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Quick Guide: The Independents

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Faekat Adoption Agency
Crew

Muscular Member

PostPosted: Thu Aug 25, 2022 12:03 am
The Independents

The independent clans claim membership in no sect, instead following the legendary tenets of their mythical founders. Independent clans tend to be the most cohesive and sociable Kindred of all, as their clan duties ensure that they interact with other vampires almost nightly.

In elder nights, the independent clans held domains far from the havens of the rest of the Kindred and did not participate overmuch in the upheavels of the Inquisition and the Anarch Revolt. As a result, they were rarely seen, their members considered more legend than fact. The past few years have changed that. As the world shrinks and the kine speak of "geopolitics" and "global economy", the clans of the Camarilla and Sabbat find their herds and spheres of influence conflicting more and more with those of the independents. Independent Kindred cross Camarilla and Sabbat domains with increasing frequency, and the sect-affiliated clans are beginning to realize that the four "netural" clans have networks, concerns and goals far greater than they had previously imagined.

 
PostPosted: Fri Aug 26, 2022 7:53 pm
The Independent Clans

Banu Haqim (Assamite)
Feared by all yet courted by many, refusing outside allegiances yet willing to hunt Kindred for a payment of blood, the Assamites are among the most reclusive clans. Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their Clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen. Traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan.

Cappadocian
More than a clan of scholars and priests, Clan Cappadocian is the Clan of Death. From their humble beginnings these doomed vampires have spread throughout the world, pursuing their eternal quest as history and time conspire against them. They are condemned by their own actions, and toil endlessly against inevitable destruction. Detached scholars obsessed with the mysteries of death and the soul, almost wiped out entirely, having been systematically eliminated through a coup de famille conducted by Augustus Giovanni. Unfortunately for the Giovanni, they may have underestimated what it takes to kill a clan of experts on death.

Daeva:
The Daeva are a Kindred clan known for being emotional, sensual, and desirable. Predatory hedonists and sensualists, the Daeva are emotionally dying, hollow inside. They are slaves to their chosen vices. Daeva are masters of Majesty, the Discipline of seduction and persuasion. Daeva are often called Succubi.
Daeva are very diverse as a clan - the only common thread is their consuming passions. Fierce brawlers and social butterflies are found there, as well as everything in between.

Followers of Set
The Followers of Set are a clan bound together not only by blood, but by ties of faith. Their priests have access to secrets that would break the minds of lesser vampires; even the youngest Setite childe has passed the Gates of Revelation. They claim descent from a god, and prophecy the time of his return – and who is to prove them wrong? The mission of the Followers of Set can be stated in a single word: corruption. They seek to subvert and destroy whatever is good, noble, safe or beautiful within both Kindred and mortal society. They are plotters without peer, with an unequalled genius for misdirection and temptation. Their favorite weapons include drugs, sex, money, power, and vice in all its aspects.

Giovanni
Baptized in blood and treachery, this sinister clan of necromancers worms its way through the Jyhad while feigning noninvolvement. Whether gutting companies or animating corpses, the Giovanni is a power to be reckoned with. The legacy of these insular undead is bloody, and their future even deadlier. The Giovanni are the usurpers of Clan Cappadocian and one of the youngest clans. The Giovanni has historically been both a clan and a family, and more recently a bloodline. They Embrace almost exclusively within their family, and are heavily focused on the goals of money and necromantic power.

Lhiannan
The Lhiannan were a territorial, matriarchal and druidic Cainite bloodline who existed in the Dark Ages. Though they are believed to have been an offshoot of Clan Gangrel, they themselves did not believe they were descended from Caine at all, but instead believed they were made by the "Crone", a mysterious figure who may be the same Crone mentioned in the Book of Nod. The Lhiannan have a unique connection to the world of spirits, most notably in the form of their Discipline Ogham.

Mekhet
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover what awaits the wise and the patient. Mekhet are a clan with an affinity to darkness. The hallmarks of the clan are stealth, finesse and wisdom.

