A sound soul dwells within a sound mind and a sound body. Madness is the disturbance of the sound soul and leads to ruinous insanity. In summation, madness is a non-magical, enigmatic force possessed by every living being in the world. This is a Guts skill. Can be Meister, Weapon, or Witch class.
β¨ Distortion | Level 1 | Tier 1 | Stamina, Mana, or Spirit This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
β¨ Madness Sting | Level 1 | Tier 1 | Stamina, Mana, or Spirit The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
β¨ Madness Construction | Level 3 | Tier 2 | Stamina, Mana, or Spirit The user creates a construction out of pure Madness energy. This can be any form the user desires, but requires both hands for them to direct it. The construction can be anywhere from three feet to three stories tall and inflicts Madness with all of its strikes. This could be a large dragon or an army of feral dogs. The constructions must stay in the topic of the user. If a Meister of the Soul Construction skill tree, those perks may influence this technique if the Meister so chooses.
β¨ Phantom Play | Level 3 | Tier 2 | Stamina, Mana, or Spirit The user's illusions are so powerful that the opponents' senses, mind, body, and soul will treat them as real. This allows the user to generate tornados that don't physically suck the air out of the opponent yet stills their lungs anyways, or monsters that can't quite shred a Meister to pieces but can force their body into shock as if their guts are falling out. These illusions are up to the user's imagination, and get worse if the user is familiar with the Unreality perk line. If the user is a Meister of the Soul Mirage skill tree, those perks may influence this technique if the Meister so chooses.
β¨ Soul Barrier | Level 3 | Tier 2 | Stamina, Mana, or Spirit One of the user's more powerful techniques, this is a shield generated from a mix of soul energy and magic regardless of the user's type. Instilled with Madness, too, it is able to visually display grotesque or horrifying images in its form while also protecting the user from same level techniques. The images are transparent enough that the user is never obscured within their bubble. The barrier treats magic-based attacks one level lower in strength.
β¨ Dissonance | Level 5 | Tier 3 | Stamina, Mana, or Spirit The user generates a storm of Madness over the topic. If undefended, the storm will destroy the topic. This storm lasts for one post. If undefended, the opponents' Madness will be increased by two tiers to a maximum of tier three. While this storm is active, the user's own techniques last for one post longer. This is only usable once per battle.
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Posted: Mon Jan 03, 2022 6:12 pm
β¨βΎβ¨ Martial Arts Skill Treeβ¦β½β¦
Martial arts is a skill that consists of a variety of styles of hand-to-hand combat. It is the rare skill that is used by Weapons, Witches, and Meisters alike. Emphasizing discipline and temperance, martial arts are the great transcendental art among all groups. This is a Strength skill. Can be Meister, Weapon, or Witch class.
β¨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
β¨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
β¨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.
β¨ Crane | Level 3 | Tier 2 | Stamina, Mana, or Spirit The martial artist stands on one foot and prepares themselves for an incoming technique or spell. They then leap over the incoming enemy attack and soar above it. In addition to dodging a technique, this ability allows the martial artist to launch a technique in the air for no activation, with a cooldown on this specific ability of five posts.
β¨ Leopard | Level 4 | Tier 2 | Stamina, Mana, or Spirit A leopard fist is formed by forming "claws" with the knuckles and turning the fist sideways. The martial artist releases energy from their body that resembles leopard print before running circles around their opponent. As they dash around the enemy at high speeds, they will look for an opening and strike with a massive claw made of energy.
β¨ Snake | Level 4 | Tier 2 | Stamina, Mana, or Spirit The martial artist flattens their hand horizontally and channels the energy of the viper. They dash forward as energy leaves the tips of the fingers before striking three pressure points in the body. If the strike lands then the pressure points will continuously ebb with pain throughout the body for four posts.
β¨ Dragon | Level 5 | Tier 3 | Stamina, Mana, or Spirit The ultimate martial arts technique, the master martial artist extends three fingers to create a dragon claw fist. They then release an immense amount of energy from their body that forms a fifty foot dragon head around their body. This energy protects the martial artist from techniques and spells up to level five. When the dragon fist finally flies the dragon's maw opens up and clamps on the enemy before releasing such explosive force that it destroys all within a one hundred foot radius. This technique can only be used once per battle.
Posted: Mon Jan 03, 2022 6:14 pm
β¨βΎβ¨ Street Fighting Skill Treeβ¦β½β¦
Martial Artists train and discipline their bodies, however the opposite of them are the Street Fighters. Bent on chaos, disorder, and unpredictability during combat Street Fighters don't believe in rules or honor. Whatever will get them the win is fair game. This is a Dexterity skill. Can be Meister, Weapon, or Witch class.
β¨ Pocket Sand | Level 1 | Tier 1 | Spirit, Stamina, or Mana The user will throw sand, dust, or some kind of similar substance in the eyes of their opponent. If successful it becomes 1 level easier for anyone to block or dodge the affected individual's attacks for 2 posts. Substance may be thrown up to 10 feet away.
