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CrystBalfast
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PostPosted: Tue Dec 16, 2025 3:35 pm



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Hello, everyone. In this Filler, I plan to give the Mighty Math Series from Edmark the Scoring Measurement Treatment as the Scoring System differs from Game to Game.
The Mighty Math Series (All 6 Discs) is another Popular Edmark Series next to Thinkin Things

Then combine them for a real result as the First 4 Discs are in 2 sets per 2 discs as they're aimed for Children while Discs 5 & 6: Cosmic Geometry & Astro Algebra are aimed toward Early Teens to Adult.

While its possible to run the Mighty Math Series on Early Windows NT OS, they're more stable on Windows 9x OS and you'll also need to use 256 Colors to run the games as they were designed to run on that.

This way, you can understand what the optimization scores mean for the actual games when you play them and how you can set the levels.
For the scoring, I'll either mention the Maximum/Minimum scores, as I have to play each of the games to find out.

*Mighty Math Scoring*
=Kindergarten to 2nd Grade=
Disc 1: Carnival Countdown
Disc 2: Zoo Zillions
=3rd, 4th, 5th & 6th Grade=
Disc 3: Number Heroes
Disc 4: Calculating Crew
=7th, 8th, 9th, 10th Grade=
Disc 5: Cosmic Geometry
Disc 6: Astro Algebra
PostPosted: Tue Dec 16, 2025 3:54 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown
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First is Carnival Countdown, as the scoring system in most Edmark Games work differently than you may think since they have a slider bar that's access from each activity or from the Admin being the Adult Options by means of the CTRL-ALT-A Hotkey.

While the game does not have an indicator for right or Wrong Answers. The Growth Slider has 4 Colored Difficulties where if a player makes enough mistakes, its progress is NOT counted against them but rather, removes wrong answers until the correct answers are selectable, NOT to give them the right answer directly. Because you WANT a player to enter the answer even when the game the answers for and NOT to automatically answer it for them and move on. Otherwise, children who play the Mighty Math or Thinkin Things Games back in the 1990s stop paying attention and don't learn anything from them.

For the Growth Sliders chart, each has a color set and Letter Code Starting from A to Beginner to Z being Advanced. Mighty Math Disc 1-4 has an example where the its score reaches a certain total before the Final Skill called Review.

So the idea for this score calculation is to complete as many Skill Levels in each activity as possible to see what high score that a person can end up with out of the Total Possible Points that the game has to offer, rather than relying on skill alone

So because of the Explore mode in Edmark's games, it feels more like Software Toys in a way while the Q&A mode, is for score attack runs to determine a player's best score, accuracy, rating and rank without penalties that count against the player's progress. In other words, Edmark's methods as a Software Toy and Critical Thinking Skills. The way that's done is when wrong answers are eliminated to narrow down the possible outcomes until the correct answer remains without the game solving the problem for the player and skipping ahead to the next problem.

Overall, in other Educational Software Companies such as The Learning Company, ABC Electronic Arts, Knowledge Adventure, etc, a wrong answer does count against the player's score while Edmark does not most of the time.

Another factor behind this is that clicking on the characters that give clues multiple times would not only repeat the problem but also give hints to help narrow down the possible answers.

However, if at any point a player in the Mighty Math and Thinkin Things Series find that the game's unstable or they think that a Operation Error happens that will cause the game to crash, they can take the points they earned and drop out of said Edmark game.


= Carnival Countdown Growth Slider Bar Chart
Carnival Cars Total = 13 Points
Easy = 4 Points
Normal = 4 Points
Hard = 4 Points
Hardest = 2 Points

Snap Clowns Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Giggle Factory Total = 23 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 3 Points

Pattern Block Roundup Total = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Bubble Band = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 5 Points

Total Possible Points For Carnival Countdown: 113 Points

NOTE: Carnival Countdown is known to crash on the Bubble Band in later questions on Windows NT with True Color. If that happens. Take a Screenshot of the Progress of the Current Growth Slider along with the Topic and switch to a Windows 9x 256 Color Virtual Machine. If that still doesn't work play a question. Pass it, save and exit then restart.

This will take longer to complete the activity its better than backtracking after the game crashes.

It also helps to sync the clicks on the mouse button when using the bubble band to add.

So as a last resort, a player can drop out of Carnival Countdown after getting a good score to avoid game crashes.

