that valued virtue and 'good', launched a surprise attack and managed to wipe out the 'evil' pride.

    Siyo was briefly taken in by his uncle, who had pity for the abused youngster, but their relationship was strained at best. When it was clear that Siyo was unable to adjust to the peaceful lifestyle of his uncle's pride, he left to wander the roguelands and discover life for himself.

    Nowadays, Siyo'Jini can be found sparring with his pride on a daily basis. He enjoys training to keep his body fit and his fighting skills sharp, though there is an unrest to him that he can't seem to shake lately. So far it hasn't affected his ability to lead the pride, but most Mercs can tell that something is off with their leader. Perhaps its just restlessness, but Siyo'Jini is not convinced. He can feel it deep in his bones, something isn't right, and sleep has not come to him easily for several long moons.

  • Thayiga'Thunzi: A male leopard. His name means 'Tiger Shadow', and he gave it to himself while growing up an orphan in the rogue lands. Thunzi had to grow up quick, as he soon discovered no one was going to look out for a lonely leopard cub. Sometimes he would be able to convince a new mother to let him feed with her own cubs on one of her kills, but the older he got the harder it was for him to play the 'cute' card. Eventually they started seeing the needy kid as a nuisance, and he was chased off without a second thought.

    As time went on, and his belly went unfilled, Thunzi turned to stealing whatever he could get his paws on. At first he wasn't very successful, but with practice he was able to keep himself from starving. He never really learned how to hunt for himself, as eventually it was far easier for him to steal from other more successful hunters. This often times led him into confrontations, where he learned another of life's lessons. Lions were stronger and bigger than he was, and they always would be. So the leopard learned to be sneaky in how he attacked, favoring a quick kill over a long and bloody brawl that would likely end his life.

    As the Face for the Mercs, Thunzi spends his days living the high life. He no longer needs to steal for his meals, and instead spends most of his energy flirting with as many ladies that will stand him. On occasion he can be seen sparring with Siyo'Jini, but the leopard mostly obliges his fellow leader when he wants to try out a new assassination technique.
 

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Thu Aug 05, 2021 8:00 pm
[Ranks]
The pride's hierarchy and who is expected to do what.


[Pridal Leaders]
  • (1/1) The Boss: The Boss leads the pride in all manner of decision making, and works closely with the Face on all outside affairs. If ever a threat is discovered to the pride itself, the Boss takes matters into his own claws.
  • (1/1) The Face: The only member of the Mercs to deal and make contracts with outsiders. Pridal politics can be tricky, so this individual is as skilled with their silver tongue as they are with their claws and teeth.


[Elite Ranks] - (Limited)
  • (0/2) Champion - (Fighter's Guild): The best warriors the pride has to offer. They are in charge of training and upkeep of the members in the Fighter's Guild, and are often sent out with groups of mercenaries to act as their commander.
  • (0/2) Mastermind - (Thieves' Guild): These individuals work closely with the Face, and help distribute contract work throughout the guilds. They are also in charge of directing the Thieves' Guild and training its members.
  • (1/2) Adventurer - (Civilian): Independent members of the pride that have a knack for exploring dangerous territory. They use their keen sense of awareness to find various supplies and herbs that the crafters and healers need on a daily basis.


[Fighter's Guild] - (Unlimited)
  • Mercenary: These fighters are loaned out on contract work, and are exceptionally skilled warriors. They follow whatever guidelines the contract states, but above all they are loyal to the Mercs.
  • Ranger: Master trackers and bounty hunters. They know the land like the back of their paw, and are particularly good at finding and capturing their quarry alive.
  • Guard: The pride's defenders and peace keepers. These fighters stay within Mercs territory and keep everyone safe from inside and outside threats.


[Thieves' Guild] - (Unlimited)
  • Assassin: Some contracts call for quick, clean kills; and these are the individuals best suited for that sort of work. Highly skilled in both stealth and precision, very few ever escape these trained killers.
  • Bard: Some contracts require the delicate extraction of information, and that's where these individuals come into play. Bards are social butterflies skilled at getting close to a target and tipping the encounter in their favor.
  • Thief: When contracts call for stealth and sleight of hand, these Mercs are who to rely on. They are highly skilled in getting in and out without being seen, and typically don’t get into many combat situations.


[Civilians] - (Unlimited)
  • Artisan: The crafters of the pride. They take hides and bones from the hunters, and use supplies brought back by the adventurers to make trinkets and adornments.
  • Healer: These individuals work to keep the pride healthy. They work closely with adventurers, as many of their herbs can be quite difficult to find.
  • Hunter: The pride's default rank. Most non-combat members choose to become hunters, as they are able to provide the pride with its daily needs while still honing their skills.
  • Cub: Cubs in the pride are simply referred to as cubs. The Mercs hold no special emphasis on this stage of life, and the youngsters are typically left for their parents to raise.
 
