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A literate and semi-literate Soul Eater-based role playing guild. Active in 2022! 

Tags: Soul Eater, Roleplay, DWMA, Witch, Dark Fantasy 

Reply 𝖨𝖡 ⇨ 𝖲π–ͺ𝖨𝖫𝖫 𝖳𝖱𝖀𝖀𝖲 𝖠𝖭𝖣 𝖯𝖀𝖱π–ͺ𝖲
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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Aug 17, 2021 12:17 pm


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PostPosted: Wed Aug 25, 2021 6:01 pm


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β‡¨β˜Ύβ‡¨ Scythe Skill Tree β‡¦β˜½β‡¦

A staple weapon of some of the greatest Meisters, the scythe is a polearm weapon focused on slashing. The scythe is favored by Lord Death and the greatest Demon Weapons go on to become Death Scythes. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Scyther β†―
The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per two posts.
⇩
β†― Slasher Flick β†―
A technique will function one level higher up to level five once per three posts.
⇩
β†― Dead Like Me β†―
A slash delivered by the scythe is able to release an additional crescent blade of energy that is one level lower than the original technique at a minimum of level one. This perk has a four post cooldown.
⇩
β†― All Hallows Eve 2 β†―
The range of all scythe techniques is doubled.
⇩
β†― This Is Holloween β†―
As scythes are known for Witch hunting, once per three posts the scythe technique has a one level advantage against a magic spell.
⇩
β†― The Tell Tale Heart β†―
If a scythe technique is used along with another weapon skill tree technique then one of the techniques doesn't cost an action. This has a three post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Phantom Slice β†―
A slash of the scythe can produce a swipe of energy afterwards that functions at the same level as the original technique. This perk is usable once per four posts.
⇩
β†― Hidan β†―
The range of all scythe techniques is tripled. Requires the All Hallows Eve 2 perk.
⇩
β†― Jashin β†―
The cost of a scythe technique in stamina is refunded once per three posts.
⇩
β†― Slice β†―
If a scythe technique is used along with another weapon skill tree technique then they can combine to create an attack that is one level higher than they normally would function as when combined, at a maximum of level five. This has a three post cooldown. This requires The Tell Tale Heart perk.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Crescent Blade β†―
A single scythe technique can become two levels more difficult to dodge. This is usable once per battle.
⇩
β†― Witch Hunter β†―
The master scythe is able to perform the Witch Hunt Slash twice per battle. Additionally, this perk enables these two usages to destroy a same level or lower defensive-based technique or spell.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Sickle Slash | Scaled Level | Tier 1 | Stamina
The basic sickle slash allows the scythe to be swung at a target with a leveled amount of stamina applied to it. The scythe will slash through enemy techniques or spells that are lower in level. This slash has a range of ten feet per level.

⇨ Rapid Twirl | Scaled Level | Tier 1 | Stamina
The scythe is twirled rapidly three hundred and sixty degrees in all directions. This is a defensive technique that will protect the wielder.

⇨ Reaper's Hook | Level 3 | Tier 2 | Stamina
The wielder swings the scythe at the enemy while channeling a level three amount of energy. This creates a hook of energy that is thirty feet wide and travels toward the enemy. This slash has a range of thirty feet.

⇨ Crescent Slash | Level 4 | Tier 2 | Stamina
The user channels a level four amount of energy into the scythe's hook and swings it at an opponent. The scythe travels with intense speed and power before colliding and destroying any and all techniques or spells that are lower level. This slash has a range of forty feet.

⇨ Witch Hunt Slash | Level 5 | Tier 3 | Stamina
An immense amount of energy is poured into the scythe and a two hundred foot scythe hook is formed from the weapon. This allows for a gargantuan slash that destroys the ground and cuts through all obstacles. The scythe slash easily destroys the general area (topic) by tearing through the earth. The slash will destroy lower-level spells and techniques. This technique can be performed once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 25, 2021 6:01 pm


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β‡¨β˜Ύβ‡¨ Kusarigama Skill Tree β‡¦β˜½β‡¦

