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Gaia to participate in Virtual Goods Summit
I don't really use this journal for much personal things, so I think instead I'll be posting about interesting Gaia related things I see around the web, as well as info on Gaia staff members and interesting things they've been saying lately that those who don't stalk them may otherwise miss blaugh

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Today there was an interesting article in TechCrunch, a blog that reports on internet products and companies. Gaia Online CEO Craig Sherman will be attending the Virtual Goods Summit at Stanford University this Friday, along with representatives from other websites involve virtual goods including NeoPets and HabboHotel amongst others.

There's some really interesting information in the article about virtual goods in general ('virtual goods' meaning items which are buyable and tradeable do not exist physically, such as Gaia's Monthly Collectibles and items), but here's a few quotes that mention Gaia directly:
TechCrunch
Gaia Online does over 50,000 person to person auctions and 1 million message board posts a day- making them the 3rd largest auction site and the 2nd largest message board on the Internet. Their average user consumes 1200 page views a month. They employ 3 people whose sole job it is to open snail mail envelopes full of cash that people send in for virtual goods.

Interesting point about people whose sole job is opening envelopes of money - I have to wonder if that's an exaggeration or not? Something similar was mentioned in Sherman's recent interview with GigaOM, and personally I felt the comment seemed a bit callous, laughing over kids spending their few dollars on virtual goods sweatdrop

There was also reference to the recent sponsorship with Scion, and from this quote it seems that other social networks are using similar techniques to promote sponsors through their virtual goods.
TechCrunch
Major mainstream brands are now buying advertising in the form of virtual goods in social networks. Gaians can now purchase and pimp their virtual Scion xBs. Coca Cola and Tencent partnered to allow Tencent’s users to trade codes taken from real Coke cans for virtual objects in the Tencent network. Wangyou, a Chinese based social network, has also been extremely aggressive in experimenting with branded virtual goods.

No mention of 'sellout' Neopets' advertising efforts though, which I found interesting.

Topics in the Virtual Goods Summit include:
Quote:
* How will virtual goods and virtual currencies impact social networking?
* Are virtual goods the next big business model?
* What does it take to successfully launch a virtual goods offering?
* Are virtual goods poised to go mainstream?
* What does it take to nurture and develop a successful virtual economy?
* Why are users embracing virtual goods?

Currently there is no mention of podcasts being released after the event, but other interesting tidbits I glean that relate to Gaia will be posted to this journal, so if this is your thing watch out for that wink






User Comments: [3] [add]
SykoSilver
Community Member
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commentCommented on: Sat Jun 23, 2007 @ 05:07am
I wonder if staff from IMVU and 2nd Life will be there...?


commentCommented on: Sat Jun 23, 2007 @ 05:10am
There's a lineup of speakers here if you're interested - no sign of SecondLife though, which I thought was a bit surprising considering how huge their work in virtual goods is. Maybe they just weren't interested in speaking.



Chisa
Community Member
Nambai minami
Community Member
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commentCommented on: Thu Feb 21, 2008 @ 02:29pm
hi


User Comments: [3] [add]
 
 
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