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Tags: Soul Eater, Roleplay, DWMA, Witch, Dark Fantasy 

Reply 𝖨𝖡 ⇨ 𝖲π–ͺ𝖨𝖫𝖫 𝖳𝖱𝖀𝖀𝖲 𝖠𝖭𝖣 𝖯𝖀𝖱π–ͺ𝖲
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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Jan 03, 2022 6:11 pm
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PostPosted: Mon Jan 03, 2022 6:12 pm
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β‡¨β˜Ύβ‡¨ Madness Skill Tree β‡¦β˜½β‡¦

A sound soul dwells within a sound mind and a sound body. Madness is the disturbance of the sound soul and leads to ruinous insanity. In summation, madness is a non-magical, enigmatic force possessed by every living being in the world. This is a Guts skill. Can be Meister, Weapon, or Witch class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Unsettling β†―
Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it.
⇩
β†― Raging β†―
The user is able to shoot their wavelength out at a ten foot radius for no action or cost, inflicting no damage but inflicting one tier of Madness, once every two posts.
⇩
β†― Renaming β†―
Techniques of the user that take a form of some type, particularly magical summons but also including any visual alteration of themselves, can always aesthetically change to some horrifying visage or fear. It also grants a resource discount of one level to techniques altered by this perk once every three posts, not stacking with any other discount.
⇩
β†― Reclaiming β†―
The user is able to brand their name or some symbol of their choosing on an opponent who is struck with one of their attacks directly (wavelength, physical attack, spell, etc.). This brand can appear anywhere on the opponent's body and, beyond its aesthetic value to the user, is also a mark that can be passively detected by the user so long as the marked one and the user are in the same topic. This knowledge of the user cannot be covered by any sensory or soul guarding technique, but the user can only mark one person at any given time; upon giving someone else a mark, the previous dissipates.
⇩
β†― Disordering β†―
The user emits a screech which disturbs the souls in the area prevents opponents from entering soul resonance for one post. This does not effect opponents already in soul resonance. This can be used once every four posts.
⇩
β†― Predicting β†―
The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every three posts.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Hallucinogenic β†―
Regardless of the Madness tier of any opponents (or lack thereof), the user can generate horrifyingly violent illusions that harass the opponent. These are able to be the size of a one-story building but can't completely obscure the opponents' vision for combat purposes. These illusions tend to be especially traumatic. These are exclusively visual in nature and do not generate sound. This generation isn't an ability and doesn't cost an action, nor does it induce increased Madness, but it can cause great distress. Requires "Unsettling"
⇩
β†― Tantrum β†―
The user emits their soul wavelength across the battlefield and prevents all techniques that heal Madness from functioning for one post. This ability has a three post cooldown.
⇩
β†― Unpredictable β†―
The user is able to dodge for one level less in resource once every three posts.
⇩
β†― Amnesia β†―
If an attack from the user lands on the opponent, this ability can activate. The struck opponent will suddenly forget one of their skill trees. This only works for two posts before the opponent is able to recover their mind from the hold Madness held on it. This ability is usable once every four posts, and only on a single opponent at a time.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Unreality β†―
Regardless of the Madness tier of any opponents (or lack thereof), the user can generate horrifyingly violent illusions that harass the opponent. These can generate sound, smell, and even taste; if they appear to interact with the opponent, the opponent will feel a phantom sensation there and their hairs will likely rise. This generation isn't an ability and doesn't cost an action, but it induces one tier of Madness and causes great distress. If using the Phantom Play ability, the illusions will distort all Soul Perception information to be incorrect or non-existent. Requires "Hallucinogenic"
⇩
β†― Madness Resonance β†―
Typically, Resonance is impossible when one is indoctrinated into Madness. However, this perk gives the user the ability to Resonate despite it. The Madness level of the souls doesn't matter, because they'll all be punted to the user's tier. Soul Resonance techniques used will passively inflict one tier of Madness innately. This is the most powerful perk for users who are able to and want to Resonate. Witches receive the ability to use a Madness technique and a spell at the same time for no additional action (though the cost of both used techniques must be paid) once every three posts. When Witch combines techniques using this perk, all opponents that are not in tier 0 Madness are unable to reach tier 0 Madness for their next post.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Distortion | Level 1 | Tier 1 | Stamina, Mana, or Spirit
This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.

