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The Journal of a Wanderer My Rp Profile and random tidbits


Ryzarata X
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My Rp Character Ryzarata
Name: Ryzarata
Race: Demon
Alignment: Water/Ice
Height: 6,3
Weight: 180
Age: Unknown

Strength: 8/10
Defense: 7/10
Perception: 7/10
Energy: 10/10
Charisma: 7/10
Intelligence: 10/10
Agility: 6/10 (100% Bonus)
Jump: 4/10 (100% Bonus)
Balance: 5/10 (100% Bonus)
Melee Combat: 10/10
Accuracy: 10/10
Long Range Combat: 5/10
Mana: 7/10
Luck: 2/10



Bio: Ryzarata and his two brothers were banished from there home after being blamed for the death of there father. The brothers then shortly parted ways due to the fact that they could not agree on there intentions. Ryzarata, being of Demonic Nature, was different from the rest of his brothers and was given the title of an outcast due to his elemental powers. He had the ability to manipulate water anyway he pleased giving him advantages over his brothers with the element of fire. He wandered from place to place exploring the new land out of curiosity trying to find his calling in the world.

Seven years passed for the wanderer and as that time progressed so did his abilities. He eventually met up with his brothers who had formed a guild basically to make some gold after they figured out that death was a well paying business. The guild obtained many members and had slain so many people over the years after it formed making it well known through out the land. Ryzarata found a great deal of lust while he helped keep the guild running and also made a lot of friends and enemies. Four years passed and the guild eventually fell to nothing. Ryzarata once again parted from his brother and set off into the world to find his calling. Ten years passed since then and now Ryzarata resides in an old Japanese Inn that he owns helping fellow wanderers with the need of shelter.

Description:

((Check Avatar For Description))


((Note: Ice Abilities can only be used when the aura White Mist is in use.))



Weapons:
A large broadsword that had been enhanced with a element crystal. (Water)

Throwing Knives (Normal) (Added Fire with Explosive Tags)

E-70 M Portable Batons X 3 (Normal) (Added Lightning with Fusion Battery)



Weapon Accessory:

Elemental Crystal: (Water)

Elemental Shift Slot: ( Allows Elemental Crystal to adapt to user) (Ice)

Water Charm: (Allows 25% more water absorption from the environment)(Water)

Glacier Charm: (Gives Ice an Harden Boost of 10%)(Ice)

Explosive Tags: ( A Shinobi tag that is placed on a throwing knife exploding when the knife hits its target.)(Fire)

Dummy Tags: (A Shinobi tag that mimics the appearance of th Explosive Tag but does nothing on impact of the knife. Great decoy for attack!)(Mimic)

Fusion Battery X 3: ( Enhances the E-70 M Portable Baton with the Element Lightning. Slight chance of stunning foe on impact.) (Lightning)


Aura:

Ocean Mist: A blue aura (Water Element) that can be used as a weapon to his advantage. It also allows him to move and breathe freely underwater.(Intelligence/Mana)

White Mist: A white aura (Water/Ice Element) that can harden and be used as a Defensive Barrier. It can also freeze water giving him advantages in the frozen arts.(Intelligence/Mana)


Special Ability:

The Aquatic Ronin: A surge of energy engulfs his body unleashing an unknown spirit in the form of an ancient Japanese warrior. ((Stats Double and Water based attacks do 100% more damage. (Limit of 3 Minutes/ Once per Battle)) (Light/Water)

The Aquatic Katana: The Ronin's Weapon. Can launch rays of water that can cut through mountains.

???: It is yet unknown to his abilities due to the fact he was only unleashed once before.



User Abilities:

(Water/Frozen Arts)


Seering Wave: A charged blast that gathers water particles from the air and the earth that is gathered into a dense pressurized ball of water that explodes with great force when the pressure is far to great for the ball to keep its shape. (Its a bomb basically)

Rapid Seering Wave: Same as the Seering Wave except many are formed and hurled at the foe.

Crystal Calamity: Can use water base to Attack and Defend.

Aquatic Walk: Ability to walk on water.

Power Skid: Boost speed while on water.

10000 Ice Needles: Forms a Sphere of water freezing it with his White Mist ability making a small hollow center filled with water. Then the water is pressurized till the Ice Sphere explodes sending sharp Ice Shards everywhere.

Cold Blooded KO: Lower enemy's body temperature freezing enemy and beyond.

Puddle of Fate: If enemy is standing on any water the user can turn the water into ice spikes thrusting them upwards at enemy.



Weapon Abilities:

Tsunami Strike: The elemental crystal in his sword allows him to hurl a powerful blast of water toward his foe.

Great White: Mana engulfs the sword making it able to move through the air with free will as if it were underwater.(Perception/Mana)

Frost Bite: Freezes the Elemental Crystal temporarily changing it from (Water) to (Water/Ice) turning the Tsunami Strike into Tundra Strike.

Tundra Strike: A transformed version of the Tsunami Strike thats only available if the elemental crystal inside his sword is frozen. Sends a blast of large Ice Shards in the form of a wave toward the foe.

The Blue Abyss: The sword emits a mile wide (Length/Diameter) physical barrier that traps all victims within the walls as it also creates a barrier over the top forming an arena. The sword acts as a water canon filling the barrier up with water up to 3/4 of a mile enabling the perfect arena for Ryzarata. With help from the E.C. the area fills up with water in less than 8 min. (The sword gathers the water from deep underground blasting it out of the earth with the help of the Elemental crystal. Taking the sword out of the ground disables the Ability.)




Clan Abilities:

Corel Eye: Strength, Agility, Defense and Mana increase greatly Underwater.

Aquarium Block: Water serves him as a Second Skin stopping or softening most blows.

Glacier Block: Ice serves him as a Second Skin stopping or softening most blows.

Winter Snake: Can wrap itself around anything near it and freeze whatever it touches.

Weather Control: Can pull water out of the air forcing it to rain. Can use White Mist to make it snow.

Humid Storm: Can pull 20% more water out of the air when it is hot and humid.

White Out: Can pull 20% more snow out of the air when it is 35 degrees or below.

Flash Step: Agility is boosted 100%

Acrobat: Jump and Balance is boosted by 100%




 
 
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