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Posted: Wed Aug 18, 2021 2:11 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Wed Aug 18, 2021 6:48 pm
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Posted: Sun Aug 29, 2021 1:35 pm
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โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ UNUSED PERKS: 4
PYROMANCY Tier One โฏ Pyromancer โฏ All non-explosive pyromancy spells can have an explosion effect applied to them at half the range of the original fire spell. Costs half the amount of mana as the original fire spell but does not consume an action. โฉ โฏ Disco Inferno โฏ While the intensity of the flames does not change, the size of the fire is forever increased in range by double. The range of explosions does not change. โฉ โฏ Hellfire โฏ The pyromancer is able to cast a fire spell and have a two levels weaker version of the spell follow it for no action or mana cost. This ability has a five post cooldown. โฉ โฏ Flame War โฏ The witch is able to immerse themselves within their fire when a spell is cast in order to close the distance between themselves and the enemy. This skill can also allow the pyromancer to travel between areas as a ball of fire for extra bad a** points. Tier Two โฏ Burn Baby Burn โฏ While the intensity of the flames does not change, the size of the fire is forever increased in range by double. The range of explosions also doubles. Requires Burn Baby Burn perk. โฉ โฏ He Made The Devil So Much Stronger Than A Man! โฏ The pyromancer is able to cast a fire spell and have a one level weaker version of the spell follow it for no action or mana cost. This perk has a five post cooldown. Requires the Hellfire perk. Tier Three โฏ The Great Pyre โฏ The pyromancer gains three opportunities each battle to make a pyromancy spell overwhelm and defeat techniques and spells of the same level.
ARCANE Tier One โฏ What Is This Sorcery?! โฏ Once per five posts, the sorcerer is able to fire a spell through the Sorcery Gateway spell and have half of the mana cost of that spell refunded. โฉ โฏ Return of Jafar โฏ While the magic circles are active, they enchant the sorcerer for no mana cost and allow them to fly. โฉ โฏ Incantation โฏ Eldritch circles function one level higher once every five posts. โฉ โฏ Mystic Arts โฏ The sorcerer is able to perform the Sorcery Gateway spell twice in a post instead of once. This perk can be used once per battle. Tier Two โฏ Gandalf โฏ The sorcerer is able to fire a spell through the Sorcery Gateway spell and have an identical spell that is one level lower than the original cloned when it is fired through the circle. The cloned spell is level one at minimum. This has a five-post cooldown. โฉ โฏ Cosmic Study โฏ When a spell travels through the Circle of Egress, it is one level harder to dodge at a maximum of level five. This perk can be used once every five posts. Tier Three โฏ Sorcerer Supreme โฏ The sorcerer has obtained pure cosmic, eldritch power. As a result, they are able to use the Final Incantation twice per battle.
POLEARMS Tier One โฏ Hocus Pocus โฏ A spell cast from the polearm by a Witch through Casting Conduit will generate a free copy of the spell at the same time that is one level lower at a minimum of level one. This ability has a five post cooldown. โฉ โฏ Defying Gravity โฏ The Witch is able to fly by sitting on a broomstick or staff. Additionally, the broom or staff will fly back into the Witch's hand when disarmed. Tier Two โฏ Quidditch โฏ The Witch is able to mount their broom, wand, or staff and take flight to dodge a technique or spell. Doing so makes the enemy technique or spell one level easier to dodge. This perk has a five post cooldown. Requires the Defying Gravity perk. Tier Three โฏ You Shall Not Pass! โฏ Three times a battle, a technique from this skill tree can overwhelm same level techniques.
