Event - Alpha
Small time skip. Subjects and Vessels would have known each other for at least four months. Subjects are to report back to the facility for their quarterly check-ups while established vessels attend an educational class about Mages. For a few posts, subjects, vessels and UDA personnel will be able to interact freely- establishing their good/bad relationship with one another. However, alarms go off. Alpha has taken control of the facility's mainframe, causing it to collapse. U.D.A. fears the collapse of Alpha's barrier around the main gate. All able subjects are ordered to arms. In the midst of preparing for battle, Alpha stands before every pair of eyes like a digitized ghost to tell them about Empyrean, the race on the other side of the gate and how they have infiltrated U.D.A. The Empyrean feed off the mana of all living creatures, like an undead army, and it is by mistake that the energy of the gate has awoken magic within the human race giving them a chance to defend themselves. Alpha wishes to give the mages a chance to prepare and to do so they must relinquish U.D.A's control over their lives and powers. Alpha tries to explain the evils U.D.A. has committed and how they are experimenting, controlling and murdering mages while under the guise of protecting them. The headmasters are actually Empyrean, trying to figure out how to sterilize the flow of magic. All facilities imprisoning Mages have their security systems disabled. Even the most dangerous mages are now free to run rampant in the facilities, a fail-safe locks down and isolates sectors of the facility. Alpha wishes them all the best of luck and if they choose to, come to Hokkaido. The barrier holding back the gate will fall in 30 days.

Event - Rebellion
NPC rogue mages will be murdering UDA personnel left and right. The hidden Empyreans will be feasting on vessels and mages. Certain scenarios will be determined by the relationship subjects choose to have with UDA personnel. They will be given the chance to either 1). Escape the facility 2). Reunite with others 3). Encounter the Empyrean hiding within the UDA ranks. In the end, UDA facilities across the country will burn to the ground. The Mages will be free. The media spins it off as a hostile Mage Rebellion. The public now rises for a Mage Hunt.

Event - Gates
No more word is sent from Alpha. As the barrier weakens, small gates appear across Japan and neighboring countries. The general public accuses Mages of "summoning," these gates to terrorize the country. Subjects and vessels are selected at random to encounter gates as they pursue their character's choice to A). Blend in with humans B). Battle towards Hokkaido C). Join Mage Rebellion D). Rebuild UDA with the "good guys." For the subjects attempting to blend with humans, their cover will be blown and their towns will turn against them in fear. The story will push them towards the Rebellion/UDA for safety or Hokkaido to fight Empyrean.

Event - Apocalypse
Alpha dies, but teleports any mage that had been protecting it to safety. Wherever the Mages and Vessels are, even if the vessels are separated from their Mage, Alpha will say its good bye and bless every vessel with all its knowledge about the Empyreans and how to defeat them. Gates open across the entire globe. Death reigns as Empyreans fall from the skies. Mages are now championed. UDA and the Rebellion unite.

Event - Empyrean
Mages fight against Empyrean, learning more about them while UDA and Rebellion continue research to strengthen the magical capabilities of humanity. Secrets will be discovered about the Empyrean and Mages to unfold the final battle against the invasion. Opportunities for characters to battle, research, care take, defend, etc.

Event - Tellurian
The big ******** battle. All mages enter the main gate or die trying in order to face the hive mind of the Empyrean. Their world will be much like the "Fade," but without a center for solid ground- there is no planet. They are truly creatures of the skies. Every mage will have a part to play in the war against the Empyrean and kill the hive mind. Anyone who enters the gate will be tormented with their worst fears, terrifying memories and haunted by their deepest secrets. Anyone who has died in the RP up to this point, will have a cameo because to be killed by Empyrean is to become one with it. Empyrean, will call humanity Tellurian teaching it the never ending cycle of pain individuality will cause and why Empyrean must consume Tellurian.

Event - Omega
In order to save itself from Tellurian, Empyrean will attempt to close the gate. The Mages have a choice to stay and kill it or escape with knowledge. It will be a dice game to escape. Those who don't escape will be absorbed by the hive mind or must have some kind of defense to suspend themselves in purgatory. Those who escape, will be championed as the saviors of Earth.

Event - Peaces
Whoever survives gets to have a little fluff event in memorial to the lives lost. The roleplay will end with the haunting figure of Alpha and a child, the same age as the subjects when they first gained abilities, and this one too will be exhibiting magic. Then we can end RP and plot for the next one...