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Roleplay Characters [RPCs] |
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Note: Please keep in mind, these are never extremely concrete. My characters are pliable to the RPs I so choose. Also, many of them were written some time ago and likely need touch ups. Problem is... Im lazy. They will be touched up every now and then, but it will likely be a rare occurance.
Name: Charlotte A. Sabattica Age: 550, physically she appears to be about 20 years old with an everlasting sense of youth. Gender: Female Race/Species: Vampire Appearance: Personality: She has an interesting character. A contradictive personality of soft, innocent, submission and an aggressive, rebellious nature. She can be very sweet, but has her dark side. Charlotte comes across as a strong minded, opinionated, feisty and intelligent woman. Somewhat enigmatic, she often may come across as cold-hearted, but can actually be very nurturing, fun, caring, silly, and outgoing. Charlotte is able to hold her own, and will not hesitate to do so. Bio: Charlotte had not always been a vampire. Growing up in a small agricultural village in the middle ages, she was just like every other average girl. She lived in a petite house, it was cozy for her family of five. She grew up with both of her parents and two sisters. She was the eldest of the three children, carrying much responsibility on her shoulders to take the place of a house wife as she grew old.
One devastating day, her village fell victim to a raging fire. Her family was lost with in the flames, her consciousness fading beneath the black smoke. When she awoke she found herself among a new breed in a far off secluded haven. She had been spared, but for such a privilege she would have to pay a price. Her master had turned her so she may live, but now she had to be a servant of the higher level members of the coven.
She slowly gained her seniority, climbing higher in the ranks until she may now have servants of her own. Most often she chooses a reclusive lifestyle, rejecting her servants and serving the higher level elders as an assassin on the ragged edges of society. Weaponry: Charlotte carries two specialized hand guns holstered at her upper thighs and daggers of various sizes hidden upon her person. Strapped across her back she carries a sword with a long, razor-sharp blade. As a vampire she also possesses incredible strength, agility, hyper attune senses, and superior healing/durability. Other: This profile is subject to change.
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Name: Ivory Hinapouri Gender: Female Age: 19 Species: Human Appearance: Personality: From the exterior, Ivory can seem like very much of a recluse. Many believe her to be mentally unstable, but it is quiet the opposite. Often, Ivory is stuck in her own head, sorting through both profound and simple thoughts. She in highly intelligent and very mysterious; keeping mostly to herself as she observes those around her. Despite missing her vision, her senses move far beyond that of visual observance and she likely see’s more with her blind green eyes than most do with their precious sight. However quiet and reserved as she may be, Ivory is a caring and passionate soul. She has a fire within her, regardless of her icy exterior. This fire can be both compassionate as well as cutting if need be. She is fierce and has had to fight her way through much of her life, but wise as she is, this side of her is rarely brought forth. Ivory is a master manipulator and a young psychic. She is not yet in tune with these abilities though, so they come to her at random and she doesn't have the best control, this will all change with time. About her slender frame, she wears airy white veils like a lacey gown, layered several times in order to keep the sheerness from being exposing. Bio: Ivory has no true recollection of her past; all she has are faint memories of great heart break and a serious accident. Other than that, she has no past, only lost loves, broken muses and tangled thoughts. She is a nomadic and lone soul upon this earth, starting her life at the age of 19. Blinded, she can only sense her surroundings by other means; these means however are very unique. Touch is sacred to her, but she is not one to touch or be touched by any simple gesture. Any minute bit of contact with another soul floods her wildly with images from another’s memory. The sensation can be anything from passionate and breathtaking to absolutely terrifying. She finds herself an observer, a reader… though she has lost her ability to see, she seems to have a new gift for reading and seeing into those around her. She is an old soul and very intelligent, but with as quiet and reserved as she is, most people see her only as an enigma. Her days are spent wandering this earth, searching for answers, but not necessarily her own. Other: This profile is subject to change.