Blend into the shadows. Control your breathing. And wait for your target to let his guard down. Tune in to your targets. Predict his thoughts and actions. Strike your target before he notices you. These are the tenets of the assassin. The kusarigama is among the signature weapons of the greatest assassins. Chain scythes can be used in close-range combat, and also long-range as the scythe blades can be thrown at an opponent as an attack, or as a means to trap them to make them wide open for a close-range attack. Chain scythe masters are able to adjust the length of the chain to ensnare opponents or reach greater ranges. They are also able to incorporate smoke generation to aid in stealth or surprise attacks. This is a Dexterity skill and a Light Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Off the Chain β†―
The Kusarigama's reach is doubled because of the durability of the chain.
⇩
β†― Nindo β†―
Kusarigama techniques that use smoke are unable to have the smoke blown away by other techniques or spells for two posts.
⇩
β†― Not-Blackβ˜†Star β†―
A Kusarigama technique functions one level higher up to level five once every three posts.
⇩
β†― Slice n' Dice β†―
A Kusarigama technique requires one level higher in resource to dodge once every posts.
⇩
β†― Django Unchained β†―
The Kusarigama user's flexibility and reflex training enables them to dodge a technique for one level lower in cost once every three posts.
⇩
β†― Mortal Kombat β†―
A Kusarigama technique that successfully hits the opponent without counter will disarm the opponent; if the opponent is not wielding a weapon, then they simply lose an action on their next post. This ability has a two post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― I'm Batman β†―
Every time that a Kusarigama technique is performed, a puff of smoke is generated from the chain scythe. This smoke improves the assassin's confidence in their abilities and allows them to concentrate on their strikes; this resilience cures them of two tiers of Madness once every three posts.
⇩
β†― Assassin's Creed β†―
When the Kusarigama strikes the opponent, it reduces the opponent's resource by one level below the technique used. This perk has a three post cooldown.
⇩
β†― Star of the Show β†―
A Kusarigama technique refunds the full stamina of the technique once per three posts.
⇩
β†― Dark Brotherhood β†―
The assassin's focus has improved greatly. The range of their techniques are doubled.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Demon Shadow Weapon β†―
The demon shadow weapon has become the ultimate stealth weapon. Any star technique used by the Kusarigama will defeat a same-level enemy technique in collision up to three times per battle.
⇩
β†― Shadow Warrior β†―
This is the ultimate assassination skill. The Kusarigama allows the assassin to meld into their own shadow. As they meld into the shadow, they completely disappear. Suddenly, the shadow melded assassin suddenly jumps out of the enemy's shadow. If this ability is followed by a Kusarigama technique then it is two levels harder to dodge. This ability can be used once per battle.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Assassination | Scaled Level | Tier 1 | Stamina
The Kusarigama fills the area with smoke to blind the assassin from view before attempting to ambush the target from behind. This smoke makes the assassin's movements silent to others and conceals them from soul perception for one post. The level of soul perception technique required to discover the assassin is equal in level to the amount of stamina applied to this technique.

⇨ Ensnared Reap | Scaled Level | Tier 1 | Stamina
The chain of the kusarigama extends by five feet per level of the technique while one scythe is being thrown at a target. The chain can be manipulated mid-air to wrap around the target and completely ensnare them.

⇨ Sickle Slash | Level 2 | Tier 1 | Resource
Stamina is channeled into one of the scythes. As they slash at the target a crescent blade of energy is released that is nearly invisible to the naked eye as it lashes out twenty feet.

⇨ Trapβ˜†Star | Level 3 | Tier 2 | Stamina
The Chain Scythe's chain forms coils around the user before extending outwards, forming the shape of a five-pointed star slightly above the ground so that anything that enters the area will be instantly sensed by the Meister and bound in the chains before they can escape. The ability to sense an opponent even extends to the area underground, by using the vibrations traveling to the chains to sense their opponent's Soul Wavelength. Soul perception techniques are one level stronger during this technique's duration. This trap lasts for five posts.

⇨ Shieldβ˜†Star | Level 4 | Tier 2 | Stamina
This technique creates a defensive, pentagram-shaped shield in the shape of a star. This star of chains is fifty feet by width and height and is filled with a mysterious energy. It is capable of defending from powerful techniques and spells up to level four. This technique is even stronger during soul resonance, however, and requires a level five technique to break through.

⇨ Fallenβ˜†Star | Level 5 | Tier 3 | Stamina
One of the scythes is thrown while the chain is extended and forms a massive five-pointed star shape over the entire area (topic) before the scythe returns to where it was thrown from. The chain can potentially extend by hundreds of feet using this method. The entire area fills with smoke and completely blocks out any soul sensory capabilities for the following five posts. Additionally, at any point during the technique's duration the entire star can fill up with crimson energy that leads to a massive explosion. This technique can only be used once per battle.
 
PostPosted: Wed Aug 25, 2021 6:02 pm


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β‡¨β˜Ύβ‡¨ Samurai Skill Tree β‡¦β˜½β‡¦

The Art of the Sword is the ancient discipline of mastering medium-bladed weapons. While this skill tree alludes often to samurai and katanas, it is effective with any type of medium sword. The Samurai skill tree is all about mastering wielding swords and following the Path of a Warrior. Specifically, mastering the ability to wield hundreds of swords with fluid yet powerful proficiency. Those who master this art are named God of the Sword and receive wide acclaim as a perfect warrior. While discipline and honor are the core tenets of this skill, there are some who are able to pervert it and choose instead to dedicate themselves to the Path of a Demon. This is a Dexterity skill and a Light Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Infinite One β†―
Sword Slash can be used for 1/2 the stamina cost once every three posts.
⇩
β†― Falling Sword β†―
Once every two posts, using a level three or lower technique against another level three or lower technique allows the samurai to reflect the defended-against technique back at the opponent.
⇩
β†― Hirokin β†―
The samurai slashes the air so powerfully with a samurai technique that a surge of cutting air following the blade. This airblade is one level lower in power than the original technique at a minimum of level one. This ability has a four post cooldown.
⇩
β†― Art of the Sword β†―
The samurai meditates so one samurai technique is boosted one level higher, up to five. This perk has a three post cooldown.
⇩
β†― Bushido β†―
The wielder is so in-tuned with their blades that some concentration enables them to dodge an enemy technique for one level lower in cost. This ability has a three post cooldown.
⇩
β†― Weeaboo Blade β†―
The Samurai is able to strike an additional opponent with an attack without dividing the power of the attack.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Path of a Warrior β†―
The Samurai is able to concentrate on their path so resolutely while using a Samurai technique that they cure themselves of Madness by two tiers. This perk has a four post cooldown.
⇩
β†― Wandering Warrior β†―
The Samurai is able to perform a defensive Samurai technique and be refunded the full stamina cost. This perk has a three post cooldown.
⇩
β†― Rurouni Kenshin β†―
The range of Samurai techniques is doubled.
⇩
β†― The Last Samurai β†―
The Samurai slashes the air so powerfully with a samurai technique that a surge of cutting air following the blade. This airblade is the same level as the original technique. This perk has a four post cooldown. Requires the Hirokin perk.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Soul Slashing Blade β†―
Three times a battle, a samurai technique will overwhelm and defeat a technique of the same level.
⇩
β†― God of the Sword β†―
Once per battle, the master samurai is able to incorporate an additional samurai technique without action or cost.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Sword Slash | Scaled Level | Tier 1 | Stamina
The samurai is able to apply a tiered amount of stamina to a blade that they are swinging. A stabbing maneuver can also suffice under the usage of this technique.