PostPosted: Thu Aug 05, 2021 8:01 pm
[Beliefs]
What The Mercs hold close to their heart.


[Species]
All feline species are welcome amongst the Mercs. Lions, leopards, cheetahs, and hybrids all hold the same standing, and are considered equals. Though the pride doesn’t have anything against canines, they are not able to join. Avians and snakes are accepted as long as they are partnered with a full member and are seen as companions that can help a full member on the job. Servals are accepted on their own accord, but do not hold any rank. They are mostly seen as smaller members that can help out around the territory by assisting crafters, healers, and hunters in their day to day duties. Some even take on the job of messenger, relaying messages between leaders or members that need to get in touch with one another.

[Joining]
Rogues are welcome to join the Mercs at any time, provided they are able to pass a series of trials. These trials are typically set by the elites, depending on which rank the rogue would like to join as. While completing their trial an assigned member of the pride will accompany them to ensure it is indeed completed.

[Mating]
The Mercs as a whole value freedom for its members to love who and how they wish. Rogue breeding and flings are permitted, so long as those individuals do not disrupt pridal affairs or put its members at risk. Likewise, if a couple feels strongly enough to declare each other life mates, the Mercs will be happy to rally around them to throw a pride wide celebration.

[Gender Roles]
Males and females are held in equal standing, and have just as much potential to rise in rank. What the pride believes as a whole versus what individuals feel is a completely separate matter, but the Mercs do not officially take sides and its up to members to prove themselves to each other.

[Semi-Open Borders]
The Mercs entertain a lot of guests in an attempt to bring in work, but outsiders are only welcomed on the business side of the territory. The savannah side of the territory is where most Mercs showcase their abilities on the sparring grounds, or where crafters offer their wares to visitors. Guests are expected to behave themselves at all times and remain respectful to Mercs members, otherwise they may find themselves being escorted out of the territory by the guards. Individuals interested in forming a contract with the pride are directed to the Face, so they may sit down and do business in a relaxed setting.

A guest may not enter the forest side of the territory unless invited to do so by a member of the pride, and even then the guards do keep tabs on them, sometimes subtly, and other times directly out in the open depending on how the individual has been perceived.

[Homeland Security]
Unless a member of the pride is going out on contract, it is expected that everyone should remain safely inside the pride's territory. They aren't held there against their will, but generally the guards try to intercept anyone leaving so they can keep tabs on them, and may even attempt to persuade them to stay until an off-duty guard can accompany them. This is especially true for civilians, who do not possess the trained fighting ability of other ranks.

[Contracts]
The closest thing to a religion that the pride has. Contracts are extremely important to the Mercs, and they are followed to the 'T'. Doing anything more or anything less without further compensation is considered foolish and dishonorable, and could potentially sully their reputation as professionals. Likewise, a breach of contract by the other party is met with swift and severe consequences. The Mercs can't be seen as weak in the eyes of potential buyers, so compassion or understanding at a situation is completely out of the question. Siyo'Jini, the Boss, will directly involve himself in matters of defaulted contracts and has been known to maim or even kill those who refuse to pay what is owed. In some situations a negotiation may be agreed upon, but it is likely at the detriment of the defaulting party, and the price can sometimes be worse than death...

[Settling the Score]
So, what can be considered payment for a contract? Most commonly the Mercs consider items of value, gemstones, and hunting rights on another pride's territory to be worthy of their time. In some cases they may also accept return services of value or favors, but that is at the scrutiny of the Face. They will not, however, accept offers of slaves or women. They don't practice slavery, and males in the Mercs genuinely find it embarrassing that others can't seem to woo their own lover. Likewise, the pride's females would find the notion of 'owning' a female incredibly insulting.
 

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Thu Aug 05, 2021 8:02 pm
[Battle System]

*Advantage: Roll twice and take the higher result.


[Combat in the Tani'Ajiri]
Combat consists of 5 rounds, with each participant rolling their assigned combat die. The participant that rolls the highest at the end of the 5 rounds wins the battle. Different species have different dies and abilities, based off their varied skill sets. Lions are obviously larger and stronger, so their combat die is naturally larger. Leopards are surprisingly skillful, and though their combat die is smaller, they are able to catch their opponents off guard in the first round of combat to potentially cause double the damage. Cheetahs are swift and agile, tactfully looking for every advantage in battle. Hybrids are wild cards, able to adjust to their surroundings and their opponents to turn the tides of battle in their favor.