β¨ Cheap Shot | Scaled Level | Tier 1 | Spirit, Stamina, or Mana The user will target a particularly vulnerable part of their opponent's body, and kick, punch, or do just about anything to it within melee distance. This can vary from person to person of course. Due to the sneaky nature of this attack, it can not be blocked however it can be dodged. To properly dodge this the person in question must leave melee range during their dodge.
β¨ Improvised Attack | Level 3 | Tier 2 | Spirit, Stamina, or Mana The user of this technique will use an unconventional weapon that could be just about anything laying around. This includes but it not limited to chairs, tables, umbrellas, rocks, cans, and computers. They will then strike their opponent with it as hard as they can. The opponent is caught off guard if they are hit by it, losing one action in their next post.
β¨ Street Stance | Scaled Level | Tier 2 | Spirit, Stamina, or Mana The user of this technique will take an unorthodox fighting stance. Some would say that the stance is filled with openings. However such a stance leaves much room for personal movement and style as well. While in this stance basic combat executed by the user is 1 level harder to dodge.
β¨ Get Jumped | Level 5 | Tier 3 | Spirit, Stamina, or Mana The user of this technique employs the best possible tactic in a street fighter's arsenal...having other people jump their target(s). The user of this technique will whistle, and seemingly out of nowhere a horde of thugs, gangsters, general criminals, or just about whatever groups of people one might find out on the street appear. This attack is effectively an AOE Attack, in which the thugs that seem to come from nowhere batter any enemies within the topic, and even vandalize the topic itself within reasonable capabilities of mostly normal people. After the attack, the horde of people once more disappear into the shadows. Usable once per battle. Can not be affected by perks or other effects unless the perk specifically mentions this technique.
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Posted: Mon Jan 03, 2022 6:15 pm
β¨βΎβ¨ Vital Striking Skill Treeβ¦β½β¦
Vital Striking is a combat method focused on targeting the weak points of the body with precision attacks and exhausting the opponent through continuous strikes. Slightly different than the basic forms of martial arts which require strength and power in most cases, this skill tree relies on anatomical knowledge and similar things to that. As such this is a Wisdom skill. Can be Meister, Weapon, or Witch class.
β¨ Pressure Strike | Scaled Level | Tier 1 | Spirit, Stamina, or Mana The user aims for a precision strike at one of the many pressure points of the body. When it hits the strike deals 1 level less, to a minimum of 1, damage than that of a normal technique. However it also reduces the target's resource by an amount equal to the cost of the level of the technique. This technique can not be used on a weapon in weapon form, unless otherwise stated.
β¨ Snake Bite Strike | Scaled Level | Tier 1 | Spirit, Stamina, or Mana The curls two of their fingers forwards as if to replicate the fangs of a snake. They will then strike an opponent with the curled fingers, for collision this technique is considered the same level but in causing damage it is considered 1 level higher. The target also loses 10 resource regardless of the level this technique is used at.
β¨ Gut Kick | Level 3 | Tier 2 | Spirit, Stamina, or Mana The user will send a kick at the opponent, aiming typically for the stomach or diaphragm area in order to wind the opponent. When this strike successfully hits the opponent loses 1 action in their next post from being winded.
β¨ Disabling Strike | Level 4 | Tier 2 | Spirit, Stamina, or Mana The user will strike the opponent in multiple parts of a single limb of the opponent. On successful strike with this technique, the user's limb becomes unable to be moved for the next two posts.
β¨ Silence | Level 5 | Tier 3 | Spirit, Stamina, or Mana A move with a name stolen from a debuff effect used in video games. The user will strike an opponent multiple times all over their body. Striking multiple pressure points after the first hit. The opponent becomes unable to expend resources aside from to use Basic Combat for the next 3 posts. Only usable once per combat.
Posted: Sun Feb 20, 2022 7:36 am
β¨βΎβ¨ Musician Skill Treeβ¦β½β¦
Musicians are able to utilize their Soul Wavelength or Magical Aptitude to perform various feats while using their instrument as the focal point. This is a Wisdom skill.
β¨ Heavy Note | Scaled Level | Tier 1 | Stamina, Mana, or Spirit A shockwave of energy shot forth from a note played on the Musicianβs instrument.
β¨ Riff | Level 1 | Tier 1 | Stamina, Mana, or Spirit The Musician plays a quick riff on their instrument, disrupting a single opponentβs attack. That attack is one level easier to dodge.
β¨ Musical Chairs | Scaled Level | Tier 2 | Stamina, Mana, or Spirit The Musician targets one ally with this technique, that ally's next ability is increased in power by an equivalent level to the level this technique was used at. This technique does not increase the level of a technique, it is similar to a second technique being used. Can not affect more than one ally regardless of other perks or abilities.
β¨ Power Ballad | Level 3 | Tier 2 | Stamina, Mana, or Spirit The Musician plays a powerful heartfelt track that allows them to remove a level of madness from a target.
β¨ Music is the Best Medicine | Level 4 | Tier 2 | Stamina, Mana, or Spirit The Musician uses the power of their music to heal an ally of grievous wounds. This technique can be used once every four turns.
β¨ Encore | Level 5 | Tier 3 | Stamina, Mana, or Spirit This must be the Musicianβs last action for the turn. They follow up their previous techniques for the turn and repeat them each at two levels lower (minimum of level one). This technique can be used once per battle.