⇨ Bladed Block | Scaled Level | Tier 1 | Stamina
The samurai is able to use a blade to block incoming techniques or spells. By applying a scaled amount of stamina while using a blade to rebut an enemy technique, they are able to block the technique.

⇨ Sword Fang | Level 1 | Tier 1 | Stamina
After previously positioning three swords so that they stand parallel to one other in the ground, the samurai strikes all of their blades simultaneously with a powerful swing directed near their sunken tips, causing the entirety to slash upwards in a single violent movement that is reminiscent of a fang.

⇨ Vertical Line | Level 2 | Tier 1 | Stamina
Commonly performed as a branch of Sword Fang, the samurai has three Infinite Swords float in front of them vertically. The samurai then hits the end of each sword's grip one by one. Each sword glows with energy as its cutting power is drastically improved and able to cut through anything.

⇨ Three-Shot Path | Level 3 | Tier 2 | Stamina
Grabbing three swords, the samurai jumps into the air and throws them simultaneously with tremendous force, using both hands.as each stands perpendicular to the ground along a single line, they can then be used as an improvised path that the samurai can traverse to approach the enemy, whilst retrieving another sword in the process or throw another blade so that it collides with the others, sending the entirety hurtling towards the opponent. This technique makes dodging one enemy technique one rank easier.

⇨ Addition Mode | Level 4 | Tier 2 | Stamina
This technique allows the samurai to attack the opponent with multiple swords, each strike in which hits the target sticks to the opponent. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. If one sword makes contact with the target then they all do.

⇨ Multiplication Mode | Level 4 | Tier 2 | Stamina
A follow up for Addition after all twelve swords are on the victim, the samurai proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results in doubling the damage that was already previously inflicted on the victim, as each of the twelve swords slices into their flesh once again. As the total twenty-four strikes are received within such an incredibly short period.

⇨ Jumbled Lineup | Level 5 | Tier 3 | Stamina
The samurai swings their sword in a circular motion, causing all of the blades in the immediate vicinity to be propelled upwards. all of the blades in the immediate vicinity to be propelled upwards. By then utilizing the collisions between the swords to keep them aloft, the samurai is able to ensure that they are continually surrounded by a large quantity of blades regardless of their subsequent movements, whilst integrating even more into the technique as and when necessary. Due to the close proximity and number of the involved swords, Mifune can unleash the full potential of their expert swordsmanship to then bombard the enemy with an unrelenting stream of attacks from all directions. This technique lasts for five posts and can only be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 25, 2021 6:03 pm


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β‡¨β˜Ύβ‡¨ Gunslinger Skill Tree β‡¦β˜½β‡¦

Gunslingers are the fastest guns in the west. As such, their skills focus on run and gun, fast-firing with handguns, and especially six-shooter revolvers. By investing perk points into this tree, you will be given a lot of unique abilities that will allow you to devastate all others on the battlefield. All perks require a pistol with an ammo capacity of six rounds. Additionally, the guns use pieces of soul wavelengths rather than traditional bullets. Additionally, the perks will only augment gunshots that are designated as gunslinger techniques. This is a Dexterity skill and a Light Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Wild Wild West β†―
A technique from this skill tree is treated as one level higher up to level five once per three posts.
⇩
β†― The Quick and the Dead β†―
Once the gun is fired, the Gunslinger is able to fire a second bullet immediately afterwards at one level lower to a minimum of level one. The second shot requires no action. This perk has a four post cooldown.
⇩
β†― Spaghetti Western β†―
By shooting a solid surface, the bullet will ricochet toward the target, catching them off guard. This makes the gunslinger technique one level higher to dodge up to level five. This perk has a two post cooldown.
⇩
β†― Run and Gun β†―
In the same post the user uses a technique from this skill tree, they are able to dodge an opponent's technique for one level lower in cost. This ability has a three post cooldown.
⇩
β†― Quick Hands β†―
A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a three post cooldown.
⇩
β†― I Already Chose McCree β†―
The Gunslinger is so quick at firing shots that they can split a technique to hit an additional target without reducing the strength of the technique. This perk has a four post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― It's Hiiiiiiiigh Noon β†―
The Gunslinger is so quick at firing shots that they can split a technique to hit two additional targets without reducing the strength of the technique. This perk has a four post cooldown. Requires "I Already Chose McCree".
⇩
β†― Red Sun β†―
The sound of firing can soothe. The Gunslinger can snap themselves out of it and sober their focus to battle. Doing this reduces madness by two tiers. This perk has a three post cooldown.
⇩
β†― Cowboy Bebop β†―
The efficacy of the Gunslinger enables them to produce a Gunslinger technique and be refunded the full stamina cost once per three posts.
⇩
β†― Shoot-'em-up β†―
A Gunslinger can produce a 'shadow' to their bullets, hitting the opponent with a second same level strike for no cost or action once every four posts. Requires "The Quick and the Dead".