⇨ Madness Sting | Level 1 | Tier 1 | Stamina, Mana, or Spirit
The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.

⇨ Madness Construction | Level 3 | Tier 2 | Stamina, Mana, or Spirit
The user creates a construction out of pure Madness energy. This can be any form the user desires, but requires both hands for them to direct it. The construction can be anywhere from three feet to three stories tall and inflicts Madness with all of its strikes. This could be a large dragon or an army of feral dogs. The constructions must stay in the topic of the user. If a Meister of the Soul Construction skill tree, those perks may influence this technique if the Meister so chooses.

⇨ Phantom Play | Level 3 | Tier 2 | Stamina, Mana, or Spirit
The user's illusions are so powerful that the opponents' senses, mind, body, and soul will treat them as real. This allows the user to generate tornados that don't physically suck the air out of the opponent yet stills their lungs anyways, or monsters that can't quite shred a Meister to pieces but can force their body into shock as if their guts are falling out. These illusions are up to the user's imagination, and get worse if the user is familiar with the Unreality perk line. If the user is a Meister of the Soul Mirage skill tree, those perks may influence this technique if the Meister so chooses.

⇨ Soul Barrier | Level 3 | Tier 2 | Stamina, Mana, or Spirit
One of the user's more powerful techniques, this is a shield generated from a mix of soul energy and magic regardless of the user's type. Instilled with Madness, too, it is able to visually display grotesque or horrifying images in its form while also protecting the user from same level techniques. The images are transparent enough that the user is never obscured within their bubble. The barrier treats magic-based attacks one level lower in strength.

⇨ Dissonance | Level 5 | Tier 3 | Stamina, Mana, or Spirit
The user generates a storm of Madness over the topic. If undefended, the storm will destroy the topic. This storm lasts for one post. If undefended, the opponents' Madness will be increased by two tiers to a maximum of tier three. While this storm is active, the user's own techniques last for one post longer. This is only usable once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Jan 03, 2022 6:12 pm
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β‡¨β˜Ύβ‡¨ Martial Arts Skill Tree β‡¦β˜½β‡¦

Martial arts is a skill that consists of a variety of styles of hand-to-hand combat. It is the rare skill that is used by Weapons, Witches, and Meisters alike. Emphasizing discipline and temperance, martial arts are the great transcendental art among all groups. This is a Strength skill. Can be Meister, Weapon, or Witch class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Enter The Dragon β†―
The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs.
⇩
β†― Everybody Was Kung Fu Fighting β†―
When performing Punch or Kick, a copy of their fist or foot will appear as an after image. This allows them to perform the technique twice for only one action and resource cost. This copy is one level lower than the original technique at a minimum of level one. This perk has a four post cooldown.
⇩
β†― Kung Fu Panda β†―
The martial artist gains a custom technique based on this skill tree.
⇩
β†― Rock Lee β†―
The force generated by the Punch and Kick techniques doubles in range.
⇩
β†― Crouching Tiger β†―
The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a three post cooldown.
⇩
β†― Ka-Ra-Tay β†―
The punch technique can be substituted by Karate chops that then apply the cutting effect demonstrated by the kick technique.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Fists As Fast As Lightning β†―
Martial artist techniques refund 1/2 the resource once every two posts.
⇩
β†― Hidden Dragon β†―
The passive duration of a cloak formed from one of this skill tree's techniques lasts an additional post (or until destroyed, still).
⇩
β†― Hitmonchan β†―
Once per four posts, the shockwave created by the Punch technique is one level above the level of the punch performed to a maximum of level five.
⇩
β†― Hitmonlee β†―
Once per four posts, the cutting air created by the Kick technique is one level above the level of the kick performed to a maximum of level five.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― The Way of the Dragon β†―
The master martial artist is now able to perform the Dragon technique twice per battle rather than once.
⇩
β†― Dragon Warrior β†―
Three times a battle, a martial artist technique can overwhelm same level techniques.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.

⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.

⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit
The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.

⇨ Crane | Level 3 | Tier 2 | Stamina, Mana, or Spirit
The martial artist stands on one foot and prepares themselves for an incoming technique or spell. They then leap over the incoming enemy attack and soar above it. In addition to dodging a technique, this ability allows the martial artist to launch a technique in the air for no activation, with a cooldown on this specific ability of five posts.