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Name: Acrux Taygeta [Ay-krux Tay-gee-ta] Age: Her true age is unknown, but she appears to be about 20 in human years. Gender: Female Race/Species: Demon Appearance: Personality: Acrux was of a unique nature. Most times, she lived up to her demonic nature in her deviance and mischief. Often getting into trouble, she was a very playful, feisty, and outgoing woman. She had an sense of confidence that may overwhelm others, but despite her devilish personality, Acrux was actually very sweet and intensely affectionate, even with her cynical tendencies. There were many layers of intensity to Acrux's personality. Her topmost layers were somewhat impish and vexatious, but as one delve deeper into her, they would notice much more profound angles to her personality. She was very secretive about her emotions and would hesitate to tell even the closest of friends what was on her mind. Fun loving and sociable, Acrux always liked a good laugh with her friends and would often ignore her more dampering thoughts. She always was interested in meeting new people and exploring the unexplored. Bio: Acrux was one of many daughters of the nuisance demon Mara. She hated her father with every ounce of her being, for he was a demon who tempted humans into impure and negative paths. How he did this though is what Acrux hated the most. Using his beautiful daughters, he would try and tempt and seduce many men. Acrux was one of her father's youngest daughters, but he would never tell her her true age in demon years.
Even though she lived with her many sisters and her horrid father, Acrux had always felt incredibly alone. She disliked all of her sisters, most of which gave into their fathers antics happily. Her one sister to which she could relate had been taken away. Forever separated, Acrux could no longer stand living the life that she did.
For her escape, she knew just what to do. When her father would send her and her sisters to the human world to do his bidding, she would abscond and never have to see her family again. After her disappearance, she would have to be elusive. Living a nomadic life with no direction, she found herself very lost and hopeless, until one day she would hope to find her true home. Other: This profile is subject to change
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Name: Ascella Lómë Age: Appears 19 in human years, but is roughly 124 in elfish years. Gender: Female Race/Species: Celtic Elf Appearance: Personality: Ascella has a rather multifaceted personality. Layers upon layers, only those closest to her can truly comprehend her complete nature. Upon one’s first impression, she seems to be soft-spoken, meek and shy. Ascella tends to keep her distance from new people as she isn’t swift to trust those she does not know, but nonetheless she tries to ensure that she is always polite. Living with her agricultural family, Ascella has learned to be a hard worker with wonderful endurance and keen senses. Underneath her shy exterior, Ascella can be intensely affectionate, caring and nurturing to others. She likes to help out those she feels closest to, though she only opens herself up completely to very few. Ascella is fun-loving and usually rather outgoing, enjoying the outdoors and natural havens of her isle to no end. Although she can be sweet she does have her aggressive side, which shows itself much less often. In Sagefield it was seldom that she would need to show this side of her, but it had grown stronger and more frequent after she had been abducted from her safe and peaceful home. If threatened, Ascella does not hesitate to put her superb training and special elemental abilities to use. After her experiences aboard the airship, Ascella can at times be a bit high-strung, untrusting and rash. Though her better judgment still kicks in, she at times can get a bit carried away. Bio: In this new age, the Earth was a very unfamiliar place. No longer a “pristine” sphere, the once solid planet had since broken apart into massive chunks of earth and rock, each anchored in place within an atmosphere similar to that of former earth. Gravity still existed, provided by the dead skeleton of former earth, now riddled with craters and deep crevasses where separate empires had unbound their lands to set to the skies. Former earth was no longer used for much more than a stronger source of gravity, it was far too dangerous to descend to the smoldering and wounded carcass. Around the blackened remains, salvaged land eventually became a far reaching collection of hundreds of sky isles which had taken root and now flourished. Imaginative airships of all shapes and sizes were the new means of transportation between isles.
Within the mess of airborne island communities reined four superpower nations, Esterden, Aldacre, Shadowvale, and Vallyn. Each nation boasted its own valuable talents and rare natural resources, unique only to their lands, but needed by isles all across the vast firmament. Peaceful for decades, it was only a matter of time before war would break out between the four most prevailing lands. Abrasive disagreements and feud over foreign trade had been the tinder for the now blazing inferno between Aldacre and Vallyn. War has cinched a tight and restricted grip on many areas of the sky; only the out-lying, remote isles knew what it was to have free skies now. On the far reaches of the world isle civilization, the word of war was faint and embodied only by traveling soldiers and occasional sightings of military airships.