CrystBalfast
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CrystBalfast
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PostPosted: Tue Dec 16, 2025 5:33 pm


Mighty Math Kindergarten to 2nd Grade Disc 1: Carnival Countdown Results
Carnival Cars Highest Score: 12/13 [Skill Level L]
Skill Levels Missed: 1
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Snap Clowns Highest Score: 26/26 [Skill Level Z, Flawless]
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Giggle Factory Highest Score: 23/23 [Skill Level, W, Flawless]
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Pattern Block Roundup Highest Score: 26/26 [Skill Level Z, Flawless]
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Bubble Band Highest Score: 23/25 [Skill Level W, 3 Program Crashes]
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Overall High Score: 111/113 Points (2 Points lost to Dropping Out)
Highest Accuracy: 98.23 out of 100
Highest Rating: 4.0
Highest Rank: A+
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PostPosted: Wed Dec 17, 2025 12:43 pm


Mighty Math Kindergarten to 2nd Grade Disc 2: Zoo Zillions
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Second is Zoo Zillions, which is Disc 2 of Mighty Math Kindergarten to 2nd Grade

= Zoo Zillions Growth Slider Bar Chart
Jungle Trail = 24 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Gnu Ewe Boutique = 22 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Number Line Express Train = 22 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

3D Gallery = 24 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 4 Points

Fish Stories = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 4 Points
Hardest = 5 Points

Total Possible Points For Zoo Zillions: 117 Points

CrystBalfast
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PostPosted: Wed Dec 17, 2025 12:44 pm


Mighty Math Kindergarten to 2nd Grade Disc 2: Zoo Zillions Results

Annie's Jungle Trail Highest Score = 24/24 Points [Skill Level X, Flawless]
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Gnu Ewe Boutique Highest Score = 22/22 Points [Skill Level V, Flawless]
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Number Line Express Train Highest Score = 22/22 Points [Skill Level V, Flawless]
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3D Gallery Highest Score = 24/24 Points [Skill Level X, Flawless]
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Fish Stories Highest Score = 25/25 Points [Skill Level Y, Flawless]
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Overall High Score: 117/117 Points (Flawless Victory)
Highest Accuracy: 100 out of 100
Highest Rating: 4.0
Highest Rank: S
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PostPosted: Wed Dec 17, 2025 12:53 pm


Mighty Math 3rd to 6th Grade Disc 3: Number Heroes
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Discs 3-4 of Mighty Math being aimed toward 3rd to 6th Graders, has a Comic Book Superhero Tone that you would find the Spider-Man 1990s Cartoon Series as Discs 3-4, has 4 Superhero Activates with each Comic Book Hero guiding the Player.

= Number Heroes Grow Slide Chart
Fraction Fireworks: Fraction Man = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

GeoComputer: GeoBot = 24 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 3 Points

Quizzo: Star Brilliant = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Probability: Handsome Chance = 18 Points
Easy = 8 Points
Normal = 8 Points
Hard = 2 Points

Total Possible Points for Number Heroes: 94 Points

For the Edmark and Riverdeep Brain Bytes Series, Fraction Fireworks was released as a Standalone CD-ROM from IBM while GeoComputer was released as a Standalone Download in the 2000s. However, the Download Version of GeoComputer had the Create Mode only.

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PostPosted: Wed Dec 17, 2025 2:47 pm


Mighty Math 3rd to 6th Grade Disc 3: Number Heroes Results

Fraction Fireworks: Fraction Man Highest Score = 26/26 Points [Skill Level Z, Flawless]
NOTE: Imported from Brain Bytes Fraction Fireworks
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GeoComputer: GeoBot Best Score = 20/24 Points [Skill Level T, Dropped Out]
Missed Points: 4
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Quizzo: Star Brilliant Best Score = 20/26 Points [Skill Level T, Dropped Out]
Missed Points: 6
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Probability: Handsome Chance Best Score = 17/18 Points [Skill Level Q]
Missed Points: 1
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Overall High Score: 83/93 Points [10 Points Lost due to Dropping Out]
Highest Accuracy: 89.25 out of 100
Highest Rating: 3.3
Highest Rank: B+
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PostPosted: Wed Dec 17, 2025 5:29 pm


Mighty Math 3rd to 6th Grade Disc 4: Calculating Crew
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Disc 4 of the Mighty Math 3rd to 6th Grade Series is Calculating Crew.

= Calculating Crew Grow Slide Chart
Natucial Number Line: Wanda Wavelet = 26 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 5 Points

Dr. Gee's 3D Lab: Dr. Gee = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 4 Points

Nick Knack Super Trader: Captain Nick Knack = 21 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 1 Points

Superhero Superstore = 25 Points
Easy = 8 Points
Normal = 8 Points
Hard = 5 Points
Hardest = 4 Points

Total Possible Points for Calculating Crew: 97 Points

For the Edmark and Riverdeep Brain Bytes Series, Nick Knack Super Trader was released as both a Standalone CD-ROM & Download, Nautical Number Line was released as Download and the 3D Lab was released on CD-ROM from IBM was released as a Standalone Download in the 2000s.