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― One in the Chamber β†―
Three times a battle, the Gunslinger can make a technique overwhelm another of the same level.
⇩
β†― Gun Fu β†―
One of the Gunslinger's techniques can become two levels harder to dodge. This perk is usable once per battle.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Gunshot | Scaled Level | Tier 1 | Stamina
This technique is the simple staple of the gunslinger. Simply point and shoot and apply the level of the technique you want to use. While gunshots are quick, they are able to be dodged by meisters, weapons, and witches alike.

⇨ Fancy Shootin' | Level 2 | Tier 1 | Stamina
The user fires their gun into the ground before the bullet travels under the surface and resurfaces from the ground beneath the enemy.

⇨ Shooting Gallery | Level 3 | Tier 2 | Stamina
The gunslinger fires two shots in quick succession. Once they land on a target or surface, the second round explodes and damages targets within a thirty-foot radius.

⇨ One Shot | Level 4 | Tier 2 | Stamina
The gunslinger fires a single shot, typically with a particularly dramatic stature and sometimes with an inappropriate grip on the gun.

⇨ Unload | Level 5 | Tier 3 | Stamina
The player fires their pistol three times in a row with each successive round exploding to cause even more damage. The first round is a level five explosion. The following two rounds are separate level one explosions. This technique requires only one action but can only be used once per battle.
 
PostPosted: Wed Aug 25, 2021 6:04 pm


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β‡¨β˜Ύβ‡¨ Greatsword Skill Tree β‡¦β˜½β‡¦

Greatswords involve the use of any sword that is so large that it requires two hands to wield effectively. This includes claymores, longswords, buster swords, and more. The Demon Great Sword is considered to be the sharpest type of blade in the world. So sharp that it is able to cut the air itself and create massive wind blasts. This is a Guts skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Conan the Barbarian β†―
When a Greatsword technique is performed, an additional slicing wave of wind will be dispatched from the sword that is one level lower than the original technique for no stamina or action cost. This perk has a four post cooldown.
⇩
β†― King Arthur β†―
A Greatsword technique becomes one level higher to dodge up to level five. This perk has a three post cooldown.
⇩
β†― Talos β†―
A Greatsword technique becomes one level stronger up to level five. This ability has a three post cooldown.
⇩
β†― Getsuga Tensho β†―
If the Greatsword wielder slashes the air with Great Swing, half of the stamina cost of the technique is refunded back as a result of the wind amplifying the swing. This perk has a two post cooldown.
⇩
β†― Zabuza β†―
Greatsword technique range is doubled.
⇩
β†― Stormfang β†―
The Storm Gale technique can be boosted by one level once per three posts. This perk can be stacked with other greatsword perks.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Dragonslayer β†―
When a Greatsword technique is performed, an additional slicing wave of wind will be dispatched from the sword that is the same level as the original technique for no stamina or action cost. This perk has a four post cooldown. Requires the Conan the Barbarian perk.
⇩
β†― Sanosuke β†―
If the greatsword wielder slashes the air with Great Swing, all of the stamina cost of the technique is refunded back as a result of the wind amplifying the swing. This perk has a three post cooldown. Requires the Getsuga Tensho perk.
⇩
β†― Cloud β†―
Once per three posts, the Great Spin Defense can defend against one level higher enemy techniques and spells.
⇩
β†― Executioner β†―
Using a Greatsword technique puts the user at such peace that their Madness is cured by two tiers.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Rise of the Champion β†―
An additional Greatsword technique can be used for no action or cost during combat.
⇩
β†― Master of War β†―
The Earth Severing Blade technique can be used twice per battle and the one hundred foot range of the final slash is doubled.

β‡¨β˜Ύβ‡¨ Techniquesβ‡¦β˜½β‡¦


⇨ Great Swing | Scaled Level | Tier 1 | Stamina
The wielder swings the greatsword with a scaled level of stamina behind the swing at an opponent. The higher the level of stamina applied the more powerful the swing will be against enemy techniques and spells. The greatsword is swung with so much force that it cuts the air and increases the range of the slice five feet per level.

⇨ Sharp Gale | Level 2 | Tier 1 | Stamina
The user swings the greatsword with so much force that it cuts through the air and generates a gust of wind. This gale takes the shape of the sword and travels forty feet, cutting down all in its path.

⇨ Great Spin Defense | Scaled Level | Tier 2 | Stamina
The greatsword is slashed in a three hundred and sixty degree spin. This whips up a sharp tornado of greatsword slashes that will cut down any weaker enemy techniques or spells. This is primarily used as a defensive technique.

⇨ Great Slashing Tornado | Level 4 | Tier 2 | Stamina
The greatsword performs a great slashing arc that generates a fifty foot tornado that is thrown at the target. If the tornado envelops them then they are stuck in the entrapment for four posts.