⇨ Leopard | Level 4 | Tier 2 | Stamina, Mana, or Spirit
A leopard fist is formed by forming "claws" with the knuckles and turning the fist sideways. The martial artist releases energy from their body that resembles leopard print before running circles around their opponent. As they dash around the enemy at high speeds, they will look for an opening and strike with a massive claw made of energy.

⇨ Snake | Level 4 | Tier 2 | Stamina, Mana, or Spirit
The martial artist flattens their hand horizontally and channels the energy of the viper. They dash forward as energy leaves the tips of the fingers before striking three pressure points in the body. If the strike lands then the pressure points will continuously ebb with pain throughout the body for four posts.

⇨ Dragon | Level 5 | Tier 3 | Stamina, Mana, or Spirit
The ultimate martial arts technique, the master martial artist extends three fingers to create a dragon claw fist. They then release an immense amount of energy from their body that forms a fifty foot dragon head around their body. This energy protects the martial artist from techniques and spells up to level five. When the dragon fist finally flies the dragon's maw opens up and clamps on the enemy before releasing such explosive force that it destroys all within a one hundred foot radius. This technique can only be used once per battle.
 
PostPosted: Mon Jan 03, 2022 6:14 pm
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β‡¨β˜Ύβ‡¨ Street Fighting Skill Tree β‡¦β˜½β‡¦

Martial Artists train and discipline their bodies, however the opposite of them are the Street Fighters. Bent on chaos, disorder, and unpredictability during combat Street Fighters don't believe in rules or honor. Whatever will get them the win is fair game. This is a Dexterity skill. Can be Meister, Weapon, or Witch class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Gonna Get Rowdy β†―
Pocket Sand's debuff lasts an additional 1 post once every 2 posts.
⇩
β†― Shove'em in the Locker β†―
The user's Cheap Shot technique may be used at 1 level higher without costing additional resources once per 3 posts.
⇩
β†― Hold My Earrings β†―
The street fighter gains a custom technique based on this skill tree.
⇩
β†― Did You Look at Me? β†―
Street Fighters do well at predicting attacks, even the unpredictable. Once every 3 posts the it's easier to dodge a technique by 1 level.
⇩
β†― Feint Attack β†―
Once every 4 posts, when the user uses Cheap Shot, they may immediately follow it up with a second Cheap Shot at 1 level lower than the original use to a minimum of level one for no additional action or resource cost.
⇩
β†― More Sand! β†―
Pocket Sand's range is doubled

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Gonna Get a Little Unruly β†―
Pocket Sand's debuff lasts an additional 2 posts once every 2 posts. Requires Gonna Get Rowdy
⇩
β†― Trust Me, I Can Fight β†―
Street Fighting techniques refund 1/2 the resource once every 3 posts.
⇩
β†― Sucker Punch β†―
Once every 4 posts, when the user uses Cheap Shot, they may immediately follow it up with a second Cheap Shot at the same level as the original use for no additional action or resource cost. Requires Feint Attack
⇩
β†― Never Back Down 2 β†―
Once every 2 posts, while in Street Stance, if the user has the Martial Artist skill tree their Punch or Kick technique may be augmented by Street Stance.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Through the Table! β†―
Once every 4 posts Improvised Attack may cause the enemy to lose one action for 2 posts instead of just in their next post.
⇩
β†― Wanna Get Dirty β†―
After the first use of Get Jumped, the user may use it again after 4 posts have passed.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Pocket Sand | Level 1 | Tier 1 | Spirit, Stamina, or Mana
The user will throw sand, dust, or some kind of similar substance in the eyes of their opponent. If successful it becomes 1 level easier for anyone to block or dodge the affected individual's attacks for 2 posts. Substance may be thrown up to 10 feet away.

⇨ Cheap Shot | Scaled Level | Tier 1 | Spirit, Stamina, or Mana
The user will target a particularly vulnerable part of their opponent's body, and kick, punch, or do just about anything to it within melee distance. This can vary from person to person of course. Due to the sneaky nature of this attack, it can not be blocked however it can be dodged. To properly dodge this the person in question must leave melee range during their dodge.

⇨ Improvised Attack | Level 3 | Tier 2 | Spirit, Stamina, or Mana
The user of this technique will use an unconventional weapon that could be just about anything laying around. This includes but it not limited to chairs, tables, umbrellas, rocks, cans, and computers. They will then strike their opponent with it as hard as they can. The opponent is caught off guard if they are hit by it, losing one action in their next post.

