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NAME: Wren Norwood ALIAS: LEVEL: 1 AGE: 15 BIRTHDATE: 08/28 GENDER: Female HANDEDNESS: Right-handed PERSONALITY: Wren is outwardly a very easy-going sort. More concerned about "doing things right than doing things correctly," she has developed a sort of disregard for tradition. Hard-headed and quick witted, she is always ready to tackle any task head on in a way only she knowns how to do.
FACTIONS: DWMA PARTNER: Song's rpc STAR RANK: โ One Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: Meister โจโจโจโจTraditionalist โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Ruler โจโจโจโจ Ruler souls tend to value order and have the tenacity to defeat chaos. Their wavelength is generally quiet with an occasional blip. Rulers are tough but slow and inflexible. They gain 1 point to guts but lose 1 point in dexterity. Rulers gain two perks in a guts skill. Rulers gain +25 spirit per level up for a total of 125 at level 5 if Meister class. Weapon Class rulers gain 1 additional perk to any weapon skill. Witch Rulers are able to hide their soul from soul perception at 1 level higher once every five posts. Madness influence rulers at one tier lower, not stacking with anything else that grants this innate resistance. In soul resonance, rulers are highly compatible with heroes, sages, and everymen and incompatible with outlaws. They are neutral with all other archetypes. SPIRIT: 125 SOUL COLOR: Maroon