ELECTROMANCY Tier One โฏ Electromancer โฏ Once every five posts, the electromancer is able to use the Thunderbolt spell for one level lower in cost at a minimum of level one. โฉ โฏ Raikage โฏ An electromancy technique can drain one opponent of their resource at one level lower than the base technique, to a minimum of level one. This perk has a five post cooldown. โฉ โฏ Mister Electricidad โฏ An electric technique can target an additional opponent without dividing the strength of the technique once every five posts. โฉ โฏ Pikachu โฏ The Richochet bolt becomes one level harder to dodge at a maximum of level five once per five posts. Tier Two โฏ Raichu โฏ The Richochet bolt functions one level higher at a maximum of level five once per five posts. Requires the Pikachu perk. โฉ โฏ I Was Shakin' In The Knees! โฏ When the electromancer performs the Thunderbolt spell, they can create a copied electric strike that costs no action or mana. This functions at the same level as the base technique and is usable every five posts.โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
WITCH โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
PYROMANCY โพ Fireball | Scaled Level | Tier 1 | Mana The pyromancer generates a ball of flame and shoots it at the target. A scaled amount of mana is applied to create the fireball. The fire will destroy any enemy technique or spell that is lower level than it. The fireball is also ten feet wide per level of the spell to a maximum of fifty feet at level five. โพ Robe of the Phoenix | Scaled Level | Tier 1 | Mana The pyromancer cloaks their body in flame to protect themselves from incoming techniques and spells. This spell lasts for three posts to protect the witch from same rank and lower spells, though it dissipates when it is struck with a same level attack or enough lower spells to match its resource cost. Targets that enter within three feet are instantly set alight. โพ Flaming Spiral | Level 3 | Tier 2 | Mana A massive amount of flame is released from the mouth of the pyromancer before it encircles a target. If the target doesn't dodge, they cannot escape from the technique without an equal rank spell or technique. If additional flame spells are cast into the tornado by the pyromancer then the fire will spread within the tornado and burn the target. This spell lasts for five posts. โพ Eruption | Level 4 | Tier 2 | Mana The pyromancer releases a fifty-foot fireball from their palms that when it collapses with the target can explode and destroy all within a one hundred foot radius. The fireball will fly freely for up to three posts and will not explode until the witch snaps their fingers. โพ Reduce All Creation To Ash | Level 5 | Tier 3 | Mana The pyromancer raises their hands and coats the ground of the entire area (topic) in flames. This flame blankets the area and burns and singes all that it comes into contact with using its extreme heat. A one-hundred-foot dragon made of fire then rises from the ground and attempts to bite the target and decimate them with fire. This spell has a five post duration and may only be used once per battle.
ARCANE โพ Eldritch Circles | Scaled Level | Tier 1 | Mana The sorcerer generates magic circles by flowing mana into their demon tool. The sorcerer is able to create up to twelve magic circles that float in the air and are freely manipulated by the sorcerer. The color and design of the circles are at the discretion of the user. The edges of the circles are as sharp as blades and the faces of the circles are as hard as steel. The circles can be grasped in the center by the sorcerer and able to be wielded by hand. Depending on the level of this spell, the circles can be up to 10 feet wide per level (10 feet at level 1 and 50 feet at level 5). The magic circles can defend against lower-level spells and techniques, collectively dividing the strength of the technique. This technique has a four post duration. โพ Sorcery Gateway | Scaled Level | Tier 1 | Mana The Witch channels a scaled level of mana through a magic circle and causes it to glow. The sorcerer is able to cast a spell through a magic circle and use it as a gateway for the spell. A spell cast through a magic circle cannot be higher level than the magic circle itself. The spell will often change color to match the color of the magic circle. When a spell is fired through a sorcery gateway, it is not detectable through Soul Perception, but is still visible to the naked eye. The distorting magic surrounding the technique also negates any dodge bonus the opponent has. โพ Enchanted Mirror | Scaled Level | Tier 2 | Mana The sorcerer channels a scaled amount of mana into one magic circle and uses it to reflect an incoming enemy magic spell back to its source upon collision. The amount of mana channeled into the circle must be equal to the level used by the enemy to create the opposing spell. โพ Circle of Egress | Level 3 | Tier 2 | Mana The sorcerer applies mana