⇨ Street Stance | Scaled Level | Tier 2 | Spirit, Stamina, or Mana
The user of this technique will take an unorthodox fighting stance. Some would say that the stance is filled with openings. However such a stance leaves much room for personal movement and style as well. While in this stance basic combat executed by the user is 1 level harder to dodge.

⇨ Get Jumped | Level 5 | Tier 3 | Spirit, Stamina, or Mana
The user of this technique employs the best possible tactic in a street fighter's arsenal...having other people jump their target(s). The user of this technique will whistle, and seemingly out of nowhere a horde of thugs, gangsters, general criminals, or just about whatever groups of people one might find out on the street appear. This attack is effectively an AOE Attack, in which the thugs that seem to come from nowhere batter any enemies within the topic, and even vandalize the topic itself within reasonable capabilities of mostly normal people. After the attack, the horde of people once more disappear into the shadows. Usable once per battle. Can not be affected by perks or other effects unless the perk specifically mentions this technique.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Mon Jan 03, 2022 6:15 pm
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β‡¨β˜Ύβ‡¨ Vital Striking Skill Tree β‡¦β˜½β‡¦

Vital Striking is a combat method focused on targeting the weak points of the body with precision attacks and exhausting the opponent through continuous strikes. Slightly different than the basic forms of martial arts which require strength and power in most cases, this skill tree relies on anatomical knowledge and similar things to that. As such this is a Wisdom skill. Can be Meister, Weapon, or Witch class.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Hiashi β†―
Once every 4 posts, when using Pressure Strike, the user will quickly use their technique again at 1 level lower than initial use for no additional resource or action cost.
⇩
β†― Boruto β†―
Once every 3 posts, and only if the technique has been augmented by Hinata. the user may cause their technique to bypass magical or spiritual defenses such as Soul Armor, Soul Barrier, etc etc. This makes the technique only able to be dodged and unable to be blocked.
⇩
β†― Neji β†―
The user may use Pressure Strike on a weapon even if they're in weapon form.
⇩
β†― Himawari β†―
Once every 3 posts, the user may make it 1 level harder to block a technique from this skill tree.
⇩
β†― Hanabi β†―
Once every 3 posts, the user may make it 1 level harder to dodge a technique from this skill tree.
⇩
β†― Hinata β†―
By paying additional resource, the user may grant up to 10 feet per level of resource used in range to their techniques of this skill tree.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Demotivation β†―
Once every 2 posts, the user may make the effects of Gut Kick last 1 post longer.
⇩
β†― Drain Punch β†―
Once every 3 posts. the user may gain the resources that the opponent loses from a technique from this skill tree.
⇩
β†― Dizzy Punch β†―
Once every 2 Posts, Pressure Strike may be substituted by a punch based attack instead. The technique in this case does not suffer the damage debuff, and is 1 level higher for collisions to a maximum of 5.
⇩
β†― Multi-Limb Strike! β†―
Once per 2 posts, Disabling Strike can be used on two limbs instead of just one. Must be the same target, does not increase damage, or affect collisions differently.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― SHUSH β†―
Silence lasts 1 additional post.
⇩
β†― Gentle Fist! β†―
The user is capable of using Silence twice per combat. Silence has a 3 post cooldown in this case.

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Pressure Strike | Scaled Level | Tier 1 | Spirit, Stamina, or Mana
The user aims for a precision strike at one of the many pressure points of the body. When it hits the strike deals 1 level less, to a minimum of 1, damage than that of a normal technique. However it also reduces the target's resource by an amount equal to the cost of the level of the technique. This technique can not be used on a weapon in weapon form, unless otherwise stated.

⇨ Snake Bite Strike | Scaled Level | Tier 1 | Spirit, Stamina, or Mana
The curls two of their fingers forwards as if to replicate the fangs of a snake. They will then strike an opponent with the curled fingers, for collision this technique is considered the same level but in causing damage it is considered 1 level higher. The target also loses 10 resource regardless of the level this technique is used at.

⇨ Gut Kick | Level 3 | Tier 2 | Spirit, Stamina, or Mana
The user will send a kick at the opponent, aiming typically for the stomach or diaphragm area in order to wind the opponent. When this strike successfully hits the opponent loses 1 action in their next post from being winded.

