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Posted: Thu Apr 19, 2007 6:25 pm
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Posted: Thu Apr 19, 2007 8:47 pm
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Posted: Thu Apr 19, 2007 8:56 pm
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Posted: Fri Apr 20, 2007 6:28 pm
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Posted: Fri Apr 20, 2007 7:53 pm
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Posted: Sat Apr 21, 2007 12:00 am
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Posted: Sat Apr 21, 2007 7:29 am
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Posted: Fri Dec 07, 2007 8:20 pm
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Posted: Sat Dec 08, 2007 6:35 pm
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Posted: Fri Jan 25, 2008 12:42 pm
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Posted: Sun Feb 03, 2008 7:50 am
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(I warn you... this post has spoilers of FF7, FF9, and FFX)
FFVII has an immense following because of large number of things. It's one of my favorites because though the gameplay is simple and user-friendly, the storyline is a complex, multi-faceted plot with more twists and turns than most other FFs while not having any plot holes. It's the most prestigious of the FFs simply because it has more dynamic plot elements than any of the other titles. While FF8 does have a main storyline as well as a love side-story between he and Rinoa, it doesn't have anything like Cloud's struggle with his mind to find out the truth of what he really is. Other FFs do have similar plot devices, Zidane has a time in the storyline where he has to come to terms with being created as a weapon of mass-destruction by Garland; as well as Tidus having to learn that his entire life was simply a dream of the faith and thus he truly did not exist at all. While these pieces of the story were large, and very much a main part of the game, they were not addressed dramatically enough to cause an impact in the player's mind like FF7 did. Instead of facing it in a dramatic climax after the near death of the main character, all the facts being set straight at once moving along as an enormous denial being brought to light, the other games instead feed you small amounts of information piece by piece, giving the secrets of the storyline away and thus lessening the impact of the storyline. That is why I think FF7 has more of a following than any of the other games. While people probably had no idea they were being controlled to react to plot-lines in such a way, it does effectively work to create a massive fan base if it can be utilized perfectly.
Ok well... I think I've lectured about game design and theory long enough. And in case any of you were wondering... These are the kinds of things you learn to look at when you're a 3rd year game design major in college.
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Posted: Mon Feb 04, 2008 8:46 am
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Posted: Wed Feb 06, 2008 11:31 am
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Posted: Wed Feb 06, 2008 6:07 pm
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shinigamijusan Its pure and simple why FF7 receives the most attention. 1) It was the first FF on the new platform and it brought '3-D' Game play 2) The Story was simply put amazing, everyone that played it got choked up with Sephiroth killed Aerith. Everyone cheered on Cloud and Barret. Everyone wanted to unlock Vincent. 3) FF7 had replay-ability. The first time you went through did you find and beat Emerald and Ruby Weapon? Did you Get the Black Chocobos? Did you win Omni-Slash? Did you Get Knights of the Round Table? 4) Sephiroth was Iconic! I mean he had his own theme music, as villian!!! 5) The characters were so deep that it was easy for you to find your favorite and relate to them, and become part of the story. Me I was/am a huge Red XIII fan. Thats my boy!!! Tons loved Vincent, Other Yuffie. Tifa Huge fan base. All in All not only did it change RPG's but it gave you a story you could feel like you were a part of, and it set the tone for RPG's to come and became the bench mark for others to follow. Just like Chrono Trigger opened the path for Multi-Endings. FF7 openned the way for fighting systems, character development, and full length stories. On a personal note I never liked FF8 I actually had to force myself to play it through.
I think if you can deal with the graphics... you'd find that FF6 is a much better game for every reason you illustrated here, cept the 3-d graphics and all. (if you can find out all about shadow and his past, you'll get choked up in the end too)
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Posted: Sun Feb 10, 2008 11:56 pm
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