⇨ Earth Severing Blade | Level 5 | Tier 3 | Stamina
The greatsword is stabbed into the ground and causes the ground of the entire area (topic) to be destroyed as sharpened gusts leave the ground. The sharp gusts all appear to be copies of the blade as wind slashes. The greatsword is then ripped from the ground and is swung to create a one hundred foot tall greatsword gust slash. This technique can only be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 25, 2021 6:05 pm


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β‡¨β˜Ύβ‡¨ Projectiles Skill Tree β‡¦β˜½β‡¦

The Art of Marksmanship is embodied by the Projectiles Skill Tree. Throwing weapons including darts, knives, javelins, axes, shuriken, and needles are covered by this skill. As well as the art of archery are also covered by projectiles. Masters of this skill are able to deliver death from a distance at any angle. Projectiles are generated by the soul wavelength and therefore ammunition should not be a concern. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Ninja Stars! β†―
When a Projectile is thrown at an enemy, a copy of it forms mid-air. This copy is one level lower than the original throwing technique at a minimum of level one. This ability has a four post cooldown.
⇩
β†― Katniss Everdeen β†―
A Projectile technique functions one level higher in strength once every three posts.
⇩
β†― Robin Hood β†―
A Projectile technique requires one level higher to dodge once every three posts.
⇩
β†― Throwin' Sum D β†―
A Projectile technique can be used alongside another weapon skill tree technique for only one action. This perk has a three post cooldown.
⇩
β†― Brave β†―
The user is able to dodge in oncoming technique for one level lower in resource. This perk has a three post cooldown.
⇩
β†― Long Shot β†―
Projectile range is doubled.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Men In Tights β†―
A Projectile technique produces a duplicate that is the same level as the original technique. This perk has a four post cooldown. Requires the Robin Hood perk.
⇩
β†― Blade: Trinity β†―
A Projectile technique can overwhelm same level attacks once per two posts.
⇩
β†― Mockingjay β†―
All stamina used for a Projectile technique is refunded once every three posts.
⇩
β†― The Kitchen Sink β†―
The range for Projectile techniques includes the entire topic. Requires the Long Shot perk.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― One Hundred Falling Stars β†―
Twice per battle, the user can make a technique last an additional post.
⇩
β†― Hunter x Hunter β†―
Three times a battle, a Projectiles technique can overwhelm a technique of the same level.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Throw | Scaled Level | Tier 1 | Stamina
A throwing weapon is tossed at an enemy from a range. The range that it can travel is twenty feet per level applied to this technique. The amount of stamina applied also determines how powerful the throwing weapon will be in a collision against enemy spells or techniques.

⇨ Loose | Scaled Level | Tier 1 | Stamina
The projectile (usually an arrow) is drawn in the bow before being loosed at an enemy from a range. The range that the projectile can travel is twenty feet per level applied to this technique. The amount of stamina applied also determines how powerful the throwing weapon will be in a collision against enemy spells or techniques.

⇨ Sling | Level 3 | Tier 2 | Stamina
The projectile is thrown up to sixty feet ahead and will destroy enemy techniques or spells at level two or lower.

⇨ Eagle Eye | Level 3 | Tier 2 | Stamina
The archer will fire an arrow into the sky before taking control of the arrow telepathically. This allows the arrow to be redirected toward a target mentally.

⇨ Centurion Stars | Level 5 | Tier 3 | Stamina
The ultimate throwing weapon technique, the projectile is thrown before being multiplied one hundred times. The one hundred projectiles will pulverize any lower-level techniques or spells.

⇨ Rapid Fire | Level 5 | Tier 3 | Stamina
The user fires up to one hundred arrows with the speed and precision of a Gatling gun. The speed and power in which these arrows are fired causes this technique to destroy all lower level techniques or spells.
 
PostPosted: Wed Aug 25, 2021 6:06 pm


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β‡¨β˜Ύβ‡¨ Big Guns Skill Tree β‡¦β˜½β‡¦

Big guns include rifles, shotguns, submachine guns, cannons, bazookas, missile launchers, and more. Rather than using traditional ammunition, the soul wavelength is fired and replaces the need for ammunition. One big gun can perform multiple of these functions by merely using one's soul wavelength to change the ammo type. This is a Guts skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Ticket To The Gun Show β†―
Once per two posts, a Big Guns technique will destroy a same level technique or spell.
⇩
β†― Rambo β†―
A Big Guns technique is treated as one level higher up to level five once per three posts.
⇩
β†― Going Commando β†―
Once per three posts, a Big Guns technique will be one level harder to dodge.
⇩
β†― Spray n' Pray β†―
An additional target can be affected by a technique without diminishing the strength of the technique. This perk has a two post cooldown.
⇩
β†― Heavy Gunner β†―
Range for these techniques are doubled.
⇩
β†― Rifleman β†―
Snipe's view range becomes the entire topic, though obstructions and other distortions will effect vision when applicable.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― First Blood β†―
Big Guns techniques overwhelm techniques of the same level once per two posts. Requires the Rambo perk.
⇩
β†― Dunkirk β†―
Once per three posts, a Big Guns technique will refund full stamina to the user.
⇩
β†― Sniper β†―
The range of these techniques encompass the entire thread. Requires "Heavy Gunner"
⇩
β†― Band of Brothers β†―
Big Guns techniques can defend against one level higher attacks once every three posts.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Gatling Gunner β†―
Three times a post, a Big Guns technique can overwhelm techniques of the same level.
⇩
β†― Great Crusade β†―
Homing Missile Explosion may be used twice in the same battle. Additionally, it overwhelms techniques of the same level.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Snipe | Scaled Level | Tier 1 | Stamina
A long-range scope forms on the long gun and allows the shooter to see from up to one hundred feet away. The scaled soul wavelength bullet will destroy lower level techniques and spells. The bullet will travel twenty feet per level of stamina applied to this technique.