CrystBalfast
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PostPosted: Wed Dec 17, 2025 5:34 pm


Mighty Math 3rd to 6th Grade Disc 4: Calculating Crew Results
TBA

Nautical Number Line: Wanda Wavelet Best Score = 19/26 Points [Skill Level S, Dropped Out, Imported from Brain Bytes Nautical Number Hunt]
Points Missed: 7
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Dr. Gee's 3D Lab: Dr. Gee Best Score = 24/25 Points [Skill Level Y, Imported from 3D Thinking Lab]
Points Missed: 1
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Nick Knack Super Trader: Captain Nick Knack Best Score = 20/21 Points [Skill Level U, Imported from Galactic Multiplication & Division]
Points Missed: 1
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Superhero Superstore Best Score = 22/25 Points [Skill Level V, Dropped Out]
Points Missed: 3
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Overall High Score: 85/97 Points
Highest Accuracy: 87.6 out of 100
Highest Rating: 3.3
Highest Rank: B+
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PostPosted: Thu Dec 18, 2025 1:32 am


Mighty Math Discs 1-4: Overall Results
*Kindergarten to 6th Grade*

Disc 1-4 Totals
Possible Points For Carnival Countdown: 113 Points
Possible Points For Zoo Zillions: 117 Points
Possible Points for Number Heroes: 94 Points
Possible Points for Calculating Crew: 97 Points

Overall High Score: 396/421 Points
Highest Accuracy: 94.1 out of 100
Highest Rating: 4.0
Highest Rank: A
User Image - Blocked by "Display Image" Settings. Click to show.

2/3s of the Mighty Math Series are done and now the Real challenge begins on Discs 5-6

Queentintin

CrystBalfast
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PostPosted: Sat Dec 20, 2025 3:52 am


Mighty Math 7th to 10th Grade Disc 5: Cosmic Geometry
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Discs 5-6 of Mighty Math is where things get complicated as they go for a Sci-Fi Theme. The Reason being is that most educational software are aimed toward children, but the last two games: Cosmic Geometry & Astro Algebra, are aimed toward from Early to Mid Teens as even at adulthood, the math problems can be challenging and some are impossible without the use of a calculator to determine Fractions, Decimals & Whole Numbers.

= Cosmic Geometry Grow Slide Chart
Amazing Angles = 19 Points
Easy = 6 Points
Normal = 6 Points
Hard = 6 Points
Hardest = 4 Points

Geo Academy = 16 Points
Easy = 6 Points
Normal = 6 Points
Hard = 2 Points
Hardest = 2 Points

Robot Studio = 16 Points
Easy = 6 Points
Normal = 6 Points
Hard = 2 Points
Hardest = 2 Points

Total Possible Points for Cosmic Geometry: 51 Points
PostPosted: Sat Dec 20, 2025 3:58 am


Mighty Math 7rd to 10th Grade Disc 5: Cosmic Geometry Results
TBA

Amazing Angles = 19 Points
???

Geo Academy = 16 Points
???

Robot Studio = 16 Points
???

CrystBalfast
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PostPosted: Sat Dec 20, 2025 4:06 am


Mighty Math 7th to 10th Grade Disc 6: Astro Algebra
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Disc 6 of Mighty Math is Astro Algebra as its the last game in the Mighty Math Series. The Grow Slider works differently than the previous Mighty Math Discs as the game has a story mode with Campaigns the player must complete. Since completing campaigns earns the player with a medal of honor and trophy.

Also given the game's Storyline as the Player works their way in the Algebra Centauri Ship Ranking, I will be mentioning those as well under a Game Specific Rank too. One thing to note about this game that it plays on Sheepshaver (Mac OS 9) & 86Box (Windows 9x) but it will NOT work on VirtualBox running Windows NT, nor will it work on Modern System Base PCs.


= Astro Algebra Grow Slide Chart
Easy Campaigns: 26 Points
Normal Campaigns: 26 Points
Hard Campaigns: 26 Points
Hardest Campaigns: 14 Points

= Astro Algebra Ranks
Recruit (0-10 Points)
Cadet (11-25 Points)
Lieutenant (26-45 Points)
Captain (46-65 Points)
Colonel (66-80 Points)
General (81-92 Points)

Total Possible Points for Astro Algebra: 92 Points
PostPosted: Sat Dec 20, 2025 4:17 am


Mighty Math 7rd to 10th Grade Disc 6: Astro Algebra Results
TBA

Campaign Mode (On-Duty) Highest Score = /92 Points
Best Campaign Rank: NA

CrystBalfast
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PostPosted: Mon Dec 22, 2025 2:45 pm


Mighty Math Discs 1-2: Overall Results
*Kindergarten to 2nd Grade*

Disc 1-2 Totals
Possible Points For Carnival Countdown: 113 Points
Possible Points For Zoo Zillions: 117 Points

Overall High Score: 228/230 Points (Currently)
Highest Accuracy: 99.1 out of 100
Highest Rating: 4.0
Highest Rank: A+
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