[Combat Bonuses]
  • Lions: Roll 1d8 every round.
  • Leopards: Roll 1d6 every round. In the first round of combat, roll twice and combine both for the final result.
  • Cheetahs: Roll 1d6 every round. Advantage on every round of combat.
  • Hybrids: Roll 1d6 every round. Add +1 to the result of every die roll.


[RP Prompts]

These prompts can be completed as solo RPs or you are more than welcome to complete them as a group with as many participants as you like. Each participant must roll their own skill check to determine the exp each individual gains from that RP. These RPs do need to be minimum breeding length, as outlined by the shop's guidelines. Completing RP prompts will earn your character enough experience to rank up into an elite when those positions become available. It takes 10 total exp to be eligible for a rank up, with unsuccessful skill checks counting as 1 exp, and successful skill checks counting as 2 exp. Your character is not automatically ranked up once they reach 10 exp; however, they are eligible to participate in rank up challenges when the time comes and those positions are up for grabs.


[Skill Checks]
Every RP prompt will have 1 skill check that your character will need to complete somewhere in the story. To make a skill check, your character will roll 1d20. 1-10 on the die is a failed roll. 11-20 on the die is a successful roll. Certain species have advantage on a particular skill, which will allow them to roll twice if the RP prompt is requiring that particular skill check. If there is more than one character in the RP attempting to gain exp for rank up eligibility, they will all need to roll separately. Certain RP prompts can be attempted more than once, others are only able to be used the one time.

[Skill Bonuses]
  • Lions: Advantage on strength skill checks.
  • Leopards: Advantage on stealth skill checks.
  • Cheetahs: Advantage on agility skill checks.
  • Hybrids: Advantage on perception skill checks.
 
PostPosted: Tue Aug 10, 2021 7:18 pm
[Members]
Meet The Mercs!


Leaders


Elites
  • Kiv’mauti - Adventurer - Jovi of Shadows - need to custom


Fighter's Guild
  • Shujaa - Guard - Jovi of Shadows
  • Neze - Mercenary - Jovi of Shadows
  • Khanyo - Mercenary - Jovi of Shadows
  • Bamba - Ranger - Jovi of Shadows
  • Skadi - Mercenary - SilverLutz
  • Helle - Guard - Jovi of Shadows


Thieves' Guild
  • Sitha - Bard - Jovi of Shadows
  • Kazul - Assassin - SilverLutz
  • Caius - Bard - SilverLutz
  • Tas - Thief - SilverLutz


Civilians


[Joining Application]
[size=18][b][u][I'm a Merc!][/u][/b][/size]
[size=11][b]Name:[/b]
[b]Image:[/b]
[b]Desired Rank:[/b]
[b]Personality:[/b]
[b]Brief Backstory: (Because D&D, points for tragic history. xD)[/b][/size]
 

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Fri Aug 13, 2021 6:55 pm
I think that's all the info I have for right now. xD Tentatively open, but I still need to find/make a cert background and symbol. Edit: I have made a symbol and cert background. <3  
PostPosted: Tue Sep 07, 2021 10:57 am
I've added a poll because I keep going back and forth on this. Feel free to comment as well!  

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

SilverLutz
Crew

Offensive Hero

PostPosted: Tue Sep 07, 2021 12:20 pm
Oh boy...here's some SoA for you XD I might add more later, these guys were just chomping at the bit to join.

[I'm a Merc!]
Name: Kazul
Image:
User Image

Desired Rank: Assassin
Personality: Kazul is focused and stoic, only feeling a true sense of happiness with a job well done. She tends to keep to herself but is a loyal and reliable leopard.
Brief Backstory: (Because D&D, points for tragic history. xD) A loner since she was young, Kazul doesn't remember much of her parents. Her father wasn't around and her mother abandoned her and her siblings just at the age where she should have been teaching them how to hunt. She'd gone off one day and simply never returned. Kazul had taken the mantel of provider for her siblings but of course was still learning how to be a successful huntress herself. Her skills sharpened quickly but not quickly enough, and two of her siblings perished due to hunger. She and her remaining sibling survived, but the memory of the two she had failed haunts her to this day. She's also a Seer but IDK what Imma do with that yet.

[I'm a Merc!]
Name: Caius
Image:
User Image

Desired Rank: Bard
Personality: Caius is a hedonist to the max. He likes fancy things, he likes the best bits of a kill, he likes pretty creatures, and he's not ashamed to indulge himself. A flirt and a fiend, Caius will say anything to get what he wants.
Brief Backstory: (Because D&D, points for tragic history. xD) No sob story here! Caius was spoiled from birth being the only cub born to his mother and his hybrid father. Only knowing success and the finer things in life, Caius has reveled in the lap of luxury for years.