⇨ Buck Shot | Scaled Level | Tier 1 | Stamina
One of the other basic shooting methods, this allows the long gun to turn its barrel into a double barrel. The soul wavelength round will spread over twenty feet wide per level applied to the round. This round will destroy lower leveled spells and techniques.

⇨ Spray | Level 3 | Tier 2 | Stamina
The shooter is able to pull the trigger and spray one hundred rounds at a single target. The spray of bullets will destroy lower-level techniques and spells.

⇨ Bazooka Blast | Level 4 | Tier 2 | Stamina
The gun is transformed so that it has a massive barrel and blasts a massive beam of soul wavelength energy. The blast will destroy all in its path that is level three or lower.

⇨ Homing Missile Explosion | Level 5 | Tier 3 | Stamina
The shooter fires a missile made of the soul wavelength at a target. The missile will track the target for two posts unless it is destroyed. Once the missile explodes it has a radius of two hundred feet and immediately destroys most of the surrounding area (topic). This technique can only be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 25, 2021 6:07 pm


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β‡¨β˜Ύβ‡¨ Polearms Skill Tree β‡¦β˜½β‡¦

Polearms encompass any melee weapon that has a long handle. Including spears, axes, scythes, tridents, and more. This is also a popular weapon among witches for magical staves, brooms, and wands. This is a Wisdom skill and a Heavy Weapon skill. Must be Weapon or Witch class. Weapon class perks and techniques are labeled "Weapon" and Witch class perks and techniques are labeled "Witch" and only the labeled class can obtain it.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Spearman β†―
A polearm can be used against an enemy technique or spell of equal level and destroy it in a collision once per two posts. Weapon
⇩
β†― Defying Gravity β†―
The Witch is able to fly by sitting on a broomstick or staff. Additionally, the broom or staff will fly back into the Witch's hand when disarmed. Witch
⇩
β†― This Is Sparta! β†―
The wielder can use their polearm to pole vault themselves over an incoming technique or spell. Doing so allows them to dodge for one level less in cost. This has a three post cooldown. Weapon
⇩
β†― Achilles Sans Heel β†―
A second opponent can be targeted with a technique without dividing the strength. This perk has a four post cooldown. Weapon
⇩
β†― Double Penetration β†―
When the polearm is thrust, the tip of the spear is mirrored and a one level lower version of the thrust appears to double the attack at a minimum of level one. This ability has a four post cooldown. Weapon
⇩
β†― Hocus Pocus β†―
A spell cast from the polearm by a Witch through Casting Conduit will generate a free copy of the spell at the same time that is one level lower at a minimum of level one. This ability has a four post cooldown. Witch

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Donatello β†―
A Polearm technique can be used with a same level duplicate attack following it for no action or cost once every four posts. Requires "Double Penetration" perk. Weapon
⇩
β†― Quidditch β†―
The Witch is able to mount their broom, wand, or staff and take flight to dodge a technique or spell. Doing so makes the enemy technique or spell one level easier to dodge. This perk has a three post cooldown. Requires the Defying Gravity perk. Witch
⇩
β†― Joust β†―
The user is able to target two additional targets without diminishing the strength of the technique, once per four posts. Weapon
⇩
β†― Bibbidi-Bobbidi-Boo β†―
The range of polearm techniques is doubled. Witch

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― God Killing Spear β†―
The ultimate polearm can now use the Spear of Apocalypse technique twice per battle. Additionally, the shockwave generated is doubled in range once per battle. Weapon
⇩
β†― You Shall Not Pass! β†―
Three times a battle, a technique from this skill tree can overwhelm same level techniques. Witch

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Thrust | Scaled Level | Tier 1 | Stamina | Weapon
The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.

⇨ Casting Conduit | Scaled Level | Tier 1 | Mana | Witch
The Witch uses their staff, broom, or wind for casting a spell. In doing so, a spell from a different skill tree can be augmented by perks from this skill tree if the Witch desires it.

⇨ Mirrored Counter | Level 3 | Tier 2 | Stamina | Weapon
The weapon performs a counterattack by catching an incoming weapon technique using a portion of the sharp part of the weapon. The force of the enemy weapon is then returned in kind. The enemy's technique must be level three, two, or level one to be countered. This can only be used against other weapon techniques.

⇨ Elemental Channeling | Level 3 | Tier 2 | Mana | Witch
The Witch channels mana into the staff, wand, or broom to combine pyromancy, cryomancy, or electromancy spells. The spells must be the same level and this technique requires a level three amount of mana. The combined spell will have the effects of both spells all in one. Fiery ice, electrified fire, etc. By using this technique one of the spells can be cast for no action or mana cost. This technique does not consume an action and can only be used once every five posts.

⇨ Spear of Apocalypse | Level 5 | Tier 3 | Stamina | Weapon
The polearm is thrown overhead and on collision releases a powerful shockwave that is so powerful that it destroys all within a one hundred foot radius. The spear is then returned to the wielder's hand instantly once the technique is complete. This technique can be used once per battle.

⇨ Greater Arcana | Level 5 | Tier 3 | Mana | Witch
The Witch channels a massive amount of mana into their staff, wand, or broom and slams it into the ground below while channeling a spell. The spell channeled will function one level higher up to level five. By using this staff technique, the spell channeled is cast through the staff for free. This technique can be used once per battle.
 