to two magic circles and causes them to glow. If the sorcerer casts one spell through one magic circle then the spell will be taken through a portal and instantly reappear out of the second circle. Additionally, the sorcerer and allies can jump through the circle and reappear out of a different circle. In so doing, the spell or person becomes one level harder to dodge when they go through the second portal. These portals cannot increase more than one technique per post and last for three posts. โพ Incantation Cannon | Level 3 | Tier 2 | Mana Using at least one magic circle, the sorcerer fires a magical beam from the circle. The cannon blast is the same color as the magic circle and once it hits a target it creates a potent blast of arcane magic. The magical beams are able to reach up to fifty feet in range and the radius of the explosion is twenty feet. โพ Eldritch Whips | Level 4 | Tier 2 | Mana Using at least five magic circles to surround the target, the sorcerer channels mana into them, and dozens of magical whips extend from the circles to ensnare a target. Requires a level five spell or technique to break free once gripped by the whips. โพ Final Incantation | Level 5 | Tier 3 | Mana The sorcerer channels an immense amount of mana into their demon tool and creates a massive eldritch circle on the ground. This magic circle covers the ground of the entire area (topic). For the following five posts, all of the previous spells may be used through this incantation circle to devastating effect as they may have the ability to increase their range over the entire area. Additionally, one giant beam of arcane magic can be fired up from this circle during the five posts and target a specific enemy. Doing this destroys the circle. This spell may only be used once per battle.
POLEARMS โจ Casting Conduit | Scaled Level | Tier 1 | Mana | Witch The Witch uses their staff, broom, or wind for casting a spell. In doing so, a spell from a different skill tree can be augmented by perks from this skill tree if the Witch desires it. โจ Elemental Channeling | Level 3 | Tier 2 | Mana | Witch The Witch channels mana into the staff, wand, or broom to combine pyromancy, cryomancy, or electromancy spells. The spells must be the same level and this technique requires a level three amount of mana. The combined spell will have the effects of both spells all in one. Fiery ice, electrified fire, etc. By using this technique one of the spells can be cast for no action or mana cost. This technique does not consume an action and can only be used once every five posts. โจ Greater Arcana | Level 5 | Tier 3 | Mana | Witch The Witch channels a massive amount of mana into their staff, wand, or broom and slams it into the ground below while channeling a spell. The spell channeled will function one level higher up to level five. By using this staff technique, the spell channeled is cast through the staff for free. This technique can be used once per battle.
ELECTROMANCY โพ Thunderbolt | Scaled Level | Tier 1 | Mana The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is. โพ Lightning Storm | Level 2 | Tier 1 | Mana The electromancer fires a bolt of lightning into the sky and creates a lightning storm, which strikes the opponent. The storm lasts for four posts and during this time, thunderbolt can be cast from the heavens for 25% less resource cost, at a maximum of one cast per post for the storm duration. โพ Richochet Bolt | Level 3 | Tier 2 | Mana A level three thunderbolt is fired from the fingertips. If used with the perk Raikage then the thunderbolt drains the same level resource as this technique instead of one level below. โพ Lightning Whip | Level 4 | Tier 2 | Mana A thirty-foot long whip made of lightning magic that lasts for four posts and can ensnare a target. This technique, if unblocked, can rob the opponent of an action. This ability does not stack with any other action-taking perk or skill.
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:45 pm
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Posted: Tue Aug 31, 2021 6:46 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:47 pm
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Posted: Tue Aug 31, 2021 6:49 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:50 pm
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Posted: Tue Aug 31, 2021 6:51 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:52 pm
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Posted: Tue Aug 31, 2021 6:52 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:53 pm
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Posted: Tue Aug 31, 2021 6:54 pm
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Ephemeral Ozymandias Captain
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Ephemeral Ozymandias Captain
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Posted: Tue Aug 31, 2021 6:55 pm
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