[I'm a Merc!]
Name: Melaku
Image:
User Image

Desired Rank: Healer
Personality: Just like the heart marking on his chest, Melaku wears his heart for all to see. Emotional and empathetic, Melaku seems to have a gift of knowing what's wrong with someone before they themselves know. Is it because he's a Seer? Maybe. But his empathy and kindness comes from his heart and he would do anything to help someone, even going so far as to put himself in harms way.
Brief Backstory: (Because D&D, points for tragic history. xD) Born to a god and a mortal cheetah, Melaku grew up how any cheetah would, having fun with his siblings and learning important hunting and survival skills from his mother. His mother was a very tough love kind of female and since their father was never around, Melaku became the shoulder to cry on or the sibling to confide in. He set out on his own when his mother told them all she'd taught them all she could, confident that he'd find a place to call home and to help the creatures within that pride. Rogue life had never suited him as Melaku thrived off the closeness of others.

[I'm a Merc!]
Name: Skadi
Image:
User Image

Desired Rank: Mercenary
Personality: Skadi is rough, she's tough, and she's going to kick your butt! In-your-face and blunt, Skadi knows no fear and will charge headfirst into a battle without flinching. She's better at leaping before she looks but past life experiences have taught her that sometimes it's better to assess a situation before rushing in. Still, tactics have never been her strong suit. She's a great lioness to lead a charge with passion and ferocity but someone else should definitely do the planning!
Brief Backstory: (Because D&D, points for tragic history. xD) The result of a romance gone wrong (mom wanted dad for her own, dad just wanted a one night stand), Skadi left her home pride at a very young age as she, her siblings, and mother set out to find their father. Unfortunately by the time they reached the pride he'd said he'd belonged to, it was no longer there. They became rogues and lived together for quite some time before Skadi decided to strike out on her own.

[I'm a Merc!]
Name: Tas
Image:
User Image

Desired Rank: Theif
Personality: Tas is an energetic and enthusiastic lion, curious and eager to travel the world and see new things. He lacks a sense of fear and will trot along into danger unknowingly but he generally manages to wriggle his way out of sticky situations. He's irresponsible with anything that isn't incredibly important and even then he tends to make others worry when charged with a life or death task. Although he doesn't seem to have much self-preservation instinct, he is loyal as the day is long to his friends and will worry for them in dangerous situations. His thieving habits are a bit skewed due to his friendly and outgoing nature and he doesn't really see taking something that doesn't belong to him as stealing, but rather as borrowing. He will deny that he's a thief if accused because his dear, loving father would have never raised him and his siblings to be thieves, good heavens no! Often he will suggest that the item had been dropped or misplaced and that he had simply found it and was holding on to it for the hapless owner. Thanks to the way he was raised Tas is incredibly generous with his friends and those close to him, willing to share anything and everything he has and will even dump out his collections to trade and share with others that carry around trinkets and baubles. Tas will talk your ear off and is a dangerous creature when found with nothing to do. It can be said that the worst thing Tas could ever say is 'I'm bored' or 'Oops'. Then you know you're in for a bit of trouble!
Brief Backstory: (Because D&D, points for tragic history. xD) Tas grew up with his siblings and his father, but got the wanderlust bug pretty young and set off to see the world.  
PostPosted: Tue Sep 07, 2021 12:31 pm
I love them all! <3 Very colorful personalities that will fit right in with the Mercs.

-Removed poll for obvious reasons. xD We will be sticking with all felines/how it is now.  

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Wed Sep 15, 2021 9:01 pm
I'm a big dork and drew Siyo and Thunzi. xD I regret nothing.

User Image  
PostPosted: Thu Sep 16, 2021 5:26 pm
I love themmmmmmmm  

SilverLutz
Crew

Offensive Hero


Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Fri Sep 17, 2021 9:45 am
XD Snarly faces are my favorite thing to draw.  
PostPosted: Tue Oct 05, 2021 2:29 pm
*cracks knuckles* Alrighty, I'll probably be pushing to make the Tani'Ajiri official either by the end of this month or next month. I've gotten most of the layout for pride information threads setup, and am working on typing up more information on RP prompts and contracts. <3 Also gonna be working on getting RPs.  

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100
PostPosted: Tue Oct 12, 2021 7:12 am
Added servals as an acceptable familiar species, and wrote a little blurb about them in the 'species' section of the 'beliefs' post.  
Reply
[OOC] Plot Recruitment Threads

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