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Bankai
Bankai Appearance:
Mochi's bankai has four different appearances. They're all the same size, and also inescapable by both Mochi and whoever (or whatever) is within a 120 yard radius of her (120 yards high as well). Nothing can come in, or out of the surrounding area once it is brought up. There are two ways to leave: if Mochi is knocked out, or killed.

Mochi's outfit also changes. She takes on this appearance, and now has two blades, both red in color. The blades only purpose is cutting and directing certain attacks, they have no special powers and are not zanpakutou. (The bow on her chest can double as a facial shield when Kira-Suna is activated.)

Circus Tent: Kyokuba Tento--
A large tent surrounds the area. Inside, clowns and acrobats swing from the top of the tent, jugglers move around juggling dangerous things. It's your normal circus, except the music is scary, and no one is laughing. Everything is dead.

Outside perimeter looks exactly like a circus tent.

Death Prison : Sendo Kangoku--
Exactly what it sounds like.
This surrounding is a large prison chamber. Clowns in striped convict outfits shlup around moaning and groaning about their lost lives.

Outside perimeter looks like cell bars spaced about an inch apart from each other. (nothing can get in or out though)

Black Forest: Kuroi Mori--
Looks almost like the Forest of Menos all in all. Large, leafless trees surround the area, and the dirt is hard and rocky, unkind to all. Dark beasts slumber in this area, and are liable to attack anything with a heartbeat. (Mochi included)

Outside perimeter looks like dead trees with branches splaying everywhere. There are gaps between the large trunks, but again, nothing can get in or out.

Killer Sands: Kira-Suna--
A vast desert surrounds Mochi and her opponent. It is hot, dry, and extremely sunny. A few random cacti pop up, but they look as dead as the sand.

Outside perimeter looks wavy, making it seem as if the desert goes on forever.

Extended Name:
Odokemonoshi Kyokuba Kyougitachi-- Death Joker(s) Circus Game(s)

Bankai Abilities:
(things to remember about Mochi's bankai)
      **Inescapable**
      **Indestructible**
      **Each surrounding area only lasts for 5 posts (five of Mochi's, not all together)**
      **Each surrounding has a minimum of 2 attacks, max of 3**
      **Once five posts is up, there is a cool down period (one post) where Mochi is forced into a weakened state. (she is still able to attack and defend, though she's not as fast or strong as she would normally be) (both her blades stay with her during this cool down period) (during this cool down period/post, the dice has to be rolled to see which surrounding comes up next)
      **This bankai is ENTIRELY random. What surrounding comes out during the course of the fight is based on rolling of a 4 sided dice.
      1= Circus
      2= Prison
      3= Forest
      4= Desert **


Circus Tent: Kyokuba Tento--

      Rasen Kaji-- Spiral(ing) Fire
      Simple attack that varies in size depending on who's on fire. The acrobats and clowns that swing from the ceiling catch fire and fall; right onto the opponent. As they're falling, they spin to increase speed and impact strength. An enhanced form of this move involves the clowns and acrobats linking hands above the opponent, and when they get close enough, they pull themselves together, burning said opponent from all sides.

      Naifu Tounyuu-- Knife Throw(er)
      A small clown wearing all white runs out and hands Mochi a box of knives in which she proceeds to throw in multiple different ways. Some knives are burning hot, while others are extremely sharp. There are a total of 100 knives, and when they run out, they cant be replaced until the next time this surrounding is brought out.


Prison Death: Kangoku Sendo--

      Tetsu Otome-- Iron Maiden
      Iron maidens' appear all around the enemy, all of them open. Clowns clad in black outfits appear next to them and attack the enemy with Mochi's strength, speed, and skills, all trying to get the opponent to get closer to the open Maidens. Once inside, the opponent is trapped with no way out until Mochi opens one of the doors and releases them. There are spikes everywhere except in the head area, and none of them are located in vital places. This is meant to torture and subdue the opponent.

      Rakku-- Rack Genbutsu--Stocks
      This isnt really an attack, it's more so a way to capture and make useless of the opponent. Only when provoked will Mochi attack someone or something in the stocks.

      Knife Throw(er) also exists in this surrounding.


Black Forest: Kuroi Mori--

      Kuroi Inu Soshaku-- Black Dog(s) Bite (Tatsujin Inu)
      By calling out Tatsujin Inu Mochi can call out a pack of demon wolves from the forest trees. Their bite is lethal and will poison anything bitten. The poison attacks the opponents senses, starting with hearing, then touch and feeling in the body, then smell, sight, and then finally the sense of where they are (e.g, going up or down, spinning or standing still etc). This attack is the only one that remains during and after the surrounding area has changed. The poison will leave the body through sweat glands and urine after 24 hours, and is not fatal in any way.

      **1-4 Posts--
      Hearing begins to go out on the second post; completely leaves the opponent during the fourth.
      **5-7 Posts--
      Touch goes out during the sixth post, feeling begins to go out during the seventh.
      **8-10 Posts--
      Feeling in the body (this includes feeling pain) is completely gone by the eighth post, and smell begins to fade out during the tenth post.
      **11-15 Posts--
      Sense of smell is completely gone, and sight begins to fade. First the opponent's vision just becomes rather blurred, but by the thirteenth post, it is completely gone. By the fifteenth post, the opponent will no long be able to stand without stumbling like a drunkard or worse.

      Karasu Hane-- Raven(s) Wing (Tatsujin Karasu)
      By calling out Tatsujin Karasu several large ravens appear and begin spinning around the opponent rapidly, creating large currents of razor sharp wind. The ravens can be guided by Mochi's blades.


Killer Sands: Kira-Suna--

      Kobura Dageki-- Cobra Strike
      A large cobra made of sand appears. It is hardened sand, so if the opponent is hit by any part of the cobra, they will be damaged. The cobra can be controlled by Mochi's blades.

      Kinjitou Kangoku-- Pyramid Death
      Large pyramids shoot up from the sand, each one with a base of 30 feet and pointed spears at the points of them. There can only a max of 20 pyramids that appear at a time. Their main purpose is to impale the target, but they can also be used to get rid of persisting attacks of the opponents.

      Suna Toburai-- Sand Burial
      Large holes of sand start appearing under and around the opponent, taking anything on top of its surface down with it. Each pit is about 20 yards deep, and once the opponent is inside, sand covers the top, burying them alive. After using this attack, Mochi usually seals the opponent in the pit but jumping into the air and letting out all of her reiatsu so that it compresses the sand.


Obtained?:
yes





 
 
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