Nagaraja
The Nagaraja are a bizarre bloodline of flesh-eating vampires, feared by Kindred on all sides of the Jyhad.
They descend from mages of the Chakravanti Tradition who sought to create their own brood of vampires by experimenting with vampire blood. Regarded as foolish by their mortal mage contemporaries, the Idran faction of Chakravanti actually managed to turn some of their members into vampires without having them directly Embraced. The Idran's manipulation of vampire blood, combined with their innate magical natures, produced the bloodline of cannibals known today as the Nagaraja. The Nagaraja are unlike other Kindred in that they must consume flesh, making them among the most reviled and "unnatural" of the bloodlines. They have pointed, irregular teeth, rather than the usual retractable fangs. This means that they seldom smile, and they tend to speak quietly around mortals – unless they plan to eat them.

Ordo Dracul
Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism. Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. The Ordo Dracul believe that Dracula was cursed by God to unlife as a vampire. The members of this covenant wish to transcend vampirism like their supposed creator did - to this end they have developed powerful quasi-Disciplines which they call 'Coils' which serve to defeat the curse of vampirism. There is perhaps no covenant more tightly organized than the Ordo Dracul.

Ravnos
Gypsies, vagabonds and charlatans, the cunning vampires of Clan Ravnos roam the night as they indulge in the most dangerous of games – lying to the liars, tricking the tricksters, and gleefully receiving curses from the Damned. From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. The Ravnos' know well their secret arts, and hide centuries of hate behind a jester's smile. Known as wandering tricksters, mystics, and vagabonds, the Ravnos are incurable daredevils who gleefully pursue the art of unliving dangerously. If ever a clan was renowned for a wickedly black sense of humor, the Ravnos would be that clan. These Cainites are deceivers of the first order, weaving illusion and lies into elaborate schemes to part the foolish from whatever it is the Ravnos might fancy -- be it wealth, blood or even their victims' freedom. Like Mephistopheles or Old Scratch, the Ravnos ply their devil's deals with whomever they choose, be it human or Kindred, and woe to those who wind up unable to pay the hidden costs.

Salubri
Nowhere is safe for Saulot's childer. Once they were revered by mortal and Cainite alike. They were healers to kings and princes; once, but no longer. Now the Salubri are hunted across Europe. There is no place safe from the fury of Saulot's murderers, and the number of those who can resist grow even fewer. The Salubri are seen as murderers and soul stealers by the rest of the clans. Nothing could be further from the truth. When the Tremere were first founded, they sought out Saulot, the founder of Clan Salubri and the first vampire to attain Golconda, and diablorized him for his power. Since that day the Tremere have hunted and killed all but a few of the former clan, and proceded to spread rumors condemning the Salubri to the life of prey in the vampiric world. Because of this they persue Golconda in remote locations away from Kindred and Kine alike.

Samedi
Ever the mysterious bloodline, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… The Samedi bloodline has a relatively short but immensely curious history within Kindred society. Originating most likely in the Caribbean, the bloodline's members all seem to resemble a zombie or a corpse. Unlike the Nosferatu, who merely become disfigured, the body of the Samedi appears to be in a constant state of decay. Social interactions often fail miserably, as do attempts to integrate into mortal society. Rotting chunks of flesh fall off of their bodies with increasing frequency as they age, and the smell of death clings to them wherever they roam.

 

Faekat Adoption Agency
Crew

Muscular Member


Faekat Adoption Agency
Crew

Muscular Member

PostPosted: Fri Aug 26, 2022 7:55 pm
The Mansion

U/C: Possible rework or change of concept.

You find yourself at a mansion, one of the few in Faetasia. It looks welcoming enough, with lush plants and flowers all around.

Main Area: The main area is inviting and welcoming, much like most mansions. It seems to be a popular area of debate both with visitors and amongst each other.