PostPosted: Wed Aug 25, 2021 6:08 pm


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β‡¨β˜Ύβ‡¨ Blunt Weapons Skill Tree β‡¦β˜½β‡¦

Blunt weapons are demon weapons that consist of clubs, maces, war hammers, staves, flails, and more. They can be wielded with one hand or two hands. Blunt weapons pack a punch and are especially effective at being so powerful that they shake the earth. This is a Guts skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Mjolnir β†―
When the blunt weapon flies through the air through a technique a shockwave is created by the technique that is one level lower than the technique at a minimum of level one. This perk has a four post cooldown.
⇩
β†― Vikings β†―
A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a three post cooldown.
⇩
β†― Size Matters β†―
Range of Blunt Weapon attacks are doubled.
⇩
β†― Mace of Molag Bal β†―
The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a three post cooldown.
⇩
β†― Thor: The Dark World β†―
Once per two posts, half of the amount of stamina used in a blunt weapons technique can be refunded to the user.
⇩
β†― Odin Son β†―
The user can dodge or defend an opponent's attack for one level lower in resource. This perk has a three post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Bjorn β†―
When the blunt weapon flies through the air through a technique a shockwave is created by the technique that is the same level as the technique at a minimum of level one. This perk has a four post cooldown. Requires the Mjolnir perk.
⇩
β†― A Knight's Tale β†―
Once per three posts, all of the stamina used in a blunt weapons technique can be refunded to the user.
⇩
β†― Hulk Smash β†―
Blunt weapon techniques range triples. Requires the Size Matters perk.
⇩
β†― Grand Slam β†―
Blunt weapon techniques drain the opponent of same level resource as the technique used once every three posts.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Berserker β†―
Once per battle, the user can use an additional Blunt Weapons technique for no action or cost.
⇩
β†― Ragnarok β†―
A Blunt Weapons technique can become two levels more difficult to dodge, once per battle.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Bludgeon | Scaled Level | Tier 1 | Stamina
The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.

⇨ Earthen Shield Smash | Level 2 | Tier 1 | Stamina
The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.

⇨ Boulder Breaker | Level 3 | Tier 2 | Stamina
The user swings their club with such force that if it hits the ground first then it will blast chunks of earth into the air that follows the club's second swing.

⇨ Colossus Smash | Level 4 | Tier 2 | Stamina
The user raises the club in the air and swings it down upon a target. As it comes crashing down, the blunt weapon increases vastly in size. The user is still able to wield it as if it were the same weight. The blunt weapon becomes two hundred feet tall and will crush any who fall below it like ants.

⇨ Earth Sundering Slam | Level 5 | Tier 3 | Stamina
The user slams their blunt weapon into the ground and creates a violent earthquake that shakes the entire area (topic). This breaks the ground and causes fissures and ruptures for five posts. During this duration, the blunt weapon wielder can keep their balance. Additionally, enemy targets will be damaged if undefended against the initial blast. This technique can only be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 25, 2021 6:09 pm


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β‡¨β˜Ύβ‡¨ Knives Skill Tree β‡¦β˜½β‡¦

Demon knives consist of any small bladed weapons including survival knives, daggers, razor blades, switchblades, and more. Knives are popular weapon choices in street fighting as they are easily concealed. Specializing in shanking, the knife has an up-close and personal combat approach. This is a Dexterity skill and a Light Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Street Fighter β†―
The Shank technique is able to be used one level higher once per three posts.
⇩
β†― Dirty Tricks β†―
If the user lunges in for a knife technique then an after image of the knife forms to perform the same technique at one level lower at a minimum of level one. This perk has a four post cooldown.
⇩
β†― Guttersnipe β†―
A knife technique requires one level higher in resource to dodge. This ability has a three post cooldown.
⇩
β†― Joker β†―
If a knife technique lands then the bleeding is far more profuse. This causes a drain on the enemy's resource pool that is one level lower than the technique at a minimum of level one.
⇩
β†― Raphael β†―
A knife technique can be performed alongside another weapon skill tree technique. This allows both techniques to use the same action. This has a three post cooldown.
⇩
β†― Shiv β†―
If a knife technique lands, it robs the opponent of an action. This has a three post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Kakashi Kunai β†―
The strength and power of the knife is an underrated aspect of the weapon. The user is able to clash with much larger weapons and avoid the impact. Knife techniques can overwhelm same level techniques once every two posts.
⇩
β†― Slice n' Dice β†―
If a knife technique lands then the bleeding is far more profuse. This causes a drain on the enemy's resource pool that is the same level as the technique at a minimum of level one. Requires the Joker perk.
⇩
β†― Iron Chef β†―
A knife technique can be combined with another weapon skill tree technique for no action. The combined attack functions one level higher than they normally would when combined. This perk has a three post cooldown. Requires the Raphael perk.
⇩
β†― Fangs of the Cobra β†―
If wielding dual knives, the other knife can perform the same technique at the same level with no action or stamina cost. This copied technique is at a minimum of level one. This perk has a four post cooldown. Requires the Guttersnipe perk.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Jack of Spades β†―
Once per battle, the knife is able to use an additional knife technique with no stamina or action cost.
⇩
β†― Superhuman β†―
Three times per battle, a knife technique can overwhelm techniques of the same level.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Shank | Scaled Level | Tier 1 | Stamina
A simple stabbing technique, this allows the knife to have a scaled level of stamina applied to it while stabbing at an opponent. This stabbing technique will defeat any lower level techniques or spells.

