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Ice and Cream
Nuttin. Button. ^^
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HiddenSnakeHands
reserved!

The game is called "IronHeart Guard: Dead Eye", and it's a well-blended mixture of action fighting rpg and turn-based RPG. In the game, you play as Nai Phobos, a hardened female warrior of the Faerie people. The Fae are based more upon elves/ old legends- more like various stages of strange and beautiful spirits and imps, rather than the floaty feminine creatures with bug wings.

The Faerie world is being consumed by a creeping blackness called the Swampling Shadow. It corrupts and destroys the land, turning it into oozing blackness and ash that perpetually floats upwards. Beings can become infected by it, and it burrows into them and possesses them, turning them into strange, hideous creatures straight out of nightmares. Their limbs twist, their skin shifts of melts off of them, their eyes burn out or glow, their bones warp. The Fae are trying to keep it at bay and most of all prevent it from reaching the castle of Lapas Lazuli at the heart of the forest, where the royal family, gifted youngsters, and the best and brightest creatures dwell.

King Oberon of the fae calls for what remains of his best warriors to search for the exact frequency of life force, that, when brought to the castle, should be able to clear the Swampling Shadow from their lands. The best fortune-tellers and diviners, with their bones, pebbles, sacred birch, and bowls of water and wine have pinpointed the source to be residing somewhere in the human world- a world that neither knows about nor cares for the Faerie plain.

Nai Phobos is one of the warriors, and she is who we play as. Although one of her eyes is missing, she is exrordinarily gifted with the bow and arro and the magic arts, earning her the nickname "deadeye". Both talents can be used throughout the game, and eventually, even a combination of both.

She makes her way to the human world, and to Japan, where she thinks she feels the presence.
To her suprise and confusion, it turns out to be a silly schoolgirl named Mika, who long ago gave up stories and imagination, despite believing in everything when she was little.

Nai Phobos ends up spending an amusing part of the game trying to get by in the modern world while trying to convince Mika that she is needed. You have to avoid camera-people trying to take photos of you, (shooting heir cameras the pieces when you must, but never killing them), stealing food from vendors, running up and over buildings, running errands, and trying to convince Mika to help.

When Mika does decide, it is only because the strange blackness is starting to creep into the human world as well, something that was not forseen. After she is attacked by a friend who is infected, she goes along with you on a treacherous journey through what is left of the forests of the Fae. She learns a few talents eventually, but through much of the game she is dead weight and has to be protected.

Eventually, Nai Phobos will become accidentally infected through particularly noxious blood of a boss that splatters on her, infecting her empty eye socket. It becomes a race against time as Nai Phobos succumbs to the Swampling Shadow. Although she gains extraordinary powers from the parasite, she will go out of control more and more, damage herself more, and, if they do not reach the castle in time, it will end the game.



AsuraSyn
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Nai Phobos

An eclectic bird loving inventor, Nai is the creator of a next generation battle mech named UberZahl (Superior Number).
This mech is hijacked by a terrorist organization known as Fueur Blume (Fire Flower). Nai heads after them with the rest of her team and a division of soldiers to retrieve it.Once they catch up with them, the Blume use the UberZahl to wipe out the soldiers and then take Nai and her team captive.
Forced to help maintain the UberZahl for the terrorists, Nai eventually asks a young pilot to help her and her friends escape, promising him a grand possition in the military if he does. The boy, the main character, agrees and they narrowly escape.
As the game continues with several scenes, a year passes and the Blume become a genuine threat to the military, promting the leaders to have Nai build another mech, allowing her to fullfill her promise to the boy, making him it's pilot. The new mech, designed t surpase the UberZahl, is named Schwarz Edelmann (Black Knight).
As the game progresses, Nai invents several upgrades for the Edelmann, keeping up with the upgrades the Zahl appears to be getting.
Her role is minimized once the main game begins, but during the fights between Edelmann and Zahlshe gives near constant advice to the main chara, pointing out weaknesses and blindspots for the Zahl.
During the ending credits, Nai is seen looking over the wreckage of the Zahl and Edelmann, both destroyed in their final conflict, and sighing sadly, before rolling up her sleeves and digging into them both.





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Pyrokitsune94
Reserved.

In many video games, the hero foolishly accepts a challange and, though and long and tedious opening plotline, manages to over come said challange. Of course, that opens up a larger story, but that's not the point right now.

Because the hero in this game...Well, let's just say he starts out a total faliure. After getting into a fight at home, he runs out into the nearby Forbidden Woods, only to get lost within minutes. The Forbidden Woods are forbidden for a good reason; the trees have a habit of silently re-arranging themselves, feral beasts prowl just beyond anyone's feild of view, and even at noon it seems to remain midnight. It doesn't take long for the protagnist to become terrified. Just as he's about to go insane, Nai Phobos steps out from behind a tree, holding his paper lantern high. Her appearence startles the young hero, not like the demonic cat behind her doesn't, but Nai Phobos doesn't react to any of the hero's cries of 'Don't kill me!' or questions. Without a word being said, the mysterious person walks over to the boy, picks him up from a fetal position on the gound, and turns around, motioning the hero to follow. Sure enough, after a mini-challage of keeping up with Nai Phobos and her dark beast, the hero finds himself back behind his house. As he turns around to thank his saviors, he's shocked to find no one there, and that he's the one holding the lantern.