Assamite Area: The Assamite area is neat and clean. Weapons adorn all the walls, be them collectors items or recently used. They keep their coffins in one area, a public sleeping area. Their decorations are simple but to the point. They have what they need and don't waste on things they do not need. Their area practically oozes professionalism.

Followers of Set Area: The Setites have their area decorated in an Egyptian style. Despite that, they seem to have a room for alcohol, drugs and other addictions in which to tease and addict their mortal visitors and possibly ghouls. In the middle of their main room is a fountain of blood from which golden goblets adorn.

Giovanni Area: The Giovanni like to display their wealth. There's only the best of the best in their area. The most expensive dishes, glasses, furniture, decorations. It could almost rival the Queen's living quarters itself! There's a back room though which remains closed to all non-giovanni members. The door is simply designed with a white skull on the front.

Ravnos Area: The Ravnos enjoy life and their area shows just that. There's games galore such as chess, checkers, and cards. There's a table for tarot, a table for gambling with dice and even a table with a crystal ball. It's like stepping into a fairground. The bedroom are full of coffins surrounded in silk and lush pillows. Beads hang from nearly every door. What an interesting place to visit. Still, it seems a cloud of distrust is about as thick as the incense burning in every room.. be on your toes.

Cappadocians: Much to the Giovanni's dismay, the Cappadocians have moved in and taken control of the basement where they continue their studies. Very few actually bother them, preferring to send messengers to call upon them when needed so no one quite know what's going on down there other than the Cappadocians themselves.


 
PostPosted: Fri Aug 26, 2022 7:56 pm
Kindred of Importance

Faekats that play a major part in a clan will be listed here. They could be Disciples, Antediluvians, Methuselahs, Elders or something else. This is just a quick reference to let you know in case you come across any of them. Respect is always nice when dealing with these power players.


Banu Haqim (Assamite):
Disciple: Zalaam
Antediluvians:Talithbian
Methuselahs: Al-Ashrad and Rahvin
Elders: Khalida and Zahir

Cappadocian:
Disciple: Ashur
Antediluvians:Anita Serpentsong and Constancia
Methuselahs: Lazar and Wednesday
Elders: Angelique, Morticia, Rowan De Campden and Xerxes

Daeva:
Disciple: Ishtar
Antediluvians:Shamhat
Methuselahs: Enkidu
Elders: Wicked Embrace
Wisteria

Followers of Set:
Disciple: Abanaub
Antediluvians:Serapis
Methuselahs:
Elders: Kemat, Neferu, Samira and Apophis and Vord

Giovanni:
Disciple: Augustus Giovanni
Antediluvians: Ambrogino Giovanni, Claudius Giovanni, Nonna Giovanni
Methuselahs: Amadeo Giovanni
Elders: Angel Hidalgo, Count Marcello Rossano Rossellini, Edon Machiavelli, Georgina "Gigi" Della Passaglia, Mercedes Pisanob, Riccardo "Ricco" Milliner, Riccardo Puttanesca, Shlomo Rothstein, Thane St. John

Lhiannan:
Disciple: Narcise, the Crone
Antediluvians:
Methuselahs:
Elders: Eithne and Grainne

Mekhet:
Disciple: Koroleva Teney
Antediluvians:
Methuselahs:
Elders: Ishta Tilenis (Morbus Bloodline)

Nagaraja:
Disciple:
Antediluvians:
Methuselahs: Vincent
Elders:

Ordo Dracul:
Disciple:
Antediluvians:
Methuselahs:
Elders:

Ravnos:
Disciple: Ravnos
Antediluvians:Chandraputra, Durga Syn and Vano
Methuselahs: Ace
Elders: Gayal, Raphael Beau Pre and Shenzi

Salubri:
Disciple: Callum
Antediluvians:
Methuselahs:
Elders: Ascelin, Fortuna Lagoon and Zeresh

Samedi:
Disciple: Baron Samedi
Antediluvians:
Methuselahs:
Elders: Hexia Mort and Remy LeBoe

 

Faekat Adoption Agency
Crew

Muscular Member

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