⇨ Sucker Stab | Level 2 | Tier 1 | Stamina
The knife pretends to perform a slashing motion at a target. Halfway through the slash, however, the knife is suddenly jabbed forward. This is similar to the sucker punch but is instead used with a knife.

⇨ Sleight of Hand | Level 3 | Tier 2 | Stamina
The user appears to perform a knife technique before tossing it up in the air at the last minute. This distracts the opponent momentarily before the wielder catches the knife again and suddenly slashes at the opponent. The opponent then realizes that this was a trick and the knife thrown in the air was a reflection off of the real knife which was in the wielder's hand the entire time.

⇨ Blur | Level 4 | Tier 2 | Stamina
The wielder moves rapidly and wildly in multiple directions as they lunge to stab an opponent. This creates a blur of a dozen after images of the wielder and the knife making it hard to track where the attacks are coming from. With each movement, the wielder stabs at a different part of the body.

⇨ Blink | Level 5 | Tier 3 | Stamina
The ultimate knife technique, the wielder moves in a blink and completely disappears for a split second. The wielder lunges so quickly that the eye cannot follow them. Suddenly, the wielder appears behind them and attempts to stab the knife into a vital organ. It is impossible to dodge this technique and must be blocked. This technique can only be used once per battle.
 
PostPosted: Wed Aug 25, 2021 6:10 pm


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β‡¨β˜Ύβ‡¨ Gauntlets Skill Tree β‡¦β˜½β‡¦

The ultimate fighter, the gauntlet weapon allows for the art of boxing. Boxers are strong yet agile and dedicate themselves to intense and strenuous training. But to train intensely is worth it in order to live the rest of one's life as a champion. This is a Strength skill and a Heavy Weapon skill. Must be Weapon class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― The Boxer β†―
The gauntlet hook can create a shockwave of force that is one level weaker than the original technique for no action or stamina cost at a minimum of level one. This perk has a four post cooldown.
⇩
β†― Float Like A Butterfly β†―
Half of the stamina cost of performing a technique is refunded to the user when it is performed. This perk has a three post cooldown.
⇩
β†― Muhammad Ali β†―
The fighter is able to perform a combo of one gauntlet technique and one other weapon skill tree technique for only one action. This perk has a four post cooldown.
⇩
β†― Mike Tyson β†―
The user's technique becomes one level higher in resource, up to level five, to dodge. This perk has a three post cooldown.
⇩
β†― Creed β†―
The user gains the ability to dodge an opponent's attack for one level lower in resource. This perk has a three post cooldown.
⇩
β†― Southpaw β†―
The user's technique can hit an additional opponent without reducing the strength of the technique. This perk has a four post cooldown.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― The Fighter Still Remains β†―
The Hook technique can create a shockwave of force that is the same level as the original technique. This perk has a four post cooldown. Requires The Boxer perk.
⇩
β†― Sting Like A Bee β†―
The stamina cost of performing a Gauntlet technique is refunded to the user when it is performed. This perk has a three post cooldown. Requires the Float Like A Butterfly perk.
⇩
β†― Hands of Stone β†―
The fighter is able to perform a combo of one gauntlet technique and one other weapon skill tree technique for only no action. This perk has a three post cooldown. Requires the Muhammad Ali perk.
⇩
β†― A Prayer Before Dawn β†―
The Gauntlet user is so determined and concentrated that, while attacking, they can cleanse themselves of two tiers of Madness.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― One-Hit K.O. β†―
The gauntlet is able to perform the Knock Out technique twice per battle and the range of the shockwave is doubled.
⇩
β†― Eye of the Tiger β†―
A Gauntlet technique can become two levels more difficult to dodge once per battle.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Hook | Scaled Level | Tier 1 | Stamina
The boxer scales a certain amount of stamina into the gauntlet on their dominant hand. They then perform a hooked swing with that gauntlet and are able to destroy lower-level enemy techniques and spells. The amount of damage applied is dependent on how much stamina is put into the gauntlet.

⇨ Bob n' Weave | Scaled Level | Tier 1 | Stamina
The gauntlets are held up and are able to block incoming spells and techniques. This is a defensive technique that will block enemy attacks that are lower in level than the amount of stamina applied to this technique.

⇨ Jab | Level 3 | Tier 2 | Stamina
The gauntlet performs a simple punch that jabs the target with such force that it creates a shockwave around the punch. Upon contact, the jab hits with all of its force and unleashes a shockwave that increases the range of the jab by fifteen feet.

⇨ Uppercut | Level 4 | Tier 2 | Stamina
The boxer uses their dominant hand to perform an uppercut to the chin. Using the upward momentum, this technique will always destroy defensive techniques and spells of a lower level.

⇨ Knock Out | Level 5 | Tier 3 | Stamina
The boxer prepares to perform a single jab with all of their might. The arm gets reared back before unleashing a mighty punch with the gauntlet with so much force that it creates a shockwave as it breaks the air. The shockwave unleashed when the jab is landed is so powerful that it destroys all within a one hundred foot radius. Hence destroying the entire area (topic). This technique can be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
𝖨𝖡 ⇨ 𝖲π–ͺ𝖨𝖫𝖫 𝖳𝖱𝖀𝖀𝖲 𝖠𝖭𝖣 𝖯𝖀𝖱π–ͺ𝖲

 
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