⇨ Disabling Strike | Level 4 | Tier 2 | Spirit, Stamina, or Mana
The user will strike the opponent in multiple parts of a single limb of the opponent. On successful strike with this technique, the user's limb becomes unable to be moved for the next two posts.

⇨ Silence | Level 5 | Tier 3 | Spirit, Stamina, or Mana
A move with a name stolen from a debuff effect used in video games. The user will strike an opponent multiple times all over their body. Striking multiple pressure points after the first hit. The opponent becomes unable to expend resources aside from to use Basic Combat for the next 3 posts. Only usable once per combat.
 
PostPosted: Sun Feb 20, 2022 7:36 am
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β‡¨β˜Ύβ‡¨ Musician Skill Tree β‡¦β˜½β‡¦

Musicians are able to utilize their Soul Wavelength or Magical Aptitude to perform various feats while using their instrument as the focal point. This is a Wisdom skill.

β‡¨β˜Ύβ‡¨ Tier One Perks β‡¦β˜½β‡¦

β†― Amplifier β†―
The range of Musician techniques is doubled.
⇩
β†― Natural Talent β†―
Once every three posts, Musicians can use a technique for one level lower in cost.
⇩
β†― Blistering Performance β†―
Once every three posts, Musicians can increase the power for one technique by one level without increasing cost.
⇩
β†― Rhythm Motion β†―
The Musician may dodge a technique for one level less once every three posts.
⇩
β†― Practiced Power β†―
The Musician may refund half of the cost of Heavy Note once every three posts.
⇩
β†― Three’s a Crowd β†―
Once per every three posts, Musicians can use a Musician Technique on two targets without splitting the effectiveness.

β‡¨β˜Ύβ‡¨ Tier Two Perks β‡¦β˜½β‡¦

β†― Stage Stack β†―
The range of Musician techniques is tripled. Requires Amplifier
⇩
β†― Up-Tempo β†―
The Musician may use two techniques in one action once every three posts.
⇩
β†― Once More, With Feeling! β†―
Musicians may utilize another tree’s techniques/spells through their instrument, and thus apply Musician Perks to it.
⇩
β†― Center Stage β†―
The Musician forcibly redirects a projectile or projectile-like ability to themself. This can be used once every three posts.

β‡¨β˜Ύβ‡¨ Tier Three Perks β‡¦β˜½β‡¦

β†― Rock God β†―
Musicians are able to affect any target within the entire topic with their techniques once every four posts.
⇩
β†― Rock the Masses β†―
Once per battle, Musicians can target up to four enemies and/or allies with one technique without splitting the effectiveness. Requires Three's a Crowd

β‡¨β˜Ύβ‡¨ Techniques β‡¦β˜½β‡¦


⇨ Heavy Note | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
A shockwave of energy shot forth from a note played on the Musician’s instrument.

⇨ Riff | Level 1 | Tier 1 | Stamina, Mana, or Spirit
The Musician plays a quick riff on their instrument, disrupting a single opponent’s attack. That attack is one level easier to dodge.

⇨ Musical Chairs | Scaled Level | Tier 2 | Stamina, Mana, or Spirit
The Musician targets one ally with this technique, that ally's next ability is increased in power by an equivalent level to the level this technique was used at. This technique does not increase the level of a technique, it is similar to a second technique being used. Can not affect more than one ally regardless of other perks or abilities.

⇨ Power Ballad | Level 3 | Tier 2 | Stamina, Mana, or Spirit
The Musician plays a powerful heartfelt track that allows them to remove a level of madness from a target.

⇨ Music is the Best Medicine | Level 4 | Tier 2 | Stamina, Mana, or Spirit
The Musician uses the power of their music to heal an ally of grievous wounds. This technique can be used once every four turns.

⇨ Encore | Level 5 | Tier 3 | Stamina, Mana, or Spirit
This must be the Musician’s last action for the turn. They follow up their previous techniques for the turn and repeat them each at two levels lower (minimum of level one). This technique can be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
𝖨𝖡 ⇨ 𝖲π–ͺ𝖨𝖫𝖫 𝖳𝖱𝖀𝖀𝖲 𝖠𝖭𝖣 𝖯𝖀𝖱π–ͺ𝖲

 
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