Many of these smaller isles consisted of highly personal and often traditional communities, frequently much less populated and with a very unique and cultural way of life exclusive to their diminutive lands. Ascella had grown up on one of these minute islands called Sagefield. Sagefield was an earthy, agricultural community of elves based heavily off of tradition. Back when former earth was still prosperous, her culture was forced to remain illusive and virtually unknown, but now with the floating isles they could live at peace and flourish in an open island of their own. Ascella was raised as the middle child between her older brother, Aiden, and younger sister, Caelan. Unlike a lot of other elfish families on her isle, Ascella’s father trained her how to hunt and skillfully wield her bow. Armed with her bow and arrow and valuable practices of adept elemental manipulation, Ascella was much more powerful than her personality would let on. On Sagefield, her family lived in the Silvermere Downs where they tended a small farm with crops and a humble amount of livestock.
A year and a half into the war, Soldiers were traveling to many parts of the skies. Commanders and military airships would occasionally venture as far as the free skies for a good time and a very brief vacation from the stresses of battle. For the first time, the war brought itself to the doorstep of Ascella’s door. The soldiers had never before stopped at small Sagefield to rest, but now they had trodden its pure spring grass for the first time. The Commander of the ship demanded hospitality from Ascella’s family, his men seeking refuge in the homes of many others in the community. They had stayed for three days and the commander had taken fondly to Ascella’s beauty and charm. The Commander ordered his troop’s departure in the early morning hours before her family had woken. Due to his platonic fascination with young Ascella, she was dragged from her slumber, tears streaming down her flushed cheeks as she was forced aboard the ship to serve as his personal servant. Everything that she had ever known was ripped from her grasp in one swift moment and now she found herself stranded in a foreign world thousands of miles away from her dear home and beloved family.
Days turned into months and Ascella still found herself helplessly at the hand of the commander. Nothing but a servant, she had virtually no worth in this new world and rarely was blessed with the secret sympathy of other crew members and citizens of this new world the commander called Vallyn. It had been four and a half months now and the twinkle had nearly vanished from Ascella’s once bright green eyes. She feared she would never escape his clutches and would die there, miserable and alone. However, all of that changed one day when the commander was distracted by a troublesome quarrel. A foe airship leader from Aldacre had boarded the ship supposedly in the attempt for a treaty. Instead, Aldacre troops stormed the airship and chaos unfolded. In the scuffle, Ascella managed to find her way off the ship and disappeared into the streets.
From that point on, Ascella was stranded without direction and fairly little knowledge of her surroundings. She would have to learn and quickly if she ever expected to keep hold of her new freedom. Her eyes burned with intensity now, their once vivid hue returning tenfold as her heart beat heavily with a new found undertaking. All she wanted now was to return to her home to her dearly missed family, but Ascella couldn’t keep the thought of revenge from the forefront of her mind. Slipping through the shadows and alleyways of the lonely city, she finally had begun the most liberating, exciting, and perilous journey of her life. Other: This Bio is often not applicable and may be tweaked for use in RPs.
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Name: Amaranth FelSaen Gender: Male Age: 23 Race/Species: Demon Appearance: Personality: Powerful, affluent and attractive, Amaranth can be a bit arrogant at times. Being a demon, he possesses superior strength and agility, as well as fairly attuned senses. Many times he can behave in an abrasive and oppressive demeanor, on occasion pushing those around him away in vain. Despite his often tyrannical personality, Amaranth does know how to be tender and caring. This side of him however, rarely shows for his heart has been turned cold over the years. Amaranth’s remarkable power is both his blessing and his curse. Bio: Amaranth first began his journey long before any of the present generations began bustling about the sky isles. He was born from the demise of former Earth, ascending from its fiery ashes to smother any remaining lives that may not have perished in the chaos. It had been Amaranth’s sole function to prevent any new earth from forming. In spite of his being created for this only purpose, he managed to overcome the demonic binds that urged him to destroy the newly flowering sky isles. Instead, Amaranth began to build a life among the survivors as a soldier within the Vallyn militia. He was known as an Elite, the highest rank within the military and the rarest to come by. Now in the times of battle, Amaranth is a warlord, commanding much of the Vallyn military as one of the most powerful men among the sky isles. Weaponry: Two long swords harnessed across his back, several smaller daggers Special Abilities: Telekinetic, Mild ability to harness the powers of darkness, Supreme strength Other: This Bio is going to be edited significantly if not changed all together.
Lady Sabattica · Tue Feb 26, 2008 @ 11:37pm · 1 Comments |
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