Fast foreward three years. The hero, now just on the fringe of adulthood, sets off from his small village to investiage some myterious attacks in the neighboring town, believing them to be connected to his missing love. Long gone it the scared, weak boy he once was; years of hard work have completely changed him, although he is still haunted by memories of that night in the woods. He also can't shake off the feeling that someone's watching him.

It isn't until many long hours of playing later, shortly after the protagnist rescues his love intrest with the help of a few supporting characters, that he discovers the origin of this feeling. Horribly exausted (no matter how many times he's healed, it has no effect on him after the cutscene that him and the girl of his dreams are reunited), he finds himself caught between a rock and a hard place: gaurds surroud him, and the only way to safety is across a quickly-burning bridge. He knows all-to-well if he holds off the guards (something he has to do), then only his love will get across and he'll never see her again. In the nick of time, Nai Phobos yet again bursts from her hiding place, her cat fathfully by her side, and holds off the guards long enough for the protagnist and his love intrest to escape.

Although Nai Phobos' fate is never revealed, whole forums have been devoted to everything about it, including hints about the possibily of a sequel game. None of it has been proven, but with a character as popular amoung the fans as Nai Phobos, how can the game's production team possibly turn such a money-making oppertunity down?



HiddenSnakeHands
Shadowgain is your usual, fun, adventure/rpg, party-based and only partially turn-based. It has a quirky art style- similar to disgaea and showing such influences as tim burton, edward gorey, and at it's darkest moments, hans bellmer. The tone and subject matter sometimes shift to much darker and twisted subjects than expected.

The main character is a trident-toting young girl named Amaltia with only one eye. She woke up from a nightmare one day, and realized that it had come true- a strange creature with a face like a beaked horse stole her eye in the night. She sets out from her cute, if slightly twisted village and into the dangerous Shadowplane to get her eye back, and get her revenge. As she heads deeper and deeper into into the shadowplane, The story makes many references nodds to various works of literature, including dante's inferno, alice in wonderland, the oz books, and many works by Blake.

Amaltia is joined by various, ragtag people and creatures, all after the strange horse-headed demon, whom they learn is named Mordu DeFlax. Everyone who comes along has had something taken from them- members include a young witch, (it is hinted but never outright stated that the demon violated her and her younger sister), a dark elf (his twin was kidnapped), a sweet-hearted berzerker-type werewolf (his tongue was taken), a lost human (a handsome young man, brought to the lands by the demon, then abandoned, a possible love interest), and a tall-dark-and-silent vampire type whom the others say has no heart, thanks to the demon (another possible love interest), and many others are possible to unlock.

One party member is named Nai Phobos. Hot on the trail of Mordu DeFlax, and relatively close to the end of the game, the party comes across a small, cultish village. The villagers all seem very frightened at first, and avoid the main characters. Eventually though, Nai Phobos sneaks out to talk to you. Strangely enough, she has also lost her eye, though the opposite one to Amaltia's and she will not speak of it's loss at first. She joins the party, acting as guide and medium between the villagers and our "heroes".

Everyone in the village is bloodspattered and haunted-looking. After many runnings of errands and favours and gathering of clues and information, the party comes across a pit of humanoid carcasses. Nai Phobos finally explains that Mordu DeFlax came through the village, and cursed their sacred tree, capturing an unspeakable evil within it. The only way to keep the bark from getting soft and stretchy and the monster escaping is to water the tree in fresh blood- twenty gallons a day. They've often been forced to use their own villagers when they ran out of vagrants, criminals, and animals- and that's why everyone is so worn down. Mordu, as it turns out, also took her eye.

When the ceremony is about to begin again, and a few of the party members have even been trussed up, ready for sacrifice, the quiet vampire suddenly seems to get an idea, and will not allow anyone near the tree, allowing the creature to break through. Only Nai Phobos seems to suddenly understand, and defends him. As it turns out, a demon was in the tree, but only a shapeshifter, ironically now, deprived of his own body. Mordu trapped him in the tree, and fooled the villagers into thinking he meant them harm. Nai volunteers, and becomes bound to him for a while, and the pair join your party as one unit. They usually get along, but often get into amusing arguments. He usually is seen as a demonic hat of some kind when not in battle, but when fighting he is versatile as many types of weapons, especially a whip-like one- and lends her considerable powers and good range, as they act as one swift team.

As it turns out, Mordu was using all the various aspects to try and live for another 10,000 years.
Depending on choices made throughout the game, Nai will either die in the final battle with Mordu DeFlax, pushing him through a portal along with herself and the shapeshifter, or she will end up with a love interest- either the human, the vampire, or the shapeshifting demon once he gets his body back.





 
 
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